local function GetVelocity(entity) return Vector(entity.m_vecVelocity[1], entity.m_vecVelocity[2], entity.m_vecVelocity[3]) end function OnGameTick() for _, player in pairs(ents.GetAllPlayers()) do if player:IsRealPlayer() and player.m_iTeamNum == TEAM_RED then local vel = GetVelocity(player) local ang = vel:ToAngles() player:SnapEyeAngles(ang) end end end