::MAX_WEAPONS_KSF <- 8 for (local i = 0; i < MAX_WEAPONS_KSF; i++) { local weapon = NetProps.GetPropEntityArray(activator, "m_hMyWeapons", i) if (weapon == null) continue local randomSheen = RandomInt(1,7) local randomEffect = RandomInt(2002,2008) weapon.AddAttribute("killstreak tier", 3, -1) weapon.AddAttribute("killstreak idleeffect", randomSheen, -1) weapon.AddAttribute("killstreak effect", randomEffect, -1) }