local loaded = false while (!loaded) { // ClearGameEventCallbacks() if ("CFEvents" in getroottable()) delete ::CFEvents IncludeScript("itemdef_constants") IncludeScript("util") IncludeScript("cfive_playercounter") IncludeScript("cfive_events") IncludeScript("cfive_awardweapons") IncludeScript("cfive") IncludeScript("advcc_downpour/advcc_main") DoEntFire(format("w%dinit", __wavenum), "Trigger", "", -1, null, null) CFive() CountAlivePlayers(true) loaded = true }