//Made by wacev //idc if you copy this for any purpose, just credit me /////////////////////////////////////////////////////////////////////////// // BEGIN POP FILE /////////////////////////////////////////////////////////////////////////// WaveSchedule { /////////////////////////////////////////////////////////////////////////// //ExtraLoadoutItems /////////////////////////////////////////////////////////////////////////// ExtraLoadoutItems { AllowEquipOutsideSpawn 1 Engineer { Melee { Item "Shotgun Sentry" Cost 750 AllowRefund 1 } Melee { Item "Minigun Sentry" Cost 175 AllowRefund 1 } Melee { Item "Sniper Sentry" Cost 550 AllowRefund 1 } Melee { Item "High Energy Sentry" Cost 1000 AllowRefund 1 } Melee { Item "Rocket Sentry" Cost 1250 AllowRefund 1 } Melee { Item "Flame Sentry" Cost 2500 AllowRefund 1 } Melee { Item "Cannon Baller Sentry" Cost 375 AllowRefund 1 } Melee { Item "Snow Baller Sentry" Cost 625 AllowRefund 1 } Melee { Item "Bomber Sentry" Cost 625 AllowRefund 1 } Melee { Item "Ballista" Cost 2000 AllowRefund 1 } Melee { Item "Saw Blade Launcher" Cost 1500 AllowRefund 1 } Melee { Item "EMP Sentry" Cost 1000 AllowRefund 1 } Melee { Item "Orb Caster" Cost 300 AllowRefund 1 } Melee { Item "Jarate Sentry" Cost 175 AllowRefund 1 } Melee { Item "Mad Milk Sentry" Cost 175 AllowRefund 1 } Melee { Item "[Dispenser] Igniter Tower" Cost 250 AllowRefund 1 } Melee { Item "[Dispenser] Tesla Tower" Cost 625 AllowRefund 1 } Melee { Item "[Dispenser] Orbiting Saws" Cost 750 AllowRefund 1 } Melee { Item "[Dispenser] Thumper" Cost 1000 AllowRefund 1 } Melee { Item "[Dispenser] Buff Totem" Cost 300 AllowRefund 1 } Melee { Item "[Dispenser] Weakening Totem" Cost 875 AllowRefund 1 } Melee { Item "[Dispenser] Supply Chain" Cost 625 AllowRefund 1 } Melee { Item "[Dispenser] Mobile Upgrade Station" Cost 250 AllowRefund 1 } Primary { Item "Metal Repository" Cost 500 AllowRefund 1 } Primary { Item "Auto Shotgun" Cost 750 AllowRefund 1 } Primary { Item "Blunderbuss" Cost 375 AllowRefund 1 } Primary { Item "Bolshevik Bomber" Cost 1250 AllowRefund 1 } Primary { Item "Super Syringe Gun" Cost 925 AllowRefund 1 } Primary { Item "Body Armor" Cost 500 AllowRefund 1 } Secondary { Item "Machine Pistol" Cost 300 AllowRefund 1 } Secondary { Item "Deagle" Cost 625 AllowRefund 1 } Secondary { Item "Mobile Dispenser" Cost 1125 AllowRefund 1 } Secondary { Item "Radio Wave Projector" Cost 1500 AllowRefund 1 } Secondary { Item "The Wrangler" Cost 3125 AllowRefund 1 } Secondary { Item "The Battalion's Backup" Cost 750 AllowRefund 1 } Secondary { Item "Gamma Gazer" Cost 925 AllowRefund 1 } Secondary { Item "Helmet" Cost 250 AllowRefund 1 } Melee { Item "Scythe" Cost 1250 AllowRefund 1 } Melee { Item "Buzz Saw" Cost 750 AllowRefund 1 } Melee { Item "Fixer Upper" Cost 375 AllowRefund 1 } } } /////////////////////////////////////////////////////////////////////////// //TOWER UPGRADES /////////////////////////////////////////////////////////////////////////// ExtendedUpgrades { ReservePrimary { Name "+25% Reserve Ammo" Attribute "hidden primary max ammo bonus" Cap 2 Increment 0.25 Cost 375 AllowedWeapons { ItemName "Auto Shotgun" ItemName "Super Syringe Gun" similartoitem "TF_WEAPON_SHOTGUN_PRIMARY" similartoitem "Panic Attack Shotgun" similartoitem "The Rescue Ranger" similartoitem "The Frontier Justice" } } ReserveSecondary //lol { Name "+25% Reserve Ammo" Attribute "hidden secondary max ammo penalty" Cap 2 Increment 0.25 Cost 375 AllowedWeapons { similartoitem "TF_WEAPON_PISTOL" } } ClipSize { Name "+25% Clip Size" Attribute "clip size bonus upgrade" Cap 2 Increment 0.25 Cost 500 AllowedWeapons { ItemName "Gamma Gazer" ItemName "Deagle" ItemName "Super Syringe Gun" ItemName "Auto Shotgun" similartoitem "TF_WEAPON_PISTOL" similartoitem "TF_WEAPON_SHOTGUN_PRIMARY" similartoitem "The Pomson 6000" similartoitem "Panic Attack Shotgun" similartoitem "The Rescue Ranger" similartoitem "The Frontier Justice" } } ClipSizeBolshevik { Name "+1 Clip Size" Attribute "clip size bonus upgrade" Cap 2 Increment 0.5 Cost 500 AllowedWeapons { ItemName "Bolshevik Bomber" } } ClipSizeRadio { Name "+100% Clip Size" Attribute "maxammo secondary increased" Cap 3 Increment 1 Cost 500 AllowedWeapons { ItemName "Radio Wave Projector" } } Reload { Name "+20% Reload Rate" Attribute "halloween reload time decreased" Cap 0.4 Increment -0.2 Cost 625 AllowedWeapons { ItemName "Machine Pistol" ItemName "Super Syringe Gun" ItemName "Auto Shotgun" ItemName "Bolshevik Bomber" similartoitem "TF_WEAPON_PISTOL" similartoitem "TF_WEAPON_SHOTGUN_PRIMARY" similartoitem "The Pomson 6000" similartoitem "Panic Attack Shotgun" similartoitem "The Rescue Ranger" similartoitem "The Frontier Justice" } } FireRate { Name "+10% Fire Rate" Attribute "melee attack rate bonus" Cap 0.6 Increment -0.1 Cost 250 AllowedWeapons { ItemName "Scythe" ItemName "Fixer Upper" ItemName "Machine Pistol" ItemName "Bolshevik Bomber" similartoitem "TF_WEAPON_PISTOL" similartoitem "TF_WEAPON_SHOTGUN_PRIMARY" similartoitem "The Pomson 6000" similartoitem "Panic Attack Shotgun" similartoitem "The Rescue Ranger" similartoitem "The Widowmaker" similartoitem "The Frontier Justice" similartoitem "TF_WEAPON_WRENCH" similartoitem "The Eureka Effect" similartoitem "The Jag" similartoitem "The Southern Hospitality" } } PiercePomson { Name "Pierces Enemies" Attribute "energy weapon penetration" Cap 1 Increment 1 Cost 1500 AllowedWeapons { similartoitem "The Pomson 6000" } } AfterburnPomson { Name "Burny Beams" Attribute "Set DamageType Ignite" Cap 1 Increment 1 Cost 500 AllowedWeapons { similartoitem "The Pomson 6000" } } Damage { Name "+20% Damage" Attribute "CARD: damage bonus" Cap 1.8 Increment 0.2 Cost 625 AllowedWeapons { ItemName "Auto Shotgun" ItemName "Bolshevik Bomber" ItemName "Machine Pistol" ItemName "Buzz Saw" ItemName "Scythe" } } DamageGazer { Name "+20% Damage vs Sentry Target" Attribute "damage bonus bullet vs sentry target" Cap 3 Increment 0.2 Cost 450 AllowedWeapons { ItemName "Gamma Gazer" } } DamageWidow { Name "+10% Damage vs Sentry Target" Attribute "damage bonus bullet vs sentry target" Cap 2 Increment 0.1 Cost 450 AllowedWeapons { similartoitem "The Widowmaker" } } DamageDeagle { Name "+10% Headshot Damage" Attribute "headshot damage increase" Cap 1.5 Increment 0.1 Cost 500 AllowedWeapons { ItemName "Deagle" } } HealthOnKill { Name "+25 Health on Kill" Attribute "heal on kill" Cap 100 Increment 25 Cost 625 AllowedWeapons { ItemName "Buzz Saw" ItemName "Scythe" } } MeleeRes { Name "+5% Resistance While Active" Attribute "dmg taken increased" Cap 0.75 Increment -0.05 Cost 800 AllowedWeapons { ItemName "Buzz Saw" ItemName "Scythe" } SecondaryAttributes { "provide on active" 1 } } PassiveReload { Name "Passively Reload While Not Active" Attribute "passive reload" Cap 1 Increment 1 Cost 925 AllowedWeapons { ItemName "Blunderbuss" } } BulletsPerShot { Name "+2 Bullets per Shot" Attribute "bullets per shot bonus" Cap 1.6 Increment 0.2 Cost 500 AllowedWeapons { ItemName "Blunderbuss" } } HostlerSpeed { Name "+25% Holster Speed" Attribute "switch from wep deploy time decreased" Cap 0.25 Increment -0.25 Cost 250 AllowedWeapons { ItemName "Blunderbuss" } } BulletPen { Name "+1 Penetration" Attribute "projectile penetration heavy" Cap 3 Increment 1 Cost 625 AllowedWeapons { ItemName "Deagle" } } ArmorPen { Name "Armor Piercing" Attribute "dmg pierces resists absorbs" Cap 1 Increment 1 Cost 375 AllowedWeapons { ItemName "Gamma Gazer" } } BackupDuration { Name "+25% Duration" Attribute "increase buff duration" Cap 2 Increment 0.25 Cost 250 AllowedWeapons { ItemName "The Battalion's Backup" } } BackupRange { Name "+50% Effect Range" Attribute "mod soldier buff range" Cap 2 Increment 0.5 Cost 375 AllowedWeapons { ItemName "The Battalion's Backup" } } StunDuration { Name "+1 Second of Stun Duration" Attribute "stun on hit" Cap 5 Increment 1 Cost 625 AllowedWeapons { ItemName "Radio Wave Projector" } } Mark //oh hi Mark { Name "Beam Marks Enemies" Attribute "add cond on hit" Cap 30 Increment 30 Cost 950 AllowedWeapons { ItemName "Radio Wave Projector" } SecondaryAttributes { "add cond on hit duration" 15 } } BleedDamage { Name "+100% Bleed Damage" Attribute "mult bleeding dmg" Cap 5 Increment 1 Cost 500 AllowedWeapons { ItemName "Buzz Saw" } } SpeedBoostWhileActive { Name "Move Speed Boost While Active" Attribute "mult_player_movespeed_active" Cap 1.3 Increment 0.3 Cost 375 AllowedWeapons { ItemName "Buzz Saw" } } BuildingFireRate { Name "+10% Sentry Fire Rate" Attribute "engy sentry fire rate increased" Cap 0.8 Increment -0.1 Cost 250 AllowedWeapons { similartoitem "TF_WEAPON_WRENCH" similartoitem "The Eureka Effect" similartoitem "The Jag" similartoitem "The Southern Hospitality" } } BuildingDamage { Name "+20% Sentry Damage" Attribute "engy sentry damage bonus" Cap 1.6 Increment 0.2 Cost 425 AllowedWeapons { similartoitem "TF_WEAPON_WRENCH" similartoitem "The Eureka Effect" similartoitem "The Jag" similartoitem "The Southern Hospitality" } } BuildingAmmo { Name "+25% Sentry Ammo" Attribute "mvm sentry ammo" Cap 2 Increment 0.25 Cost 500 AllowedWeapons { similartoitem "TF_WEAPON_WRENCH" similartoitem "The Eureka Effect" similartoitem "The Jag" similartoitem "The Southern Hospitality" ItemName "Fixer Upper" } } BuildingDispenserRange { Name "+50% Dispenser Range" Attribute "engy dispenser radius increased" Cap 2.5 Increment 0.5 Cost 125 AllowedWeapons { similartoitem "TF_WEAPON_WRENCH" similartoitem "The Eureka Effect" similartoitem "The Jag" similartoitem "The Southern Hospitality" ItemName "Fixer Upper" } } Building2WayTele { Name "Bi-directional Teleporter" Attribute "bidirectional teleport" Cap 1 Increment 1 Cost 125 AllowedWeapons { similartoitem "TF_WEAPON_WRENCH" similartoitem "The Eureka Effect" similartoitem "The Jag" similartoitem "The Southern Hospitality" ItemName "Fixer Upper" } } BuildingTeleRecharge { Name "+25% Teleporter Recharge Rate" Attribute "mult teleporter recharge rate" Cap 0.25 Increment -0.25 Cost 125 AllowedWeapons { similartoitem "TF_WEAPON_WRENCH" similartoitem "The Eureka Effect" similartoitem "The Jag" similartoitem "The Southern Hospitality" ItemName "Fixer Upper" } } PlayerMetalRegen { Name "+5 Metal Regen" Attribute "metal regen" Cap 50 Increment 5 Cost 250 PlayerUpgrade 1 } PlayerHealthRegen { Name "+2 Health Regen" Attribute "health regen" Cap 10 Increment 2 Cost 300 PlayerUpgrade 1 } PlayerMoveSpeed { Name "+10% Move Speed" Attribute "move speed bonus" Cap 1.4 Increment 0.1 Cost 375 PlayerUpgrade 1 } PlayerMetalCap { Name "+50% Metal Capacity" Attribute "maxammo metal increased" Cap 5 Increment 0.5 Cost 375 PlayerUpgrade 1 } PlayerHealth { Name "+5 Health" Attribute "max health additive bonus" Cap 50 Increment 5 Cost 125 PlayerUpgrade 1 } PlayerRes { Name "-5% Damage Taken" Attribute "dmg taken increased" Cap 0.75 Increment -0.05 Cost 375 PlayerUpgrade 1 } } }