WaveSchedule { WaveStartCountdown 5 UpgradeStationKeepWeapons 1 NoReanimators 1 MaxRedPlayers 12 ClassLimit { Soldier 0 Pyro 0 Demoman 0 Heavyweapons 0 Engineer 0 Medic 0 Sniper 0 Spy 0 } ItemBlacklist { ItemSlot "primary" ItemSlot "secondary" ItemSlot "melee" ItemSlot "pda" ItemSlot "pda2" ItemSlot "building" Classname "tf_powerup_bottle" } ForceItem { Scout { Item "The Sandman" } } PlayerAttributes { "killstreak tier" 1 "collect currency on kill" 1 } ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.01 } DisallowUpgrade { Upgrade "maxammo grenades1 increased" SimilarToItem "The Sandman" } }