WaveSchedule { ExtendedUpgrades { MaxUpgradesTier { 1 1 } GiantShotgun { Name "Giant Shotgun" Attribute "bullets per shot bonus" Cap 9 Increment 9 Cost 0 SecondaryAttributes { "damage penalty" -0.5 "faster reload rate" 0.9 "fire rate penalty" 1.5 "attack projectiles" 1 } Description "Giant Heavy Shotgun modifier." Tier 1 Allowplayerclass Soldier Allowplayerclass Pyro Allowplayerclass Heavyweapons AllowedWeapons { ClassName TF_WEAPON_SHOTGUN_PYRO ClassName TF_WEAPON_SHOTGUN_SOLDIER ClassName TF_WEAPON_SHOTGUN_HWG Itemname "The Reserve Shooter" Itemname "The Family Business" } } /////Scout ScatterSpammer { Name "Spammer Scout Modifiers" Attribute "mod max primary clip override" Cap -1 Increment -1 Cost 0 SecondaryAttributes { "fire rate bonus" -0.5 "mod no reload display only" 1 "damage bonus" 0.25 } Description "No need to reload your Scattergun." Tier 1 AllowPlayerClass Scout AllowedWeapons { Slot "Primary" } DisallowedWeapons // Disallow those weapons { ItemName "The Soda Popper" ItemName "The Force-a-Nature" ItemName "The Shortstop" Itemname "Baby Face's Blaster" } } FaNBurst { Name "Burst Scout Modifiers" Attribute "clip size bonus" Cap 2 Increment 1 Cost 0 SecondaryAttributes { "scattergun has knockback" -1 "mod ammo per shot" 2 "bullets per shot bonus" 2 "reload time increased" 0.35 } Description "Knockback effects disabled: Shells are supersized." Tier 1 AllowPlayerClass Scout AllowedWeapons { ItemName "The Force-a-Nature" ItemName "Festive Force-a-Nature" ItemName "The Soda Popper" } } SuperScout { Name "Super Scout Modifiers" Attribute "mult flag carrier move speed" Cap 1.5 Increment 0.5 Cost 0 SecondaryAttributes { "max health additive penalty" -350 "no_jump" 1 "boost on damage" 0 "damage bonus" 1 } Description "50% Move speed while carrying the bomb, -350 health." Tier 1 AllowPlayerClass Scout AllowedWeapons { Itemname "Baby Face's Blaster" } } } }