#base robot_giant.pop #base robot_standard.pop WaveSchedule { CustomWeapon //Allows you to use an alias for items with custom attributes { "Lil Slugger" { OriginalItemName "TF_WEAPON_SCATTERGUN" "clip size penalty" 0.66 "fire rate bonus" 0.8 "reload time increased" 1.3 "crit on cond" 15 "special item description" "Crits on slowed targets." } "Marine's Shotgun" { OriginalItemName "TF_WEAPON_SHOTGUN_SOLDIER" "clip size penalty" 0.11 "reload time increased" 0.7 "bullets per shot bonus" 3 "spread penalty" 0.2 "add attributes when active" "move speed bonus|3" "no_jump" 1 "maxammo primary reduced" 0.2 "maxammo secondary reduced" 0.5 "special item description" "Turns you into a true marine! You can still rocket jump." } "The Willowisp" { OriginalItemName "The Flare Gun" "projectile trail particle" "eyeboss_projectile" "fire rate bonus" 0.1 // "reload time decreased" 0.2 // "damage penalty" 0.5 "projectile speed decreased" 0.25 "mod projectile heat seek power" 33 "mod projectile heat aim error" 13 "mod projectile heat no predict target speed" 1 "mod projectile heat aim time" 8 "maxammo secondary increased" 7 "projectile spread angle penalty" 10 "flare no crit burning" 1 "special item description" "Unleashes a barrage of flares at enemies." } "Berserk Bomber" { OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "add attributes on kill" "clip size upgrade atomic|1|0|fire rate bonus|0.2|-1|dmg taken increased|0.2|-1" "clip size penalty" 0.5 "special item description" "Become a glass cannon with each kill." } "Biohazard" { OriginalItemName "TF_WEAPON_MINIGUN" "override projectile type" 13 "projectile penetration" 1 "add attributes when active" "health regen|-10" "damage penalty" 0.6 "special item description" "Fires devastating plutonium beams at a price." } "Sentry Buddy" { OriginalItemName "TF_WEAPON_SHOTGUN_PRIMARY" "add attributes when active" "engy sentry damage bonus|1.3|engy sentry radius increased|2" "damage bonus bullet vs sentry target" 1.2 "special item description" "Increases sentry range and damage when active." } "Heavy Artillery" { OriginalItemName "TF_WEAPON_WRENCH" "sentry bullet weapon" "TF_WEAPON_ROCKETLAUNCHER" "mvm sentry ammo" 0.1 "building max level" 1 "disable wrangler shield" 1 "engy sentry fire rate increased" 6 "special item description" "Makes your sentry shoot rockets, but makes it more frail." } "The Clausbow" { OriginalItemName "Festive Crusader's Crossbow" "drop health pack on kill" 1 "reload full clip at once" 1 "fire full clip at once" 1 "damage penalty" 0.5 "crit mod disabled" 1 "projectile spread angle penalty" 3 "special item description" "Upgrade clip size to shoot more arrows at once!" } "Pyro Pipeline" { OriginalItemName "TF_WEAPON_SNIPERRIFLE" "add cond on hit" 123 "sniper no headshots" 1 "crit vs burning players" 1 "crit mod disabled" 1 "damage penalty" 0.75 "special item description" "More powerful against burning targets." } "The Ocelot" { OriginalItemName "harvest_revolver_wildwood" "clip size bonus" 2 "reload time increased" 1.8 "last shot crits" 1 "cannot disguise" 1 "crit mod disabled" 1 "fire rate bonus" 0.5 "special item description" "Ocelots are proud creatures. They prefer to frag alone." } } DisallowUpgrade { Upgrade "faster reload rate" ItemName "The Willowisp" } DisallowUpgrade { Upgrade "clip size bonus" ItemName "The Ocelot" } ExtraLoadoutItems { Scout { Primary { Item "Lil Slugger" } } Soldier { secondary { Item "Marine's Shotgun" } } Pyro { secondary { Item "The Willowisp" } } Demoman { Primary { Item "Berserk Bomber" } } Heavyweapons { primary { Item "Biohazard" } } Engineer { primary { Item "Sentry Buddy" } melee { Item "Heavy Artillery" } } Medic { primary { Item "The Clausbow" } } Sniper { primary { Item "Pyro Pipeline" } } Spy { Secondary { Item "The Ocelot" } } } ExtendedUpgrades { upgrade { Name "+25% damage" Attribute "damage bonus" Cap 2 Increment 0.25 Cost 200 AllowedWeapons { ClassName "tf_weapon_charged_smg" ClassName "tf_weapon_drg_pomson" ClassName "tf_weapon_flaregun" ClassName "tf_weapon_flaregun_revenge" ClassName "tf_weapon_handgun_scout_secondary" ClassName "tf_weapon_pistol" ClassName "tf_weapon_raygun" ClassName "tf_weapon_revolver" ClassName "tf_weapon_sentry_revenge" ClassName "tf_weapon_shotgun" ClassName "tf_weapon_smg" ClassName "tf_weapon_syringegun_medic" } DisallowedWeapons { ItemName "The Widowmaker" } } upgrade { Name "Explosive Headshots" Attribute "explosive sniper shot" Cap 1 Increment 1 Cost 600 AllowedWeapons { ItemName "The Ambassador" } } } }