local classIndices_Internal = { [1] = "Scout", [3] = "Soldier", [7] = "Pyro", [4] = "Demoman", [6] = "Heavy", [9] = "Engineer", [5] = "Medic", [2] = "Sniper", [8] = "Spy", } function RemoveZombieModel(_, activator) local props = activator:DumpProperties() local className = classIndices_Internal[props.m_iClass] local vodooName = "Zombie "..className local skin = props.m_iTeamNum == 2 and 2 or 1 -- non-zombie skin for each team activator:AcceptInput("$SetProp$m_bForcedSkin", "1") activator:AcceptInput("$SetProp$m_nForcedSkin", tostring(skin)) activator:RemoveItem(vodooName) end