//Extension upgrade for stardust reverse giant mission WaveSchedule { ExtendedUpgrades { GiantShotgunBonus1 { Name "Giant Shotgun Penetrator Bullets" Attribute "projectile penetration" Cap 1 Increment 1 Cost 400 Description "Bullets penetrate targets." Allowplayerclass Soldier Allowplayerclass Pyro Allowplayerclass Heavyweapons AllowedWeapons { ClassName TF_WEAPON_SHOTGUN_PYRO ClassName TF_WEAPON_SHOTGUN_SOLDIER ClassName TF_WEAPON_SHOTGUN_HWG Itemname "The Reserve Shooter" Itemname "The Family Business" } RequiredUpgrade { Upgrade GiantShotgun Level 1 } } GiantShotgunBonus2 { Name "Giant Shotgun Spread Bonus" Attribute "weapon spread bonus" Cap 0.25 Increment -0.25 Cost 350 Description "+25% accuracy per tick." Allowplayerclass Soldier Allowplayerclass Pyro Allowplayerclass Heavyweapons AllowedWeapons { ClassName TF_WEAPON_SHOTGUN_PYRO ClassName TF_WEAPON_SHOTGUN_SOLDIER ClassName TF_WEAPON_SHOTGUN_HWG Itemname "The Reserve Shooter" Itemname "The Family Business" } RequiredUpgrade { Upgrade GiantShotgun Level 1 } } GiantShotgunBonus3 { Name "Giant Shotgun Mini-Crits on Kill" Attribute "minicritboost on kill" Cap 3 Increment 1 Cost 400 Description "+1 second of minicrit boost on kill." Allowplayerclass Soldier Allowplayerclass Pyro Allowplayerclass Heavyweapons AllowedWeapons { ClassName TF_WEAPON_SHOTGUN_PYRO ClassName TF_WEAPON_SHOTGUN_SOLDIER ClassName TF_WEAPON_SHOTGUN_HWG Itemname "The Reserve Shooter" Itemname "The Family Business" } RequiredUpgrade { Upgrade GiantShotgun Level 1 } } GiantShotgunBonus4 { Name "Giant Shotgun Mini-Crits on Kill" Attribute "minicritboost on kill" Cap 3 Increment 1 Cost 250 Description "+1 second of minicrit boost on kill." Allowplayerclass Soldier Allowplayerclass Pyro Allowplayerclass Heavyweapons AllowedWeapons { ClassName TF_WEAPON_SHOTGUN_PYRO ClassName TF_WEAPON_SHOTGUN_SOLDIER ClassName TF_WEAPON_SHOTGUN_HWG Itemname "The Reserve Shooter" Itemname "The Family Business" } RequiredUpgrade { Upgrade GiantShotgun Level 1 } } //scout ScatterSpammerBonus1 { Name "Spammer Scout Damage Bonus" Attribute "damage bonus" Cap 1 Increment 0.25 Cost 500 Description "+25% damage bonus per tick." AllowPlayerClass Scout AllowedWeapons { Slot "Primary" } DisallowedWeapons // Disallow those weapons { ItemName "The Soda Popper" ItemName "The Force-a-Nature" ItemName "The Shortstop" Itemname "Baby Face's Blaster" } RequiredUpgrade { Upgrade ScatterSpammer Level 1 } } ScatterSpammerBonus2 { Name "Spammer Scout Fire Rate Bonus" Attribute "fire rate bonus" Cap 0.3 Increment -0.1 Cost 450 Description "+10% faster firing speed per tick." AllowPlayerClass Scout AllowedWeapons { Slot "Primary" } DisallowedWeapons // Disallow those weapons { ItemName "The Soda Popper" ItemName "The Force-a-Nature" ItemName "The Shortstop" Itemname "Baby Face's Blaster" } RequiredUpgrade { Upgrade ScatterSpammer Level 1 } } ScatterSpammerBonus3 { Name "Spammer Scout Building Buster" Attribute "dmg bonus vs buildings" Cap 1.5 Increment 1.5 Cost 650 Description "+150% damage bonus vs buildings." AllowPlayerClass Scout AllowedWeapons { Slot "Primary" } DisallowedWeapons // Disallow those weapons { ItemName "The Soda Popper" ItemName "The Force-a-Nature" ItemName "The Shortstop" Itemname "Baby Face's Blaster" } RequiredUpgrade { Upgrade ScatterSpammer Level 1 } } FANBurstBonus1 { Name "FAN Scout Headshot" Attribute "can headshot" Cap 1 Increment 1 Cost 500 Description "Weapon can headshot." AllowPlayerClass Scout AllowedWeapons { ItemName "The Force-a-Nature" ItemName "Festive Force-a-Nature" ItemName "The Soda Popper" } RequiredUpgrade { Upgrade FaNBurst Level 1 } } FANBurstBonus2 { Name "FAN Scout Headshot" Attribute "can headshot" Cap 1 Increment 1 Cost 500 Description "Weapon can headshot." AllowPlayerClass Scout AllowedWeapons { ItemName "The Force-a-Nature" ItemName "Festive Force-a-Nature" ItemName "The Soda Popper" } RequiredUpgrade { Upgrade FaNBurst Level 1 } } } }