//Scouts file for Earthquake Elimination //Unchanged weapons will be upgradeable WaveSchedule { ItemAttributes { Itemname "The Flying Guillotine" "crit vs stunned players" 1 // text "crit on cond" 15 "mult crit dmg" 3 //"Special item description" "NOTE: Does not crit vs burning targets." } ItemAttributes { SimilarToItem "The Sandman" "effect bar recharge rate increased" 0.25 "always crit" 1 "dmg penalty vs players" 2 "mod bat launches balls" 2 "damage bonus HIDDEN" 0.5 "special item description" "Fully stuns robots instead of only slowing them. Ball does 2x damage." } CustomWeapon //Allows you to use an alias for items with custom attributes { //wave 4 "Burst Scattergun" { OriginalItemName "TF_WEAPON_SCATTERGUN" "clip size penalty" 0.5 "fire rate bonus hidden" 0.5 "reload time increased hidden" 2 "bullets per shot bonus" 1.5 } } //SCOUT ExtendedUpgrades { //WEAPONS ScatterAWave1 { Name "Extra Hurt" Description "+50% Damage bonus" Attribute "damage bonus" Cap 1.5 Increment 0.5 Cost 100 AllowPlayerClass Scout AllowedWeapons { Slot "Primary" } } ScatterBWave1 { Name "Faster Trigger" Description "+30% faster firing speed" Attribute "fire rate bonus" Cap 0.6 Increment -0.3 AllowPlayerClass Scout Cost 100 AllowedWeapons { Slot "Primary" } SecondaryAttributes { "special item description" "+30% faster firing speed" } } ScatterCWave1 { Name "Defensive Profile" Description "+Attack Projectiles" Attribute "Attack Projectiles" Cap 2 Increment 2 AllowPlayerClass Scout Cost 100 AllowedWeapons { Slot "Primary" } } //wave 2 ScatterAWave2 { Name "Quick Hands" Description "+35% Faster reload" Attribute "faster reload rate" Cap 0.6 Increment -0.35 Cost 100 AllowPlayerClass Scout AllowedMinWave 2 ShowRequirements 0 AllowedWeapons { Slot "Primary" } } ScatterBWave2 { Name "Anger Shells" Description "+20% Increased firing speed after killing the same class, stacks up to 3 times" Attribute "kill combo fire rate boost" Cap 0.2 Increment 0.2 AllowPlayerClass Scout AllowedMinWave 2 ShowRequirements 0 Cost 100 AllowedWeapons { Slot "Primary" } } ScatterCWave2 { Name "Flaming Shots" Description "+On hit: causes afterburn. +25% damage bonus vs burning." Attribute "damage bonus vs burning" Cap 1.25 Increment 0.25 AllowPlayerClass Scout AllowedMinWave 2 ShowRequirements 0 Cost 100 SecondaryAttributes { "set damagetype ignite" 1 } AllowedWeapons { Slot "Primary" } } //wave 3 ScatterAWave3 { Name "Bigger Clip" Description "100% Clip size" Attribute "clip size bonus upgrade" Cap 2 Increment 1 ShowRequirements 0 Cost 100 AllowPlayerClass Scout AllowedMinWave 3 AllowedWeapons { Slot "Primary" } } ScatterBWave3 { Name "Vampire Bullets" Description "+20 Health restored on hit" Attribute "heal on hit for rapidfire" Cap 20 Increment 20 AllowPlayerClass Scout AllowedMinWave 3 ShowRequirements 0 Cost 100 AllowedWeapons { Slot "Primary" } } ScatterCWave3 { Name "Attack On Titan" Description "+40% Damage bonus vs Giants" Attribute "mult dmg vs giants" Cap 1.4 Increment 0.4 AllowPlayerClass Scout AllowedMinWave 3 ShowRequirements 0 Cost 100 AllowedWeapons { Slot "Primary" } } ScatterDWave3 { Name "Leaky Fuel" Description "Primary does high bleeding damage." Attribute "bleeding duration" Cap 3 Increment 3 AllowPlayerClass Scout Cost 100 AllowedMinWave 3 AllowedWeapons { Slot "Primary" } SecondaryAttributes { "mult bleeding dmg" 2 "mult bleeding delay" -0.5 } } //wave 4 ScatterAWave4 { Name "HIDDEN: Relentless Bullets" Description "+75% Damage Bonus" Attribute "damage bonus" Cap 2.25 Increment 0.75 RequiredUpgrade { Upgrade "ScatterAWave1" // dmg bonus Level 1 } RequiredUpgrade { Upgrade "ScatterAWave3" // clip bonus Level 1 } ShowRequirements 0 Cost 100 AllowPlayerClass Scout AllowedMinWave 4 AllowedWeapons { Slot "Primary" } } ScatterBWave4 { Name "HIDDEN: Overclocked Cogs" Description "+35% faster reload rate +30% fire rate bonus" Attribute "cannot giftwrap" Cap 1 Increment 1 AllowPlayerClass Scout AllowedMinWave 4 ShowRequirements 0 Cost 100 RequiredUpgrade { Upgrade "ScatterBWave1" // fire rate Level 1 } RequiredUpgrade { Upgrade "ScatterAWave2" // reload Level 1 } SecondaryAttributes { "fire rate bonus hidden" -0.30 "reload time increased hidden" -0.35 "special item description" "+35% faster reload rate, +30% faster firing speed" } AllowedWeapons { Slot "Primary" } } ScatterAWave4 { Name "HIDDEN: Exploding Bullets" Description "+Exploding Bullets" Attribute "explosive bullets" Cap 48 Increment 48 RequiredUpgrade { Upgrade "ScatterDWave1" // dmg bonus Level 1 } RequiredUpgrade { Upgrade "ScatterBWave3" // bleeding Level 1 } ShowRequirements 0 Cost 100 AllowPlayerClass Scout AllowedMinWave 4 AllowedWeapons { Slot "Primary" } } } }