#base robot_standard.pop #base robot_giant.pop #base robot_stardust.pop WaveSchedule { ExtendedUpgrades { MaxUpgradesTier { 1 1 } BannerSoldier { Name "Banner Soldier Modifiers" Attribute "always crit" Cap 1 Increment 1 Cost 0 SecondaryAttributes { "increase buff duration" 9 "cannot pick up intelligence" 1 "mod soldier buff range" -0.33 } Description "Near infinite buff duration and always crits, but -33% buff radius and cannot carry flag." Tier 1 AllowedWeapons { ClassName TF_WEAPON_ROCKETLAUNCHER ItemName "Festive Rocket Launcher 2011" } DisallowedWeapons // Disallow those weapons { ItemName "Rocket Jumper" ItemName "The Original" ItemName "The Cow Mangler 5000" ItemName "The Air Strike" ItemName "The Direct Hit" ItemName "The Liberty Launcher" ItemName "The Black Box" ItemName "The Beggar's Bazooka" } } SpammerSoldier { Name "Spammer Soldier Modifiers" Attribute "mod max primary clip override" Cap -1 Increment -1 Cost 0 SecondaryAttributes { "projectile speed decreased" -0.35 "fire rate bonus" -0.5 "cannot pick up intelligence" 1 "mod no reload DISPLAY ONLY" 1 } Description "-35% slower projectiles, but no need to reload and fire 50% faster." Tier 1 AllowedWeapons { ClassName TF_WEAPON_ROCKETLAUNCHER ItemName "Festive Rocket Launcher 2011" ItemName "The Original" ItemName "The Direct Hit" ItemName "The Liberty Launcher" ItemName "The Cow Mangler 5000" ItemName "The Air Strike" ItemName "The Black Box" } DisallowedWeapons // Disallow those weapons { ItemName "Rocket Jumper" ItemName "The Beggar's Bazooka" } } BurstFireSoldier { Name "Burst Fire Modifiers" Attribute "clip size upgrade atomic" Cap 5 Increment 5 Cost 0 SecondaryAttributes { "faster reload rate" -0.4 "fire rate bonus" -0.9 "cannot pick up intelligence" 1 "Projectile speed decreased" -0.35 } Description "Burst Fire Soldier bonuses." Tier 1 AllowedWeapons { ClassName TF_WEAPON_ROCKETLAUNCHER ItemName "Festive Rocket Launcher 2011" } DisallowedWeapons // Disallow those weapons { ItemName "Rocket Jumper" ItemName "The Original" ItemName "The Cow Mangler 5000" ItemName "The Air Strike" ItemName "The Direct Hit" ItemName "The Liberty Launcher" ItemName "The Black Box" ItemName "The Beggar's Bazooka" } } HealSoldier { Name "Heal-on-Hit Modifiers" Attribute "heal on hit for rapidfire" Cap 450 Increment 450 Cost 0 SecondaryAttributes { "fire rate bonus" -0.99 // -0.0005 makes it -0.5% faster firing speed in game lmao "reload time increased" 0.2 "cannot pick up intelligence" 1 "projectile spread angle penalty" 2 "max health additive bonus" 200 } Description "Massive health gained on hit." Tier 1 AllowedWeapons { ItemName "The Black Box" } } } }