::PointTemplates <- { ResupplyCabinet = { [0] = { prop_dynamic = { targetname = "locker_model", model = "models/props_gameplay/resupply_locker.mdl", disableshadows = 1, solid = 7, }, }, [1] = { func_regenerate = { associatedmodel = "locker_model", filtername = "filter_red", TeamNum = 2, spawnflags = 1, mins = "0 -64 0", maxs = "64 64 128", "OnStartTouch#1": "locker_model,SetAnimation,open,0,-1", "OnEndTouchAll#1": "locker_model,SetAnimation,close,0,-1", }, }, }, } SpawnTemplate("ResupplyCabinet", null, "3424 3384 1120", "0 -45 0"); SpawnTemplate("ResupplyCabinet", null, "3144 3104 1120", "0 -45 0");