WaveSchedule { Templates { T_TFZombie_Scout { ClassIcon heavy_zombie_lite Health 50 Name "Zombie Scout" Class Scout Scale 1 Skill Expert Action Mobber Attributes Miniboss Attributes DisableDodge PainSound "Zombie.DamageTaken" DeathSound "Zombie.DeathNoise" AdditionalStepSound "Zombie.Footstep" Item "Zombie Scout" WeaponRestrictions MeleeOnly NoIdleSound 1 UseHumanModel 1 CharacterAttributes { "move speed bonus" 0.60 } ItemAttributes { ItemName "TF_WEAPON_BAT" "is invisible" 1 "custom kill icon" "skull" "custom impact sound" "physics/body/body_medium_impact_hard1.wav" } } T_TFZombie_Soldier { ClassIcon heavy_zombie_lite Health 150 Name "Zombie Soldier" Class Soldier Scale 1 Skill Expert Action Mobber Attributes Miniboss Attributes DisableDodge PainSound "Zombie.DamageTaken" DeathSound "Zombie.DeathNoise" AdditionalStepSound "Zombie.Footstep" Item "Zombie Soldier" WeaponRestrictions MeleeOnly NoIdleSound 1 UseHumanModel 1 CharacterAttributes { "move speed bonus" 1.2 } ItemAttributes { ItemName "TF_WEAPON_SHOVEL" "is invisible" 1 "custom kill icon" "skull" "custom impact sound" "physics/body/body_medium_impact_hard1.wav" } } T_TFZombie_Pyro { ClassIcon heavy_zombie_lite Health 100 Name "Zombie Pyro" Class Pyro Scale 1 Skill Expert Action Mobber Attributes Miniboss Attributes DisableDodge PainSound "Zombie.DamageTaken" DeathSound "Zombie.DeathNoise" AdditionalStepSound "Zombie.Footstep" Item "Zombie Pyro" Item "Necro Smasher" WeaponRestrictions MeleeOnly NoIdleSound 1 UseHumanModel 1 CharacterAttributes { "move speed bonus" 0.60 } ItemAttributes { ItemName "Necro Smasher" "is invisible" 1 "custom kill icon" "skull" "custom impact sound" "physics/body/body_medium_impact_hard1.wav" } } T_TFZombie_Demo { ClassIcon heavy_zombie_lite Health 100 Name "Zombie Demo" Class Demoman Scale 1 Skill Expert Action Mobber Attributes Miniboss Attributes DisableDodge PainSound "Zombie.DamageTaken" DeathSound "Zombie.DeathNoise" AdditionalStepSound "Zombie.Footstep" Item "Zombie Demo" WeaponRestrictions MeleeOnly NoIdleSound 1 UseHumanModel 1 CharacterAttributes { "move speed bonus" 0.60 } ItemAttributes { ItemName "TF_WEAPON_BOTTLE" "is invisible" 1 "custom kill icon" "skull" "custom impact sound" "physics/body/body_medium_impact_hard1.wav" } } T_TFZombie_Heavy { ClassIcon heavy_zombie_lite Health 200 Name "Zombie Heavy" Class HeavyWeapons Scale 1 Skill Expert Action Mobber Attributes Miniboss Attributes DisableDodge PainSound "Zombie.DamageTaken" DeathSound "Zombie.DeathNoise" AdditionalStepSound "Zombie.Footstep" Item "Zombie Heavy" WeaponRestrictions MeleeOnly NoIdleSound 1 UseHumanModel 1 CharacterAttributes { "move speed bonus" 1.2 } ItemAttributes { ItemName "TF_WEAPON_FISTS" "is invisible" 1 "custom kill icon" "skull" "custom impact sound" "physics/body/body_medium_impact_hard1.wav" } } T_TFZombie_Engineer { ClassIcon heavy_zombie_lite Health 100 Name "Zombie Engineer" Class Engineer Scale 1 Skill Expert Action Mobber Attributes Miniboss Attributes DisableDodge PainSound "Zombie.DamageTaken" DeathSound "Zombie.DeathNoise" AdditionalStepSound "Zombie.Footstep" Item "Zombie Engineer" WeaponRestrictions MeleeOnly NoIdleSound 1 UseHumanModel 1 CharacterAttributes { "move speed bonus" 0.60 } ItemAttributes { ItemName "TF_WEAPON_WRENCH" "is invisible" 1 "custom kill icon" "skull" "custom impact sound" "physics/body/body_medium_impact_hard1.wav" } } T_TFZombie_Medic { ClassIcon heavy_zombie_lite Health 100 Name "Zombie Medic" Class Medic Scale 1 Skill Expert Action Mobber Attributes Miniboss Attributes DisableDodge PainSound "Zombie.DamageTaken" DeathSound "Zombie.DeathNoise" AdditionalStepSound "Zombie.Footstep" Item "Zombie Medic" WeaponRestrictions MeleeOnly NoIdleSound 1 UseHumanModel 1 CharacterAttributes { "move speed bonus" 0.60 } ItemAttributes { ItemName "TF_WEAPON_BONESAW" "is invisible" 1 "custom kill icon" "skull" "custom impact sound" "physics/body/body_medium_impact_hard1.wav" } } T_TFZombie_Sniper { ClassIcon heavy_zombie_lite Health 100 Name "Zombie Sniper" Class Sniper Scale 1 Skill Expert Action Mobber Attributes Miniboss Attributes DisableDodge PainSound "Zombie.DamageTaken" DeathSound "Zombie.DeathNoise" AdditionalStepSound "Zombie.Footstep" Item "Zombie Sniper" WeaponRestrictions MeleeOnly NoIdleSound 1 UseHumanModel 1 CharacterAttributes { "move speed bonus" 0.60 } ItemAttributes { ItemName "TF_WEAPON_CLUB" "is invisible" 1 "custom kill icon" "skull" "custom impact sound" "physics/body/body_medium_impact_hard1.wav" } } T_TFZombie_Spy { ClassIcon heavy_zombie_lite Health 100 Name "Zombie Spy" Class Spy Scale 1 Skill Expert Action Mobber Attributes Miniboss Attributes DisableDodge PainSound "Zombie.DamageTaken" DeathSound "Zombie.DeathNoise" AdditionalStepSound "Zombie.Footstep" Item "Zombie Spy" WeaponRestrictions MeleeOnly NoIdleSound 1 UseHumanModel 1 CharacterAttributes { "move speed bonus" 0.60 "cannot disguise" 1 } ItemAttributes { ItemName "TF_WEAPON_KNIFE" "is invisible" 1 "custom kill icon" "skull" "custom impact sound" "physics/body/body_medium_impact_hard1.wav" } } T_TFZombie_Giant_Scout { ClassIcon heavy_zombie_arm1_lite Health 1250 Name "Zombie Scout" Class Scout Skill Expert Action Mobber Attributes Miniboss Attributes DisableDodge PainSound "Zombie.DamageTaken" DeathSound "Zombie.DeathNoise" AdditionalStepSound "Zombie.Footstep" Item "Zombie Scout" WeaponRestrictions MeleeOnly NoIdleSound 1 UseHumanModel 1 CharacterAttributes { "move speed bonus" 1 "always gib" 1 } ItemAttributes { ItemName "TF_WEAPON_BAT" "is invisible" 1 "custom kill icon" "skull" "custom impact sound" "physics/body/body_medium_impact_hard1.wav" } } T_TFZombie_Giant_Soldier { ClassIcon heavy_zombie_arm1_lite Health 2500 Name "Zombie Soldier" Class Soldier Skill Expert Action Mobber Attributes Miniboss Attributes DisableDodge PainSound "Zombie.DamageTaken" DeathSound "Zombie.DeathNoise" AdditionalStepSound "Zombie.Footstep" Item "Zombie Soldier" WeaponRestrictions MeleeOnly NoIdleSound 1 UseHumanModel 1 CharacterAttributes { "move speed bonus" 1.2 "always gib" 1 } ItemAttributes { ItemName "TF_WEAPON_SHOVEL" "is invisible" 1 "custom kill icon" "skull" "custom impact sound" "physics/body/body_medium_impact_hard1.wav" } } T_TFZombie_Giant_Pyro { ClassIcon heavy_zombie_arm1_lite Health 1500 Name "Zombie Pyro" Class Pyro Skill Expert Action Mobber Attributes Miniboss Attributes DisableDodge PainSound "Zombie.DamageTaken" DeathSound "Zombie.DeathNoise" AdditionalStepSound "Zombie.Footstep" Item "Zombie Pyro" Item "Necro Smasher" WeaponRestrictions MeleeOnly NoIdleSound 1 UseHumanModel 1 CharacterAttributes { "move speed bonus" 1 "always gib" 1 } ItemAttributes { ItemName "Necro Smasher" "is invisible" 1 "custom kill icon" "skull" "custom impact sound" "physics/body/body_medium_impact_hard1.wav" } } T_TFZombie_Giant_Demo { ClassIcon heavy_zombie_arm1_lite Health 1750 Name "Zombie Demo" Class Demoman Scale 1 Skill Expert Action Mobber Attributes Miniboss Attributes DisableDodge PainSound "Zombie.DamageTaken" DeathSound "Zombie.DeathNoise" AdditionalStepSound "Zombie.Footstep" Item "Zombie Demo" WeaponRestrictions MeleeOnly NoIdleSound 1 UseHumanModel 1 CharacterAttributes { "move speed bonus" 1 "always gib" 1 } ItemAttributes { ItemName "TF_WEAPON_BOTTLE" "is invisible" 1 "custom kill icon" "skull" "custom impact sound" "physics/body/body_medium_impact_hard1.wav" } } T_TFZombie_Giant_Heavy { ClassIcon heavy_zombie_arm1_lite Health 3000 Name "Zombie Heavy" Class HeavyWeapons Scale 1 Skill Expert Action Mobber Attributes Miniboss Attributes DisableDodge PainSound "Zombie.DamageTaken" DeathSound "Zombie.DeathNoise" AdditionalStepSound "Zombie.Footstep" Item "Zombie Heavy" WeaponRestrictions MeleeOnly NoIdleSound 1 UseHumanModel 1 ItemAttributes { ItemName "TF_WEAPON_FISTS" "is invisible" 1 "custom kill icon" "skull" "custom impact sound" "physics/body/body_medium_impact_hard1.wav" "always gib" 1 } } } }