WaveSchedule { CustomWeapon { ////////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////// Actual Weapons ////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////// //--------------------------------------------------------------------------------------------------// // Scout // //--------------------------------------------------------------------------------------------------// "The Corkscrew" { OriginalItemName "The Force-a-Nature" "set damagetype ignite" 1 "clip size penalty" .2 "weapon burn dmg increased" 6.25 "damage penalty" .8 "custom item model" "models/weapons/c_models/c_corkscrew/c_corkscrew.mdl" } "The Other Fat Scout" //make into custom upgrade { OriginalItemName "The Gunboats" "max health additive bonus" 375 "move speed penalty" .50 "no double jump" 1 } //--------------------------------------------------------------------------------------------------// // Soldier // //--------------------------------------------------------------------------------------------------// "The Frost Launcher" { OriginalItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "paintkit_proto_def_index" 279 "set_item_texture_wear" 0 "slow enemy on hit major" 2.5 "fire rate penalty" 1.25 "reload time increased" 1.25 "projectile speed decreased" .75 "attach particle effect" 703 } "The Team Captain" { OriginalItemName "Upgradeable TF_Weapon_RocketLauncher" "paintkit_proto_def_index" 210 "set_item_texture_wear" .5 "increase buff duration" 2.5 "move speed penalty" .833 "damage penalty" .65 "self dmg push force decreased" .75 "mod rage on hit bonus" 10 "mod soldier buff range" 1.5 } "The Soldier's Warcry" { OriginalItemName "The Buff Banner" "effect cond override" 113 "special item description" "Provides an offensive attack/reload speed buff" } "The Vampire's Call" { OriginalItemName "The Concheror" "effect cond override" 94 "special item description" "Provides a supportive lifesteal/defense/max health buff" } "The Return To Sender" { OriginalItemName "The Battalion's Backup" "effect cond override" 95 "special item description" "Provides a defensive damage reflect/max health buff" } //--------------------------------------------------------------------------------------------------// // Pyro // //--------------------------------------------------------------------------------------------------// "The Flying Phoenix" { OriginalItemName "The Degreaser" "airblast dashes" 1 "damage penalty" .75 "airblast cost increased" 1 "paintkit_proto_def_index" 256 "set_item_texture_wear" 0 } "The Reflector" { OriginalItemName "The Degreaser" "rocket specialist" 1 "blast radius increased" 1.35 "damage penalty" .35 "mult airblast refire time" .5 "airblast cost increased" .5 "weapon burn dmg reduced" 0 "airblast pushback scale" 2 } //--------------------------------------------------------------------------------------------------// // Demoman // //--------------------------------------------------------------------------------------------------// "The Clusterbomber" { OriginalItemName "The Iron Bomber" "paintkit_proto_def_index" 104 "set_item_texture_wear" 0 "auto fires full clip" 1 "projectile spread angle penalty" 10 "clip size bonus" 1.5 "fire rate bonus" .2 "damage penalty" .35 "mult projectile count" 3 "fuse bonus" 2 "blast radius increased" 1.35 "no damage falloff" 1 } "The Last Resort" { OriginalItemName "The Ullapool Caber" "blast dmg to self increased" 100 "damage bonus" 10 "hit self on miss" 1 "mod stun waist high airborne" 1 "damage causes airblast" 1 "bleeding duration" 2.5 "fire rate penalty" 25 "attach particle effect" 44 } //--------------------------------------------------------------------------------------------------// // Heavyweapons // //--------------------------------------------------------------------------------------------------// "The Leviathan" { OriginalItemName "Upgradeable TF_WEAPON_MINIGUN" "paintkit_proto_def_index" 204 "set_item_texture_wear" 0 "damage bonus" 1.75 "crit mod disabled" 1 "no crit boost" 1 "aiming movespeed decreased" 0.01 "minigun spinup time increased" 5 "mod ammo per shot" 2 "hand scale" 1.25 } "Mister Cuddles" { OriginalItemName "pyroland_minigun_mistercuddles" "fire rate bonus" .25 "damage penalty" .25 "ammo regen" .15 "aiming movespeed increased" 2.1 "set_item_texture_wear" 0 } "The Soviet Flight Program" { OriginalItemName "gentlemanne_shotgun_dressedtokill" "override projectile type" 2 "self dmg push force increased" 10 "blast dmg to self increased" 11 "projectile speed increased" 1 "switch from wep deploy time decreased" .5 "set_item_texture_wear" 0 } "The Fat Scout" //make into custom upgrade { OriginalItemname "The Gunboats" "max health additive bonus" -175 "move speed bonus" 1.5 "air dash count" 1 } //--------------------------------------------------------------------------------------------------// // Engineer // //--------------------------------------------------------------------------------------------------// "The Point-Blank Texan" { OriginalItemName "The Widowmaker" "damage bonus" 4 "mod ammo per shot" 300 "spread penalty" 2 "fire rate penalty" 2 } //--------------------------------------------------------------------------------------------------// // Medic // //--------------------------------------------------------------------------------------------------// "The Overhealer" { OriginalItemName "TF_WEAPON_MEDIGUN" "overheal fill rate reduced" .25 "heal rate penalty" .75 "overheal bonus" 5 "overheal decay penalty" .4 "increase buff duration" .75 } "The Fixer-Upper" { OriginalItemName "The Quick-Fix" "overheal penalty" 0 "heal rate bonus" 2 "dmg taken increased" 1.25 "damage force increase" 1.5 "increase buff duration" .5 } //--------------------------------------------------------------------------------------------------// // Sniper // //--------------------------------------------------------------------------------------------------// "Choice and Focus" { OriginalItemName "Shooting Star" "sniper full charge damage bonus" 40 "sniper no headshot without full charge" 1 "damage penalty" .25 "mod ammo per shot" 5 "damage penalty on bodyshot" .09 "sniper charge per sec" .25 "mult sniper charge per sec with enemy under crosshair" 2 "sniper beep with enemy under crosshair" 1 "attach particle effect" 121 } //--------------------------------------------------------------------------------------------------// // Spy // //--------------------------------------------------------------------------------------------------// "The Tranquilizer" { OriginalItemName "TF_WEAPON_REVOLVER" "mark for death" 1 "damage penalty" .10 "clip size penalty" .15 "fire rate penalty" 3 "minicrits become crits" 1 "slow enemy on hit major" 5 "custom item model" "models/weapons/c_models/c_tranquilizer/c_revolver.mdl" } "The Goliath Slayer" { OriginalItemName "Upgradeable TF_WEAPON_KNIFE" "is australium item" 1 "Item style override" 1 "armor piercing" 750 "fire rate penalty" 8 "custom weapon fire sound" "player\spy_shield_break.wav" "attach particle effect" 17 } //--------------------------------------------------------------------------------------------------// // Multi-Class // //--------------------------------------------------------------------------------------------------// "Spray and Pray" { OriginalItemName "Panic Attack Shotgun" "panic_attack" 1 "damage penalty" .35 "fire rate bonus" .2 "auto fires full clip" 1 } ////////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////// Joke Weapons //////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////// //--------------------------------------------------------------------------------------------------// // Scout // //--------------------------------------------------------------------------------------------------// //--------------------------------------------------------------------------------------------------// // Soldier // //--------------------------------------------------------------------------------------------------// //--------------------------------------------------------------------------------------------------// // Pyro // //--------------------------------------------------------------------------------------------------// //--------------------------------------------------------------------------------------------------// // Demoman // //--------------------------------------------------------------------------------------------------// //--------------------------------------------------------------------------------------------------// // Heavyweapons // //--------------------------------------------------------------------------------------------------// "The Soviet Space Program" { OriginalItemName "The Scorch Shot" "paintkit_proto_def_index" 217 "set_item_texture_wear" 0 "override projectile type" 2 "self dmg push force increased" 15 "blast dmg to self increased" 20 "projectile speed increased" 3 "switch from wep deploy time decreased" .5 "attach particle effect" 1 "cancel falling damage" 1 "use large smoke explosion" 1 "weapon burn dmg increased" 0.1 "set damagetype ignite" 1 "projectile speed increased" 3 } //--------------------------------------------------------------------------------------------------// // Engineer // //--------------------------------------------------------------------------------------------------// //--------------------------------------------------------------------------------------------------// // Medic // //--------------------------------------------------------------------------------------------------// //--------------------------------------------------------------------------------------------------// // Sniper // //--------------------------------------------------------------------------------------------------// "Robin Hood" { OriginalItemName "The Huntsman" "fire rate penalty" 8.5 "damage bonus" 21.85 "arrow mastery" 50 "projectile penetration" 1 } //--------------------------------------------------------------------------------------------------// // Spy // //--------------------------------------------------------------------------------------------------// //--------------------------------------------------------------------------------------------------// // Multi-Class // //--------------------------------------------------------------------------------------------------// } }