local function applyName(bot, displayName) bot.m_szNetname = displayName bot:SetFakeClientConVar("name", displayName) end function screecherBuff(damage, activator, caller) local sphereResults = ents.FindInSphere(activator:GetAbsOrigin(), 750) local players = ents.GetAllPlayers() local enemies_buffed = 0 if sphereResults then for _, entity in pairs(sphereResults) do if entity:IsBot() and entity:IsAlive() and entity.m_iTeamNum ~= activator.m_iTeamNum then enemies_buffed = enemies_buffed + 1 entity:IgnitePlayerDuration(1, activator) entity:AddCond(16, 30, entity) entity:AddCond(69, 30, entity) entity:SetAttributeValue("CARD: move speed bonus", 1.3) -- function CEntity:SetAttributeValue(name, value) end entity:SetAttributeValue("CARD: health regen", 25) entity:SetAttributeValue("faster reload rate", 0.5) entity:SetAttributeValue("fire rate bonus HIDDEN", 0.5) entity:SetAttributeValue("dmg from ranged reduced", 0.5) entity:AddHealth(100, 10) applyName(entity, entity.m_szNetname .. " (Overdrive)") timer.Simple(30, function() entity:SetAttributeValue("CARD: move speed bonus", 1.0) -- function CEntity:SetAttributeValue(name, value) end entity:SetAttributeValue("CARD: health regen", 0) entity:SetAttributeValue("faster reload rate", 1) entity:SetAttributeValue("fire rate bonus HIDDEN", 1) entity:SetAttributeValue("dmg from ranged reduced", 1.0) applyName(entity, string.gsub(entity.m_szNetname, " %(Overdrive%)$", "")) applyName(entity, entity.m_szNetname) end) end end end for i, player in ipairs(players) do player:Print(2, "SCREECHER BUFF ACTIVE, " .. tostring(enemies_buffed) .. " BUFFED ENEMIES") end end