function OnMapSpawn() { // Set up the logic_relay trigger listener EntFire("globalStun_Relay", "AddOutput", "OnTrigger EnableSpawnPoint::RunScriptCode enable_spawn_point()"); } // Function to enable the spawn point function enable_spawn_point() { local spawnPoint = Entities.FindByName(null, "spawnbot_red"); if (spawnPoint != null) { spawnPoint.SetTeam(3); spawnPoint.SetDisabled(false); printl("RED BOT SPAWN ENABLED"); } else { printl("RED BOT SPAWN NOT FOUND"); } }