//I didn't make most of these, I just compile all of the non-gatebot templates I will ever need/use here. //They all have the Prefix "Waffle" because they are in this file. WaveSchedule { Templates { Waffle's_WIP_Template { Name "Lieutenant Smokebomb" Class Soldier Skill Expert Health 3800 ClassIcon soldier_smoke_bomb WeaponRestrictions PrimaryOnly Item "The Air Strike" Attributes MiniBoss ItemAttributes { ItemName "The Air Strike" "Projectile speed increased" 10 "projectile spread angle penalty" 5 "use large smoke explosion" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed bonus" 0.5 "override footstep sound set" 3 } } //Saved Templates to name Template_Idea_2 { Name "Spider" Class Soldier Skill Expert Classicon h Health 100 Scale .25 WeaponRestrictions MeleeOnly MaxVisionRange 750 Item "The Equalizer" Item "The Arachno-Arsonist" ItemAttributes { Itemname "The Equalizer" "melee attack rate bonus" .25 "apply z velocity on damage" -1500 "apply look velocity on damage" -1500 "melee range multiplier" 1 } CharacterAttributes { "move speed bonus" 10 "damage force reduction" 5 "airblast vulnerability multiplier" 5 "torso scale" -0.4 "head scale" 10 "attach particle effect" 3047 } } aTemplate_Ideaa { Class Soldier Classicon soldier_infinite_blast Name "Inf Blast Soldier" Health 1000 Weaponrestrictions PrimaryOnly Item "The Liberty Launcher" ItemAttributes { Itemname "The Liberty Launcher" "damage causes airblast" 1 "damage penalty" .45 "fire rate bonus" 0.1 "clip size upgrade atomic" -2 "faster reload rate" -1 "Blast radius increased" 1.2 "projectile spread angle penalty" 2 } } bTemplate_Ideaa { Class Soldier Classicon soldier_bison_spammer Name "Inf Bison Soldier" Health 1000 Weaponrestrictions SecondaryOnly Item "The Righteous Bison" ItemAttributes { Itemname "The Righteous Bison" "fire rate bonus" .1 "faster reload rate" -1 } } cTemplate_Ideaa { Class Sniper Classicon sniper_smg Name "Burst Spammer SMG Sniper" Health 1000 Weaponrestrictions SecondaryOnly ItemAttributes { Itemname "tf_weapon_smg" "fire rate bonus" -1 "reload time decreased" .2 "clip size penalty" .5 } } dTemplate_Ideaa { Class Soldier Classicon soldier_bison_spammer Name "Inf Scatter Bison Soldier" Health 1000 Weaponrestrictions SecondaryOnly Item "The Righteous Bison" ItemAttributes { Itemname "The Righteous Bison" "fire rate bonus" -1 "faster reload rate" .1 "mult projectile count" 3 "projectile spread angle penalty" 5 "projectile speed decreased" .45 } } TTemplate_Idea { Class Pyro Skill Expert Name "Dragon's Fury Pusher Pyro" Classicon Pyro_fury_blast Weaponrestrictions PrimaryOnly Item "The Dragon's Fury" ItemAttributes { Itemname "The Dragon's Fury" "damage causes airblast" 1 "damage penalty" .5 "projectile speed increased" 1.25 } } TTemplate_Idea { Class Pyro Item "The Scorch shot" ClassIcon pyro_scorch_blast WeaponRestrictions SecondaryOnly Name "Scorch Pusher Pyro" ItemAttributes { Itemname "The Scorch Shot" "projectile speed increased" 1.3 "damage causes airblast" 1 "damage penalty" .5 } } TTemplate_Ideaa { Class Soldier Classicon soldier_bison_spammer Name "Scatter Bison Spammer" Health 1000 Weaponrestrictions SecondaryOnly Attributes HoldFireUntilFullReload Item "The Righteous Bison" ItemAttributes { Itemname "The Righteous Bison" "fire rate bonus" -1 "faster reload rate" .45 "mult projectile count" 3 "projectile spread angle penalty" 5 "projectile speed decreased" .55 } } TTemplate_Ideaaa { Class Soldier Classicon soldier_bison_spammer Name "Scatter Bison Soldier" Health 1000 Weaponrestrictions SecondaryOnly Attributes HoldFireUntilFullReload Item "The Righteous Bison" ItemAttributes { Itemname "The Righteous Bison" "fire rate bonus" -1 "faster reload rate" .75 "mult projectile count" 3 "projectile spread angle penalty" 5 "projectile speed decreased" .65 } } TTTemplate_Ideaa { Class Soldier Classicon soldier_bison_spammer Name "Bison burst spammer Soldier" Health 1000 Weaponrestrictions SecondaryOnly Attributes HoldFireUntilFullReload Item "The Righteous Bison" ItemAttributes { Itemname "The Righteous Bison" "fire rate bonus" .1 "faster reload rate" .2 } } T_TFBot_Giant_Soldier_Rocketrain_Blast { Name "Blast Rocketrain Soldier" Class Soldier ClassIcon soldier_rocketrain_blast Health 3600 Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes Miniboss Item "The Liberty Launcher" ItemAttributes { ItemName "The Liberty Launcher" "damage bonus" 0.35 "fire rate bonus" -1 "clip size bonus" 8 "Projectile speed increased" .75 "faster reload rate" .35 "projectile spread angle penalty" 10 "damage causes airblast" 1 "blast dmg to self increased" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } } Waffle's_Saved_Template { ClassIcon Soldier_rocketrain_homing_nys Health 50000 Name "Giant Jumping Homing RW Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "UseBossHealthBar" Tag "bot_giant" Item "The Black Box" Attributes "MiniBoss" RocketCustomParticle superrare_burning2 HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed .65 // Multiplier of rocket speed. 1 for default speed TurnPower 999 //How fast should the rocket rotate to face the target= MaxAimError 360 //Max angle between rocket and the target Aimtime 1 //How long the rocket with track the player } ItemAttributes { ItemName "The Black Box" "fire rate bonus" -1 "clip size upgrade atomic" 97 "faster reload rate" 0.1 "projectile spread angle penalty" 50 "blast dmg to self increased" 0 "Paintkit_proto_def_index" 255 "Set_item_texture_wear" 1 "attach particle effect" 3041 "mini rockets" 1 "blast radius increased" 1.35 } CharacterAttributes { "increased jump height" 8 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 "Cancel falling damage" 1 } } ////////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////// Boss Robots ///////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////// //--------------------------------------------------------------------------------------------------// // Scout // //--------------------------------------------------------------------------------------------------// //--------------------------------------------------------------------------------------------------// // Soldier // //--------------------------------------------------------------------------------------------------// //--------------------------------------------------------------------------------------------------// // Pyro // //--------------------------------------------------------------------------------------------------// //--------------------------------------------------------------------------------------------------// // Demoman // //--------------------------------------------------------------------------------------------------// //--------------------------------------------------------------------------------------------------// // Heavyweapons // //--------------------------------------------------------------------------------------------------// //--------------------------------------------------------------------------------------------------// // Engineer // //--------------------------------------------------------------------------------------------------// //--------------------------------------------------------------------------------------------------// // Medic // //--------------------------------------------------------------------------------------------------// //--------------------------------------------------------------------------------------------------// // Sniper // //--------------------------------------------------------------------------------------------------// //--------------------------------------------------------------------------------------------------// // Spy // //--------------------------------------------------------------------------------------------------// Waffle_major_knockback_atomic { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Major Knockback" Item "The Team Captain" Item "The Black Box" Item "Fancy Dress Uniform" Item "The Gunboats" ClassIcon soldier_sergeant_crits Health 40000 Scale 1.9 Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "The Black Box" "damage bonus" 2 "damage causes airblast" 1 "faster reload rate" 3 "fire rate bonus" 2 "projectile spread angle penalty" 1 "use large smoke explosion" 1 "blast radius increased" 2 "Projectile speed increased" 1 "bleeding duration" 1.5 "apply z velocity on damage" 100 } CharacterAttributes { "health regen" 1 "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } } Waffle_Sergeant_Knockback { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Sergeant Knockback" ClassIcon soldier_sergeant_crits Health 60000 Scale 1.9 Item "Tyrant's Helm" Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" .4 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 "damage causes airblast" 1 "Apply z velocity on damage" 250 "apply look velocity on damage" 500 } CharacterAttributes { "health regen" 250 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } Waffle_Impending_Demise { Class Soldier Skill Expert Health 60000 Name "Your Impending Demise" Scale 1.9 Classicon demo_undying Attributes Usebosshealthbar Attributes Miniboss Weaponrestrictions PrimaryOnly Item "The Black Box" Item "The Dead Head" Item "Holy Hunter" Item "The Man in slacks" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.1 // Multiplier of rocket speed. 1 for default speed TurnPower 250 //How fast should the rocket rotate to face the target= MaxAimError 360 //Max angle between rocket and the target Aimtime 25 //How long the rocket with track the player Acceleration 25 //How fast the rocket accelerates AccelerationTime 20 //How long until the rocket reaches max speed } Itemattributes { Itemname "The Black Box" "damage bonus" 9 "reload time increased" 25 "clip size penalty" .25 "Paintkit_proto_def_index" 204 "Set_item_texture_wear" 0 "attach particle effect" 3043 } Characterattributes { "health regen" 50 "health from healers increased" 10 "move speed bonus" .3 "damage force reduction" .1 "airblast vulnerability multiplier" -1 "airblast vertical vulnerability multiplier" -1 "override footstep sound set" 3 "rage giving scale" .2 "cancel falling damage" 1 } } Waffle_TauntBot_3310 { Class Scout Skill Expert Health 12000 Name "TauntBot-3310" Scale 1.9 Attributes Usebosshealthbar Attributes MiniBoss WeaponRestrictions PrimaryOnly Classicon headprize_giggle_lite Item "The Head Prize" Tag mobber ItemAttributes { Itemname "TF_WEAPON_SCATTERGUN" "damage bonus" 1.5 "reload time decreased" .7 "fire rate bonus" .7 "bullets per shot bonus" 1.3 "crit mod disabled" 0 } ItemAttributes { Itemname "The Head Prize" "set item tint rgb" 3329330 "attach particle effect" 156 //Green Giggler } CharacterAttributes { "move speed bonus" 1.5 "damage force reduction" .3 "airblast vulnerability multiplier" .2 "airblast vertical vulnerability multiplier" .4 } } Waffle_Major_Knockback { Class Soldier Skill Expert Health 60000 Name "Major Knockback" Scale 1.9 Classicon Soldier_major_crits Attributes Usebosshealthbar Attributes Miniboss Attributes Holdfireuntilfullreload Weaponrestrictions Primaryonly Attributes Alwayscrit Item "Full Metal Drill Hat" Itemattributes { Itemname "TF_WEAPON_ROCKETLAUNCHER" "damage penalty" .2 "clip size upgrade atomic" 26.0 "faster reload rate" .4 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "Projectile speed increased" 0.6 "damage causes airblast" 1 "bleeding duration" 1 } Characterattributes { "health regen" 250 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } Waffle_Captain_Primer { Class Demoman Skill Expert Health 65000 Name "Captain Primer" Scale 2 Classicon demo_bomber_explode_atomic Attributes Usebosshealthbar Attributes Miniboss Attributes AlwaysFireWeapon Weaponrestrictions Primaryonly Item "The Loose Cannon" Item "The Frag Proof Fragger" Item "The Hurt Locher" Item "Blast Blocker" Item "The Juggernaut Jacket" Itemattributes { Itemname "The Loose Cannon" "damage bonus" 40 "reload time increased" 8 "blast radius increased" 3.5 "damage causes airblast" 1 "heal on kill" 7500 "critboost on kill" 11 "use large smoke explosion" 1 } Characterattributes { "health regen" 100 "health from healers increased" 10 "move speed bonus" .2 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .1 "override footstep sound set" 3 "rage giving scale" .2 "cancel falling damage" 1 "no self blast dmg" 2 } } Waffle_Colonel_Overload { Class Soldier Skill Expert Health 70000 Name "Colonel Overload" Scale 2 Classicon soldier_colonel_overload Attributes Usebosshealthbar Attributes Miniboss Attributes AlwaysFireWeapon Weaponrestrictions Primaryonly Item "The Beggar's Bazooka" Item "The Frag Proof Fragger" Item "The Hurt Locher" Item "Blast Blocker" Item "The Juggernaut Jacket" Itemattributes { Itemname "The Beggar's Bazooka" "damage bonus" 40 "reload time increased" 5 "blast radius increased" 4 "damage causes airblast" 1 "airblast pushback scale" 100 "heal on kill" 7500 "critboost on kill" 38 "use large smoke explosion" 1 } Characterattributes { "health regen" 100 "health from healers increased" 10 "move speed bonus" .2 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .1 "override footstep sound set" 3 "rage giving scale" .2 "cancel falling damage" 1 "no self blast dmg" 2 } } ////////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////// Giant Robots //////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////// //--------------------------------------------------------------------------------------------------// // Scout // //--------------------------------------------------------------------------------------------------// //--------------------------------------------------------------------------------------------------// // Soldier // //--------------------------------------------------------------------------------------------------// //--------------------------------------------------------------------------------------------------// // Pyro // //--------------------------------------------------------------------------------------------------// //--------------------------------------------------------------------------------------------------// // Demoman // //--------------------------------------------------------------------------------------------------// //--------------------------------------------------------------------------------------------------// // Heavyweapons // //--------------------------------------------------------------------------------------------------// T_TFBot_Giant_Heavy_Deflector_HealonHit_Hyper { ClassIcon heavy_deflector_healonkill_hyper_giant Health 5000 Name "Giant Heal-on-Hit Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "blood botkiller minigun mk.i" "damage bonus" 3.0 "weapon spread bonus" 0.75 "attack projectiles" 2 "heal on kill" 5000 "heal on hit for rapidfire" 100 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "blood botkiller minigun mk.i" Item "the tungsten toque" } //--------------------------------------------------------------------------------------------------// // Engineer // //--------------------------------------------------------------------------------------------------// //--------------------------------------------------------------------------------------------------// // Medic // //--------------------------------------------------------------------------------------------------// //--------------------------------------------------------------------------------------------------// // Sniper // //--------------------------------------------------------------------------------------------------// //--------------------------------------------------------------------------------------------------// // Spy // //--------------------------------------------------------------------------------------------------// //Scout Waffle_Giant_Scout_Double_Barrel { Class Scout Skill Expert Health 2000 Name "Double Barrel Shotgunner" Scale 1.7 Classicon scout_fan_hyper Attributes Miniboss WeaponRestrictions Primaryonly Item "The Cross-Comm Express" Item "The Force-a-Nature" Maxvisionrange 1000 ItemAttributes { Itemname "The Force-a-Nature" "damage bonus" 2 "reload time increased" 2.5 "fire rate bonus" 1.5 "bullets per shot bonus" 5 "scattergun knockback mult" 2 } Characterattributes { "move speed bonus" .3 "airblast vulnerability multiplier" .5 "airblast vertical vulnerability multiplier" .5 "override footstep sound set" 5 } } //Soldier Waffle_Giant_Soldier_Rocketwall { ClassIcon soldier_rocketrain_giant Health 4000 Name "Giant Rocket Wall Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "tf_weapon_rocketlauncher" "damage bonus" 0.55 "fire rate bonus" 0.0001 "clip size upgrade atomic" 46 "Projectile speed increased" 0.45 "faster reload rate" 0.2 "projectile spread angle penalty" 10 "blast dmg to self increased" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } } Waffle_Giant_Soldier_Shrapnelwall { ClassIcon soldier_rocketrain_heat Health 4000 Name "Giant Shrapnel Rain Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Item "The Peacebreaker" Item "warbird_rocketlauncher_warhawk" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "set_item_texture_wear" 0.2 "damage penalty" 0.25 //"dmg penalty vs players" 5 "fire rate bonus" 0.0001 "clip size upgrade atomic" 36 "Projectile speed increased" 0.50 "faster reload rate" 0.2 "projectile spread angle penalty" 10 "blast dmg to self increased" 0 "mini rockets" 1 "bleeding duration" 7 //2 "Blast radius increased" 1.25 //1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 "health regen" 40 } } Waffle_Giant_Soldier_Rocketwall_Homing { ClassIcon Soldier_rocketrain_homing_nys Health 4000 Name "Giant Homing RocketWall Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Item "The Black Box" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" RocketCustomParticle eyeboss_projectile HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed .45 // Multiplier of rocket speed. 1 for default speed TurnPower 50 //How fast should the rocket rotate to face the target= MaxAimError 360 //Max angle between rocket and the target Aimtime 10 //How long the rocket with track the player } ItemAttributes { ItemName "The Black Box" "damage bonus" 0.75 "fire rate bonus" -1 "clip size upgrade atomic" 46 "Projectile speed increased" 0.45 "faster reload rate" 0.25 "projectile spread angle penalty" 30 "blast dmg to self increased" 0 "Paintkit_proto_def_index" 242 "Set_item_texture_wear" 1 "attach particle effect" 3043 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } } Waffle_Giant_Soldier_Spammer_Reload_Homing { Class Soldier Name "Giant Homing BurstFire Soldier" ClassIcon soldier_burstfire_homing_nys Health 3800 Skill Expert Item "The Black box" WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload RocketCustomParticle eyeboss_projectile HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed .50 // Multiplier of rocket speed. 1 for default speed TurnPower 200 //How fast should the rocket rotate to face the target= MaxAimError 360 //Max angle between rocket and the target Aimtime 8 //How long the rocket with track the player } ItemAttributes { ItemName "The Black Box" "faster reload rate" 0.6 "fire rate bonus" .1 "clip size upgrade atomic" 6.0 "Projectile speed increased" 0.65 "Paintkit_proto_def_index" 242 "Set_item_texture_wear" .75 "attach particle effect" 3043 } CharacterAttributes { "move speed bonus" .5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } Waffle_Giant_Soldier_Spammer_Homing { Class Soldier Name "Giant Homing RapidFire Soldier" ClassIcon soldier_homing_spammer_nys Health 3800 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss RocketCustomParticle eyeboss_projectile HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed .40 // Multiplier of rocket speed. 1 for default speed TurnPower 200 //How fast should the rocket rotate to face the target= MaxAimError 360 //Max angle between rocket and the target Aimtime 8 //How long the rocket with track the player } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 "attach particle effect" 3043 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } Waffle_Giant_Soldier_SlowBarrage_Homing { Class Soldier Name "Psychic Barrage" ClassIcon soldier_barrage_homing_nys Health 4000 Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload RocketCustomParticle eyeboss_projectile HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed .4 // Multiplier of rocket speed. 1 for default speed TurnPower 100 //How fast should the rocket rotate to face the target= MaxAimError 360 //Max angle between rocket and the target Aimtime 10 //How long the rocket with track the player } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage penalty" .75 "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 25 "attach particle effect" 3043 "Projectile speed decreased" 0.4 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } } Waffle_Giant_Soldier_Jumping_Rocketwall_Homing { ClassIcon Soldier_rocketrain_homing_nys Health 4000 Name "Giant Jumping Homing RW Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Item "The Black Box" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes Autojump Autojumpmin 8.7 Autojumpmax 8.7 Attributes "alwaysfireweapon" RocketCustomParticle eyeboss_projectile HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed .45 // Multiplier of rocket speed. 1 for default speed TurnPower 100 //How fast should the rocket rotate to face the target= MaxAimError 360 //Max angle between rocket and the target Aimtime .5 //How long the rocket with track the player } ItemAttributes { ItemName "The Black Box" "fire rate bonus" -1 "clip size upgrade atomic" 46 "Projectile speed increased" 0.45 "faster reload rate" 0.2 "projectile spread angle penalty" 75 "blast dmg to self increased" 0 "Paintkit_proto_def_index" 217 "Set_item_texture_wear" 1 "attach particle effect" 3043 "mini rockets" 1 "blast radius increased" 1.35 } CharacterAttributes { "increased jump height" 8 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 "Cancel falling damage" 1 } } Waffle_Giant_Soldier_Crit_Slow { Class Soldier Name "Giant Frost Nuke Soldier" ClassIcon soldier_frostnuke_chief Skill Expert Health 3800 Item "The Original" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 "slow enemy on hit major" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the b.m.o.c." } Waffle_Giant_Soldier_Burst_Spammer { Class Soldier Name "Giant Rapid Burst Soldier" Classicon soldier_burstfire_spammer Skill Expert Health 3800 Attributes Holdfireuntilfullreload Attributes Miniboss WeaponRestrictions PrimaryOnly ItemAttributes { Itemname "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" .1 "reload time decreased" .05 "clip size upgrade atomic" 5 "projectile speed decreased" .65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_Tfbot_Giant_Soldier_Turbo_Burst_Waffle { Class Soldier Name "Giant TurboRocket Burst Soldier" ClassIcon soldier_turborocket Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss RocketCustomParticle _flamethrower_REAL ItemAttributes { Itemname "TF_WEAPON_ROCKETLAUNCHER" "attach particle effect" 3044 "projectile speed increased" 2 "faster reload rate" 0.4 "fire rate bonus" .1 "clip size upgrade atomic" 5.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } Waffle_Giant_Soldier_SmokeScreen { Class Soldier Name "Lieutenant SmokeScreen" ClassIcon soldier_smoke_bomb Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Item "The Air Strike" Itemattributes { Itemname "The Air Strike" "damage penalty" .25 "Paintkit_proto_def_index" 282 "set_item_texture_wear" 0 "use large smoke explosion" 1 "clip size upgrade atomic" 1 "projectile spread angle penalty" 5 "projectile speed increased" 1.5 "fire rate bonus" .2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } Waffle's_Giant_Soldier_Stun_Blast { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Classicon Vex_soldier_stunburst_blast Attributes MiniBoss Attributes HoldFireUntilFullReload Name "Giant Stun Blast Soldier" Health 3800 ItemAttributes { ItemName "The Liberty Launcher" "damage bonus" 0.75 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.2 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4 "damage causes airblast" 1 "rocket specialist" 1 "slow enemy on hit major" 3 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } } Waffle_Giant_Soldier_Scatter { Class Soldier Name "Giant Scatter Soldier" ClassIcon soldier_scatter Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Itemattributes { Itemname "TF_WEAPON_ROCKETLAUNCHER" "damage penalty" .4 "fire rate bonus" -1 "reload time decreased" .2 "clip size upgrade atomic" 5 "projectile speed decreased" .85 "projectile spread angle penalty" 6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_Tfbot_Giant_Soldier_Scatter_Hyper { Class Soldier Name "Giant Hyper Scatter Soldier" ClassIcon soldier_scatter_hyper Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes Holdfireuntilfullreload Attributes MiniBoss Itemattributes { Itemname "TF_WEAPON_ROCKETLAUNCHER" "damage penalty" .5 "fire rate bonus" -1 "reload time decreased" .1 "clip size upgrade atomic" 2 "projectile spread angle penalty" 6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } //Pyro T_Tfbot_Giant_Pyro_Airblast { Class Pyro Name "Giant Airblast Pyro" Skill Expert Item "The Degreaser" Item "Traffic Cone" Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Classicon pyro_reflect_daan ItemAttributes { ItemName "The Degreaser" "damage bonus" 0.05 "fire rate bonus" 1 "airblast pushback scale" 5 "mult airblast refire time" .5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } //Demo T_Tfbot_Giant_Demo_Burst_Spammer { Class Demoman Name "Giant Rapid Burst Demo" Classicon demo_burst_spammer Skill Expert Health 3400 Attributes Holdfireuntilfullreload Attributes Miniboss WeaponRestrictions PrimaryOnly ItemAttributes { Itemname "TF_WEAPON_GRENADELAUNCHER" "damage penalty" .75 "fire rate bonus" .1 "reload time decreased" .05 "projectile speed increased" 1.15 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } T_Tfbot_Giant_Demo_Scatter { Class Demoman Name "Giant Scatter Demo" Classicon Demo_scatter Skill Expert Health 3400 Attributes Holdfireuntilfullreload Attributes Miniboss WeaponRestrictions PrimaryOnly ItemAttributes { Itemname "TF_WEAPON_GRENADELAUNCHER" "damage penalty" .4 "fire rate bonus" -1 "reload time decreased" .2 "clip size upgrade atomic" 5 "projectile speed increased" 1.15 "projectile spread angle penalty" 7 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } T_Tfbot_Giant_Demo_Clusterbomb_Scatter { Class Demoman Name "Giant Iron Scatter Demo" Classicon Demo_clusterbomb_scatter Skill Expert Health 3400 Attributes Holdfireuntilfullreload Attributes Miniboss WeaponRestrictions PrimaryOnly Item "The Iron Bomber" ItemAttributes { Itemname "The Iron Bomber" "damage penalty" .4 "fire rate bonus" -1 "reload time decreased" .2 "clip size upgrade atomic" 5 "projectile speed increased" 1.15 "projectile spread angle penalty" 5 "fuse bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } T_Tfbot_Giant_Demo_Scatter_hyper_Waffle { Class Demoman Name "Giant Hyper Scatter Demo" Classicon Demo_scatter_hyper Skill Expert Health 3400 Attributes Holdfireuntilfullreload Attributes Miniboss WeaponRestrictions PrimaryOnly ItemAttributes { Itemname "TF_WEAPON_GRENADELAUNCHER" "damage penalty" .25 "fire rate bonus" -1 "reload time decreased" .05 "clip size upgrade atomic" 3 "projectile speed increased" 1.15 "projectile spread angle penalty" 10 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } //Heavy T_Tfbot_Giant_Heavy_Booster { Name "Giant Booster Heavy" Class Heavyweapons Skill Expert Health 5000 ClassIcon heavy_booster_giant WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "Tough Guy's Toque" Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.2 "critboost on kill" 5 "speed_boost_on_kill" 5 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.5 "override footstep sound set" 2 } } T_Tfbot_Giant_Heavy_Shotgun_Burst { Name "Giant Burst Shotgun Heavy" Class Heavyweapons ClassIcon heavy_shotgun_burst Skill Expert Health 5000 Attributes MiniBoss MaxVisionRange 1000 WeaponRestrictions SecondaryOnly Item "The Team Captain" Tag bot_giant ItemAttributes { ItemName TF_WEAPON_SHOTGUN_HWG "fire rate bonus" 0.2 "bullets per shot bonus" 3.33 "damage penalty" 0.33 "faster reload rate" 0.67 "auto fires when full" 1 "auto fires full clip" 1 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 2 } } T_TFBot_Giant_Boxing_Heavy_GRU { Class heavyweapons Name "Super Heavyweight Champ" ClassIcon heavy_gru_giant Skill expert Health 5000 Item "Gloves of Running Urgently MvM" Item "Pugilist's Protector" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "Gloves of Running Urgently MvM" "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } } //Engie //Medic T_Tfbot_Giant_Medic_Bullet_Vaccinator { Name "Giant Bullet Vaccinator Medic" Class Medic Skill Expert Health 4500 ClassIcon medic_bullet WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge Attributes VaccinatorBullets ItemAttributes { ItemName "tf_weapon_medigun" "heal rate bonus" 200 "medigun bullet resist deployed" 0.8 "medigun charge is resists" 3 "ubercharge rate bonus" 200 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 10000 "damage force reduction" 0.6 "move speed bonus" 0.6 } } T_Tfbot_Giant_Blast_Vaccinator { Name "Giant Blast Vaccinator Medic" Class Medic Skill Expert Health 4500 ClassIcon medic_blast WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge Attributes VaccinatorBlast ItemAttributes { ItemName "tf_weapon_medigun" "heal rate bonus" 200 "medigun blast resist deployed" 0.8 "medigun charge is resists" 4 "ubercharge rate bonus" 200 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 10000 "damage force reduction" 0.6 "move speed bonus" 0.6 } } T_Tfbot_Giant_Fire_Vaccinator { Name "Giant Fire Vaccinator Medic" Class Medic Skill Expert Health 4500 ClassIcon medic_fire WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge Attributes VaccinatorFire ItemAttributes { ItemName "tf_weapon_medigun" "heal rate bonus" 200 "medigun charge is resists" 5 "medigun fire resist deployed" 0.8 "ubercharge rate bonus" 200 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 10000 "damage force reduction" 0.6 "move speed bonus" 0.6 } } T_Tfbot_Giant_Shield_Medic { Name "Giant Shield Medic" Class Medic Skill Expert Health 4500 ClassIcon medic_shield_qf_giant WeaponRestrictions SecondaryOnly Item "Das Metalmeatencasen" Item "The Quick-Fix" Attributes MiniBoss Attributes ProjectileShield Attributes SpawnWithFullCharge Attributes IgnoreEnemies ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 5 "increase buff duration" 3 "ubercharge rate penalty" 0 "heal rate bonus" 200 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "move speed bonus" 0.5 "uber duration bonus" -5 } } T_Tfbot_Giant_Medic_Shield_Kritzkrieg { ClassIcon medic_shield_kritz_giant Health 4500 Name "Giant Kritzkrieg Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "ProjectileShield" Attributes "IgnoreEnemies" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 "generate rage on heal" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 2 "bot medic uber health threshold" 5000 } Item "the kritzkrieg" Item "vintage tyrolean" } T_Tfbot_Giant_Medic_Shield_Kritzkrieg_Heal { ClassIcon medic_shield_kritz_giant Health 4500 Name "Giant Kritzkrieg Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "ProjectileShield" Attributes "IgnoreEnemies" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 "generate rage on heal" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 20 "bot medic uber health threshold" 5000 } Item "the kritzkrieg" Item "vintage tyrolean" } T_Tfbot_Giant_Kritzkrieg { Name "Giant Kritzkrieg Medic" Class Medic Skill Normal Health 4500 ClassIcon medic_kritz WeaponRestrictions SecondaryOnly Item "Mecha-Medes" Item "The Kritzkrieg" Item "Vintage Tyrolean" Attributes AlwaysCrit Attributes MiniBoss Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 200 "ubercharge rate bonus" 100 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 5000 "damage force reduction" 0.6 "move speed bonus" 0.5 } } T_Tfbot_Giant_Medic_Uber { ClassIcon medic_uber_giant Health 3000 Name "Giant Uber Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "ubercharge rate bonus" 2 } } //Sniper //Spy ////////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////// Basic Robots //////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////// //--------------------------------------------------------------------------------------------------// // Scout // //--------------------------------------------------------------------------------------------------// //--------------------------------------------------------------------------------------------------// // Soldier // //--------------------------------------------------------------------------------------------------// //--------------------------------------------------------------------------------------------------// // Pyro // //--------------------------------------------------------------------------------------------------// //--------------------------------------------------------------------------------------------------// // Demoman // //--------------------------------------------------------------------------------------------------// //--------------------------------------------------------------------------------------------------// // Heavyweapons // //--------------------------------------------------------------------------------------------------// //--------------------------------------------------------------------------------------------------// // Engineer // //--------------------------------------------------------------------------------------------------// //--------------------------------------------------------------------------------------------------// // Medic // //--------------------------------------------------------------------------------------------------// //--------------------------------------------------------------------------------------------------// // Sniper // //--------------------------------------------------------------------------------------------------// //--------------------------------------------------------------------------------------------------// // Spy // //--------------------------------------------------------------------------------------------------// //Scout T_Tfbot_Scout_RapidFire { Class Scout Skill Expert Classicon scout_rapidfire Name "Rapid Fire Scout" ItemAttributes { Itemname "TF_WEAPON_SCATTERGUN" "reload time decreased" .5 } } T_Tfbot_Scout_Bonk_Fast_Recharge { Class Scout Skill Hard Item "Bonk! Atomic Punch" Item "Bonk Helm" WeaponRestrictions MeleeOnly ClassIcon scout_bonk Name "Bonk! Scout" ItemAttributes { Itemname "Bonk! Atomic Punch" "effect bar recharge rate increased" .5 } } T_Tfbot_Sky_Omen { Class Scout Skill Expert Classicon scout_jumping Name "Omen of the Skies" WeaponRestrictions MeleeOnly Item "The Sandman" Item "The Hanger-On Hood" Item "The Flight of the Monarch" Item "Flunkyware" Scale 0.8 Attributes AutoJump AutoJumpMin 3 AutoJumpMax 3 CharacterAttributes { "move speed bonus" 1.3 "increased jump height" 8 "cancel falling damage" 1 "torso scale" .7 } ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.08 } } T_Tfbot_Scout_Milk { Class Scout ClassIcon scout_milk Name "Milkman Scout" Skill Normal Item "Mad Milk" Item "The Milkman" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" -1 } } T_Tfbot_Scout_Fast_Small { Class Scout Classicon scout_giant_fast Skill Expert Item "The Holy Mackerel" WeaponRestrictions MeleeOnly Item "Bonk Boy" CharacterAttributes { "move speed bonus" 2 } } //Soldier T_Tfbot_Soldier_Direct { ClassIcon soldier_directhit Name "Direct Hit Soldier" Class Soldier Skill Expert Item "The Direct Hit" } T_Tfbot_Armored_Concheror_Waffle { Class Soldier Skill Expert Health 800 Scale 1.5 Classicon soldier_armored_conch Name "Armored Concheror" Attributes Spawnwithfullcharge Item "The Concheror" Item "Das Metalmeatencasen" CharacterAttributes { "increase buff duration" 12 } } T_Tfbot_Armored_Buff_Waffle { Class Soldier Skill Expert Health 800 Scale 1.5 Classicon soldier_armored_buff Name "Armored Buff Banner" Attributes Spawnwithfullcharge Item "The Buff Banner" Item "Das Metalmeatencasen" CharacterAttributes { "increase buff duration" 12 } } T_Tfbot_Armored_Backup_Waffle { Class Soldier Skill Expert Health 800 Scale 1.5 Classicon soldier_armored_backup Name "Armored Battalion's Backup" Attributes Spawnwithfullcharge Item "The Battalion's Backup" Item "Das Metalmeatencasen" CharacterAttributes { "increase buff duration" 12 } } T_Tfbot_Soldier_Stun_Blast { Class Soldier Skill Expert Name "Stun Pusher Soldier" Attributes Holdfireuntilfullreload Classicon vex_soldier_stunburst_blast Item "The Liberty Launcher" Item "Pestering Jester" ItemAttributes { Itemname "The Liberty Launcher" "damage penalty" .4 "reload time increased" 1.5 "fire rate bonus" .001 "projectile spread angle penalty" 3 "projectile speed increased" 1.5 "damage causes airblast" 1 "rocket specialist" 1 "slow enemy on hit major" 1 } } T_Tfbot_Soldier_Exploder { Class Soldier Skill Expert Name "Soldier Exploder" Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly ClassIcon soldier_explode Item "The Beggar's Bazooka" Item "Blast Defense" Item "Blast Blocker" ItemAttributes { Itemname "The Beggar's Bazooka" "damage bonus" 3 "blast radius increased" 2 } CharacterAttributes { "no self blast dmg" 2 } } T_Tfbot_Soldier_Exploder_Rapid { Class Soldier Skill Expert Name "Rapid Soldier Exploder" Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly ClassIcon soldier_explode_spammer Item "The Beggar's Bazooka" Item "Blast Defense" Item "The Hurt Locher" ItemAttributes { Itemname "The Beggar's Bazooka" "damage bonus" 1.5 "reload time decreased" .1 "clip size upgrade atomic" 17 "blast radius increased" 2 "self dmg push force decreased" 0 } CharacterAttributes { "no self blast dmg" 2 } } T_Tfbot_Soldier_Exploder_Atomic { Class Soldier Skill Expert Health 1200 Scale 1.5 Name "Atomic Soldier Exploder" Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly ClassIcon soldier_explode_atomic Item "The Beggar's Bazooka" Item "The Razorback" Item "Blast Defense" Item "The Juggernaut Jacket" ItemAttributes { Itemname "The beggar's Bazooka" "damage bonus" 8 "reload time increased" 5 "clip size penalty" .33 "blast radius increased" 3 "use large smoke explosion" 1 } CharacterAttributes { "move speed bonus" .6 "airblast vulnerability multiplier" .7 "airblast vertical vulnerability multiplier" .7 "override footstep sound set" 3 "no self blast dmg" 2 } } T_Tfbot_Soldier_Exploder_Blast { Class Soldier Skill Expert Health 600 Scale 1.3 Name "Soldier Blast Exploder" Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly ClassIcon soldier_explode_blast Item "The Beggar's Bazooka" Item "The Frag Proof Fragger" ItemAttributes { Itemname "The Beggar's Bazooka" "damage penalty" .5 "reload time increased" 3 "clip size penalty" .33 "blast radius increased" 2.5 "apply z velocity on damage" 250 "apply look velocity on damage" 250 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" .9 "airblast vulnerability multiplier" .8 "airblast vertical vulnerability multiplier" .8 "override footstep sound set" 3 "no self blast dmg" 2 "self dmg push force decreased" 0 } } T_Tfbot_Soldier_Charged_Basic { Class Soldier Skill Expert Name "Charged Soldier" Classicon Soldier_Crit WeaponRestrictions PrimaryOnly Attributes Alwayscrit Item "The Original" ItemAttributes { Itemname "The Original" "reload time decreased" .2 "fire rate bonus" 2 "projectile speed increased" .5 } } T_Tfbot_Soldier_Charged_Burst { Class Soldier Skill Expert Name "Charged Burst Soldier" Classicon soldier_crit_burstfire WeaponRestrictions PrimaryOnly Attributes Alwayscrit Attributes Holdfireuntilfullreload Item "The Original" ItemAttributes { Itemname "The Original" "damage bonus" 2 "reload time increased" 2 "fire rate bonus" .1 "clip size penalty" .75 "projectile speed increased" .5 "projectile spread angle penalty" 5 } } T_Tfbot_Soldier_Burst { Class Soldier Name "Burst Fire Soldier" ClassIcon soldier_burstfire Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.1 "Projectile speed increased" 0.85 "projectile spread angle penalty" 3 } } T_Tfbot_Soldier_Charged_Slow { ClassIcon soldier_frostnuke Name "Frost Nuke Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the original" "Projectile speed increased" 0.5 "fire rate bonus" 2 "faster reload rate" 0.5 "slow enemy on hit major" 5 } Item "the original" Item "the b.m.o.c." } T_Tfbot_Frost_Solder { Name "Frost Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly } T_Tfbot_Soldier_Buff_Only { Class Soldier Skill Expert Classicon soldier_buff_only Item "The Buff Banner" Name "Buff Only Soldier" WeaponRestrictions SecondaryOnly Attributes Spawnwithfullcharge CharacterAttributes { "increase buff duration" 25 } } T_Tfbot_Soldier_Backup_Only { Class Soldier Skill Expert Classicon soldier_backup_only Item "The Battalion's Backup" Name "Backup Only Soldier" WeaponRestrictions SecondaryOnly Attributes Spawnwithfullcharge CharacterAttributes { "increase buff duration" 25 } } T_Tfbot_Soldier_Concheror_Only { Class Soldier Skill Expert Classicon soldier_conch_only Item "The Concheror" Name "Chonch Only Soldier" WeaponRestrictions SecondaryOnly Attributes Spawnwithfullcharge CharacterAttributes { "increase buff duration" 25 } } T_Tfbot_Soldier_Shotgun { Class Soldier Skill Expert Classicon shotgun_nys WeaponRestrictions SecondaryOnly Name "Shotgun Soldier" } T_Tfbot_Soldier_Shovel { Class Soldier Skill Expert Classicon soldier_shovel WeaponRestrictions MeleeOnly Name "Shovel Soldier" } T_Tfbot_Soldier_Bison { Class Soldier Skill Expert Classicon soldier_bison WeaponRestrictions SecondaryOnly Item "The Righteous Bison" Name "Bison Soldier" } T_Tfbot_Soldier_Burst_Spammer { Class Soldier Name "Rapid Burst Soldier" Classicon soldier_burstfire_spammer Skill Expert Attributes Holdfireuntilfullreload WeaponRestrictions PrimaryOnly ItemAttributes { Itemname "TF_WEAPON_ROCKETLAUNCHER" "damage penalty" .5 "fire rate bonus" .1 "reload time decreased" .4 } } T_Tfbot_Soldier_Burst_Spammer { Class Soldier Name "Rapid Burst Spammer" Classicon demo_burstfire_spammer Skill Expert Attributes Holdfireuntilfullreload WeaponRestrictions PrimaryOnly ItemAttributes { Itemname "TF_WEAPON_GRENADELAUNCHER" "damage penalty" .5 "fire rate bonus" .1 "reload time decreased" .4 } } //Pyro T_Tfbot_Pyro_Scorch_Spammer { Class Pyro Item "The Scorch Shot" ClassIcon pyro_scorch_spammer WeaponRestrictions SecondaryOnly Name "Scorch Spammer Pyro" ItemAttributes { Itemname "The Scorch Shot" "reload time decreased" .5 "fire rate bonus" .5 "projectile speed increased" 1.3 } } T_Tfbot_Pyro_Powerjack { Name "Powerjack Pyro" Class Pyro Skill Expert Health 900 Scale 1.5 ClassIcon pyro_powerjack WeaponRestrictions MeleeOnly Item "The Person in the Iron Mask" Item "The Powerjack" ItemAttributes { ItemName "The Powerjack" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.9 } } T_Tfbot_Pyro_Airblast { Class Pyro Name "Airblast Pyro" Skill Expert Item "The Degreaser" Item "Traffic Cone" WeaponRestrictions PrimaryOnly Classicon pyro_reflect_daan ItemAttributes { ItemName "The Degreaser" "damage bonus" 0.5 "mult airblast refire time" .5 } } T_Tfbot_Dragons_Fury { Class Pyro Skill Expert Name "Dragon's Fury Pyro" Classicon Pyro_dragonfury Weaponrestrictions PrimaryOnly Item "The Dragon's Fury" } T_Tfbot_Pyro_Concheror_Extended { Class Pyro Skill Expert Name "Extended Concheror Pyro" Classicon pyro_conch_lite Item "The Concheror" Attributes Spawnwithfullcharge Itemattributes { Itemname "TF_WEAPON_FLAMETHROWER" "mod rage on hit bonus" 10 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } //Demo T_Tfbot_Demo_Exploder { Class Demoman Skill Expert Name "Demo Exploder" Attributes AlwaysFireWeapon Weaponrestrictions PrimaryOnly ClassIcon demo_explode Item "The Loose Cannon" Item "Blast Defense" Item "Blast Blocker" ItemAttributes { Itemname "The Loose Cannon" "damage bonus" 5 "blast radius increased" 1.5 } CharacterAttributes { "no self blast dmg" 2 } } T_Tfbot_Demo_Exploder_Rapid { Class Demoman Skill Expert Name "Rapid Demo Exploder" Attributes AlwaysFireWeapon Weaponrestrictions PrimaryOnly ClassIcon demo_explode_spammer Item "The Loose Cannon" Item "Blast Defense" Item "The Hurt Locher" ItemAttributes { Itemname "The Loose Cannon" "damage bonus" 4 "reload time decreased" .001 "blast radius increased" 1.5 } CharacterAttributes { "no self blast dmg" 2 } } T_Tfbot_Demo_Exploder_Atomic { Class Demoman Skill Expert Health 1200 Scale 1.5 Name "Atomic Demo Exploder" Attributes AlwaysFireWeapon WeaponRestrictions Primaryonly ClassIcon demo_explode_atomic Item "The Loose Cannon" Item "The Razorback" Item "Blast Defense" Item "The Juggernaut Jacket" ItemAttributes { Itemname "The Loose Cannon" "damage bonus" 8 "reload time increased" 5 "blast radius increased" 2.5 "use large smoke explosion" 1 } CharacterAttributes { "move speed bonus" .7 "airblast vulnerability multiplier" .5 "airblast vertical vulnerability multiplier" .5 "override footstep sound set" 3 "no self blast dmg" 2 } } T_Tfbot_Demo_Exploder_Blast { Class Demoman Skill Expert Health 550 Scale 1.3 Name "Demo Blast Exploder" Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly ClassIcon demo_explode_blast Item "The Loose Cannon" Item "The Frag Proof Fragger" ItemAttributes { Itemname "The Loose Cannon" "damage penalty" .5 "reload time increased" 3 "blast radius increased" 2 "apply z velocity on damage" 250 "apply look velocity on damage" 250 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" .9 "airblast vulnerability multiplier" .8 "airblast vertical vulnerability multiplier" .8 "override footstep sound set" 3 "no self blast dmg" 2 } } T_Tfbot_Demo_1001 { Class Demoman ClassIcon demoknight_persian_nys Skill Expert WeaponRestrictions MeleeOnly Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } CharacterAttributes { "critboost on kill" 3 } } T_TFBot_Demo_Samurai_Traditional_Waffle { Class Demoman Name "Traditional Samurai Demo" ClassIcon demoknight_samurai_sakura Skill Expert Item "The Half-Zatoichi" Item "The Splendid Screen" Item "Demo Kabuto" Item "The Menpo" Item "Shin Shredders" Item "Bushi-Dou" Item "The Sangu Sleeves" Scale 1.5 Health 1250 WeaponRestrictions MeleeOnly Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 8 AutoJumpMax 8 ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 "charge impact damage increased" 3 } CharacterAttributes { "charge time increased" 2.5 "full charge turn control" 10 "charge recharge rate increased" 8 "increased jump height" 2.5 "bot custom jump particle" 1 "damage bonus" 1.85 "move speed bonus" 1.2 "cancel falling damage" 1 } } T_TFbot_Demo_Loch { Class Demoman Skill Expert Classicon demo_loch_nys Weaponrestrictions PrimaryOnly Item "The Loch-n-load" Item "The Scotch Bonnet" } T_TFbot_Demo_Scatter { Class Demoman Name "Scatter Demo" Classicon Demo_scatter Skill Expert Attributes Holdfireuntilfullreload WeaponRestrictions PrimaryOnly ItemAttributes { Itemname "TF_WEAPON_GRENADELAUNCHER" "damage penalty" .4 "fire rate bonus" -1 "reload time decreased" .65 "clip size upgrade atomic" 2 "projectile speed increased" 1.15 "projectile spread angle penalty" 7 } } //Heavy T_Tfbot_Heavy_Brass { Class Heavyweapons Skill Expert Item "The Brass Beast" Classicon heavy_brass_nys Name "Brass Heavy" } T_Tfbot_Heavy_Two_Time_Champ { Class Heavyweapons Skill Expert Health 850 Name "Two Time Heavyweight Champ" Scale 1.3 Item "The Killing Gloves of Boxing" Item "Pugilist's Protector" Classicon heavy_champ Weaponrestrictions MeleeOnly ItemAttributes { Itemname "The Killing Gloves of Boxing" "damage bonus" 1.3 "fire rate bonus" .5 } } T_Tfbot_Gnome { Class Heavyweapons Skill Expert health 100 Name "Gnome" Scale 0.9 ClassIcon heavy_mittens Attributes Alwayscrit Weaponrestrictions MeleeOnly Item "The Holiday Punch" Item "The All-Father" Item "Tough Guy's Toque" Itemattributes { Itemname "The Holiday Punch" "fire rate bonus" .7 } CharacterAttributes { "move speed bonus" 1.3 "torso scale" .7 } } T_Tfbot_Heavy_Natascha { Class Heavyweapons Skill Expert Name "Natascha Heavy" Classicon heavy_natascha_nys Item "Natascha" } T_Tfbot_Heavy_Grapple { Class Heavyweapons Skill Expert Name "Grapple Heavy" Classicon vex_heavy_ludmilla_grapple Item "Natascha" Itemattributes { Itemname "Natascha" "damage penalty" .2 "apply look velocity on damage" -125 "apply z velocity on damage" -125 "slow enemy on hit" 0 } } T_Tfbot_Heavy_Grapple_Powered { Class Heavyweapons Skill Expert Name "Powered Grapple Heavy" Classicon heavy_grapple_move Item "Natascha" Itemattributes { Itemname "Natascha" "damage penalty" .3 "apply look velocity on damage" -175 "apply z velocity on damage" -175 } } T_Tfbot_Heavy_Deflector { ClassIcon heavy_deflector_normal Name "Deflector Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 ItemAttributes { ItemName deflector "attack projectiles" 1 } Item "deflector" Item "the u-clank-a" } Waffle_Heavy_Juggernaut { Class Heavyweapons Skill Expert Name "Juggernaut" Classicon heavy_chief Item "War Head" Item "Fists of Steel" Item "The Razorback" Scale 1.5 Health 1000 Weaponrestrictions MeleeOnly ItemAttributes { Itemname "Fists of Steel" "damage bonus" 1.6 } CharacterAttributes { "move speed bonus" .9 } } //Engie Waffle_Engineer_Shotgun { Class Engineer Skill Expert Name "Shotgun Engineer" WeaponRestrictions PrimaryOnly Action mobber Classicon shotgun_nys } //Medic Waffle_Bullet_Vaccinator { Name "Bullet Vaccinator Medic" Class Medic Skill Expert ClassIcon medic_bullet WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes VaccinatorBullets ItemAttributes { ItemName "tf_weapon_medigun" "heal rate bonus" 10 "medigun bullet resist deployed" 0.8 "medigun bullet resist passive" 0.8 "medigun charge is resists" 3 "ubercharge rate bonus" 200 "medigun bullet resist passive" 0.10 "medigun bullet resist deployed" 0.10 } CharacterAttributes { "bot medic uber health threshold" 500 } } Waffle_Blast_Vaccinator { Name "Blast Vaccinator Medic" Class Medic Skill Expert ClassIcon medic_blast WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes VaccinatorBlast ItemAttributes { ItemName "tf_weapon_medigun" "heal rate bonus" 10 "medigun blast resist deployed" 0.8 "medigun blast resist passive" 0.8 "medigun charge is resists" 4 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 500 } } Waffle_Fire_Vaccinator { Name "Fire Vaccinator Medic" Class Medic Skill Expert ClassIcon medic_fire WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes VaccinatorFire ItemAttributes { ItemName "tf_weapon_medigun" "heal rate bonus" 10 "medigun charge is resists" 5 "medigun fire resist deployed" 0.8 "medigun fire resist passive" 0.8 "ubercharge rate bonus" 200 "medigun fire resist passive" 0.10 "medigun fire resist deployed" 0.10 } CharacterAttributes { "bot medic uber health threshold" 500 } } Waffle_Shield_Medic { Name "Shield Medic" Class Medic Skill Normal ClassIcon medic_shield_qf WeaponRestrictions SecondaryOnly Item "Das Metalmeatencasen" Item "The Quick-Fix" Attributes ProjectileShield Attributes SpawnWithFullCharge Attributes IgnoreEnemies ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 1 "increase buff duration" 1.25 "ubercharge rate penalty" 0 } CharacterAttributes { "uber duration bonus" -8 } } Waffle_Shield_medic_Extended { Class Medic Skill Expert ClassIcon medic_shield_uber Attributes ProjectileShield Attributes SpawnWithFullCharge Attributes IgnoreEnemies ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "generate rage on heal" 2 "heal rate bonus" 5 "increase buff duration" 2 "ubercharge rate bonus" 2 } } Waffle_Medic_Kritzkrieg { ClassIcon medic_kritz Name "Kritzkrieg Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 500 } Item "the kritzkrieg" Item "vintage tyrolean" } //Sniper Waffle_Specialist_Sniper { Class Sniper Skill Expert Name "Specialist Sniper" Health 160 Weaponrestrictions Primaryonly Maxvisionrange 3000 Item "The AWPer Hand" Item "The Cammy Jammies" Item "Sir Hootsalot" Item "The Conspicuous Camouflage" ItemAttributes { Itemname "The AWPer Hand" "reload time decreased" .8 "sniper charge per sec" 1.2 } } Waffle_Thunderbolt_Sniper { Class Sniper Skill Expert Name "Thunderbolt Sniper" Health 230 Weaponrestrictions Primaryonly Maxvisionrange 5000 Item "powerhouse_sniperrifle_thunderbolt" Item "Trophy Belt" Item "The Handsome Hitman" ItemAttributes { Itemname "powerhouse_sniperrifle_thunderbolt" "reload time decreased" .4 "fire rate bonus" .4 "sniper charge per sec" 2 "set_item_texture_wear" 0 "attach particle effect" 701 } } Waffle_Sniper_Huntsman_Penetration { ClassIcon sniper_bow_penetrator Name "Penetrator Bowman" Class Sniper Skill Expert ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.6 "projectile penetration" 1 } Item "the huntsman" } Waffle_Sniper_Jarate { Class Sniper ClassIcon sniper_jarate Name "Jarate Sniper" Skill Normal Item "Jarate" Item "The Milkman" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" -1 } } //Spy //Sentry Buster Varients Waffle_Small_Buster { Class Demoman Name "Small Buster" Skill Expert Health 1750 Scale 0.9 Item "The Ullapool Caber" WeaponRestrictions MeleeOnly ClassIcon sentry_buster2 Attributes MiniBoss CharacterAttributes { "move speed bonus" 2 "override footstep sound set" 7 "cannot be backstabbed" 1 } } Waffle_Mini_Buster { Class Demoman Name "Mini Buster" Skill Expert Health 1250 Scale 0.8 Item "The Ullapool Caber" WeaponRestrictions MeleeOnly ClassIcon sentry_buster2 Attributes MiniBoss CharacterAttributes { "move speed bonus" 2 "damage force reduction" 1.3 "airblast vulnerability multiplier" 1.3 "override footstep sound set" 7 "cannot be backstabbed" 1 } } Waffle_Tiny_Buster { Class Demoman Name "Tiny Buster" Skill Expert Health 750 Scale 0.75 Item "The Ullapool Caber" WeaponRestrictions MeleeOnly ClassIcon sentry_buster2 Attributes MiniBoss CharacterAttributes { "move speed bonus" 2 "damage force reduction" 1.5 "airblast vulnerability multiplier" 1.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } Waffle_Micro_Buster { Class Demoman Name "Micro Buster" Skill Expert Health 300 Scale 0.5 Item "The Ullapool Caber" WeaponRestrictions MeleeOnly ClassIcon sentry_buster2 Attributes MiniBoss CharacterAttributes { "move speed bonus" 3 "damage force reduction" 3 "airblast vulnerability multiplier" 3 "override footstep sound set" 7 "cannot be backstabbed" 1 } } Waffle's_Area_Denial_Buster { Name "Area Denial Buster" Class Demoman Skill Expert Health 2500 ClassIcon sentry_buster2 Item "The Iron Bomber" Attributes MiniBoss Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Tag bot_giant Tag bot_sentrybuster ItemAttributes { ItemName "The Iron Bomber" "damage bonus" 2 "reload time decreased" .00001 "fire rate bonus" .3 "blast radius increased" 1.65 "projectile speed increased" .01 "fuse bonus" 3 } CharacterAttributes { "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "cannot be backstabbed" 1 "damage force reduction" 0.5 "move speed bonus" 2 "override footstep sound set" 7 } } Waffle_Titanium_Buster { Class Demoman Name "Titanium Buster" Skill Expert Health 2500 Item "The Ullapool Caber" WeaponRestrictions MeleeOnly ClassIcon sentry_buster_titanium Attributes MiniBoss CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 7 "cannot be backstabbed" 1 "dmg taken from fire reduced" 0 "dmg taken from blast reduced" 0 "dmg taken from bullets reduced" 0 "cancel falling damage" 1 "dmg from melee increased" 0 } } T_TFBot_Meme_SentryBuster_Bomber_Spam { Class Demoman Name "A+Drew Buster" ClassIcon sentry_buster Skill Expert Health 2500 WeaponRestrictions PrimaryOnly Tag bot_giant Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "DisableDodge" Attributes "AlwaysFireWeapon" //Item "The Iron Bomber" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "damage penalty" 2.5 "fire rate bonus" -1 "faster reload rate" -1 "projectile spread angle penalty" 100 "blast dmg to self increased" -30 "dmg bonus vs buildings" 10 "projectile speed increased" .1 "fuse bonus" -1 "blast radius increased" 2.5 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 7 "cannot be backstabbed" 1 } } } }