//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 15000 RespawnWaveTime 1 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes ForceHoliday 2 Advanced 1 CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v20.txt" PointTemplates { upgradedbomb { OnParentKilledOutput { Target "lebomb" Action "Detonate" } NoFixup 0 KeepAlive 1 tf_generic_bomb { "targetname" "lebomb" "model" "models/weapons/w_models/w_stickybomb2.mdl" "health" "10000000" "damage" "500" "radius" "350" "explode_particle" "fluidSmokeExpl_ring_mvm" "sound" "mvm/giant_soldier/giant_soldier_rocket_explode.wav" "modelscale" "0" "friendlyfire" "1" } env_shake { "amplitude" "16" "radius" "1500" "duration" "3" "frequency" "40" "targetname" "screenshake" "spawnflags" "12" } logic_relay { "OnSpawn" "lebomb,addoutput,ondetonate screenshake:startshake::0:-1,0,-1" "OnSpawn" "lebomb,addoutput,ondetonate screenshake:kill::3:-1,0,-1" } } p_nuke { OnParentKilledOutput { Target "nuke_relay" Action "Trigger" } NoFixup 0 KeepAlive 1 trigger_hurt { "targetname" "ded" "origin" "0 0 0" "angles" "0 0 0" "mins" "-1000 -1000 -1000" "maxs" "1000 1000 1000" "nodmgforce" "0" "damagetype" "64" "damagemodel" "0" "damagecap" "0" "damage" "3000" "StartDisabled" "1" "spawnflags" "3" "$SetOwner" "!activator" } env_shake { "amplitude" "99" "radius" "150000" "duration" "9" "frequency" "250" "targetname" "shakeit" "spawnflags" "12" } env_shake { "amplitude" "99" "radius" "150000" "duration" "9" "frequency" "250" "targetname" "shakeit" "spawnflags" "12" } env_fade { "targetname" "lefade" "duration" "0.4" "holdtime" "0.8" "rendercolor" "255 255 255" } env_fade { "targetname" "lefade2" "duration" "4" "spawnflags" "9" "rendercolor" "255 255 255" } ambient_generic { "targetname" "explode1" "origin" "0 0 0" "volstart" "0" "spinup" "0" "spindown" "0" "spawnflags" "33" "radius" "99999" "preset" "0" "pitchstart" "100" "pitch" "100" "message" "ambient/explosions/explode_9.wav" "lfotype" "0" "lforate" "0" "lfomodvol" "0" "lfomodpitch" "0" "health" "10" "fadeoutsecs" "0" "fadeinsecs" "0" "cspinup" "0" } ambient_generic { "targetname" "explode2" "origin" "440 48 128" "volstart" "0" "spinup" "0" "spindown" "0" "spawnflags" "33" "radius" "99999" "preset" "0" "pitchstart" "100" "pitch" "100" "message" "ambient/explosions/citadel_end_explosion1.wav" "lfotype" "0" "lforate" "0" "lfomodvol" "0" "lfomodpitch" "0" "health" "10" "fadeoutsecs" "0" "fadeinsecs" "0" "cspinup" "0" } ambient_generic { "targetname" "explode3" "origin" "440 48 128" "volstart" "0" "spinup" "0" "spindown" "0" "spawnflags" "33" "radius" "99999" "preset" "0" "pitchstart" "100" "pitch" "100" "message" "ambient/explosions/citadel_end_explosion1.wav" "lfotype" "0" "lforate" "0" "lfomodvol" "0" "lfomodpitch" "0" "health" "10" "fadeoutsecs" "0" "fadeinsecs" "0" "cspinup" "0" } ambient_generic { "targetname" "explode3" "origin" "440 48 128" "volstart" "0" "spinup" "0" "spindown" "0" "spawnflags" "33" "radius" "99999" "preset" "0" "pitchstart" "100" "pitch" "100" "message" "items/cart_explode.wav" "lfotype" "0" "lforate" "0" "lfomodvol" "0" "lfomodpitch" "0" "health" "10" "fadeoutsecs" "0" "fadeinsecs" "0" "cspinup" "0" } info_particle_system { "targetname" "kaboom" "effect_name" "firesmoke_collumnP" "flag_as_weather" "0" "start_active" "0" "origin" "0 300 70" "angles" "0 -90 0" } info_particle_system { "targetname" "kaboom" "effect_name" "firesmoke_collumnP" "flag_as_weather" "0" "start_active" "0" "origin" "0 -240 -80" "angles" "0 -90 0" } info_particle_system { "targetname" "kaboom" "effect_name" "firesmoke_collumnP" "flag_as_weather" "0" "start_active" "0" "origin" "0 560 -55" "angles" "0 -90 0" } info_particle_system { "targetname" "kaboom" "effect_name" "firesmoke_collumnP" "flag_as_weather" "0" "start_active" "0" "origin" "0 80 -80" "angles" "-35 -90 0" } info_particle_system { "targetname" "kaboom" "effect_name" "firesmoke_collumnP" "flag_as_weather" "0" "start_active" "0" "origin" "0 -400 75" "angles" "0 90 0" } info_particle_system { "targetname" "kaboom" "effect_name" "firesmoke_collumnP" "flag_as_weather" "0" "start_active" "0" "origin" "0 300 35" "angles" "0 45 0" } info_particle_system { "targetname" "kaboom" "effect_name" "firesmoke_collumnP" "flag_as_weather" "0" "start_active" "0" "origin" "0 200 0" "angles" "0 -90 0" } info_particle_system { "targetname" "kaboom" "effect_name" "firesmoke_collumnP" "flag_as_weather" "0" "start_active" "0" "origin" "0 65 200" "angles" "0 180 0" } logic_relay { "origin" "-1611.31 4748.55 169.35" "targetname" "nuke_relay" "OnTrigger" "kaboom,Start,,0,1" "OnTrigger" "shakeit,StartShake,,0,-1" "OnTrigger" "explode1,PlaySound,,0,-1" "OnTrigger" "explode2,PlaySound,,0,-1" "OnTrigger" "explode3,PlaySound,,0,-1" "OnTrigger" "kaboom,Kill,,15,1" "OnTrigger" "ded,Kill,,0.27,-1" "OnTrigger" "explode1,Kill,,20,-1" "OnTrigger" "explode2,Kill,,20,-1" "OnTrigger" "explode3,Kill,,20,-1" "OnTrigger" "shakeit,Kill,,9,-1" "OnTrigger" "ded,Enable,,0.25,-1" "OnTrigger" "ded,Disable,,0.26,-1" "OnTrigger" "lefade,fade,,0,-1" "OnTrigger" "lefade2,fade,,1.2,-1" "OnTrigger" "lefade,addoutput,onbeginfade lefade:kill::6:-1,0,-1" "OnTrigger" "lefade,addoutput,onbeginfade lefade2:kill::6:-1,0,-1" } } } Templates { Gargantuar { ClassIcon heavy_giant Health 12500 Name Gargantuar Scale 1.75 Class HeavyWeapons Skill Expert MaxVisionRange 0 WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 0.5 } ItemAttributes { ItemName apoco-fists "damage bonus" 5 "heal on kill" 1000 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 } Item "apoco-fists" Item "big chief" Item "bone-cut belt" } } Mission { Objective DestroySentries Where spawnbot CooldownTime 40 DesiredCount 1 RandomChoice { TFBot { Template T_TFBot_SentryBuster Name "." } TFBot { Template T_TFBot_SentryBuster Name "." } TFBot { Template T_TFBot_SentryBuster Name "." } TFBot { Template T_TFBot_SentryBuster Name "." } TFBot { Name "Nuke Buster" Scale 1.75 SpawnTemplate "p_nuke" Template T_TFBot_SentryBuster } } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 25 DesiredCount 3 RandomChoice { TFBot { ClassIcon spy_hyper Health 750 Name "Hyper Bandit" Class Spy Skill Expert Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_knife "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 3.0 "damage bonus" 2.5 } Item "the doublecross-comm" } TFBot { ClassIcon spy_hyper Health 750 Name "Hyper Bandit" Class Spy Skill Expert Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_knife "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 3.0 "damage bonus" 2.5 } Item "the doublecross-comm" } TFBot { ClassIcon spy_hyper Health 750 Name "Hyper Bandit" Class Spy Skill Expert Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_knife "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 3.0 "damage bonus" 2.5 } Item "the doublecross-comm" } TFBot { ClassIcon spy_hyper Health 750 Name "Hyper Bandit" Class Spy Skill Expert Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_knife "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 3.0 "damage bonus" 2.5 } Item "the doublecross-comm" } TFBot { ClassIcon spy_hyper Health 750 Name "Hyper Bandit" Class Spy Skill Expert Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_knife "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 3.0 "damage bonus" 2.5 } Item "the doublecross-comm" } TFBot { ClassIcon spy_hyper Health 750 Name "Hyper Bandit" Class Spy Skill Expert Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_knife "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 3.0 "damage bonus" 2.5 } Item "the doublecross-comm" } TFBot { ClassIcon spy_hyper Health 750 Name "Hyper Bandit" Class Spy Skill Expert Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_knife "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 3.0 "damage bonus" 2.5 } Item "the doublecross-comm" } TFBot { ClassIcon spy_hyper Health 300 Name "Deadly Bandit" Class Spy Skill Expert Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_knife "fire rate bonus" 0.9 } CharacterAttributes { "move speed bonus" 2.0 "damage bonus" 50 } Item "the doublecross-comm" } } } Wave { Explanation { Line "{red}YOU WILL FUCKING DIE!!!! (it seems)" } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay_ironman Action Trigger } WaveSpawn { Name w1 TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout ClassIcon scout_fast_hyper Attributes "AlwaysCrit" Health 4000 Attributes "UseBossHealthBar" Name "Giant Hyper Scout" CharacterAttributes { "move speed bonus" 2.0 "damage bonus" 3.5 } } } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 50 MaxActive 15 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 3.5 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon soldier_conch_salty Health 1500 Name "Salty Conch Rocketer" Scale 1.25 Attributes "AlwaysCrit" Class Soldier Skill Expert Attributes "SpawnWithFullCharge" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "festive rocket launcher 2011" "fire rate bonus" 0.75 "faster reload rate" 0 "damage bonus" 3.0 } CharacterAttributes { "increase buff duration" 9.0 } Item "the concheror" Item "festive rocket launcher 2011" Item "ghoul gibbin' gear" Item "tipped lid" } } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 8 Where spawnbot_upper Squad { TFBot { ClassIcon soldier_conch_saltier Health 15000 Name "Saltier Conch Rocketer" Scale 1.8 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "SpawnWithFullCharge" Attributes "UseBossHealthBar" ItemAttributes { ItemName "festive rocket launcher 2011" "rocket specialist" 1 "fire rate bonus" 1.25 "faster reload rate" 0.6 "damage bonus" 3.5 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "increase buff duration" 9.0 } Item "the concheror" Item "festive rocket launcher 2011" Item "ghoul gibbin' gear" Item "tipped lid" } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 150 TotalCount 20 MaxActive 20 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0.8 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon medic_uber_hyper Health 5000 Name "UBER Saw God's Servant" Attributes "UseBossHealthBar" Class Medic Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 0.01 } CharacterAttributes { "move speed bonus" 2.0 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "health regen" 200 "damage bonus" 5.0 } Item "the ubersaw" } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 80 TotalCount 20 MaxActive 8 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot_upper Squad { TFBot { ClassIcon random_hyper Health 1800 Name "Hyper Weird Steel Gauntlet" Scale 1.25 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "fists of steel" "bleeding duration" 6 "damage causes airblast" 1 "mod stun waist high airborne" 1 "move speed bonus" 1.5 "melee range multiplier" 1.5 } Item "fists of steel" } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 80 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketPush ClassIcon random_hyper Name "Hell-Born Blast Soldier" Health 369 CharacterAttributes { "dmg taken from fire reduced" -1 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 "damage bonus" 2.5 "crit vs burning players" 1 "damage bonus vs burning" 2.0 "Set DamageType Ignite" 1 } Item "spine-chilling skull 2011 style 2" } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 40 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 18 Where spawnbot Squad { TFBot { ClassIcon demo_bomber_hyper Health 10000 Name "HYPER BOMBER REAL" Scale 1.75 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "festive grenade launcher" "fire rate bonus" 0.1 "faster reload rate" 0.1 "clip size penalty" 12.0 "Projectile speed increased" 2.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.4 "damage bonus" 6 } Item "festive grenade launcher" Item "conjurer's cowl" Item "spacechem pin" } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 120 TotalCount 12 MaxActive 12 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon random_hyper Health 1750 Name "Ultra Corrupted Soldier" Scale 1.35 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 5.0 "fire rate bonus" 0.3 "faster reload rate" 0.1 "clip size bonus upgrade" 5 } } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 80 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 10 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon soldier_blackbox_hyper Health 8000 Name "haha good luck" Attributes "UseBossHealthBar" Scale 1.6 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "the black box" "damage bonus" 2.5 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.8 "blast radius increased" 1.55 "projectile spread angle penalty" 6 "heal on hit for rapidfire" 1100 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "Projectile speed increased" 0.9 "move speed bonus" 0.5 } Item "the black box" Item "the grenadier's softcap" Item "osx item" } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_blackbox_hyper Health 20000 Name "NOW YOU ARE SO DEAD" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the black box" "damage bonus" 3 "fire rate bonus" 0.001 "clip size upgrade atomic" 4 "faster reload rate" 2.5 "blast radius increased" 5 "projectile spread angle penalty" 8 "projectile speed increased" 5 "heal on hit for rapidfire" 5000 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } Item "the black box" Item "towering pillar of hats" } TFBot { Template T_TFBot_Giant_Medic Name "bruh why i am even with him again" ClassIcon medic_uber_hyper Health 7500 ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 5 "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 10 } Item "tf_weapon_minigun" } } } WaveSpawn { Name w5 WaitForAllDead w4 TotalCurrency 40 TotalCount 22 MaxActive 10 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 3 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Demo_Burst ClassIcon random_hyper Health 500 Name "DANGEROUS PILLS THROWER!!!" CharacterAttributes { "faster reload rate" 0.5 "fire rate bonus" 0.05 "clip size penalty" 0.5 "damage bonus" 3.0 "move speed bonus" 1.5 } } } } WaveSpawn { Name w5 WaitForAllDead w4 TotalCurrency 40 TotalCount 22 MaxActive 10 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon random_hyper Health 500 Name "TRIPLE DAMAGE BURST" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.5 "fire rate bonus" 0.05 "clip size penalty" 0.5 "damage bonus" 3.0 "projectile spread angle penalty" 3 } } } } WaveSpawn { Name w5 WaitForAllDead w4 TotalCurrency 80 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { ClassIcon soldier_rocketrain_hyper Health 15000 Attributes "UseBossHealthBar" Name "HELL ON EARTH M8" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "festive rocket launcher 2011" "clip size upgrade atomic" 85.0 "faster reload rate" 0.05 "fire rate bonus" 0.02 "projectile spread angle penalty" 26 } CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 3.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.8 } Item "festive rocket launcher 2011" Item "dr's dapper topper" } } } WaveSpawn { Name w6 WaitForAllDead w5 TotalCurrency 50 TotalCount 10 MaxActive 6 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon soldier_burstfire_hyper_giant Health 10000 Attributes "UseBossHealthBar" Name "YES WE KNOW, YOU MISS SHOTS BUT STILL HIT!!" Scale 1.64 Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.1 "faster reload rate" 0 "Projectile speed increased" 5 "projectile spread angle penalty" 20 "damage bonus" 3.0 "blast dmg to self increased" -2.00 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Attributes "MiniBoss" Attributes "AlwaysCrit" Item "web easteregg medal" Item "honest halo" } } } WaveSpawn { Name w6 WaitForAllDead w5 TotalCurrency 80 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon soldier_libertylauncher_upsidedown Health 25000 Name "FALL DAMAGE INBOUND!!" Scale 1.8 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.0 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 "damage causes airblast" 1 "apply z velocity on damage" -2500 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } TFBot { Template T_TFBot_Giant_Medic_Regen Name "lmao im useless" ClassIcon medic_uber_hyper Health 15000 Attributes "UseBossHealthBar" } } } WaveSpawn { Name w6 WaitForAllDead w5 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 50 WaitBetweenSpawns 10 Where spawnbot RandomChoice { TFBot { ClassIcon hellmet_blank Health 11111 Name "WRONG MISSION FATASS!!!" Scale 1.6 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "festive rocket launcher 2011" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 2 "damage bonus" 3.5 "Projectile speed increased" 1.3 "Blast radius increased" 1.50 } CharacterAttributes { "health regen" 50 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.4 } Item "festive rocket launcher 2011" Item "soldier's stash" Item "the ornament armament" } TFBot { ClassIcon hellmet_blank Health 9999 Name "WRONG MISSION FATASS!!!" Scale 1.6 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_flamethrower "airblast pushback scale" 4.0 "damage bonus" 8 "bleeding duration" 3 "mark for death" 1 } CharacterAttributes { "health regen" 50 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.4 } Item "the filamental" Item "trickster's turnout gear" } TFBot { ClassIcon hellmet_blank Health 11111 Name "WRONG MISSION FATASS!!!" Scale 1.6 Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.2 "faster reload rate" 0.3 "clip size penalty" 3.0 "Projectile speed increased" 1.5 "damage bonus" 3.0 "damage causes airblast" 1 "mod stun waist high airborne" 1 } CharacterAttributes { "health regen" 50 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.45 } Item "tam o'shanter" Item "the battery bandolier" } TFBot { ClassIcon hellmet_blank Health 15555 Name "WRONG MISSION FATASS!!!" Scale 1.6 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 0.6 "damage bonus" 3 "heal on kill" 3333 "heal on hit for rapidfire" 222 } CharacterAttributes { "health regen" 50 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "dmg from melee increased" 0.10 "move speed bonus" 0.4 } Item "the killing gloves of boxing" Item "hard counter" Item "the apparatchik's apparel" } TFBot { ClassIcon hellmet_blank Health 9999 Name "WRONG MISSION FATASS!!!" Scale 1.6 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the holy mackerel" "melee range multiplier" 2.0 "damage bonus" 3.0 "damage causes airblast" 1 "mod stun waist high airborne" 1 "bleeding duration" 3 "heal on hit for rapidfire" 100 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.6 } Item "the holy mackerel" Item "bombing run" Item "the fast learner" } TFBot { ClassIcon hellmet_blank Health 8888 Name "WRONG MISSION FATASS!!!" Scale 1.6 Class Medic Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_syringegun_medic "faster reload rate" 0.4 "fire rate bonus" 0.2 } CharacterAttributes { "health regen" 50 "damage bonus" 3.0 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.5 } Item "the scrap pack" Item "doc's holiday" } TFBot { ClassIcon hellmet_blank Health 9999 Name "WRONG MISSION FATASS!!!" Scale 1.6 Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_smg "damage bonus" 3.5 "fire rate bonus" 0.8 "faster reload rate" 0.8 "heal on hit for rapidfire" 100 "override projectile type" 13 } CharacterAttributes { "health regen" 50 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.5 } Item "that '70s chapeau" Item "the chronomancer" } } } WaveSpawn { Name w7 WaitForAllDead w6 TotalCurrency 80 TotalCount 24 MaxActive 8 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon random_hyper Health 1800 Name "Hyper Weird Steel Gauntlet" Scale 1.25 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "fists of steel" "bleeding duration" 6 "damage causes airblast" 1 "mod stun waist high airborne" 1 "move speed bonus" 1.5 "melee range multiplier" 1.5 } Item "fists of steel" } } } WaveSpawn { Name w7 WaitForAllDead w6 TotalCurrency 80 TotalCount 24 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Soldier_RocketPush Name "Hell-Born Blast Soldier" ClassIcon random_hyper Attributes "AlwaysCrit" Health 369 CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 "damage bonus" 2.5 "crit vs burning players" 1 "damage bonus vs burning" 2.0 "Set DamageType Ignite" 1 } Item "spine-chilling skull 2011 style 2" } } } WaveSpawn { Name w7 WaitForAllDead w6 TotalCurrency 40 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Where spawnbot_upper TFBot { ClassIcon heavy_rocket_hyper Health 15555 Name "YOU CANNOT ESCAPE YOUR FATE" Class HeavyWeapons Scale 1.7 Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 3.5 "override projectile type" 2 "fire rate bonus" 1.25 "rocket specialist" 15 "Projectile speed increased" 3.5 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the outdoorsman" } } WaveSpawn { Name w8 WaitForAllDead w7 TotalCurrency 80 TotalCount 22 MaxActive 10 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst ClassIcon random_hyper Attributes "AlwaysCrit" Name "YOU ARE DEAD!" Health 750 CharacterAttributes { "faster reload rate" 0.8 "fire rate bonus" 0.05 "clip size penalty" 0.5 "damage bonus" 3.0 "move speed bonus" 1.5 } } } } WaveSpawn { Name w8 WaitForAllDead w7 TotalCurrency 80 TotalCount 22 MaxActive 10 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 3 Where spawnbot_upper Squad { TFBot { ClassIcon random_hyper Health 750 Name "DIE DIE DIE DIE DIE" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.8 "fire rate bonus" 0.05 "clip size penalty" 0.5 "damage bonus" 3.0 "projectile spread angle penalty" 3 } } } } WaveSpawn { Name w8 WaitForAllDead w7 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 12 Where spawnbot_upper Squad { TFBot { ClassIcon soldier_rocketrain_hyper Health 17500 Name "OVERDEATH!" Attributes "UseBossHealthBar" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "festive rocket launcher 2011" "clip size upgrade atomic" 85.0 "faster reload rate" 0.05 "fire rate bonus" 0.02 "projectile spread angle penalty" 26 } CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 3.0 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.8 } Item "festive rocket launcher 2011" Item "dr's dapper topper" } } } WaveSpawn { Name w9 WaitForAllDead w8 TotalCurrency 48 TotalCount 24 MaxActive 12 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon random_hyper Health 5000 Name "RAGE MODE ACTIVATED" Scale 1.5 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName apoco-fists "fire rate bonus" 0.4 "damage bonus" 4 } ItemAttributes { ItemName "ghastly gibus 2010" "attach particle effect" 1 } CharacterAttributes { "move speed bonus" 2.0 "damage force reduction" 0.4 "SET BONUS: special dsp" 55 "head scale" 0 } Item "apoco-fists" Item "ghastly gibus 2010" } } } WaveSpawn { Name w9 WaitForAllDead w8 TotalCurrency 52 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon soldier_samuraiboss Health 7600 AutoJumpMin 10 AutoJumpMax 10 Scale 1.5 Name "HITRANGE FIXED FOR KATANA" Attributes "UseBossHealthBar" Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "AutoJump" Attributes "MiniBoss" CharacterAttributes { "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 5 "increase buff duration" 10.0 "voice pitch scale" 0.01 "cancel falling damage" 1 "melee range multiplier" 4 "SET BONUS: special dsp" 37 } Item "the concheror" Item "the half-zatoichi" Item "soldier samurai hat" } } } WaveSpawn { Name w9 WaitForAllDead w8 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 65 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { ClassIcon heavy_deflector_healonkill_hyper Health 50000 Name "Chief Lifesteal OVERLORD!!!" Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" ItemAttributes { ItemName tomislav "damage bonus" 6.6 "attack projectiles" 2 "heal on kill" 50000 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "move speed bonus" 0.2 } Item "tomislav" Item "the merc's mohawk" Item "the bruiser's bandanna" } } } WaveSpawn { Name w10 WaitForAllDead w9 TotalCurrency 140 TotalCount 7 MaxActive 7 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 14 Where spawnbot Where spawnbot_upper Squad { TFBot { Template Gargantuar Health 15000 ClassIcon heavy_goliath Name "Gargantu-" Attributes "AlwaysCrit" } } } WaveSpawn { Name w10 WaitForAllDead w9 TotalCurrency 60 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Health 45000 Name "GIGA!" Scale 1.9 Template Gargantuar ClassIcon heavy_champ_platinum Attributes "UseBossHealthBar" Attributes "AlwaysCrit" ItemAttributes { ItemName apoco-fists "damage bonus" 10 "heal on kill" 45000 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 } Item "bone-cut belt" Item "the bunsen brave" } } } WaveSpawn { Name w11 WaitForAllDead w10 TotalCurrency 150 TotalCount 15 MaxActive 15 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot Where spawnbot_upper RandomChoice { TFBot { ClassIcon hellmet_blank Name "Pain213123123143" Health 377777 Template T_TFBot_Demoman_Samurai Attributes "AlwaysFireWeapon" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "damage bonus" 2.5 "fire rate bonus" 1 "damage force reduction" 0.1 "cancel falling damage" 1 "turn to gold" 1 "melee range multiplier" 3.2 "hand scale" 3.2 "torso scale" 0.001 "head scale" 0.001 "move speed bonus" 3 "dmg taken increased" 75 } Item "the scotsman's skullcutter" } TFBot { ClassIcon hellmet_blank Name "C0R7UP4EDPA1N" Health 377777 Template T_TFBot_Demoman_Samurai Attributes "AlwaysFireWeapon" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "damage bonus" 2.5 "fire rate bonus" 1 "damage force reduction" 0.1 "cancel falling damage" 1 "turn to gold" 1 "melee range multiplier" 3.2 "hand scale" 3.2 "torso scale" 0.001 "head scale" 0.001 "move speed bonus" 3 "dmg taken increased" 75 } Item "the persian persuader" } TFBot { ClassIcon hellmet_blank Name "PAINNAME" Health 377777 Template T_TFBot_Demoman_Samurai Attributes "AlwaysFireWeapon" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "damage bonus" 2.5 "fire rate bonus" 1 "damage force reduction" 0.1 "cancel falling damage" 1 "turn to gold" 1 "melee range multiplier" 3.2 "hand scale" 3.2 "torso scale" 0.001 "head scale" 0.001 "move speed bonus" 3 "dmg taken increased" 75 } Item "nessie's nine iron" } TFBot { ClassIcon hellmet_blank Name "TFPAIN" Health 377777 Template T_TFBot_Demoman_Samurai Attributes "AlwaysFireWeapon" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "damage bonus" 2.5 "fire rate bonus" 1 "damage force reduction" 0.1 "cancel falling damage" 1 "turn to gold" 1 "melee range multiplier" 3.2 "hand scale" 3.2 "torso scale" 0.001 "head scale" 0.001 "move speed bonus" 3 "dmg taken increased" 75 } Item "festive eyelander" } } } WaveSpawn { Name w12 WaitForAllDead w11 TotalCurrency 25 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon blackdead Health 36666 Name "DEADLY HELLISH SOUL" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" SpawnTemplate "p_nuke" ItemAttributes { ItemName tf_weapon_flamethrower "airblast pushback scale" 5.0 "damage bonus" 5.0 "mark for death" 1 "heal on hit for rapidfire" 66 "heal on hit for slowfire" 66 "dmg pierces resists absorbs" 1 "crit vs burning players" 1 "damage bonus vs burning" 4.0 } CharacterAttributes { "move speed bonus" 0.3 "health regen" 26 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } Item "hard-headed hardware" Item "fallen angel" } } } WaveSpawn { Name w12 WaitForAllDead w11 TotalCurrency 25 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon blackdead Health 15000 Name "HERE I AM WITH THE FUNNY" Scale 1.8 Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysFireWeapon" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" SpawnTemplate "p_nuke" ItemAttributes { ItemName "festive scattergun 2011" "damage bonus" 5 "fire rate bonus" 0.1 "faster reload rate" 0 "clip size bonus" 10.0 "heal on kill" 1500 "heal on hit for rapidfire" 150 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "voice pitch scale" 0.01 "move speed bonus" 0.28 "rage giving scale" 0.1 "cancel falling damage" 1 } Item "festive scattergun 2011" Item "the bolt boy" Item "the little drummer mann" } } } WaveSpawn { Name w12 WaitForAllDead w11 TotalCurrency 25 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon blackdead Health 50000 Name "IM NO LONGER WEAK ANYMORE" Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" SpawnTemplate "p_nuke" ItemAttributes { ItemName "festive minigun 2011" "damage bonus" 3.0 "ring of fire while aiming" 1 "weapon burn dmg increased" 999 "damage bonus vs burning" 999 "bleeding duration" 10 "mark for death" 1 "heal on kill" 50000 } CharacterAttributes { "move speed bonus" 0.25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "head scale" 30 "torso scale" 20 "hand scale" 30 } ItemAttributes { ItemName "ghastly gibus 2010" "attach particle effect" 1 } Item "festive minigun 2011" Item "ghastly gibus 2010" } } } WaveSpawn { Name w12 WaitForAllDead w11 TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 50 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon blackdead Health 75000 Name "FEAR MY TOY!" Scale 1.9 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" SpawnTemplate "p_nuke" ItemAttributes { ItemName "the eyelander" "damage bonus" 12.5 "hand scale" 10 "melee range multiplier" 33 "fire rate bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.2 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3.5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the chargin' targe" Item "the eyelander" Item "prince tavish's crown" Item "the king of scotland cape" } } } WaveSpawn { Name w12 WaitForAllDead w11 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 90 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_stun_spammer_hyper Health 120000 Name "Your worst nightmare!" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" SpawnTemplate "p_nuke" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 3.5 "faster reload rate" 0.2 "fire rate bonus" 0.1 "clip size upgrade atomic" 14.0 "Projectile speed increased" 2.4 "Blast radius increased" 2.5 "rocket specialist" 1 "damage causes airblast" 1 "mod stun waist high airborne" 1 "bleeding duration" 5 "slow enemy on hit major" 10 "subtract victim medigun charge on hit" 100 "subtract victim cloak on hit" 100 "heal on kill" 10000 } ItemAttributes { ItemName tf_weapon_shotgun_soldier "heal on kill" 1 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "cancel falling damage" 1 } Item "the founding father" Item "the conquistador" } } } WaveSpawn { TotalCurrency 0 TotalCount 21 WaitForAllDead w4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 Support 1 Where spawnbot RandomChoice { Tank { Health 4000 Name "Meme Tank" Speed 400 ClassIcon tank_tank_tank OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 4000 Name "Meme Tank" Speed 400 ClassIcon tank_tank_tank OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 4000 Name "Meme Tank" Speed 400 ClassIcon tank_tank_tank OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 4000 Name "Meme Tank" Speed 400 ClassIcon tank_tank_tank OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 4000 Name "Meme Tank" Speed 400 ClassIcon tank_tank_tank OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 4000 Name "Meme Tank" Speed 400 ClassIcon tank_tank_tank OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 4000 Name "Meme Tank" Speed 400 ClassIcon tank_tank_tank OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 4000 Name "Meme Tank" Speed 400 ClassIcon tank_tank_tank OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 4000 Name "Meme Tank" Speed 400 ClassIcon tank_tank_tank OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 4000 Name "Meme Tank" Speed 400 ClassIcon tank_tank_tank OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 4000 Name "Meme Tank" Speed 400 ClassIcon tank_tank_tank OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 4000 Name "Meme Tank" Speed 400 ClassIcon tank_tank_tank OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 4000 Name "Meme Tank" Speed 400 ClassIcon tank_tank_tank OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 12000 Name "Meme Tank 2" Speed 200 SpawnTemplate "p_nuke" Scale 1.5 IsCrit 1 ClassIcon tank_tank_tank OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 0 WaitForAllDead w6 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 Support 1 Where spawnbot Where spawnbot_upper Squad { TFBot { Health 9999 AutoJumpMin 0 AutoJumpMax 0 ClassIcon heavy_heater_nys Name "AWAKENED HELL-BORN GIANT" Attributes "UseBossHealthBar" Scale 1.7 Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 1.5 "crit vs burning players" 1 "damage bonus vs burning" 2.0 "Set DamageType Ignite" 1 } ItemAttributes { ItemName tf_weapon_shotgun_hwg "Attack not cancel charge" 1 } ItemAttributes { ItemName tf_weapon_fists "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "voice pitch scale" 0.35 "become fireproof on hit by fire" 1 "fire retardant" 1 "dmg taken from fire reduced" 0.0001 "afterburn immunity" 1 } Item "the huo long heatmaker" Item "spine-chilling skull" } } } WaveSpawn { Name support1 WaitForAllDead w5 TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 8 Support 1 RandomSpawn 1 Where spawnbot Where spawnbot_upper TFBot { ClassIcon demo_caber_mega_blast Health 400 Scale 1.4 Name "MEGA BLAST MUHAHAHAHAHA!" Class Demoman Attributes "AlwaysCrit" Skill Hard SpawnTemplate { Name "upgradedbomb" Origin "0 0 125" } WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the ullapool caber" "blast dmg to self increased" 10 "damage bonus" 10 } CharacterAttributes { "blast dmg to self increased" 10 "move speed bonus" 1.1 } Item "the ullapool caber" } } WaveSpawn { Name support1 WaitForAllDead w5 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 80 WaitBetweenSpawns 40 Support 1 RandomSpawn 1 Where spawnbot Where spawnbot_upper TFBot { ClassIcon demo_caber_mega_blast Health 5000 Scale 1.9 Name "NUCLEAR BLAST THEY SAID!" Class Demoman Skill Hard Attributes "MiniBoss" SpawnTemplate "p_nuke" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the ullapool caber" "blast dmg to self increased" 1000 "damage bonus" 10 } CharacterAttributes { "blast dmg to self increased" 1000 "move speed bonus" 1.1 } Item "the ullapool caber" } } WaveSpawn { Name support2 WaitForAllDead w8 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 40 Support 1 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon demoknight_charge_hyper Health 13333 AutoJumpMin 10 AutoJumpMax 10 Name "Hell yeah the charge" Attributes "UseBossHealthBar" Scale 1.75 Class Demoman Skill Expert Attributes "MiniBoss" Attributes "AirChargeOnly" Attributes "AutoJump" Attributes "AlwaysCrit" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the horseless headless horseman's headtaker" "damage bonus" 25 "heal on hit for rapidfire" 666 } CharacterAttributes { "charge time increased" 20 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "move speed bonus" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "cancel falling damage" 1 } Item "ali baba's wee booties" Item "the splendid screen" Item "the horseless headless horseman's headtaker" Item "the king of scotland cape" } } } WaveSpawn { Name support3 WaitForAllDead w3 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 20 Support 1 Where spawnbot Where spawnbot_upper TFBot { ClassIcon nuclearchaos Health 5000 Name "DIE!!!!!!!!!!!" Attributes "UseBossHealthBar" Scale 1.6 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "the original" "bleeding duration" 7 "mark for death" 1 "Set DamageType Ignite" 1 "weapon burn time increased" 3 "damage bonus" 4 "slow enemy on hit major" 3 "subtract victim medigun charge on hit" 3 "subtract victim cloak on hit" 9 "damage causes airblast" 1 "faster reload rate" 3 "fire rate bonus" 2 "projectile spread angle penalty" 1 "use large smoke explosion" 1 "blast radius increased" 3 "Projectile speed increased" 1.5 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.5 } Item "the original" Item "stainless pot" Item "osx item" } } } } //This file has been generated by http://mvm.tf