EntFire("bombpath_choose_relay", "Disable"); EntFire("bombpath_choose_relay", "CancelPending"); EntFire("bombpath_clearall_relay", "Trigger", "", 0.1); EntFire("bombpath_arrows_clear_relay", "Trigger", "", 0.1); EntFire("bombpath_left_relay", "Trigger", "", 0.2); EntFire("bignet", "RunScriptFile", "customwep_flippin_pan.nut"); EntFire("bignet", "RunScriptFile", "df_airblast_upgrade.nut"); EntFire("bignet", "RunScriptFile", "customwep_deflect_streak.nut"); EntFire("bignet", "RunScriptFile", "customwep_scorch_strike.nut"); EntFire("bignet", "RunScriptFile", "customwep_holyfire.nut"); EntFire("bignet", "RunScriptFile", "customwep_steady_stream.nut"); EntFire("bignet", "RunScriptFile", "pyro_boss_clown.nut"); EntFire("bignet", "RunScriptFile", "reflect_hok.nut"); EntFire("bignet", "RunScriptFile", "errorhandler.nut"); for (local ent; ent = Entities.FindByName(ent, "ammopack_script"); ) { ent.Destroy(); } for (local ent; ent = Entities.FindByName(ent, "shotgun_text"); ) { ent.Destroy(); } SpawnEntityFromTable("item_ammopack_full", { targetname = "ammopack_script" origin = Vector(-404, 674, 360) automaterialize = true }) SpawnEntityFromTable("item_ammopack_full", { targetname = "ammopack_script" origin = Vector(486, 486, 370) automaterialize = true }) SpawnEntityFromTable("item_ammopack_full", { targetname = "ammopack_script" origin = Vector(841, -770, 370) automaterialize = true }) SpawnEntityFromTable("item_ammopack_full", { targetname = "ammopack_script" origin = Vector(-891, -596, 370) automaterialize = true }) SpawnEntityFromTable("item_ammopack_full", { targetname = "ammopack_script" origin = Vector(620, 1897, 385) automaterialize = true }) SpawnEntityFromTable("item_ammopack_full", { targetname = "ammopack_script" origin = Vector(620, 1782, 385) automaterialize = true }) SpawnEntityFromTable("item_ammopack_full", { targetname = "ammopack_script" origin = Vector(-664, 1339, 652) automaterialize = true }) SpawnEntityFromTable("point_worldtext", { targetname = "shotgun_text" origin = Vector(-1000, -2220, 590) angles = Vector(0, 90, 0) textsize = 9 message = "The following weapons have custom upgrades\n\nAll Flamethrowers (Except Phlog)\nAll Shotguns\nDragon's Fury\nManmelter\nAxtinguisher" }) SpawnEntityFromTable("point_worldtext", { targetname = "shotgun_text" origin = Vector(590, -2220, 590) angles = Vector(0, 90, 0) textsize = 9 message = "The following weapons have custom upgrades\n\nAll Flamethrowers (Except Phlog)\nAll Shotguns\nDragon's Fury\nManmelter\nAxtinguisher" })