WaveSchedule { WaveStartCountdown 5 UpgradeStationKeepWeapons 1 NoReanimators 1 MaxRedPlayers 12 ClassLimit { Soldier 0 Pyro 0 Demoman 0 Heavyweapons 0 Engineer 0 Medic 0 Sniper 0 Spy 0 } ItemBlacklist { ItemSlot "primary" ItemSlot "secondary" ItemSlot "melee" ItemSlot "pda" ItemSlot "pda2" ItemSlot "building" Classname "tf_powerup_bottle" } ForceItem { Scout { Item "The Shortstop" } } PlayerAttributes { "killstreak tier" 1 "collect currency on kill" 1 } ItemAttributes { ItemName "The Shortstop" "damage penalty" 0.005 "crit mod disabled" 1 "max health additive bonus" 25 "bullets per shot bonus" 0.25 "maxammo primary reduced" 0.01 "dmg penalty vs players" 500 "restore health on kill" 150 "dmg pierces resists absorbs" 1 "no damage falloff" 1 "mult dmg vs tanks" 20.01 "cannot be upgraded" 1 } }