// #base testingban_sif // No Demoknight, No Airblast, No Knockback wpns. No Shield, No Huntsman, No crit/uber canteens // #base testingban_ml // No medic, No Sniper, No Class Stack, No Airblast, No crit/uber canteens // Made by SiF WaveSchedule { ClassLimit //Limits the number of specified classes { // Demoknight Scout 1 Engineer 1 Medic 0 Sniper 1 Spy 1 } // This will function as testing ban. ItemBlacklist { DefIndex 45 // FaN DefIndex 23 // Pistol DefIndex 203 // Engi's Pistol DefIndex 773 // PEP Pistol DefIndex 160 // Lugermorph DefIndex 294 // Lugermorph DefIndex 812 // Flying Guillotine DefIndex 833 // DefIndex 30666 // CAPPER DefIndex 648 // Wrap DefIndex 237 // Rocket Jumper.. DefIndex 414 // Liberty Launcher DefIndex 10 // Shotgun soldier.. DefIndex 199 DefIndex 415 DefIndex 442 DefIndex 1153 DefIndex 1141 // Shotgun again.. DefIndex 154 // DefIndex 215 // Degreaser DefIndex 12 // DefIndex 740 // Scorchshot DefIndex 996 // Loose Cannon DefIndex 307 // Caber DefIndex 404 // Persian DefIndex 327 // Claidheamhmor DefIndex 41 // Natascha.. DefIndex 11 // Shotgun DefIndex 425 // Family Business DefIndex 142 // Gunslinger DefIndex 56 // Huntsman DefIndex 1092 // Compound Bow DefIndex 1096 // Classic DefIndex 442 // Bison DefIndex 588 // Pomson DefIndex 1005 // DefIndex 1180 // Gas.. //DefIndex 594 // Phlog //DefIndex 730 // Bazooka //DefIndex 37 // Ubersaw //DefIndex 1003 // ^strange ver of that } DisallowUpgrade "critboost" DisallowUpgrade "ubercharge" DisallowUpgrade "engy disposable sentries" DisallowUpgrade "airblast pushback scale" DisallowUpgrade "weapon burn dmg increased" DisallowUpgrade "weapon burn time increased" DisallowUpgrade "explode_on_ignite" // "Pyro is dead" //DisallowUpgrade "health regen" // Are you kidding me? health regen demoknight? DisallowUpgrade "metal regen" //DisallowUpgrade "overheal expert" // Feels a bit too petty DisallowUpgrade { Upgrade "generate rage on damage" MaxLevel 1 SimilarToItem "TF_WEAPON_MINIGUN" } ItemAttributes { ItemName "The Loose Cannon" "override projectile type" 3 // non-knockback proj "custom projectile model" "models\weapons\w_models\w_cannonball.mdl" "grenade launcher mortar mode" 0 } ItemAttributes { ItemName "The Ambassador" "crit_dmg_falloff" 0 // Undo that } ItemAttributes { ItemName "The Scorch Shot" // No "mod flaregun fires pellets with knockback" 1 // detonator proj } ItemAttributes { SimilarToItem "TF_WEAPON_FLAMETHROWER" "airblast functionality flags" 6 // airblast pushback is now removed } // Ends the mission. Don't delete this bracket.>> }