// Weapon Point Templates WaveSchedule { PrecacheModel "models\props_movies\campervan\campervan.mdl" PrecacheModel "models\weapons\c_models\c_toolbox\c_toolbox.mdl" PreCacheSound "sound\weapons\sapper_removed.wav" PointTemplates { roverbomb //old name lol { OnSpawnOutput { Target "clonespawn" Action "$HideToAll" } OnParentKilledOutput { Target "clonespawn" Action "$ShowToAll" } OnParentKilledOutput { Target clonespawn Action Enable } OnParentKilledOutput { Target clonespawn Action ClearParent } KeepAlive 1 $tf_bot_spawn { "targetname" "clonespawn" "StartDisabled" "1" "=Class" "Demoman" "=Name" "Came-From-The-Grenade Demo" "=Skill" "Easy" "=BehaviorModifiers" "Mobber" "=Item" "Lo-Fi Longwave" "$spawnlimit" "6" "$spawnlimitaction" "KillOldest" } // KeepAlive 1 // $tf_bot_spawn // { // "targetname" "clonespawn" // "StartDisabled" "1" // "=Class" "Soldier" // "=Name" "Came-From-The-Grenade Soldier" // "=Skill" "Easy" // "=BehaviorModifiers" "Mobber" // "=Item" "The Plutonidome" // } // KeepAlive 1 // $tf_bot_spawn // { // "targetname" "clonespawn" // "StartDisabled" "1" // "=Class" "Soldier" // "=Name" "Came-From-The-Grenade Soldier" // "=BehaviorModifiers" "Mobber" // "=Skill" "Normal" // "=Item" "The Plutonidome" // } } } CustomWeapon { "The Voluntary Back-Up" { OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "override projectile type" 3 "damage penalty" 0.001 "grenade explode on impact" 1 "custom projectile model" "models\weapons\c_models\c_toolbox\c_toolbox.mdl" "custom impact sound" "weapons\sapper_removed.wav" } } }