WaveSchedule { Templates { // FINAL BOSSES T_TFBot_Chief_Scout_Mayhem { Class Scout Name "Private Mayhem" Health 20000 Scale 1.9 Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 3000 Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "Ye Oiled Baker Boy" Item "upgradeable tf_weapon_scattergun" ClassIcon scout_giant_fast CharacterAttributes { "move speed bonus" 1.2 "health regen" 100 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 "damage force reduction" 0.3 "rage giving scale" 0.25 } ItemAttributes { ItemName "upgradeable tf_weapon_scattergun" "item style override" 1 "is australium item" 1 "override projectile type" 2 "damage bonus" 1.75 "fire rate bonus" 0 "projectile spread angle penalty" 9 "clip size bonus" 4.5 "blast radius increased" 1.35 "projectile speed decreased" 0.8 "faster reload rate" 0.35 } } T_TFBot_Chief_Soldier_Conch { Class Soldier Name "Captain Conch" Health 30000 Scale 1.9 Skill Expert Attributes "UseBossHealthBar" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Item "Summer Hat" Item "upgradeable tf_weapon_rocketlauncher" Item "The Concheror" ClassIcon soldier_conch_giant CharacterAttributes { "move speed bonus" 0.4 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 "damage force reduction" 0.3 "rage giving scale" 0.25 "increase buff duration" 9.0 } ItemAttributes { ItemName "upgradeable tf_weapon_rocketlauncher" "item style override" 1 "is australium item" 1 "damage bonus" 1.5 "fire rate bonus" 0.5 "faster reload rate" -0.8 "blast radius increased" 1.4 "projectile speed increased" 1.1 } } T_TFBot_Chief_Soldier_Banner { Class Soldier Name "Major Banner" Health 30000 Scale 1.9 Attributes "UseBossHealthBar" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes "HoldFireUntilFullReload" Item "Soldier's Stash" Item "upgradeable tf_weapon_rocketlauncher" Item "The Buff Banner" ClassIcon soldier_buff_giant CharacterAttributes { "move speed bonus" 0.4 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "damage force reduction" 0.3 "rage giving scale" 0.25 "increase buff duration" 9.0 "override footstep sound set" 3 } ItemAttributes { ItemName "upgradeable tf_weapon_rocketlauncher" "item style override" 1 "is australium item" 1 "damage bonus" 1.5 "fire rate bonus" 0.1 "faster reload rate" 0.22 "projectile speed decreased" 0.4 "projectile spread angle penalty" 5 "blast radius increased" 1.4 "clip size upgrade atomic" 26.0 } } T_TFBot_Chief_Soldier_Backup { Class Soldier Name "Corporal Backup" Health 30000 Scale 1.9 Skill Expert Attributes "UseBossHealthBar" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes "HoldFireUntilFullReload" Item "The Hat With No Name" Item "upgradeable tf_weapon_rocketlauncher" Item "The Battalion's Backup" ClassIcon soldier_backup_giant CharacterAttributes { "move speed bonus" 0.4 "override footstep sound set" 3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "damage force reduction" 0.3 "rage giving scale" 0.25 "increase buff duration" 9.0 } ItemAttributes { ItemName "upgradeable tf_weapon_rocketlauncher" "item style override" 1 "is australium item" 1 "fire rate bonus" 0.1 "faster reload rate" 0.4 "projectile speed decreased" 0.65 "clip size upgrade atomic" 12.0 "damage bonus" 1.5 "blast radius increased" 1.3 } } T_TFBot_Chief_Soldier_Infinite { Class Soldier Name "Lieutenant Infinite" Health 45000 Scale 1.9 Skill Expert Attributes "UseBossHealthBar" Attributes "MiniBoss" WeaponRestrictions PrimaryOnly Item "Armored Authority" Item "upgradeable tf_weapon_rocketlauncher" ClassIcon soldier_spammer CharacterAttributes { "move speed bonus" 0.4 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "damage force reduction" 0.3 "rage giving scale" 0.1 "health regen" 200 "override footstep sound set" 3 } ItemAttributes { ItemName "upgradeable tf_weapon_rocketlauncher" "item style override" 1 "is australium item" 1 "faster reload rate" -0.8 "fire rate bonus" 0.5 "fire rate bonus with reduced health" 0.1 "damage bonus" 1.5 "projectile speed increased" 1.1 "blast radius increased" 1.3 } } T_TFBot_Chief_Pyro_Fury { Class Pyro Name "Major Flash" Health 60000 Scale 1.9 Skill Expert Attributes "UseBossHealthBar" Attributes "MiniBoss" WeaponRestrictions PrimaryOnly Item "Pyro Helm" Item "Tiny Timber" Item "The Dragon's Fury" ClassIcon pyro_giant CharacterAttributes { "move speed bonus" 0.4 "override footstep sound set" 3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "damage force reduction" 0.3 "rage giving scale" 0.1 "health regen" 250 } ItemAttributes { ItemName "The Dragon's Fury" "fire rate bonus" 0.6 "damage bonus" 2.5 } } T_TFBot_Chief_Demo_Burst { Class Demoman Name "Colonel Fleet" Health 75000 Scale 1.9 Skill Expert Attributes "UseBossHealthBar" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" WeaponRestrictions PrimaryOnly Item "The Broadband Bonnet" Item "The Scrumpy Strongbox" Item "upgradeable tf_weapon_grenadelauncher" ClassIcon demo_burst_giant CharacterAttributes { "move speed bonus" 0.4 "override footstep sound set" 3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "damage force reduction" 0.3 "rage giving scale" 0.1 "health regen" 300 } ItemAttributes { ItemName "upgradeable tf_weapon_grenadelauncher" "item style override" 1 "is australium item" 1 "fire rate bonus" 0.1 "faster reload rate" 0.4 "clip size upgrade atomic" 24.0 "projectile spread angle penalty" 5 "projectile speed increased" 1.4 "blast radius increased" 1.6 } } T_TFBot_Chief_Heavy_Code { Class Heavyweapons Name "Sergeant Code" Health 100000 Scale 1.9 Skill Expert Attributes "UseBossHealthBar" Attributes "MiniBoss" WeaponRestrictions PrimaryOnly Item "The Team Captain" Item "upgradeable tf_weapon_minigun" ClassIcon heavy_deflector_healonkill CharacterAttributes { "move speed bonus" 0.4 "override footstep sound set" 3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "damage force reduction" 0.3 "rage giving scale" 0.1 "health regen" 300 } ItemAttributes { ItemName "upgradeable tf_weapon_minigun" "item style override" 1 "is australium item" 1 "fire rate bonus" 0.8 "bullets per shot bonus" 1.5 "damage bonus" 2 "heal on kill" 10000 "attack projectiles" 2 "weapon spread bonus" 0.85 "critboost on kill" 5 } } // MINIBOSSES T_TFBot_Chief_Heavy_Garg { Class Heavyweapons Name "The Gargantuar" Health 150000 Scale 2 Skill Expert Attributes "UseBossHealthBar" Attributes "MiniBoss" WeaponRestrictions MeleeOnly Item "tf_weapon_fists" ClassIcon heavy_giant CharacterAttributes { "move speed bonus" 0.25 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage force reduction" 0 "rage giving scale" 0.01 "override footstep sound set" 3 "dmg from melee increased" 3 } ItemAttributes { ItemName "tf_weapon_fists" "fire rate bonus" 0.8 "melee range multiplier" 1.8 "set damagetype ignite" 1 "explode_on_ignite" 1 "damage bonus" 3 "speed_boost_on_kill" 3 } } T_TFBot_Chief_Heavy_Giga_Garg { Class Heavyweapons Name "The Giga Gargantuar" Health 300000 Scale 2 Skill Expert Attributes "UseBossHealthBar" Attributes "MiniBoss" Attributes "AlwaysCrit" WeaponRestrictions PrimaryOnly Item "Graybanns" Item "tf_weapon_minigun" ClassIcon heavy_giant CharacterAttributes { "move speed bonus" 0.1 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage force reduction" 0 "rage giving scale" 0.01 "override footstep sound set" 3 "dmg taken from bullets increased" 2 } ItemAttributes { ItemName "tf_weapon_minigun" "bullets per shot bonus" 2.5 "fire rate bonus" 0.9 "weapon spread bonus" 0.8 "damage bonus" 2 "heal on kill" 10000 } } T_TFBot_Chief_Sniper_Crit { Class Sniper Name "Return of the Crit Sniper" Health 40000 Scale 1.6 Skill Expert Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "UseBosSHealthBar" WeaponRestrictions SecondaryOnly Item "The Cleaner's Carbine" ClassIcon sniper_d CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "damage force reduction" 0.3 "rage giving scale" 0.1 } ItemAttributes { ItemName "The Cleaner's Carbine" "fire rate bonus" 0.75 "clip size bonus" 3.5 "bullets per shot bonus" 3 "damage bonus" 1.65 } } T_TFBot_Chief_Soldier_Bison { Class Soldier Name "Bison Beatdown" Health 25000 Scale 1.8 Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" WeaponRestrictions SecondaryOnly Item "Stainless Pot" Item "The Righteous Bison" ClassIcon soldier_giant CharacterAttributes { "move speed bonus" 0.4 "override footstep sound set" 3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "damage force reduction" 0.3 "rage giving scale" 0.3 } ItemAttributes { ItemName "The Righteous Bison" "fire rate bonus" 0.25 "faster reload rate" -0.8 "damage bonus" 2 "critboost on kill" 6 "set damagetype ignite" 1 "damage all connected" 1 "subtract victim medigun charge on hit" 5 } } T_TFBot_Chief_Pyro_Moonman_MKII // DEAR FUCKING GOD RUN FOR THE FUCKING HILLS!!! { Class Pyro Name "Moonman Pyro MKII" Health 5000 Scale 1 Attributes "UseBossHealthBar" Attributes "AlwaysCrit" Item "The Bubble Pipe" Item "The Moonman Backpack" Item "The Phlogistinator" CharacterAttributes { "move speed bonus" 1.6 "cannot be backstabbed" 1 } ItemAttributes { ItemName "The Phlogistinator" "damage bonus" 10 "speed_boost_on_kill" 3 } } T_TFBot_Chief_Demo_Fire { Class Demoman Name "Firey Scrumpy" Health 35000 Scale 1.8 Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" WeaponRestrictions PrimaryOnly Item "FR-0" Item "tf_weapon_grenadelauncher" ClassIcon demo_giant CharacterAttributes { "move speed bonus" 0.4 "override footstep sound set" 3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "damage force reduction" 0.3 "rage giving scale" 0.3 } ItemAttributes { ItemName "tf_weapon_grenadelauncher" "fire rate bonus" 0.2 "faster reload rate" 0.4 "clip size upgrade atomic" 7.0 "set damagetype ignite" 1 "damage bonus vs burning" 2.5 "damage bonus" 1.25 "crit vs burning players" 1 "projectile speed increased" 1.4 } } T_TFBot_Chief_Demo_Shrimp { Class Demoman Name "Plankton" Health 5000 Scale 0.05 Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" BehaviorModifiers Mobber WeaponRestrictions MeleeOnly Item "The Persian Persuader" ClassIcon demo_giant CharacterAttributes { "move speed bonus" 2.66 "cannot pick up intelligence" 1 } ItemAttributes { ItemName "The Persian Persuader" "damage bonus" 20010.0 } } //GIANTS T_TFBot_Giant_Heavyweapons_HoK { Class Heavyweapons Name "Giant Heal-on-Kill Heavy" Health 7000 Scale 1.8 Skill Expert Attributes "MiniBoss" Item "The Tungsten Togue" Item "Deflector" ClassIcon heavy_deflector_healonkill CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 7000 } } } }