//OnGameEvent2("player_spawn", "CC_SetCustomModel") OnDevCommand("do", function(caller, args) { local player = FindPlayerByArgs(caller, args) //CC_ApplyCharacterInternal(player, custom_characters.saxton_hale) }) OnDevCommand("clear", function(caller, args) { local player = FindPlayerByArgs(caller, args) CC_ClearCustomCharacter(player, custom_characters.saxton_hale, false) }) OnDevCommand("ded", function(caller, args) { local player = FindPlayerByArgs(caller, args) player.TakeDamage(9999, 0, null) CC_ClearCustomCharacter(player, custom_characters.saxton_hale, true) }) OnDevCommand("gun", function(caller, args) { local player = FindPlayerByArgs(caller, args) CreateViewModels(player, player.GetActiveWeapon(), custom_weapons.tommy_gun) }) /*OnGameEvent("player_death", 100, function(player) { SetPropInt(player, "m_PlayerClass.m_iClass", 0); });*/ OnGameEvent("player_disconnect", CC_ClearCustomCharacter2) OnGameEvent("player_team", CC_ClearCustomCharacter2) OnGameEvent("stats_resetround", CC_OnRoundReset)