//Terrorlict - Accursed Aggrievocation PointTemplates file //Dependency: popextensions_main.nut ::PointTemplates <- { VariousProps = { NoFixup = 1, [0] = { prop_dynamic = { targetname = "pt_coffin" origin = "1872 -80 -128" angles = "-6 90 30" model = "models/props_viaduct_event/coffin_simple_base.mdl" fademaxdist = "2048" solid = "6" } }, [1] = { prop_dynamic = { targetname = "pt_coffinlid" origin = "1900 -65 -135" angles = "6 90 30" model = "models/props_viaduct_event/coffin_simple_lid.mdl" fademaxdist = "1024" } }, [2] = { prop_dynamic = { targetname = "pt_coffinarm" origin = "1920 -100 -96" angles = "84 165 -150" model = "models/props_mvm/mvm_skeleton_arm.mdl" fademaxdist = "1024" } }, [3] = { prop_dynamic = { targetname = "pt_cratelower" origin = "1921 -144 -137" angles = "0 60 0" model = "models/props_forest/milk_crate.mdl" fademaxdist = "2048" solid = "6" } }, [4] = { prop_dynamic = { targetname = "pt_crateupper" origin = "1924 -127 -110" angles = "0 345 0" model = "models/props_forest/milk_crate.mdl" fademaxdist = "2048" solid = "6" } }, [5] = { prop_dynamic = { targetname = "pt_crateskull" origin = "1920 -144 -130" angles = "-31.5 212 0" model = "models/props_mvm/mvm_human_skull.mdl" fademaxdist = "1024" } }, [6] = { prop_dynamic = { targetname = "pt_crateskullhat" origin = "1888 -164 -190" angles = "-31.5 212 0" model = "models/player/items/scout/milkhat.mdl" fademaxdist = "1024" } }, [7] = { prop_dynamic = { targetname = "pt_ammocrate" origin = "1430 -452 -110" angles = "0 90 -27" model = "models/props_frontline/ammocrate_2.mdl" fademaxdist = "2048" solid = "6" } }, [8] = { func_forcefield = { targetname = "oob_fix" origin = "2707 -805 -145" mins = "0 0 0" maxs = "280 35 128" TeamNum = "3" } }, [9] = { func_forcefield = { //From -1655 -1101 -300 //To -1495 -1260 895 //Diff +160 +159 +1195 targetname = "oob_fix_tank" origin = "-1655 -1234 -300" mins = "0 0 0" maxs = "160 160 1195" TeamNum = "3" } }, [10] = { func_forcefield = { //From -1487 -1101 -300 //To -1495 -1260 895 //Diff +160 +159 +1195 targetname = "oob_fix_tank" origin = "-1655 -1234 -300" mins = "0 0 0" maxs = "160 160 1195" TeamNum = "3" } }, [11] = { prop_dynamic = { targetname = "skullyfella" angles = "0 140 10" origin = "-2700 -550 -400" disableshadows = "1" model = "models/props_halloween/skull_island_horns.mdl" modelscale = "0.8" //also makes it nonsolid already! } } } }