local ROOT = getroottable() IncludeScript("nopey_lib/nopey_lib", ROOT) ::freefiring <- { function OnGameEvent_post_inventory_application(params) { local player = GetPlayerFromUserID(params.userid) if (player.GetTeam() == 2 && player.GetPlayerClass() == 9) { for (local i = 0; i < NetProps.GetPropArraySize(player, "m_hMyWeapons"); i++) { if (NetProps.GetPropEntityArray(player, "m_hMyWeapons", i).GetClassname() == "tf_weapon_wrench") { local minigun = NetProps.GetPropEntityArray(player, "m_hMyWeapons", i) minigun.AddAttribute("engy sentry fire rate increased", 0.9, 0) break } } } } } __CollectGameEventCallbacks(freefiring)