//Claping robotz in diffrent operation's WaveSchedule { Templates { //Busters T_TFBot_SentryBuster //Basic Buster { Class Demoman Name "Sentry Buster" Skill Expert Health 2500 WeaponRestrictions MeleeOnly ClassIcon sentry_buster Tag bot_giant Attributes MiniBoss Item "The Ullapool Caber" Tag bomb_carrier CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } //Spy T_TFBot_Spy_lessflame { Class Spy Skill Expert Health 175 Item "TF_SpyCicle" Item "Under Cover" } //Sniper T_TFBot_Sniper_FastCharge { Class Sniper ClassIcon sniper_power Name "Quick Sniper" Skill Expert Item "Upgradeable TF_WEAPON_SNIPERRIFLE" Item "The Steel Songbird" Item "Desert Marauder" Attributes SpawnWithFullCharge ItemAttributes { ItemName "Upgradeable TF_WEAPON_SNIPERRIFLE" "sniper charge per sec" 0.2 "mark for death" 1 } ItemAttributes { ItemName "Desert Marauder" "attach particle effect" 67 } } //Normal Support T_TFBot_Soldier_Battalion_BlackBox_Support { Class Soldier ClassIcon soldier_blackbox_backup_lite Name "Battalionbox Soldier" Skill Hard WeaponRestrictions PrimaryOnly Item "The Black Box" Item "The Battalion's Backup" Attributes SpawnWithFullCharge Tag bomb_carrier ItemAttributes { ItemName "The Battalion's Backup" "deploy time decreased" 0.5 } CharacterAttributes { "increase buff duration" 5 } } T_TFBot_Spy_Ambassidor_Expert_Support { Class Spy ClassIcon spy_ambassador Name "AmbassaSpy" Skill Expert WeaponRestrictions PrimaryOnly Item "The Ambassador" Item "The Concheror" Item "Modest Pile of Hat" Attributes SpawnWithFullCharge Action FetchFlag AimAt Head Tag bomb_carrier ItemAttributes { ItemName "The Ambassador" "dmg falloff decreased" 2 } ItemAttributes { ItemName "Modest Pile of Hat" "attach particle effect" 35 } } T_TFBot_Demoman_Caber { Class Demoman ClassIcon random_lite Name "Suicide Demo" MaxVisionRange 1200 Skill Expert Item "The Ullapool Caber" Item "The Splendid Screen" Tag bomb_carrier WeaponRestrictions MeleeOnly CharacterAttributes { "charge time increased" 3 "charge recharge rate increased" 7 "blast dmg to self increased" 9 } } T_TFBot_Pyro_Dragons_Fury { Class Pyro Skill Hard Name "Dragons Fury Pyro" MaxVisionRange 1100 ClassIcon random_lite Item "The Triclops" Item "The Dragon's Fury" Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Dragon's Fury" "attach particle effect" 117 "flame size bonus" 2 } } //Normal T_TFBot_Sniper_Piss { Class Sniper ClassIcon sniper_jarate Name "Thrower Sniper" Skill Easy Item "Jarate" Item "The Croaking Hazard" Item "The Deus Specs" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Tag bomb_carrier CharacterAttributes { "effect bar recharge rate increased" 0.1 } } T_TFBot_Medic_Bullet_Resist { Class Medic Health 1770 Name "Bullet Resist Medic" ClassIcon medic_bullet Skill Easy Scale 1.4 Item "Gold Botkiller Medi Gun Mk.I" Item "Das Naggenvatcher" Tag bot_giant Attributes SpawnWithFullCharge Attributes DisableDodge Attributes IgnoreEnemies WeaponRestrictions SecondaryOnly Tag bomb_carrier ItemAttributes { ItemName "Gold Botkiller Medi Gun Mk.I" "uber duration bonus" 42000 "medigun charge is resists" 3 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 } CharacterAttributes { "health regen" 150 "bot medic uber health threshold" 6000 "damage force reduction" 0.001 "airblast vulnerability multiplier" 0 } } T_TFBot_Scout_Bleeder { Class Scout ClassIcon scout_threerune_daan Name "Slick Scout" Skill Hard Scale 1.1 Item "Deadbeats" Item "Three-Rune Blade" WeaponRestrictions MeleeOnly Action Mobber Tag bomb_carrier ItemAttributes { ItemName "Three-Rune Blade" "damage penalty" 1.8 } } T_TFBot_Demoman_Bomber_NoReload { Class Demoman Health 200 ClassIcon demo_ibomber Name "Pushing Demo" Skill Hard Scale 1.2 Item "The Iron Bomber" Item "Scotch Bonnet" Item "EOTL_demo_dynamite" WeaponRestrictions PrimaryOnly Tag bomb_carrier ItemAttributes { ItemName "The Iron Bomber" "Reload time decreased" 0.01 } CharacterAttributes { "damage force reduction" 0.0001 } } T_TFBot_Medic_Huge_Overheal { Class Medic ClassIcon medic_inf Name "Huge Overheal Medic" Skill Normal Item "Upgradeable TF_WEAPON_MEDIGUN" Item "Herzensbrecher" Attributes IgnoreEnemies WeaponRestrictions SecondaryOnly Tag bomb_carrier ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "overheal bonus" 199 } CharacterAttributes { "heal rate bonus" 0.2 "bot medic uber deploy delay duration" 9999 } } T_TFBot_Scout_Burner { Class Scout ClassIcon scout_sun Name "stick Scout" Skill Normal Item "Sun-on-a-Stick" Item "Particulate Protector" Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly Tag bomb_carrier Action Mobber } T_TFBot_Sniper_Huntsmen_Blood { Class Sniper Health 370 ClassIcon sniper_bow_bleed Name "Thrower Sniper" Skill Hard Scale 1.4 Item "The Huntsman" Item "The Anger" Item "Mr. Mundee's Wild Ride" WeaponRestrictions PrimaryOnly Tag bomb_carrier ItemAttributes { ItemName "The Huntsman" "sniper no headshots" 1 "reload time increased hidden" 1.9 "bleeding duration" 5 } CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.4 "move speed bonus" 0.84 } } T_TFBot_Scout_Bonk { Class Scout ClassIcon scout_bonk Name "Bonk Scout" Skill Hard Item "Bonk! Atomic Punch" Item "Batter's Helmet" Attributes SpawnWithFullCharge WeaponRestrictions PrimaryOnly Tag bomb_carrier Action Mobber CharacterAttributes { "effect bar recharge rate increased" 0.7 "damage force reduction" 0.5 } } T_TFBot_Pyro_Phlog { Class Pyro Skill Hard Name "Crit Pyro" MaxVisionRange 1100 ClassIcon pyro_phlog_ver2 Item "The Phlogistinator" Attributes SpawnWithFullCharge Tag bomb_carrier Taunt //Taunt periodically { Delay 1 //Time before the first taunt starts (Default: 10) Cooldown 29 //Time between each taunt (Default: 10) Repeats 1 //How many times the bot should taunt in total (Default: 0 - Infinite) Duration 0.1 //Duration of a looping taunt (Default: 0.1) IfSeeTarget 0 //When set to 1, this task activates only when the bot can see the target player (Default 0 - Always activate) } ItemAttributes { ItemName "The Phlogistinator" "airblast disabled" 0 "increase buff duration" 2 } CharacterAttributes { "rage giving scale" 0 } } T_TFBot_Soldier_BatConch_duo1 { Class Soldier ClassIcon banner_duo_batt_conch Name "Battalion Soldier" Skill Hard WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Battalion's Backup" Attributes SpawnWithFullCharge BehaviorModifiers Push Tag bomb_carrier ItemAttributes { ItemName "The Battalion's Backup" "deploy time decreased" 0.5 } CharacterAttributes { "increase buff duration" 5 } } T_TFBot_Soldier_BatConch_duo2 { Class Soldier ClassIcon banner_duo_batt_conch Name "Concheror Soldier" Skill Hard WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Concheror" Attributes SpawnWithFullCharge BehaviorModifiers Push Tag bomb_carrier ItemAttributes { ItemName "The Concheror" "deploy time decreased" 0.5 } CharacterAttributes { "increase buff duration" 5 } } T_TFBot_Soldier_Equalizer_lessnerf { Class Soldier Health 100 ClassIcon soldier_toughminer Name "Miner Soldier" Skill Hard WeaponRestrictions MeleeOnly Item "The Equalizer" Item "The Tin Pot" Item "The Caped Crusader" Attributes AlwaysCrit Attributes DisableDodge Action Mobber Tag bomb_carrier ItemAttributes { ItemName "The Equalizer" "self mark for death" 0 } ItemAttributes { ItemName "The Tin Pot" } CharacterAttributes { "reduced_healing_from_medics" 1 "move speed bonus" 1.6 } } T_TFBot_Soldier_Infinite_Buff { Class Soldier Health 200 ClassIcon soldier_buff_spammer Name "Buff Soldier" Skill Normal Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Buff Banner" Item "Lord Cockswain's Novelty Mutton Chops and Pipe" Item "EOTL_soldier_garrison" Attributes SpawnWithFullCharge Attributes AlwaysFireWeapon Tag bomb_carrier ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "Projectile speed increased" 0.65 "clip size upgrade atomic" 100 } ItemAttributes { ItemName "The Buff Banner" "deploy time decreased" 0.5 } CharacterAttributes { "increase buff duration" 10 } } T_TFBot_Scout_Cola { Class Scout ClassIcon scout_cola Name "Minicrit Scout" Skill Expert Item "Crit-a-Cola" Attributes SpawnWithFullCharge Tag bomb_carrier Action Mobber ItemAttributes { ItemName "Crit-a-Cola" "mult effect duration" 8 } } //Giants-Gatebot T_TFGatebot_Solder_Liberty_Crit { Class Soldier ClassIcon soldier_libertylauncher Name "Soldier's Pride" Health 9500 EventChangeAttributes { Default { Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Soldier" Item "The Liberty Launcher" Item "Pocket Medic" Item "Tyrantium Helmet" WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Liberty Launcher" "heal on hit for rapidfire" 30 } CharacterAttributes { "damage force reduction" 0.0001 "airblast vulnerability multiplier" 0.7 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 3 "move speed penalty" 0.43 } } RevertGateBotsBehavior { Tag bomb_carrier Item "The Liberty Launcher" ItemAttributes { ItemName "The Liberty Launcher" } Item "Pocket Medic" Item "Tyrantium Helmet" WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Attributes HoldFireUntilFullReload Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } CharacterAttributes { "damage force reduction" 0.0001 "airblast vulnerability multiplier" 0.7 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 3 "move speed penalty" 0.43 } } } } T_TFGatebot_Pyro_Scotch_MiniBoss { Class Pyro ClassIcon pyro_scorch Name "Phlog Lost Pyro" Health 19400 Scale 2 Skill Expert EventChangeAttributes { Default { Tag nav_prefer_gate Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Pyro" Item "The Scorch Shot" WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "The Scorch Shot" "Blast radius increased" 5 "Reload time decreased" 0.2 "crit vs burning players" 1 "health on radius damage" 4 "speed_boost_on_kill" 2 } CharacterAttributes { "move speed penalty" 0.45 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 4 } } RevertGateBotsBehavior { Tag bomb_carrier Item "The Scorch Shot" WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes UseBossHealthBar Item "MvM GateBot Light Pyro" ItemAttributes { ItemName "The Scorch Shot" "Blast radius increased" 5 "Reload time decreased" 0.2 "crit vs burning players" 1 "health on radius damage" 4 "speed_boost_on_kill" 2 } CharacterAttributes { "move speed penalty" 0.5 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 4 } ItemAttributes { ItemName "MvM GateBot Light Pyro" "item style override" 1 } } } } T_TFGatebot_Pyro_Phlog_MiniBoss // really fking bad { Class Pyro ClassIcon pyro_phlog_ver2 Name "Phlog Lost Pyro" Health 19000 Scale 2 EventChangeAttributes { Default { Tag nav_prefer_gate Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Pyro" Item "The Phlogistinator" WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge Attributes UseBossHealthBar ItemAttributes { ItemName "The Phlogistinator" "fire rate bonus" 0.5 "airblast disabled" 1 } CharacterAttributes { "health regen" 35 "deploy time decreased" 0.5 "increase buff duration" 10 "move speed penalty" 0.35 "airblast vulnerability multiplier" 0.6 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 4 "rage giving scale" 0.1 } Taunt //Taunt periodically { Delay 1 //Time before the first taunt starts (Default: 10) Cooldown 20 //Time between each taunt (Default: 10) Repeats 1 //How many times the bot should taunt in total (Default: 0 - Infinite) Duration 0.1 //Duration of a looping taunt (Default: 0.1) IfSeeTarget 1 //When set to 1, this task activates only when the bot can see the target player (Default 0 - Always activate) } } RevertGateBotsBehavior { Tag bomb_carrier Item "The Phlogistinator" WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge Item "MvM GateBot Light Pyro" ItemAttributes { ItemName "The Phlogistinator" "fire rate bonus" 0.5 "airblast disabled" 1 } CharacterAttributes { "health regen" 35 "deploy time decreased" 0.5 "increase buff duration" 10 "move speed penalty" 0.35 "airblast vulnerability multiplier" 0.6 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 4 "rage giving scale" 0.1 } Taunt //Taunt periodically { Delay 1 //Time before the first taunt starts (Default: 10) Cooldown 40 //Time between each taunt (Default: 10) Repeats 0 //How many times the bot should taunt in total (Default: 0 - Infinite) Duration 0.1 //Duration of a looping taunt (Default: 0.1) IfSeeTarget 0 //When set to 1, this task activates only when the bot can see the target player (Default 0 - Always activate) } ItemAttributes { ItemName "MvM GateBot Light Pyro" "item style override" 1 } } } } //Gatebot T_TFGatebot_Pyro_BackBurner_Push { Class Pyro ClassIcon pyro_push Name "Back Pyro" EventChangeAttributes { Default { Tag nav_prefer_gate_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Pyro" Item "The Backburner" WeaponRestrictions PrimaryOnly Skill Normal ItemAttributes { ItemName "The Backburner" "apply look velocity on damage" 300 } } RevertGateBotsBehavior { Item "The Backburner" ItemAttributes { ItemName "The Backburner" "apply look velocity on damage" 300 } Tag bomb_carrier WeaponRestrictions PrimaryOnly Skill Normal Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } } } } T_TFGatebot_Sniper_SMG_Moabullet { Class Sniper ClassIcon sniper_smg_tind Name "First Person Sniper" EventChangeAttributes { Default { Tag nav_prefer_gate_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Sniper" Item "tf_weapon_smg" Item "Mann Co. Online Cap" WeaponRestrictions SecondaryOnly Skill Normal ItemAttributes { ItemName "tf_weapon_smg" "fire rate penalty" 1.4 "mod flamethrower back crit" 1 "bullets per shot bonus" 1.75 } } RevertGateBotsBehavior { Item "tf_weapon_smg" ItemAttributes { ItemName "tf_weapon_smg" "fire rate penalty" 1.4 "mod flamethrower back crit" 1 "bullets per shot bonus" 1.75 } Tag bomb_carrier Item "Mann Co. Online Cap" WeaponRestrictions SecondaryOnly Skill Normal Item "MvM GateBot Light Sniper" ItemAttributes { ItemName "MvM GateBot Light Sniper" "item style override" 1 } } } } T_TFGatebot_Heavy_Gaunlet { Class Heavy ClassIcon heavy_steelfist_nys Name "Steel Gaunlet" Scale 1.76 Health 680 EventChangeAttributes { Default { Tag nav_prefer_gate_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Heavy" Item "The Carl" Item "Fists of Steel" WeaponRestrictions MeleeOnly Skill Normal Attributes DisableDodge ItemAttributes { ItemName "Fists of Steel" "dmg from melee increased" 1.14 } CharacterAttributes { "move speed bonus" 0.75 "airblast vulnerability multiplier" 0.02 } } RevertGateBotsBehavior { Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "dmg from melee increased" 1.14 } Tag bomb_carrier WeaponRestrictions MeleeOnly Skill Normal Attributes DisableDodge Item "The Carl" Item "MvM GateBot Light Heavy" CharacterAttributes { "move speed bonus" 0.75 "airblast vulnerability multiplier" 0.02 } ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } T_TFGatebot_Heavy_Gaunlet_dupe { Class Heavy ClassIcon heavy_steelfist_nys Name "Steel Gaunlet" Scale 1.76 Health 680 EventChangeAttributes { Default { Tag nav_prefer_gate_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Heavy" Item "The Carl" Item "Fists of Steel" WeaponRestrictions MeleeOnly Skill Normal Attributes DisableDodge ItemAttributes { ItemName "Fists of Steel" "dmg from melee increased" 1.14 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.02 } } RevertGateBotsBehavior { Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "dmg from melee increased" 1.14 } Tag bomb_carrier WeaponRestrictions MeleeOnly Skill Normal Attributes DisableDodge Item "The Carl" Item "MvM GateBot Light Heavy" CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.02 } ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } T_TFGatebot_Soldier_Infinite { Class Soldier ClassIcon soldier_spammer Health 220 EventChangeAttributes { Default { Tag nav_prefer_gate_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Soldier" Item "The Bruiser's Bandanna" Item "warbird_rocketlauncher_warhawk" WeaponRestrictions PrimaryOnly Skill Normal Attributes AlwaysFireWeapon ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "clip size upgrade atomic" 150 "minicritboost on kill" 9 } ItemAttributes { ItemName "The Bruiser's Bandanna" "set item tint rgb values" 8289918 } CharacterAttributes { "dmg taken from bullets increased" 1.45 } } RevertGateBotsBehavior { Item "warbird_rocketlauncher_warhawk" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "clip size upgrade atomic" 150 "minicritboost on kill" 9 } Tag bomb_carrier WeaponRestrictions PrimaryOnly Skill Normal Attributes AlwaysFireWeapon Item "The Bruiser's Bandanna" ItemAttributes { ItemName "The Bruiser's Bandanna" "set item tint rgb values" 8289918 } Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } } } } T_TFGatebot_Scout_BabyBlaster { Class Scout ClassIcon scout_blaster_nys Name "Speedy Scout" Item "Baby Face's Blaster" EventChangeAttributes { Default { Tag nav_prefer_gate_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Scout" Item "Baby Face's Blaster" Item "EOTL_thermal_sleeves" Item "Courtly Cuirass" WeaponRestrictions PrimaryOnly Skill Normal Attributes HoldFireUntilFullReload ItemAttributes { ItemName "Baby Face's Blaster" "damage penalty" 0.45 "heal on hit for rapidfire" 25 "reveal cloaked victim on hit" 1 } } RevertGateBotsBehavior { Item "Baby Face's Blaster" ItemAttributes { ItemName "Baby Face's Blaster" "damage penalty" 0.45 "heal on hit for rapidfire" 25 "reveal cloaked victim on hit" 1 } Item "EOTL_thermal_sleeves" Item "Courtly Cuirass" WeaponRestrictions PrimaryOnly Skill Normal Attributes HoldFireUntilFullReload Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } T_TFGatebot_Heavy_Deflector_Heater { Class Heavy ClassIcon heavy_deflector_fire Name "Deflector Heavy" EventChangeAttributes { Default { Tag nav_prefer_gate_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Heavy" Item "The Huo Long Heatmaker" WeaponRestrictions PrimaryOnly Skill Hard Attributes DisableDodge ItemAttributes { ItemName "The Huo Long Heatmaker" "projectile penetration" 2 "reveal cloaked victim on hit" 1 } CharacterAttributes { "move speed bonus" 0.85 "airblast vulnerability multiplier" 0.001 } } RevertGateBotsBehavior { Item "The Huo Long Heatmaker" ItemAttributes { ItemName "The Huo Long Heatmaker" "projectile penetration" 2 "reveal cloaked victim on hit" 1 } Tag bomb_carrier WeaponRestrictions PrimaryOnly Skill Hard Attributes DisableDodge CharacterAttributes { "move speed bonus" 0.85 "airblast vulnerability multiplier" 0.001 } Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } T_TFGatebot_Heavy_Shotgunner_Fastfire { Class Heavy ClassIcon heavy_shotgun_burst Name "Shotgun Heavy" EventChangeAttributes { Default { Tag nav_prefer_gate_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Heavy" Item "TF_WEAPON_SHOTGUN_HWG" Item "The Brutal Bouffant" WeaponRestrictions SecondaryOnly Skill Hard ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "damage penalty" 0.2 "fire rate bonus" 0.3 "clip size bonus" 20 } CharacterAttributes { "move speed bonus" 0.85 "mult_dmgtaken_active" 1.5 } } RevertGateBotsBehavior { Item "TF_WEAPON_SHOTGUN_HWG" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "damage penalty" 0.2 "fire rate bonus" 0.3 "clip size bonus" 20 } Tag bomb_carrier WeaponRestrictions SecondaryOnly Skill Hard Item "The Brutal Bouffant" CharacterAttributes { "move speed bonus" 0.90 "mult_dmgtaken_active" 1.5 } Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } T_TFGatebot_Pyro_Flaregun { Class Pyro ClassIcon pyro_flare Name "Pyro Flarer" EventChangeAttributes { Default { Tag nav_prefer_gate_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Pyro" Item "The Flare Gun" Item "Firewall Helmet" WeaponRestrictions SecondaryOnly Skill Hard } RevertGateBotsBehavior { Item "The Flare Gun" Tag bomb_carrier Item "Firewall Helmet" WeaponRestrictions SecondaryOnly Skill Hard Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } } } } T_TFGatebot_Heavy_Natascha { Class Heavy ClassIcon heavy_natascha_nys Name "Heavy" Health 320 EventChangeAttributes { Default { Tag nav_prefer_gate_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Heavy" Item "The Soviet Gentleman" Item "Natascha" Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Skill Normal CharacterAttributes { "move speed bonus" 1.1 "airblast vulnerability multiplier" 0.1 } } RevertGateBotsBehavior { Item "Natascha" Tag bomb_carrier WeaponRestrictions PrimaryOnly Skill Normal Item "The Soviet Gentleman" Attributes AlwaysFireWeapon Item "MvM GateBot Light Heavy" CharacterAttributes { "move speed bonus" 1.1 "airblast vulnerability multiplier" 0.1 } ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } //Non-Gatebot Giants T_TFBot_Sniper_Blowoutbrain { Class Sniper ClassIcon sniper_headshot_deadly Health 15000 Name "Sniper Brain-Boom" WeaponRestrictions PrimaryOnly Skill Expert Item "tf_weapon_sniperrifle" Item "Daily Duel Winner Reward Hat" Item "The Saxxy Clapper Badge" Attributes MiniBoss Tag bomb_carrier Action FetchFlag AimAt Head FireWeapon //Periodically fires weapon { Delay 11 Cooldown 6 Repeats 0 IfSeeTarget 1 Duration 0.1 Type "Secondary" } FireWeapon //Periodically fires weapon { Delay 13 Cooldown 8 Repeats 0 IfSeeTarget 1 Duration 0.1 Type "Primary" } ItemAttributes { ItemName "tf_weapon_sniperrifle" "is australium item" 1 "headshot damage increase" 11 "damage penalty on bodyshot" 1.95 "sniper no charge" 1 } CharacterAttributes { "move speed bonus" 0.34 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.35 "damage force reduction" 0.0001 "override footstep sound set" 3 "bombinomicon effect on death" 1 } } T_TFBot_Scout_Stun_Push_Big { Class Scout Health 25500 ClassIcon scout_stun_blast Name "Giant Scout" Skill Expert Item "The Sandman" Item "MNC Mascot Hat" Item "The Sole Saviors" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes AutoJump AutoJumpMin 2 AutoJumpMax 20 Tag bomb_carrier ItemAttributes { ItemName "The Sandman" "melee attack rate bonus" 0.3 "damage causes airblast" 1 "dmg bonus while half dead" 1.8 "effect bar recharge rate increased" 0.2 } CharacterAttributes { "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.1 "damage force reduction" 0.01 "move speed bonus" 0.95 "jarate backstabber" 1 "bot custom jump particle" 1 "increased jump height" 1.6 } } T_TFBot_Heavy_ChainSmoker_Giant { Class Heavy Health 129500 ClassIcon heavy_chaingun Name "Chaingunner" Skill Expert Scale 1.95 Item "gentlemanne_minigun_dressedtokill" Item "Battery Canteens" Item "The Heavy Artillery Officer's Cap" Attributes MiniBoss Attributes UseBossHealthBar ExtAttr SuppressCanteenUse WeaponRestrictions PrimaryOnly Tag bomb_carrier FireWeapon { Delay 0 Repeats 1 IfSeeTarget 1 Type "Action" IfHealthBelow 474999 } ItemAttributes { ItemName "gentlemanne_minigun_dressedtokill" "fire rate bonus" 0.06 "bullets per shot bonus" 3 "aiming no flinch" 1 } ItemAttributes { ItemName "EOTL_Ursa Major" "attach particle effect" 29 } ItemAttributes { ItemName "Battery Canteens" "ubercharge" 1 "powerup charges" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.0001 "move speed bonus" 0.2 "share consumable with patient" 1 "override footstep sound set" 2 } } T_TFBot_Soldier_Upgraded_BoxConch { Class Soldier Skill Expert MaxVisionRange 1500 ClassIcon soldier_blackbox_conch_upgraded Item "Festive Black Box" Item "The Concheror" Item "tf_weapon_shovel" Attributes UseBossHealthBar Attributes SpawnWithFullCharge ItemAttributes { ItemName "Festive Black Box" "killstreak tier" 2 "killstreak idleeffect" 5 "damage bonus" 2 "rocket specialist" 1 "faster reload rate" 0.4 "heal on kill" 100 "clip size bonus" 3 "fire rate bonus" 0.6 "mod rage on hit bonus" 480 } ItemAttributes { ItemName "tf_weapon_shovel" "melee attack rate bonus" 0.6 "heal on kill" 100 } CharacterAttributes { "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.1 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "mult_player_movespeed_active" 1.4 "health regen" 12 "increased jump height" 1.6 "deploy time increased" 0.5 } } T_TFBot_Medic_Sryinge_Stizer_Giant { Class Medic Health 8400 ClassIcon medic_syringe_milk2 Skill Normal Scale 2 Item "The Blutsauger" Item "Spine-Chilling Skull" Item "Derangement Garment" Attributes MiniBoss Attributes SpawnWithFullCharge Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Tag bomb_carrier ItemAttributes { ItemName "The Blutsauger" "damage penalty" 0.35 "clip size upgrade atomic" 100 "mad milk syringes" 1 "killstreak idleeffect" 7 "killstreak tier" 1 "health from healers reduced" 0.5 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.0001 "cancel falling damage" 1 } VoiceCommand //Periodacally uses voice commands { Delay 1 //Time before the first voice command starts (Default: 10) Cooldown 2 //Time between each voice command (Default: 10) Repeats 1 //How many times should bot use the voice command in total (Default: 0 - Infinite) Type "Battle cry" // Type of voice command, Possible values: } } T_TFBot_Medic_Shield_Armored { Class Medic Health 2555 ClassIcon medic_armored_shield Skill Normal Scale 1.5 Item "warbird_medigun_corsair" Item "Colossal Cranium" Attributes MiniBoss Attributes ProjectileShield Attributes SpawnWithFullCharge Attributes IgnoreEnemies Attributes DisableDodge WeaponRestrictions SecondaryOnly Tag bomb_carrier CharacterAttributes { "move speed bonus" 0.4 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.0001 "cancel falling damage" 1 "dmg taken from fire reduced" 0.15 "dmg taken from crit reduced" 0.9 "dmg taken from blast reduced" 0.15 "dmg taken from bullets reduced" 0.15 "bot medic uber deploy delay duration" 9999 "increase buff duration" 10 "rage giving scale" 0.1 } } T_TFBot_Heavy_Conch_Giant { Class Heavy Health 40000 ClassIcon heavy_banner_trio Name "Heavy Concheror" Skill Hard Scale 1.95 Item "gentlemanne_minigun_topshelf" Item "The Concheror" Item "The Heavy Artillery Officer's Cap" Attributes MiniBoss Attributes SpawnWithFullCharge Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Tag bomb_carrier ItemAttributes { ItemName "gentlemanne_minigun_topshelf" "aiming no flinch" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.0001 "move speed bonus" 0.25 "increase buff duration" 20 "wet immunity" 1 "override footstep sound set" 2 "rage giving scale" 0.1 } } T_TFBot_Heavy_Buff_Giant { Class Heavy Health 50000 ClassIcon heavy_banner_trio Name "Buffer Heavy" Skill Hard Scale 1.95 Item "tomislav" Item "The Buff Banner" Item "The Heavy Artillery Officer's Cap" Attributes MiniBoss Attributes SpawnWithFullCharge Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Tag bomb_carrier ItemAttributes { ItemName "tomislav" "fire rate bonus" 0.75 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.0001 "move speed bonus" 0.2 "increase buff duration" 20 "wet immunity" 1 "override footstep sound set" 2 "rage giving scale" 0.1 } } T_TFBot_Heavy_Battalion_Giant { Class Heavy Health 60000 ClassIcon heavy_banner_trio Name "Heavy's Battalion" Skill Hard Scale 1.95 Item "The Brass Beast" Item "The Battalion's Backup" Item "The Heavy Artillery Officer's Cap" Attributes MiniBoss Attributes SpawnWithFullCharge Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Tag bomb_carrier ItemAttributes { ItemName "The Brass Beast" "heal on kill" 40 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.0001 "move speed bonus" 0.15 "increase buff duration" 20 "wet immunity" 1 "override footstep sound set" 2 "rage giving scale" 0.1 } } T_TFBot_Medic_Fire_Resist_Giant { Class Medic Health 4000 Name "Fire Resist Medic" ClassIcon medic_fire Skill Easy Item "Gold Botkiller Medi Gun Mk.II" Item "Das Naggenvatcher" Tag bot_giant Attributes MiniBoss Attributes SpawnWithFullCharge Attributes DisableDodge Attributes IgnoreEnemies WeaponRestrictions SecondaryOnly Tag bomb_carrier ItemAttributes { ItemName "Gold Botkiller Medi Gun Mk.II" "uber duration bonus" 42000 "medigun charge is resists" 5 "medigun fire resist passive" 1 "medigun fire resist deployed" 1 } CharacterAttributes { "health regen" 50 "bot medic uber health threshold" 6000 "damage force reduction" 0.001 "airblast vulnerability multiplier" 0 "move speed bonus" 0.4 "rage giving scale" 0.1 } } T_TFBot_Medic_Kritzkrieg_Giant { Class Medic ClassIcon medic_kritz2 Health 4000 Skill Hard Item "The Kritzkrieg" Attributes SpawnWithFullCharge Attributes MiniBoss Attributes IgnoreEnemies WeaponRestrictions SecondaryOnly Tag bomb_carrier ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 } CharacterAttributes { "heal rate bonus" 0 "move speed penalty" 0.7 "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "rage giving scale" 0.1 "bot medic uber health threshold" 4000 "rage giving scale" 0.1 } } T_TFBot_Giant_Shield_Medic { Class Medic Name "Giant Shield Medic" ClassIcon medic_uber_shield_lite Skill Expert Health 5000 Item "tf_weapon_medigun" Attributes SpawnWithFullCharge Attributes ProjectileShield WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "tf_weapon_medigun" "ubercharge rate bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "increase buff duration" 10 "bot medic uber health threshold" 2500 "rage giving scale" 0.1 } } //Rare Red T_TFBot_Reprogramed_Medic_1 { Class Medic ClassIcon red2_lite Name "Red Medic" WeaponRestrictions SecondaryOnly Skill Hard Item "The Quick-Fix" Attributes SpawnWithFullCharge AddCond { Name TF_COND_REPROGRAMMED } } T_TFBot_Reprogramed_Medic_2 { Class Medic ClassIcon red2_lite Name "Red Medic" WeaponRestrictions SecondaryOnly Skill Hard Item "The Kritzkrieg" Attributes SpawnWithFullCharge AddCond { Name TF_COND_REPROGRAMMED } FireWeapon //Periodically fires weapon { Delay 15 Repeats 0 IfSeeTarget 0 Duration 0.1 Type "Secondary" } ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 60 "ubercharge rate bonus" 0.01 } } T_TFBot_Reprogramed_Soldier { Class Soldier Health 50000 ClassIcon red2_lite Name "Red Soldier's" Skill Normal Scale 1.9 WeaponRestrictions PrimaryOnly Item "The Direct Hit" Tag bomb_carrier AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName "The Direct Hit" "damage bonus" 500 "fire rate penalty" 3 "clip size penalty" 0.5 "Reload time increased" 9.0 } CharacterAttributes { "move speed bonus" 0.3 "override footstep sound set" 3 } } T_TFBot_Soldier_Upgraded_BoxConch_Reprogramed { Class Soldier Skill Expert MaxVisionRange 1500 ClassIcon red2_lite Item "Festive Black Box" Item "The Concheror" Item "tf_weapon_shovel" Attributes SpawnWithFullCharge Action Mobber AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName "Festive Black Box" "killstreak tier" 2 "killstreak idleeffect" 5 "damage bonus" 2 "rocket specialist" 1 "faster reload rate" 0.4 "heal on kill" 100 "clip size bonus" 3 "fire rate bonus" 0.6 "mod rage on hit bonus" 480 } ItemAttributes { ItemName "tf_weapon_shovel" "melee attack rate bonus" 0.6 "heal on kill" 100 } CharacterAttributes { "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.1 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "mult_player_movespeed_active" 1.4 "health regen" 12 "increased jump height" 1.6 "deploy time increased" 0.5 } } //Ripped from valve :and other's T_TFBot_Demoman_Skall { Class Demoman ClassIcon demoknight_skullcutter_lite Name "Skullcut Demo" Skill Expert Item "The Half-Zatoichi" Item "The Splendid Screen" Tag bomb_carrier Item "The Scotsman's Skullcutter" Scale 1.3 Health 650 WeaponRestrictions MeleeOnly Attributes AirChargeOnly Attributes AlwaysCrit Attributes AutoJump AutoJumpMin 10 AutoJumpMax 10 CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2 "bot custom jump particle" 1 } } T_TFBot_Scout_Marker { Class Scout Skill Expert ClassIcon scout_fanowar Name "Mark Scout" Item "The Fed-Fightin' Fedora" Item "The Fan O'War" BehaviorModifiers Mobber MaxVisionRange 500 WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Fan O'War" "melee attack rate bonus" .5 } } T_TFBot_Scout_Burst_Hyper_Giant { Class Scout ClassIcon scout_burst_hyper Scale 1.75 Name "Blast Scout" Health 3850 Skill Expert MaxVisionRange 880 Item "Upgradeable TF_WEAPON_SCATTERGUN" Item "The Cross-Comm Express" Item "The Teufort Tooth Kicker" Attributes MiniBoss ItemAttributes { ItemName "Upgradeable TF_WEAPON_SCATTERGUN" "fire rate bonus" .44 "clip size bonus" 2 "Reload time decreased" .64 "heal on kill" 20 "weapon spread bonus" .2 } CharacterAttributes { "move speed penalty" .85 "dmg taken from fire reduced" .9 "dmg taken from blast reduced" .9 "dmg taken from bullets reduced" .9 "airblast pushback scale" 0.200 "airblast vulnerability multiplier" 0.260 "override footstep sound set" 2 } } T_TFBot_Chief_Soldier { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Sergeant Crits" ClassIcon soldier_sergeant_crits Health 60000 Scale 1.9 Item "Tyrant's Helm" Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 1.5 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 } CharacterAttributes { "health regen" 250 "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Giant_Medic_Regen { Class Medic Name "Giant Medic" ClassIcon medic_giant Skill Expert Health 4500 Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" // WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.01 // pretty much disables ubercharge } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 // only works on mediguns that have this attribute ie quickfix "health regen" 40 } } T_TFBot_Soldier_Extended_Buff_Banner { Class Soldier Name "Extended Buff Soldier" Skill Hard ClassIcon soldier_banner_trio_lite Attributes SpawnWithFullCharge Item "The Buff Banner" Item "the hellmet" Tag bomb_carrier CharacterAttributes { "increase buff duration" 9.0 } } T_TFBot_Soldier_Extended_Concheror { Class Soldier Name "Extended Conch Soldier" Skill Hard ClassIcon soldier_banner_trio_lite Attributes SpawnWithFullCharge Item "The Concheror" Item "Demo Kabuto" Tag bomb_carrier CharacterAttributes { "increase buff duration" 9.0 } } T_TFBot_Soldier_Extended_Battalion { Class Soldier Name "Extended Backup Soldier" Skill Hard ClassIcon soldier_banner_trio_lite Attributes SpawnWithFullCharge Item "The Battalion's Backup" Item "Armored Authority" Tag bomb_carrier CharacterAttributes { "increase buff duration" 9.0 } } T_TFGateBot_Demoknight_Faster { Class Demoman Name "Demoknight" ClassIcon demoknight_fast Skill Hard Attributes AutoJump Attributes AirChargeOnly Attributes SpawnWithFullCharge AutoJumpMin 6 AutoJumpMax 8 AddCond { Name TF_COND_RUNE_HASTE } Action Mobber EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "The Chargin' Targe" Item "The Eyelander" Item "MvM GateBot Light Demo" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } CharacterAttributes { "increased jump height" 1.5 } } RevertGateBotsBehavior { Item "The Chargin' Targe" Item "The Eyelander" Tag bomb_carrier WeaponRestrictions MeleeOnly Attributes IgnoreFlag ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demo" "item style override" 1 } ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } CharacterAttributes { "increased jump height" 1.5 } } } } T_TFBot_Giant_Soldier_Critbuff { Class Soldier ClassIcon soldier_critbuff Name "Giant Crit Banner Soldier" Attributes AlwaysCrit Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "voice pitch scale" 0 } StripItemSlot 2 Item "The Gunboats" Tag bomb_carrier SpawnTemplate "crit_radius" SpawnTemplate "powerup_logic_critbuff_recipient" CustomWeaponModel { Slot 1 Model "materials/models/weapons/c_models/c_critbanner/c_critbanner.mdl" } } T_TFBot_Soldier_Critbuff { Class Soldier Name "Crit Buff Soldier" Skill Normal ClassIcon soldier_critbuff Attributes AlwaysCrit StripItemSlot 2 Item "The Gunboats" Tag bomb_carrier SpawnTemplate "crit_radius" SpawnTemplate "powerup_logic_critbuff_recipient" CharacterAttributes { "move speed bonus" 0.4 } CustomWeaponModel { Slot 1 Model "materials/models/weapons/c_models/c_critbanner/c_critbanner.mdl" } } T_TFBot_Heavyweapons_Heavyweight_Champ { Class Heavyweapons Name "Heavyweight Champ" Skill Easy ClassIcon heavy_champ WeaponRestrictions MeleeOnly Item "the killing gloves of boxing" Item "Pugilist's Protector" Tag bomb_carrier } T_TFGateBot_Sergeant_Direct_Hit { Class Soldier Skill Expert Name "Sergeant Crits Direct Hit" Health 50000 Scale 1.9 ClassIcon soldier_directhit_chief Tag bot_giant EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Item "Tyrant's Helm" Item "The Direct Hit" ItemAttributes { ItemName "The Direct Hit" "damage bonus" 1.5 "faster reload rate" 0.55 "fire rate bonus" 0.2 "clip size upgrade atomic" 9.0 } CharacterAttributes { "health regen" 100 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } RevertGateBotsBehavior { ItemAttributes { ItemName "The Direct Hit" "damage bonus" 1.5 "faster reload rate" 0.55 "fire rate bonus" 0.2 "clip size upgrade atomic" 9.0 } CharacterAttributes { "health regen" 100 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "Tyrant's Helm" Item "The Direct Hit" Tag bomb_carrier Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload } } } T_TFBot_Medic { Class Medic Name "Uber Medic" ClassIcon medic_uber Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 2 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 5 } } T_TFBot_Scout_Melee { Class Scout Skill Hard // increased to improve ability to hit with melee WeaponRestrictions MeleeOnly Tag bomb_carrier } T_TFBot_Medic_Fire_Resist { Class Medic Health 2250 Name "Fire Resist Medic" ClassIcon medic_vac_duo_fb Tag bot_giant Skill Expert Scale 1.2 Item "Gold Botkiller Medi Gun Mk.I" Attributes SpawnWithFullCharge Attributes DisableDodge Attributes IgnoreEnemies WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Gold Botkiller Medi Gun Mk.I" "uber duration bonus" 42000 "medigun charge is resists" 5 "medigun fire resist passive" 1 "medigun fire resist deployed" 1 "mod weapon blocks healing" 1 } CharacterAttributes { "health regen" 150 "wet immunity" 1 "bot medic uber health threshold" 6000 "damage force reduction" 0.001 "rage giving scale" 0.1 } } T_TFBot_Giant_Heavyweapons_Shotgun_Rapid { Class Heavyweapons Name "Giant Shotgun Heavy" ClassIcon heavy_shotgun_burst Tag bot_giant Skill Expert Health 5000 WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Attributes MiniBoss Attributes UseBossHealthBar //Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 0.4 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 // force ability to shoot down projectiles "override footstep sound set" 2 "rage giving scale" 0.1 } } } }