//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 750 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 2500 AddSentryBusterWhenKillCountExceeds 30 Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 250 TotalCount 30 MaxActive 15 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Scout_FAN } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 15 MaxActive 9 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { TotalCurrency 800 TotalCount 3 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 7500 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 700 TotalCount 60 MaxActive 30 SpawnCount 18 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } TFBot { Template T_TFBot_Spy } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Demoman } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 25 MaxActive 25 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } TFBot { Template T_TFBot_Scout_Wrap_Assassin } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } } WaveSpawn { TotalCurrency 400 TotalCount 60 MaxActive 30 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_RocketShotgun } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Demoman_Samurai } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Giant_Pyro_Pusher } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 1250 TotalCount 110 MaxActive 55 SpawnCount 22 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } TFBot { Template T_TFBot_Sniper } TFBot { Template T_TFBot_Scout_Sandman } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Heavy_IronFist_Airblast } TFBot { Template T_TFBot_Demoman_Samurai } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 1200 TotalCount 56 MaxActive 20 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } TFBot { Template T_TFBot_Scout_Jumping_Sandman } TFBot { Template T_TFBot_Medic_Vaccinator_Blast } } } WaveSpawn { TotalCurrency 400 TotalCount 6 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic_Regen CharacterAttributes { "damage penalty" 25 } Item "mecha-medes" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "finale wave" TotalCurrency -69 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 40000 Scale 2.5 Template T_TFBot_Chief_Tavish Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "ali baba's wee booties" "damage bonus" 5 "damage causes airblast" 1 "faster reload rate" 3 "fire rate bonus" 2 "projectile spread angle penalty" 1 "use large smoke explosion" 1 "blast radius increased" 2 "Projectile speed increased" 1 } ItemAttributes { ItemName "the eyelander" "fire rate bonus" 2 "critboost on kill" 10 } CharacterAttributes { "health regen" 250 } } } } WaveSpawn { Name "HE IS FAR NEAR ALL OF YOU" TotalCurrency 1000 TotalCount 2 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot_mission_sniper Squad { Tank { Health 15500 Name "HES VERY FAR BUT SOON WILL ARRIVE" Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name "VERY NEAR OF YOU GUYS" TotalCurrency 400 TotalCount 9 MaxActive 3 SpawnCount 9 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "HES COMING" Template T_TFBot_Sniper_Huntsman_Spammer } TFBot { Name "HES COMING" Template T_TFBot_Sniper_Huntsman ItemAttributes { ItemName "the huntsman" "fire rate bonus" 1.5 } } TFBot { Name "HES COMING" Template T_TFBot_Sniper ItemAttributes { ItemName tf_weapon_sniperrifle "damage bonus" 2.5 } } } } } } //This file has been generated by http://mvm.tf