PrecacheSound("ambient/explosions/explode_3.wav") MissionAttrs({ NoReanimators = 1 BotHeadshots = 1 //Global ForceHoliday = 2 BotPushaway = 0 UpgradeFile = "scripts/items/mvm_upgrades_brain_reverse.txt" WaveStartCountdown = 0 NoRome = 2 ForceRedMoney = 1 //Players are robots ReverseMVM = 1|4|8|16|32 PlayersAreRobots = 1|16 BombMovementPenalty = 1.0 AllMobber = 1 ExtraTankPath = [ ["-3781.749268 -200.303452 -403.416809", "-4197.046387 -196.342316 -301.968689"] ] SoundOverrides = { "Announcer.MVM_Spy_Alert" : null "Announcer.mvm_spybot_death" : null "Announcer.mvm_spybot_death_all" : null "Announcer.MVM_First_Wave_Start" : null "Announcer.MVM_Wave_Start" : null "Announcer.MVM_Wave_End" : null "Announcer.MVM_Wave_Lose" : null "Announcer.MVM_Final_Wave_Start" : null "Announcer.MVM_Final_Wave_End" : null "Announcer.MVM_Robots_Planted" : null "Announcer.MVM_All_Dead" : null "Announcer.MVM_Bomb_Alert_Entered" : null "Announcer.MVM_Bomb_Alert_Near_Hatch" : null "Announcer.MVM_Bomb_Alert_Deploying" : null "Announcer.MVM_Sentry_Buster_Alert" : null "Announcer.MVM_Sentry_Buster_Alert_Another" : null "Announcer.MVM_General_Wave_Start" : null "Announcer.MVM_Game_Over_Loss" : null "Announcer.MVM_Tank_Planted" : null "Announcer.MVM_Tank_Alert_Spawn" : null "Announcer.MVM_Tank_Alert_Another" : null "Announcer.MVM_Tank_Alert_Multiple" : null "Announcer.MVM_Tank_Alert_Halfway" : null "Announcer.MVM_Tank_Alert_Halfway_Multiple" : null "Announcer.MVM_Tank_Alert_Near_Hatch" : null "Announcer.MVM_Tank_Alert_Deploying" : null "MVM.GiantCommonExplodes" : null "MVM.PlayerDied": null // "MVM.BombWarning" : "combine_bank_alarm.mp3" } ClassLimits = { [TF_CLASS_MEDIC] = 1, [TF_CLASS_ENGINEER] = 1 } PlayerAttributes = { "health from healers increased" : 2, //translates to 50% reduced bot healing [TF_CLASS_ENGINEER] = { "max health additive bonus" : 75 "upgrade rate decrease" : 2 "mult dispenser rate" : 0.5 // "mult teleporter recharge rate" : 0.5 "mod teleporter cost" : 0.001 "engineer teleporter build rate multiplier" : 3 }, [TF_CLASS_MEDIC] = { // "medic machinery beam" : 4 "heal rate penalty" : 0.5 //translates to 50% reduced bot healing "increase buff duration" : 0.5 }, [TF_CLASS_SPY] = { "cannot pick up intelligence" : 1 } } ItemAttributes = { "The Dead Ringer" : { "cloak_consume_on_feign_death_activate" : 2 }, "The Disciplinary Action" : { "melee range multiplier" : 3 "melee bounds multiplier" : 9 } } })