// local ent = null // while( ent = Entities.FindByClassname(ent, "player") ) // { // local netname = NetProps.GetPropString(ent, "m_szNetname") // SetFakeClientConVarValue(ent, "name", netname) // } local netname = NetProps.GetPropString(activator, "m_szNetname") SetFakeClientConVarValue(activator, "name", netname) // ClientPrint(null, 1, "ran3") // function test() { // ClientPrint(null, 1, "function ran") // if (activator == null) { // ClientPrint(null, 1, "activator is null") // return // } // ClientPrint(null, 1, "activator is there") // local netname = NetProps.GetPropString(ent, "m_szNetname") // ClientPrint(null, 1, netname) // SetFakeClientConVarValue(activator, "name", netname) // }