#base robot_giant.pop
#base robot_standard.pop
//Ghoulish Terror
//Made By Hell-met http://steamcommunity.com/id/hell-met/
//Special Skill - ZOMBIES! - Melee Only 
//Requires Halloween Mode on
//  means a server-specific mod, although the mission is still very playable without any mods

WaveSchedule
{

	StartingCurrency		500
	RespawnWaveTime 		0
	CanBotsAttackWhileInSpawnRoom yes
	EventPopfile Halloween
	MedievalMode         1   	 
	BotsDropSpells       1   	 
	GiantsDropRareSpells 1   	 
	SpellDropRateCommon  0.05	 
	SpellDropRateGiant   1		 
	NoReanimators 1				 
	NoMvMDeathTune 1 			 
	SniperAllowHeadshots 1		 
	SniperHideLasers 1 			 
	DisplayRobotDeathNotice 1  
	TextPrintTime 0 				 	  
	WaveStartCountdown 5  
	ForceHoliday 2  
	//CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt"  	
	PrecacheModel "models/props_halloween/ghost_no_hat.mdl"  
	PrecacheModel "models/props_halloween/ghost_no_hat_red.mdl"  
	PrecacheModel "models/props_halloween/eyeball_projectile.mdl"  
	PrecacheScriptSound "Halloween.GhostBoo"  
	DisableSound "music.mvm_end_last_wave"	 
	DisableSound "music.mvm_end_mid_wave"	 
	DisableSound "music.mvm_end_tank_wave"	 
	DisableSound "music.mvm_end_wave"		 
	DisableSound "music.mvm_lost_wave"		 
	DisableSound "music.mvm_start_last_wave" 
	DisableSound "music.mvm_start_mid_wave"	 
	DisableSound "music.mvm_start_tank_wave" 
	DisableSound "music.mvm_start_wave"		 
	DisableSound "Announcer.MVM_Get_To_Upgrade"  
	
	Templates
	{
		T_Zombie1
		{
			Class Soldier
			health 100
			Name "Zombie"
			Skill Normal
			Classicon dead
			WeaponRestrictions MeleeOnly
			CustomWeaponModel  
			{
			Slot 2
			Model "models/empty.mdl"
			}
			CharacterAttributes
			{
				"crit kill will gib" 1
				"dmg from ranged reduced" 0.15
				"move speed bonus" 0.5
				"voice pitch scale" 0
				"damage force reduction" 0
				"heal on kill" 100
				"override footstep sound set" 0
				"cancel falling damage" 1
				"damage bonus" 0.5
				"bleeding duration" 2
				"increased jump height" 0
				"fire rate penalty" 1.2
				"melee range multiplier" 1.5
				"gesture speed increase" 0.65
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"damage all connected" 1
				"rage giving scale" 0.5
			}
			DeathSound physics/body/body_medium_break2.wav  
		}
		
		T_Zombie2
		{
			Class Scout
			health 100
			Name "Zombie"
			Item "Unarmed Combat"
			Item "Baseball Bill's Sports Shine"
			Skill Normal
			Classicon dead
			WeaponRestrictions MeleeOnly
			CharacterAttributes
			{
				"crit kill will gib" 1
				"dmg from ranged reduced" 0.15
				"move speed bonus" 0.5
				"voice pitch scale" 0
				"damage force reduction" 0
				"heal on kill" 100
				"override footstep sound set" 0
				"cancel falling damage" 1
				"damage bonus" 0.5
				"bleeding duration" 2
				"increased jump height" 0
				"fire rate penalty" 1.2
				"melee range multiplier" 1.5
				"gesture speed increase" 0.65
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"damage all connected" 1
				"rage giving scale" 0.5
			}
			DeathSound physics/body/body_medium_break3.wav  
		}
		
		T_Zombie3
		{
			Class Pyro
			health 100
			Name "Zombie"
			Skill Normal
			Classicon dead
			CustomWeaponModel  
			{
			Slot 2
			Model "models/empty.mdl"
			}
			WeaponRestrictions MeleeOnly
			CharacterAttributes
			{
				"crit kill will gib" 1
				"dmg from ranged reduced" 0.15
				"move speed bonus" 0.5
				"voice pitch scale" 0
				"damage force reduction" 0
				"heal on kill" 100
				"override footstep sound set" 0
				"cancel falling damage" 1
				"damage bonus" 0.5
				"bleeding duration" 2
				"increased jump height" 0
				"fire rate penalty" 1.2
				"melee range multiplier" 1.5
				"gesture speed increase" 0.65
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"damage all connected" 1
				"rage giving scale" 0.5			
			}
			DeathSound physics/body/body_medium_break4.wav  
		}
		
		T_Zombie4
		{
			Class Demoman
			health 100
			Name "Zombie"
			Skill Normal
			Classicon dead
			CustomWeaponModel  
			{
			Slot 2
			Model "models/empty.mdl"
			}
			WeaponRestrictions MeleeOnly
			CharacterAttributes
			{
				"crit kill will gib" 1
				"dmg from ranged reduced" 0.15
				"move speed bonus" 0.5
				"voice pitch scale" 0
				"damage force reduction" 0
				"heal on kill" 100
				"override footstep sound set" 0
				"cancel falling damage" 1
				"damage bonus" 0.5
				"bleeding duration" 2
				"increased jump height" 0
				"fire rate penalty" 1.2
				"melee range multiplier" 1.5
				"gesture speed increase" 0.65
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"damage all connected" 1
				"rage giving scale" 0.5
			}
			DeathSound physics/body/body_medium_break2.wav  
		}
		
		T_Zombie5
		{
			Class HeavyWeapons
			health 100
			Name "Zombie"
			Skill Normal
			Classicon dead
			WeaponRestrictions MeleeOnly
			CharacterAttributes
			{
				"crit kill will gib" 1
				"dmg from ranged reduced" 0.15
				"move speed bonus" 0.5
				"voice pitch scale" 0
				"damage force reduction" 0
				"heal on kill" 100
				"override footstep sound set" 0
				"cancel falling damage" 1
				"damage bonus" 0.5
				"bleeding duration" 2
				"increased jump height" 0
				"fire rate penalty" 1.2
				"melee range multiplier" 1.5
				"gesture speed increase" 0.65
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"damage all connected" 1
				"rage giving scale" 0.5
			}
			DeathSound physics/body/body_medium_break3.wav  
		}
		
		T_Zombie6
		{
			Class Medic
			health 100
			Name "Zombie"
			Skill Normal
			Classicon dead
			WeaponRestrictions MeleeOnly
			CustomWeaponModel  
			{
			Slot 2
			Model "models/empty.mdl"
			}
			Attributes DisableDodge
			Action Mobber  
			CharacterAttributes
			{
				"crit kill will gib" 1
				"dmg from ranged reduced" 0.15
				"move speed bonus" 0.5
				"voice pitch scale" 0
				"damage force reduction" 0
				"heal on kill" 100
				"override footstep sound set" 0
				"cancel falling damage" 1
				"damage bonus" 0.5
				"bleeding duration" 2
				"increased jump height" 0
				"fire rate penalty" 1.2
				"melee range multiplier" 1.5
				"gesture speed increase" 0.65
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"damage all connected" 1
				"rage giving scale" 0.5
			}
			DeathSound physics/body/body_medium_break4.wav  
		}
		
		T_Zombie7
		{
			Class Sniper
			health 100
			Name "Zombie"
			Skill Normal
			Item "Ritzy Rick's Hair Fixative"
			Classicon dead
			CustomWeaponModel  
			{
			Slot 2
			Model "models/empty.mdl"
			}
			WeaponRestrictions MeleeOnly
			CharacterAttributes
			{
				"crit kill will gib" 1
				"dmg from ranged reduced" 0.15
				"move speed bonus" 0.5
				"voice pitch scale" 0
				"damage force reduction" 0
				"heal on kill" 100
				"override footstep sound set" 0
				"cancel falling damage" 1
				"damage bonus" 0.5
				"bleeding duration" 2
				"increased jump height" 0
				"fire rate penalty" 1.2
				"melee range multiplier" 1.5
				"gesture speed increase" 0.65
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"damage all connected" 1
				"rage giving scale" 0.5
			}
			DeathSound physics/body/body_medium_break2.wav  
		}
		
		T_Zombie8
		{
			Class Engineer
			health 100
			Name "Zombie"
			Skill Normal
			Item "Texas Slim's Dome Shine"
			Classicon dead
			CustomWeaponModel  
			{
			Slot 2
			Model "models/empty.mdl"
			}
			WeaponRestrictions MeleeOnly
			Attributes DisableDodge
			Action Mobber  
			CharacterAttributes
			{
				"crit kill will gib" 1
				"dmg from ranged reduced" 0.15
				"move speed bonus" 0.5
				"voice pitch scale" 0
				"damage force reduction" 0
				"heal on kill" 100
				"override footstep sound set" 0
				"cancel falling damage" 1
				"damage bonus" 0.5
				"bleeding duration" 2
				"increased jump height" 0
				"fire rate penalty" 1.2
				"melee range multiplier" 1.5
				"gesture speed increase" 0.65
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"damage all connected" 1
				"rage giving scale" 0.5
			}
			DeathSound physics/body/body_medium_break3.wav  
		}
		
		T_Priest
		{
			Class Medic
			Health 100
			Name "Dark Priest"
			Item "Templar's Spirit"
			Item "Upgradeable TF_WEAPON_MEDIGUN"	
			Skill Easy
			Classicon medic_uber
			Attributes SpawnWithFullCharge
			WeaponRestrictions SecondaryOnly
			CharacterAttributes
			{
				"crit kill will gib" 1
				"dmg from ranged reduced" 0.15
				"move speed bonus" 1
				"health regen" 100
				"damage force reduction" 0
				"override footstep sound set" 0
				"overheal penalty" 0
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 0.5
				"voice pitch scale" 0
			}
			DeathSound player/souls_receive1.wav  
		}
		
		T_Zombie1_Headless
		{
			Class Soldier
			health 100
			Name "Headless Zombie"
			Skill Easy
			Classicon dead
			WeaponRestrictions MeleeOnly
			CharacterAttributes
			{
				"crit kill will gib" 1
				"dmg from ranged reduced" 0
				"move speed bonus" 0.8
				"voice pitch scale" 0
				"damage force reduction" 0
				"dmg taken from crit reduced" 0
				"head scale" 0
				"override footstep sound set" 0
				"cancel falling damage" 1
				"damage bonus" 1
				"increased jump height" 0
				"gesture speed increase" 0.65
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"damage all connected" 1
				"rage giving scale" 0.5
			}
			DeathSound physics/body/body_medium_break2.wav  
		}
		
		T_Zombie2_Headless
		{
			Class Scout
			health 100
			Name "Headless Zombie"
			Skill Easy
			Classicon dead
			WeaponRestrictions MeleeOnly
			CharacterAttributes
			{
				"crit kill will gib" 1
				"dmg from ranged reduced" 0
				"move speed bonus" 0.8
				"voice pitch scale" 0
				"damage force reduction" 0
				"dmg taken from crit reduced" 0
				"head scale" 0
				"override footstep sound set" 0
				"cancel falling damage" 1
				"damage bonus" 1
				"increased jump height" 0
				"gesture speed increase" 0.65
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"damage all connected" 1
				"rage giving scale" 0.5
			}
			DeathSound physics/body/body_medium_break3.wav  
		}
		
		T_Zombie3_Headless
		{
			Class Pyro
			health 100
			Name "Headless Zombie"
			Skill Easy
			Classicon dead
			WeaponRestrictions MeleeOnly
			CharacterAttributes
			{
				"crit kill will gib" 1
				"dmg from ranged reduced" 0
				"move speed bonus" 0.8
				"voice pitch scale" 0
				"damage force reduction" 0
				"dmg taken from crit reduced" 0
				"head scale" 0
				"override footstep sound set" 0
				"cancel falling damage" 1
				"damage bonus" 1
				"increased jump height" 0
				"gesture speed increase" 0.65
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"damage all connected" 1
				"rage giving scale" 0.5
			}
			DeathSound physics/body/body_medium_break4.wav  
		}
		
		T_Zombie4_Headless
		{
			Class Demoman
			health 100
			Name "Headless Zombie"
			Skill Easy
			Classicon dead
			WeaponRestrictions MeleeOnly
			CharacterAttributes
			{
				"crit kill will gib" 1
				"dmg from ranged reduced" 0
				"move speed bonus" 0.8
				"voice pitch scale" 0
				"damage force reduction" 0
				"dmg taken from crit reduced" 0
				"head scale" 0
				"override footstep sound set" 0
				"cancel falling damage" 1
				"damage bonus" 1
				"increased jump height" 0
				"gesture speed increase" 0.65
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"damage all connected" 1
				"rage giving scale" 0.5
			}
			DeathSound physics/body/body_medium_break2.wav  
		}
		
		T_Zombie5_Headless
		{
			Class HeavyWeapons
			health 100
			Name "Headless Zombie"
			Skill Easy
			Classicon dead
			WeaponRestrictions MeleeOnly
			CharacterAttributes
			{
				"crit kill will gib" 1
				"dmg from ranged reduced" 0
				"move speed bonus" 0.8
				"voice pitch scale" 0
				"damage force reduction" 0
				"dmg taken from crit reduced" 0
				"head scale" 0
				"override footstep sound set" 0
				"cancel falling damage" 1
				"damage bonus" 1
				"increased jump height" 0
				"gesture speed increase" 0.65
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"damage all connected" 1
				"rage giving scale" 0.5
			}
			DeathSound physics/body/body_medium_break3.wav  
		}
		
		T_Zombie6_Headless
		{
			Class Medic
			health 100
			Name "Headless Zombie"
			Skill Easy
			Classicon dead
			Action Mobber  
			WeaponRestrictions MeleeOnly
			CharacterAttributes
			{
				"crit kill will gib" 1
				"dmg from ranged reduced" 0
				"move speed bonus" 0.8
				"voice pitch scale" 0
				"damage force reduction" 0
				"dmg taken from crit reduced" 0
				"head scale" 0
				"override footstep sound set" 0
				"cancel falling damage" 1
				"damage bonus" 1
				"increased jump height" 0
				"gesture speed increase" 0.65
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"damage all connected" 1
				"rage giving scale" 0.5
			}
			DeathSound physics/body/body_medium_break4.wav  
		}
		
		T_Zombie7_Headless
		{
			Class Sniper
			health 100
			Name "Headless Zombie"
			Skill Easy
			Classicon dead
			WeaponRestrictions MeleeOnly
			CharacterAttributes
			{
				"crit kill will gib" 1
				"dmg from ranged reduced" 0
				"move speed bonus" 0.8
				"voice pitch scale" 0
				"damage force reduction" 0
				"dmg taken from crit reduced" 0
				"head scale" 0
				"override footstep sound set" 0
				"cancel falling damage" 1
				"damage bonus" 1
				"increased jump height" 0
				"gesture speed increase" 0.65
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"damage all connected" 1
				"rage giving scale" 0.5
			}
			DeathSound physics/body/body_medium_break2.wav  
		}
		
		T_Zombie8_Headless
		{
			Class Engineer
			health 100
			Name "Headless Zombie"
			Skill Easy
			Classicon dead
			Action Mobber  
			WeaponRestrictions MeleeOnly
			CharacterAttributes
			{
				"crit kill will gib" 1
				"dmg from ranged reduced" 0
				"move speed bonus" 0.8
				"voice pitch scale" 0
				"damage force reduction" 0
				"dmg taken from crit reduced" 0
				"head scale" 0
				"override footstep sound set" 0
				"cancel falling damage" 1
				"damage bonus" 1
				"increased jump height" 0
				"gesture speed increase" 0.65
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"damage all connected" 1
				"rage giving scale" 0.5
			}
			DeathSound physics/body/body_medium_break4.wav  
		}
		
	}
	
	
	Mission // REAPER // Sentryguns not allowed
	{
		Objective DestroySentries

		InitialCooldown 0
		Where spawnbot
		BeginAtWave 1
		RunForThisManyWaves 7
		CooldownTime 0    	
		
            TFBot
			{
			Class Demoman
			Name "Reaper Buster"
			Skill Expert
			Health 666
			Item "The Persian Persuader"
			Item "Spine-Chilling Skull 2011 Style 1"
			Item "Hard-Headed Hardware"
			Item "The Mantreads"
			Attributes RemoveOnDeath
			WeaponRestrictions MeleeOnly
			Attributes AlwaysFireWeapon
			Attributes DisableDodge
			ClassIcon sentry_buster
			Attributes MiniBoss
			CharacterAttributes
			{
				"gesture speed increase" 100
				"damage bonus" 50
				"ragdolls become ash" 1
				"melee range multiplier" 0.75
				"fire rate bonus" 0.35
				"apply z velocity on damage" 9999
				"move speed bonus" 3
				"dmg taken increased" 0
				"damage force reduction" 0
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"override footstep sound set" 5
				"cannot be backstabbed" 1
				"increased air control" 100
				"head scale" 3
				"hand scale" 0
				"torso scale" 0.1
				"voice pitch scale" 1.15
				"silent killer" 1
				"bombinomicon effect on death" 1
				"kill forces attacker to laugh" 1
				"rage giving scale" 0
			}
			}
	}
	
	Mission // Xbow - Wave 3
	{
		Objective Sniper

		InitialCooldown 30
		Where spawnbot_scattered
		BeginAtWave 3
		RunForThisManyWaves 1
		CooldownTime 50
		DesiredCount 2

			TFBot
			{
			Class Medic
			Health 200
			Name "Mad Scientist"
			Item "The Brainiac Hairpiece"
			Item "The Second Opinion"
			Item "The Mantreads"
			Item "The Crusader's Crossbow"
			Item "The Ubersaw"
			Skill Normal
			Classicon sniper_bow
			Attributes AlwaysCrit
			CharacterAttributes
			{
				"dmg from ranged reduced" 0.15
				"move speed bonus" 1
				"voice pitch scale" 0.8
				"damage force reduction" 0
				"override footstep sound set" 0
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 0.5
			}
			}
	}

	Mission // Xbow - Wave 5
	{
		Objective Sniper

		InitialCooldown 50
		Where spawnbot_mission_sniper
		BeginAtWave 5
		RunForThisManyWaves 1
		CooldownTime 30
		DesiredCount 2

			TFBot
			{
			Class Medic
			Health 200
			Name "Mad Scientist"
			Item "The Brainiac Hairpiece"
			Item "The Second Opinion"
			Item "The Mantreads"
			Item "The Crusader's Crossbow"
			Item "The Ubersaw"
			Skill Normal
			Classicon sniper_bow
			CharacterAttributes
			{
				"dmg from ranged reduced" 0.15
				"move speed bonus" 1
				"voice pitch scale" 0.8
				"damage force reduction" 0
				"override footstep sound set" 0
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 0.5
			}
			}
	}	
	
	Mission // Head Spy - Wave 4
	{
		Objective Spy  
		InitialCooldown 20
		Where spawnbot
		BeginAtWave 4
		RunForThisManyWaves 1
		CooldownTime 40
		DesiredCount 1

			TFBot
			{
			Class Spy
			health 80
			Scale 1.5
			Name "Nightmare"
			Skill Expert
			Classicon spy_D
			WeaponRestrictions MeleeOnly
			Attributes AlwaysFireWeapon
			Attributes DisableDodge
			Attributes RemoveOnDeath
			CharacterAttributes
			{
				"gesture speed increase" 100
				"crit kill will gib" 1
				"dmg from ranged reduced" 0.15
				"move speed bonus" 0.35
				"voice pitch scale" 0
				"damage force reduction" 0
				"health regen" 80
				"hand scale" 0
				"head scale" 8
				"torso scale" -0.2
				"override footstep sound set" 0
				"cancel falling damage" 1
				"damage bonus" 10
				"increased jump height" 0
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"silent killer" 1
				"rage giving scale" 0.5
				"speed_boost_on_kill" 3
			}
			DeathSound npc/stalker/go_alert2.wav  
			}
	}
	
	Mission // Doppelgangers - Wave 6
	{
		Objective Spy  
		InitialCooldown 25
		Where spawnbot
		BeginAtWave 6
		RunForThisManyWaves 1
		CooldownTime 40
		DesiredCount 4

			TFBot
			{
			Class Spy
			health 100
			Name "Doppelganger"
			Item "Your Eternal Reward"
			Item "Mildly Disturbing Halloween Mask"
			Skill Expert
			Classicon spy
			WeaponRestrictions MeleeOnly
			CharacterAttributes
			{
				"dmg from ranged reduced" 0.15
				"move speed bonus" 1
				"voice pitch scale" 1.1
				"damage force reduction" 0
				"override footstep sound set" 0
				"cancel falling damage" 1
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 0.5
			}
			DeathSound "items/halloween/gremlin03.wav"  
			}
	}
	
	
	//WAVE 1
	
	Wave
	{
	
	Explanation  
    {
        Line "{red}MEDIEVAL WEAPONS ONLY"
    }
	SoundLoop  
	{
	SoundFile "ambient\atmosphere\tone_alley.wav"
	}
	
		StartWaveOutput
			{
				Target wave_start_relay
				Action Trigger
			}
		DoneOutput					
			{
				Target wave_finished_relay
				Action trigger
			}		
		
		WaveSpawn
		{
			Name "BOMB"
			Where respawnpoints
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			TotalCurrency 0	
			Support Limited
		
			TFBot
			{
			Class HeavyWeapons
			Health 1
			Scale 1.01
			Name "???"
			Skill Easy
			Classicon dead_giant
			WeaponRestrictions MeleeOnly
			Attributes AlwaysFireWeapon
			CharacterAttributes
			{
				"hit self on miss" 1
				"damage bonus" 5
				"voice pitch scale" 0
				"bombinomicon effect on death" 1
				"melee range multiplier" 0.0001
			}
			}
		}
		
		WaveSpawn
		{
			Name "part01"
			Where spawnbot
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 5
			TotalCurrency 50
			
			FirstSpawnWarningSound ambient\creatures\town_zombie_call1.wav
			
			TFBot
			{
			Class Soldier
			Scale 1
			Health 1000
			Name "Desecrated Corpse"
			Skill Expert
			Classicon dead
			WeaponRestrictions MeleeOnly
			CharacterAttributes
			{
				"hit self on miss" 1
				"dmg from ranged reduced" 0
				"move speed bonus" 1.25
				"voice pitch scale" 0
				"damage force reduction" 0
				"hand scale" 0
				"head scale" 0
				"override footstep sound set" 0
				"cancel falling damage" 1
				"damage bonus" 100
				"increased jump height" 0
				"fire rate penalty" 0.4
				"melee range multiplier" 0.0001
				"gesture speed increase" 100
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 0
			}
			DeathSound "misc/halloween_eyeball/book_exit.wav"  
			}
		}
		
		WaveSpawn
		{
			Name "part02"
			Where spawnbot_scattered
			TotalCount 99
			MaxActive 20
			SpawnCount 1
			WaitForAllDead "part01"
			WaitBetweenSpawns 0.1
			TotalCurrency 0	
			
		FirstSpawnWarningSound ambient\levels\prison\inside_battle_zombie1.wav
		
		RandomChoice
		{		
			TFBot
			{
			Template T_Zombie1
			}
			
			TFBot
			{
			Template T_Zombie2
			}
			
			TFBot
			{
			Template T_Zombie3
			}
			
			TFBot
			{
			Template T_Zombie4
			}
			
			TFBot
			{
			Template T_Zombie5
			}
			
			TFBot
			{
			Template T_Zombie6
			Action Mobber  
			}
			
			TFBot
			{
			Template T_Zombie7
			}
			
			TFBot
			{
			Template T_Zombie8
			Action Mobber  
			}
			
			}
		}

		WaveSpawn
		{
			Name "part03"
			Where spawnbot_scattered
			TotalCount 1337
			MaxActive 2
			SpawnCount 1
			WaitBetweenSpawns 6
			WaitForAllDead "part01"
			WaitBeforeStarting 10
			TotalCurrency 0
			Support 1
			
			FirstSpawnWarningSound ambient\atmosphere\cave_hit3.wav
			
			TFBot
			{
			Class Medic
			Health 200
			Name "Mad Scientist"
			Item "The Brainiac Hairpiece"
			Item "The Second Opinion"
			Item "The Mantreads"
			Item "Upgradeable TF_WEAPON_MEDIGUN"
			Item "The Crusader's Crossbow"
			Skill Expert
			Classicon medic_uber
			Attributes SpawnWithFullCharge
			CharacterAttributes
			{
				"crit kill will gib" 1
				"dmg from ranged reduced" 0.15
				"move speed bonus" 1
				"voice pitch scale" 0.8
				"damage force reduction" 0
				"override footstep sound set" 0
				"bleeding duration" 2
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 0.5
			}
			}	
		}
	}		
	
	//WAVE 2
	
	Wave
	{
	
	Explanation  
    {
        Line "{blue}Vampire Knights{red} are immune to critical hits."
		Line "Strike them with regular hits to take them down!"
    }
	SoundLoop  
	{
	SoundFile "ambient\atmosphere\tone_alley.wav"
	}
	
		StartWaveOutput
			{
				Target wave_start_relay
				Action Trigger
			}
		DoneOutput					
			{
				Target wave_finished_relay
				Action trigger
			}	
		
		WaveSpawn
		{
			Name "BOMB"
			Where respawnpoints
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBetweenSpawns 13337
			TotalCurrency 0
			Support Limited
			
			FirstSpawnWarningSound ambient\creatures\town_child_scream1.wav
		
			TFBot
			{
			Class HeavyWeapons
			Health 1
			Scale 1.01
			Name "???"
			Skill Easy
			Classicon dead_giant
			WeaponRestrictions MeleeOnly
			Attributes AlwaysFireWeapon
			CharacterAttributes
			{
				"hit self on miss" 1
				"damage bonus" 5
				"voice pitch scale" 0
				"bombinomicon effect on death" 1
				"melee range multiplier" 0.0001
			}
			}
		}
		
		WaveSpawn
		{
			Name "part04"
			Where spawnbot
			TotalCount 20
			MaxActive 20
			SpawnCount 20
			WaitBeforeStarting 2
			TotalCurrency 0	
			
		FirstSpawnWarningSound ambient\creatures\town_moan1.wav
		
		RandomChoice
		{		
			TFBot
			{
			Template T_Zombie1
			Skill Expert
			Action Mobber  
			CustomWeaponModel  
			{
			Slot 2
			Model "models/empty.mdl"
			}
			}
			
			TFBot
			{
			Template T_Zombie2
			Skill Expert
			Action Mobber  
			}
			
			TFBot
			{
			Template T_Zombie3
			Skill Expert
			Action Mobber  
			CustomWeaponModel  
			{
			Slot 2
			Model "models/empty.mdl"
			}
			}
			
			TFBot
			{
			Template T_Zombie4
			Skill Expert
			Action Mobber  
			CustomWeaponModel  
			{
			Slot 2
			Model "models/empty.mdl"
			}
			}
			
			TFBot
			{
			Template T_Zombie5
			Skill Expert
			Action Mobber  
			CustomWeaponModel  
			{
			Slot 2
			Model "models/empty.mdl"
			}
			}
			
			TFBot
			{
			Template T_Zombie6
			Skill Expert
			Action Mobber  
			CustomWeaponModel  
			{
			Slot 2
			Model "models/empty.mdl"
			}
			}
			
			TFBot
			{
			Template T_Zombie7
			Skill Expert
			Action Mobber  
			CustomWeaponModel  
			{
			Slot 2
			Model "models/empty.mdl"
			}
			}
			
			TFBot
			{
			Template T_Zombie8
			Skill Expert
			Action Mobber  
			CustomWeaponModel  
			{
			Slot 2
			Model "models/empty.mdl"
			}
			}
		}
		}
		
		WaveSpawn
		{
			Name "WAVE2SUPPORT"
			Where spawnbot_scattered
			TotalCount 13337
			MaxActive 8
			SpawnCount 1
			WaitBetweenSpawns 1.1
			WaitForAllDead "part04"
			TotalCurrency 0	
			Support 1
		
		RandomChoice
		{		
			TFBot
			{
			Template T_Zombie1
			Name "Endless Zombie"
			Skill Easy
			Item "The Manneater"
			CustomWeaponModel  
			{
			Slot 2
			Model "models/empty.mdl"
			}
			}
			
			TFBot
			{
			Template T_Zombie2
			Name "Endless Zombie"
			Skill Easy
			Item "The Manneater"
			}
			
			TFBot
			{
			Template T_Zombie3
			Name "Endless Zombie"
			Skill Easy
			Item "The Manneater"
			CustomWeaponModel  
			{
			Slot 2
			Model "models/empty.mdl"
			}
			}
			
			TFBot
			{
			Template T_Zombie4
			Name "Endless Zombie"
			Skill Easy
			Item "The Manneater"
			CustomWeaponModel  
			{
			Slot 2
			Model "models/empty.mdl"
			}
			}
			
			TFBot
			{
			Template T_Zombie5
			Name "Endless Zombie"
			Skill Easy
			Item "The Manneater"
			CustomWeaponModel  
			{
			Slot 2
			Model "models/empty.mdl"
			}
			}
			
			TFBot
			{
			Template T_Zombie6
			Name "Endless Zombie"
			Skill Easy
			Item "The Manneater"
			Action Mobber  
			CustomWeaponModel  
			{
			Slot 2
			Model "models/empty.mdl"
			}
			}
			
			TFBot
			{
			Template T_Zombie7
			Name "Endless Zombie"
			Skill Easy
			Item "The Manneater"
			CustomWeaponModel  
			{
			Slot 2
			Model "models/empty.mdl"
			}
			}
			
			TFBot
			{
			Template T_Zombie8
			Name "Endless Zombie"
			Skill Easy
			Item "The Manneater"
			Action Mobber  
			CustomWeaponModel  
			{
			Slot 2
			Model "models/empty.mdl"
			}
			}
		}
		}
		
		WaveSpawn
		{
			Name "part05"
			Where spawnbot_mission_sniper
			TotalCount 20
			MaxActive 20
			SpawnCount 5
			WaitForAllDead "part04"
			WaitBetweenSpawns 4
			WaitBeforeStarting 2
			TotalCurrency 0	
		
		Squad
		{
		
			TFBot
			{
			Template T_TFBot_Demoman_Knight
			Name "Knight Zombie"
			Skill Expert
			Item "The Dark Falkirk Helm"
			WeaponRestrictions MeleeOnly
			CharacterAttributes
			{
				"charge time increased" -10
				"crit kill will gib" 1
				"dmg from ranged reduced" 0.15
				"move speed bonus" 0.5
				"voice pitch scale" 0
				"damage force reduction" 0
				"override footstep sound set" 0
				"cancel falling damage" 1
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 0.5
			}
			DeathSound "npc/zombie/zombie_pain1.wav"  
			}
			
			TFBot
			{
			Template T_TFBot_Demoman_Knight
			Name "Knight Zombie"
			Skill Easy
			WeaponRestrictions MeleeOnly
			CharacterAttributes
			{
				"charge time increased" -10
				"crit kill will gib" 1
				"dmg from ranged reduced" 0.15
				"move speed bonus" 0.5
				"voice pitch scale" 0
				"damage force reduction" 0
				"override footstep sound set" 0
				"cancel falling damage" 1
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 0.5
			}
			DeathSound "npc/zombie/zombie_pain1.wav"  
			}
			
			TFBot
			{
			Template T_TFBot_Demoman_Knight
			Name "Knight Zombie"
			Skill Easy
			WeaponRestrictions MeleeOnly
			CharacterAttributes
			{
				"charge time increased" -10
				"crit kill will gib" 1
				"dmg from ranged reduced" 0.15
				"move speed bonus" 0.5
				"voice pitch scale" 0
				"damage force reduction" 0
				"override footstep sound set" 0
				"cancel falling damage" 1
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 0.5
			}
			DeathSound "npc/zombie/zombie_pain1.wav"  
			}
			
			TFBot
			{
			Template T_TFBot_Demoman_Knight
			Name "Knight Zombie"
			Skill Easy
			WeaponRestrictions MeleeOnly
			CharacterAttributes
			{
				"charge time increased" -10
				"crit kill will gib" 1
				"dmg from ranged reduced" 0.15
				"move speed bonus" 0.5
				"voice pitch scale" 0
				"damage force reduction" 0
				"override footstep sound set" 0
				"cancel falling damage" 1
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 0.5
			}
			DeathSound "npc/zombie/zombie_pain1.wav"  
			}
			
			TFBot
			{
			Template T_TFBot_Demoman_Knight
			Name "Knight Zombie"
			Skill Easy
			WeaponRestrictions MeleeOnly
			CharacterAttributes
			{
				"charge time increased" -10
				"crit kill will gib" 1
				"dmg from ranged reduced" 0.15
				"move speed bonus" 0.5
				"voice pitch scale" 0
				"damage force reduction" 0
				"override footstep sound set" 0
				"cancel falling damage" 1
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 0.5
			}
			DeathSound "npc/zombie/zombie_pain1.wav"  
			}
		}
		}
		
		WaveSpawn
		{
			Name "part06"
			Where spawnbot_scattered
			TotalCount 8
			MaxActive 4
			SpawnCount 1
			WaitForAllDead "part05"
			WaitBetweenSpawns 4
			TotalCurrency 0	
			
		FirstSpawnWarningSound ambient\atmosphere\cave_hit4.wav
		
			TFBot
			{
			Class Demoman
			ClassIcon hellmet_blank
			Name "Vampire Knight"
			Health 100
			Skill Expert
			Item "The Scotsman's Skullcutter"
			Item "The Dark Helm"
			Item "The Infernal Impaler"
			Item "The Dark Age Defender"
			Item "The Mantreads"
			Item "The Lordly Lapels"
			WeaponRestrictions MeleeOnly
			ItemAttributes
			{
				ItemName "The Scotsman's Skullcutter"
				"cannot be backstabbed" 1
				"dmg taken from crit reduced" -1
				"heal on hit for rapidfire" 5
				"voice pitch scale" 0.75
			}
			CharacterAttributes
			{
				"crit kill will gib" 1
				"dmg from ranged reduced" 0.15
				"damage force reduction" 0
				"health regen" 5
				"heal on kill" 100
				"override footstep sound set" 0
				"cancel falling damage" 1
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 2
			}
			}
		
		}
		
		WaveSpawn
		{
			Name "part07"
			Where spawnbot_mission_sniper
			TotalCount 12
			MaxActive 12
			SpawnCount 3
			WaitForAllSpawned "part06"
			WaitBetweenSpawns 6
			TotalCurrency 0	
			
		FirstSpawnWarningSound ambient\atmosphere\cave_hit2.wav
		
		Squad
		{
		
			TFBot
			{
			Template T_TFBot_Heavyweapons_Fist
			Name "Corrupted Machine"
			Skill Easy
			MaxVisionRange 50
			UseCustomModel models/bots/heavy/bot_heavy.mdl  
			}
			
			TFBot
			{
			Template T_TFBot_Heavyweapons_Fist
			Name "Corrupted Machine"
			Skill Easy
			MaxVisionRange 50
			UseCustomModel models/bots/heavy/bot_heavy.mdl  
			}
			
			TFBot
			{
			Template T_TFBot_Heavyweapons_Fist
			Name "Corrupted Machine"
			Skill Easy
			MaxVisionRange 50
			UseCustomModel models/bots/heavy/bot_heavy.mdl  
			}
		}
		}
		
		WaveSpawn
		{
			Name "part08"
			Where spawnbot
			TotalCount 8
			MaxActive 4
			SpawnCount 1
			WaitForAllDead "part07"
			WaitBetweenSpawns 1

			TotalCurrency 0	
		
			TFBot
			{
			Class Sniper
			ClassIcon sniper_bow
			Name "Bow Zombie"
			Health 100
			Skill Normal
			Item "The Hallowed Headcase"
			Item "The Huntsman"
			CharacterAttributes
			{
				"move speed bonus" 0.8
				"dmg from ranged reduced" 0.15
				"damage force reduction" 0
				"voice pitch scale" 0.75
				"override footstep sound set" 0
				"cancel falling damage" 1
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 0.5
			}
			}
		
		}
		
		WaveSpawn
		{
			Name "part08a"
			Where spawnbot
			TotalCount 4
			MaxActive 2
			SpawnCount 1
			WaitForAllSpawned "part08"
			WaitBetweenSpawns 8
			TotalCurrency 0	
		
			TFBot
			{
			Class Demoman
			Name "Undead Samurai"
			ClassIcon demoknight_samurai
			Skill Expert
			Item "The Half-Zatoichi"
			Item "The Splendid Screen"
			ItemAttributes
			{
				ItemName "The Splendid Screen"
				"Attack not cancel charge" 1
			}
			Item "Demo Kabuto"
			Scale "1.3"
			Health 650
			WeaponRestrictions MeleeOnly
			Attributes AirChargeOnly
			Attributes AutoJump
				AutoJumpMin 10
				AutoJumpMax 10
			CharacterAttributes
			{
				"dmg from ranged reduced" 0.15
				"damage force reduction" 0
				"voice pitch scale" 0.75
				"override footstep sound set" 0
				"cancel falling damage" 1
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"charge time increased" 2
				"charge recharge rate increased" 7
				"increased jump height" 2.3
				"bot custom jump particle"	1
				"damage bonus"	1.5
			}
		}
		}
		
		WaveSpawn
		{
			Name "part08b"
			Where spawnbot
			TotalCount 9
			MaxActive 9
			SpawnCount 9
			WaitForAllDead "part08a"
			WaitBeforeStarting 3
			TotalCurrency 0	
		
			FirstSpawnWarningSound npc\zombie_poison\pz_alert1.wav

		
		Squad
		{
			TFBot
			{
			Class Pyro
			health 8000
			Scale 1
			Name "Flaming Monstrosity"
			Skill Expert
			Classicon PyrO
			Item "The Backburner"
			Item "The Mantreads"
			Item "The Grisly Gumbo"
			Item "The Crown of the Old Kingdom"
			WeaponRestrictions PrimaryOnly
			Attributes UseBossHealthBar
			Attributes DisableDodge
			Attributes AlwaysFireWeapon
			Attributes Miniboss
			ItemAttributes
			{
				ItemName "The Backburner"
				"damage bonus" 0.35
				"mod flamethrower back crit" 0
				"flame size bonus" 0.5
				"flame life bonus" 0.5
				"airblast disabled" 1
				"mark for death" 1
				"SPELL: Halloween green flames"	1
			}
			CharacterAttributes
			{
				"crit kill will gib" 1
				"dmg from ranged reduced" 0.15
				"move speed bonus" 0.4
				"damage force reduction" 0
				"hand scale" 0
				"voice pitch scale" 0
				"override footstep sound set" 7
				"bombinomicon effect on death" 1
				"cancel falling damage" 1
				"increased jump height" 0
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 0.1
			}
			DeathSound "npc/zombie_poison/pz_idle2.wav"  
			}

			TFBot
			{
			Template T_Priest
			}
			
			TFBot
			{
			Template T_Priest
			}
			
			TFBot
			{
			Template T_Priest
			}
			
			TFBot
			{
			Template T_Priest
			}
			
			TFBot
			{
			Template T_Priest
			}
			
			TFBot
			{
			Template T_Priest
			}
			
			TFBot
			{
			Template T_Priest
			}
			
			TFBot
			{
			Template T_Priest
			}
		}	
		}
		
	}	
	
	//WAVE 3
	
	Wave
	{
		StartWaveOutput
			{
				Target wave_start_relay
				Action Trigger
			}
		DoneOutput					
			{
				Target wave_finished_relay
				Action trigger
			}
			SoundLoop  
	{
	SoundFile "ambient\atmosphere\tone_alley.wav"
	}
		
		WaveSpawn
		{
			Name "BOMB"
			Where respawnpoints
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBetweenSpawns 13337
			TotalCurrency 0	
			Support Limited
			FirstSpawnWarningSound ambient\voices\f_scream1.wav
		
			TFBot
			{
			Class HeavyWeapons
			Health 1
			Scale 1.01
			Name "???"
			Skill Easy
			Classicon dead_giant
			WeaponRestrictions MeleeOnly
			Attributes AlwaysFireWeapon
			CharacterAttributes
			{
				"hit self on miss" 1
				"damage bonus" 5
				"voice pitch scale" 0
				"bombinomicon effect on death" 1
				"melee range multiplier" 0.0001
			}
			}
		}
		
		WaveSpawn
		{
			Name "part09"
			Where spawnbot_mission_sniper
			TotalCount 40
			MaxActive 20
			SpawnCount 1
			WaitBeforeStarting 5
			TotalCurrency 0	
			
		FirstSpawnWarningSound ambient\atmosphere\cave_hit1.wav
		
		RandomChoice
		{		
			TFBot
			{
			Template T_Zombie1
			Name "Dire Zombie"
			Health 150
			Skill Expert
			Item "The Headtaker's Hood"
			CustomWeaponModel  
			{
			Slot 2
			Model "models/empty.mdl"
			}
			CharacterAttributes
			{
				"bleeding duration" 30
			}
			}
			
			TFBot
			{
			Template T_Zombie2
			Name "Dire Zombie"
			Health 150
			Skill Expert
			Item "The Headtaker's Hood"
			CharacterAttributes
			{
				"bleeding duration" 30
			}
			}
			
			TFBot
			{
			Template T_Zombie3
			Name "Dire Zombie"
			Health 150
			Skill Expert
			Item "The Headtaker's Hood"
			CustomWeaponModel  
			{
			Slot 2
			Model "models/empty.mdl"
			}
			CharacterAttributes
			{
				"bleeding duration" 30
			}
			}
			
			TFBot
			{
			Template T_Zombie4
			Name "Dire Zombie"
			Health 150
			Skill Expert
			Item "The Headtaker's Hood"
			CustomWeaponModel  
			{
			Slot 2
			Model "models/empty.mdl"
			}
			CharacterAttributes
			{
				"bleeding duration" 30
			}
			}
			
			TFBot
			{
			Template T_Zombie5
			Name "Dire Zombie"
			Health 150
			Skill Expert
			Item "The Headtaker's Hood"
			CustomWeaponModel  
			{
			Slot 2
			Model "models/empty.mdl"
			}
			CharacterAttributes
			{
				"bleeding duration" 30
			}
			}
			
			TFBot
			{
			Template T_Zombie6
			Name "Dire Zombie"
			Health 150
			Skill Expert
			Item "The Headtaker's Hood"
			Action Mobber  
			CustomWeaponModel  
			{
			Slot 2
			Model "models/empty.mdl"
			}
			CharacterAttributes
			{
				"bleeding duration" 30
			}
			}
			
			TFBot
			{
			Template T_Zombie7
			Name "Dire Zombie"
			Health 150
			Skill Expert
			Item "The Headtaker's Hood"
			CustomWeaponModel  
			{
			Slot 2
			Model "models/empty.mdl"
			}
			CharacterAttributes
			{
				"bleeding duration" 30
			}
			}
			
			TFBot
			{
			Template T_Zombie8
			Name "Dire Zombie"
			Health 150
			Skill Expert
			Item "The Headtaker's Hood"
			Action Mobber  
			CustomWeaponModel  
			{
			Slot 2
			Model "models/empty.mdl"
			}
			CharacterAttributes
			{
				"bleeding duration" 30
			}
			}
		}
		}
		
		WaveSpawn
		{
			Name "WAVE3SUPPORT"
			Where spawnbot_scattered
			TotalCount 13337
			MaxActive 5
			SpawnCount 1
			WaitBetweenSpawns 5
			WaitBeforeStarting 5
			TotalCurrency 0	
			Support 1
		
		RandomChoice
		{		
			TFBot
			{
			Template T_Zombie1_Headless
			}
			
			TFBot
			{
			Template T_Zombie2_Headless
			}
			
			TFBot
			{
			Template T_Zombie3_Headless
			}
			
			TFBot
			{
			Template T_Zombie4_Headless
			}
			
			TFBot
			{
			Template T_Zombie5_Headless
			}
			
			TFBot
			{
			Template T_Zombie6_Headless
			Action Mobber  
			}
			
			TFBot
			{
			Template T_Zombie7_Headless
			}
			
			TFBot
			{
			Template T_Zombie8_Headless
			Action Mobber  
			}
		}	
		}
	
		WaveSpawn
		{
			Name "part10"
			Where spawnbot_mission_sniper
			TotalCount 12
			MaxActive 6
			SpawnCount 2
			WaitBetweenSpawns 5
			WaitBeforeStarting 16
			TotalCurrency 50	
		
		RandomChoice
		{		
			TFBot
			{
			Class Sniper
			Skill Hard
			Health 400
			Name "Spit Zombie"
			Item "Medic MtG Hat"
			Scale 1.25
			Item "The Self-Aware Beauty Mark"
			Classicon "sniper_jarate"
			WeaponRestrictions SecondaryOnly
			Attributes AlwaysFireWeapon
			ItemAttributes
			{
				ItemName "The Self-Aware Beauty Mark"
				"effect bar recharge rate increased" 0.05
			}	
			CharacterAttributes
			{
				"dmg from ranged reduced" 0.15
				"move speed bonus" 0.5
				"voice pitch scale" 0
				"damage force reduction" 0
				"override footstep sound set" 0
				"cancel falling damage" 1
				"gesture speed increase" 0.65
				"bombinomicon effect on death" 1
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 0.5
			}
			DeathSound npc/dog/dog_growl3.wav  
			}
			
			TFBot
			{
			Class Scout
			Skill Hard
			Health 400
			Scale 1.25
			Name "Spit Zombie"
			Item "Mutated Milk"
			Item "Medic MtG Hat"
			Classicon "sniper_jarate"
			WeaponRestrictions SecondaryOnly
			Attributes AlwaysFireWeapon
			ItemAttributes
			{
				ItemName "Mutated Milk"
				"effect bar recharge rate increased" 0.05
			}	
			CharacterAttributes
			{
				"dmg from ranged reduced" 0.15
				"move speed bonus" 0.5
				"voice pitch scale" 0
				"damage force reduction" 0
				"override footstep sound set" 0
				"cancel falling damage" 1
				"gesture speed increase" 0.65
				"bombinomicon effect on death" 1
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 0.5
			}
			DeathSound npc/dog/dog_growl3.wav  
			}
		}	
		}
	
		WaveSpawn
		{
			Name "part11"
			Where spawnbot
			TotalCount 4
			MaxActive 2
			SpawnCount 1
			WaitBetweenSpawns 20
			WaitForAllSpawned "part09"
			TotalCurrency 0	
		
			TFBot
			{
			Template T_TFBot_Giant_Scout_Fast
			Name "Infected Machine"
			UseCustomModel models/bots/scout_boss/bot_scout_boss.mdl  
			Action Mobber  
			CharacterAttributes
			{
			"cannot pick up intelligence" 1
			}
			}
		}
		
		WaveSpawn
		{
			Name "part12"
			Where spawnbot_mission_sniper
			TotalCount 12
			MaxActive 8
			SpawnCount 1
			WaitBetweenSpawns 2
			WaitForAllDead "part19"
			WaitBeforeStarting 10
			TotalCurrency 0	
			
			FirstSpawnWarningSound ambient\creatures\town_moan1.wav
			
			FirstSpawnOutput
			{
			Target !player
			Action igniteplayer
			}
		
			TFBot
			{
			Class Pyro
			health 200
			Name "Flaming Zombie"
			Skill Expert
			Classicon Pyro
			Item "The Backburner"
			Item "The Spectralnaut"
			WeaponRestrictions PrimaryOnly
			Attributes AlwaysFireWeapon
			ItemAttributes
			{
				ItemName "The Backburner"
				"damage bonus" 0.35
				"mod flamethrower back crit" 0
				"flame size bonus" 0.5
				"flame life bonus" 0.5
				"airblast disabled" 1
				"silent killer" 1
			}
			CharacterAttributes
			{
				"crit kill will gib" 1
				"dmg from ranged reduced" 0.15
				"move speed bonus" 0.5
				"damage force reduction" 0
				"hand scale" 0
				"voice pitch scale" 0
				"override footstep sound set" 0
				"cancel falling damage" 1
				"increased jump height" 0
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 0.5
			}
			DeathSound ambient/fire/gascan_ignite1.wav  
			}	
		}
		
		WaveSpawn
		{
			Name "part13"
			Where spawnbot
			TotalCount 12
			MaxActive 12
			SpawnCount 3
			WaitBetweenSpawns 6
			WaitForAllSpawned "part12"
			TotalCurrency 0	
		
		Squad
		{
		ShouldPreserveSquad 1
			TFBot
			{
			Class Soldier
			health 200
			Name "Shotgun Zombie"
			MaxVisionRange 600
			Skill Normal
			Item "The Rebel Rouser"
			Item "gentlemanne_shotgun_dressedtokill"
			Classicon heavy_shotgun
			WeaponRestrictions SecondaryOnly
			Attributes HoldFireUntilFullReload
			CharacterAttributes
			{
				"damage bonus" 1
				"fire rate bonus" 2
				"faster reload rate" 0.01
				"crit kill will gib" 1
				"dmg from ranged reduced" 0.15
				"move speed bonus" 0.5
				"damage force reduction" 0
				"voice pitch scale" 0
				"override footstep sound set" 0
				"cancel falling damage" 1
				"increased jump height" 0
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 0.5
			}
			DeathSound npc/combine_soldier/die1.wav  
			}
			
			TFBot
			{
			Class Engineer
			health 200
			Name "Shotgun Zombie"
			MaxVisionRange 600
			Skill Normal
			Item "El Patron"
			Item "The Last Straw"
			Item "gentlemanne_shotgun_dressedtokill"
			Classicon heavy_shotgun
			WeaponRestrictions PrimaryOnly
			Attributes HoldFireUntilFullReload
			CharacterAttributes
			{
				"damage bonus" 1
				"fire rate bonus" 2
				"faster reload rate" 0.01
				"crit kill will gib" 1
				"dmg from ranged reduced" 0.15
				"move speed bonus" 0.5
				"damage force reduction" 0
				"voice pitch scale" 0
				"override footstep sound set" 0
				"cancel falling damage" 1
				"increased jump height" 0
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 0.5
			}
			DeathSound npc/combine_soldier/die2.wav  
			}
			
			TFBot
			{
			Class Engineer
			health 200
			Name "Shotgun Zombie"
			MaxVisionRange 600
			Skill Normal
			Item "El Patron"
			Item "The Last Straw"
			Item "gentlemanne_shotgun_dressedtokill"
			Classicon heavy_shotgun
			WeaponRestrictions PrimaryOnly
			Attributes HoldFireUntilFullReload
			CharacterAttributes
			{
				"damage bonus" 1
				"fire rate bonus" 2
				"faster reload rate" 0.01
				"crit kill will gib" 1
				"dmg from ranged reduced" 0.15
				"move speed bonus" 0.5
				"damage force reduction" 0
				"voice pitch scale" 0
				"override footstep sound set" 0
				"cancel falling damage" 1
				"increased jump height" 0
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 0.5
			}
			DeathSound npc/combine_soldier/die3.wav  
			}
		}		
		}
		
		WaveSpawn
		{
			Name "part13a"
			Where spawnbot
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitForAllDead "part13"
			WaitBeforeStarting 5
			TotalCurrency 0	
		
			FirstSpawnWarningSound vo\ravenholm\madlaugh04.wav
		
		
			TFBot
			{
			Class Demoman
			WeaponRestrictions MeleeOnly
			Item "The Claidheamohmor"
			Item "Shin Shredders"
			Item "The Horsemann's Hand-Me-Down"	
			Item "Forgotten King's Pauldrons"
			Item "Spiral Sallet"
			Name "Murder Lord"
			Skill Expert
			Scale 1
			Attributes Miniboss
			ClassIcon demoknighT
			Health 8000
			Attributes UseBossHealthBar
			Attributes DisableDodge
			Attributes AlwaysFireWeapon
			ItemAttributes
			{
				ItemName "The Claidheamohmor"
				"hand scale" 1.5
				"melee range multiplier" 2.25
				"fire rate bonus" 1.5
				"critboost on kill" 1.25
				"damage bonus" 1
				"boots falling stomp" 1
				"increased jump height" 3
				"silent killer" 1	
				"bot custom jump particle" 1
				"max health additive penalty" 0
			}
			CharacterAttributes
			{
				"dmg from ranged reduced" 0.15
				"move speed bonus"	0.4
				"override footstep sound set" 7
				"damage force reduction" 0
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 0.1
			}
			DeathSound "vo\ravenholm\monk_death07.wav"  
			}
		}
	}	
	
	//WAVE 4
	
	Wave
	{
		StartWaveOutput
			{
				Target wave_start_relay
				Action Trigger
			}
		DoneOutput					
			{
				Target wave_finished_relay
				Action trigger
			}
SoundLoop  
	{
	SoundFile "ambient\atmosphere\tone_alley.wav"
	}			
		
		WaveSpawn
		{
			Name "BOMB"
			Where respawnpoints
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBetweenSpawns 13337
			TotalCurrency 0	
			Support Limited
			FirstSpawnWarningSound ambient\atmosphere\cave_hit6.wav
		
			TFBot
			{
			Class HeavyWeapons
			Health 1
			Scale 1.01
			Name "???"
			Skill Easy
			Classicon dead_giant
			WeaponRestrictions MeleeOnly
			Attributes AlwaysFireWeapon
			CharacterAttributes
			{
				"hit self on miss" 1
				"damage bonus" 5
				"voice pitch scale" 0
				"bombinomicon effect on death" 1
				"melee range multiplier" 0.0001
			}
			}
		}
		
		WaveSpawn
		{
			Name "part12"
			Where spawnbot
			TotalCount 10
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 20
			TotalCurrency 0	
		
			FirstSpawnWarningSound ambient\creatures\town_scared_breathing1.wav
		
		Squad
		{
			TFBot
			{
			Template T_TFBot_Heavyweapons_Fist
			Name "Corrupted Machine"
			Skill Easy
			Attributes AlwaysCrit
			UseCustomModel models/bots/heavy/bot_heavy.mdl  
			}
			
			TFBot
			{
			Class Medic
			Health 200
			Name "Mad Scientist"
			Item "The Brainiac Hairpiece"
			Item "The Second Opinion"
			Item "The Mantreads"
			Item "The Quick-Fix"
			Skill Normal
			Classicon medic
			Attributes SpawnWithFullCharge
			CharacterAttributes
			{
				"crit kill will gib" 1
				"dmg from ranged reduced" 0.15
				"move speed bonus" 1
				"healing mastery" 4
				"voice pitch scale" 0.8
				"damage force reduction" 0
				"override footstep sound set" 0
				"bleeding duration" 2
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 0.5
			}
			}
			}
		}
		
		WaveSpawn
		{
			Name "part13"
			Where spawnbot
			TotalCount 10
			MaxActive 4
			SpawnCount 1
			WaitBetweenSpawns 3
			WaitBeforeStarting 4
			TotalCurrency 0	
			
		FirstSpawnWarningSound npc\stalker\breathing3.wav
		
			TFBot
			{
			Class Demoman
			ClassIcon hellmet_goldsword
			Name "Dread Knight"
			Health 300
			Scale 1.2
			Skill Expert
			Item "The Eyelander"
			Item "The Razorback"
			Item "Forgotten King's Restless Head"
			Item "Shin Shredders"
			WeaponRestrictions MeleeOnly
			ItemAttributes
			{
				ItemName "The Eyelander"
				"item style override" 1
				"hand scale" 1.25
				"dmg taken from crit reduced" 0
				"voice pitch scale" 0.4
				"gunslinger punch combo" 1
				"crit from behind" 1
				"freeze backstab victim" 1
				"max health additive penalty" 0
			}
			CharacterAttributes
			{
				"crit kill will gib" 1
				"dmg from ranged reduced" 0.15
				"damage force reduction" 0
				"override footstep sound set" 0
				"cancel falling damage" 1
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 0.5
			}
			DeathSound "player/souls_receive3.wav"  
			}
		
		}
		
		WaveSpawn
		{
			Name "WAVE4SUPPORT"
			Where spawnbot_scattered
			TotalCount 13337
			MaxActive 8
			SpawnCount 1
			WaitBetweenSpawns 2
			WaitBeforeStarting 20
			TotalCurrency 0	
			Support 1
			
			
		FirstSpawnWarningSound npc\stalker\go_alert2.wav	
		
		RandomChoice
		{		
			TFBot
			{
			Template T_Zombie1
			Name "Endless Zombie"
			Skill Expert
			Item "The Manneater"
			CustomWeaponModel  
			{
			Slot 2
			Model "models/empty.mdl"
			}
			}
			
			TFBot
			{
			Template T_Zombie2
			Name "Endless Zombie"
			Skill Expert
			Item "The Manneater"
			}
			
			TFBot
			{
			Template T_Zombie3
			Name "Endless Zombie"
			Skill Expert
			Item "The Manneater"
			CustomWeaponModel  
			{
			Slot 2
			Model "models/empty.mdl"
			}
			}
			
			TFBot
			{
			Template T_Zombie4
			Name "Endless Zombie"
			Skill Expert
			Item "The Manneater"
			CustomWeaponModel  
			{
			Slot 2
			Model "models/empty.mdl"
			}
			}
			
			TFBot
			{
			Template T_Zombie5
			Name "Endless Zombie"
			Skill Expert
			Item "The Manneater"
			CustomWeaponModel  
			{
			Slot 2
			Model "models/empty.mdl"
			}
			}
			
			TFBot
			{
			Template T_Zombie6
			Name "Endless Zombie"
			Skill Expert
			Item "The Manneater"
			Action Mobber  
			CustomWeaponModel  
			{
			Slot 2
			Model "models/empty.mdl"
			}
			}
			
			TFBot
			{
			Template T_Zombie7
			Name "Endless Zombie"
			Skill Expert
			Item "The Manneater"
			CustomWeaponModel  
			{
			Slot 2
			Model "models/empty.mdl"
			}
			}
			
			TFBot
			{
			Template T_Zombie8
			Name "Endless Zombie"
			Skill Expert
			Item "The Manneater"
			Action Mobber  
			CustomWeaponModel  
			{
			Slot 2
			Model "models/empty.mdl"
			}
			}
		}
		}
		
		WaveSpawn
		{
			Name "part14"
			Where spawnbot_scattered
			TotalCount 12
			MaxActive 10
			SpawnCount 1
			WaitBetweenSpawns 1
			WaitForAllDead "part13"
			TotalCurrency 0	
			
		FirstSpawnWarningSound \misc\happy_birthday_tf_05.wav
		
			TFBot
			{
			Class Soldier
			Classicon heavy_mittens
			Health 65
			Skill Expert
			Attributes AlwaysCrit
			Name "Clown Zombie"
			Item "The Disciplinary Action"
			WeaponRestrictions MeleeOnly
			Item "The DethKapp"
			Item "The All-Father"
			ItemAttributes
			{
			Itemname "The Disciplinary Action"
			"damage bonus" 0.05
			"crit forces victim to laugh" 1
			"fire rate penalty" 0.3
			"bombinomicon effect on death" 1
			"move speed bonus" 0.85
			"voice pitch scale" 1.5
			"kill forces attacker to laugh" 1
			"dmg from ranged reduced" 0.15
			"damage force reduction" 0
			"override footstep sound set" 0
			"cancel falling damage" 1
			"airblast vulnerability multiplier" 0
			"airblast vertical vulnerability multiplier" 0
			"damage all connected" 1
			"rage giving scale" 2
			}
			DeathSound player/taunt_bumper_car_horn.wav  
			Itemattributes
			{
			Itemname "The All-Father"
			"set item tint RGB" 5801378
			}
			}
		
		}
		
		WaveSpawn
		{
			Name "part15"
			Where spawnbot_scattered
			TotalCount 12
			MaxActive 12
			SpawnCount 4
			WaitForAllDead "part14"
			WaitBetweenSpawns 2.5
			TotalCurrency 0
			
			TFBot
			{
			Class Scout
			Name "Butcher"
			ClassIcon scout_cleaver
			Health 100
			Skill Expert
			WeaponRestrictions SecondaryOnly
			Item "The Flying Guillotine"
			Item "Three-Rune Blade"
			Item "Claws And Infect"
			Item "Wrap Battler"
			Attributes AlwaysFireWeapon
			Attributes DisableDodge
			ItemAttributes
			{
				Itemname "The Flying Guillotine"
				"effect bar recharge rate increased" 0.6
			}
			ItemAttributes
			{
				Itemname "Three-Rune Blade"
				"bleeding duration" 0
				"hit self on miss" 0
			}
			CharacterAttributes
			{
				"crit kill will gib" 1
				"dmg from ranged reduced" 0.15
				"move speed bonus" 0.6
				"voice pitch scale" 0
				"damage force reduction" 0
				"override footstep sound set" 0
				"cancel falling damage" 1
				"increased jump height" 0
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 0.5
			}
			DeathSound npc/ichthyosaur/snap_miss.wav  
			}
		}
		
		WaveSpawn
		{
			Name "part16"
			Where spawnbot_scattered
			TotalCount 12
			MaxActive 9
			SpawnCount 3
			WaitForAllDead "part15"
			WaitBetweenSpawns 2.5
			TotalCurrency 0
			
			FirstSpawnWarningSound ambient\medieval_thunder2.wav
			
			TFBot
			{
			Class Sniper
			health 150
			Name "Camp Murderer"
			Item "Ritzy Rick's Hair Fixative"
			Item "The Face of Mercy"
			Skill Expert
			Classicon demoknighT
			Action Mobber  
			WeaponRestrictions MeleeOnly
			CharacterAttributes
			{
				"SPELL: set Halloween footstep type" 3
				"crit kill will gib" 1
				"dmg from ranged reduced" 0.15
				"move speed bonus" 1
				"voice pitch scale" 0.65
				"hand scale" 1.5
				"damage force reduction" 0
				"override footstep sound set" 0
				"cancel falling damage" 1
				"fire rate bonus" 1.5
				"damage bonus" 1.5
				"increased jump height" 0
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 0.5
			}
			DeathSound ambient\halloween\male_scream_17.wav  
			}
		}
		
		WaveSpawn
		{
			Name "part17"
			Where spawnbot
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 5
			WaitForAllDead "part16"
			TotalCurrency 0	
			
			FirstSpawnWarningSound ambient\halloween\male_scream_14.wav
			FirstSpawnWarningSound ambient\halloween\male_scream_14.wav
			FirstSpawnWarningSound ambient\halloween\male_scream_14.wav

			TFBot
			{
			Class Scout
			WeaponRestrictions MeleeOnly
			Name "Lost Soul"
			Skill Expert
			Scale 1
			Attributes Miniboss
			Item "Sun-on-a-Stick"
			Item "The Maniac's Manacles"
			Item "The Digit Divulger"
			Item "Fear Monger"
			ClassIcon pyro_d
			Attributes AutoJump
				AutoJumpMin 15
				AutoJumpMax 20
			Health 8000
			Attributes UseBossHealthBar
			Attributes DisableDodge
			ItemAttributes
			{
				ItemName "Sun-on-a-Stick"
				"fire rate bonus" 1.8
				"damage bonus" 1.65
				"weapon burn time increased" 10
				"Set DamageType Ignite" 1
				"increased jump height" 2
				"melee range multiplier" 1.2
				"hand scale" 1.75
				"voice pitch scale" 0
				"ragdolls become ash" 1
			}
			ItemAttributes
			{
				ItemName "The Digit Divulger"
				"item style override" 2
			}
			CharacterAttributes
			{
				"dmg from ranged reduced" 0.15
				"move speed bonus"	0.3
				"override footstep sound set" 7
				"bombinomicon effect on death" 1
				"bombinomicon effect on death" 1
				"damage force reduction" 0
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 0.1
			}
			DeathSound "ambient\halloween\male_scream_11.wav"  
			}
		}
	}	
	
	//WAVE 5
	
	Wave
	{
		StartWaveOutput
			{
				Target wave_start_relay
				Action Trigger
			}
		DoneOutput					
			{
				Target wave_finished_relay
				Action trigger
			}
			SoundLoop  
	{
	SoundFile "ambient\atmosphere\tone_alley.wav"
	}
		
		WaveSpawn
		{
			Name "BOMB"
			Where respawnpoints
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBetweenSpawns 13337
			TotalCurrency 0	
			Support Limited
			FirstSpawnWarningSound npc\fast_zombie\fz_alert_far1.wav
		
			TFBot
			{
			Class HeavyWeapons
			Health 1
			Scale 1.01
			Name "???"
			Skill Easy
			Classicon dead_giant
			WeaponRestrictions MeleeOnly
			Attributes AlwaysFireWeapon
			CharacterAttributes
			{
				"hit self on miss" 1
				"damage bonus" 5
				"voice pitch scale" 0
				"bombinomicon effect on death" 1
				"melee range multiplier" 0.0001
			}
			}
		}		
		
		WaveSpawn
		{
			Name "part18"
			Where spawnbot
			TotalCount 10
			MaxActive 6
			SpawnCount 2
			WaitBeforeStarting 3
			WaitBetweenSpawns 4
			TotalCurrency 0
			
			TFBot
			{
			Class Demoman
			ClassIcon hellmet_blank
			Name "Vampire Knight"
			Health 100
			Skill Expert
			Item "The Scotsman's Skullcutter"
			Item "The Dark Helm"
			Item "The Infernal Impaler"
			Item "The Dark Age Defender"
			Item "The Mantreads"
			Item "The Lordly Lapels"
			WeaponRestrictions MeleeOnly
			ItemAttributes
			{
				ItemName "The Scotsman's Skullcutter"
				"cannot be backstabbed" 1
				"dmg taken from crit reduced" -1
				"heal on hit for rapidfire" 5
				"voice pitch scale" 0.75
			}
			CharacterAttributes
			{
				"crit kill will gib" 1
				"dmg from ranged reduced" 0.15
				"damage force reduction" 0
				"health regen" 5
				"heal on kill" 100
				"override footstep sound set" 0
				"cancel falling damage" 1
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 2
			}
			}
		}
		
		WaveSpawn
		{
			Name "part18a"
			Where spawnbot_mission_sniper
			TotalCount 10
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawns 10
			TotalCurrency 0
			
			TFBot
			{
			Class Sniper
			ClassIcon sniper_bow
			Name "Bow Zombie"
			Health 100
			Skill Easy
			Attributes AlwaysCrit
			Item "The Hallowed Headcase"
			Item "The Huntsman"
			CharacterAttributes
			{
				"move speed bonus" 0.8
				"dmg from ranged reduced" 0.15
				"damage force reduction" 0
				"voice pitch scale" 0.75
				"override footstep sound set" 0
				"cancel falling damage" 1
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 0.5
			}
			}
		}
		
		WaveSpawn
		{
			Name "WAVE5SUPPORT"
			Where spawnbot_scattered
			TotalCount 13337
			MaxActive 6
			SpawnCount 2
			WaitBetweenSpawns 12
			WaitBeforeStarting 10
			TotalCurrency 0	
			Support 1
		
		Squad
		{		
			TFBot
			{
			Class Soldier
			health 300
			Name "Grub Zombie"
			Item "The Larval Lid"
			Item "Grub Grenades"
			Item "The Man in Slacks"
			Skill Expert
			Classicon dead
			WeaponRestrictions MeleeOnly
			CustomWeaponModel  
			{
			Slot 2
			Model "models/empty.mdl"
			}
			CharacterAttributes
			{
				"crit kill will gib" 1
				"dmg from ranged reduced" 0.15
				"move speed bonus" 0.5
				"voice pitch scale" 0
				"damage force reduction" 0
				"heal on kill" 300
				"override footstep sound set" 0
				"cancel falling damage" 1
				"damage bonus" 0.25
				"bleeding duration" 6
				"increased jump height" 0
				"melee range multiplier" 1.5
				"gesture speed increase" 0.65
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"damage all connected" 1
				"rage giving scale" 0.5
			}
			DeathSound npc/strider/striderx_pain8.wav  
			}
			
			TFBot
			{
			Template T_Priest
			}
		}
	}		
		
		WaveSpawn
		{
			Name "part19"
			Where spawnbot_mission_sniper
			TotalCount 24
			MaxActive 9
			SpawnCount 3
			WaitForAllDead "part18"
			WaitBetweenSpawns 3
			TotalCurrency 0
			
			FirstSpawnWarningSound npc\combine_gunship\ping_patrol.wav
			
			TFBot
			{
			Class HeavyWeapons
			Skill Normal
			Name "Cursed Champion"
			Health 200
			ClassIcon heavy_champ
			WeaponRestrictions MeleeOnly
			Item "The Killing Gloves of Boxing"
			Item "The Heavy-Weight Champ"
			Item "Pugilist's Protector"
			Item "The Toss-Proof Towel"
			ItemAttributes
			{
				Itemname "The Killing Gloves of Boxing"
				"stun enemies wielding same weapon" 1
				"critboost on kill" 0
				"fire rate penalty" 1
			}
			CharacterAttributes
			{
				"crit kill will gib" 1
				"voice pitch scale" 0.75
				"dmg from ranged reduced" 0.15
				"damage force reduction" 0
				"override footstep sound set" 0
				"cancel falling damage" 1
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 0.5
			}
			DeathSound "npc/zombie/zombie_pain4.wav"  
			}
		}
		
		WaveSpawn
		{
			Name "part20"
			Where spawnbot_mission_sniper
			TotalCount 4
			MaxActive 4
			SpawnCount 1
			WaitBetweenSpawns 20
			WaitForAllSpawned "part19"
			TotalCurrency 0
			
			FirstSpawnWarningSound npc\crow\alert1.wav
			
			TFBot
			{
			Template T_TFBot_Giant_DemoMan_PrinceTavish
			Name "Doom Machine"
			Item "The Dark Helm"
			Item "Mad Mask"
			UseCustomModel models/bots/demo_boss/bot_demo_boss.mdl  
			}
		
		}
		
		WaveSpawn
		{
			Name "part22"
			Where spawnbot_mission_sniper
			TotalCount 24
			MaxActive 16
			SpawnCount 1
			WaitForAllDead "part21"
			WaitBetweenSpawns 0.2
			WaitBeforeStarting 5.5
			TotalCurrency 0	
			
		FirstSpawnWarningSound vo\halloween_mann_brothers\sf13_blutarch_enemies09.mp3
		RandomChoice
		{
			TFBot
			{
			Class Soldier
			health 300
			Name "Hell Zombie"
			Skill Normal
			Scale 1.2
			Classicon PyRo
			Item "The Warsworn Helmet"
			Item "Scottish Snarl"
			Item "The Gunboats"
			CustomWeaponModel  
			{
			Slot 2
			Model "models/empty.mdl"
			}
			WeaponRestrictions MeleeOnly
			ItemAttributes
			{
				ItemName "The Gunboats"
				"attach particle effect" 1	
			}
			CharacterAttributes
			{
				"crit kill will gib" 1
				"Set DamageType Ignite" 1
				"dmg from ranged reduced" 0.15
				"move speed bonus" 0.5
				"voice pitch scale" 0
				"damage force reduction" 0
				"heal on kill" 1000
				"override footstep sound set" 0
				"cancel falling damage" 1
				"damage bonus" 0.8
				"increased jump height" 0
				"fire rate penalty" 1.2
				"melee range multiplier" 1.5
				"gesture speed increase" 1.5
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"damage all connected" 1
				"rage giving scale" 0.5
			}
			DeathSound ambient/hell/hell_rumbles_02.wav  
			}
			TFBot
			{
			Class Soldier
			health 300
			Name "Hell Zombie"
			Skill Normal
			Scale 1.2
			Classicon PyRo
			Item "The Warsworn Helmet"
			Item "Scottish Snarl"
			Item "The Gunboats"
			CustomWeaponModel  
			{
			Slot 2
			Model "models/empty.mdl"
			}
			WeaponRestrictions MeleeOnly
			ItemAttributes
			{
				ItemName "The Gunboats"
				"attach particle effect" 1	
			}
			CharacterAttributes
			{
				"crit kill will gib" 1
				"Set DamageType Ignite" 1
				"dmg from ranged reduced" 0.15
				"move speed bonus" 0.5
				"voice pitch scale" 0
				"damage force reduction" 0
				"heal on kill" 1000
				"override footstep sound set" 0
				"cancel falling damage" 1
				"damage bonus" 0.8
				"increased jump height" 0
				"fire rate penalty" 1.2
				"melee range multiplier" 1.5
				"gesture speed increase" 1.5
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"damage all connected" 1
				"rage giving scale" 0.5
			}
			DeathSound ambient/hell/hell_rumbles_04.wav  
			}
			}
		}
		
		WaveSpawn
		{
			Name "part21"
			Where spawnbot
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitForAllDead "part20"
			WaitBeforeStarting 2
			TotalCurrency 0
			
			FirstSpawnWarningSound vo\halloween_mann_brothers\sf13_blutarch_lose05.mp3

			
			TFBot
			{
			Class Soldier
			Skill Expert
			Name "Sun Zoo"
			WeaponRestrictions MeleeOnly
			Health 8000
			Classicon demoknight_samurai
			Item "The Bear Necessities"
			Item "The Half-Zatoichi"
			Item "Darwin's Danger Shield"
			Item "The Compatriot"
			Item "Archimedes"
			Item "Lieutenant Bites"
			Attributes UseBossHealthBar
			Attributes MiniBoss
			ItemAttributes
			{
			Itemname "The Half-Zatoichi"
			"restore health on kill" 20
			"fire rate penalty" 0.8
			}
			CharacterAttributes
			{
				"move speed bonus" 0.55
				"crit kill will gib" 1
				"dmg from ranged reduced" 0.15
				"voice pitch scale" 0
				"damage force reduction" 0
				"override footstep sound set" 0
				"cancel falling damage" 1
				"increased jump height" 0
				"gesture speed increase" 0.65
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 0.1
			}
			DeathSound "vo\halloween_mann_brothers\sf13_blutarch_lose04.mp3"  
			}
		}
	}	

	
	//WAVE 6
	
	Wave
	{
		StartWaveOutput
			{
				Target wave_start_relay
				Action Trigger
			}
		DoneOutput					
			{
				Target wave_finished_relay
				Action trigger
			}
			SoundLoop  
	{
	SoundFile "ambient\atmosphere\tone_alley.wav"
	}
		
		WaveSpawn
		{
			Name "BOMB"
			Where respawnpoints
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBetweenSpawns 13337
			TotalCurrency 0	
			Support Limited
			FirstSpawnWarningSound ambient\atmosphere\cave_hit5.wav
		
			TFBot
			{
			Class HeavyWeapons
			Health 1
			Scale 1.01
			Name "???"
			Skill Easy
			Classicon dead_giant
			WeaponRestrictions MeleeOnly
			Attributes AlwaysFireWeapon
			CharacterAttributes
			{
				"hit self on miss" 1
				"damage bonus" 5
				"voice pitch scale" 0
				"bombinomicon effect on death" 1
				"melee range multiplier" 0.0001
			}
			}
		}
		
		WaveSpawn
		{
			Name "WAVE6SUPPORT"
			Where spawnbot_mission_sniper
			TotalCount 13337
			MaxActive 12
			SpawnCount 2
			WaitBetweenSpawns 1
			WaitBeforeStarting 2
			TotalCurrency 0	
			Support 1
			
		FirstSpawnWarningSound misc\bonzo_vomit01.wav
		
		RandomChoice
		{		
			TFBot
			{
			Class Soldier
			Health 1
			Scale 0.2
			Name "Parasite"
			Item "The Mucous Membrain"
			Skill Easy
			Classicon dead
			WeaponRestrictions MeleeOnly
			Attributes IgnoreEnemies
			Attributes RemoveOnDeath
			CharacterAttributes
			{
				"crit kill will gib" 1
				"bombinomicon effect on death" 1
				"dmg from ranged reduced" 0
				"move speed bonus" 0.2
				"voice pitch scale" 2
				"damage force reduction" 0
				"hand scale" 0
				"head scale" 1.5
				"torso scale" 0
				"cancel falling damage" 1
				"increased jump height" 0
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 0
			}
			DeathSound ambient/levels/canals/toxic_slime_gurgle5.wav  
			}
			
			TFBot
			{
			Class Scout
			Health 1
			Scale 0.2
			Name "Parasite"
			Item "The Mucous Membrain"
			Skill Easy
			Classicon dead
			WeaponRestrictions MeleeOnly
			Attributes IgnoreEnemies
			Attributes RemoveOnDeath
			CharacterAttributes
			{
				"crit kill will gib" 1
				"bombinomicon effect on death" 1
				"dmg from ranged reduced" 0
				"move speed bonus" 0.2
				"voice pitch scale" 2
				"damage force reduction" 0
				"hand scale" 0
				"head scale" 1.5
				"torso scale" 0
				"cancel falling damage" 1
				"increased jump height" 0
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 0
			}
			DeathSound ambient/levels/canals/toxic_slime_gurgle4.wav  
			}
			
			TFBot
			{
			Class Pyro
			Health 1
			Scale 0.2
			Name "Parasite"
			Item "The Mucous Membrain"
			Skill Easy
			Classicon dead
			WeaponRestrictions MeleeOnly
			Attributes IgnoreEnemies
			Attributes RemoveOnDeath
			CharacterAttributes
			{
				"crit kill will gib" 1
				"bombinomicon effect on death" 1
				"dmg from ranged reduced" 0
				"move speed bonus" 0.2
				"voice pitch scale" 2
				"damage force reduction" 0
				"hand scale" 0
				"head scale" 1.5
				"torso scale" 0
				"cancel falling damage" 1
				"increased jump height" 0
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 0
			}
			DeathSound ambient/levels/canals/toxic_slime_gurgle3.wav  
			}
			
			TFBot
			{
			Class Demoman
			Health 1
			Scale 0.2
			Name "Parasite"
			Item "The Mucous Membrain"
			Skill Easy
			Classicon dead
			WeaponRestrictions MeleeOnly
			Attributes IgnoreEnemies
			Attributes RemoveOnDeath
			CharacterAttributes
			{
				"crit kill will gib" 1
				"bombinomicon effect on death" 1
				"dmg from ranged reduced" 0
				"move speed bonus" 0.2
				"voice pitch scale" 2
				"damage force reduction" 0
				"hand scale" 0
				"head scale" 1.5
				"torso scale" 0
				"cancel falling damage" 1
				"increased jump height" 0
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 0
			}
			DeathSound ambient/levels/canals/toxic_slime_gurgle2.wav  
			}
			
			TFBot
			{
			Class HeavyWeapons
			Health 1
			Scale 0.2
			Name "Parasite"
			Item "The Mucous Membrain"
			Skill Easy
			Classicon dead
			WeaponRestrictions MeleeOnly
			Attributes IgnoreEnemies
			Attributes RemoveOnDeath
			CharacterAttributes
			{
				"crit kill will gib" 1
				"bombinomicon effect on death" 1
				"dmg from ranged reduced" 0
				"move speed bonus" 0.2
				"voice pitch scale" 2
				"damage force reduction" 0
				"hand scale" 1
				"head scale" 1.5
				"torso scale" 0
				"cancel falling damage" 1
				"increased jump height" 0
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 0
			}
			DeathSound ambient/levels/canals/toxic_slime_gurgle1.wav  
			}
			
			TFBot
			{
			Class Medic
			Health 1
			Scale 0.2
			Name "Parasite"
			Item "The Mucous Membrain"
			Skill Easy
			Classicon dead
			WeaponRestrictions MeleeOnly
			Attributes IgnoreEnemies
			Attributes RemoveOnDeath
			CharacterAttributes
			{
				"crit kill will gib" 1
				"bombinomicon effect on death" 1
				"dmg from ranged reduced" 0
				"move speed bonus" 0.2
				"voice pitch scale" 2
				"damage force reduction" 0
				"hand scale" 0
				"head scale" 1.5
				"torso scale" 0
				"cancel falling damage" 1
				"increased jump height" 0
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 0
			}
			DeathSound ambient/levels/canals/toxic_slime_gurgle5.wav  
			}
			
			TFBot
			{
			Class Sniper
			Health 1
			Scale 0.2
			Name "Parasite"
			Item "The Mucous Membrain"
			Skill Easy
			Classicon dead
			WeaponRestrictions MeleeOnly
			Attributes IgnoreEnemies
			Attributes RemoveOnDeath
			CharacterAttributes
			{
				"crit kill will gib" 1
				"bombinomicon effect on death" 1
				"dmg from ranged reduced" 0
				"move speed bonus" 0.2
				"voice pitch scale" 2
				"damage force reduction" 0
				"hand scale" 0
				"head scale" 1.5
				"torso scale" 0
				"cancel falling damage" 1
				"increased jump height" 0
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 0
			}
			DeathSound ambient/levels/canals/toxic_slime_gurgle5.wav  
			}
			}
		}
		
		WaveSpawn
		{
			Name "part23"
			Where spawnbot_scattered
			TotalCount 20
			MaxActive 8
			SpawnCount 1
			WaitBetweenSpawns 1
			WaitBeforeStarting 12
			TotalCurrency 0	
		
		RandomChoice
		{		
			TFBot
			{
			Template T_Zombie1_Headless
			Attributes AlwaysCrit
			}
			
			TFBot
			{
			Template T_Zombie2_Headless
			Attributes AlwaysCrit
			}
			
			TFBot
			{
			Template T_Zombie3_Headless
			Attributes AlwaysCrit
			}
			
			TFBot
			{
			Template T_Zombie4_Headless
			Attributes AlwaysCrit
			}
			
			TFBot
			{
			Template T_Zombie5_Headless
			Attributes AlwaysCrit
			}
			
			TFBot
			{
			Template T_Zombie6_Headless
			Attributes AlwaysCrit
			Action Mobber  
			}
			
			TFBot
			{
			Template T_Zombie7_Headless
			Attributes AlwaysCrit
			}
			
			TFBot
			{
			Template T_Zombie6_Headless
			Attributes AlwaysCrit
			Action Mobber  
			}
		}
		}		
		
		WaveSpawn
		{
			Name "part24"
			Where spawnbot_mission_sniper
			TotalCount 10
			MaxActive 10
			SpawnCount 1
			WaitBetweenSpawns 4
			WaitBeforeStarting 30
			TotalCurrency 0	
		
			TFBot
			{
			Class HeavyWeapons
			Health 500
			Name "Former RED"
			Skill Expert
			ClassIcon hellmet_red
			Item "The Apparatchik's Apparel"
			ItemAttributes 
				{
					ItemName "The Apparatchik's Apparel"
					"set item tint rgb" 12073019
				}
			WeaponRestrictions MeleeOnly
			CharacterAttributes
			{
				"crit kill will gib" 1
				"dmg from ranged reduced" 0.15
				"move speed bonus" 1
				"damage bonus" 1.75
				"voice pitch scale" 0.8
				"damage force reduction" 0
				"override footstep sound set" 7
				"cancel falling damage" 1
				"gesture speed increase" 0.65
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 0.2
			}
			DeathSound mvm/mvm_player_died.wav  
			}
		}
		
		WaveSpawn
		{
			Name "part25"
			Where spawnbot
			TotalCount 12
			MaxActive 6
			SpawnCount 1
			WaitBetweenSpawns 2.5
			WaitForAllSpawned "part24"
			TotalCurrency 0	
		
		FirstSpawnWarningSound vo\burp05.mp3
		
		
			TFBot
			{
			Class Demoman
			Health 300
			Name "Chemical Zombie"
			Item "The Professor's Pineapple"
			Item "The Ullapool Caber"
			Scale 1.25
			Skill Hard
			ClassIcon demo
			Action Mobber  
			WeaponRestrictions MeleeOnly
			ItemAttributes 
				{
					ItemName "The Professor's Pineapple"
					"attach particle effect" 69
					"set item tint rgb" 3329330
				}
			ItemAttributes 
				{
					ItemName "The Ullapool Caber"
					"attach particle effect" 69
				}	
			CharacterAttributes
			{
				"crit kill will gib" 1
				"dmg from ranged reduced" 0.15
				"bombinomicon effect on death" 1
				"move speed bonus" 0.65
				"voice pitch scale" 0.65
				"hand scale" 0
				"cannot be backstabbed" 1
				"head scale" 0.75
				"damage force reduction" 0
				"override footstep sound set" 7
				"cancel falling damage" 1
				"gesture speed increase" 0.65
				"fire rate penalty" 1.2
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 0.2
				"damage bonus" 5
				"SPELL: Halloween pumpkin explosions" 1
				"blast dmg to self increased" 1000
			}
			DeathSound "weapons/bombinomicon_explode1.wav"  
			}
		}
		
		WaveSpawn
		{
			Name "part26"
			Where spawnbot_mission_sniper
			TotalCount 12
			MaxActive 10
			SpawnCount 2
			WaitBetweenSpawns 3
			WaitForAllSpawned "part25"
			TotalCurrency 0	
			
			FirstSpawnWarningSound vo\halloween_eyeball\eyeball_biglaugh01.mp3
		
			TFBot
			{
			Class Soldier
			Health 200
			Name "Rocket Zombie"
			Scale 1
			Skill Expert
			ClassIcon soldier
			Item "MONOCULUS!"
			Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER"
			RocketCustomParticle "eyeboss_projectile"  
			RocketCustomModel "models/props_halloween/eyeball_projectile.mdl"  
			WeaponRestrictions PrimaryOnly
			Attributes HoldFireUntilFullReload
			CharacterAttributes
			{
				"crit kill will gib" 1
				"dmg from ranged reduced" 0.15
				"bombinomicon effect on death" 1
				"move speed bonus" 0.75
				"voice pitch scale" 0
				"hand scale" 0.65
				"damage force reduction" 0
				"override footstep sound set" 7
				"cancel falling damage" 1
				"gesture speed increase" 0.65
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 0.2
				"SPELL: Halloween pumpkin explosions" 1
				"Projectile speed increased" 0.15
				"blast dmg to self increased" 0
			}
			DeathSound "vo/halloween_eyeball/eyeball_boss_pain01.mp3"  
			}
		}
		
		WaveSpawn
		{
			Name "part27"
			Where spawnbot
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitForAllDead "part26"
			WaitBeforeStarting 5
			TotalCurrency 0

			FirstSpawnWarningSound vo\halloween_boss\knight_spawn.mp3			
		  
			TFBot
			{
			Class Sniper
			health 6000
			Name "Black Cavalier"
			Skill Expert
			Scale 1
			Classicon sniper_bow_multi
			Attributes MiniBoss
			Item "The Fortified Compound"
			Item "Bone-Cut Belt"
			Item "The Dark Helm"
			Item "The Bunsen Brave"
			Attributes UseBossHealthBar
			Attributes DisableDodge
			Attributes AlwaysCrit
			WeaponRestrictions PrimaryOnly
			ItemAttributes 
				{
					ItemName "The Fortified Compound"
					"hand scale" 1.75
					"damage bonus" 0.000001
					"override projectile type" 18
					"silent killer" 1
					"bombinomicon effect on death" 1
				}	
			DamageAppliesCond  
			{
			Name TF_COND_HALLOWEEN_GHOST_MODE
			Duration 8
			}
			CharacterAttributes
			{
				"dmg from ranged reduced" 0.15
				"move speed bonus" 0.4
				"voice pitch scale" 0.8
				"damage force reduction" 0
				"override footstep sound set" 7
				"cancel falling damage" 1
				"gesture speed increase" 1.2
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 0.10
				"bombinomicon effect on death" 1
			}
			DeathSound vo/halloween_boss/knight_death01.mp3  
			}
			
		}
	}	
	
	//WAVE 7
	
	Wave
	{
		StartWaveOutput
			{
				Target wave_start_relay
				Action Trigger
			}
		DoneOutput					
			{
				Target wave_finished_relay
				Action trigger
			}
			SoundLoop  
	{
	SoundFile "ambient\atmosphere\tone_alley.wav"
	}

		WaveSpawn
		{
			Name "BOMB"
			Where respawnpoints
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBetweenSpawns 13337
			TotalCurrency 0	
		    Support Limited
			TFBot
			{
			Class HeavyWeapons
			Health 1
			Scale 1.01
			Name "???"
			Skill Easy
			Classicon dead_giant
			WeaponRestrictions MeleeOnly
			Attributes AlwaysFireWeapon
			CharacterAttributes
			{
				"hit self on miss" 1
				"damage bonus" 5
				"voice pitch scale" 0
				"bombinomicon effect on death" 1
				"melee range multiplier" 0.0001
			}
			}
		}	
		
		WaveSpawn
		{
			Name "part28"
			Where spawnbot_mission_sniper
			TotalCount 10
			MaxActive 10
			SpawnCount 2
			WaitBeforeStarting 6
			WaitBetweenSpawns 1
			TotalCurrency 0	
			
		FirstSpawnWarningSound items\samurai\tf_samurai_noisemaker_seta_02.wav
		
			TFBot
			{
			Class Soldier
			health 400
			Name "War Cult"
			Skill Expert
			Classicon demoknight_samurai
			Item "Defiant Spartan"
			Item "The Half-Zatoichi"
			Item "EOTL_Coldfront Curbstompers"
			Item "Supernatural Stalker" 
			WeaponRestrictions MeleeOnly
			ItemAttributes
			{
				ItemName "The Half-Zatoichi"
				"fire rate penalty" 0.5
				"damage bonus" 0.5
				"restore health on kill" 0
				"heal on kill" 400
			}
			ItemAttributes
			{
				ItemName "Supernatural Stalker" 
				"set item tint rgb" 12073019
			}
			CharacterAttributes
			{
				"crit kill will gib" 1
				"dmg from ranged reduced" 0.15
				"move speed bonus" 0.6
				"voice pitch scale" 0.5
				"damage force reduction" 0
				"hand scale" 0.75
				"override footstep sound set" 0
				"cancel falling damage" 1
				"gesture speed increase" 2
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 0.5
			}
			DeathSound player/spy_shield_break.wav  
			}
		}
		
		WaveSpawn
		{
			Name "part29"
			Where spawnbot_mission_sniper
			TotalCount 10
			MaxActive 10
			SpawnCount 2
			WaitForAllDead "part28"
			WaitBetweenSpawns 1
			TotalCurrency 0	
			
		FirstSpawnWarningSound npc\ichthyosaur\attack_growl1.wav
		
			TFBot
			{
			Class Heavy
			health 800
			Scale 1.3
			Name "Famine Cult"
			Skill Expert
			Classicon canteen
			Item "Cold War Luchador"
			Item "Ivan The Inedible"
			Item "The Ham Shank"
			Attributes DisableDodge
			WeaponRestrictions MeleeOnly
			CharacterAttributes
			{
				"drop health pack on kill" 1
				"crit kill will gib" 1
				"single wep holster time increased" -1
				"dmg from ranged reduced" 0.15
				"move speed bonus" 0.6
				"voice pitch scale" 0.5
				"damage force reduction" 0
				"hand scale" 1
				"heal on kill" 800
				"override footstep sound set" 0
				"cancel falling damage" 1
				"gesture speed increase" 0.75
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 0.5
				"fire rate penalty" 1.5
			}
			DeathSound npc/zombie_poison/pz_alert2.wav  
			}
		}
		
		WaveSpawn
		{
			Name "part30"
			Where spawnbot_mission_sniper
			TotalCount 10
			MaxActive 10
			SpawnCount 2
			WaitForAllDead "part29"
			WaitBetweenSpawns 1
			TotalCurrency 0	
			
		FirstSpawnWarningSound npc\headcrab_poison\ph_poisonbite1.wav
		
			TFBot
			{
			Class Sniper
			health 400
			Name "Pestilence Cult"
			Skill Expert
			Classicon tf2
			Item "Conspiratorial Cut"
			Item "Skinless Slashers"
			Item "Ritzy Rick's Hair Fixative"
			Item "The Mucous Membrain"
			CustomWeaponModel  
			{
			Slot 2
			Model "models/empty.mdl"
			}
			Attributes DisableDodge
			WeaponRestrictions MeleeOnly
			CharacterAttributes
			{
				"applies snare effect" 50
				"effect bar recharge rate increased" 0.05
				"crit kill will gib" 1
				"dmg from ranged reduced" 0.15
				"move speed bonus" 0.6
				"voice pitch scale" 0.5
				"damage force reduction" 0
				"damage bonus" 0.1
				"bleeding duration" 1337
				"override footstep sound set" 0
				"cancel falling damage" 1
				"melee range multiplier" 2
				"gesture speed increase" 0.65
				"fire rate penalty" 0.25
				"gesture speed increase" 1.6
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"damage all connected" 1
				"rage giving scale" 0.5
			}
			DeathSound misc/bonzo_vomit02.wav  
			}
		}
		
		WaveSpawn
		{
			Name "part31"
			Where spawnbot_mission_sniper
			TotalCount 10
			MaxActive 10
			SpawnCount 2
			WaitForAllDead "part30"
			WaitBetweenSpawns 1
			TotalCurrency 0	
			
		FirstSpawnWarningSound misc\halloween\skeletons\skelly_medium_07.wav
		
			TFBot
			{
			Class Pyro
			health 400
			Name "Death Cult"
			Skill Expert
			Classicon pyro_axtinguisher
			Item "The Handhunter"
			Item "The Centurion"
			Item "The Axtinguisher"
			Attributes DisableDodge
			Attributes AlwaysCrit
			WeaponRestrictions MeleeOnly
			ItemAttributes
			{
				ItemName "The Centurion"
				"set item tint rgb" 1315860
			}
			CharacterAttributes
			{
				"dmg from ranged reduced" 0.15
				"move speed bonus" 0.6
				"voice pitch scale" 0.5
				"damage force reduction" 0
				"hand scale" 1.35
				"override footstep sound set" 0
				"cancel falling damage" 1
				"gesture speed increase" 1.75
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"rage giving scale" 0.5
			}
			DeathSound player/souls_receive2.wav  
			}
		}
		
		WaveSpawn
		{
			Name "BOSS"
			Where spawnbot
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitForAllDead "part31"
			WaitBeforeStarting 4
			TotalCurrency 0
			
			FirstSpawnWarningSound ambient\voices\playground_memory.wav
			DoneWarningSound misc\halloween\merasmus_death.wav
		
			TFBot
			{
			Class Demoman
			health 2000
			Name "War"
			Skill Normal
			Item "The Eyelander"
			Item "The Splendid Screen"
			Item "The Dark Helm"
			Item "The Sole Saviors"
			Item "The Dark Age Defender"
			Item "The Caped Crusader"
			Classicon hellmet_goldsword
			WeaponRestrictions MeleeOnly
			Attributes UseBossHealthBar
			ItemAttributes
			{
				ItemName "The Eyelander"
				"damage bonus" 1.5
				"item style override" 1
				"max health additive penalty" 0
				"decapitate type" 0
			}
			CharacterAttributes
			{
				"health regen" 25
				"charge time increased" -10
				"cannot be backstabbed" 1
				"crit kill will gib" 1
				"dmg from ranged reduced" 0
				"move speed bonus" 0.4
				"voice pitch scale" 0.35
				"damage force reduction" 0
				"dmg taken from crit reduced" 0
				"override footstep sound set" 0
				"cancel falling damage" 1
				"fire rate penalty" 1.2
				"gesture speed increase" 1.25
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
			}
			}
		}
		
		WaveSpawn
		{
			Name "BOSS"
			Where spawnbot
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitForAllDead "part31"
			WaitBeforeStarting 4
			TotalCurrency 0
			
			DoneWarningSound misc\halloween\merasmus_death.wav
		
			TFBot
			{
			Class Demoman
			health 2000
			Name "Famine"
			Skill Normal
			Item "The Eyelander"
			Item "The Executioner"
			Item "Facepeeler"
			UseCustomModel models/bots/skeleton_sniper/skeleton_sniper.mdl  
			Classicon spy_d
			CustomWeaponModel  
			{
			Slot 2
			Model "models/empty.mdl"
			}
			WeaponRestrictions MeleeOnly
			Attributes UseBossHealthBar
			ItemAttributes
			{
				ItemName "The Eyelander"
				"max health additive penalty" 0
				"heal on kill" 1000
				"drop health pack on kill" 1
				"decapitate type" 0
			}
			CharacterAttributes
			{
				"health regen" -25
				"charge time increased" -10
				"cannot be backstabbed" 1
				"crit kill will gib" 1
				"dmg from ranged reduced" 0
				"move speed bonus" 0.4
				"voice pitch scale" 0.35
				"damage force reduction" 0
				"dmg taken from crit reduced" 0
				"override footstep sound set" 0
				"cancel falling damage" 1
				"fire rate penalty" 1.2
				"gesture speed increase" 1.25
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
			}
			}
		}
		
		WaveSpawn
		{
			Name "BOSS"
			Where spawnbot
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitForAllDead "part31"
			WaitBeforeStarting 4
			TotalCurrency 0
			
			DoneWarningSound misc\halloween\merasmus_death.wav
		
			TFBot
			{
			Class Demoman
			health 2000
			Name "Pestilence"
			Skill Normal
			Item "The Scotsman's Skullcutter"
			Item "Creature's Grin"
			Item "The Abhorrent Appendages"
			Classicon heavy_chief
			WeaponRestrictions MeleeOnly
			Attributes UseBossHealthBar
			ItemAttributes
			{
				ItemName "The Scotsman's Skullcutter"
				"damage bonus" 0.25
				"move speed penalty" 1
				"mark for death" 1
			}
			CharacterAttributes
			{
				"charge time increased" -10
				"cannot be backstabbed" 1
				"crit kill will gib" 1
				"dmg from ranged reduced" 0
				"move speed bonus" 0.4
				"voice pitch scale" 0.35
				"damage force reduction" 0
				"dmg taken from crit reduced" 0
				"override footstep sound set" 0
				"cancel falling damage" 1
				"fire rate penalty" 1.2
				"gesture speed increase" 1.25
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
			}
			AddCond  
			{
				Name TF_COND_RUNE_PLAGUE
			}
			}
		}
		
		WaveSpawn
		{
			Name "BOSS"
			Where spawnbot
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitForAllDead "part31"
			WaitBeforeStarting 4
			TotalCurrency 0
			
			DoneWarningSound misc\halloween\merasmus_death.wav
		
			TFBot
			{
			Class Demoman
			health 2000
			Name "Death"
			Skill Normal
			Item "The Horseless Headless Horseman's Headtaker"
			Item "Spine-Chilling Skull 2011 Style 1"
			Item "The Wraith Wrap"
			Item "The Mantreads"
			Item "The Horsemann's Hand-Me-Down"
			Item "The Bonedolier"	
			Classicon DeaD
			WeaponRestrictions MeleeOnly
			Attributes UseBossHealthBar
			ItemAttributes
			{
				ItemName "The Horseless Headless Horseman's Headtaker"
				"minicrits become crits" 1
				"crit from behind" 1
				"max health additive penalty" 0
				"decapitate type" 0
			}
			CharacterAttributes
			{
				"health regen" 25
				"charge time increased" -10
				"cannot be backstabbed" 1
				"crit kill will gib" 1
				"dmg from ranged reduced" 0
				"move speed bonus" 0.4
				"voice pitch scale" 0.35
				"damage force reduction" 0
				"dmg taken from crit reduced" 0
				"override footstep sound set" 0
				"cancel falling damage" 1
				"fire rate penalty" 1.2
				"gesture speed increase" 1.25
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
			}
			}
		}
	}	
}