::PointTemplates <- { Engineer_Landmine = { [0] = { tf_generic_bomb = { model = "models/props_frontline/mine_norock.mdl", damage = 100, radius = 150, TeamNum = 2, // this does work but lets not use it for now friendlyfire = 1, explode_particle = "rd_robot_explosion", sound = "ambient/explosions/explode_4.wav", targetname = "mine", } }, [1] = { trigger_once = { filtername = "filter_blue", targetname = "mine_bbox", mins = "-50 -50 0" maxs = "50 50 100" spawnflags = 1, "OnStartTouch#1" : "mine_snd,PlaySound,,0,-1", "OnStartTouch#2" : "mine,Detonate,,0.5,-1", } }, [2] = { ambient_generic = { targetname = "mine_snd", origin = "0 0 16", health = 10, radius = 2000, spawnflags = 16, message = "player/cyoa_pda_beep4.wav", sourceentityname = "mine", } }, } Gascan_Drop = { [0] = { prop_dynamic = { model = "models/weapons/c_models/c_gascan/c_gascan.mdl", solid = "0", targetname = "gascan_prop", parentname = "pickup_gascan_drop" } }, [1] = { func_rot_button = { targetname = "pickup_gascan_drop" mins = "-8 -8 3" maxs = "8 8 3" spawnflags = 1, "OnPressed#1" : "!self,KillHierarchy,,0,-1", } }, } }