population
{

	// This is a massive template file filled with various robots to be used in missions
	// PT's to be spawned in missions: 
	// SpawnTemplate Combo_Pyro
	// SpawnTemplate Coaltown_Engispots
	
	// ======================================================================================================================
	// SCOUTS:
	// T_TFBot_Scout_Butcher - Scout that throws cleavers, cleavers ignore resists
	// T_TFBot_Scout_Flank - Fast, burst fire scout, crits from behind, hunts players
	// T_TFBot_Scout_FoW - Tiny, week scout with Fan O'War, can sneak past players that pays little attention
	// T_TFBot_Scout_Instakill - Scunt, short vision range but actually insta-kills whoever it hits (and laughs if kills)
	// T_TFBot_Scout_Knight - Big, tanky scout with powerfull melee
	// T_TFBot_Scout_Milk_Combo - Throws milk and crits wet targets with fish
	// T_TFBot_Scout_Pep_Blaster - BFB Scout, if he can get past enemy defences he can cap bomb rather quickly
	// T_TFBot_Scout_Pistol - Just a scout with a pistol, moves a bit faster
	// T_TFBot_Scout_Popper - Scout with Crit-A-Cola and Soda Popper
	// T_TFBot_Scout_Rifle - Machine Gun Scout, powerfull at mid-long range
	// T_TFBot_Scout_Master - Tryhard scout, jumps around trying to dodge attacks
	// T_TFBot_Scout_Expert_S - Expert scout, very strong, has bonk
	
	// T_TFBot_Scout_Giant_FoW - Tiny giant scout can easily sneak past and cap the bomb but even more fragile than super scout
	// T_TFBot_Scout_Giant_Rocket - Giant scout with rocket pistol, blast damage instead of bullet damage, always crit-boosted
	
	// SOLDIERS:
	// T_TFBot_Soldier_AirStrike - Rocketjumps and bombs enemies
	// T_TFBot_Soldier_Airbomber - Launches himself verticaly and unleashes rocket hail
	// T_TFBot_Soldier_Bazooka - Soldier with beggars bazooka, fater reload and slightly more accurate
	// T_TFBot_Soldier_Discipline - Crit-boosted melee-only soldier
	// T_TFBot_Soldier_Homing - Soldier with homing rockets
	// T_TFBot_Soldier_Kamikadze_EP - Escape plan soldier, performs kamikaze taunt on low health
	// T_TFBot_Soldier_Kamikadze_TE - Equalizer soldier, performs kamikaze taunt on low health
	// T_TFBot_Soldier_Samurai - Samurai soldier, big, tanky and strong melee
	// T_TFBot_Soldier_Shotgun - Soldier with shotgun
	// T_TFBot_Soldier_Shotgun_Rocket - Burst fire soldier with instant unload and bigger spread
	// T_TFBot_Soldier_Smoke - Smoke bomb soldier, purely supportive, blocking the view of players
	// T_TFBot_Soldier_Stun - Rocket specialist and stuns on airshot
	// T_TFBot_Soldier_Mangler_Spec - Cow mangler soldier, uses alt-fire once when first sees target
	// T_TFBot_Soldier_Master - Tryhard soldier, rocket jumps and bombs target
	// T_TFBot_Soldier_Expert_S - Expert soldier, very strong, slightly faster rockets
	
	// T_TFBot_Soldier_Giant_Burst_Direct - Burst fire soldier but with direct hit and instant unload
	// T_TFBot_Soldier_Giant_Homing - Giant soldier but with homing soldier
	
	// PYROS:
	// T_TFBot_Pyro_Axe_Fast - Fast melee pyro, powerfull afterburn damage
	// T_TFBot_Pyro_Combo - !!!Requires Combo_Pyro PT!!! - Ignites with flamethrower then combos with flaregun
	// T_TFBot_Pyro_DragonFury - Dragon fury pyro
	// T_TFBot_Pyro_Flare_Rocket - Napalm pyro, flaregun pyro that fires rockets
	// T_TFBot_Pyro_Freeze - Applies slow with flamethrower, reflected projectiles are destroyed
	// T_TFBot_Pyro_Hoover - Big tanky pyro with long range flame that pulls enemies
	// T_TFBot_Pyro_Jetpack - Jetpack towards the enemies
	// T_TFBot_Pyro_MoonMan - Rapid-fire blaster pyro, high possible damage output
	// T_TFBot_Pyro_Phlog - Phlog pyro, activates phlog crits automaticaly when close to target
	// T_TFBot_Pyro_Powerjack - Fast melee pyro
	// T_TFBot_Pyro_SuperHammer - Big tanky pyro with powerfull melee attack
	// T_TFBot_Pyro_Torch - Fast tanky pyro deals damage only on almost-direct contact
	// T_TFBot_Pyro_UberDrain - Medic's worst enemy, drains uber and works like Third-Degree
	// T_TFBot_Pyro_Master - !!!Requires Combo_Pyro PT!!! - Tryhard pyro, combos scorchshot with Dragon's Fury
	// T_TFBot_Pyro_Expert_S - Expert pyro, very strong, godlike reflecting skills
	
	// T_TFBot_Pyro_Giant_AfterBurn - Giant pyro with low direct flame damage but large afterburn damage
	// T_TFBot_Pyro_Giant_DragonFury - More offensive giant pyro
	// T_TFBot_Pyro_Giant_Jumping - Giant pyro, periodicaly does large leap (very terryfying with crits and QF medic on low cash)
	// T_TFBot_Pyro_Giant_Phlog - Giant phlog pyro
	// T_TFBot_Pyro_Giant_Powerjack - Giant melee pyro, has higher move speed
	
	// DEMOS:
	// T_TFBot_Demoman_Artillery - Single-shot demoman, grenades are replaced with gravity-affcted rockets
	// T_TFBot_Demoman_Bottle - Melee demoman
	// T_TFBot_Demoman_Bottle_Para - Melee high jumping demoman
	// T_TFBot_Demoman_Caber - Crit boosted caber
	// T_TFBot_Demoman_Cannon - Powerfull loose cannon demo
	// T_TFBot_Demoman_Jumping_Melee - Unpredictable highly mobile demoknight
	// T_TFBot_Demoman_Kamikadze_Cannon - Blows himself up doing massive damage
	// T_TFBot_Demoman_Knight_Festive - Big tanky demoknight, sorta mini-samurai
	// T_TFBot_Demoman_Knight_LongCharge - Demoknight with long charge range
	// T_TFBot_Demoman_Knight_NineIron - Big tanky demoknight with high knockback
	// T_TFBot_Demoman_Knight_Persian - Persian demoknight from that one rottenburg mission
	// T_TFBot_Demoman_LochnLoad - Shoots 2 pipes at once, needs to reload twice
	// T_TFBot_Demoman_Pirate_Bottle - Fast shield recharge
	// T_TFBot_Demoman_Spammer - Low damage and high spread, super high fire rate
	// T_TFBot_Demoman_Sticky - Stickybomb demo, 1 sticky max
	// T_TFBot_Demoman_Sticky_Burst - Stickybomb burst fire demo, shoots 8 stickies at once
	// T_TFBot_Demoman_Sticky_Rapid - Rapid fire stickybomb demo
	// T_TFBot_Demoman_Master - Tryhard demo, sticky is slightly stronger in all stats
	// T_TFBot_Demoman_Expert_S - Expert demo, very strong, has shield
	
	// T_TFBot_Demoman_Giant_ExplodeOnImpact - High damage single-shot giant demoman
	// T_TFBot_Demoman_Giant_IronBomb - Iron bomber burst fire demo, no spread
	// T_TFBot_Demoman_Giant_Knight_Armored - Slower and much more tanky demoknight
	// T_TFBot_Demoman_Giant_Knight_Persian - Giant persian demoknight
	// T_TFBot_Demoman_Giant_MannBuster - Sentry buster that targets players
	// T_TFBot_Demoman_Giant_Sticky - Giant stickybomb demo
	// T_TFBot_Demoman_Giant_SuperSpammer - Low damage and high spread, super high fire rate
	
	// HEAVIES:
	// T_TFBot_Heavy_Brass - Brass beast heavy
	// T_TFBot_Heavy_Brass_Charge - Brass beast heavy, charges forwards
	// T_TFBot_Heavy_Deflector_Normal - Deflector heavy
	// T_TFBot_Heavy_Dragon - Homing fireball projectiles
	// T_TFBot_Heavy_Feral - Buffalo + WS heavy, uses human model
	// T_TFBot_Heavy_Heater - Huo long heater heavy
	// T_TFBot_Heavy_Litium - Immune to ranged attacks, takes large damage from melee attacks
	// T_TFBot_Heavy_Natascha - Natasha heavy
	// T_TFBot_Heavy_Pull - Pulls targets towards him
	// T_TFBot_Heavy_Rockets - Rocket minigun heavy
	// T_TFBot_Heavy_Rockets_Sniper - Low fire rate shoots powerfull rockets
	// T_TFBot_Heavy_SuperPunch - High knockback melee heavy
	// T_TFBot_Heavy_Tomislav - Tomislav heavy
	// T_TFBot_Heavy_Master - Tryhard heavy, uses sandvich on low health
	// T_TFBot_Heavy_Expert_S - Expert heavy, very strong, full heal on kill
	
	// T_TFBot_Heavy_Giant_Heater - Giant heater heavy (cmon valve, really?)
	// T_TFBot_Heavy_Giant_Rockets - Giant rocket minigun heavy
	// T_TFBot_Heavy_Giant_Shotgun_Burst - Burst fire giant shotgun heavy
	// T_TFBot_Heavy_Giant_SteelFist - Giant fists of steel heavy
	
	// ENGINEERS:
	// T_TFBot_Engineer_Fast - Fast engineer, quickly deploys sentry gun, sentry has less health
	// T_TFBot_Engineer_Wrangler - Uses wrangler if there is active sentry
	// T_TFBot_Engineer_Master - Tryhard engineer, uses wrangler and builds teleporter
	// T_TFBot_Engineer_Expert_S - Expert engineer, very strong, tanky buildings
	
	// ---FetchFlag Engineers act like normal robots and cap bomb---
	// T_TFBot_Engineer_FetchFlag - Engineer with shotgun
	// T_TFBot_Engineer_FetchFlag_Flaming - Shoots fireballs and has passive firering
	// T_TFBot_Engineer_FetchFlag_Frontier - Slow fire rate, crits, high damage
	// T_TFBot_Engineer_FetchFlag_Pistol - Engineer with pistol
	// T_TFBot_Engineer_FetchFlag_Pomson - Engineer with pomson
	// T_TFBot_Engineer_FetchFlag_ShortCircuit - Periodicaly launches energy orb
	// T_TFBot_Engineer_FetchFlag_Widowmaker - Engineer with widowmaker
	// T_TFBot_Engineer_FetchFlag_Widowmaker_Armored - Big tanky engineer with widowmaker
	// T_TFBot_Engineer_FetchFlag_Widowmaker_Spammer - Rapid fire Engineer with widowmaker
	// T_TFBot_Engineer_FetchFlag_Expert_S - Expert engineer. very strong, uses widowmaker
	
	// T_TFBot_Engineer_Giant - Giant engineer with shotgun, more damage and faster attack rate
	// T_TFBot_Engineer_Giant_Flaming - Shoots fireballs and has passive firering
	// T_TFBot_Engineer_Giant_Melee - Giant melee engineer
	// T_TFBot_Engineer_Giant_Pomson - Giant enhanced pomson engineer
	
	// MEDICS:
	// T_TFBot_Medic_Amputator - Amputator medic, periodicaly taunts
	// T_TFBot_Medic_Kritzkrieg - Endless kritzkrieg medic
	// T_TFBot_Medic_Shield - Projectile shield medic
	// T_TFBot_Medic_VacBlast - Vaccinator medic (Blast-immune)
	// T_TFBot_Medic_VacBullet - Vaccinator medic (Bullet-immune)
	// T_TFBot_Medic_VacFire - Vaccinator medic (Fire-immune)
	// T_TFBot_Medic_Master - Tryhard medic, uber medic that pops uber much earlier
	// T_TFBot_Medic_Expert_S - Expert medic, very strong, combination of shield medic and uber medic, powerfull syringe gun
	
	// T_TFBot_Medic_Battle - Battle medic
	// T_TFBot_Medic_Battle_Blood - Battle medic with blutsauger
	// T_TFBot_Medic_Battle_Crossbow - Battle medic with crossbow
	// T_TFBot_Medic_Battle_Laser - Battle medic with powerfull weapon
	// T_TFBot_Medic_Ubersaw - Aggresive melee medic
	
	// T_TFBot_Medic_Kritzkrieg_Giant - Giant kritzkrieg medic
	// T_TFBot_Medic_Giant_VacBlast - Vaccinator medic (Blast-immune)
	// T_TFBot_Medic_Giant_VacBullet - Vaccinator medic (Bullet-immune)
	// T_TFBot_Medic_Giant_VacFire - Vaccinator medic (Fire-immune)
	
	// T_TFBot_Medic_Giant_Battle - Giant battle medic
	// T_TFBot_Medic_Giant_Battle_Crossbow - Battle medic with crossbow
	// T_TFBot_Medic_Giant_Battle_Laser - Battle medic with powerfull weapon
	
	// SNIPERS:
	// T_TFBot_Sniper_AP - Sniper that ignores resists
	// T_TFBot_Sniper_Bow_Bleed - Bowman that inflicts bleed
	// T_TFBot_Sniper_Bushwacka_Crabine - Bushwacka + cleaner's carbine combo
	// T_TFBot_Sniper_Bushwacka_Jarate - Bushwacka + jarate combo
	// T_TFBot_Sniper_Jarate - Unused valve template
	// T_TFBot_Sniper_Poacher - Quickly charges sniper when focused on the enemy
	// T_TFBot_Sniper_Rocket - Rocket projectile sniper
	// T_TFBot_Sniper_SMG - Smg sniper
	// T_TFBot_Sniper_SMG_Heavy - Big tanky smg sniper, more damage less fire rate
	// T_TFBot_Sniper_Shahansah - Big tanky melee sniper
	// T_TFBot_Sniper_SuperSniper - Big damage, slow reload
	// T_TFBot_Sniper_Master - Tryhard sniper, tripple damage on headshot, devastating, if 'SniperAllowHeadshot' is on
	// T_TFBot_Sniper_Expert - Expert sniper, very strong, high damage sniper
	// T_TFBot_Sniper_Expert_SMG - Expert sniper, very strong, uses smg
	
	// T_TFBot_Sniper_Giant - Giant sniper
	// T_TFBot_Sniper_Giant_Bow - Giant bowman
	// T_TFBot_Sniper_Giant_Bow_Multi - Giant tripple shot bowman
	// T_TFBot_Sniper_Giant_Bushwacka_Crabine - Bushwacka + cleaner's carbine combo
	// T_TFBot_Sniper_Giant_Bushwacka_Jarate - Bushwacka + jarate combo
	// T_TFBot_Sniper_Giant_Melee - Giant melee sniper
	// T_TFBot_Sniper_Giant_SMG - Giant smg sniper
	
	// SPYS:
	// T_TFBot_Spy_Assasin - Randomly jumps and super high jump height, slightly faster move speed
	// T_TFBot_Spy_Chain - Big earner spy with heal and crits on kill
	// T_TFBot_Spy_Cold - Gains bonus max hp and regen with spy-cicle out, applies slow and heals with revolver
	// T_TFBot_Spy_FaceStab - No non-backstab damage, super fast attack rate
	// T_TFBot_Spy_Fire - Spy pyro, stronger sapper with less health
	// T_TFBot_Spy_Ninja - Fast kunai spy, randomly jumps
	// T_TFBot_Spy_Revolver - Gun spy, caps bomb
	// T_TFBot_Spy_Revolver_Enforcer - Enforcer spy, caps bomb
	// T_TFBot_Spy_Sahara - Yer spy
	// T_TFBot_Spy_Small - Tiny spy
	// T_TFBot_Spy_Master - Tryhard spy, dead ringer, randomly jumps to trickstab, always headshots with ambassador
	// T_TFBot_Spy_Expert_S - Expert spy, very strong, faster decloak and longer range
	
	// ======================================================================================================================
	
	PointTemplates
	{
		Combo_Pyro //needs to be spawned in mission for combo-attacks to work
		{
			NoFixup 1
			logic_relay
			{
				"targetname" "combo_primary_to_secondary"
				"spawnflags" "2"

				"OnTrigger" "!self,EnableRefire,,0,-1"
				"OnTrigger" "!activator,$WeaponSwitchSlot,1,0,-1"
				"OnTrigger" "!activator,$AddPlayerAttribute,disable weapon switch|1,0.01,-1" 
				"OnTrigger" "!activator,$RemovePlayerAttribute,disable weapon switch,0.6,-1" 
				"OnTrigger" "!activator,$WeaponSwitchSlot,0,0.61,-1"
			}

			logic_relay
			{
				"targetname" "combo_melee_to_secondary"
				"spawnflags" "2"

				"OnTrigger" "!self,EnableRefire,,0,-1"
				"OnTrigger" "!activator,$WeaponSwitchSlot,1,0,-1"
				"OnTrigger" "!activator,$AddPlayerAttribute,disable weapon switch|1,0.01,-1" 
				"OnTrigger" "!activator,$RemovePlayerAttribute,disable weapon switch,0.6,-1" 
				"OnTrigger" "!activator,$WeaponSwitchSlot,2,0.61,-1"
			}

			logic_relay
			{
				"targetname" "combo_secondary_to_melee"
				"spawnflags" "2"

				"OnTrigger" "!self,EnableRefire,,0,-1"
				"OnTrigger" "!activator,$WeaponSwitchSlot,2,0,-1"
				"OnTrigger" "!activator,$AddPlayerAttribute,disable weapon switch|1,0.01,-1" 
				"OnTrigger" "!activator,$RemovePlayerAttribute,disable weapon switch,0.6,-1" 
				"OnTrigger" "!activator,$WeaponSwitchSlot,1,0.61,-1"
			} 

			logic_relay
			{
				"targetname" "combo_primary_to_secondary_longhold"
				"spawnflags" "2"

				"OnTrigger" "!self,EnableRefire,,0,-1"
				"OnTrigger" "!activator,$WeaponSwitchSlot,1,0,-1"
				"OnTrigger" "!activator,$AddPlayerAttribute,disable weapon switch|1,0.01,-1" 
				"OnTrigger" "!activator,$RemovePlayerAttribute,disable weapon switch,1.5,-1" 
				"OnTrigger" "!activator,$WeaponSwitchSlot,0,1.51,-1"
			}

			logic_relay
			{
				"targetname" "combo_secondary_to_primary_to_melee"
				"spawnflags" "2"

				"OnTrigger" "!self,EnableRefire,,0,-1"
				"OnTrigger" "!activator,$WeaponSwitchSlot,0,0,-1"
				"OnTrigger" "!activator,$AddPlayerAttribute,disable weapon switch|1,0.01,-1" 
				"OnTrigger" "!activator,$RemovePlayerAttribute,disable weapon switch,0.6,-1" 
				"OnTrigger" "!activator,$WeaponSwitchSlot,2,0.61,-1"
				"OnTrigger" "!activator,$AddPlayerAttribute,disable weapon switch|1,0.62,-1" 
				"OnTrigger" "!activator,$RemovePlayerAttribute,disable weapon switch,1.4,-1" 
			}
			
			logic_relay
			{
				"targetname" "combo_secondary_to_primary"
				"spawnflags" "2"

				"OnTrigger" "!self,EnableRefire,,0,-1"
				"OnTrigger" "!activator,$WeaponSwitchSlot,0,0,-1"
				"OnTrigger" "!activator,$AddPlayerAttribute,disable weapon switch|1,0.01,-1" 
				"OnTrigger" "!activator,$RemovePlayerAttribute,disable weapon switch,0.6,-1" 
			}
		}
		Coaltown_Engispots //makes non-fetchflag engineers to work properly on coaltown and ghosttown
		{
			bot_hint_engineer_nest
			{
				"targetname" "newengispot1"
				"origin" "12 -620 736"
				"angles" "0 -90 0"
			}
			bot_hint_sentrygun
			{
				"targetname" "newengispot1"
				"origin" "12 -767 736"
				"angles" "0 -90 0"
			}
			bot_hint_teleporter_exit
			{
				"targetname" "newengispot1"
				"origin" "12 -602 736"
				"angles" "0 -90 0"
			}
			
			bot_hint_engineer_nest
			{
				"targetname" "newengispot2"
				"origin" "0 240 672"
				"angles" "0 -90 0"
			}
			bot_hint_sentrygun
			{
				"targetname" "newengispot2"
				"origin" "0 100 672"
				"angles" "0 -90 0"
			}
			bot_hint_teleporter_exit
			{
				"targetname" "newengispot2"
				"origin" "0 252 672"
				"angles" "0 -90 0"
			}
			
			bot_hint_engineer_nest
			{
				"targetname" "newengispot3"
				"origin" "-1388 370 640"
				"angles" "0 0 0"
			}
			bot_hint_sentrygun
			{
				"targetname" "newengispot3"
				"origin"  "-1200 370 640"
				"angles" "0 0 0"
			}
			bot_hint_teleporter_exit
			{
				"targetname" "newengispot3"
				"origin" "-1400 370 640"
				"angles" "0 -90 0"
			}
			
			bot_hint_engineer_nest
			{
				"targetname" "newengispot4"
				"origin" "0 280 448"
				"angles" "0 -165 0"
			}
			bot_hint_sentrygun
			{
				"targetname" "newengispot4"
				"origin"  "-330 250 464"
				"angles" "0 -165 0"
			}
			bot_hint_teleporter_exit
			{
				"targetname" "newengispot4"
				"origin" "-14 280 448"
				"angles" "0 -165 0"
			}
			
			bot_hint_engineer_nest
			{
				"targetname" "newengispot5"
				"origin" "-490 1490 496"
				"angles" "0 0 0"
			}
			bot_hint_sentrygun
			{
				"targetname" "newengispot5"
				"origin"  "-345 1450 496"
				"angles" "0 -45 0"
			}
			bot_hint_teleporter_exit
			{
				"targetname" "newengispot5"
				"origin" "-500 1500 496"
				"angles" "0 0 0"
			}
			
			bot_hint_engineer_nest
			{
				"targetname" "newengispot6"
				"origin" "700 2150 496"
				"angles" "0 -90 0"
			}
			bot_hint_sentrygun
			{
				"targetname" "newengispot6"
				"origin"  "740 1830 496"
				"angles" "0 -90 0"
			}
			bot_hint_teleporter_exit
			{
				"targetname" "newengispot6"
				"origin" "700 2164 496"
				"angles" "0 -90 0"
			}
			
			bot_hint_engineer_nest
			{
				"targetname" "newengispot7"
				"origin" "575 930 418"
				"angles" "0 -90 0"
			}
			bot_hint_sentrygun
			{
				"targetname" "newengispot7"
				"origin"  "600 760 418"
				"angles" "0 -90 0"
			}
			bot_hint_teleporter_exit
			{
				"targetname" "newengispot7"
				"origin" "584 930 418"
				"angles" "0 -90 0"
			}
			
			bot_hint_engineer_nest
			{
				"targetname" "newengispot8"
				"origin"  "1250 850 576"
				"angles" "0 -90 0"
			}
			bot_hint_sentrygun
			{
				"targetname" "newengispot8"
				"origin" "1150 640 576"
				"angles" "0 -115 0"
			}
			bot_hint_teleporter_exit
			{
				"targetname" "newengispot8"
				"origin" "1250 864 576"
				"angles" "0 -90 0"
			}
			
			bot_hint_engineer_nest
			{
				"targetname" "newengispot9"
				"origin"  "1470 -600 746"
				"angles" "0 -90 0"
			}
			bot_hint_sentrygun
			{
				"targetname" "newengispot9"
				"origin" "1400 -1070 704"
				"angles" "0 -165 0"
			}
			bot_hint_teleporter_exit
			{
				"targetname" "newengispot9"
				"origin" "1470 -586 736"
				"angles" "0 -90 0"
			}
			
			bot_hint_engineer_nest
			{
				"targetname" "newengispot10"
				"origin"  "1050 -1100 512"
				"angles" "0 -135 0"
			}
			bot_hint_sentrygun
			{
				"targetname" "newengispot10"
				"origin" "900 -1300 512"
				"angles" "0 -135 0"
			}
			bot_hint_teleporter_exit
			{
				"targetname" "newengispot10"
				"origin" "1050 -1100 512"
				"angles" "0 -135 0"
			}
			
			bot_hint_engineer_nest
			{
				"targetname" "newengispot11"
				"origin"  "1500 -1950 704"
				"angles" "0 180 0"
			}
			bot_hint_sentrygun
			{
				"targetname" "newengispot11"
				"origin" "1500 -1800 704"
				"angles" "0 125 0"
			}
			bot_hint_teleporter_exit
			{
				"targetname" "newengispot11"
				"origin" "1500 -1987 704" //the engi nest of '87
				"angles" "0 180 0"
			}
			
			bot_hint_engineer_nest
			{
				"targetname" "newengispot12"
				"origin"  "-1400 -200 576"
				"angles" "0 -90 0"
			}
			bot_hint_sentrygun
			{
				"targetname" "newengispot12"
				"origin" "-1350 -350 576"
				"angles" "0 -60 0"
			}
			bot_hint_teleporter_exit
			{
				"targetname" "newengispot12"
				"origin" "-1400 -214 576"
				"angles" "0 -90 0"
			}
			
			bot_hint_engineer_nest
			{
				"targetname" "newengispot13"
				"origin"  "-1400 -1450 640"
				"angles" "0 -90 0"
			}
			bot_hint_sentrygun
			{
				"targetname" "newengispot13"
				"origin" "-1150 -1200 640"
				"angles" "0 -30 0"
			}
			bot_hint_teleporter_exit
			{
				"targetname" "newengispot13"
				"origin" "-1400 -1464 640"
				"angles" "0 -90 0"
			}
			
			bot_hint_engineer_nest
			{
				"targetname" "newengispot14"
				"origin"  "720 -2200 354"
				"angles" "0 180 0"
			}
			bot_hint_sentrygun
			{
				"targetname" "newengispot14"
				"origin" "810 -2245 363"
				"angles" "0 180 0"
			}
			
			bot_hint_engineer_nest
			{
				"targetname" "newengispot15"
				"origin"  "-1200 -1900 640"
				"angles" "0 -45 0"
			}
			bot_hint_sentrygun
			{
				"targetname" "newengispot15"
				"origin" "-820 -2100 640"
				"angles" "0 0 0"
			}
			bot_hint_teleporter_exit
			{
				"targetname" "newengispot15"
				"origin" "-1200 -1886 640"
				"angles" "0 -90 0"
			}
			
			bot_hint_engineer_nest
			{
				"targetname" "newengispot16"
				"origin"  "-480 1050 450"
				"angles" "0 -90 0"
			}
			bot_hint_sentrygun
			{
				"targetname" "newengispot16"
				"origin" "-570 820 450"
				"angles" "0 -90 0"
			}
			bot_hint_teleporter_exit
			{
				"targetname" "newengispot16"
				"origin" "-480 1070 450"
				"angles" "0 -90 0"
			}
			
			bot_hint_engineer_nest
			{
				"targetname" "newengispot17"
				"origin"  "595 -100 512"
				"angles" "0 0 0"
			}
			bot_hint_sentrygun
			{
				"targetname" "newengispot17"
				"origin" "780 -175 512"
				"angles" "0 -45 0"
			}
			bot_hint_teleporter_exit
			{
				"targetname" "newengispot17"
				"origin" "600 -110 512"
				"angles" "0 0 0"
			}
		}
	}

	Templates
	{ 
	
	
///////////////__SCOUT__/////////////


		T_TFBot_Scout_Pistol
		{
			ClassIcon	scout_pistol
			Name	"Pistol Scout"
			Class	Scout
			Skill	Hard
			WeaponRestrictions	SecondaryOnly
			CharacterAttributes
			{
				"move speed bonus"	1.15
			}
			Item	"modest metal pile of scrap"
		}
		T_TFBot_Scout_Flank
		{
			ClassIcon	scout_backscatter_lite
			Name	"Flank Scout"
			Action	Mobber
			Class	Scout
			Skill	Expert
			MaxVisionRange	500
			Attributes	HoldFireUntilFullReload
			MoveBehindEnemy 1
			DesiredAttackRange 350
			ItemAttributes
			{
				ItemName	"the back scatter"
				"minicrits become crits"	1
				"faster reload rate"	0.9
				"fire rate bonus"	0.2
			}
			CharacterAttributes
			{
				"move speed bonus"	1.3
			}
			Item	"the back scatter"
			Item	"the federal casemaker"
		}
		T_TFBot_Scout_Popper
		{
			ClassIcon	scout_pop
			Name	"Soda Popper Scout"
			Class	Scout
			Skill	Normal
			Item	"the soda popper"
			Item	"crit-a-cola"
			Item	"scout mtg hat"
		}
		T_TFBot_Scout_Pep_Blaster
		{
			ClassIcon	scout_blaster_nys
			Name	"Baby Face's Blaster Scout"
			Class	Scout
			Skill	Expert
			Attributes	HoldFireUntilFullReload
			ItemAttributes
			{
				ItemName	"baby face's blaster"
				"weapon spread bonus"	0.7
				"faster reload rate"	0.6
			}
			CharacterAttributes
			{
				"move speed bonus"	1.1
			}
			Item	"baby face's blaster"
			Item	"pretty boy's pocket pistol"
			Item	"the fed-fightin' fedora"
			Item	"dillinger's duffel"
		}
		T_TFBot_Scout_Butcher
		{
			ClassIcon	scout_cleaver
			Name	"Butcher Scout"
			Class	Scout
			Skill	Normal
			WeaponRestrictions	SecondaryOnly
			AimAt Head  
			FireWeapon  
			{
				Delay 0.5
				Cooldown 0.5
				Duration 0.5
				IfSeeTarget 1
				Type "Primary"
			}
			ItemAttributes
			{
				ItemName	"the flying guillotine"
				"effect bar recharge rate increased"	0.2
			}
			Item	"the flying guillotine"
			Item	"the bolted bombardier"
		}
		T_TFBot_Scout_Master
		{
			ClassIcon	scout
			AutoJumpMin	0.1
			AutoJumpMax	4
			Name	"Tryhard Scout"
			Class	Scout
			Skill	Expert
			BehaviorModifiers	Mobber
			Attributes	HoldFireUntilFullReload
			Attributes	AutoJump
			FireWeapon  
			{
				Delay 2
				Cooldown 2
				Duration 0
				IfSeeTarget 1
				Type "Jump"
			}
			ItemAttributes
			{
				ItemName	"festive scattergun 2011"
				"attach particle effect"	704
			}
			ItemAttributes
			{
				ItemName	"scout beanie"
				"attach particle effect"	6
				"attach particle effect static"	6
				"set item tint RGB"	3329330
			}
			ItemAttributes
			{
				ItemName	"the cool cat cardigan"
				"set item tint RGB"	3329330
			}
			CharacterAttributes
			{
				"cancel falling damage"	1
			}
			Item	"festive scattergun 2011"
			Item	"scout beanie"
			Item	"the cool cat cardigan"
		}
		T_TFBot_Scout_Instakill
		{
			ClassIcon	scout_fan_hyper
			Name	"Scunt"
			Class	Scout
			Skill	Expert
			MaxVisionRange	250
			Attributes	AlwaysCrit
			Attributes	HoldFireUntilFullReload
			UseHumanAnimations 1  
			AimTrackingInterval 0  
			ItemAttributes
			{
				ItemName	"the force-a-nature"
				"damage bonus"	100.99
				"is australium item"	1
				"item style override"	1
				"bullets per shot bonus"	2
				"fire rate bonus"	75
				"kill forces attacker to laugh"	1
				"faster reload rate"	10
			}
			ItemAttributes
			{
				ItemName	"scout beanie"
				"set item tint RGB"	3329330
				"attach particle effect"	9
				"attach particle effect static"	9
			}
			ItemAttributes
			{
				ItemName	"the fast learner"
				"set item tint RGB"	3329330
			}
				CharacterAttributes
			{
				"move speed bonus"	0.4
				"damage force reduction"	-1
				"airblast vulnerability multiplier"	-1
			}
			Item	"the force-a-nature"
			Item	"scout beanie"
			Item	"the fast learner"
		}
		T_TFBot_Scout_Milk_Combo
		{
			ClassIcon	scout_milk
			Name	"Milkman Scout"
			Class	Scout
			Skill	Hard
			StripItemSlot 0  
			ItemAttributes
			{
				ItemName	"mad milk"
				"effect bar recharge rate increased"	0.5
			}
			ItemAttributes
			{
				ItemName	"the holy mackerel"
				"crit vs wet players"	1
			}
			CharacterAttributes
			{
				"move speed bonus"	1.1
			}
			Item	"mad milk"
			Item	"the holy mackerel"
			Item	"the milkman"
		}
		T_TFBot_Scout_Rifle
		{
			ClassIcon	scout_blaster_nys
			Name	"Rifle Scout"
			Class	Scout
			Skill	Hard
			ItemAttributes
			{
				ItemName	"baby face's blaster"
				"bullets per shot bonus" 0.1
				"fire rate bonus" 0.25
				"faster reload rate" 8
				"clip size bonus upgrade" 12.5
				"dmg penalty vs players" 3
				"damage bonus" 0.925
				"move speed penalty" 1
				"boost on damage" 0
				"scattergun no reload single" 1
				"hidden primary max ammo bonus" 5
				"weapon spread bonus"	0.125
			}
			Item	"baby face's blaster"
		}
		T_TFBot_Scout_Expert_S
		{
			ClassIcon	scout_crit
			Name	"Expert Scout"
			Class	Scout
			Skill	Expert
			Attributes	AlwaysCrit
			Attributes	HoldFireUntilFullReload
			ItemAttributes
			{
				ItemName	"silver botkiller scattergun mk.i"
				"faster reload rate"	0.5
				"fire rate bonus"	0.5
				"weapon spread bonus"	0.8
			}
			ItemAttributes
			{
				ItemName	"bonk! atomic punch"
				"effect bar recharge rate increased"	0.65
			}
			CharacterAttributes
			{
				"move speed bonus"	1.25
			}
			Item	"silver botkiller scattergun mk.i"
			Item	"bonk! atomic punch"
			Item	"the airdog"
		}
		T_TFBot_Scout_FoW
		{
			ClassIcon	scout_fanowar
			Health	65
			Name	"Fan O'War Scout"
			Scale	0.65
			Class	Scout
			Skill	Normal
			WeaponRestrictions	MeleeOnly
			CharacterAttributes
			{
				"head scale" 1.5
				"voice pitch scale" 1.35
				"hand scale" 1.5
			}
			Item	"the fan o'war"
		}
		T_TFBot_Scout_Knight
		{
			ClassIcon	scout_threerune_daan
			Name	"Scout Knight"
			Health	325
			Scale	1.25
			Class	Scout
			Skill	Hard
			WeaponRestrictions MeleeOnly
			ItemAttributes
			{
				ItemName	"three-rune blade"
				"hit self on miss" 0
				"bleeding duration" 0
				"is_a_sword" 1
				"damage bonus" 1.85
				"melee attack rate bonus" 1.8
			}
			CharacterAttributes
			{
				"head scale" 0.8
			}
			Item	"three-rune blade"
			Item	"herald's helm"
			Item	"courtly cuirass"
			Item	"squire's sabatons"
		}
		
		
		
		T_TFBot_Scout_Giant_Rocket
		{
			ClassIcon	SCOut_shortstop
			Health	1600
			Name	"Rocket Pistol Scout"
			Class	Scout
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	MiniBoss
			Attributes	AlwaysCrit
			Attributes	HoldFireUntilFullReload
			ItemAttributes
			{
				ItemName	"the shortstop"
				"override projectile type"	2
				"damage bonus"	2
				"Projectile speed increased"	1.5
				"dmg bonus vs buildings"	2
			}
			CharacterAttributes
			{
				"damage force reduction"	0.7
				"airblast vulnerability multiplier"	0.7
				"override footstep sound set"	5
			}
			Item	"the shortstop"
			Item	"the scout shako"
			Item	"the little drummer mann"
		}
		T_TFBot_Scout_Giant_FoW
		{
			ClassIcon	SCOut_fanowar
			Health	600
			Name	"Giant Fan O'War Scout"
			Scale	1.1375
			Class	Scout
			Skill	Normal
			WeaponRestrictions	MeleeOnly
			Attributes	MiniBoss
			CharacterAttributes
			{
				"damage force reduction"	0.7
				"airblast vulnerability multiplier"	0.7
				"override footstep sound set"	5
				"head scale" 1.5
				"voice pitch scale" 1.35
				"hand scale" 1.5
			}
			Item	"the fan o'war"
		}
	
	
///////////////__SOLDIER__/////////////


		T_TFBot_Soldier_Bazooka
		{
			ClassIcon	soldier_bazooka
			Name	"Beggars Soldier"
			Class	Soldier
			Skill	Hard
			ItemAttributes
			{
				ItemName	"the beggar's bazooka"
				"can overload"	0
				"auto fires full clip"	1
				"auto fires when full"	1
				"faster reload rate"	0.65
				"projectile spread angle penalty"	2
			}
			Item	"the beggar's bazooka"
			Item	"stainless pot"
		}
		T_TFBot_Soldier_Shotgun
		{
			ClassIcon	shotgun_nys
			Name	"Shotgun Soldier"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	SecondaryOnly
			Attributes	HoldFireUntilFullReload
			Item	"l4d hat"
		}
		T_TFBot_Soldier_Kamikadze_EP
		{
			ClassIcon	soldier_pickaxe_escape
			Name	"Escape Plan Soldier"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			UseHumanAnimations 1  
			NoBombUpgrades 1  
			MaxVisionRange	256
			Taunt  
			{
				Delay 0.25
				Cooldown 0
				IfSeeTarget 1
				IfHealthBelow 100
			}
			CharacterAttributes
			{
				"gesture speed increase" 1.65
				"taunt attack time mult" 0.6
				"taunt attack after end" 1
			}
			Item	"the escape plan"
			Item	"mining light"
		}
		T_TFBot_Soldier_Kamikadze_TE
		{
			ClassIcon	soldier_pickaxe_equalize
			Name	"Equalizer Soldier"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			UseHumanAnimations 1  
			NoBombUpgrades 1  
			MaxVisionRange	256
			Taunt  
			{
				Delay 0.25
				Cooldown 0
				IfSeeTarget 1
				IfHealthBelow 100
			}
			ItemAttributes
			{
				ItemName	"the equalizer"
				"damage bonus"	1.15
			}
			CharacterAttributes
			{
				"gesture speed increase" 1.65
				"taunt attack time mult" 0.6
				"taunt attack after end" 1
			}
			Item	"the equalizer"
			Item	"mining light"
		}
		T_TFBot_Soldier_Mangler_Spec
		{
			ClassIcon	soldier_cowmangler
			Name	"Cow Mangler Soldier"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	HoldFireUntilFullReload
			FireWeapon  
			{
				Delay 0
				Cooldown 0
				Repeats 1
				Duration 1
				IfSeeTarget 1
				Type "Secondary"
			}
			Item	"the cow mangler 5000"
			Item	"lord cockswain's pith helmet"
			Item	"lord cockswain's novelty mutton chops and pipe"
		}
		T_TFBot_Soldier_Shotgun_Rocket
		{
			ClassIcon	soLdier_burstfire
			Name	"Rocket Shotgun Soldier"
			Class	Soldier
			Skill	Hard
			Attributes	HoldFireUntilFullReload
			ItemAttributes
			{
				ItemName	"the original"
				"fire rate bonus"	0
				"projectile spread angle penalty"	10
				"clip size upgrade atomic"	4
				"faster reload rate"	0.7
				"damage bonus"	0.75
				"Blast radius increased"	0.7
				"Projectile speed increased"	1.2
			}
			Item	"the original"
			Item	"defiant spartan"
		}
		T_TFBot_Soldier_Master
		{
			ClassIcon	soldier_para
			Name	"Tryhard Soldier"
			Class	Soldier
			Skill	Expert
			RocketJump 2
			Attributes	HoldFireUntilFullReload
			CharacterAttributes
			{
				"blast dmg to self increased" 0.1
				"cancel falling damage"	1
			}
			ItemAttributes
			{
				ItemName	"festive rocket launcher 2011"
				"rocketjump attackrate bonus"	0.65
				"fire rate bonus"	0.9
				"faster reload rate"	0.5
			}
			Item	"festive rocket launcher 2011"
			Item	"the b.a.s.e. jumper"
			Item	"dec2014 skullcap"
			Item	"eotl_winter_coat"
		}
		T_TFBot_Soldier_Airbomber
		{
			ClassIcon	soldier_airstrike
			Name	"Airbomber Soldier"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions SecondaryOnly
			ItemAttributes
			{
				ItemName	"the air strike"
				"clip size upgrade atomic"	10
				"rocketjump attackrate bonus"	0.065
				"fire rate bonus"	1.8
				"projectile spread angle penalty"	3
				"faster reload rate"	0.3
				"Projectile speed increased"	1.2
				"auto fires when full"	1
				"auto fires full clip"	1
				"is_passive_weapon"	1
			}
			ItemAttributes
			{
				ItemName	tf_weapon_shotgun_soldier
				"override projectile type"	3
				"fuse bonus"	0.05
				"faster reload rate"	0
				"blast dmg to self increased"	0
				"apply z velocity on damage"	1200
				"fire rate bonus"	9
				"projectile no deflect" 1
				"custom item model" "models/workshop/weapons/c_models/c_atom_launcher/c_atom_launcher.mdl"
			}
			CharacterAttributes
			{
				"move speed bonus"	0.85
				"increased air control"	4
				"cancel falling damage"	1
			}
			Item	"the air strike"
			Item	"jumper's jeepcap"
		}
		T_TFBot_Soldier_AirStrike
		{
			ClassIcon	soldier_airstrike_para
			Name	"Air Strike Soldier"
			Class	Soldier
			Skill	Expert
			RocketJump 2
			Attributes	HoldFireUntilFullReload
			ItemAttributes
			{
				ItemName	"the air strike"
				"clip size upgrade atomic"	4
				"rocketjump attackrate bonus"	0.1
				"faster reload rate"	0.5
			}
			CharacterAttributes
			{
				"blast dmg to self increased"	0.1
				"increased jump height"	1.4
				"cancel falling damage"	1
			}
			Item	"the air strike"
			Item	"the whirly warrior"
			Item	"the b.a.s.e. jumper"
		}
		T_TFBot_Soldier_Expert_S
		{
			ClassIcon	soLdieR
			Name	"Expert Soldier"
			Class	Soldier
			Skill	Expert
			Attributes	AlwaysCrit
			Attributes	HoldFireUntilFullReload
			ItemAttributes
			{
				ItemName	warbird_rocketlauncher_warhawk
				"fire rate bonus"	0.5
				"faster reload rate"	0.5
				"Projectile speed increased"	1.25
			}
			CharacterAttributes
			{
				"move speed bonus"	1.25
			}
			Item	"warbird_rocketlauncher_warhawk"
			Item	"tyrantium helmet"
			Item	"soldier's sparkplug"
		}
		T_TFBot_Soldier_Samurai
		{
			ClassIcon	soldier_samurai_conch
			Health	650
			Name	"Samurai Soldier"
			Scale	1.5
			Class	Soldier
			Skill	Expert
			StripItemSlot 0  
			Attributes	SpawnWithFullCharge
			ItemAttributes
			{
				ItemName	"the half-zatoichi"
				"provide on active" 1
				"damage bonus"	1.5
			}
			CharacterAttributes
			{
				"increase buff duration"	9
				"damage force reduction"	0.7
				"airblast vulnerability multiplier"	0.7
			}
			Item	"the concheror"
			Item	"the half-zatoichi"
			Item	"soldier samurai hat"
			Item	"the teufort tooth kicker"
		}
		T_TFBot_Soldier_Discipline
		{
			ClassIcon	soldier_disciplinary
			Name	"Disciplinary Action Soldier"
			Class	Soldier
			Skill	Hard
			WeaponRestrictions	MeleeOnly
			Attributes	AlwaysCrit
			Attributes	AlwaysFireWeapon
			Item	"the disciplinary action"
			Item	"soldier drill hat"
			Item	"the dictator"
		}
		T_TFBot_Soldier_Stun
		{
			ClassIcon	soldier_stun
			Name	"Stun Soldier"
			Class	Soldier
			Skill	Expert
			Attributes	HoldFireUntilFullReload
			ItemAttributes
			{
				ItemName	"the liberty launcher"
				"Projectile speed increased"	1
				"mod stun waist high airborne" 2
				"rocket specialist"	1
				"faster reload rate"	0.6
			}
			ItemAttributes
			{
				ItemName	"steel shako"
				"set item tint RGB"	15185211
			}
			Item	"the liberty launcher"
			Item	"steel shako"
		}
		T_TFBot_Soldier_Smoke
		{
			ClassIcon	soldier_smoke_bomb
			Name	"Smoke Screen Soldier"
			Class	Soldier
			Skill	Normal
			Attributes	HoldFireUntilFullReload
			ItemAttributes
			{
				ItemName	"the black box"
				"use large smoke explosion"	1
				"fire rate bonus"	1.5
				"damage bonus"	0
				"Blast radius increased"	0
				"Projectile speed increased"	1.8
				"projectile spread angle penalty"	4
			}
			Item	"the black box"
			Item	"the grenadier's softcap"
			Item	"the viking braider"
		}
		T_TFBot_Soldier_Homing
		{
			ClassIcon	soldier_homing_nys
			Name	"Homing Soldier"
			Class	Soldier
			Skill	Normal
			AddCond { Name TF_COND_SODAPOPPER_HYPE }
			HomingRockets  
			{
				IgnoreDisguisedSpies 1
				IgnoreStealthedSpies 1
				RocketSpeed 1
				TurnPower 70
				MaxAimError 135
			}
			ItemAttributes
			{
				ItemName	tf_weapon_rocketlauncher
				"projectile trail particle" "eyeboss_projectile"
			}
		}
		
		
		
		T_TFBot_Soldier_Giant_Burst_Direct
		{
			ClassIcon	soldier_directhit_spammer
			Health	3800
			Name	"Giant Direct Strike Soldier"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	HoldFireUntilFullReload
			Attributes	MiniBoss
			Attributes	AlwaysCrit
			ItemAttributes
			{
				ItemName	"the direct hit"
				"projectile spread angle penalty"	1.5
				"fire rate bonus"	0.0001
				"faster reload rate"	1.15
				"clip size upgrade atomic"	2
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.4
				"override footstep sound set"	3
			}
			Item	"the direct hit"
			Item	"stout shako"
		}
		T_TFBot_Soldier_Giant_Homing
		{
			ClassIcon	SOLdier_homing_nys
			Health	3800
			Name	"Giant Homing Soldier"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	HoldFireUntilFullReload
			Attributes	MiniBoss
			AddCond { Name TF_COND_SODAPOPPER_HYPE }
			HomingRockets  
			{
				IgnoreDisguisedSpies 1
				IgnoreStealthedSpies 1
				RocketSpeed 1
				TurnPower 70
				MaxAimError 135
			}
			ItemAttributes
			{
				ItemName	tf_weapon_rocketlauncher
				"projectile trail particle" "eyeboss_projectile"
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.4
				"override footstep sound set"	3
			}
		}
	
	
///////////////__PYRO__/////////////

		
		T_TFBot_Pyro_Phlog
		{
			ClassIcon pyro_phlog
			Name	"Phlog Pyro"
			Class Pyro
			Skill Normal
			MaxVisionRange	700
			Attributes	SpawnWithFullCharge
			ItemAttributes
			{
				ItemName	"the phlogistinator"
				"mult airblast primary refire time" 0.01
			}
			FireWeapon  
			{
				Delay 3
				Cooldown 1
				Repeats 0
				Duration 0
				IfSeeTarget 1
				Type "Secondary"
			}
			Item	"the phlogistinator"
			Item	"the smoking skid lid"
		}
		T_TFBot_Pyro_Combo
		{
			ClassIcon	pyro_degreaser_flare
			Name	"Combo Pyro"
			Class	Pyro
			Skill	Hard
			ItemAttributes
			{
				ItemName	"the degreaser"
				"fire input on hit" "combo_primary_to_secondary^Trigger^^0.5"
				"deploy time decreased" 0.1
			}
			ItemAttributes
			{
				ItemName	"the flare gun"
				"faster reload rate"	0.85
			}
			Item	"the degreaser"
			Item	"the flare gun"
			Item	"pyromancer's mask"
		}
		T_TFBot_Pyro_Axe_Fast
		{
			ClassIcon	pyro_riftaxe
			Name	"Quickburn Pyro"
			Class	Pyro
			Skill	Expert
			Action	Mobber
			WeaponRestrictions	MeleeOnly
			ItemAttributes
			{
				ItemName	"sharpened volcano fragment"
				"damage bonus vs burning"	1.25
				"weapon burn dmg increased"	5
				"melee attack rate bonus"	0.75
			}
			ItemAttributes
			{
				ItemName	"the blizzard breather"
				"attach particle effect"	33
				"attach particle effect static"	33
			}
			CharacterAttributes
			{
				"move speed bonus"	1.15
			}
			Item	"sharpened volcano fragment"
			Item	"the blizzard breather"
			Item	"camera helm"
		}
		T_TFBot_Pyro_Flare_Rocket
		{
			ClassIcon	pyro_flare
			Name	"Napalm Pyro"
			Class	Pyro
			Skill	Expert
			WeaponRestrictions	SecondaryOnly
			ItemAttributes
			{
				ItemName	"the detonator"
				"damage bonus"	1.25
				"override projectile type"	2
				"Set DamageType Ignite"	1
				"Projectile speed increased"	1.4
				"dmg bonus vs buildings"	1.5
			}
			Item	"the detonator"
			Item	"the rusty reaper"
		}
		T_TFBot_Pyro_Master
		{
			ClassIcon	pyro_degreaser_flare
			Name	"Tryhard Pyro"
			Class	Pyro
			Skill	Expert
			MaxVisionRange	1200
			ItemAttributes
			{
				ItemName	"The Dragon's Fury"
				"deploy time decreased" 0.1
			}
			ItemAttributes
			{
				ItemName	"the scorch shot"
				"faster reload rate"	0.85
				"fire input on hit" "combo_secondary_to_primary^Trigger"
			}
			ChangeAttributes  
			{
				Name "Attack"
				Delay 1
				Cooldown 0
				Repeats 1
				IfSeeTarget 1
			}
			EventChangeAttributes
			{
				Default
				{
					WeaponRestrictions MeleeOnly
					Item	"The Dragon's Fury"
					Item	"the scorch shot"
					Item	"the powerjack"
					Item	"pyro helm"
					Item	"pyro monocle"
				}
				Attack
				{
					WeaponRestrictions SecondaryOnly
				}
			}
			// Item	"the axtinguisher"
		}
		T_TFBot_Pyro_Expert_S
		{
			ClassIcon	pyro_crit
			Name	"Expert Pyro"
			Class	Pyro
			Skill	Expert
			Attributes	AlwaysCrit
			ItemAttributes
			{
				ItemName	"silver botkiller flame thrower mk.i"
				"damage bonus"	2
			}
			CharacterAttributes
			{
				"move speed bonus"	1.25
			}
			Item	"silver botkiller flame thrower mk.i"
			Item	"the winter wonderland wrap"
			Item	"the sengoku scorcher"
		}
		T_TFBot_Pyro_Powerjack
		{
			ClassIcon	pyro_powerjack
			Name	"Powerjack Pyro"
			Class	Pyro
			Skill	Normal
			WeaponRestrictions	MeleeOnly
			Attributes	AlwaysCrit
			CharacterAttributes
			{
				"move speed bonus"	1.2
			}
			Item	"the powerjack"
			Item	"the attendant"
		}
		T_TFBot_Pyro_MoonMan
		{
			ClassIcon	pyro_manmelter
			Name	"Moonman pyro"
			Class	Pyro
			Skill	Normal
			WeaponRestrictions	SecondaryOnly
			ItemAttributes
			{
				ItemName	"the manmelter"
				"override projectile type"	13
				"faster reload rate"	-1
				"fire rate bonus"	0.3
				"SPELL: set item tint RGB"	4
			}
			ItemAttributes
			{
				ItemName	"the bubble pipe"
				"attach particle effect"	17
			}
			Item	"the manmelter"
			Item	"the bubble pipe"
			Item	"the moonman backpack"
		}
		T_TFBot_Pyro_SuperHammer
		{
			ClassIcon	pyro_homewrecker_lite
			Health	650
			Scale	1.4
			Name	"Homewrecker Pyro"
			Class	Pyro
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			ItemAttributes
			{
				ItemName	"the homewrecker"
				"damage bonus"	2
				"melee cleave attack" 1
				"mult smack time" 3
				"melee attack rate bonus" 1.7
				"is_a_sword" 1
			}
			CharacterAttributes
			{
				"head scale" 0.7
			}
			Item	"the homewrecker"
			Item	"the last breath"
			Item	"the googol glass eyes"
		}
		T_TFBot_Pyro_DragonFury
		{
			ClassIcon	pyro_dragonfury
			Name	"Dragon's Fury Pyro"
			Class	Pyro
			Skill	Expert
			Item	"The Dragon's Fury"
			Item	"the firefly"
			Item	"batter's bracers"
		}
		T_TFBot_Pyro_Jetpack
		{
			ClassIcon	pyro_thruster_lite
			Name	"Jetpack Pyro"
			Class	Pyro
			Skill	Expert
			UseBestWeapon 1
			StripItemSlot 2
			UseHumanAnimations 1
			AimAt Head
			FireWeapon
			{
				Delay 0
				Cooldown 0.5
				Duration 0.5
				IfSeeTarget 1
				Type "Primary"
			}
			ItemAttributes
			{
				ItemName	"tf_weapon_flamethrower"
				"deploy time decreased" 0.2
			}
			Item	"the bone dome"
			Item	"the air raider"
			Item	"The Thermal Thruster"
		}
		T_TFBot_Pyro_Torch
		{
			ClassIcon	pyro_igniter
			Name "Flametouch Pyro"
			Class Pyro
			Skill Easy
			Health 250
			Scale 1.15
			WeaponRestrictions PrimaryOnly
			Attributes AlwaysFireWeapon
			ItemAttributes
			{
				ItemName "tf_weapon_flamethrower"
				"flame_speed" -500
				"flame_up_speed" 50
				"flame_lifetime" 1.4
				"flame size bonus" 3
				"flame life penalty" 2
				"damage bonus"	1.75
				"hand scale" 0
			}
			CharacterAttributes
			{
				"move speed bonus"	1.2
			}
			Item "The Person in the Iron Mask"
			Item "The Gas Guzzler"
		}
		T_TFBot_Pyro_Hoover
		{
			ClassIcon	pyro_hook
			Name "Hoover Pyro"
			Class Pyro
			Skill Hard
			Health 650
			Scale 1.4
			FireWeapon  
			{
				Delay 0
				Cooldown 0.5
				Duration 0.5
				IfSeeTarget 1
				Type "Primary"
			}
			ItemAttributes
			{
				ItemName "tf_weapon_flamethrower"
				"flame_drag" 5
				"flame_up_speed" 50
				"flame_speed" 3000
				"flame_spread_degree" 10
				"damage penalty" 0.1
				"flame_drag" 0.1
				"airblast disabled" 1
				"weapon burn dmg reduced" 0
				"weapon burn time reduced" 0
				"apply look velocity on damage" -290
				"slow enemy on hit major" 1
			}
			CharacterAttributes
			{
				"head scale"	0.7
			}
			Item	"phobos filter"
			Item	"brimstone"
		}
		T_TFBot_Pyro_UberDrain
		{
			ClassIcon	pyro_phlog_uber_sgtc
			Name	"Uber Denier Pyro"
			Class	Pyro
			Skill	Easy
			WeaponRestrictions	PrimaryOnly
			ItemAttributes
			{
				ItemName	"the nostromo napalmer"
				"subtract victim medigun charge on hit"	1
				"damage all connected" 1
			}
			Item	"the nostromo napalmer"
			Item	"potato hat"
			Item	"fallen angel"
		}
		T_TFBot_Pyro_Freeze
		{
			ClassIcon	pyro_freeze
			Name "Cold-Fuse Pyro"
			Class Pyro
			Skill Expert
			ItemAttributes
			{
				ItemName "tf_weapon_flamethrower"
				"slow enemy on hit major" 2
				"weapon burn time reduced" 0
				"weapon burn dmg reduced" 0
				"airblast_destroy_projectile" 1
				"set turn to ice" 1
			}
			Item	"the chill chullo"
			Item	"eotl_pyro_sweater"
		}
		
		
		
		T_TFBot_Pyro_Giant_Jumping
		{
			ClassIcon	pyro_jumping
			Health	3000
			Name	"Giant Jumping Pyro"
			Class	Pyro
			Skill	Expert
			WeaponRestrictions	SecondaryOnly
			Attributes	MiniBoss
			ItemAttributes
			{
				ItemName	tf_weapon_flamethrower
				"is_passive_weapon"	1
			}
			ItemAttributes
			{
				ItemName	tf_weapon_shotgun_pyro
				"custom item model" "models/weapons/c_models/c_flamethrower/c_flamethrower.mdl"
				"override projectile type"	3
				"blast dmg to self increased"	0.1
				"fire rate bonus"	20
				"clip size upgrade atomic"	993
				"apply z velocity on damage"	1300
				"apply look velocity on damage"	6500
				"fuse bonus"	0.1
				"projectile no deflect" 1
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.6
				"airblast vulnerability multiplier"	0.6
				"override footstep sound set"	6
			}
			Item	"the centurion"
			Item	"the steel sixpack"
		}
		T_TFBot_Pyro_Giant_AfterBurn
		{
			ClassIcon	pyro_giant
			Health	3000
			Name	"Giant Afterburn Pyro"
			Class	Pyro
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	MiniBoss
			ItemAttributes
			{
				ItemName	"the degreaser"
				"weapon burn dmg increased"	7.5
				"weapon burn dmg reduced" 1
				"damage bonus"	0.5
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.6
				"airblast vulnerability multiplier"	0.6
				"override footstep sound set"	6
			}
			Item	"the degreaser"
			Item	"brigade helm"
		}
		T_TFBot_Pyro_Giant_Phlog
		{
			ClassIcon Pyro_phlog
			Health	3000
			Name	"Giant Phlog Pyro"
			Class Pyro
			Skill Expert
			MaxVisionRange	700
			Attributes	SpawnWithFullCharge
			Attributes	MiniBoss
			ItemAttributes
			{
				ItemName	"the phlogistinator"
				"mult airblast primary refire time" 0.01
			}
			FireWeapon  
			{
				Delay 3
				Cooldown 1
				Repeats 0
				Duration 0
				IfSeeTarget 1
				Type "Secondary"
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.6
				"airblast vulnerability multiplier"	0.6
				"override footstep sound set"	6
			}
			Item	"the phlogistinator"
			Item	"the smoking skid lid"
		}
		T_TFBot_Pyro_Giant_DragonFury
		{
			ClassIcon	Pyro_dragonfury
			Health	3000
			Name	"Giant Fury Pyro"
			Class	Pyro
			Skill	Expert
			Attributes	MiniBoss
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.6
				"airblast vulnerability multiplier"	0.6
				"override footstep sound set"	6
			}
			Item	"The Dragon's Fury"
			Item	"the firefly"
			Item	"batter's bracers"
		}
		T_TFBot_Pyro_Giant_Powerjack
		{
			ClassIcon	Pyro_powerjack
			Health	3000
			Name	"Giant Powerjack Pyro"
			Class	Pyro
			Skill	Normal
			WeaponRestrictions	MeleeOnly
			Attributes	MiniBoss
			Attributes	AlwaysCrit
			CharacterAttributes
			{
				"move speed bonus"	0.65
				"damage force reduction"	0.6
				"airblast vulnerability multiplier"	0.6
				"override footstep sound set"	6
			}
			Item	"the powerjack"
			Item	"the attendant"
		}
	
	
///////////////__DEMOMAN__/////////////


		T_TFBot_Demoman_Sticky
		{
			ClassIcon	demo_sticky_daan
			Name	"Stickybomb Demoman"
			Class	Demoman
			Skill	Hard
			WeaponRestrictions	SecondaryOnly
			Attributes	HoldFireUntilFullReload
			ItemAttributes
			{
				ItemName	tf_weapon_grenadelauncher
				"override projectile type"	27
				"fire rate bonus"	1000
				"is_passive_weapon"	1
			}
			ItemAttributes
			{
				ItemName	tf_weapon_pipebomblauncher
				"stickybomb charge rate"	0.0001
				"max pipebombs decreased"	-7
				"faster reload rate"	0.5
				"Projectile range decreased"	0.4
			}
			Item	"l4d hat"
		}
		T_TFBot_Demoman_Sticky_Rapid
		{
			ClassIcon	demo_sticky_spammer_daan
			Name	"Rapid Sticky Demoman"
			Class	Demoman
			Skill	Hard
			WeaponRestrictions	SecondaryOnly
			ItemAttributes
			{
				ItemName	tf_weapon_grenadelauncher
				"override projectile type"	27
				"fire rate bonus"	1000
				"is_passive_weapon"	1
			}
			ItemAttributes
			{
				ItemName	tf_weapon_pipebomblauncher
				"faster reload rate"	0.001
				"stickybomb charge rate"	0.0001
				"max pipebombs decreased"	-6
				"fire rate bonus"	0.5
				"Projectile range decreased"	0.4
			}
			Item	"sober stuntman"
		}
		T_TFBot_Demoman_Sticky_Burst
		{
			ClassIcon	demo_sticky_burst
			Name	"Burst Sticky Demoman"
			Class	Demoman
			Skill	Hard
			WeaponRestrictions	SecondaryOnly
			Attributes	HoldFireUntilFullReload
			ItemAttributes
			{
				ItemName	tf_weapon_grenadelauncher
				"override projectile type"	27
				"fire rate bonus"	1000
				"is_passive_weapon"	1
			}
			ItemAttributes
			{
				ItemName	tf_weapon_pipebomblauncher
				"faster reload rate"	0.5
				"stickybomb charge rate"	0.0001
				"fire rate bonus"	0.0001
				"projectile spread angle penalty"	3
				"Projectile range decreased"	0.4
			}
			Item	"glengarry bonnet"
		}
		T_TFBot_Demoman_Knight_LongCharge
		{
			ClassIcon	demoknight_charge
			Name	"Long Charge Demoknight"
			Class	Demoman
			Skill	Hard
			WeaponRestrictions	MeleeOnly
			ItemAttributes
			{
				ItemName	"the splendid screen"
				"Attack not cancel charge"	1
				"charge recharge rate increased"	3
				"charge impact damage increased"	2
			}
			ItemAttributes
			{
				ItemName	"the claidheamohmor"
				"mult charge turn control"	3
				"charge time increased"	3
			}
			Item	"the splendid screen"
			Item	"the claidheamohmor"
			Item	"reggaelator"
		}
		T_TFBot_Demoman_Cannon
		{
			ClassIcon	demo_loosecannon
			Name	Democannon
			Class	Demoman
			Skill	Hard
			Attributes	AlwaysCrit
			ItemAttributes
			{
				ItemName	"the loose cannon"
				"damage bonus"	2
				"fire rate bonus"	2
				"grenade launcher mortar mode"	0
				"Projectile speed increased"	1.5
			}
			Item	"the loose cannon"
			Item	"world traveler"
		}
		T_TFBot_Demoman_Pirate_Bottle
		{
			ClassIcon	demoknight_bottle_lite
			Name	"Pirate Demoman"
			Class	Demoman
			Skill	Normal
			WeaponRestrictions	MeleeOnly
			ItemAttributes
			{
				ItemName	"the scottish handshake"
				"charge recharge rate increased"	4
			}
			Item	"the tide turner"
			Item	"the scottish handshake"
			Item	"the buccaneer's bicorne"
		}
		T_TFBot_Demoman_Jumping_Melee
		{
			ClassIcon	demo_charger
			Name	"Pipejumping Demoknight"
			Class	Demoman
			Skill	Expert
			Attributes	AirChargeOnly
			DesiredAttackRange 100
			WeaponRestrictions PrimaryOnly
			ItemAttributes
			{
				ItemName	tf_weapon_grenadelauncher
				"custom item model" "models/workshop/weapons/c_models/c_battleaxe/c_battleaxe.mdl"
				"blast dmg to self increased"	0
				"Projectile speed increased"	0
				"fuse bonus"	0
				"apply z velocity on damage"	1500
				"apply look velocity on damage"	650
				"damage bonus"	0
				"fire rate bonus"	10
				"faster reload rate"	0
			}
			ItemAttributes
			{
				ItemName	"the scotsman's skullcutter"
				"is_passive_weapon" 1
			}
			CharacterAttributes
			{
				"cancel falling damage"	1
				"boots falling stomp"	1
				"charge time increased"	2
			}
			Item	"the tide turner"
			Item	"the scotsman's skullcutter"
			Item	"ttg max hat"
			Item	"buck turner all-stars"
		}
		T_TFBot_Demoman_Master
		{
			ClassIcon	demo_sticky_daan
			AutoJumpMin	0.1
			AutoJumpMax	1
			Name	"Tryhard Demoman"
			Class	Demoman
			Skill	Expert
			WeaponRestrictions	SecondaryOnly
			Attributes	AutoJump
			ItemAttributes
			{
				ItemName	tf_weapon_grenadelauncher
				"override projectile type"	27
				"fire rate bonus"	1000
				"is_passive_weapon"	1
			}
			ItemAttributes
			{
				ItemName	"Upgradeable tf_weapon_pipebomblauncher"
				"damage bonus"	1.15
				"faster reload rate"	0.4
				"fire rate bonus"	0.85
				"sticky arm time bonus"	-0.1
				"stickybomb charge rate"	0.0001
				"Projectile range decreased"	0.4
				"is australium item"	1
				"item style override"	1
			}
			Item "Upgradeable tf_weapon_pipebomblauncher"
			Item	"the tavish degroot experience"
			Item	"the teufort tooth kicker"
		}
		T_TFBot_Demoman_Expert_S
		{
			ClassIcon	demo_crit
			Name	"Expert Demoman"
			Class	Demoman
			Skill	Expert
			Attributes	AlwaysCrit
			Attributes	HoldFireUntilFullReload
			ItemAttributes
			{
				ItemName	"the loch-n-load"
				"faster reload rate"	0.4
				"fire rate bonus"	0.5
			}
			CharacterAttributes
			{
				"move speed bonus"	1.25
			}
			Item	"the loch-n-load"
			Item	"the splendid screen"
			Item	"scotch bonnet"
		}
		T_TFBot_Demoman_Knight_Festive
		{
			ClassIcon	demoknight_festive
			Health	650
			Name	"Smissmass Demoknight"
			Scale	1.4
			Class	Demoman
			Skill	Hard
			WeaponRestrictions	MeleeOnly
			ItemAttributes
			{
				ItemName	"festive eyelander"
				"damage bonus"	1.25
				"critboost on kill" 3
			}
			CharacterAttributes
			{
				"head scale" 0.7
			}
			Item	"festive targe 2014"
			Item	"festive eyelander"
			Item	"the merc's muffler"
			Item	"the b.m.o.c."
		}
		T_TFBot_Demoman_Caber
		{
			ClassIcon	demo_caber
			Name	"Caber Demoman"
			Class	Demoman
			Skill	Hard
			WeaponRestrictions	MeleeOnly
			Attributes	AlwaysCrit
			Item	"the ullapool caber"
			Item	"sultan's ceremonial"
		}
		T_TFBot_Demoman_Artillery
		{
			ClassIcon	demo_single
			Name	"Artillery Demoman"
			Class	Demoman
			Skill	Hard
			Attributes	AlwaysCrit
			Attributes	HoldFireUntilFullReload
			DesiredAttackRange 1500
			ItemAttributes
			{
				ItemName	tf_weapon_grenadelauncher
				"override projectile type"	2
				"Projectile speed increased"	3
				"damage bonus"	1.25
				"fire rate penalty" 2
				"faster reload rate"	1.65
				"Blast radius increased"	1.2
				"projectile gravity" 500
				"clip size bonus" 0.25
			}
			Item	"carouser's capotain"
		}
		T_TFBot_Demoman_Knight_Persian
		{
			ClassIcon	demoknight_persian_nys
			Name	"Persian Demoknight"
			Class	Demoman
			Skill	Normal
			WeaponRestrictions	MeleeOnly
			ItemAttributes
			{
				ItemName "The Splendid Screen"
				"Attack not cancel charge" 1
			}		
			CharacterAttributes
			{
				"critboost on kill" 3
			}
			Item	"ali baba's wee booties"
			Item	"the splendid screen"
			Item	"the persian persuader"
			Item	"sultan's ceremonial"
			Item	"the liquor locker"
		}
		T_TFBot_Demoman_Knight_NineIron
		{
			ClassIcon	demoknight_nineiron
			Health	650
			Name	"Golfman"
			Scale	1.4
			Class	Demoman
			Skill	Hard
			WeaponRestrictions	MeleeOnly
			ItemAttributes
			{
				ItemName	"nessie's nine iron"
				"damage causes airblast"	1
				"damage bonus"	1.5
				"head scale" 0.7
			}
			Item	"the chargin' targe"
			Item	"nessie's nine iron"
			Item	"the cool breeze"
			Item	"the king of scotland cape"
		}
		T_TFBot_Demoman_Bottle
		{
			ClassIcon	demoknight_bottle_lite
			Name	"Drunk Demoman"
			Class	Demoman
			Skill	Normal
			WeaponRestrictions	MeleeOnly
			ItemAttributes
			{
				ItemName	"demoman tricorne"
				"attach particle effect"	34
				"attach particle effect static"	34
			}
			Item	"demoman tricorne"
		}
		T_TFBot_Demoman_Bottle_Para
		{
			ClassIcon	demo_para
			AutoJumpMin	6
			AutoJumpMax	6
			Name	"Parachute Demoman"
			Class	Demoman
			Skill	Hard
			Attributes	AlwaysCrit
			Attributes	AutoJump
			WeaponRestrictions	MeleeOnly
			CharacterAttributes
			{
				"increased jump height"	3.5
			}
			Item	"the b.a.s.e. jumper"
			Item	"honest halo"
			Item	"pyrovision goggles"
		}
		T_TFBot_Demoman_Spammer
		{
			ClassIcon	demo_spammer
			Name	"Spammer Demoman"
			Class	Demoman
			Skill	Easy
			ItemAttributes
			{
				ItemName	"the loch-n-load"
				"damage bonus"	0.5
				"fire rate bonus"	0.1
				"faster reload rate"	0
				"clip size upgrade atomic"	996
				"projectile spread angle penalty"	15
			}
			Item	"the loch-n-load"
			Item	"conjurer's cowl"
		}
		T_TFBot_Demoman_Kamikadze_Cannon
		{
			ClassIcon	demo_explode
			Name	"Kamikaze Demoman"
			Class	Demoman
			Skill	Expert
			Action	Mobber
			MaxVisionRange	500
			Attributes	AlwaysCrit
			DesiredAttackRange 100
			ItemAttributes
			{
				ItemName	"the loose cannon"
				"damage bonus"	8
				"use large smoke explosion"	1
				"Blast radius increased"	2.25
				"fire rate bonus"	1000
				"blast dmg to self increased"	1000
			}
			Item	"the loose cannon"
			Item	"the chargin' targe"
			Item	"the warsworn helmet"
			Item	"buck turner all-stars"
		}
		T_TFBot_Demoman_LochnLoad
		{
			ClassIcon demo_loch_nys
			Name	"loch-n-load Demoman"
			Class Demoman
			Attributes HoldFireUntilFullReload
			ItemAttributes
			{
				ItemName	"the loch-n-load"
				"clip size penalty" 0.5
				"mult projectile count" 2
				"projectile spread angle penalty" 2
				"mod ammo per shot" 2
				"sticky air burst mode" 0
				"grenade explode on impact" 1
			}
			Item	"the loch-n-load"
			Item	"the black watch"
		}
		
		
		
		T_TFBot_Demoman_Giant_SuperSpammer
		{
			ClassIcon	demo_loch_spammer
			Health	3300
			Name	"Giant Suppresion Demoman"
			Class	Demoman
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	MiniBoss
			ItemAttributes
			{
				ItemName	"the loch-n-load"
				"clip size upgrade atomic"	996
				"fire rate bonus"	0.075
				"projectile spread angle penalty"	1.5
				"damage bonus"	0.5
				"faster reload rate"	0
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.5
				"airblast vulnerability multiplier"	0.5
				"override footstep sound set"	4
			}
			Item	"the loch-n-load"
			Item	"towering pillar of hats"
			Item	"the teufort tooth kicker"
		}
		T_TFBot_Demoman_Giant_MannBuster
		{
			ClassIcon Sentry_Buster
			Health 2500
			Name "Mann Buster"
			Class Demoman
			Skill Expert
			Action SuicideBomber
			WeaponRestrictions MeleeOnly
			Attributes MiniBoss
			Attributes DisableDodge
			UseBusterModel 1  
			CharacterAttributes
			{
				"move speed bonus" 2
				"damage force reduction" 0.5
				"airblast vulnerability multiplier" 0.5
				"override footstep sound set" 7
				"cannot be backstabbed" 1
			}
			Item "The Ullapool Caber"
		}
		T_TFBot_Demoman_Giant_IronBomb
		{
			ClassIcon demo_ironbomber_lite
			Health 3300
			Name "Giant Iron Bomber Demoman"
			Class Demoman
			Skill Expert
			Attributes HoldFireUntilFullReload
			Attributes MiniBoss
			ItemAttributes
			{
				ItemName "the iron bomber"
				"clip size upgrade atomic"	8
				"fire rate bonus"	0.15
				"Projectile speed increased"	1.5
				"faster reload rate"	0.5
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.5
				"airblast vulnerability multiplier" 0.5
				"override footstep sound set" 4
			}
			Item "Glengarry Bonnet"
			Item "the iron bomber"
		}
		T_TFBot_Demoman_Giant_Knight_Armored
		{
			ClassIcon demoknight_shield
			Health 7000
			Name "Giant Armored Demoknight"
			Class Demoman
			Skill Expert
			Attributes MiniBoss
			WeaponRestrictions MeleeOnly
			CharacterAttributes
			{
				"move speed bonus"	0.35
				"damage force reduction" 0.5
				"airblast vulnerability multiplier" 0.5
				"override footstep sound set" 4
			}
			Item "the glasgow great helm"
			Item "the dark age defender"
			Item "The Chargin' Targe"
			Item "The Eyelander"
			Item "Ali Baba's Wee Booties"
		}
		T_TFBot_Demoman_Giant_ExplodeOnImpact
		{
			ClassIcon demo_giant
			Health 3300
			Name "Giant Explosive Demoman"
			Class Demoman
			Skill Expert
			Attributes MiniBoss
			ItemAttributes
			{
				ItemName tf_weapon_grenadelauncher
				"damage bonus" 1.8
				"fuse bonus" 2
				"clip size bonus" 0.25
				"faster reload rate" 1.25
				"Blast radius increased" 1.25
				"grenade explode on impact" 1
				"mult projectile scale" 1.3
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.5
				"airblast vulnerability multiplier" 0.5
				"override footstep sound set" 4
			}
			Item	"demoman hallmark"
		}
		T_TFBot_Demoman_Giant_Sticky
		{
			ClassIcon	DEMO_sticky_daan
			Health 3300
			Name	"Giant Stickybomb Demoman"
			Class	Demoman
			Skill	Expert
			WeaponRestrictions	SecondaryOnly
			Attributes	HoldFireUntilFullReload
			Attributes MiniBoss
			ItemAttributes
			{
				ItemName	tf_weapon_grenadelauncher
				"override projectile type"	27
				"fire rate bonus"	1000
				"is_passive_weapon"	1
			}
			ItemAttributes
			{
				ItemName	tf_weapon_pipebomblauncher
				"stickybomb charge rate"	0.0001
				"max pipebombs decreased"	-7
				"faster reload rate"	0.5
				"Projectile range decreased"	0.4
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.5
				"airblast vulnerability multiplier" 0.5
				"override footstep sound set" 4
			}
			Item	"l4d hat"
		}
		T_TFBot_Demoman_Giant_Knight_Persian
		{
			ClassIcon	DEMOknight_persian_nys
			Health 3300
			Name	"Giant Persian Demoknight"
			Class	Demoman
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			Attributes MiniBoss
			ItemAttributes
			{
				ItemName "The Splendid Screen"
				"Attack not cancel charge" 1
			}		
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.5
				"airblast vulnerability multiplier" 0.5
				"override footstep sound set" 4
				"critboost on kill" 3
			}
			Item	"ali baba's wee booties"
			Item	"the splendid screen"
			Item	"the persian persuader"
			Item	"sultan's ceremonial"
			Item	"the liquor locker"
		}
	
///////////////__HEAVY__/////////////


		T_TFBot_Heavy_Brass
		{
			ClassIcon	heavy_brass_nys
			Name	"Brass Beast Heavy"
			Class	HeavyWeapons
			Skill	Expert
			Item	"the brass beast"
			Item	"the gridiron guardian"
		}
		T_TFBot_Heavy_Natascha
		{
			ClassIcon	heavy_natascha_nys
			Name	"Natasha Heavy"
			Class	HeavyWeapons
			Skill	Normal
			Item	"natascha"
			Item	"the heavy artillery officer's cap"
		}
		T_TFBot_Heavy_Tomislav
		{
			ClassIcon	heavy_tomislav_two
			Name	"Tomislav Heavy"
			Class	HeavyWeapons
			Skill	Expert
			Item	"tomislav"
			Item	"pilotka"
		}
		T_TFBot_Heavy_Heater
		{
			ClassIcon	heavy_heater
			Name	"Heavy Heater"
			Class	HeavyWeapons
			Skill	Normal
			Item	"the huo long heatmaker"
			Item	"the warsworn helmet"
		}
		T_TFBot_Heavy_Rockets
		{
			ClassIcon	heavy_rocket
			Name	"Rocket Weapons"
			Class	HeavyWeapons
			Skill	Normal
			ItemAttributes
			{
				ItemName	"iron curtain"
				"damage bonus"	1.8
				"override projectile type"	2
				"Projectile speed increased"	1.2
				"projectile spread angle penalty"	3
			}
			Item	"iron curtain"
			Item	"the bunsen brave"
		}
		T_TFBot_Heavy_Rockets_Sniper
		{
			ClassIcon	heavy_rocket_crit
			Name	"Rocket Sniper Weapons"
			Class	HeavyWeapons
			Skill	Expert
			Attributes	AlwaysCrit
			DesiredAttackRange 1000
			ItemAttributes
			{
				ItemName	tomislav
				"override projectile type"	2
				"fire rate penalty"	40
				"damage bonus"	10
				"rocket specialist"	1
				"Projectile speed increased"	2.7
			}
			Item	"tomislav"
			Item	"heavy hair"
		}
		T_TFBot_Heavy_SuperPunch
		{
			ClassIcon	heavy_apocofist
			Name	"Heavy Appercut"
			Class	HeavyWeapons
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			Attributes	AlwaysCrit
			ItemAttributes
			{
				ItemName	apoco-fists
				"apply z velocity on damage"	600
			}
			Item	"apoco-fists"
			Item	"the skull island topper"
		}
		T_TFBot_Heavy_Master
		{
			ClassIcon	heavy
			Name	"Tryhard Heavy"
			Class	HeavyWeapons
			Skill	Expert
			ItemAttributes
			{
				ItemName	"Upgradeable tf_weapon_minigun"
				"is australium item"	1
				"item style override"	1
				"weapon spread bonus"	0.85
				"minigun spinup time decreased"	0.8
				"mod minigun can holster while spinning" 1
			}
			ItemAttributes
			{
				ItemName	"The Robo-Sandvich"
				"provide on active"	1
				"alt-fire disabled" 1
				"force weapon switch"	1
				"airblast vulnerability multiplier"	0
				"airblast vertical vulnerability multiplier"	0
				"add cond when active" 28
			}
			ChangeAttributes    
			{
				Delay 0
				Cooldown 0.1
				Repeats 1
				IfHealthBelow 50
				Name "Sandvich"
			}
			EventChangeAttributes
			{
				Default
				{
					Item "Upgradeable tf_weapon_minigun"
					Item "the team captain"
					Item "eotl_sheavyshirt"
				}
				Sandvich
				{
					Item "The Robo-Sandvich"
				}
			}
		}
		T_TFBot_Heavy_Expert_S
		{
			ClassIcon	heavy_crit
			Name	"Expert Heavy"
			Class	HeavyWeapons
			Skill	Expert
			Attributes	AlwaysCrit
			ItemAttributes
			{
				ItemName	"silver botkiller minigun mk.i"
				"weapon spread bonus"	0.75
				"damage bonus"	1.5
				"heal on kill"	300
			}
			CharacterAttributes
			{
				"move speed bonus"	1.25
			}
			Item	"silver botkiller minigun mk.i"
			Item	"the eliminators safeguard"
			Item	"eotl_ursa major"
		}
		T_TFBot_Heavy_Pull
		{
			ClassIcon	heavy_grapple
			Name	"Pulling Heavy"
			Class	HeavyWeapons
			Skill	Normal
			ItemAttributes
			{
				ItemName	tomislav
				"apply look velocity on damage"	-50
				"damage bonus"	0.25
				"fire rate bonus"	0.5
			}
			Item	"tomislav"
			Item	"dragonborn helmet"
			Item	"batter's bracers"
		}
		T_TFBot_Heavy_Deflector_Normal
		{
			ClassIcon	Heavy_Deflector
			Name	"Deflector Heavy"
			Class	HeavyWeapons
			Skill	Hard
			ItemAttributes
			{
				ItemName	deflector
				"attack projectiles"	1
			}
			Item	"deflector"
			Item	"the u-clank-a"
		}
		T_TFBot_Heavy_Litium
		{
			ClassIcon	heavy_steelfist_nys
			Name	"Litium Fists Heavy"
			Class	HeavyWeapons
			Skill	Expert
			WeaponRestrictions MeleeOnly
			ItemAttributes
			{
				ItemName	"Fists of Steel"
				"dmg from ranged reduced" 0
				"dmg from melee increased" 5
			}
			Item	"war head"
			Item	"Fists of Steel"
		}
		T_TFBot_Heavy_Feral
		{
			ClassIcon	heavy_steakclaw
			Name	"Feral Heavy"
			Class	HeavyWeapons
			Skill	Hard
			StripItemSlot 0  
			UseHumanModel 1  
			ItemAttributes
			{
				ItemName	"the buffalo steak sandvich"
				"alt-fire disabled" 1
				"energy buff dmg taken multiplier" 1
			}
			CharacterAttributes
			{
				"cannot be sapped" 1
			}
			Item	"the buffalo steak sandvich"
			Item	"warrior's spirit"
			Item	"the bear necessities"
		}
		T_TFBot_Heavy_Dragon
		{
			ClassIcon	heavy_fireballgun
			Name	"Dragon Heavy"
			Class	HeavyWeapons
			Skill	Normal
			ItemAttributes
			{
				ItemName "The Huo Long Heatmaker"
				"damage bonus"	5
				"fire rate bonus" 3
				"crits_become_minicrits" 1
				"Projectile speed increased" 0.8
				"projectile spread angle penalty" 1
				"override projectile type"  6
				"mod projectile heat seek power" 15
				"mod projectile heat no predict target speed" 1
				"attach particle effect" 2
				"set damagetype ignite" 1
				"projectile no deflect" 1
				
				"dmg bonus vs buildings" 5
				"apply z velocity on damage"	-100
			
				"projectile trail particle"	spell_fireball_small_red
				"custom projectile model" models/weapons/w_models/w_drg_ball.mdl
				"custom kill icon" "spellbook_fireball"
			}
			Item "the huo long heatmaker"
			Item "Blazing Bull"
			Item "dec2014 2014_pyromancer_hood"
		}
		T_TFBot_Heavy_Brass_Charge
		{
			ClassIcon	heavy_brass_tank
			Name	"Tank Heavy"
			Class	HeavyWeapons
			Skill	Expert
			Item "the brass beast"
			Item "the splendid screen"
			Item "the eliminators safeguard"
			Item "the borscht belt"
		}
		
		
		T_TFBot_Heavy_Giant_SteelFist
		{
			ClassIcon	Heavy_Steelfist
			Name	"Giant Steel Gauntlet Heavy"
			Health 5000
			Class	HeavyWeapons
			Skill	Expert
			Attributes MiniBoss
			WeaponRestrictions MeleeOnly
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.3
				"airblast vulnerability multiplier" 0.3
				"override footstep sound set" 2
			}
			Item "Fists of Steel"
			Item "modest metal pile of scrap"
		}
		T_TFBot_Heavy_Giant_Rockets
		{
			ClassIcon	Heavy_Rocket
			Name	"Giant Rocket Weapons"
			Health 5000
			Class	HeavyWeapons
			Skill	Expert
			Attributes MiniBoss
			ItemAttributes
			{
				ItemName	"iron curtain"
				"damage bonus"	2.7
				"override projectile type"	2
				"Projectile speed increased"	1.2
				"projectile spread angle penalty"	3
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.3
				"airblast vulnerability multiplier" 0.3
				"override footstep sound set" 2
			}
			Item	"iron curtain"
			Item	"the bunsen brave"
		}
		T_TFBot_Heavy_Giant_Heater
		{
			ClassIcon	Heavy_Heater
			Name	"Giant Heavy Heater"
			Health 5000
			Class	HeavyWeapons
			Skill	Expert
			Attributes MiniBoss
			ItemAttributes
			{
				ItemName	"the huo long heatmaker"
				"damage bonus"	1.5
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.3
				"airblast vulnerability multiplier" 0.3
				"override footstep sound set" 2
			}
			Item	"the huo long heatmaker"
			Item	"the warsworn helmet"
		}
		T_TFBot_Heavy_Giant_Shotgun_Burst
		{
			Class Heavyweapons
			Name "Giant Burst-Shotgun Heavy"
			ClassIcon heavy_shotgun_burst_giant
			Skill Expert
			Health 5000
			WeaponRestrictions SecondaryOnly
			MaxVisionRange 1200
			Attributes MiniBoss
			Attributes HoldFireUntilFullReload
			ItemAttributes
			{
				ItemName "TF_WEAPON_SHOTGUN_HWG"
				"fire rate bonus" 0.9
				"bullets per shot bonus" 10
				"damage penalty" 0.5
				"faster reload rate" 1.5
			}
			CharacterAttributes
			{
				"move speed bonus"	0.7
				"damage force reduction" 0.3
				"airblast vulnerability multiplier" 0.3
				"attack projectiles" 1
				"override footstep sound set" 2
			}
			Item "the outdoorsman"
		}
	
	
///////////////__ENGINEER__/////////////


		T_TFBot_Engineer_FetchFlag
		{
			ClassIcon engineer_frontierjustice
			Class Engineer
			Health 200
			Skill Normal
			Action FetchFlag
		}
		T_TFBot_Engineer_FetchFlag_Pistol
		{
			ClassIcon engineer_pistol
			Class Engineer
			Name "Pistol Engineer"
			Health 200
			Skill Normal
			Action FetchFlag
			WeaponRestrictions SecondaryOnly
			Item "modest metal pile of scrap"
		}
		T_TFBot_Engineer_FetchFlag_Pomson
		{
			ClassIcon engineer_pomson
			Class Engineer
			Name "Pomson Engineer"
			Health 200
			Skill Expert
			Action FetchFlag
			Item "the pomson 6000"
			Item "the brainiac goggles"
			Item "the brainiac hairpiece"
		}
		T_TFBot_Engineer_FetchFlag_Frontier
		{
			ClassIcon engineer_frontier_justice_nys
			Class Engineer
			Name "Frontier Justice Engineer"
			Health 200
			Skill Normal
			Action FetchFlag
			Attributes AlwaysCrit
			ItemAttributes
			{
				ItemName "the frontier justice"
				"damage bonus" 1.5
				"fire rate bonus" 1.7
			}
			Item "the frontier justice"
			Item "the pardner's pompadour"
			Item "the flared frontiersman"
		}
		T_TFBot_Engineer_FetchFlag_Widowmaker
		{
			ClassIcon engineer_widowmaker_nys
			Class Engineer
			Name "Widowmaker Engineer"
			Health 200
			Skill Hard
			Action FetchFlag
			Item "the widowmaker"
			Item "professor's peculiarity"
		}
		T_TFBot_Engineer_FetchFlag_Widowmaker_Spammer
		{
			ClassIcon engineer_widowmaker_inf_nys
			Class Engineer
			Name "Rapid Fire Engineer"
			Health 200
			Skill Hard
			Action FetchFlag
			ItemAttributes
			{
				ItemName "the widowmaker"
				"fire rate bonus" 0.5
			}
			Item "the widowmaker"
			Item "polish war babushka"
		}
		T_TFBot_Engineer_FetchFlag_Widowmaker_Armored
		{
			ClassIcon engineer_widowmaker_shield_nys
			Class Engineer
			Name "Armored Widowmaker Engineer"
			Health 1200
			Scale 1.4
			Skill Hard
			Action FetchFlag
			CharacterAttributes
			{
				"head scale" 0.7
			}
			Item "the widowmaker"
			Item "professor's peculiarity"
		}
		T_TFBot_Engineer_FetchFlag_Flaming
		{
			ClassIcon engineer_firering
			Health 200
			Name "Pyrotechinic Engineer"
			Class Engineer
			Skill Hard
			Action FetchFlag
			RingOfFire 20  
			ItemAttributes
			{
				ItemName "the widowmaker"
				"fire rate bonus" 1.6
				"override projectile type" 2
				"damage bonus" 10
				"projectile no deflect" 1
				"Set DamageType Ignite"	1
				"attach particle effect" 2
				"projectile trail particle"	spell_fireball_small_red
				"custom projectile model" models/weapons/w_models/w_drg_ball.mdl
			}
			Item "the widowmaker"
			Item "vox diabolus"
			Item "the trencher's tunic"
		}
		T_TFBot_Engineer_FetchFlag_Expert_S
		{
			ClassIcon	EnGineer_widowmaker_nys
			Health	200
			Name	"Expert Engineer"
			Class	Engineer
			Skill	Expert
			Action FetchFlag
			Attributes	AlwaysCrit
			ItemAttributes
			{
				ItemName	"the widowmaker"
				"damage bonus"	1.25
				"fire rate bonus"	0.5
			}
			CharacterAttributes
			{
				"move speed bonus"	1.25
			}
			Item "the widowmaker"
			Item "clockwerk's helm"
			Item "iron lung"
		}
		T_TFBot_Engineer_FetchFlag_ShortCircuit
		{
			ClassIcon engineer_shortcircuit_lite
			Class Engineer
			Name "Short Circuit Engineer"
			Health 200
			Skill Normal
			Action FetchFlag
			WeaponRestrictions SecondaryOnly
			FireWeapon  
			{
				Delay 0
				Cooldown 3
				Repeats 0
				Duration 0
				IfSeeTarget 1
				Type "Secondary"
			}
			Item "the short circuit"
			Item "phononaut"
			Item "life support system"
		}
		
		T_TFBot_Engineer_Wrangler
		{
			ClassIcon engineer_wrangler_lite
			Class Engineer
			Name "Wrangler Engineer"
			Health 300
			Skill Expert
			Item "The Wrangler"
			Item "engineer earmuffs"
		}
		T_TFBot_Engineer_Fast
		{
			ClassIcon engineer_fast
			Class Engineer
			Name "Quickbuild Engineer"
			Health 300
			Skill Expert
			ItemAttributes
			{
				ItemName tf_weapon_wrench
				"Construction rate increased" 2
				"fire rate bonus" 0.25
				"Repair rate decreased" 0.5
				"damage penalty" 0.5
			}
			CharacterAttributes
			{
				"move speed bonus"	1.2
				"engy building health bonus" 0.8
			}
			Item "the trencher's topper"
			Item "the dogfighter"
		}
		T_TFBot_Engineer_Expert_S
		{
			ClassIcon EnGineer
			Health 300
			Name "Expert Engineer"
			Class Engineer
			Skill Expert
			Attributes AlwaysCrit
			ItemAttributes
			{
				ItemName	"The Jag"
				"dmg penalty vs buildings"	3
				"fire rate bonus"	0.7
			}
			CharacterAttributes
			{
				"move speed bonus"	1.25
				"engy building health bonus" 2
			}
			Item "The Jag"
			Item "clockwerk's helm"
			Item "iron lung"
			
			TeleportWhere spawnbot
		}
		T_TFBot_Engineer_Master
		{
			ClassIcon engineer_cowboy
			Health 300
			Name "Tryhard Engineer"
			Class Engineer
			Skill Expert
			CharacterAttributes
			{
				"move speed bonus"	1.1
			}
			Item "texas ten gallon"
			Item "the flared frontiersman"
			Item "the dogfighter"
			Item "The Jag"
			Item "The Wrangler"
			
			TeleportWhere spawnbot
		}
		
		
		T_TFBot_Engineer_Giant
		{
			ClassIcon Engineer_FrontierJustice
			Class Engineer
			Name "Giant Engineer"
			Skill Expert
			Health 3000
			Action FetchFlag
			MaxVisionRange 1200
			Attributes MiniBoss
			Attributes HoldFireUntilFullReload
			ItemAttributes
			{
				ItemName	tf_weapon_shotgun_primary
				"damage bonus"	1.25
				"fire rate bonus"	0.7
				"faster reload rate"	0.8
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.5
				"airblast vulnerability multiplier" 0.5
				"override footstep sound set" 5
			}
		}
		T_TFBot_Engineer_Giant_Pomson
		{
			ClassIcon Engineer_Pomson
			Class Engineer
			Name "Giant Pomson Engineer"
			Skill Expert
			Health 3000
			Action FetchFlag
			Attributes MiniBoss
			Attributes HoldFireUntilFullReload
			ItemAttributes
			{
				ItemName "the pomson 6000"
				"override projectile type" 1
				"no damage falloff" 1
				"damage bonus" 10
				"bullets per shot bonus" 0.1
				"weapon spread bonus" 0.2
				"sniper fires tracer" 1
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.5
				"airblast vulnerability multiplier" 0.5
				"override footstep sound set" 5
			}
			Item "the pomson 6000"
			Item "the brainiac goggles"
			Item "the brainiac hairpiece"
		}
		T_TFBot_Engineer_Giant_Frontier
		{
			ClassIcon Engineer_Frontier_Justice_nys
			Class Engineer
			Name "Giant Frontier Engineer"
			Skill Expert
			Health 3000
			Action FetchFlag
			Attributes MiniBoss
			Attributes HoldFireUntilFullReload
			Attributes AlwaysCrit
			ItemAttributes
			{
				ItemName "the frontier justice"
				"damage bonus" 1.5
				"fire rate bonus" 1.7
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.5
				"airblast vulnerability multiplier" 0.5
				"override footstep sound set" 5
			}
			Item "the frontier justice"
			Item "the pardner's pompadour"
			Item "the flared frontiersman"
		}
		T_TFBot_Engineer_Giant_Melee
		{
			ClassIcon Engineer_Gunslinger
			Class Engineer
			Name "Giant Punchie Engineer"
			Skill Expert
			Health 3000
			Action FetchFlag
			Attributes MiniBoss
			WeaponRestrictions MeleeOnly
			ItemAttributes
			{
				ItemName "the gunslinger"
				"damage bonus" 0.85
				"fire rate bonus" 0.7
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.5
				"airblast vulnerability multiplier" 0.5
				"override footstep sound set" 5
			}
			Item "the gunslinger"
			Item "engineer welding mask"
			Item "the tools of the trade"
		}
		T_TFBot_Engineer_Giant_Flaming
		{
			ClassIcon Engineer_Firering
			Health 3000
			Name "Giant Pyrotechinic Engineer"
			Class Engineer
			Skill Hard
			Action FetchFlag
			RingOfFire 20  
			Attributes MiniBoss
			ItemAttributes
			{
				ItemName "the widowmaker"
				"fire rate bonus" 1.6
				"override projectile type" 2
				"damage bonus" 10
				"projectile no deflect" 1
				"Set DamageType Ignite"	1
				"attach particle effect" 2
				"projectile trail particle"	spell_fireball_small_red
				"custom projectile model" models/weapons/w_models/w_drg_ball.mdl
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.5
				"airblast vulnerability multiplier" 0.5
				"override footstep sound set" 5
			}
			Item "the widowmaker"
			Item "vox diabolus"
			Item "the trencher's tunic"
		}

	
///////////////__MEDIC__/////////////


		T_TFBot_Medic_VacBullet
		{
			ClassIcon	medic_bullet
			Name	"Bullet-Vaccinator Medic"
			Class	Medic
			Skill	Normal
			Attributes	SpawnWithFullCharge
			Attributes	VaccinatorBullets
			ItemAttributes
			{
				ItemName	"the vaccinator"
				"medigun bullet resist passive"	1
				"medigun bullet resist deployed"	1
				"ubercharge rate bonus"	500
			}
			Item	"the vaccinator"
			Item	"the virus doctor"
		}
		T_TFBot_Medic_VacBlast
		{
			ClassIcon	medic_blast
			Name	"Blast-Vaccinator Medic"
			Class	Medic
			Skill	Normal
			Attributes	SpawnWithFullCharge
			Attributes	VaccinatorBlast
			ItemAttributes
			{
				ItemName	"the vaccinator"
				"medigun blast resist passive"	1
				"medigun blast resist deployed"	1
				"ubercharge rate bonus"	500
			}
			Item	"the vaccinator"
			Item	"the virus doctor"
		}
		T_TFBot_Medic_VacFire
		{
			ClassIcon	medic_fire
			Name	"Fire-Vaccinator Medic"
			Class	Medic
			Skill	Normal
			Attributes	SpawnWithFullCharge
			Attributes	VaccinatorFire
			ItemAttributes
			{
				ItemName	"the vaccinator"
				"medigun fire resist passive"	1
				"medigun fire resist deployed"	1
				"ubercharge rate bonus"	500
			}
			Item	"the vaccinator"
			Item	"the virus doctor"
		}
		T_TFBot_Medic_Kritzkrieg
		{
			ClassIcon	medic_kritz
			Name	"Kritzkrieg Medic"
			Class	Medic
			Skill	Normal
			Attributes	SpawnWithFullCharge
			ItemAttributes
			{
				ItemName	"the kritzkrieg"
				"ubercharge rate bonus"	500
				"uber duration bonus"	500
			}
			CharacterAttributes
			{
				"bot medic uber health threshold"	9999
				"heal rate bonus"	5
			}
			Item	"the kritzkrieg"
			Item	"dec2014 surgeon's shako"
		}
		T_TFBot_Medic_Master
		{
			ClassIcon	medic_uber
			AutoJumpMin	0.1
			AutoJumpMax	1.5
			Name	"Tryhard Medic"
			Class	Medic
			Skill	Expert
			Attributes	SpawnWithFullCharge
			Attributes	AutoJump
			ItemAttributes
			{
				ItemName	tf_weapon_medigun
				"ubercharge rate bonus"	2
			}
			CharacterAttributes
			{
				"heal rate bonus"	5
				"bot medic uber health threshold"	100
			}
			Item	"the blutsauger"
			Item	"titanium tyrolean"
			Item	"the heat of winter"
		}
		T_TFBot_Medic_Expert_S
		{
			ClassIcon	medic_uber_armored
			Name	"Expert Medic"
			Class	Medic
			Skill	Expert
			Attributes	SpawnWithFullCharge
			Attributes	AlwaysCrit
			Attributes ProjectileShield
			ItemAttributes
			{
				ItemName	"the blutsauger"
				"is australium item"	1
				"item style override"	1
				"fire rate bonus"	0.35
				"clip size upgrade atomic"	60
				"heal on kill"	150
				"heal on hit for rapidfire"	5
			}
			ItemAttributes
			{
				ItemName	"Upgradeable tf_weapon_medigun"
				"is australium item"	1
				"item style override"	1
				"ubercharge rate bonus"	2
				"uber duration bonus"	1.25
				"generate rage on heal"	2
			}
			CharacterAttributes
			{
				"move speed bonus"	1.25
				"heal rate bonus"	10
				"bot medic uber health threshold"	50
				"health regen"	12
			}
			Item	"Upgradeable tf_weapon_medigun"
			Item	"the blutsauger"
			Item	"berlin brain bowl"
			Item	"bunnyhopper's ballistics vest"
		}
		T_TFBot_Medic_Shield
		{
			ClassIcon	medic_shield_qf
			Name	"Shield Medic"
			Class	Medic
			Skill	Expert
			Attributes SpawnWithFullCharge
			Attributes ProjectileShield
			Attributes IgnoreEnemies
			WeaponRestrictions	SecondaryOnly
			ItemAttributes
			{
				ItemName	tf_weapon_medigun
				"generate rage on heal"	1
				"increase buff duration"	999
			}
			CharacterAttributes
			{
				"bot medic uber deploy delay duration"	99999
			}
			Item	"platinum pickelhaube"
		}
		T_TFBot_Medic_Amputator
		{
			ClassIcon	medic_jug_amputator2
			Name	"Amputator Medic"
			Class	Medic
			Skill	Normal
			WeaponRestrictions MeleeOnly
			UseHumanAnimations 1  
			Taunt  
			{
				//Default settings
			}
			CharacterAttributes
			{
				"heal rate bonus"	5
				"move speed bonus" 1.25
				"gesture speed increase" 1.5
				"always allow taunt" 1
			}
			Item "the amputator"
			Item "vintage tyrolean"
			Item "ze ubermensch"
		}
		
		T_TFBot_Medic_Ubersaw
		{
			ClassIcon	medic_jug_ubersaw
			Name	"Ubermench Medic"
			Class	Medic
			Skill	Hard
			Action	FetchFlag
			WeaponRestrictions	MeleeOnly
			ItemAttributes
			{
				ItemName	"the ubersaw"
				"melee attack rate bonus"	0.6
				"heal on kill"	100
				"heal on hit for rapidfire"	25
				"subtract victim medigun charge on hit"	25
				"reveal disguised victim on hit"	1
				"slow enemy on hit"	1
				"critboost on kill"	5
			}
			CharacterAttributes
			{
				"move speed bonus"	1.4
			}
			Item	"the ubersaw"
			Item	"the combat medic's crusher cap"
			Item	"the scrap pack"
		}
		T_TFBot_Medic_Battle
		{
			ClassIcon	medic_syringe
			Name	"Battle Medic"
			Class	Medic
			Skill	Hard
			Action	FetchFlag
			WeaponRestrictions PrimaryOnly
		}
		T_TFBot_Medic_Battle_Blood
		{
			ClassIcon	medic_blutsauger_lite
			Name	"Battle Medic"
			Class	Medic
			Skill	Hard
			Action	FetchFlag
			WeaponRestrictions PrimaryOnly
			Item "The Blutsauger"
			Item "medic mask"
		}
		T_TFBot_Medic_Battle_Crossbow
		{
			ClassIcon	medic_crossbow
			Name	"Battle Crossbow Medic"
			Class	Medic
			Skill	Hard
			Action	FetchFlag
			WeaponRestrictions PrimaryOnly
			ItemAttributes
			{
				ItemName "the crusader's crossbow"
				"override projectile type" 8
				"damage bonus" 1.25
				"faster reload rate" 0.7
			}
			Item "the crusader's crossbow"
			Item "berliner's bucket helm"
		}
		T_TFBot_Medic_Battle_Laser
		{
			ClassIcon	medic_syringe_atomic
			Name	"Laser Battle Medic"
			Class	Medic
			Skill	Hard
			Action	FetchFlag
			WeaponRestrictions PrimaryOnly
			ItemAttributes
			{
				ItemName tf_weapon_syringegun_medic
				"damage bonus" 2
				"no damage falloff" 1
				"override projectile type" 1
				"sniper fires tracer" 1
				"clip size penalty" 0.025
				"faster reload rate" 0
				"fire rate bonus" 5
			}
			Item	"universal translator"
		}
		
		
		
		T_TFBot_Medic_Kritzkrieg_Giant
		{
			ClassIcon	medic_kritz_giant
			Health	4500
			Name	"Giant Kritzkrieg Medic"
			Class	Medic
			Skill	Expert
			Attributes	SpawnWithFullCharge
			Attributes	MiniBoss
			ItemAttributes
			{
				ItemName	tf_weapon_syringegun_medic
				"damage penalty"	0.1
			}
			ItemAttributes
			{
				ItemName	"the kritzkrieg"
				"ubercharge rate bonus"	500
				"uber duration bonus"	500
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.6
				"airblast vulnerability multiplier"	0.6
				"heal rate bonus"	200
				"bot medic uber health threshold"	99999
			}
			Item	"the kritzkrieg"
			Item	"dec2014 surgeon's shako"
			Item	"the ruffled ruprecht"
		}
		T_TFBot_Medic_Giant_VacBullet
		{
			ClassIcon	Medic_bullet
			Health	4500
			Name	"Giant Bullet-Vacc Medic"
			Class	Medic
			Skill	Expert
			Attributes	SpawnWithFullCharge
			Attributes	VaccinatorBullets
			Attributes	MiniBoss
			ItemAttributes
			{
				ItemName	tf_weapon_syringegun_medic
				"damage penalty"	0.1
			}
			ItemAttributes
			{
				ItemName	"the vaccinator"
				"medigun bullet resist passive"	1
				"medigun bullet resist deployed"	1
				"ubercharge rate bonus"	500
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.6
				"airblast vulnerability multiplier"	0.6
				"heal rate bonus"	5
			}
			Item	"the vaccinator"
			Item	"the virus doctor"
		}
		T_TFBot_Medic_Giant_VacBlast
		{
			ClassIcon	Medic_blast
			Health	4500
			Name	"Giant Blast-Vacc Medic"
			Class	Medic
			Skill	Expert
			Attributes	SpawnWithFullCharge
			Attributes	VaccinatorBlast
			Attributes	MiniBoss
			ItemAttributes
			{
				ItemName	tf_weapon_syringegun_medic
				"damage penalty"	0.1
			}
			ItemAttributes
			{
				ItemName	"the vaccinator"
				"medigun blast resist passive"	1
				"medigun blast resist deployed"	1
				"ubercharge rate bonus"	500
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.6
				"airblast vulnerability multiplier"	0.6
				"heal rate bonus"	5
			}
			Item	"the vaccinator"
			Item	"the virus doctor"
		}
		T_TFBot_Medic_Giant_VacFire
		{
			ClassIcon	Medic_fire
			Health	4500
			Name	"Giant Fire-Vacc Medic"
			Class	Medic
			Skill	Expert
			Attributes	SpawnWithFullCharge
			Attributes	VaccinatorFire
			Attributes	MiniBoss
			ItemAttributes
			{
				ItemName	tf_weapon_syringegun_medic
				"damage penalty"	0.1
			}
			ItemAttributes
			{
				ItemName	"the vaccinator"
				"medigun fire resist passive"	1
				"medigun fire resist deployed"	1
				"ubercharge rate bonus"	500
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.6
				"airblast vulnerability multiplier"	0.6
				"heal rate bonus"	5
			}
			Item	"the vaccinator"
			Item	"the virus doctor"
		}
		T_TFBot_Medic_Giant_Battle
		{
			ClassIcon	Medic_syringe
			Health	4500
			Name	"Giant Battle Medic"
			Class	Medic
			Skill	Expert
			Action	FetchFlag
			Attributes	MiniBoss
			WeaponRestrictions PrimaryOnly
			ItemAttributes
			{
				ItemName	tf_weapon_syringegun_medic
				"damage bonus"	2
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.6
				"airblast vulnerability multiplier"	0.6
			}
		}
		T_TFBot_Medic_Giant_Battle_Crossbow
		{
			ClassIcon	Medic_crossbow
			Health	4500
			Name	"Battle Crossbow Medic"
			Class	Medic
			Skill	Expert
			Action	FetchFlag
			Attributes	MiniBoss
			WeaponRestrictions PrimaryOnly
			ItemAttributes
			{
				ItemName "the crusader's crossbow"
				"override projectile type" 8
				"damage bonus" 1.75
				"faster reload rate" 0.7
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.6
				"airblast vulnerability multiplier"	0.6
			}
			Item "the crusader's crossbow"
			Item "berliner's bucket helm"
		}
		T_TFBot_Medic_Giant_Battle_Laser
		{
			ClassIcon	Medic_syringe_atomic
			Health	4500
			Name	"Laser Battle Medic"
			Class	Medic
			Skill	Expert
			Action	FetchFlag
			Attributes	MiniBoss
			WeaponRestrictions PrimaryOnly
			ItemAttributes
			{
				ItemName tf_weapon_syringegun_medic
				"damage bonus" 2
				"no damage falloff" 1
				"override projectile type" 1
				"sniper fires tracer" 1
				"clip size penalty" 0.025
				"faster reload rate" 0
				"fire rate bonus" 5
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.6
				"airblast vulnerability multiplier"	0.6
			}
			Item	"universal translator"
		}
	
	
///////////////__SNIPER__/////////////


		T_TFBot_Sniper_SMG
		{
			ClassIcon	sniper_smg
			Name	"SMG Sniper"
			Class	Sniper
			Skill	Normal
			WeaponRestrictions	SecondaryOnly
		}
		T_TFBot_Sniper_SMG_Heavy
		{
			ClassIcon	Sniper_Smg
			Name	"Heavy SMG Sniper"
			Health	650
			Scale	1.4
			Class	Sniper
			Skill	Hard
			WeaponRestrictions	SecondaryOnly
			ItemAttributes
			{
				ItemName tf_weapon_smg
				"damage bonus" 1.5
				"fire rate penalty" 1.25
			}
			CharacterAttributes
			{
				"head scale" 0.7
			}
		}
		T_TFBot_Sniper_Jarate
		{
			ClassIcon	sniper_jarate
			Name	"Jarate Sniper"
			Class	Sniper
			Skill	Normal
			WeaponRestrictions	SecondaryOnly
			StripItemSlot 0
			StripItemSlot 2
			ItemAttributes
			{
				ItemName	jarate
				"effect bar recharge rate increased"	0.1
			}
			Item	"jarate"
			Item	"sniper fishing hat"
		}
		T_TFBot_Sniper_Bushwacka_Jarate
		{
			ClassIcon	sniper_jarate_bushwacka
			Name	"Bushman Sniper"
			Class	Sniper
			Skill	Normal
			StripItemSlot 0  
			DesiredAttackRange 100
			Item "The Bushwacka"
			Item "jarate"
		}
		T_TFBot_Sniper_Bushwacka_Crabine
		{
			ClassIcon	sniper_carbine
			Name	"Tank-Buster Sniper"
			Class	Sniper
			Skill	Hard
			WeaponRestrictions SecondaryOnly
			StripItemSlot 0  
			FireWeapon  
			{
				Delay 0
				Cooldown 2
				Duration 0
				IfSeeTarget 1
				Type "Secondary"
			}
			WeaponSwitch  
			{
				Delay 0.5
				Cooldown 2
				IfSeeTarget 1
				Type "Melee"
			}
			WeaponSwitch  
			{
				Delay 0.6
				Cooldown 2
				IfSeeTarget 1
				Type "Secondary"
			}
			ItemAttributes
			{
				ItemName "the cleaner's carbine"
				"effect cond override" 4905
				"deploy time decreased" 0
			}
			Item "the cleaner's carbine"
			Item "The Bushwacka"
			Item "the crosslinker's coil"
			Item "the archers groundings"
		}
		T_TFBot_Sniper_Shahansah
		{
			ClassIcon	sniper_jug_shahanshah
			Health	650
			Name	"Shahansah Sniper"
			Scale	1.4
			Class	Sniper
			Skill	Hard
			StripItemSlot 0  
			StripItemSlot 1  
			WeaponRestrictions	MeleeOnly
			ItemAttributes
			{
				ItemName	"the shahanshah"
				"damage bonus"	1.25
			}
			CharacterAttributes
			{
				"head scale" 0.7
			}
			Item	"the shahanshah"
			Item	"camera helm"
		}
		T_TFBot_Sniper_SuperSniper
		{
			ClassIcon	sniper_bigcal
			Name	"Heavy Caliber Sniper"
			Class	Sniper
			Skill	Expert
			Action	Sniper
			MaxVisionRange	2500
			ItemAttributes
			{
				ItemName	"the bazaar bargain"
				"sniper fires tracer"	1
				"damage bonus"	3
				"fire rate bonus"	2.5
			}
			Item	"the bazaar bargain"
			Item	"the cozy camper"
			Item	"the swagman's swatter"
		}
		T_TFBot_Sniper_Master
		{
			ClassIcon	sniper_headshot
			Name	"Tryhard Sniper"
			Class	Sniper
			Skill	Expert
			Action	Sniper
			AimAt	Head
			ItemAttributes
			{
				ItemName	"the awper hand"
				"headshot damage increase" 3
			}
			Item	"the awper hand"
			Item	"the razorback"
			Item	"the anger"
			Item	"the chronomancer"
		}
		T_TFBot_Sniper_Expert
		{
			ClassIcon	SNiper
			Name	"Expert Sniper"
			Class	Sniper
			Skill	Expert
			Action	Sniper
			Attributes	AlwaysCrit
			ItemAttributes
			{
				ItemName	"shooting star"
				"damage bonus"	2
				"fire rate bonus"	0.6
			}
			CharacterAttributes
			{
				"move speed bonus"	1.25
			}
			Item	"shooting star"
			Item	"professional's panama"
			Item	"the snow scoper"
			Item	"the razorback"
		}
		T_TFBot_Sniper_Expert_SMG
		{
			ClassIcon	sniper_smg_spammer
			Name	"Expert Sniper"
			Class	Sniper
			Skill	Expert
			WeaponRestrictions	SecondaryOnly
			Attributes	AlwaysCrit
			ItemAttributes
			{
				ItemName	"festive smg 2014"
				"damage bonus"	1.5
				"fire rate bonus"	0.6
			}
			CharacterAttributes
			{
				"move speed bonus"	1.25
			}
			Item	"festive smg 2014"
			Item	"professional's panama"
			Item	"the snow scoper"
		}
		T_TFBot_Sniper_Bow_Bleed
		{
			ClassIcon	sniper_bow_bleed
			Name	"Sharp Bowman"
			Class	Sniper
			Skill	Hard
			WeaponRestrictions	PrimaryOnly
			ItemAttributes
			{
				ItemName	"the huntsman"
				"damage bonus"	0.5
				"bleeding duration" 8
				"reload time increased hidden" 1.6
			}
			Item	"the huntsman"
			Item	"larrikin robin"
		}
		T_TFBot_Sniper_Poacher
		{
			ClassIcon	sniper_heatmaker_mort
			Name	"Poacher Sniper"
			Class	Sniper
			Skill	Hard
			Action	Sniper
			MaxVisionRange	2500
			ItemAttributes
			{
				ItemName	"The Hitman's Heatmaker"
				"SRifle Charge rate decreased" 0.1
				"sniper beep with enemy under crosshair" 1
				"mult sniper charge per sec with enemy under crosshair" 25
				"damage penalty on bodyshot" 1
			}
			Item	"The Hitman's Heatmaker"
			Item	"the criminal cloak"
			Item	"the dread hiding hood"
		}
		T_TFBot_Sniper_AP
		{
			ClassIcon	sniper_pierce
			Name	"Armor Percing Sniper"
			Class	Sniper
			Skill	Hard
			Action	Sniper
			MaxVisionRange	2500
			ItemAttributes
			{
				ItemName	"tf_weapon_sniperrifle"
				"dmg pierces resists absorbs" 1
				"SRifle Charge rate decreased" 0.5
			}
			Item	"the crosslinker's coil"
			Item	"the falconer"
		}
		T_TFBot_Sniper_Rocket
		{
			ClassIcon	sniper_blast
			Name	"Rocket Sniper"
			Class	Sniper
			Skill	Expert
			Action	Sniper
			MaxVisionRange	3000
			Attributes	AlwaysCrit
			ItemAttributes
			{
				ItemName	tf_weapon_sniperrifle
				"override projectile type"	2
				"damage bonus"	1.5
				"rocket specialist"	2
			}
			Item	"the cozy camper"
			Item	"the shahanshah"
			Item	"dec2014 hunter_ushanka"
			Item	"dec2014 hunter_beard"
		}
		
		
		
		T_TFBot_Sniper_Giant
		{
			ClassIcon	SnIpeR
			Health	1600
			Name	"Giant Sniper"
			Class	Sniper
			Skill	Expert
			Action	Sniper
			Attributes	MiniBoss
			ItemAttributes
			{
				ItemName	tf_weapon_sniperrifle
				"damage bonus"	2
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"override footstep sound set"	5
				"damage force increase"	0.5
				"airblast vulnerability multiplier"	0.5
			}
		}
		T_TFBot_Sniper_Giant_SMG
		{
			ClassIcon	Sniper_smg
			Health	1600
			Name	"Giant SMG Sniper"
			Class	Sniper
			Skill	Expert
			WeaponRestrictions	SecondaryOnly
			Attributes	MiniBoss
			ItemAttributes
			{
				ItemName	tf_weapon_smg
				"damage bonus"	2
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"override footstep sound set"	5
				"damage force reduction"	0.5
				"airblast vulnerability multiplier"	0.5
			}
			Item	"sniper pith helmet"
		}
		T_TFBot_Sniper_Giant_Bushwacka_Jarate
		{
			ClassIcon	Sniper_jarate_bushwacka
			Health	1600
			Name	"Giant Bushman Sniper"
			Class	Sniper
			Skill	Expert
			StripItemSlot 0  
			Attributes	MiniBoss
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"override footstep sound set"	5
				"damage force reduction"	0.5
				"airblast vulnerability multiplier"	0.5
			}
			Item "The Bushwacka"
			Item "jarate"
		}
		T_TFBot_Sniper_Giant_Bow
		{
			ClassIcon	Sniper_bow
			Health	1600
			Name	"Giant Bowman"
			Class	Sniper
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	MiniBoss
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"override footstep sound set"	5
				"damage force reduction"	0.5
				"airblast vulnerability multiplier"	0.5
			}
			Item	"the huntsman"
		}
		T_TFBot_Sniper_Giant_Bow_Multi
		{
			ClassIcon	Sniper_bow_multi
			Health	1600
			Name	"Giant Super-Bowman"
			Class	Sniper
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	MiniBoss
			ItemAttributes
			{
				ItemName "The Fortified Compound"
				"arrow mastery" 1
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"override footstep sound set"	5
				"damage force reduction"	0.5
				"airblast vulnerability multiplier"	0.5
			}
			Item	"The Fortified Compound"
			Item	"larrikin robin"
		}
		T_TFBot_Sniper_Giant_Bushwacka_Crabine
		{
			ClassIcon	Sniper_carbine
			Health	1600
			Name	"Giant Tank-Buster Sniper"
			Class	Sniper
			Skill	Expert
			WeaponRestrictions SecondaryOnly
			Attributes	MiniBoss
			StripItemSlot 0  
			FireWeapon  
			{
				Delay 0
				Cooldown 2
				Duration 0
				IfSeeTarget 1
				Type "Secondary"
			}
			WeaponSwitch  
			{
				Delay 0.5
				Cooldown 2
				IfSeeTarget 1
				Type "Melee"
			}
			WeaponSwitch  
			{
				Delay 0.6
				Cooldown 2
				IfSeeTarget 1
				Type "Secondary"
			}
			ItemAttributes
			{
				ItemName "the cleaner's carbine"
				"effect cond override" 4905
				"deploy time decreased" 0
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"override footstep sound set"	5
				"damage force reduction"	0.5
				"airblast vulnerability multiplier"	0.5
			}
			Item "the cleaner's carbine"
			Item "The Bushwacka"
			Item "the crosslinker's coil"
			Item "the archers groundings"
		}
		T_TFBot_Sniper_Giant_Melee
		{
			ClassIcon	Sniper_kukri_lite
			Health	1600
			Name	"Giant Kukri Sniper"
			Class	Sniper
			Skill	Expert
			WeaponRestrictions MeleeOnly
			Attributes	MiniBoss
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"override footstep sound set"	5
				"damage force increase"	0.5
				"airblast vulnerability multiplier"	0.5
			}
		}
	
	
///////////////__SPY__/////////////


		T_TFBot_Spy_Ninja
		{
			ClassIcon	spy_kunai
			AutoJumpMin	7
			AutoJumpMax	20
			Name	"Ninja Spy"
			Class	Spy
			Skill	Expert
			Attributes	AutoJump
			ItemAttributes
			{
				ItemName	"conniver's kunai"
				"melee attack rate bonus"	0.5
			}
			CharacterAttributes
			{
				"move speed bonus"	1.3
				"increased jump height"	1.4
			}
			Item	"the ambassador"
			Item	"conniver's kunai"
			Item	"spy oni mask"
		}
		T_TFBot_Spy_Assasin
		{
			ClassIcon	spy_assassin_mort
			AutoJumpMin	0.1
			AutoJumpMax	20
			Name	"Assasin Spy"
			Class	Spy
			Skill	Expert
			Attributes	AutoJump
			CharacterAttributes
			{
				"increased jump height"	5
				"move speed bonus"	1.15
				"cancel falling damage"	1
			}
			Item	"ttg sam revolver"
			Item	"the sharp dresser"
			Item	"the ninja cowl"
		}
		T_TFBot_Spy_Master
		{
			ClassIcon	spy_ringer
			AutoJumpMin	1
			AutoJumpMax	10
			Name	"Tryhard Spy"
			Class	Spy
			Skill	Expert
			Attributes	AutoJump
			ItemAttributes
			{
				ItemName	"the ambassador"
				"damage bonus"	1.25
				"crit vs burning players"	1
				"crit vs non burning players"	1
			}
			ItemAttributes
			{
				ItemName	"conniver's kunai"
				"melee attack rate bonus"	0.85
				"melee range multiplier"	1.2
			}
			CharacterAttributes
			{
				"move speed bonus"	1.2
				"increased jump height"	1.5
				"set cloak is feign death"	1
			}
			Item	"the ambassador"
			Item	"conniver's kunai"
			Item	"hong kong cone"
		}
		T_TFBot_Spy_Expert_S
		{
			ClassIcon	SpY
			Name	"Expert Spy"
			Class	Spy
			Skill	Expert
			Attributes	"AlwaysCrit"
			ItemAttributes
			{
				ItemName	"the black rose"
				"melee range multiplier"	1.35
			}
			CharacterAttributes
			{
				"move speed bonus"	1.25
				"mult decloak rate"	0.4
			}
			Item	"the diamondback"
			Item	"the black rose"
			Item	"charmer's chapeau"
			Item	"the cut-throat concierge"
		}
		T_TFBot_Spy_Revolver
		{
			ClassIcon	spy_revolver_lite
			Name	"Gun Spy"
			Class	Spy
			Skill	Expert
			Action	FetchFlag
			WeaponRestrictions	PrimaryOnly
			StripItemSlot 2
			StripItemSlot 3
			StripItemSlot 4
			CharacterAttributes
			{
				"cannot disguise" 1
			}
		}
		T_TFBot_Spy_Chain
		{
			ClassIcon	spy_business
			Name	"Chainstabing Spy"
			Class	Spy
			Skill	Expert
			ItemAttributes
			{
				ItemName	"the big earner"
				"critboost on kill"	5
				"restore health on kill"	100
			}
			Item	"the enforcer"
			Item	"the big earner"
			Item	"backbiter's billycock"
			Item	"camera beard"
		}
		T_TFBot_Spy_FaceStab
		{
			ClassIcon	spy_hyper
			Name	"Facestabing Spy"
			Class	Spy
			Skill	Expert
			Attributes	AlwaysCrit
			ItemAttributes
			{
				ItemName	"gold botkiller knife mk.ii"
				"damage bonus"	0
				"melee attack rate bonus"	0.05
			}
			Item	"gold botkiller knife mk.ii"
			Item	"the crone's dome"
			Item	"the dead head"
		}
		T_TFBot_Spy_Fire
		{
			ClassIcon	spy_pyro
			Name	"Flaming Spy"
			Class	Spy
			Skill	Hard
			ItemAttributes
			{
				ItemName	"the ambassador"
				"Set DamageType Ignite"	1
				"attach particle effect"	2
				"attach particle effect static"	2
			}
			ItemAttributes
			{
				ItemName	gentlemanne_knife_topshelf
				"Set DamageType Ignite"	1
				"attach particle effect"	2
				"attach particle effect static"	2
			}
			ItemAttributes
			{
				ItemName	"bootleg base metal billycock"
				"attach particle effect"	2
				"attach particle effect static"	2
			}
			CharacterAttributes
			{
				"sapper damage bonus"	1.3
				"sapper health bonus"	0.65
			}
			Item	"the ambassador"
			Item	"gentlemanne_knife_topshelf"
			Item	"bootleg base metal billycock"
		}
		T_TFBot_Spy_Small
		{
			ClassIcon	spy
			Health	65
			Name	"Tiny Spy"
			Scale	0.65
			Class	Spy
			Skill	Hard
			CharacterAttributes
			{
				"voice pitch scale"	1.2
				"head scale"	1.35
			}
			Item	"the dapper disguise"
		}
		T_TFBot_Spy_Cold
		{
			ClassIcon	spy
			Name	"Ice Spy"
			Class	Spy
			Skill	Expert
			ItemAttributes
			{
				ItemName	l'etranger
				"slow enemy on hit major"	5
				"heal on hit for slowfire"	10
			}
			ItemAttributes
			{
				ItemName	"the spy-cicle"
				"provide on active"	1
				"max health additive bonus"	25
				"health regen"	5
			}
			Item	"l'etranger"
			Item	"the spy-cicle"
			Item	"the brown bomber"
		}
		T_TFBot_Spy_Revolver_Enforcer
		{
			ClassIcon	spy_enforcer_nys
			Name	"Gun Spy"
			Class	Spy
			Skill	Hard
			Action	FetchFlag
			WeaponRestrictions	PrimaryOnly
			StripItemSlot 2
			StripItemSlot 3
			StripItemSlot 4
			CharacterAttributes
			{
				"cannot disguise" 1
			}
			Item	"The Enforcer"
			Item	"the stealth steeler"
		}
		T_TFBot_Spy_Sahara
		{
			ClassIcon	spy_saharan
			Name	"Sahara Spy"
			Class	Spy
			Skill	Expert
			Item	"your eternal reward"
			Item	"the familiar fez"
		}
		

	}
}
