// Custom weapons created by SiF // Feel free to enable yours by adding #base weapon_sif. // To selectively add your own weapon, add these. // Valid Keyvalues are as follows. // Omit Values that are not present, i.e. Cost // ExtraLoadoutItems // { // ClassName { // // Primary/Secondary/Melee/PDA/PDA2 // { // Item "Specify Keyvalue Listed" // Cost XYZ // AllowedMinWave 1 // AllowedMaxWave 621 // AllowRefund 0 // } // } // } // WeaponList // ExtraLoadoutItems // { // } // Here goes. TheCustomWeapons_DontActuallySuck_Uwu { PrecacheModel "models\workshop\weapons\c_models\c_nailgun\c_nailgun.mdl" PrecacheModel "models\workshop\weapons\c_models\c_pilot_flamer\c_pilot_flamer.mdl" PrecacheModel "models\weapons\c_models\c_pilot_flaregun\c_pilot_flaregun.mdl" PrecacheModel "models\weapons\w_models\w_rocketbullet.mdl" PrecacheModel "models/buildables/mini_dispenser.mdl" PrecacheModel "models/buildables/mini_dispenser_light.mdl" PrecacheModel "models/buildables/mini_dispenser_blueprint.mdl" PrecacheModel "models/weapons/w_models/w_pill.mdl" // Here comes stupid visual sh-t no one cares about. // One item is okay, right? ItemAttributes { ItemName "The Spy-cicle" "set turn to ice" 1 } // One item.. yeah. #2 ItemAttributes { ItemName "Festive Eyelander" "set turn to ice" 1 } ItemAttributes { ItemName "The Holiday Punch" "set turn to ice" 1 } // Mhm.. one item #3 ItemAttributes { ItemName "Three-Rune Blade" "hit self on miss" 0 "fire rate penalty" 1.66 "dmg penalty vs players" 3.5 // 12 bleed "damage penalty" 0.34 } // Just one.. #4 ItemAttributes { ItemName "The Boston Basher" "hit self on miss" 0 "fire rate penalty" 1.66 "dmg penalty vs players" 3.5 // 12 bleed "damage penalty" 0.34 } // ItemAttributes // { // ClassName tf_weapon_sniperrifle // "crit on hard hit" 1 // } // One item, secretly changed yes #6 ItemAttributes { ItemName "The Gas Passer" // Is this how I change the gas pyro bots afterburn, I'm assuming? // "weapon burn dmg increased" 5 // 20 damage "weapon burn dmg increased" 11 // 40 damage } // ItemAttributes // { // ItemName "The B.A.S.E. Jumper" // "parachute redeploy" 1 // aaand its back. // "increased air control" 4 // } // One.. item yip yip #7 ItemAttributes { ItemName "The Loose Cannon" "override projectile type" 3 // non-knockback proj "custom projectile model" "models\weapons\w_models\w_cannonball.mdl" // "grenade launcher mortar mode" 0 } // Maybe just one.. Uh huh? #8 ItemAttributes { ItemName "The Ambassador" "crit_dmg_falloff" 0 // No reason, really } ItemAttributes { ItemName "Festive Ambassador" // undo shitty jungle inferno nerf "crit_dmg_falloff" 0 } // I was thinking of maybe two or three #9 ItemAttributes { ItemName "The Scorch Shot" // No "mod flaregun fires pellets with knockback" 1 // detonator proj } // I guess one is way too much, yuh? #10 ItemAttributes { ItemName "The Atomizer" "single wep deploy time increased" 1 // wtf valve } ItemAttributes { ItemName "Sun-on-a-Stick" "afterburn immunity" 1 } // Mmmmmrmmh just one more. #18 ItemAttributes { ItemName "The Beggar's Bazooka" "projectile spread angle penalty" 0 "continous accuracy time" 0.2 } // Mmmmmrmmh just one more. #11 ItemAttributes { ItemName "The Disciplinary Action" "melee range multiplier" 1.75 // valve is too stupid to fix how teammates aren't lag compen "melee bounds multiplier" 1.75 "melee cleave attack" 1 } // One more, promise. #12 ItemAttributes { ItemName "The Third Degree" // "crit vs non burning players" 1 "crit vs burning players" 1 // "fire rate penalty HIDDEN" 1.66 } // please, just one. #13 ItemAttributes { ItemName "The Hot Hand" "speed_boost_on_hit_enemy" 5 "speed buff ally" 1 } // One, don't worry. #14 ItemAttributes { ItemName "Sharpened Volcano Fragment" "weapon burn dmg increased" 6 "weapon burn time increased" 4 } // Yup, just one. #15 // ItemAttributes // absolute psycho caberknight // { // ItemName "The Ullapool Caber" // "regenerate stickbomb" 1 // "blast dmg to self increased" 0.1 // "fire rate penalty" 1 // "crit on hard hit" 1 // "self dmg push force increased" 0.25 // "dmg bonus while half dead" 1.5 // } // Uhmm.. just another one. #15 ItemAttributes { ItemName "TF_WEAPON_BOTTLE" "mod crit while airborne" 1 } ItemAttributes { ItemName "The Scottish Handshake" "mod crit while airborne" 1 } // Yap yap yap It's just one change. #16 ItemAttributes { ItemName "The Claidheamohmor" "is_a_sword" 0 "dmg taken increased" 1 "provide on active" 0 "melee range multiplier" 1.5 // So this should cancel out "melee bounds multiplier" 1.66 } // Mhm yup yup #17 ItemAttributes { ItemName "The Persian Persuader" "maxammo primary reduced" 0.8 "maxammo secondary reduced" 0.8 } // ItemAttributes // { // SimilarToItem "TF_WEAPON_FLAMETHROWER" // "airblast functionality flags" 6 // Pushback was removed via popext // } DisallowUpgrade "explode_on_ignite" // Again, "Pyro is dead" DisallowUpgrade "weapon burn dmg increased" // Absolute Cringe Idle Pyro Teammates DisallowUpgrade "weapon burn time increased" DisallowUpgrade "airblast pushback scale" DisallowUpgrade "metal regen" DisallowUpgrade "engy disposable sentries" DisallowUpgrade { Upgrade "damage bonus" SimilarToItem "Rocket Jumper" SimilarToItem "Stickybomb Jumper" } DisallowUpgrade { Upgrade "clip size upgrade atomic" SimilarToItem "Rocket Jumper" } DisallowUpgrade { Upgrade "clip size bonus upgrade" SimilarToItem "Stickybomb Jumper" } DisallowUpgrade { Upgrade "rocket specialist" SimilarToItem "Rocket Jumper" } DisallowUpgrade { Upgrade "maxammo primary increased" SimilarToItem "Rocket Jumper" } DisallowUpgrade { Upgrade "maxammo secondary increased" SimilarToItem "Stickybomb Jumper" } DisallowUpgrade { Upgrade "faster reload rate" SimilarToItem "Rocket Jumper" SimilarToItem "Stickybomb Jumper" } DisallowUpgrade { Upgrade "fire rate bonus" SimilarToItem "Rocket Jumper" SimilarToItem "Stickybomb Jumper" } DisallowUpgrade { Upgrade "heal on kill" SimilarToItem "Rocket Jumper" SimilarToItem "Stickybomb Jumper" } DisallowUpgrade { Upgrade "srifle charge rate increased" MaxLevel 3 SimilarToItem "The Sydney Sleeper" } DisallowUpgrade { Upgrade "weapon burn dmg increased" Classname "tf_weapon_flamethrower" Classname "tf_weapon_flaregun" } DisallowUpgrade { Upgrade "weapon burn time increased" Classname "tf_weapon_flamethrower" Classname "tf_weapon_flaregun" } // DisallowUpgrade // { // Upgrade "effect bar recharge rate increased" // ClassName "tf_weapon_jar" // ClassName "tf_weapon_jar_milk" // } DisallowUpgrade { Upgrade "generate rage on damage" MaxLevel 1 SimilarToItem "TF_WEAPON_MINIGUN" } // SCOUT CustomWeapon { "Light Nailgun" { OriginalItemName "The Shortstop" "killstreak tier" 1 "special item description" "[Info] Weapon shoots nails rapidly. Target hit will be snared and milked." "custom item model" "models/workshop/weapons/c_models/c_nailgun/c_nailgun.mdl" // "custom projectile model" "models/weapons/w_models/w_nail.mdl" "dmg penalty vs players" 1.25 // 2 // .5 "override projectile type" 5 "mult projectile count" 4 "projectile penetration" 3 "healing received penalty" 0.5 "health from credits" 50 // "clip size bonus" 10 // 60 CLIP "clip size bonus" 6 // 40 CLIP "fire rate penalty HIDDEN" 0.5 // 0.34 "maxammo primary increased" 6.25 "Reload time increased" 1.4 "projectile spread angle penalty" 2 "centerfire projectile" 1 "mult credit collect range" 1.5 "mad milk syringes" 1 "custom kill icon" "syringegun_medic" "projectile no deflect" 1 "attack projectiles" 2 "penetrate teammates" 1 } } CustomWeapon { "Full Spectrum" { OriginalItemName "The Soda Popper" "killstreak tier" 1 "special item description" "[Info] Gain damage vs healthy rivals, triple jump, and minor pellet bonus; but lose on raw damage." "damage penalty" 0.33 "bullets per shot bonus" 1.5 // 2.5 "dmg missing health" 0.15 // So, three shots "air dash count" 2 // I think that's three jumps? } } CustomWeapon { "Scattercannon" { OriginalItemName "TF_WEAPON_SCATTERGUN" "killstreak tier" 1 "special item description" "[Info] Fire a massive spread out pellets." "item style override" 1 "is australium item" 1 "auto fires full clip" 1 "fire rate bonus with reduced health" 0.6 "dmg penalty vs players" 0.33 "bullets per shot bonus" 3 "fixed_shot_pattern" 1 "clip size penalty HIDDEN" 0.15 "reload time increased hidden" 1.15 "weapon spread bonus" 0.5 "minicrits become crits" 1 } } CustomWeapon { "Recon Ambusher" { OriginalItemName "The Back Scatter" "killstreak tier" 1 "special item description" "[Info] Shoot rival from behind to deal full crits." "crit from behind" 1 // This is literally 1:1 from Ambush Scout that Herp has "dmg penalty vs players" 0.66 // It is literally more fun to use, than when "mult crit dmg" 1.33 // You get shot by them. Holy shit, getty templates' sucks ass. "spread penalty" 0.8 "closerange backattack minicrits" 0 } } CustomWeapon { "Wicked Popper" { OriginalItemName "The Soda Popper" "killstreak tier" 1 "special item description" "[Info] Hype is replaced with minicrits." "add cond on kill" 16 "add cond on kill duration" 3 // 5 // Minicrit on kill "effect cond override" 16 // Minicrit "fire rate bonus" 0.4 // 0.3 "weapon spread bonus" 0.75 } } CustomWeapon { "Public's Enemy" { OriginalItemName "Baby Face's Blaster" "killstreak tier" 1 "special item description" "[Info] Gain speed upon dealing damage, but you can't double jump." "lose hype on take damage" 0 "speed_boost_on_hit" 5 // This is supposed to be a sound cue "speed_boost_on_kill" 5 // a.k.a you hit something, you became fassterr.. "move speed penalty" 0.65 "damage penalty" 0.7 // 0.6 "bullets per shot bonus" 1.2 // 3 // 6 "weapon spread bonus" 0.6 "clip size penalty" 1 "no double jump" 1 } } CustomWeapon { "Reflector Mitt" { OriginalItemName "Batsaber" "killstreak tier" 1 "special item description" "[Info] Send projectiles back at rivals! Laser-related damage are not warranted." "fire rate penalty" 1.33 "melee airblast" 1 "melee grants protection" 0.2 // a bit of a safety bonus here for those people that are laggy "melee cleave attack" 1 "mult smack time" 0.05 "dmg taken from blast increased" 1.25 "mult reflect velocity" 1.5 "rocket specialist" 2 "melee range multiplier" 1.5 "melee bounds multiplier" 1.66 "dmg penalty vs players" 2 "damage all connected" 1 "crit on cond" 23|28|55|5|11|58|59|61|62 // Minicrit vs Anyone Overhealed } } CustomWeapon { "Stunman" { OriginalItemName "The Sandman" "killstreak tier" 1 "special item description" "[Info] Send balls that stuns at your rivals' maw." "fire rate penalty" 1.66 "stun on hit no giants" 1 "stun on hit slow" 0.4 "stun on hit type" "bigbonk" "max health additive penalty" 0 "mod bat launches balls" 2 // This BONKS like in the old days "dmg penalty vs players" 3 // 45 damage balls "damage penalty" 0.34 //deals regular melee damage (34) "dmg taken from blast increased" 1.25 } } CustomWeapon { "Special Deliverer" { OriginalItemName "The Shortstop" "killstreak tier" 1 "special item description" "[Info] Deal less damage on non-tanks, but gain more Health." "provide on active" 0 "max health additive bonus" 25 "reload time increased hidden" 1.3 "healing received bonus" 1.2 "health from credits" 20 "damage force increase hidden" 1.4 "airblast vulnerability multiplier hidden" 1.4 "no reduced damage rampup" 1 "no damage falloff" 1 } } CustomWeapon { "Blast-a-Nature" { OriginalItemName "The Force-a-Nature" "killstreak tier" 1 "special item description" "[Info] Knocks rivals around with massive blast, but deals 65% less damage." "item style override" 1 "is australium item" 1 "scattergun knockback mult" 11 "damage causes airblast" 1 "dmg penalty vs players" 0.35 "fire rate bonus" 0.3 "bullets per shot bonus" 2 "weapon spread bonus" 0.4 "attach particle effect" 704 // Energy Orb } } CustomWeapon { "Eagle Deagl" { OriginalItemName "TF_WEAPON_PISTOL" "killstreak tier" 1 "special item description" "[Info] Aim at head for -214. Successive shots becomes less accurate." // "custom item model" "models/workshop/weapons/c_models/c_ttg_max_gun/c_ttg_max_gun.mdl" "custom item model" "models/workshop/weapons/c_models/c_ttg_sam_gun/c_ttg_sam_gun.mdl" // "custom projectile model" "models/weapons/w_models/w_rocketbullet.mdl" "custom weapon fire sound" "Weapon_Diamond_Back.Single" "use original class player animations" 1 "fire rate penalty" 4 // 2 "can headshot" 1 "headshot damage increase" 4.7 // 214 on headshot. "weapon spread bonus" 0.2 "dmg pierces resists absorbs" 1 "clip size penalty" 0.58 "attach particle effect" 3083 // golden glimmer "crit mod disabled" 0 // "revolver use hit locations" 1 } } CustomWeapon { "Airborne Annihilator" { OriginalItemName "The Winger" "killstreak tier" 1 "special item description" "[Info] Deal more damage to rivals that are airborne." "damage bonus" 1.75 "weapon spread bonus" 0.2 "mod mini-crit airborne" 1 "closerange backattack minicrits" 1 "minicrits become crits" 1 "attach particle effect" 704 // Energy Orb } } CustomWeapon { "Reckoning Aces" { OriginalItemName "The Flying Guillotine" "killstreak tier" 1 "special item description" "[Info] Rivals that are debuffed takes full burn and crits." "custom item model" "models/workshop/weapons/c_models/c_switchblade/c_switchblade.mdl" "custom projectile model" "models/workshop/weapons/c_models/c_switchblade/c_switchblade.mdl" "Set DamageType Ignite" 1 "mark for death" 1 "dmg penalty vs players" 3.5 "charge recharge rate increased" -42 // Literally instant. // "fire rate penalty" 1.25 "crit on cond" 1|9|15|22|25 // Crit vs Slow, Stunned, Bleeding, Burn, Bleed "attach particle effect" 701 // Hot } } CustomWeapon { "Saboteur 66" { OriginalItemName "The C.A.P.P.E.R" "killstreak tier" 1 "special item description" "[Info] Fires energy laser that deals high damage." "Set DamageType Ignite" 1 "dmg penalty vs players" 3.5 "Projectile speed increased" 1.5 "mod no reload DISPLAY ONLY" 1 "mod max primary clip override" -1 "fire rate penalty" 2.2 "add cond on kill" 16 "add cond on kill duration" 5 // Minicrit on kill "attach particle effect" 704 // Energy Orb } } CustomWeapon { "Covert Mafioso" { OriginalItemName "Pretty Boy's Pocket Pistol" "killstreak tier" 1 "special item description" "[Info] Fires energy laser that deals high damage." "heal on hit for rapidfire" 7 "max health additive bonus" 15 "dmg taken increased" 1.2 "cancel falling damage" 1 "add cond on hit" 27 // Mad milk cond "add cond on hit duration" 5 } } CustomWeapon { "Anchor-a-Punch" { OriginalItemName "Bonk! Atomic Punch" "killstreak tier" 1 "special item description" "[Info] Become immovable while under the effect." "effect add attributes" "increased jump height|0.6|no double jump|1|damage force reduction|0|airblast vulnerability multiplier|0.1" "gesture speed increase" 0.5 "increase buff duration HIDDEN" 2 "effect bar recharge rate increased" 1.75 } } CustomWeapon { "Nuka-a-Cola" { OriginalItemName "Crit-a-Cola" "killstreak tier" 1 "special item description" "[Info] Become immovable while under the effect." "effect add attributes" "dmg taken increased|1.25|move speed penalty|1.25" "gesture speed increase" 0.5 "increase buff duration HIDDEN" 2 } } // SOLDIER CustomWeapon { "Rapid Contravention" { OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "killstreak tier" 1 "special item description" "[Info] Fires infinite hyper rockets. Loses rocket specialist." "dmg penalty vs players" 2 "Blast radius decreased" 0.75 "faster reload rate" -0.8 "fire rate bonus" 0.5 "cannot be upgraded" 1 "rocket specialist" -1 "rocket jump damage reduction" 0.5 "mod soldier buff range" 2.5 "increase buff duration HIDDEN" 10 "item style override" 1 "is australium item" 1 } } CustomWeapon { "Atom Launcher" { OriginalItemName "The Original" "killstreak tier" 1 "special item description" "[Info] Rocket gains triple damage, but fires slower." "custom projectile model" "models/workshop/player/items/soldier/taunt_rocket_jockey/taunt_rocket_jockey.mdl" "dmg penalty vs players" 4 "Blast radius decreased" 1.5 // 2.5 // 0.75 "faster reload rate" 0.25 "fire rate penalty" 5 "rocket jump damage reduction" 0.6 "projectile trail particle" rockettrail_airstrike_line } } CustomWeapon { "Rainmaker Barrage" { OriginalItemName "The Air Strike" "killstreak tier" 1 "special item description" "[Info] Fires multiple rockets at rivals. Only effective whilst airborne." "rocket jump damage reduction" 0.85 "custom projectile model" "models/buildables/sentry3_rockets.mdl" "mul nonrocketjump attackrate" 1.66 "fire rate bonus with reduced health" 0.8 "fire rate bonus HIDDEN" 0.75 "clipsize increase on kill" 9 "hidden primary max ammo bonus" 3 "damage penalty" 1 "dmg penalty vs players" 0.66 "add attributes on kill" "reload time increased hidden|0.7|10" } } CustomWeapon { "Burst-Heal Box" { OriginalItemName "The Black Box" "killstreak tier" 1 "special item description" "[Info] Rocket fired is always in a burst of 3 and they heal 60 each." // "faster reload rate" 0.9 "heal on hit for rapidfire" 20 // 60 "blast radius increased" 1.25 "dmg penalty vs players" 0.33 "fire rate bonus" -1 "projectile spread angle penalty" 2 "auto fires full clip" 1 } } CustomWeapon { "Burst-Heal Box v2" { OriginalItemName "The Black Box" "killstreak tier" 1 "special item description" "[Info] Rocket fired is always in a burst of 3 and they heal 60 each." // "faster reload rate" 0.9 "heal on hit for rapidfire" 40 // 60 "blast radius increased" 1.25 "dmg penalty vs players" 0.33 "fire rate bonus" -1 "projectile spread angle penalty" 4 // Spread angle penalty on rocket hurts you. "custom projectile model" "models/buildables/sentry3_rockets.mdl" "clip size penalty HIDDEN" 0.75 // "mult projectile count" 3 // "mult projectile scale" 0.5 // "penetrate teammates" 1 // "projectile penetration limit" 2 // "auto fires full clip" 1 "reload time increased hidden" 1.25 } } // 4 -> 25% // 3 -> 50% // 2 -> 75% // 1 -> 100% CustomWeapon { "Peacebreaker" { OriginalItemName "The Direct Hit" "killstreak tier" 1 "special item description" "[Info] Rocket deals massive damage to a single rival. Has no splash." "damage bonus HIDDEN" 1.75 "clip size penalty HIDDEN" 0.5 // 0.25 "dmg pierces resists absorbs" 1 "energy weapon no deflect" 1 "reload time increased hidden" 2.3 // 1.3 "Blast radius decreased" 0.1 "penetrate teammates" 1 "reload full clip at once" 1 "passive reload" 1 "add attributes on hit" "move speed bonus|0.5|5" // "apply z velocity on damage" -500 "SPELL: Halloween pumpkin explosions" 1 } } CustomWeapon { "Supplicant Bazooka" { OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "killstreak tier" 1 "special item description" "[Info] Hold Primary attack to automatically fire rockets with random angle." "SPELL: Halloween pumpkin explosions" 1 "fire rate bonus HIDDEN" 0.3 "clip size penalty HIDDEN" 0.25 "no primary ammo from dispensers while active" 1 // "blast radius decreased" 0.8 "dmg penalty vs players" 0.66 // "can overload" 0 // "faster reload rate" 0.4 "reload time increased hidden" 0.75 // "projectile spread angle penalty" 3 "continous accuracy time" 1 "custom item model" "models/workshop/weapons/c_models/c_dumpster_device/c_dumpster_device.mdl" "projectile sound" "Weapon_Does_Dumpster.Single" "custom weapon reload sound" "Weapon_DumpsterRocket.Reload" "item style override" 1 "is australium item" 1 "custom kill icon" "dumpster_device" } } CustomWeapon { "Red Glare" { OriginalItemName "The Liberty Launcher" "killstreak tier" 1 "special item description" "[Info] Push away rival at a cost of damage and arc" "apply z velocity on damage" 400 "Projectile speed increased" 1.4 "fire rate bonus" 0.5 "damage penalty" 0.8 "clip size penalty" 0.25 "projectile gravity" 350 "add cond on hit" 80 // Forced to parachute "add cond on hit duration" 5 } } CustomWeapon { "Scatterblast Launcher" { OriginalItemName "The Liberty Launcher" "killstreak tier" 1 "special item description" "[Info] Launch rival to the skybox. Deals no damage." "Projectile speed increased" 1.4 "Blast radius increased" 1.2 "fire rate bonus" 0.2 "rocket jump damage reduction" 0.75 "dmg penalty vs players" 0.34 "projectile spread angle penalty" 2 } } CustomWeapon { "4th Dissentangler" { OriginalItemName "The Cow Mangler 5000" "killstreak tier" 1 "special item description" "[Info] Ignite rivals on hit. Charge shot stuns non-giants." "Set DamageType Ignite" 1 "weapon burn dmg increased" 6 // 21 "alt fire attributes" "weapon burn dmg increased|21|stun on hit|5" "stickies detonate stickies" 1 "stun on hit no giants" 1 // "stun on hit slow" 0.5 // Rocketspec exist, this overrides it "stun on hit type" "bigbonk" "dmg bonus vs buildings" 0 "no self effect" 1 } } CustomWeapon { "Stunning Pacifism" { OriginalItemName "Rocket Jumper" "killstreak tier" 1 "special item description" "[Info] Stuns both rival and you. No longer require reloading." "mod max primary clip override" -1 "mod no reload DISPLAY ONLY" 1 "hidden primary max ammo bonus" 6 "active health regen" 10 "rocket specialist" 5 "self add attributes on hit" "move speed bonus|0.5|3" "attach particle effect" 2 // Flying Bits } } CustomWeapon { "Second Ammendment" { OriginalItemName "tf_weapon_shotgun_primary" "killstreak tier" 1 "special item description" "Shotgun fires explosive blast. Just like the founding father intended." "no damage falloff" 1 // Athazar told me this somehow fixes the explosive dmg fall-off // No he fluffing lied >:c "add cond when active" 16 // Minicrit // now it does :3 "explosive bullets" 264 // 80% than stock rl "dmg pierces resists absorbs" 1 "bullets per shot bonus" 0.1 "fire rate penalty" 1.5 "self dmg push force decreased" 1.5 "blast dmg to self increased" 1.25 "mult dmg vs tanks" 1.5 "dmg bonus vs buildings" 1.5 "dmg penalty vs players" 6 } } CustomWeapon { "Trench Defense" { OriginalItemName "Panic Attack Shotgun" "killstreak tier" 1 "special item description" "Shotgun fires its loaded shell faster when the user is hurt." "reload time increased hidden" 0.66 "fire rate bonus with reduced health" 0.5 // "panic_attack" 1 "can overload" 1 "auto fires full clip" 1 "damage penalty" 1 "bullets per shot bonus" 2.5 } } CustomWeapon { "Reversed Command" { OriginalItemName "The Reserve Shooter" "killstreak tier" 1 "special item description" "Shotgun crits rivals whilst you're airborne." "mod mini-crit airborne" 0 "single wep deploy time decreased" 0.8 "mult rocketjump deploy time" 0.34 "rocketjump attackrate bonus" -0.5 "mark for death" 1 "mod crit while airborne" 1 "weapon spread bonus" 0.34 "self dmg push force increased" 0.66 "parachute attribute" 1 "crit mod disabled" 0 } } CustomWeapon { "Split Equalizer" { OriginalItemName "The Escape Plan" "special item description" "[Info] Gain damage and speed as user gets injured. Can't be healed." "provide on active" 1 "damage bonus" 1.9 // default damage is 65 "mod weapon blocks healing" 1 "mod shovel damage boost" 1 // whuh- why are there two attrib "dmg bonus while half dead" 1 // which one is obsolete? "self mark for death" 1 "move speed bonus" 1.2 "dmg taken increased" 1.5 // "add cond on kill" 46 // weapon glows // "add cond on kill" 7936 // cannot be healed // "add cond on kill" 4587520 // prevent being instantly gibbed; I might remove this. // "add cond on kill duration" 3 // "special taunt" -1 // kamikaze "blast dmg to self increased" -1 "self dmg push force decreased" 0 "melee range multiplier" 1.5 "melee bounds multiplier" 1.66 "custom kill icon" "pickaxe" } } CustomWeapon { "Paratrooper Safeguard" { OriginalItemName "The B.A.S.E. Jumper" "killstreak tier" 1 "special item description" "[Info] User could bunnyhop, strafe better and redeploy parachute." "dmg taken from blast reduced" 0.75 "allow bunny hop" 2 "parachute redeploy" 1 "increased air control" 3 // "cancel falling damage" 1 "bot custom jump particle" 1 "mult credit collect range" 2.5 } } CustomWeapon { "Leather Stompers" { OriginalItemName "The Mantreads" "killstreak tier" 1 "special item description" "[Info] Stomped target takes triple damage." "dmg penalty vs players" 4 "allow bunny hop" 2 "increased air control" 3 "mult credit collect range" 2.5 "bot custom jump particle" 1 "cancel falling damage" 1 "falling_impact_radius_stun" 1 "falling_impact_radius_pushback" 1 "boots falling stomp" 1 "increased jump height" 1.5 "additional step sound" "Rubber_Tire.ImpactSoft" } } CustomWeapon { "Long Fall Treads" { OriginalItemName "The Gunboats" "killstreak tier" 1 "special item description" "[Info] Gain reduced blast damage and more max ammo." "hidden primary max ammo bonus" 1.25 "rocket jump damage reduction" 0.4 "dmg taken from blast reduced" 0.6 "move speed bonus" 1.2 // "cancel falling damage" 1 "allow bunny hop" 2 "mult credit collect range" 2.5 "additional step sound" "MetalGrate.ImpactSoft" } } DisallowUpgrade { Upgrade "clip size upgrade atomic" MaxLevel "-1" ItemName "RPG Launcher" } CustomWeapon { "RPG Launcher" { OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "killstreak tier" 1 "special item description" "[Info] Rocket is affected by gravity. Critboosted when under 10% HP." "dmg penalty vs players" 1.25 // 2 // 1.5 // 3 // 4 "projectile gravity" 350 "projectile speed increased" 0.8 "centerfire projectile" 1 "clip size penalty" 0.25 // "clip size upgrade atomic" -0.75 "item style override" 1 "is australium item" 1 "self dmg push force increased" 0.85 "dmg taken increased" 1.25 "projectile trail particle" "rockettrail_airstrike_line" // "mult crit when health is below percent" 0.15 "custom kill icon" "quake_rl" } } CustomWeapon { "Beamer Bison" { OriginalItemName "The Righteous Bison" "killstreak tier" 1 "special item description" "[Info] Laser penetrates target multiple times and moves 30% slower." "penetrate teammates" 1 "damage bonus" 1.5 "Projectile speed decreased" 0.65 "particle color rainbow" 621 "particle color rgb" 14025328 } } CustomWeapon { "Means of Sabotage" { OriginalItemName "The Battalion's Backup" "killstreak tier" 1 "special item description" "[Info] Use banner to switch your team. Join us, the robots." "effect cond override" 43 // Reprogram, switch to opposite team. "effect add attributes" "mod soldier buff range|0.1|receive friendly fire|1|mult dmg friendly fire|0.8" "allow friendly fire" 1 "mult dmg friendly fire" 1.5 "max health additive bonus" 0 } } CustomWeapon { "Hurried Surge" { OriginalItemName "The Concheror" "killstreak tier" 1 "special item description" "[Info] Use banner to gain haste and knockback immunity." "effect cond override" 91 // Haste "effect add attributes" "dmg from ranged reduced|0.66" "mod medic killed marked for death" 1 "mod soldier buff range" 2.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" "0.5" "health regen" 0 } } CustomWeapon { "Volley Rally" { OriginalItemName "The Buff Banner" "killstreak tier" 1 "special item description" "[Info] Use banner to gain precise accuracy bonus and focus down target you recently shot." "effect cond override" 96 // Axcuracy Bonus "add attributes on hit" "dmg taken increased|0.65" "mod medic healed damage bonus" 1.35 } } CustomWeapon { "Power Dominance" { OriginalItemName "The Buff Banner" "killstreak tier" 1 "special item description" "[Info] Use banner to total crit and damageboost for yourself. And yourself only." "effect add attributes" "minicrits become crits|1|mod soldier buff range|0.75" "increase buff duration" 0.75 "dmg penalty vs players" 1.25 "mod rage on hit penalty" 0.5 "gesture speed increase" 0.5 "mod rage damage boost" 2 } } CustomWeapon { "Sable's Demise" { OriginalItemName "The Half-Zatoichi" "killstreak tier" 1 "special item description" "[Info] That's fast. But I'm faster.. at reflecting." "is_a_sword" 0 "melee range multiplier" 1.5 // So this should cancel out "melee bounds multiplier" 1.66 "honorbound" 0 "airblast_destroy_projectile" 1 "melee airblast" 1 "melee grants protection" 0.2 // a bit of a safety bonus here for those people that are laggy "melee cleave attack" 1 "mult smack time" 0.05 "dmg taken from blast increased" 1.25 } } CustomWeapon { "Excelsior Jumper" { OriginalItemName "The Market Gardener" "killstreak tier" 1 "special item description" "[Info] Deal higher damage to giants, similar to a spy would" "mult dmg vs giants" 2 "mult crit dmg" 2.5 "attach particle effect" 2 // Flying Bits } } // PYRO CustomWeapon { "Afterburner" { OriginalItemName "The Nostromo Napalmer" "killstreak tier" 1 "special item description" "[Info] Ignited rival burns at higher rate, deflected projetiles are deleted." // "custom item model" "models/workshop/weapons/c_models/c_pilot_flamer/c_pilot_flamer" "dmg penalty vs players" 0.33 "weapon burn dmg increased" 21 // 6 // 5 // deals 20 afterburn. Target will die in the next 5-12 seconds. Guaranteed. "afterburn duration bonus" 2 "airblast_pushback_disabled" 1 "dmg taken from blast increased" 1.25 "airblast_destroy_projectile" 1 "add cond on hit" 123 // gas "add cond on hit duration" 5 } } CustomWeapon { "Conductor" { OriginalItemName "The Phlogistinator" "killstreak tier" 1 "special item description" "[Info] Wet rivals takes full crits. Attack also coats rival in gas, but charges slower, and drains ammo faster." "crit vs wet players" 1 "crit on cond" 5|24|27|86 // |123 // "add cond on hit" 123 // gas // "add cond on hit duration" 5 // "self add cond on hit" 54 // "self add cond on hit duration" 99 "dmg taken from fire increased" 2 // 4 "dmg penalty vs players" 0.66 // "weapon burn time reduced" 0.5 // "increase buff duration" 0.5 "mod rage on hit penalty" 0.5 //Doesn't work. eeeee // "airblast disabled" 0 // "alt fire attack" 1 // "alt fire attributes" "fire rate bonus|2|electrical airblast DISPLAY ONLY|1" // "metal regen" 500 // does this fix the issue of pyro can't alt fire? "crit on cond" 123 // gas } } CustomWeapon { "Cryoburner" { OriginalItemName "Festive Backburner 2014" "killstreak tier" 1 "special item description" "[Info] Attacking rivals from behind now melts them. Too bad you can't airblast." // "custom item model" "models/workshop/weapons/c_models/c_pilot_flamer/c_pilot_flamer" "airblast cost scale hidden" 5 // costs 100 each ab "dmg penalty vs players" 1.2 "max health additive bonus" 50 "airblast disabled" 1 "mult dmg vs tanks" 3 "set turn to ice" 1 "slow enemy on hit" 0.75 "crit on cond" 50|71|15 "attach particle effect" 703 // Cool // "airblast cost increased" 621 } } CustomWeapon { "Ext. Imblazer" { OriginalItemName "TF_WEAPON_FLAMETHROWER" "killstreak tier" 1 "special item description" "[Info] Rival hit by the edge of flame takes x2 damage." "item style override" 1 "is australium item" 1 // "mod shovel damage boost" 1 // "airblast cost increased" 1.5 "rocket specialist" 2 "mult reflect velocity" 1.5 // "crit vs non burning players" 1 "dmg penalty vs nonburning" 1.5 "damage bonus vs burning" 0.66 "flame_drag" 4.2 // def is 8 n half "flame_up_speed" -100 "flame_ignore_player_velocity" 1 "lunchbox adds minicrits" 2 "flame_reflect_on_collision" 2 "max_flame_reflection_count" 3 "flame_spread_degree" 1 "flame_lifetime" 0.8 "flame_speed" 2600 "reflected_flame_dmg_reduction" 2.5 // 2 "afterburn duration penalty" 0.5 "weapon burn dmg reduced" 0.5 "no damage falloff" 1 "mult dmg vs tanks" 1.5 "minicrit on cond" 23|28|55|5|11|58|59|61|62 // Minicrit vs Anyone Overhealed } } CustomWeapon { "Cauterizer" { OriginalItemName "TF_WEAPON_FLAMETHROWER" "killstreak tier" 1 "special item description" "[Info] Fire bleeds and forces you forward" "flame_drag" 4.2 // def is 8 n half "flame_ignore_player_velocity" 1 "lunchbox adds minicrits" 2 "firing forward pull" 440 // Scout speed, under BFB "airblast cost scale hidden" 6.5 "dmg penalty vs players" 2.5 "damage penalty" 0.34 "weapon burn dmg reduced" 0.1 "afterburn duration penalty" 0.5 "weapon burn dmg reduced" 0.5 "bleeding duration" 8 "speed_boost_on_kill" 5 "add cond on kill" 16 "add cond on kill duration" 5 // Minicrit on kill "mult dmg vs tanks" 0.5 } } CustomWeapon { "Ext. CRISPR" { OriginalItemName "The Nostromo Napalmer" "killstreak tier" 1 "special item description" "[Info] Fire bounces and deals triple the damage." "flame_drag" 4.2 // def is 8 n half "flame_up_speed" -25 "flame_ignore_player_velocity" 1 "lunchbox adds minicrits" 2 "flame_reflect_on_collision" 2 "max_flame_reflection_count" 2 "flame_lifetime" 0.8 "flame_speed" 2600 "reflected_flame_dmg_reduction" 3 "afterburn duration penalty" 0.5 "weapon burn dmg reduced" 0.5 "no damage falloff" 1 "mult dmg vs tanks" 1.5 } } CustomWeapon { "Pushover" { OriginalItemName "The Degreaser" "killstreak tier" 1 "special item description" "[Info] Rivals hit by reflected projectile takes full crits." "dmg from ranged reduced" 0.66 "mult reflect velocity" 1.5 "mult airblast refire time" 0.5 "airblast cost increased" 0.25 "dmg penalty vs players" 0.75 "mult dmg vs tanks" 1.5 "mult crit dmg" 0.5 "crit vs non burning players" 1 "crit vs burning players" 1 "single wep deploy time decreased" 0.34 "switch from wep deploy time decreased" 0.34 "weapon burn dmg reduced" 0.34 "rocket specialist" 2 "airblast pushback scale" -1 } } CustomWeapon { "Wavesucker" { OriginalItemName "The Degreaser" "killstreak tier" 1 "special item description" "[Info] Rivals hit by the flame are pulled towards you and coated in sticky gas." "mult airblast refire time" 0.5 "dmg penalty vs players" 1.25 "mult dmg vs tanks" 1.5 // "weapon burn time increased" 0.34 "airblast cost increased" 1 "airblast_destroy_projectile" 1 "single wep deploy time decreased" 1 "switch from wep deploy time decreased" 1 "damage causes airblast" 1 "apply z velocity on damage" -50 "apply look velocity on damage" -500 "flame_drag" 2.1 // 8.4 is default "add cond on hit" 123 // gas "add cond on hit duration" 5 } } CustomWeapon { "Second Cauterizer" { OriginalItemName "tf_weapon_shotgun_primary" "killstreak tier" 1 "special item description" "[Info] Shotgun ignites rivals. Deal more damage to those that are already burning." "no damage falloff" 1 "Set DamageType Ignite" 1 "add cond on hit" 123 // gas, just in case ignite doesn't work "add cond on hit duration" 5 // "minicrit on cond" 22 // Minicrit vs Burning "weapon burn dmg increased" 6 "weapon burn time increased" 0.5 "clip size penalty HIDDEN" 0.66 "fire rate penalty HIDDEN" 0.66 "mult dmg vs tanks" 1.5 "dmg bonus vs buildings" 1.5 // "dmg penalty vs players" 0.66 "damage bonus vs burning" 1.33 "mult dmg vs tanks" 1.5 } } CustomWeapon { "Calefactor" { OriginalItemName "tf_weapon_shotgun_primary" "killstreak tier" 1 "special item description" "Shotgun crits targets rivals are already burning." "no damage falloff" 1 "add cond on hit" 123 // gas, just in case ignite doesn't work "add cond on hit duration" 5 "crit on cond" 22 // Minicrit vs Burning "clip size penalty HIDDEN" 0.66 "fire rate penalty HIDDEN" 0.66 "dmg penalty vs nonburning" 0.66 } } CustomWeapon { "Flare Jumper" { OriginalItemName "The Detonator" "killstreak tier" 1 "special item description" "Weapon deals no damage. Increased mobility while active." "no self blast dmg" 2 "increased air control" 3 "dmg penalty vs players" 0.5 "mult dmg vs tanks" 0 } } CustomWeapon { "Spitfire" { OriginalItemName "The Flare Gun" "killstreak tier" 1 "special item description" "Flare is fired slower, but deals bonus damage to those that are burning." "dmg penalty vs players" 1.5 "weapon burn dmg increased" 0.5 "weapon burn time increased" 4 "add cond on hit" 123 // gas "add cond on hit duration" 5 "mult dmg vs tanks" 0 } } CustomWeapon { "Flare Jumper" { OriginalItemName "The Detonator" "killstreak tier" 1 "special item description" "Increased mobility while active." "holster_anim_time" 0.66 "no self blast dmg" 2 } } CustomWeapon { "Thermal Jumper" { OriginalItemName "The Thermal Thruster" "killstreak tier" 1 "special item description" "Weapon deals no damage. Increased mobility while active." "dmg penalty vs players" 4 "no self blast dmg" 2 "increased air control" 3 "cancel falling damage" 1 "increased air control" 3 "item_meter_charge_rate" 10 "stun on hit no giants" 1 "stun on hit slow" 0.4 "stun on hit" "4" "stun on hit type" "bigbonk" } } CustomWeapon { "Mechmelter" { OriginalItemName "The Manmelter" "killstreak tier" 1 "special item description" "Weapon deals increased afterburn" "weapon burn dmg increased" 6 // 21 } } CustomWeapon { "Incendiary Cannon" { OriginalItemName "The Detonator" "killstreak tier" 1 "special item description" "Fires a rocket-like projectile that ignites robots on impact." "custom item model" "models/weapons/c_models/c_pilot_flaregun/c_pilot_flaregun.mdl" "override projectile type" 2 "Set DamageType Ignite" 1 //"minicrit vs burning player" 1 // used to be =1 "damage bonus" 1.75 "custom kill icon" "detonator" // "weapon burn time reduced" 0.20 // does 2*4 burn. "weapon burn dmg reduced" 0.5 "no self effect" 1 "Projectile speed increased HIDDEN" 1.55 } } CustomWeapon { "Sealbreaker" { OriginalItemName "Festive Axtinguisher" "killstreak tier" 1 "special item description" "Land that final deathblow on rival that is already on the verge of dying from burning." "attack_minicrits_and_consumes_burning" 0 "damage penalty" 1 "single wep holster time increased" 1 "single wep deploy time decreased" 0.66 // "switch from wep deploy time decreased" 1.75 "crit vs burning players" 1 "dmg penalty vs nonburning" 0.5 "speed_boost_on_kill" 5 } } // DEMOMAN CustomWeapon { "Iron Stompers" { OriginalItemName "The Gunboats" "killstreak tier" 1 "special item description" "[Info] Gain Increased air control, fall immunity, and -60% blast damage reduction." "rocket jump damage reduction" 0.4 // "mod_air_control_blast_jump" 4.0 // "airblast vulnerability multiplier" 0.25 // "damage force reduction" 0.25 "move speed bonus" 1.2 "cancel falling damage" 1 "dmg penalty vs players" 3 // too strong! "falling_impact_radius_stun" 1 "falling_impact_radius_pushback" 1 "boots falling stomp" 1 "allow bunny hop" 2 "increased air control" 3 "mult credit collect range" 2.5 "attach particle effect" 8 // Ghosts "additional step sound" "MetalGrate.ImpactSoft" } } CustomWeapon { "Precursor" { OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "killstreak tier" 1 "special item description" "[Info] Load up to three bouncy grenades and fire them at once." "SPELL: Halloween pumpkin explosions" 1 "dmg penalty vs players" 1.25 "centerfire projectile" 1 "grenade bounce speed" 0.85 "grenade bounce damage" 1.5 // "hidden primary max ammo bonus" 4 "item style override" 1 "is australium item" 1 "custom kill icon" merasmus_grenade "projectile trail particle" rockettrail_airstrike_line "auto fires full clip" 1 "reload time increased hidden" 1.2 "fire rate bonus HIDDEN" 0.2 // "projectile spread angle penalty" 3 // demo is already a budget som } } CustomWeapon { "Cyclop PunchR" { OriginalItemName "The Loch-n-Load" "killstreak tier" 1 "special item description" "[Info] Fire a single grenade that will deal massive damage on hit, but does nothing on a miss." "dmg pierces resists absorbs" 1 "energy weapon no deflect" 1 "SPELL: Halloween pumpkin explosions" 1 "mod mini-crit airborne" 1 "dmg bonus vs buildings" 1 "grenade no spin" 0 "dmg penalty vs players" 1.25 "clip size penalty" 0.5 "reload time increased hidden" 0.75 "Blast radius decreased" 0.5 } } CustomWeapon { "Steel Bowler" { OriginalItemName "The Loose Cannon" "killstreak tier" 1 "special item description" "[Info] Cannonball now only crits on second bounce." "custom kill icon" "merasmus_grenade" "clip size penalty" 0.25 "fire rate bonus HIDDEN" 0.2 "grenade launcher mortar mode" -2 "Projectile speed increased" 1.5 // "crit vs burning players" 1 // "crit vs non burning players" 1 "self dmg push force decreased" 0.1 // No more Blast-jumps. "minicrits become crits" 1 // This is literally what I did on loosecannon bot, sue me. } } CustomWeapon { "Atomic Kiloton" { OriginalItemName "The Iron Bomber" "killstreak tier" 1 // "special item description" "[Info] Hard pill to swallow, but just because you have a nuke, it doesn't mean you need to equip one." // "special item description" "[Info] Grenade deals massive damage if it hits anything on contact." // "custom projectile model" "models/weapons/w_models/w_pill.mdl" "custom projectile model" "models/props_td/atom_bomb.mdl" "Blast radius decreased" 1.5 // 0.75 // 2.5 "fire rate penalty" 5 "reload time increased hidden" 0.25 // "clip size penalty" 0.25 "dmg penalty vs players" 6 "dmg pierces resists absorbs" 1 "mult dmg vs giants" 0.5 "Projectile speed increased" 0.8 "grenade no spin" 0 "fuse bonus" 2 "mult projectile scale" 2 "custom projectile size" 50 // "custom kill icon" "megaton" "projectile trail particle" rockettrail_airstrike_line } } CustomWeapon { "BCG Ultimatum" { OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "killstreak tier" 1 "special item description" "[Info] Fire grenades that deals less damage, but covers rival in piss." // "mult projectile count" 3 // "fuse bonus" 0.25 "grenade explode on impact" 1 // "projectile spread angle penalty" 4 "fire rate penalty HIDDEN" 0.66 "reload time increased hidden" 0.17 "clip size upgrade atomic" 0.25 "slow enemy on hit major" 3 "Blast radius decreased" 1.5 // "grenade no bounce" 1 "custom projectile model" "models/weapons/c_models/urinejar.mdl" "dmg penalty vs players" 0.66 "add cond on hit" 24 "add cond on hit duration" 5 } } DisallowUpgrade { Upgrade "fire rate bonus" MaxLevel "-1" ItemName "Overloader" } CustomWeapon { "Overloader" { OriginalItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "killstreak tier" 1 "special item description" "[Info] Stickybomb is autofired with massive spread angle." "stickybomb charge rate" -1.3 "projectile no deflect" 1 "stickybomb stick to enemies" 1 "dmg penalty vs players" 0.66 "fire rate bonus HIDDEN" 0.3 "max pipebombs increased" -3 // -4 "reload time increased hidden" 1.66 "projectile spread angle penalty" 3 } } CustomWeapon { "Big Mann" { OriginalItemName "The Quickiebomb Launcher" "killstreak tier" 1 "special item description" "[Info] Stickybomb is automatically armed. But fires slower." "sticky arm time bonus" -8 "stickybomb charge rate" -1.3 "stickybomb_charge_damage_increase" 1.75 "clip size penalty" 0.1 "fire rate bonus HIDDEN" 3.5 "damage penalty" 1 "mult projectile scale" 2 "max pipebombs increased" -7 "blast radius increased" 1.5 "crit mod disabled" 1 } } CustomWeapon { "Quickiespam Launcher" { OriginalItemName "The Quickiebomb Launcher" "killstreak tier" 1 "special item description" "[Info] Stickybomb can be launched further, but fizzles after 2s." "sticky arm time bonus" -0.2 "stickies detonate stickies" 1 "stickybomb charge rate" 0.5 "fire rate penalty" 1.2 "stickybomb fizzle time" 3 "damage penalty" 0.85 "clip size penalty" 0.75 "stickybomb charge rate" 0.3 "stickybomb_charge_damage_increase" 2 // 3 "crit mod disabled" 1 "max pipebombs increased" -7 } } CustomWeapon { "Sticky Sweeper" { OriginalItemName "The Scottish Resistance" "killstreak tier" 1 "special item description" "[Info] Sticky bomb detonates in a larger area, but arms slower." "maxammo secondary increased" 1 "max pipebombs increased" 0 "sticky arm time penalty" 1.7 "fire rate bonus HIDDEN" 0.34 "blast radius increased" 2.5 "dmg penalty vs players" 1.25 "clip size penalty" 0.5 "mult projectile count" 3 "max pipebombs increased" 2 "sticky detonate mode" 0 "stickies detonate stickies" 0 } } CustomWeapon { "Highland Fling" { OriginalItemName "Stickybomb Jumper" "killstreak tier" 1 "special item description" "[Info] Stickybomb launches you further, cannot be deflected." "stickybomb charge rate" -1.3 "sticky arm time penalty" -0.2 "self dmg push force decreased" 0.5 "fire rate bonus HIDDEN" 0.34 "max pipebombs decreased" -4 "stickybomb stick to enemies" 1 "projectile no deflect" 1 // "add cond on hit" 80 // Forced to parachute // "add cond on hit duration" 5 // "apply z velocity on damage" 500 // "apply look velocity on damage" -200 "parachute attribute" 1 // I'll let you redeploy by yourself // "parachute redeploy" 1 // too op } } CustomWeapon { "Heraldic Targe" { OriginalItemName "Festive Targe 2014" "killstreak tier" 1 "special item description" "[Info] Shield grants higher protection, not intended to charge towards danger." "Attack not cancel charge" 1 "charge time increased" 1.25 "charge recharge rate increased" -5 "dmg penalty vs players" 0.33 "dmg taken from fire reduced" 0.34 "dmg taken from blast reduced" 0.66 // 0.5 "dmg taken from bullets reduced" 0.66 // "dmg from ranged reduced" 0.66 "bot custom jump particle" 1 } } CustomWeapon { "Tide Changer" { OriginalItemName "Festive Targe 2014" "killstreak tier" 1 "special item description" "[Info] Shield grants full movement control and mobility." "Attack not cancel charge" 1 "no charge impact range" 1 "lose demo charge on damage when charging" 0 "charge time increased" 5 "full charge turn control" 90 "dmg penalty vs players" 0.2 "dmg taken from fire reduced" 1 "dmg taken from blast reduced" 1 "dmg taken from bullets reduced" 1.2 "lose demo charge on damage when charging" 0 "allow bunny hop" 2 "bot custom jump particle" 1 "increased air control" 5 } } CustomWeapon { "Window Basher" { OriginalItemName "The Splendid Screen" "killstreak tier" 1 "special item description" "[Info] Shield bash deals higher damage. Easier to knock around." "Attack not cancel charge" 1 "charge meter on hit" 0.25 "charge time increased" 2 "charge recharge rate increased" 2.5 "charge impact damage increased" 6 "dmg taken from fire reduced" 1 "dmg taken from blast reduced" 1 "dmg taken from bullets reduced" 1.2 "dmg from ranged reduced" 0.85 "airblast vulnerability multiplier" 1.5 "damage force increase" 1.5 "bot custom jump particle" 1 } } CustomWeapon { "Headslicer" { OriginalItemName "Festive Eyelander" "killstreak tier" 1 "special item description" "[Info] Gain bonus damage, but lose health on each rival you kill." "is_a_sword" 0 // This value right here controls if this is an eyelander or not "melee range multiplier" 1.75 // So this should cancel out "melee bounds multiplier" 1.75 "crit mod disabled" 1 "fire rate penalty" 1.2 "max health additive penalty" 25 "decapitate type" 0 "speed_boost_on_kill" 5 "gunslinger punch combo" 1 "melee cleave attack" 1 "add attributes on kill" "damage bonus hidden|1.25|621621|active health degen|5|5|self mark for death|1|3" "self add attributes on hit" "damage bonus hidden|1.25|621621" "add attributes on hit" "dmg taken increased|1.25|5" "attach particle effect" 2 // Flying Bits // Lose 25 Health over 5 seconds, but gain damage bonus. } } CustomWeapon { "Defuser Ordinance" { OriginalItemName "The Ullapool Caber" "killstreak tier" 1 "special item description" "[Info] Caber regenerates and deal less damage to yourself." "dmg penalty vs players" 1.33 "dmg bonus while half dead" 1.5 "single wep deploy time increased" 1 "regenerate stickbomb" 1 "blast dmg to self increased" 0.1 "self dmg push force increased" 0.25 "fire rate penalty" 1 "no revive" 1 "crit on hard hit" 1 "minicrits become crits" 1 } } // HEAVY CustomWeapon { "Assault Cannon" { OriginalItemName "Iron Curtain" "killstreak tier" 1 "special item description" "[Info] Fires very quickly at the expense of accuracy" "accuracy scales damage" 1 // "fire rate bonus" 0.8 "fire rate bonus with reduced health" 0.4 "crit mod disabled" 0 "spread penalty" 2.5 "continous accuracy mult" 0.5 "continous accuracy time" 4 "mult_spread_scales_consecutive" 1 "self add attributes on hit" "damage bonus hidden|1.5|5|fire rate bonus|0.8|5" "add attributes on kill" "spread penalty|1.8|5" "custom wind up sound" "npc/attack_helicopter_aheli_charge_up.wav" "minigun full movement" 1 "aiming movespeed increased" 1.8 "mod minigun can holster while spinning" 1 "dont count damage towards crit rate" 1 } } CustomWeapon { "Bulletproof Battery" { OriginalItemName "The Brass Beast" "killstreak tier" 1 "special item description" "[Info] Fires high calibre rounds, but you cannot be moved whatsoever." "turn to gold" 1 "damage bonus" 1 "accuracy scales damage" 1.5 "self add attributes on hit" "damage bonus hidden|1.4|5|no_jump|1|5" // Cannot jump "minigun spinup time decreased" 1 // "weapon spread bonus" 2.5 "dmg pierces resists absorbs" 1 "dont count damage towards crit rate" 1 "spunup_damage_resistance" 1 "mult_spread_scales_consecutive" 1 "aiming movespeed decreased" 0.0025 // Cannot move yourself while revved up "damage force reduction" 0.15 // Cannot be moved "airblast vulnerability multiplier" 0.1 // Cannot be airblasted "airblast vertical vulnerability multiplier" 0 // Cannot be knocked up. "self dmg push force decreased" 0 // Cannot be moved, even by teammates. // "override footstep sound set" 2 "SPELL: Halloween voice modulation" 1 "patient overheal penalty" 0.5 "mod minigun can holster while spinning" 1 // But you can switch off your gun if you want. } } CustomWeapon { "Firestarter" { OriginalItemName "The Huo Long Heatmaker" "killstreak tier" 1 "special item description" "[Info] Set rival ablaze. Deal bonus damage to said target." "ring of fire while aiming" 0 "uses ammo while aiming" 0 "damage penalty" 1 "mult dmg vs tanks" 3 "no self blast dmg" 2 "ragdolls become ash" 1 "override projectile type" 2 // Rocket "projectile no deflect" 1 "ignores other projectiles" 1 // "centerfire projectile" 1 "alt-fire disabled" 1 "fire rate penalty" 1.5 // 5.5 "Projectile speed decreased" 0.66 "mini rockets" 1 "Set DamageType Ignite" 1 "damage bonus HIDDEN" 0.66 "damage bonus vs burning" 1.75 "minicrit on cond" 22 // minicrit on ignite "custom kill icon" "long_heatmaker" "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "mod projectile heat follow crosshair" 1 "mod projectile heat aim time" 2 "projectile lifetime" 0.75 "projectile trail particle" "~critical_rocket_red" } } CustomWeapon // This idea is from randomguy { "Deathray Goliathon 9000" { OriginalItemName "Tomislav" "killstreak tier" 1 "special item description" "[Info] Fires laser which traps any rival that walks through it." "dmg penalty vs players" 5 "energy weapon no hurt building" 1 // It does the same thing as dmg penalty vs buildings, except it actually works. // "dmg penalty vs buildings" 0.2 "mult dmg vs tanks" 0 "no crit boost" 1 // lol It's that easy. Buddy, pal, what's so hard about it? "mult crit dmg" 1 // Just in case. "override projectile type" 13 // Pomson "alt-fire disabled" 1 // Whoever originally suggested this is, wholesomely _retarded_ ngl. // Ehem. Fucking doverII thief. "centerfire projectile" 1 "fire rate penalty" 1.75 "minigun full movement" 1 "aiming movespeed increased" 1.5 "mod minigun can holster while spinning" 1 "custom kill icon" "merasmus_zap" "projectile spread angle penalty" 3 "projectile lifetime" 0.75 "projectile speed decreased" 0.75 "minigun spinup time decreased" 0.1 "minigun no spin sounds" 0 // "weapon spread bonus" 1 "projectile penetration" 1 "dont count damage towards crit rate" 1 "damage causes airblast" 1 "apply z velocity on damage" -50 "apply look velocity on damage" -250 } } CustomWeapon // This idea is from Athazar, inspired by ultrakill. { // But I still don't think their weapon is balanced nor worth using, SO have my ver. "Heavy Nailgun" { OriginalItemName "Tomislav" "killstreak tier" 1 "special item description" "[Info] Fires nails rapidly. Target is slowed down." "dmg penalty vs players" 4 "override projectile type" 5 // Needle "custom projectile model" "models/weapons/w_models/w_rocketbullet.mdl" "mult projectile count" 2 // 4 "projectile penetration" 3 "projectile spread angle penalty" 2 "centerfire projectile" 1 "fire rate penalty" 1 "minigun full movement" 1 "aiming movespeed increased" 1.8 "mod minigun can holster while spinning" 1 "add attributes on hit" "dmg taken increased|0.5|4|slow enemy on hit major|2|2" "custom kill icon" "syringegun_medic" "projectile no deflect" 1 "attack projectiles" 2 "penetrate teammates" 1 } } CustomWeapon { "Mini-Deflector" { OriginalItemName "Iron Curtain" "killstreak tier" 1 "special item description" "[Info] Deflect +2 projectiles and deals 50% more damage, but highly innacurate." "damage bonus" 1.5 "attack projectiles" 2 "spread penalty" 1.33 "max bullet range" 900 // 1200 "reduced damage rampup" 1 "dont count damage towards crit rate" 1 } } CustomWeapon { "Precise Unnatural-Selector" { OriginalItemName "Tomislav" "killstreak tier" 1 "special item description" "[Info] Fires with perfect accuracy, but it REALLY lacks that damage." "item style override" 1 "is australium item" 1 "ragdolls become ash" 1 "minigun spinup time decreased" 0.25 "weapon spread bonus" 0.2 "dmg penalty vs players" 0.5 // 0.34 // I'm sorry for your paws. "fire rate bonus HIDDEN" 0.66 // This thing asks you to track really hard. "fire rate bonus with reduced health" 0.24 "minigun full movement" 1 "aiming movespeed increased" 1.8 "mod minigun can holster while spinning" 1 // "force damage falloff" 1 // "dont count damage towards crit rate" 1 // It's underpowered lmao } } CustomWeapon { "H-AA Thundergun" { OriginalItemName "Tomislav" "killstreak tier" 1 "special item description" "[Info] Fires explosive shells that minicrits airborne." "item style override" 1 "is australium item" 1 "ragdolls become ash" 1 "no damage falloff" 1 "add cond when active" 16 // Minicrit "damage bonus" 4 // 0.65 "explosive bullets" 99 // -33% less than stock rl "dmg pierces resists absorbs" 1 // "alt-fire disabled" 1 "fire rate penalty" 7.5 // 5.5 // "damage penalty" 4 "mod mini-crit airborne" 1 "self dmg push force decreased" 0.5 "blast dmg to self increased" 0.25 // "force damage falloff" 1 // "dont count damage towards crit rate" 1 // It's underpowered lmao } } CustomWeapon { "Pelagicesus" { OriginalItemName "Natascha" "killstreak tier" 1 "special item description" "[Info] Deal bonus damage to any rival that was recently debuffed." // "crit vs wet players" 1 "minicrit on cond" 5|24|27|86|1|9|15|22|25|123 // Slowed, Ubered, Cloak Blink, Stunned, Burning, Jarate, Bleeding, Milked, Swimming, Gas. "minigun full movement" 1 "aiming movespeed increased" 1.4 "fire rate bonus HIDDEN" 1.3 "damage penalty" 1 "slow enemy on hit" 0 "minigun spinup time increased" 1 "spunup_damage_resistance" 1 "dont count damage towards crit rate" 1 } } CustomWeapon { "Ludmilla" { OriginalItemName "Natascha" "killstreak tier" 1 "special item description" "[Info] Heal +8 on hit, but you cannot be overhealed." "heal on hit for rapidfire" 8 "mod minigun can holster while spinning" 1 "minigun full movement" 1 "patient overheal penalty" 0 "overheal from heal on kill" 1 "damage penalty" 1 "slow enemy on hit" 0 "minigun spinup time increased" 1 "spunup_damage_resistance" 1 "dont count damage towards crit rate" 1 } } CustomWeapon { "Heavy Shotgun" { OriginalItemName "tf_weapon_shotgun_primary" "killstreak tier" 1 "special item description" "Shotgun fires massive pellets in a wide pattern." "dmg penalty vs players" 0.5 "crit on cond" 1|9 // Crit vs Slow, Stunned "clip size penalty HIDDEN" 0.34 "fire rate penalty" 2.5 "bullets per shot bonus" 9 // 10 "attack projectiles" 3 "fixed_shot_pattern" 1 } } CustomWeapon { "FathoM Riot" { OriginalItemName "The Family Business" "killstreak tier" 1 "special item description" "Shotgun repeatedly fires laser." "dmg penalty vs players" 0.5 } } CustomWeapon { "Lightweight Gloves" { OriginalItemName "Gloves of Running Urgently MvM" "killstreak tier" 1 "special item description" "[INFO] Moves faster, at cost of being marked for death" } } CustomWeapon { "Apocoweight Gloves_v1" { OriginalItemName "Apoco-Fists" "killstreak tier" 1 "special item description" "[INFO] First punch will always crit, but any regular damage done by rival is taken as crit." "provide on active" 1 "self mark for death" 1 // Because of this,, "fire rate penalty" 1.4 "dmg from melee increased" 4 "dmg taken from crit increased" 2.05 // IT Rounds to x3 dmg taken from crit "ragdolls become ash" 1 // It's hacky, I know. Kill -> Gain crit, can't deal dmg, you need to use it. "self add attributes on hit" "crits_become_minicrits|1|3" "add attributes on kill" "crits_become_minicrits|1|5" // "dmg penalty vs players" 4 "switch from wep deploy time decreased" 0.2 "dont count damage towards crit rate" 1 // Trying to prevent loophole "force weapon switch" 1 // So.. minicrit on base -> Punch something gain crit, deals no dmg- forced to swap. // "dmg penalty vs players" 2.95 // 127 dmg + minicrit = 195. Simulates a crit // "add cond when active" 16 // Minicrit // "add attributes on kill" "crits_become_minicrits|1|5" // "dmg penalty vs players" 4 } "Apocoweight Gloves" { OriginalItemName "Apoco-Fists" "killstreak tier" 1 "special item description" "[INFO] First punch will always crit, but any regular damage done by rival is taken as crit." "provide on active" 1 "self mark for death" 1 // Because of this,, "dmg from melee increased" 4 "dmg taken from crit increased" 2.05 // IT Rounds to x3 dmg taken from crit "always crit" 1 // So Err phase 1 "fire rate penalty" 1.4 "ragdolls become ash" 1 // After the heavy punches something, "critboost on kill" 8 "crit does no damage" 1 "self add attributes on hit" "crits_become_minicrits|1|5" "self add cond on hit" 36 // Hype // "add attributes on kill" "force weapon switch|1|5" // I think that works. "switch from wep deploy time decreased" 0.2 "dont count damage towards crit rate" 1 // Trying to prevent loophole } } CustomWeapon { "Alloyweight Gloves" { OriginalItemName "Fists of Steel" "killstreak tier" 1 "special item description" "User cannot be hurt by non-melee." "dmg from ranged reduced" 0.2 "dmg from melee increased" 4.0 "dmg taken from blast reduced" 1.2 "wet immunity" 1 "effect immunity" 1 "dmg taken from crit reduced" 1.5 "attach particle effect" 702 // Isotope Weapon Unu } } // ENGINEER CustomWeapon { "Shell Shocker" { OriginalItemName "tf_weapon_shotgun_primary" "killstreak tier" 1 "special item description" "Shotgun deals bonus damage vs buildings." "no damage falloff" 1 "damage applies to sappers" 1 "dmg penalty vs buildings" 1.5 "disable buildings on hit" 4 "minicrit on cond" 2|3|4|9|13|221|222|223|224|225|226|227|228|229 // Minicrit vs Burning // Minicrit vs cloaked and disguised. "Reload time increased" 1.25 "fire rate penalty HIDDEN" 0.66 "bullets per shot bonus" 2.34 // 14 pellets. "spread penalty" 1.5 "minicritboost on kill" 5 "damage bonus bullet vs sentry target" 1.5 } } CustomWeapon { "Vengeful Legacy" { OriginalItemName "Festive Frontier Justice" "killstreak tier" 1 "special item description" "Shotgun deals crit from behind. Same applies to you." "mod sentry killed revenge" 0 "lose revenge crits on death DISPLAY ONLY" 0 "crit from behind" 1 "bullets per shot bonus" 2.5 "weapon spread bonus" 0.6 "dmg taken from crit reduced" 2.5 } } CustomWeapon { "Scrapmaker" { OriginalItemName "The Widowmaker" "killstreak tier" 1 "special item description" "Shotgun fires infinitely. On Miss, lose your own HP." "damage bonus bullet vs sentry target" 1.5 "mod ammo per shot" 0 "add onhit addammo" 0 "provide on active" 1 "fire rate bonus with reduced health" 0.5 "heal on hit for rapidfire" 25 "heal on kill" 150 "hit self on miss" 1 "dmg taken from self reduced" 0.5 "health drain" 5 "dmg taken increased" 1.25 } } CustomWeapon { "High Noon" { OriginalItemName "The Rescue Ranger" "killstreak tier" 1 "special item description" "Hit your rival to initiate a duel. Mark-for-Death for both of you. Ten paces." "custom item model" "models/workshop/weapons/c_models/c_ttg_sam_gun/c_ttg_sam_gun.mdl" "custom projectile model" "models/weapons/w_models/w_rocketbullet.mdl" "custom weapon fire sound" "Weapon_Diamond_Back.Single" "use original class player animations" 1 "hidden primary max ammo bonus" 3 "mult projectile scale" 0.8 "damage bonus" 1.5 "repair health to metal ratio DISPLAY ONLY" 0.5 "mult dmg vs giants" 0.5 "engineer building teleporting pickup" 150 "arrow heals buildings" 20 "projectile lifetime" 3 "projectile penetration" 1 "grenade bounce damage" 1.5 "no damage falloff" 1 "grenade bounce speed" 1.25 "reset arrow hits on bounce" 1 "self add cond on hit" 16 // Minicrit // "add cond on hit" 16 // "add cond on hit duration" 10 "mark for death" 1 "clip size penalty" 1 "add attributes on kill" "minicrits become crits|1|10" "self add attributes on hit" "self mark for death|1|10" "add attributes on hit" "self mark for death|1|10|minicrit on cond|36|15" // "mult crit dmg" 1 // 1.5 // "minicrits become crits" 1 "add cond on hit" 36 // Hype glow "minicrit on cond" 36 // "self add cond on hit" 36 // "self add cond on hit duration" 15 "add cond when active" 70 // prolly could've used crit vs cond for both of you. "custom kill icon" "rescue_ranger_reflect" } } CustomWeapon { "Emancipation Barrier" { OriginalItemName "The Short Circuit" "killstreak tier" 1 "special item description" "Hit your rival to initiate a duel. Mark-for-Death for both of you. Ten paces." "damage bonus" 2 "engy building health bonus" 1.5 "mod projectile heat seek power" 360 "fire rate penalty" 1.5 } } CustomWeapon { "Signal Pointer" { OriginalItemName "The Giger Counter" "killstreak tier" 1 "special item description" "Hit your rival to initiate a duel. Mark-for-Death for both of you. Ten paces." "provide on active" 1 "engy sentry damage bonus" 2 "engy sentry fire rate increased" 0.66 "mvm sentry ammo" 1.5 "mult firerocket rate" 0.25 // "engy building health bonus" 0.34 "disable wrangler shield" 1 "cancel falling damage" 1 "no self blast dmg" 2 "rocket jump damage reduction" 0 } } CustomWeapon { "Overbite" { OriginalItemname "TF_WEAPON_WRENCH" "killstreak tier" 1 "special item description" "[Info] Sentry deals 50% more damage, but harder to setup and maintain." "turn to gold" 1 "item style override" 1 "is australium item" 1 "engy sentry damage bonus" 1.5 // "engy sentry fire rate increased" 0.75 // "mult firerocket rate" 0.5 "building max level" 2 "engy sentry radius increased" 0.66 "mod sentry cost" 1.538 // 199 "build rate bonus" 1.5 "Repair rate decreased" 0.8 "attach particle effect" 4 // Community Sparkle } } CustomWeapon { "Pretty Darn Quick (PDQ)" { OriginalItemname "The Jag" "killstreak tier" 1 "special item description" "[Info] Building operates faster and easier to maintain. But sentry is half as effective." "Construction rate increased" 0.8 "fire rate bonus" 0.66 "Repair rate decreased" 1.33 "damage penalty" 1 "dmg penalty vs buildings" 1 "metal_pickup_decreased" 2 // "build small sentries" 1 "engy sentry fire rate increased" 0.66 "mvm sentry ammo" 3 "mult dispenser rate" 0.5 "mult teleporter recharge rate" 0.5 "engineer teleporter build rate multiplier" 0.5 "no metal from dispensers while active" 1 } } CustomWeapon // Base is modified from gettysburg bot. { "Quantum Effect" { OriginalItemname "The Eureka Effect" "killstreak tier" 1 "special item description" "[Info] Sentry now fires rockets with long cooldown; easier to maintain." "Construction rate increased" 0.8 "fire rate bonus" 5 "metal_pickup_decreased" 1 "mult dispenser rate" 2 "engy sentry radius increased" 4 "mult firerocket rate" 0.25 // 0.5 "engy sentry fire rate increased" 0.01 // It does not shoot bullets "sentry rocket weapon" "Artillery Sentry Rockets" "mult sentry rocket ammo" 3 } } CustomWeapon // Used for Artillery Sentry // Modified from Athazar { "Artillery Sentry Rockets" { OriginalItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "custom projectile model" "models/buildables/sentry_artillery3_rockets.mdl" "rocket specialist" 1 "damage bonus" 4.5 // 1.5 // It doesn't do enough, Ath.. "mod mini-crit airborne" 1 "mod projectile heat seek power" 360 "mod projectile heat aim error" 90 "custom kill icon" "deflect_flare" } } CustomWeapon { "Poor Reassurance" { OriginalItemname "The Southern Hospitality" "killstreak tier" 1 "special item description" "[Info] You bleed. They bleed. Us bleed." "bleeding duration" 8 "dmg penalty vs players" 2 "mult dispenser rate" 1.5 "mod crit while airborne" 1 "upgrade rate decrease" 1.66 "dmg taken from fire increased" 1 "hit self on miss" 1 "crit mod disabled" 0 "crit on cond" 25 // Crit vs Bleeding "attach particle effect" 64 // Sulphorous } } CustomWeapon // Base is modified from gettysburg bot. { "Brute Force" { OriginalItemname "The Gunslinger" "killstreak tier" 1 "special item description" "[Info] On your way to build 7 mini-buildings? Yeah, go on pal. Keep telling yourself that would work." "Construction rate increased" 0.25 "metal_pickup_decreased" 3 "building max level" 1 "engy disposable sentries" 4 "engy building health bonus" 0.5 "engy sentry radius increased" 2 "max health additive bonus" 75 // 25 "mult teleporter recharge rate" 0.25 "mult dispenser rate" 0.25 "custom dispenser model" "models/buildables/mini_dispenser" "mod teleporter cost" 0.5 "mod dispenser cost" 0.5 "mod sentry cost" 0.5 "metal regen" 50 "ammo regen" 0.33 "destroy buildings on death" 1 } } // MEDIC CustomWeapon { "Super Dartflygun" { OriginalItemName "Festive Crusader's Crossbow" "killstreak tier" 1 "special item description" "[Info] Prim-fire to deal 12/6rds head-seeking bolt. Alt-fire to fire milk bolts." "custom projectile model" "models/weapons/w_models/w_repair_claw.mdl" "clip size penalty HIDDEN" 3.5 "reload time increased hidden" 1.5 "mult projectile scale" 0.5 "custom projectile size" 6 "fires milk bolt" 2 "projectile penetration" 2 "damage penalty" 0.1 // 0.34 "dmg penalty vs players" 2.5 // "grenade bounce speed" 1.5 // this works for arrow apparently // "grenade bounce damage" 2 "can headshot" 1 "revolver use hit locations" 1 "bleeding duration" 8 // bleed for 36 "custom kill icon" mannpower_plague // vamp // plague "arrow snap to next target radius" 622 // "self add attributes on hit" "grenade bounce speed|1.5|5|grenade bounce damage|1.66|5|arrow target bounce speed|1|10|mod projectile heat seek power|360|5|mod projectile heat aim error|90|5" "self add attributes on hit" "grenade bounce speed|1.5|5|grenade bounce damage|1.66|5|arrow target bounce speed|1|10" "passive reload" 1 "reload full clip at once" 1 "projectile lifetime" 2 "ragdolls plasma effect" 1 } } CustomWeapon { "Die Epidemiewerfer" { OriginalItemName "The Blutsauger" "killstreak tier" 1 "special item description" "[Info] Darts also heal nearby teammates on hit." "passive reload" 1 "aoe heal chance" 80 "heal on hit for rapidfire" 5 "health drain medic" 4 "clip size penalty" 0.75 "Reload time increased" 0.35 "damage bonus" 1.5 "projectile lifetime" 3 "ragdolls plasma effect" 1 } } CustomWeapon { "Geneva Suggestion" { OriginalItemName "tf_weapon_syringegun_medic" "killstreak tier" 1 "special item description" "[Info] Darts minicrits rivals on hit. Deal and has less clip." "passive reload" 1 "add cond on hit" 24 // Jarate "add cond on hit duration" 5 "clip size penalty" 0.25 "fire rate bonus HIDDEN" 0.25 "reload time increased hidden" 0.5 "dmg penalty vs players" 2.5 // 4 "bleeding duration" 5 "hidden primary max ammo bonus" 4 "projectile lifetime" 3 "ragdolls plasma effect" 1 } } CustomWeapon { "Overhealer" { OriginalItemName "The Quick-Fix" //"custom item model" "models/weapons/c_smodels/c_overhealer/c_overhealer.mdl" "custom item model" "models/weapons/c_models/c_medigun/c_medigun.mdl" //"custom item model" "models/weapons/c_models/c_proto_medigun/c_proto_medigun.mdl" "killstreak tier" 1 "effect cond override" 55 "overheal expert" 4 "overheal fill rate reduced" 1.5 //"uber duration bonus" 0.1 "ubercharge rate penalty" 0.5 "overheal decay bonus" 4 "heal rate penalty" 0.5 //"overheal decay disabled" 1 } } CustomWeapon { "Provisioner" { OriginalItemName "TF_WEAPON_MEDIGUN" "killstreak tier" 1 "special item description" "[Info] Become Provisioner Medic. Restore teammate's ammo and share Haste effect with them." "effect cond override" 91 // Haste "ubercharge rate bonus" 1.5 "medigun passive attributes" "ammo regen|0.33|metal regen|50|mod medic healed damage bonus|1.5" "medigun passive attributes owner" "health regen|4|ammo regen|0.1|metal regen|50" "mod shovel speed boost" 1 "overheal fill rate reduced" 1.5 } } CustomWeapon { "Die Malpractice" { OriginalItemName "TF_WEAPON_MEDIGUN" "killstreak tier" 1 "special item description" "[Info] Heal robot to their death." "item style override" 1 "is australium item" 1 "ragdolls become ash" 1 "medigun attack enemy" 4 "medigun attack enemy heal mult" 0.25 // 3 "heal rate penalty" 0.5 "dmg penalty vs players" 2 "mult dmg vs giants" 0.5 "medigun particle enemy" "passtime_beam" "medic machinery beam" 1 "effect cond override" 94 // Heal on Hit. Vampire "ubercharge rate penalty" 0.5 "damage force reduction" 1.5 "mult medigun range" 1.5 "damage taken increased" 2 "custom kill icon" "merasmus_zap" } } CustomWeapon { "Flicker Medigun" { // OriginalItemName "TF_WEAPON_MEDIGUN" OriginalItemName "The Vaccinator" "killstreak tier" 1 "special item description" "[Info] Become Flicker-Uber Medic. 3s uber, 15s down time." "custom item model" "models/weapons/c_models/c_medigun/c_medigun.mdl" "overheal fill rate reduced" 1.5 "overheal decay disabled" 1 "ubercharge rate bonus" 5 // 12.3 // 3s uber build "uber duration bonus" -5 "item style override" 1 "is australium item" 1 "max health additive penalty" -20 "ubercharge overheal rate penalty" 0.66 "medigun keep charged effect" 1 "effect cond override" 5 // uber "medigun bullet resist deployed" 1 "medigun blast resist deployed" 1 "medigun fire resist deployed" 1 "health from healers reduced" 0.5 } } CustomWeapon { "Blitzkrieg" { OriginalItemName "The Kritzkrieg" "killstreak tier" 1 "special item description" "[Info] Become Mini-Kritz Medic. 16s uber, 30s down time." "ubercharge rate bonus" 2.5 "mult medigun range" 1.5 "effect cond override" 2765328 // Minicrit "medigun keep charged effect" 1 "self mark for death" 1 "heal rate bonus" 1.25 "uber duration bonus" 8 // :3 "dmg taken increased" 1.2 "dmg taken from crit increased" 4 "medigun passive attributes" "mod medic killed minicrit boost|1|move speed bonus|1.2|fire rate bonus|0.8" "medigun passive attributes owner" "ubercharge rate bonus|1.5|move speed bonus|1.2|fire rate bonus|0.8" } } // CustomWeapon // { // "Blitzkrieg_v1" // { // OriginalItemName "The Kritzkrieg" // "killstreak tier" 1 // "special item description" "[Info] Grants move speed and minicrits on uber, and charges faster." // // "effect cond override" 78 // Unused, Minicrit Boost // "medigun keep charged effect" 1 // "mult medigun range" 1.5 // "overheal fill rate reduced" 1.5 // "uber duration bonus" -3 // // "dmg taken from crit increased" 4 // // "medigun passive attributes" "mod medic killed minicrit boost|1|move speed bonus|1.2|fire rate bonus|0.8" // "medigun passive attributes owner" "ubercharge rate bonus|1.5|move speed bonus|1.2|fire rate bonus|0.8" // } // } CustomWeapon { "Surgical Precision" { OriginalItemName "The Ubersaw" "killstreak tier" 1 "special item description" "[Info] Steal rival's uber and charges to speed up your own." "add uber charge on hit" 0.1 "fire rate penalty" 1 "subtract victim cloak on hit" 20 "reveal cloaked victim on hit" 1 "subtract victim medigun charge on hit" 25 "self add attributes on hit" "ubercharge rate bonus|5|5|attach particle effect|704|15" } } // SNIPER CustomWeapon { "Hangabout" { OriginalItemName "The Classic" "killstreak tier" 1 "special item description" "[Info] Headshots cauases explosion to nearby targets, but unable to charge." "custom item model" "models/workshop/weapons/c_models/c_invasion_sniperrifle/c_invasion_sniperrifle.mdl" "damage bonus" 2 "mult crit dmg" 1.2 "sniper charge per sec" 0 "mult sniper charge penalty DISPLAY ONLY" 0 "sniper fires tracer" 1 // "provide on active" 1 // "fire rate penalty" 2 "explosive bullets" 175 "rocket jump damage reduction" 0 "slow enemy on hit major" 3 // "cannot be upgraded" 1 // You know what? I'll let you do whatever with this. "sniper no headshot without full charge" 0 "damage penalty on bodyshot" 1 "crit kill will gib" 0 "no damage view flinch" 1 "aiming movespeed decreased" 4 "ragdolls become ash" 1 } } CustomWeapon { "Particle Bow" { OriginalItemName "The Fortified Compound" "killstreak tier" 1 "special item description" "[Info] Arrows.split and bounce towards victim. Credit to randomguy" "dmg penalty vs players" 1.2 "grenade bounce speed" 1.1 // this works for arrow apparently "grenade bounce damage" 1.2 "arrow mastery" 1 "arrow ignite" 1 "Set DamageType Ignite" 1 "custom projectile model" models/weapons/w_models/w_drg_ball.mdl "custom kill icon" cow_mangler "projectile trail particle" ~drg_cow_rockettrail_normal "projectile lifetime" 4 "projectile penetration" 1 "ragdolls plasma effect" 1 } } CustomWeapon { "Non-Negotiator" { OriginalItemName "The Cleaner's Carbine" "killstreak tier" 1 "special item description" "[Info] SMG is able to headshot and fires very quickly, though It deals less DPS compared to Rifles." "add cond on hit" 6 // 6 is Slow "add cond on hit duration" 4 "add attributes on hit" "move speed penalty|0.4|5" "weapon spread bonus" 0.66 "clip size bonus" 0.2 "fire rate penalty" 0.6 "clip size penalty" 1 "can headshot" 1 "explosive sniper shot" 3 } } CustomWeapon { "Fish Wacker" { OriginalItemName "TF_WEAPON_CLUB" "killstreak tier" 1 "special item description" "[Info] Deals increased damage to target that was previously hit" // "custom item model" "models/weapons/c_models/c_wooden_bat/c_wooden_bat.mdl" "custom impact sound" "sound/weapons/icicle_hit_world2.wav" "fire rate bonus" 1.25 "add attributes on hit" "dmg from melee increased|0.75|8|dmg taken increased|0.85|8" } } // SPY CustomWeapon { "Bloodied Getaway" { OriginalItemName "The Quackenbirdt" "killstreak tier" 1 "special item description" "[Info] Turn invisible to move faster and lose all aggro, at the cost of no cloak resist." "effect add attributes" "ignored by bots|1|move speed bonus|1.4" "dmg taken from fire increased" 1.5 "cloak consume rate decreased" 1.5 "absorb damage while cloaked" 1.2 "mult decloak rate" 0.66 "mult cloak rate" 0.66 "mult credit collect range" 2.5 "not solid to players" 1 } } CustomWeapon { "PSA: Plot Armor Ace" { OriginalItemName "The Quackenbirdt" "killstreak tier" 1 "special item description" "[Info] Whilst invisible, roll 90% to ignore incoming damage." // "effect add attributes" "ignored by bots|1" "add cond when active" 79 // Dodge. 25% "uber on damage taken" 0.25 "cloak consume rate decreased" 621 "max health additive penalty" -75 "afterburn immunity" 1 "dmg taken from fire reduced" 0.1 "dmg taken from crit increased" 43 // 0.5 "mult credit collect range" 2.5 } } CustomWeapon { "Traitor's Quickdraw" { OriginalItemName "Festive Ambassador" "killstreak tier" 1 "special item description" "[Info] Upon hitting a headshot, spread damage to nearby rivals; ignoring their resist." "crit_dmg_falloff" 0 "headshot damage increase" 6.096 // 6.08 // Deals 621, lol "explosive sniper shot" 2 "weapon spread bonus" 0.5 "fire rate penalty" 4 "reload time increased" 1.5 "ragdolls become ash" 1 "mod no reload DISPLAY ONLY" 1 "mod max primary clip override" -1 "deploy time decreased" 0.5 "collect currency on kill" 1 } } CustomWeapon { "Malware Injector" { OriginalItemName "TTG Sam Revolver" "killstreak tier" 1 "special item description" "[Info] Apply DOT, slow, and mark to rival." "override projectile type" 5 // "override projectile type" 18 "custom projectile model" "models/weapons/w_models/w_rocketbullet.mdl" "custom weapon fire sound" "Weapon_SydneySleeper.Single" "projectile speed increased HIDDEN" 1.75 "clip size penalty HIDDEN" 0.25 "fire rate penalty" 0.75 "damage penalty" 0.1 "slow enemy on hit major" 8 "mark for death" 1 "minicrits become crits" 1 "mult crit dmg" 10 // "add cond on hit" 112 // "add cond on hit" 114 // Glow "add cond on hit" 50 // sapped // "add cond on hit" 43 // Reprogram // "add cond on hit duration" 1 "add attributes on hit" "move speed penalty|0.34|15|allow friendly fire|1|15" "bleeding duration" 3 "custom kill icon" mannpower_plague } } CustomWeapon { "Dart Gun" { OriginalItemName "TTG Sam Revolver" "special item description" "Shot applies DOT poison damage that scales on robot's health" "custom weapon fire sound" "Weapon_SydneySleeper.Single" "provide on active" 1 //"override projectile type" 5 "projectile speed increased HIDDEN" 1.75 //"clip size penalty HIDDEN" 0.8 // holds 5 shots "fire rate penalty" 0.75 "damage penalty" 0.25 "custom kill icon" mannpower_plague "last shot crits" 1 "add cond on hit" 112 "add cond on hit duration" 9 } } } // There it goes.