"Example: Jungle Foliage" //This is what shows up in Type { base //The base values of what you want to sprinkle. Every entity will have these values, but you do not need to put anything here { "classname" "prop_static" grid "64 64" // The default grid size of this type, this can be overridden in Hammer } 10 //This is the chance of this set of values being used, this can be any number { "model" "models/props_island/island_plant01.mdl" //The values of this case "ignorenormals" "1" //This is good for foilage props } 10 { "model" "models/props_island/island_plant02.mdl" "skin" "0" "ignorenormals" "1" } 10 { "model" "models/props_island/island_plant03.mdl" "skin" "1" "ignorenormals" "1" } 10 //Since there's 4 cases with the same chance, each case has a 1/4 chance of being placed { "model" "models/props_island/island_plant04.mdl" "ignorenormals" "1" } }