//Testworld Total WaveSchedule { //Special Templates { //Busters T_TFBot_SentryBuster //Basic Buster { Class Demoman Name "Sentry Buster" Skill Expert Health 2500 WeaponRestrictions MeleeOnly ClassIcon sentry_buster Tag bot_giant Attributes MiniBoss Item "The Ullapool Caber" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } T_TFBot_NoRage_SentryBuster //Immune to KB and doesn't give rage { Class Demoman Name "Frugal Sentry Buster" Skill Expert Health 2500 WeaponRestrictions MeleeOnly ClassIcon sentry_buster Tag bot_giant Attributes MiniBoss Item "The Ebenezer" Item "The Ullapool Caber" CharacterAttributes { "move speed bonus" 2 "override footstep sound set" 7 "cannot be backstabbed" 1 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0 } } T_TFBot_Laugh_Buster //Holiday Punch - Will not laugh engie holding buildings { Class HeavyWeapons Name "Tickle Me Buster" Skill Easy Health 2500 Scale 1.65 WeaponRestrictions MeleeOnly ClassIcon sentry_buster Tag bot_giant Item "the holiday punch" Item "the b.m.o.c." Item "the holiday punch" Attributes MiniBoss Attributes AlwaysCrit Attributes AlwaysFireWeapon ItemAttributes { ItemName "the holiday punch" "fire rate bonus" 0.5 "speed boost when active" 1 "mod shovel speed boost" 1 "melee range multiplier" 1.5 "subtract victim cloak on hit" 50 "subtract victim medigun charge on hit" 3 } CharacterAttributes { "move speed bonus" 3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "cannot be backstabbed" 1 "gesture speed increase" 1.5 } } T_TFBot_ChargeTrail_Buster //Leaves a trail of iron bomber bombs & charges { Class Demoman Name "Charge Trail Buster" Skill Easy Health 5000 Scale 2 WeaponRestrictions PrimaryOnly ClassIcon sentry_buster_atomic Tag bot_giant MaxVisionRange 2500 Attributes MiniBoss Attributes DisableDodge Attributes AlwaysFireWeapon Item "Prince Tavish's Crown" Item "The Iron Bomber" Item "The Splendid Screen" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "gesture speed increase" 10 } ItemAttributes { ItemName "The Iron Bomber" "clip size upgrade atomic" 500 //add 500 iron bomber pipes "fire rate bonus" 0.1 //1% fire rate "blast radius increased" 1.5 //100% larger blast radius "projectile speed decreased" 0.01 //Hardly Moves "faster reload rate" 0.001 //0.1% reload rate } ItemAttributes { ItemName "The Splendid Screen" "charge impact damage decreased" 0.25 "charge recharge rate increased" 2 "full charge turn control" 5 "attack not cancel charge" 1 "charge time increased" 10 } } T_TFBot_Trail_Buster //Leaves trail of iron bomber bombs { Health 3000 Name "Bomb Trail Buster" Scale 2 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly ClassIcon sentry_buster_atomic Tag bot_giant Attributes MiniBoss Attributes AlwaysFireWeapon Attributes DisableDodge Item "The Iron Bomber" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "gesture speed increase" 10 } ItemAttributes { ItemName "The Iron Bomber" "clip size upgrade atomic" 500 //add 500 iron bomber pipes "fire rate bonus" 0.1 //1% fire rate "blast radius increased" 1.5 //100% larger blast radius "projectile speed decreased" 0.01 //Hardly Moves "faster reload rate" 0.001 //0.1% reload rate } } T_TFBot_Spy_Buster //Spy buster - Simply disguised { Template T_TFBot_SentryBuster Health 2500 Name "Suprise Buster" Scale 1 Class Spy Skill Expert WeaponRestrictions PrimaryOnly Tag bot_giant Attributes MiniBoss CharacterAttributes { "move speed bonus" 1 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } T_TFBot_Sapper_Buster //Buster that saps sentry before exploding { Health 3000 Name "Sapper Buster" Scale 2 Class Spy Skill Easy //Will back away from melee on expert WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Attributes DisableDodge Item "TF_Weapon_Spy_Sapper" Item "The Counterfeit Billycock" MaxVisionRange 2500 //prevents him turning around //Item "EOTL_demopants" For a different look //Item "GrayBanns" For a different look CharacterAttributes { "cannot disguise" 1 //Otherwise you get a big disguised robot "move speed bonus" 1.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 //"head scale" 2.2 - for a different look //"torso scale" 0.3 - for a different look } ItemAttributes { ItemName "TF_Weapon_Spy_Sapper" "sapper degenerates buildings" 0.5 "sapper damage penalty" 0 } ItemAttributes { ItemName "TF_WEAPON_KNIFE" //necessary for not Tpose "is_passive_weapon" 1 "damage bonus" 0 "fire rate bonus" 100 } } T_TFbot_Smash_Buster //Will run into sentries and break them instantlly, no damage to players { ClassIcon heavyweapons Health 2500 Name "Smash Buster" Scale 2 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag bot_giant Item "Pugilist's Protector" Item "TF_Weapon_Fists" Attributes MiniBoss Attributes AlwaysFireWeapon ItemAttributes { ItemName "TF_Weapon_Fists" "fire rate bonus" 0.5 "melee range multiplier" 1.5 "dmg bonus vs buildings" 15 "dmg penalty vs players" 0 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "cannot be backstabbed" 1 "gesture speed increase" 1.5 } } T_TFbot_Bully_Buster //Will push players away when walking through them - Not fully functional { ClassIcon heavyweapons Health 2500 Name "Bully Buster" Scale 2 Class HeavyWeapons Skill Easy WeaponRestrictions MeleeOnly Tag bot_giant Item "TF_Weapon_Fists" Item "Traffic Cone" Attributes MiniBoss Attributes DisableDodge Attributes AlwaysFireWeapon ItemAttributes { ItemName "TF_Weapon_Fists" "fire rate bonus" 0.25 "melee range multiplier" 1.5 "subtract victim medigun charge on hit" 3 "melee range multiplier" 3 "damage causes airblast" 1 "damage bonus" 0.1 "apply z velocity on damage" 400 } CharacterAttributes { "move speed bonus" 2.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "cannot be backstabbed" 1 "gesture speed increase" 1.5 } } //Snipers T_TFBot_Sniper { Class Sniper Name "Sniper" Skill Hard MaxVisionRange 2500 } T_TFBot_Sniper_Sydney_Sleeper { Class Sniper Name "Sydney Sniper" Skill Hard ClassIcon sniper_sydneysleeper Item "The Sydney Sleeper" MaxVisionRange 3000 } T_TFBot_Mark_Sniper //Mark 5 Seconds { Class Sniper Name "Mark Sniper" Skill Hard MaxVisionRange 2500 ItemAttributes { ItemName "The Sniper Rifle" "mark for death" 5 } } T_TFBot_Launch_Sniper //Launches Players { Class Sniper Name "Impact Sniper" Health 125 Attributes DisableDodge ClassIcon sniper Skill Expert Item "Shooting Star" Item "The Freedom Staff" ItemAttributes { ItemName "Shooting Star" "damage bonus" 0.25 "sniper charge per sec" 0 "faster reload rate" 0.8 "sniper no headshots" 1 "apply z velocity on damage" 500 "apply look velocity on damage" 750 } } } //Gate Bots Templates { T_TFGateBot_Scout_FAN //65% Damage { Class Scout ClassIcon scout_fan Name "Force-A-Nature Scout" EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Scout" Skill Expert // Item "The Fed-Fightin' Fedora" // Item "The Bolt Boy" Item "The Force-a-Nature" MaxVisionRange 500 ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 1.5 // 60% slower reload "scattergun knockback mult" 2 "damage penalty" 0.65 // 35% damage reduction } } RevertGateBotsBehavior { Tag bomb_carrier Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Skill Expert //Item "The Fed-Fightin' Fedora" //Item "The Bolt Boy" Item "The Force-a-Nature" MaxVisionRange 500 ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 1.5 // 60% slower reload "scattergun knockback mult" 1.7 "damage penalty" 0.65 // 35% damage reduction } } } } T_TFGateBot_Scout_Scattergun //50% Damage { Class Scout ClassIcon scout EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Scout" Skill Normal ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "damage penalty" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "damage penalty" 0.5 } Skill Normal Tag bomb_carrier } } } T_TFGateBot_Scout_Shortstop //50% Damage { Class Scout ClassIcon scout_shortstop EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Scout" Skill Normal ItemAttributes { Item "The Shortstop" "damage penalty" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } ItemAttributes { Item "The Shortstop" "damage penalty" 0.5 } Skill Normal Tag bomb_carrier } } } T_TFGateBot_Scout_Melee //Melee Only { Class Scout ClassIcon scout_bat EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Scout" Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "damage penalty" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "damage penalty" 0.5 } Skill Normal WeaponRestrictions MeleeOnly Tag bomb_carrier } } } T_TFGateBot_Scout_Sandman_FastCharge //Fast Recharge Sandman Balls { Class Scout Name "Hyper League Scout" ClassIcon scout EventChangeAttributes { Default { Tag nav_prefer_gate_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Scout" Item "The Sandman" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 } Item "Batter's Helmet" Skill Hard WeaponRestrictions MeleeOnly } RevertGateBotsBehavior { Tag bomb_carrier Item "The Sandman" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 } Item "Batter's Helmet" Skill Hard WeaponRestrictions MeleeOnly Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } T_TFGateBot_Soldier_RocketLauncher //80% Damage { Class Soldier Name "Direct Hit Soldier" ClassIcon soldier EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Skill Hard "damage penalty" 0.8 } RevertGateBotsBehavior { Tag bomb_carrier Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Hard "damage penalty" 0.8 } } } T_TFGateBot_Soldier_Direct //100% Damage { Class Soldier Name "Direct Hit Soldier" ClassIcon soldier_directhit EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Item "The Direct Hit" Skill Hard } RevertGateBotsBehavior { Tag bomb_carrier Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Item "The Direct Hit" Skill Hard } } } T_TFGateBot_Soldier_RocketPush //60% Damage { Class Soldier ClassIcon soldier_libertylauncher Name "Blast Soldier" EventChangeAttributes { Default { Tag nav_prefer_gate_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" //Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" .6 "fire rate bonus" 0.5 "clip size upgrade atomic" -3 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } } RevertGateBotsBehavior { Tag bomb_carrier Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" //Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" .6 "fire rate bonus" 0.5 "clip size upgrade atomic" -3 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } } } } T_TFGateBot_Soldier_RocketShotgun //65% Damage, Black Box { Class Soldier ClassIcon soldier_blackbox Name "Black Box Soldier" EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Black Box" ItemAttributes { ItemName "The Black Box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.9 "blast radius increased" 1.25 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 60 } } RevertGateBotsBehavior { Tag bomb_carrier Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Black Box" ItemAttributes { ItemName "The Black Box" "damage bonus" 0.33 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.9 "blast radius increased" 1.25 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 60 } } } } T_TFGateBot_Soldier_Extended_Concheror //100% Damage, Concheror { Class Soldier Name "Extended Conch Soldier" ClassIcon soldier_conch EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "The Concheror" Item "MvM GateBot Light Soldier" Skill Normal Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } RevertGateBotsBehavior { Tag bomb_carrier Item "The Concheror" Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Normal Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } } } T_TFGateBot_Pyro_Hard // Will Airblast { Class Pyro Name "Reflect Pyro" ClassIcon pyro_airblast EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Skill Hard } RevertGateBotsBehavior { Tag bomb_carrier Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Hard } } } T_TFGateBot_Pyro_AlwaysFire // Holds M1 { Class Pyro Name "M1 Pyro" ClassIcon pyro EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Attributes AlwaysFireWeapon Item "MvM GateBot Light Pyro" Skill Hard } RevertGateBotsBehavior { Tag bomb_carrier Item "MvM GateBot Light Pyro" Attributes AlwaysFireWeapon ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Hard } } } T_TFGateBot_Pyro_Flaregun // Flare Gun { Class Pyro Name "Flare Pyro" ClassIcon pyro_flare EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Skill Hard Item "The Flare Gun" WeaponRestrictions SecondaryOnly } RevertGateBotsBehavior { Tag bomb_carrier Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Hard Item "The Flare Gun" WeaponRestrictions SecondaryOnly } } } T_TFGateBot_Demo_Burst //6 pills, 80% damage { Class Demoman Name "Burst Demo" ClassIcon demo_burst EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Attributes HoldFireUntilFullReload Tag nav_prefer_gate_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 2.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 } Skill Hard "damage penalty" 0.8 } RevertGateBotsBehavior { Attributes HoldFireUntilFullReload Tag bomb_carrier Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { Item "MvM GateBot Light Demoman" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 2.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 } Skill Hard "damage penalty" 0.8 } } } T_TFGateBot_Demoknight //Melee Only { Class Demoman Name "Demoknight" ClassIcon demoknight EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Demoman" Skill Hard WeaponRestrictions MeleeOnly Item "The Chargin' Targe" Item "The Eyelander" ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Item "The Chargin' Targe" Item "The Eyelander" ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } Skill Hard WeaponRestrictions MeleeOnly Tag bomb_carrier } } } T_TFGateBot_Heavy_Expert //Minigun { Class Heavy ClassIcon heavy EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Skill Expert Attributes AlwaysCrit } RevertGateBotsBehavior { Tag bomb_carrier Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert } } } T_TFGateBot_Heavyweapons_Shotgun //33% Damage { Class Heavyweapons ClassIcon heavy_shotgun Name "Shotgun Heavy" EventChangeAttributes { Default { Tag nav_prefer_gate_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage penalty" 0.33 } } RevertGateBotsBehavior { Tag bomb_carrier Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage penalty" 0.33 } } } } T_TFGateBot_Heavy_IronFist //900 HP Base { Class Heavyweapons Name "Steel Gauntlet" ClassIcon heavy_steelfist Health 900 Scale 1.25 EventChangeAttributes { Default { Tag nav_prefer_gate_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "Fists of Steel" Item "MvM GateBot Light Heavy" WeaponRestrictions MeleeOnly Tag bot_giant Skill Hard } RevertGateBotsBehavior { Tag bomb_carrier Item "Fists of Steel" Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } WeaponRestrictions MeleeOnly Tag bot_giant Skill Hard } } } } //Standard Templates { T_TFBot_Scout_FAN //65% Damage { Class Scout ClassIcon scout_fan Name "Force-A-Nature Scout" Skill Expert Item "The Fed-Fightin' Fedora" Item "The Bolt Boy" Item "The Force-a-Nature" MaxVisionRange 500 ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 1.5 // 60% slower reload "scattergun knockback mult" 2 "damage penalty" 0.65 // 35% damage reduction } Tag bomb_carrier } T_TFGateBot_Scout_Scattergun //50% Damage { Class Scout ClassIcon scout Name "Scattergun Scout" Item "The Hot Dogger" Item "MvM GateBot Light Scout" Skill Hard ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "damage penalty" 0.5 } Tag bomb_carrier } T_TFBot_Scout_Shortstop { Class Scout ClassIcon scout_shortstop Skill Hard Item "The Milkman" Item "The Shortstop" Name "Shortstop Scout" Tag bomb_carrier } T_TFBot_Scout_Fish { Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "The Milkman" Item "The Holy Mackerel" Tag bomb_carrier } T_TFBot_Scout_SunStick { Class Scout Skill Hard WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" Item "The Bolt Boy" Tag bomb_carrier } T_TFBot_Scout_Sandman_FastCharge { Class Scout Name "Hyper League Scout" Skill Hard ClassIcon scout_stun WeaponRestrictions MeleeOnly Item "The Sandman" Item "Batter's Helmet" Tag bomb_carrier ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 } } T_TFBot_Soldier_Direct //50% Damage { ClassIcon soldier_directhit Health 200 Name "Direct Hit Soldier" Class Soldier Skill Expert Item "The Direct Hit" Tag bomb_carrier ItemAttributes { ItemName "The Direct Hit" "damage penalty" 0.5 } } T_TFBot_Soldier_RocketShotgun //65% Damage, Black Box { Class Soldier ClassIcon soldier_blackbox Name "Black Box Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Black Box" Tag bomb_carrier ItemAttributes { ItemName "The Black Box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.9 "blast radius increased" 1.25 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 60 } } T_TFBot_Soldier_Extended_Concheror { Class Soldier Name "Extended Conch Soldier" Skill Normal ClassIcon soldier_conch Attributes SpawnWithFullCharge Item "The Concheror" Tag bomb_carrier CharacterAttributes { "increase buff duration" 9.0 } } T_TFBot_Soldier_Extended_Battalion { Class Soldier Name "Extended Battalion Soldier" Skill Normal ClassIcon soldier_backup Attributes SpawnWithFullCharge Item "The Battalion's Backup" Tag bomb_carrier CharacterAttributes { "increase buff duration" 2.0 } } T_TFBot_Soldier_Extended_Buff { Class Soldier Name "Extended Buff Soldier" Skill Normal ClassIcon soldier_buff Attributes SpawnWithFullCharge Item "The Buff Banner" Tag bomb_carrier CharacterAttributes { "increase buff duration" 9.0 } } T_TFBot_Pyro_DragonFury //25% Damage { Name "Fury-ous Pyro" Class Pyro Skill Hard ClassIcon pyro_dragon_fury Item "The Dragon's Fury" Item "The Rusty Reaper" Tag bomb_carrier WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Dragon's Fury" "damage penalty" 0.25 } ItemAttributes { ItemName "The Rusty Reaper" "set item tint RGB" 5801378 } } T_TFBot_Pyro_Flaregun { Class Pyro Name "Flare Pyro" Skill Hard ClassIcon pyro_flare Item "The Flare Gun" WeaponRestrictions SecondaryOnly Tag bomb_carrier } T_TFBot_ScorchShot_FastShot { Class Pyro Name "Fast Scorch Shot" Skill Expert ClassIcon pyro_scorchshot Item "The Scorch Shot" WeaponRestrictions SecondaryOnly Tag bomb_carrier ItemAttributes { ItemName "The Scorch Shot" "damage bonus" 1 "fire rate bonus" 0.75 "faster reload rate" 1 "Projectile speed decreased" 1.3 } } T_TFBot_Demo_Burst { Class Demoman Name "Burst Fire Demo" ClassIcon demo_burst Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Tag bomb_carrier ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 //"Projectile speed increased" 1.1 } } T_TFBot_Demoman_Knight { Class Demoman Name "Demoknight" ClassIcon demoknight Skill Hard Item "The Chargin' Targe" Item "The Eyelander" WeaponRestrictions MeleeOnly Tag bomb_carrier ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } } T_TFBot_Demoman_Knight { Class Demoman Name "Knockback Knight" ClassIcon demoknight Skill Hard Item "The Chargin' Targe" Item "The Eyelander" WeaponRestrictions MeleeOnly Tag bomb_carrier ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } } T_TFBot_Heavy_Grapple //Suck { Class HeavyWeapons ClassIcon heavy_natascha Health 300 Name "Vacuum Heavy" Skill Hard Item "The Brass Beast" Tag bomb_carrier MaxVisionRange 400 ItemAttributes { ItemName "The Brass Beast" "apply z velocity on damage" -50 "apply look velocity on damage" -100 } } T_TFBot_Heavy_Pusher //Push { ClassIcon heavy_deflector_push Health 300 Name "Heavy Pusher" Class HeavyWeapons Skill Expert Item "Iron Curtain" Item "The U-Clank-a" Item "The Titanium Towel" Tag bomb_carrier ItemAttributes { ItemName "Iron Curtain" "apply look velocity on damage" 50 "apply z velocity on damage" 50 } } T_TFBot_Heavyweapons_Shotgun //33% Damage { Class Heavyweapons ClassIcon heavy_shotgun Name "Heavy Shotgun" Skill Hard WeaponRestrictions SecondaryOnly Tag bomb_carrier ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } } T_TFBot_Boxing_Heavy // 450HP { Class heavyweapons Name "Super Heavyweight Champ" ClassIcon heavy_champ_giant Skill Expert Health 450 Item "the killing gloves of boxing" Item "Pugilist's Protector" WeaponRestrictions MeleeOnly Tag bomb_carrier ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 0.6 "damage bonus" 1.0 } CharacterAttributes { "health regen" 50 "move speed bonus" 1 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } } T_TFBot_Medic_Kritzkrieg { Name "Kritzkrieg Medic" Class Medic Health 200 ClassIcon medic_kritz Item "The Kritzkrieg" Attributes AlwaysCrit Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Kritzkrieg" "heal rate bonus" 5 "uber duration bonus" 444 "ubercharge rate bonus" 100 } CharacterAttributes { "bot medic uber health threshold" 444 } } T_TFBot_Medic_Vaccinator_Bullet //Bullet Immune { Name "Vaccinator Medic (Bullet)" Class Medic Skill Expert ClassIcon medic_vac_trio_nys WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes VaccinatorBullets ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "heal rate bonus" 10 "medigun bullet resist deployed" 0.75 "medigun bullet resist passive" 0.75 "medigun charge is resists" 3 "uber duration bonus" 444 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 444 } } T_TFBot_Medic_Vaccinator_Blast //Blast Immune { Name "Vaccinator Medic (Blast)" Class Medic Skill Expert ClassIcon medic_vac_trio_nys WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes VaccinatorBlast ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "heal rate bonus" 10 "medigun blast resist deployed" 0.75 "medigun blast resist passive" 0.75 "medigun charge is resists" 4 "uber duration bonus" 444 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 444 } } T_TFBot_Medic_Vaccinator_Fire //Fire Immune { Name "Vaccinator Medic (Fire)" Class Medic Skill Expert ClassIcon medic_vac_trio_nys WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes VaccinatorFire ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "heal rate bonus" 10 "medigun fire resist deployed" 0.75 "medigun fire resist passive" 0.75 "medigun charge is resists" 5 "uber duration bonus" 444 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 444 } } T_TFBot_Medic_QuickUber { Class Medic Name "Uber Medic" ClassIcon medic_uber Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 "uber duration bonus" -3 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 0.1 } } T_TFBot_Sniper_Huntsman //50% Damage { Class Sniper Name "Bowman" Skill Hard ClassIcon sniper_bow WeaponRestrictions PrimaryOnly Item "The Huntsman" Tag bomb_carrier ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 } } } //Giant Bots Templates { //Gatebots T_TFGateBot_Giant_Scout_FAN // 1200 HP | 80% Move | 35% Damage { Class Scout Name "Force-a-Nature Super Scout" ClassIcon scout_fan Health 4200 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_giant Item "MvM GateBot Light Scout" Item "The Force-a-Nature" Attributes MiniBoss Attributes HoldFireUntilFullReload WeaponRestrictions PrimaryOnly Skill Expert MaxVisionRange 1200 ItemAttributes { ItemName "The Force-a-Nature" "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 // 70% slower reload "scattergun knockback mult" 6 "damage penalty" 0.35 // 55% damage reduction "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } RevertGateBotsBehavior { Tag bomb_carrier Tag bot_giant Item "MvM GateBot Light Scout" Item "The Force-a-Nature" Attributes MiniBoss Attributes HoldFireUntilFullReload WeaponRestrictions PrimaryOnly Skill Expert MaxVisionRange 1200 ItemAttributes // turn off light hat { Item "MvM GateBot Light Scout" "item style override" 1 } ItemAttributes { ItemName "The Force-a-Nature" "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 // 70% slower reload "scattergun knockback mult" 6 "damage penalty" 0.35 // 55% damage reduction "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } } T_TFGateBot_Giant_Soldier_RocketShotgun // Black Box, 4200 HP | 50% Move | 45% Damage { Class Soldier Name "Giant Black Box Soldier" ClassIcon soldier_blackbox_giant Health 4200 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "The Black Box" Item "MvM GateBot Light Soldier" Skill Expert Attributes MiniBoss Tag bot_giant WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed decreased" 0.9 } } RevertGateBotsBehavior { Tag bomb_carrier Item "The Black Box" Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert Attributes MiniBoss Tag bot_giant WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage bonus" 0.33 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed decreased" 0.9 } } } } T_TFGateBot_Chief_Heavyweapons_HealOnKill // Deflector 7000 HP | 40% Move | 120% Damage { Class Heavyweapons Name "Giant Heal-On-Kill Heavy" Health 7000 Scale 1.8 ClassIcon heavy_deflector_healonkill EventChangeAttributes { Default { Tag nav_prefer_gate_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Tag bot_giant Skill Expert Item "The Tungsten Toque" Item "Deflector" MaxVisionRange 1600 Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 2500 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.6 "override footstep sound set" 2 } } RevertGateBotsBehavior { Tag bomb_carrier Item "MvM GateBot Light Heavy" Tag bot_giant ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert Item "The Tungsten Toque" Item "Deflector" MaxVisionRange 1600 Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 8000 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.6 "override footstep sound set" 2 } } } } T_TFGateBot_Sniper_Huntsman_Spammer // 1200 HP | 85% Move { Class Sniper Name "Bowman Rapid Fire" "scale" 1.5 Health 1200 ClassIcon sniper_bow_multi_giant EventChangeAttributes { Default { Tag nav_prefer_gate_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Sniper" Item "The Huntsman" Skill Hard Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant Tag nav_prefer_gate_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 } } RevertGateBotsBehavior { Tag bomb_carrier Item "MvM GateBot Light Sniper" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Sniper" "item style override" 1 } Item "The Huntsman" Skill Hard Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 } } } }//--- //Non-Gatebots T_TFBot_Chief_Heavyweapons_HealOnKill // Deflector 7000 HP | 40% Move | 120% Damage { Class Heavyweapons Name "Giant Heal-On-Kill Heavy" Health 7000 Scale 1.8 ClassIcon heavy_deflector_healonkill Tag bomb_carrier Tag bot_giant Skill Expert Item "The Tungsten Toque" Item "Deflector" MaxVisionRange 1600 Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 8000 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.6 "override footstep sound set" 2 } } T_TFBot_Sniper_Huntsman_Spammer // 1200 HP | 85% Move { Class Sniper Name "Bowman Rapid Fire" "scale" 1.5 Health 1200 ClassIcon sniper_bow_multi_giant Tag bomb_carrier Item "The Huntsman" Skill Hard Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 } } T_TFBot_Giant_Scout_FAN // 1200 HP | 80% Move | 35% Damage { Class Scout Name "Force-a-Nature Super Scout" ClassIcon scout_fan_giant Skill Hard Item "The Fed-Fightin' Fedora" Item "The Bolt Boy" Item "The Force-a-Nature" Health 1200 Attributes MiniBoss Attributes HoldFireUntilFullReload Skill Expert MaxVisionRange 1200 Tag bomb_carrier Tag bot_giant ItemAttributes { ItemName "The Force-a-Nature" //"clip size bonus" 2 "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 // 70% slower reload "scattergun knockback mult" 6 "damage penalty" 0.35 // 55% damage reduction "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Baseball //Melee Scout, 3000 HP | 75% Move { Class Scout Name "Armored Sandman Scout" ClassIcon scout_stun_armored Skill Expert Health 3000 Item "The Hot Dogger" Item "The Sandman" WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bomb_carrier Tag bot_giant ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.05 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed penalty" 0.75 } } T_TFBot_Giant_Major_League //Melee, 8000 HP | 200% Move Speed { Class Scout Name "Major League" ClassIcon scout_stun_armored Skill Expert Health 8000 //Scale 1.9 Item "Genuine Cockfighter" Item "The Boston Boom-Bringer" Item "Summer Shades" Item "The Sandman" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar Tag bomb_carrier Tag bot_giant ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.001 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 3.0 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Giant_Soldier //Rocket Soldier, 3800 HP | 50% Move { Class Soldier Name "Giant Soldier" ClassIcon soldier_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bomb_carrier Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Spammer // 3800 HP | 50% Move { Class Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_spammer Health 3800 Skill Expert WeaponRestrictions PrimaryOnly Tag bomb_carrier Tag bot_giant Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } T_TFBOT_Giant_Soldier_Boss // Chief Soldier, 200% Damage | 12500 HP | 40% Move { Name "Chief Soldier" Class Soldier Skill Expert Health 12500 Scale 2.0 ClassIcon soldier_backup_giant Item "Fancy Dress Uniform" Item "Full Metal Drill Hat" Item "Upgradeable TF_Weapon_RocketLauncher" Item "The Battalion's Backup" Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Attributes MiniBoss Attributes UseBossHealthBar Tag bomb_carrier Tag bot_giant WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "Upgradeable TF_Weapon_RocketLauncher" "item style override" 1 "loot rarity" 1 "is australium item" 1 "blast radius increased" 0.8 "damage bonus" 1.25 "faster reload rate" -0.8 "fire rate bonus" 0.5 "projectile speed decreased" 0.2 "clip size upgrade atomic" 50.0 } ItemAttributes { ItemName "Full Metal Drill Hat" "attach particle effect" 10 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.5 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.4 "health regen" 50 "increase buff duration" 3.0 "move speed bonus" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_RocketShotgun // Black Box, 45% Damage | 4200 HP | 50% Move { Class Soldier ClassIcon soldier_blackbox_giant Name "Giant Black Box Soldier" Health 4200 Item "The Black Box" Skill Expert Attributes MiniBoss WeaponRestrictions PrimaryOnly Tag bomb_carrier Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed decreased" 0.9 } } T_TFBot_Giant_Pyro_Flare_Spammer_ScorchShot // Scorch Shot, 3000 HP | 40% Move { Class Pyro Name "Giant Flare Pyro" ClassIcon pyro_scorchshot_giant Skill Expert Health 3000 Item "The Scorch Shot" WeaponRestrictions SecondaryOnly Tag bomb_carrier Attributes MiniBoss ItemAttributes { ItemName "The Scorch Shot" "fire rate bonus" 0.2 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.40 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Demo_Burst // 3300 HP | 45% Move { Class Demoman Name "Giant Burst Fire Demo" ClassIcon demo_burst_giant Health 3300 Skill Expert WeaponRestrictions PrimaryOnly Tag bomb_carrier Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } T_TFBot_Giant_Heavyweapons_Heater // Huo-Long, 5000 HP | 50% Move { Class Heavyweapons ClassIcon heavy_heater_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" Attributes MiniBoss Tag bomb_carrier Tag bot_giant ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Tomislav // Pushing Tomi, 5000 HP | 50% Move { Class Heavyweapons ClassIcon heavy Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Item "The Doe-Boy" Item "Tomislav" Attributes MiniBoss Tag bomb_carrier Tag bot_giant ItemAttributes { ItemName "Tomislav" "damage bonus" 1 "apply look velocity on damage" 50 "apply z velocity on damage" 50 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Boxing_Heavy // 120% Damage | 5000 HP | 50% Move { Class heavyweapons Name "Super Heavyweight Champ" ClassIcon heavy_champ_giant Skill Expert Health 12500 Item "the killing gloves of boxing" Item "Pugilist's Protector" WeaponRestrictions MeleeOnly Tag bomb_carrier Tag bot_giant Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 0.6 "damage bonus" 1.2 } CharacterAttributes { "health regen" 50 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBOT_Giant_Medic_Bullet // 5000 Health { Class Medic Name "Bullet" Scale 2.0 Health 5000 Attributes MiniBoss Attributes UseBossHealthBar Tag bot_giant Tag bomb_carrier ClassIcon medic_vac_trio_nys_giant Item "The Team Captain" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "heal rate bonus" 10 "medigun bullet resist deployed" 0.9 "medigun bullet resist passive" 0.75 "medigun charge is resists" 3 "uber duration bonus" 444 "ubercharge rate bonus" 200 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.5 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.4 "health regen" 5 "move speed bonus" 0.4 "override footstep sound set" 3 } } T_TFBOT_Giant_Medic_Blast // 5000 Health { Class Medic Name "Blast" Scale 2.0 Health 5000 Attributes MiniBoss Attributes UseBossHealthBar Tag bot_giant ClassIcon medic_vac_trio_nys_giant Item "Hat of Cards" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "heal rate bonus" 10 "medigun blast resist deployed" 0.9 "medigun blast resist passive" 0.75 "medigun charge is resists" 4 "uber duration bonus" 444 "ubercharge rate bonus" 200 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.5 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.4 "health regen" 5 "move speed bonus" 0.4 "override footstep sound set" 3 } } T_TFBOT_Giant_Medic_Fire // 5000 Health { Class Medic Name "Flame" Scale 2.0 Health 5000 Attributes MiniBoss Attributes UseBossHealthBar Tag bot_giant ClassIcon medic_vac_trio_nys_giant Item "The Byte'd Beak" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "heal rate bonus" 10 "medigun fire resist deployed" 0.9 "medigun fire resist passive" 0.75 "medigun charge is resists" 5 "uber duration bonus" 444 "ubercharge rate bonus" 200 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.5 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.4 "health regen" 5 "move speed bonus" 0.4 "override footstep sound set" 3 } } } }