///////////////////////////////////////////////////////////////////////////////////////////////////////Vscript setup written by Mo///////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////For Oddschool's Meltdown Expert/////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// function anti_oob() //Out of Bounds trigger teleport, to avoid exploiters { SpawnEntityFromTable("info_teleport_destination" { origin = "-1719 5388 -99" angles = "0 -30 0" targetname = "go_kys" //Charming, right? } ) local teleport_trigger = SpawnEntityFromTable("trigger_teleport" { origin = "-3170 5424 481" target = "go_kys" targetname = "go_kys_teleport" SpawnFlags = "1" filtername = "filter_bluteam" } ) teleport_trigger.KeyValueFromInt("solid", 2) teleport_trigger.KeyValueFromString("mins", "-300 -200 -100") teleport_trigger.KeyValueFromString("maxs", "300 200 100") } if(Entities.FindByName(null, "go_kys") == null) { printl("Spawnbot Teleporter has been created!") anti_oob() } local forcefield_trigger1 = SpawnEntityFromTable("func_forcefield", //Anti-cheese stuck Force field. And also a Force field for Red & Blu for the pit area { targetname = "forcefieldmid" origin = "-1719 5388 -150" rendermode = "10" TeamNum = "3" spawnflags = "1" }) forcefield_trigger1.KeyValueFromInt("solid", 2) forcefield_trigger1.KeyValueFromString("mins", "-100 -100 -100") forcefield_trigger1.KeyValueFromString("maxs", "100 100 100") local forcefield_trigger1 = SpawnEntityFromTable("func_forcefield", { targetname = "forcefieldmid" origin = "-1840 5360 124" rendermode = "10" TeamNum = "3" spawnflags = "1" }) forcefield_trigger1.KeyValueFromInt("solid", 2) forcefield_trigger1.KeyValueFromString("mins", "-1 -100 -200") forcefield_trigger1.KeyValueFromString("maxs", "1 100 200") local forcefield_trigger2 = SpawnEntityFromTable("func_forcefield", { targetname = "forcefieldmid" origin = "-1840 5360 124" rendermode = "10" TeamNum = "2" spawnflags = "1" }) forcefield_trigger2.KeyValueFromInt("solid", 2) forcefield_trigger2.KeyValueFromString("mins", "-1 -100 -200") forcefield_trigger2.KeyValueFromString("maxs", "1 100 200") //Force Field setups end here local nobuild_trigger3 = SpawnEntityFromTable("func_nobuild", //Nobuild for Red players to stuck people on the Force Field { StartDisabled = "0" AllowTeleporters = "0" AllowSentry ="0" AllowDispenser = "0" targetname = "nobuildmid" origin = "-1705 5359 0" rendermode = "10" TeamNum = "2" spawnflags = "1" }) nobuild_trigger3.KeyValueFromInt("solid", 2) nobuild_trigger3.KeyValueFromString("mins", "-200 -200 -200") nobuild_trigger3.KeyValueFromString("maxs", "200 200 200") local point_text = SpawnEntityFromTable("point_worldtext", { targetname = "text_example" origin = "-1686 5420 -31" angles = "0 0 0" message = "" textsize = "10" }) local point_text = SpawnEntityFromTable("point_worldtext", { targetname = "text_example" origin = "-1774 5526 -31" angles = "0 90 0" message = "" textsize = "10" }) local point_text = SpawnEntityFromTable("point_worldtext", { targetname = "text_example" origin = "-1714 5240 -31" angles = "0 -90 0" message = "" textsize = "10" }) local point_text = SpawnEntityFromTable("point_worldtext", { targetname = "text_example" origin = "-1755 5386 -151" angles = "90 0 0" message = "Dumbass" textsize = "10" })