if (Entities.FindByName(null, "a")) { return; } SpawnEntityFromTable("logic_relay", { targetname = "a" }) local nav=SpawnEntityFromTable("func_nav_avoid", { targetname = "bombpath_left_avoid" origin = Vector(1952, -1632, -96) tags = "common bomb_carrier" team = "3" start_disabled = "0" }) nav.KeyValueFromInt("solid", 2) nav.KeyValueFromString("mins", "-1248 -672 -160") nav.KeyValueFromString("maxs", "1248 672 160") local nav=SpawnEntityFromTable("func_nav_avoid", { targetname = "bombpath_right_avoid" origin = Vector(2688, -64, -80) tags = "common bomb_carrier" team = "3" start_disabled = "0" }) nav.KeyValueFromInt("solid", 2) nav.KeyValueFromString("mins", "-1600 -512 -176") nav.KeyValueFromString("maxs", "1600 512 176") EntFire("bombpath_choose_relay","Trigger")