WaveSchedule { AllowUpgradesForUnintendedClassWeapons 0 CustomWeapon { "Beam Shotgun" { OriginalItemName "TF_WEAPON_SCATTERGUN" "damage bonus HIDDEN" 3 "special item description" "+200% damage bonus" "bullets per shot bonus" 0.5 "weapon spread bonus" 0.8 "crit mod disabled" 0 "fire rate penalty" 1.6 "mod max primary clip override" -1 "hidden primary max ammo bonus" 0.6215 "sniper fires tracer" 1 "mod no reload DISPLAY ONLY" 1 "energy weapon no hurt building" 1 "crits_become_minicrits" 1 "custom item model" "models/weapons/c_models/c_drg_pomson/c_drg_pomson.mdl" "custom weapon fire sound" "Weapon_Pomson.Single" "custom kill icon" "pomson" } "Machine Gun" { OriginalItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "override projectile type" 1 "damage bonus HIDDEN" 4 "no damage falloff" 1 "reload time increased hidden" 7.2 "mod max primary clip override" 20 "hidden primary max ammo bonus" 0.8 "fire rate penalty HIDDEN" 1.2 "custom item model" "models/weapons/c_models/c_pep_scattergun.mdl" // "custom item model" "models/weapons/c_models/c_m16/c_m16.mdl" "custom weapon fire sound" "Weapon_Winger.Single" "custom weapon reload sound" "Weapon_Short_Stop.Reload" "custom kill icon" "pep_brawlerblaster" } "Homing Rocket Launcher" { OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "mod projectile heat seek power" 120 "fire rate penalty" 1.15 "projectile trail particle" "eyeboss_projectile" "Projectile speed decreased" 0.75 } "Coal Cannon" { OriginalItemName "the iron bomber" "mult projectile count" 4 "ignores other projectiles" 1 "Set DamageType Ignite" 1 "crits_become_minicrits" 1 "minicrit vs burning player" 1 "mod max primary clip override" -1 "mod no reload DISPLAY ONLY" 1 "damage penalty" 0.2 "Projectile speed increased" 1.8 "projectile spread angle penalty" 2 "hidden primary max ammo bonus" 1.875 "projectile lifetime" 0.45 "override projectile type" 6 "mult projectile scale" 0.5 "projectile gravity native" 0.001 "crit mod disabled" 0 "custom kill icon" "iron_bomber" "custom item model" "models/workshop/weapons/c_models/c_quadball/c_quadball.mdl" //"projectile trail particle" "flaregun_trail_red" } "Classic RPG" { OriginalItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "Projectile speed decreased" 0.95 "damage bonus HIDDEN" 1.35 "special item description" "+35% damage bonus" "projectile gravity" 400 "clip size penalty" 0.25 "Reload time increased" 1.25 "special item description 2" "Rockets follows an arc" } "Trick Shooter" { OriginalItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "Projectile speed increased" 1.25 "damage penalty" 0.5 "grenade bounce speed" 1 "grenade bounce damage" 2.4 "fuse bonus" 0.75 "mult dmg vs airborne" 2 "mod mini-crit airborne" 1 "grenade no spin" 1 "special item description" "Deals more damage on airshots and after bounce" } "Bottled Bread" { OriginalItemName "The Self-Aware Beauty Mark" "effect bar recharge rate increased" 0 "override projectile type" 8 "custom projectile model" "models\weapons\w_models\w_breadmonster\w_breadmonster.mdl" "projectile penetration" 1 "mod projectile heat seek power" 30 "mod projectile heat no predict target speed" 1 "projectile lifetime" 5 "grenade bounce speed" 0.8 "fire rate penalty" 4 "damage bonus" 8 "mult projectile scale" 4 "custom projectile size" 0.2 "dmg pierces resists absorbs" 1 "Projectile speed increased" 0.7 } "Napalm Flare" { OriginalItemName "The Detonator" "damage penalty" 1 "damage bonus" 2 "override projectile type" 2 "Set DamageType Ignite" 1 "Projectile speed increased" 1.4 } "Cursed Flamethrower" { OriginalItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "attach particle effect" 125 "mark for death" 1 "flame_reflect_on_collision" 100 "flame_drag" 5 "flame_up_speed" 50 "flame_speed" 3200 "flame_spread_degree" 1.5 "damage penalty" 0.75 "special item description" "Long range flame that can bounce of walls" } "Gauss Cannon" { OriginalItemName "the iron bomber" "override projectile type" 1 "sniper fires tracer HIDDEN" 1 "shot penetrate all players" 1 "damage bonus HIDDEN" 1.5 "special item description" "+50% damage bonus" "dmg penalty vs buildings" 0.5 "clip size penalty" 0.25 "Reload time increased" 1.5 "special item description 2" "This weapon is affected by damage falloff and rampup" } "Iternal Destroyer" { OriginalItemName "the loch-n-load" "faster reload rate" 0.75 "fire rate penalty" 2 "override projectile type" 18 "Projectile speed increased" 3 "damage penalty" 0.0125 "dmg penalty vs players" 4 "bleeding duration" 3.5 } "Baseball Dispenser" { OriginalItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "custom projectile model" "models/weapons/w_models/w_baseball.mdl" "damage penalty" 0.45 "clip size bonus" 1.5 "blast radius decreased" 0.1 "no self blast dmg" 1 "fuse bonus" 5 "mod stun waist high airborne" 1 "Reload time decreased" 0.5 "fire rate bonus HIDDEN" 0.5 "special item description" "+50% faster fire rate" "blast dmg to self increased" 0 "self dmg push force increased" 0 "dmg pierces resists absorbs" 1 "grenade damage reduction on world contact" 0 } "Artillery Cannon" { OriginalItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "override projectile type" 2 "Projectile speed increased" 3 "damage bonus HIDDEN" 1.25 "special item description" "+25% damage bonus" "fire rate penalty" 1.2 "Reload time increased" 1.65 "Blast radius increased" 1.2 "projectile gravity" 500 "clip size penalty" 0.25 } "Burst of Business" { OriginalItemName "The Family Business" "Reload time decreased" 0.5 "fire rate bonus" 0.1 "clip size bonus" 3.3334 "damage penalty" 0.5 "maxammo secondary reduced" 1.875 } "Super Shotgun" { OriginalItemName "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" "Reload time increased" 4 "fire rate penalty" 2 "damage bonus" 10 "override projectile type" 2 "clip size penalty" 0.1666 "projectile spread angle penalty" 3 "Projectile speed increased" 1.33 "ignores other projectiles" 1 "mult projectile count" 6 "maxammo secondary reduced" 0.125 "custom item model" "models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.mdl" "custom weapon fire sound" "Weapon_Reserve_Shooter.Single" "custom kill icon" "reserve_shooter" } "Uber Laser" { OriginalItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" // "damage bonus HIDDEN" 0.01 // "dmg penalty vs players" 400 // "dmg penalty vs buildings" 401 "damage bonus" 9 "no damage falloff" 1 "override projectile type" 1 "sniper fires tracer" 1 "clip size penalty" 0.025 "faster reload rate" 0 "fire rate penalty" 5 "ubercharge ammo" 3 } "HL2RPG" { OriginalItemName "The Liberty Launcher" "Projectile speed increased HIDDEN" 0.001 "damage penalty" 1 "mod mini-crit airborne" 1 "projectile acceleration" 9000 "projectile acceleration time" 0.2 "projectile acceleration start time" 0.1 "penetrate teammates" 1 "mod projectile heat follow crosshair" 1 "mod projectile heat seek power" 270 "mod projectile heat aim time" 15 "clip size penalty" 0.2 "mini rockets" 1 "mult projectile scale" 1.15 "mult dmg vs tanks" 1.75 "custom weapon fire sound" "=80|weapons\rpg\rocketfire1.wav" "custom impact sound" "=80|weapons\explode5.wav" } "Dragon Breath" { OriginalItemName "the huo long heatmaker" "damage bonus HIDDEN" 1.5 "projectile no deflect" 1 "damage penalty" 1 "damage bonus vs burning" 1 "crits_become_minicrits" 1 "fire rate bonus HIDDEN" 0.33 "hidden primary max ammo bonus" 3 "Projectile speed increased HIDDEN" 2 "projectile spread angle penalty" 5 "override projectile type" 6 "crit mod disabled" 0 "projectile lifetime" 0.18 "projectile trail particle" spell_fireball_small_red "custom kill icon" "long_heatmaker" "dmg bonus while half dead" 1.3 "projectile penetration heavy" -3 } "Heavy Artillery" { OriginalItemName "The Classic" "damage bonus HIDDEN" 1.5 "hidden primary max ammo bonus" 1.2 "override projectile type" 2 "projectile gravity" 200 "crit mod disabled" 0 "Projectile speed increased" 1.25 "projectile no deflect" 1 "alt-fire disabled" 1 "penetrate teammates" 1 "blast dmg to self increased" 50 "sniper charge per sec" 1.5 "damage penalty on bodyshot" 1 "custom impact sound" "=94|weapons\explode2.wav" "explosion particle" "rd_robot_explosion" "custom item model" "models/workshop/weapons/c_models/c_tomislav/c_tomislav.mdl" "special item description" "Hold fire button to up to tripple the damage" } "Heavy Rocket Weapons" { OriginalItemName "iron curtain" "override projectile type" 2 "fire rate penalty" 2 "damage bonus HIDDEN" 4 "damage bonus" 1.5 "projectile spread angle penalty" 1.5 "blast dmg to self increased" 3 "penetrate teammates" 1 "projectile gravity" 200 "maxammo primary reduced" 0.5 "projectile penetration heavy" -3 "mini rockets" 1 "explosion particle" "taunt_demo_nuke_explosion_streaks" } "Light Rocket Weapons" { OriginalItemName "iron curtain" "override projectile type" 2 "projectile spread angle penalty" 4 "Blast radius decreased" 0.7 "mini rockets" 1 "penetrate teammates" 1 "Projectile speed increased" 1.65 "mult projectile scale" 0.8 "ignores other projectiles" 1 "mult projectile count" 4 "projectile gravity" 800 "projectile penetration heavy" -3 "explosion particle" "taunt_demo_nuke_explosion_streaks" } } PointTemplates { } ExtraLoadoutItems { Scout { Primary "Beam Shotgun" Primary "Scout's Rifle" } Soldier { Primary "Homing Rocket Launcher" Primary "Classic RPG" Primary "HL2RPG" } Pyro { Primary "Cursed Flamethrower" Secondary "Napalm Flare" Melee "Super Hammer" } Demoman { Primary "Coal Cannon" Primary "Trick Shooter" Primary "Gauss Cannon" // Primary "Iternal Destroyer" Primary "Baseball Dispenser" Primary "Artillery Cannon" } HeavyWeapons { Primary "Dragon Breath" Primary "Heavy Artillery" Primary "Heavy Rocket Weapons" // Primary "Light Rocket Weapons" //disabled due to projectile overflow Secondary "Burst of Business" Secondary "Super Shotgun" } Engineer { } Medic { Primary "Uber Laser" } Sniper { Secondary "Bottled Bread" } } // DisallowUpgrade // { // Upgrade "rocket specialist" // MaxLevel 0 // CheckAllSlots 1 // ItemName "Rocket Hail" // } ExtendedUpgrades { ecolaser { Name "Economic Laser" Description "Gain 1% of Uber on hit per upgrade lvl" Attribute "add uber charge on hit" Cap 0.02 Increment 0.01 Cost 700 AllowedWeapons { ItemName "Uber Laser" } } artil_damage { Name "+25% damage bonus" Attribute "damage bonus" Cap 2 Increment 0.25 Cost 500 AllowedWeapons { ItemName "Heavy Artillery" } } artil_firerate { Name "+10% fire rate" Attribute "fire rate bonus" Cap 0.7 Increment -0.1 Cost 350 AllowedWeapons { ItemName "Heavy Artillery" } } artil_maxammo { Name "+50% max ammo" Attribute "maxammo primary increased" Cap 2.5 Increment 0.5 Cost 250 AllowedWeapons { ItemName "Heavy Artillery" } } artil_blast { Name "+15% blast radius" Attribute "Blast radius increased" Cap 1.6 Increment 0.15 Cost 200 AllowedWeapons { ItemName "Heavy Artillery" } } artil_heal { Name "+25 health on kill" Attribute "heal on kill" Cap 100 Increment 25 Cost 200 AllowedWeapons { ItemName "Heavy Artillery" } } } }