//runs automatically. //include in every wave. function MakeMapChangesKellyExtraPrefers() { if(Entities.FindByName(null, "repeatrun_checker_kelly_extraprefersdotnut") == null) //don't re-run everything outside of wave fail. { SpawnEntityFromTable("logic_relay", { targetname = "repeatrun_checker_kelly_extraprefersdotnut" }) //adding left (BOT POV) prefer local leftnav = SpawnEntityFromTable("func_nav_prefer", //LEFTPATH, OUTSIDE { targetname = "bombpath_left_nav_prefer_custom" origin = "500 -500 0" startdisabled = 0 tags = "nav_prefer_mid_left" team = "3" }) //adding right (BOT POV) prefer local rightnav = SpawnEntityFromTable("func_nav_prefer", //RIGHTPATH, OUTSIDE { targetname = "bombpath_right_nav_prefer_custom" origin = "-1050 -700 0" startdisabled = 0 tags = "nav_prefer_mid_right" team = "3" }) //define trigger volumes, just kept them the same as my oilrig thingo cause i didn't end up needing to change em. leftnav.SetSize(Vector(), Vector(466, 658, 64)) //Set size of the trigger. rightnav.SetSize(Vector(), Vector(466, 658, 64)) //Set size of the trigger. //set triggers to solid. this stumped me for HOURS. leftnav.KeyValueFromInt("solid", 2) rightnav.KeyValueFromInt("solid", 2) } } MakeMapChangesKellyExtraPrefers()