WaveSchedule { WaveStartCountdown 5 UpgradeStationKeepWeapons 1 NoReanimators 1 MaxRedPlayers 10 ClassLimit { Soldier 0 Pyro 0 Demoman 0 Heavyweapons 0 Engineer 0 Medic 0 Sniper 0 Spy 0 } ItemBlacklist { ItemSlot "primary" ItemSlot "secondary" ItemSlot "melee" ItemSlot "pda" ItemSlot "pda2" ItemSlot "building" Classname "tf_powerup_bottle" } ForceItem { Scout { Item "The Shortstop" } } PlayerAttributes { "move speed bonus" 1.3 "air dash count" 1 "damage force reduction" 0 "cancel falling damage" 1 "increased jump height" 1.6 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "cannot be backstabbed" 1 "killstreak tier" 1 "add cond when active" 26 } ItemAttributes { ItemName "The Shortstop" "fire rate bonus" 0 "max health additive bonus" 75 "bullets per shot bonus" 0 "restore health on kill" 150 "speed_boost_on_hit" 3 "dmg pierces resists absorbs" 1 "crit mod disabled" 0 "maxammo primary reduced" 0.01 "dmg penalty vs players" 750 "auto fires full clip penalty" 1 "stomp building damage" 420 "cannot be upgraded" 1 "custom kill icon" "taunt_pyro" } }