// Just a Fixed Robot Templates made by Yuugi with a side of custom thingy // Everyone joining the bandwagon of custom Templates or something // Missions that I used for like older event ones I guess? // Vanilla Only, No intention to add Sig/Rafmod since I might use it on Moonlight??? idk // Please consider asking using this template if you're planning to use it // Also, why are you reading this robot template? Shoo! go away! // Used Custom bots of these missions: // Underworld - Subterranean Animism (HH1) // Nox - Duality Diversion (Unused mission) // Isolation - Reverse Glistening Glacier (RR) // Isolation - Reverse Desolated Death (RR) // Swirl Event - Trickster Terror (HH2) // Skeleclipse - Crescent Calamity (HH2) // Shank - Darksky Descendants (HH2) // Seabed - Delusional Depth (CBT Mission) // Humbridge - Misanthrope (??) // Oh some Valve Templates but better Waveschedule { Templates { // By Valve but better // Scout T_TFBot_Fixed_Scout_Melee { Class Scout Classicon scout_bat_nys // Fuck the Valve bat Icon, EVEN VALVE USES THE NORMAL SCOUT ICON Name "Bat Scout" Skill Hard WeaponRestrictions MeleeOnly } T_TFBot_Fixed_Scout_Fish { Class Scout ClassIcon scout_fish_nys Skill Easy WeaponRestrictions MeleeOnly Item "The Holy Mackerel" } T_TFBot_Fixed_Bonk_Scout { Class Scout ClassIcon scout_bonk_nys // For Seelpit <3 Skill Hard Name "Bonk! Scout" Item "Bonk! Atomic Punch" Item "Bonk Helm" WeaponRestrictions MeleeOnly } T_TFBot_Fixed_Wrap_Assassin_Scout // Vanilla Only { Class Scout ClassIcon scout_wrap_lite Name "Wrap Assassin Scout" Skill Hard Item "The Wrap Assassin" ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "override projectile type" 7 //fires nothing "fire rate penalty" 9999 } ItemAttributes { ItemName "The Wrap Assassin" "is_passive_weapon" 1 "effect bar recharge rate increased" 0.3 } } T_TFBot_Fixed_Scout_Scattergun_SlowFire { Class Scout Skill Easy ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "fire rate bonus" 1.15 //fire slower } } T_TFBot_Fixed_Giant_Scout { Class Scout Name "Giant Scout" ClassIcon scout_giant Skill Expert Health 1600 WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "damage bonus" 1.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Fixed_Giant_Scout_Bonk { Class Scout ClassIcon scout_bonk_nys_giant // For Seelpit <3 Skill Easy Name "Giant Bonk! Scout" Item "Bonk! Atomic Punch" Item "Bonk Helm" WeaponRestrictions MeleeOnly Health 1600 Attributes MiniBoss Tag bot_giant CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.55 } } // Soldier T_TFBot_Fixed_Soldier // ?? { Class Soldier Skill Normal } T_TFBot_Fixed_BuffBanner_Soldier { Class Soldier Name "Extended Buff Soldier" Skill Normal ClassIcon soldier_buff Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Fixed_Conch_Soldier { Class Soldier Name "Extended Conch Soldier" Skill Normal ClassIcon soldier_conch Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Fixed_Battalion_Soldier { Class Soldier Name "Extended Backup Soldier" Skill Normal ClassIcon soldier_backup Attributes SpawnWithFullCharge Item "The Battalion's Backup" CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Hyper_Soldier // aka bigrock { Class Soldier ClassIcon soldier_spammer_hyper_lite Skill Expert Name "Crit Soldier" Attributes AlwaysCrit Item "Armored Authority" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 "faster reload rate" -0.8 "fire rate bonus" 0.6 } } T_TFBot_Fixed_Giant_Spammer_Soldier { Class Soldier ClassIcon soldier_spammer Name "Giant Rapid Fire Soldier" Health 3800 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 "Projectile speed decreased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Fixed_Giant_Spammer_Reload_Soldier { Class Soldier ClassIcon soldier_burstfire_giant Name "Giant Burst Fire Soldier" Health 3800 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed decreased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Fixed_Giga_BurstFire_Soldier // Aka Bigrock Burst { Class Soldier ClassIcon soldier_burstfire_hyper_lite Name "Giga Burst Fire Soldier" Health 4200 Skill Expert Item "Armored Authority" WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5 "Projectile speed decreased" 0.9 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } // Pyro T_TFBot_Fixed_Pyro // Does not Airblast { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly } T_TFBot_Hyper_Pyro // aka Caliginous Caper? { Class Pyro ClassIcon pyro_hyper_lite Name "Crit Pyro" Skill Expert Attributes AlwaysCrit Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "damage bonus" 2 } CharacterAttributes { "move speed bonus" 1.5 } } T_TFBot_Fixed_ScorchShot { Class Pyro Name "Pyro Scorch Pusher" Skill Expert ClassIcon pyro_scorch Item "The Scorch Shot" WeaponRestrictions SecondaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "The Scorch Shot" //"damage bonus" 1 "fire rate bonus" 0.75 "faster reload rate" 1.25 "Projectile speed decreased" 0.35 } } T_TFBot_Fixed_ScorchShot_FastShot { Class Pyro Name "Fast Scorch Shot" Skill Expert ClassIcon pyro_scorch Item "The Scorch Shot" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Scorch Shot" //"damage bonus" 1 "fire rate bonus" 0.75 //"faster reload rate" 1 "Projectile speed increased" 1.3 } } T_TFBot_Fixed_Giant_Flare_Pyro { Class Pyro Name "Giant Flare Pyro" ClassIcon pyro_detonator_lite_giant Skill Expert Health 3000 Item "The detonator" Item "Old Guadalajara" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "The detonator" "fire rate bonus" 0.3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } // Demoman T_TFBot_Fixed_Demoman // ?? { Class Demoman Skill Normal } T_TFBot_Fixed_Burst_Demoman { Class Demoman Name "Burst Fire Demoman" ClassIcon demo_burst Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 } } No_Way_Mudun_Reference_Real // Valve used it on Rottenburg bit doesn't have a template :( { Class Demoman ClassIcon demoknight_persian_nys Name "Persian Demoknight" Skill Hard Item "Ali Baba's Wee Booties" Item "The Splendid Screen" Item "The Persian Persuader" Item "Sultan's Ceremonial" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "The Persian Persuader" "critboost on kill" 3 } } T_TFBot_Fixed_Demoman_Samurai { Class Demoman ClassIcon demoknight_samurai Name "Samurai Demo" Skill Expert Item "The Half-Zatoichi" Item "The Splendid Screen" Item "Demo Kabuto" //Item "The Menpo" Scale "1.3" Health 650 WeaponRestrictions MeleeOnly Attributes AirChargeOnly //Attributes AlwaysCrit Attributes AutoJump AutoJumpMin 10 AutoJumpMax 10 ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 "charge time increased" 2 "charge recharge rate increased" 7 } ItemAttributes { ItemName "The Half-Zatoichi" "damage bonus" 1.5 } CharacterAttributes { "increased jump height" 2.3 "bot custom jump particle" 1 "cancel falling damage" 1 } } T_TFBot_Fixed_Demoman_Samurai_V2 // This Template is used on Rottenburg { Class Demoman ClassIcon demoknight_samurai Name "Samurai Demo" Skill Expert Item "The Half-Zatoichi" Item "The Splendid Screen" Item "Demo Kabuto" Item "The Menpo" Scale "1.3" Health 650 WeaponRestrictions MeleeOnly Attributes AirChargeOnly Attributes AlwaysCrit Attributes AutoJump AutoJumpMin 4 AutoJumpMax 4 ItemAttributes { ItemName "The Splendid Screen" //"Attack not cancel charge" 1 // wtf? "charge time increased" 6 "charge recharge rate increased" 7 } CharacterAttributes { "increased jump height" 2.3 "bot custom jump particle" 1 "cancel falling damage" 1 } } T_TFBot_Hyper_Demoman // aka bigrock { Class Demoman ClassIcon demo_spammer_hyper Skill Expert Name "Crit Demo" Attributes AlwaysCrit Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "damage bonus" 2 "projectile speed increased" 2 "reload time decreased" -0.8 } } T_TFBot_Fixed_Giant_Demoman { Class Demoman ClassIcon demo_giant Name "Giant Demoman" Health 3000 // why valve??? Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Fixed_Giant_Spammer_Demoman { Class Demoman ClassIcon demo_spammer Name "Giant Rapid Fire Demoman" Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.4 "fire rate bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } // Heavy T_TFBot_Fixed_Shotgun_Heavy { Class Heavyweapons ClassIcon heavy_shotgun Name "Shotgun Heavy" Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 // Rarely kills anyone } } T_TFBot_Fixed_Deflector_Heavy { Class HeavyWeapons ClassIcon heavy_deflector Name "Deflector Heavy" Skill Hard Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "Deflector" "attack projectiles" 1 // force ability to shoot down projectiles } } T_TFBot_Fixed_Heavyweapons_Fist { Class Heavyweapons Name "Steel Gauntlet" Skill Hard //ClassIcon heavy_steelfist_yoovy ClassIcon heavy_steelfist_nys //Attributes DefensiveBuffHigh // Passive damage reduction, replaces high health Health 900 Scale 1.5 // Force scale to 1 when "Health" set high WeaponRestrictions MeleeOnly Item "Fists of Steel" } T_TFBot_Fixed_Heavy_IronFist_Airblast { Class Heavyweapons Name "Steel Gauntlet Pusher" ClassIcon heavy_steelfist_pusher //ClassIcon heavy_steelfist_nys_pusher Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Skill Expert Item "The carl" Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "damage causes airblast" 1 "damage bonus" 1.5 } } T_TFBot_Fixed_Giant_Deflector_Heavy { Class Heavyweapons Name "Giant Deflector Heavy" ClassIcon heavy_deflector_giant Skill Expert Health 5000 Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 // copied from base mighty heavy "attack projectiles" 1 // force ability to shoot down projectiles } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Fixed_Giant_BrassBeast_Heavy { Class Heavyweapons Name "Giant Brass Beast Heavy" ClassIcon heavy_brass_nys_giant // Better Icon Item "The Brass Beast" Item "Big Chief" Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.7 // Why valve set it to 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Fixed_Giant_Natascha_Heavy // StardustSpy's Guide says: NO { Class Heavyweapons Name "Giant Natascha Heavy" ClassIcon heavy_natascha_nys_giant // Better Icon Item "Natascha" Item "Officer's Ushanka" Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Natascha" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Fixed_Giant_Heater_Heavy { Class Heavyweapons Name "Giant Heater Heavy" ClassIcon heavy_heater_giant // Good Valve Icon Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "The Huo Long Heatmaker" Item "The Bunsen Brave" Attributes MiniBoss ItemAttributes { ItemName "The Huo Long Heatmaker" "damage penalty" 1 "damage bonus" 1.25 // Depends } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Fixed_Giant_Shotgun_Heavy { Class Heavyweapons Name "Giant Shotgun Heavy" ClassIcon heavy_shotgun_giant //Item "MvM GateBot Light Heavy" // I always hated this cosmetic Skill Expert Health 5000 WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Attributes MiniBoss //Attributes HoldFireUntilFullReload // Doesn't work on shotguns ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { //"voice pitch scale" 0 "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 // force ability to shoot down projectiles "override footstep sound set" 2 } } T_TFBot_Fixed_Giant_Heavyweapons_HealOnKill { Class Heavyweapons Name "Giant Heal-on-Kill Heavy" // Giant HOK Deflector Heavy ClassIcon heavy_deflector_healonkill Skill Expert Item "The Tungsten Toque" Item "Deflector" Health 5500 MaxVisionRange 1600 //Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.9 "override footstep sound set" 2 } } // Medic T_TFBot_Fixed_Medic_QuickUber { Class Medic Name "Quick Uber Medic" ClassIcon medic_uber Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 "uber duration bonus" -3 "heal rate bonus" 0.1 } } T_TFBot_Fixed_SlowRecharge_Medic { Class Medic Name "Slowcharge Uber Medic" ClassIcon medic_uber Skill Hard Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 0.25 "heal rate bonus" 5 } } T_TFBot_Fixed_BigHeal_Medic { Class Medic Name "Big-Heal Medic" Item "The Surgeon's Stahlhelm" Skill Hard Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.1 "heal rate bonus" 10 } } T_TFBot_Fixed_Giant_Regen_Medic { Class Medic Name "Giant Regen Medic" ClassIcon medic_giant Skill Expert Health 4500 Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" Attributes MiniBoss ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.01 // pretty much disables ubercharge "heal rate bonus" 200 // only works on mediguns that have this attribute ie quickfix } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "health regen" 40 } } // Sniper T_TFBot_Fixed_Huntsman_Sniper { Class Sniper Name "Bowman" Skill Hard ClassIcon sniper_bow WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 } } T_TFBot_Fixed_Nerfed_Spammer_Huntsman_Sniper // Good for INT { Class Sniper Name "Rapid Fire Bowman" Item "The Huntsman" ClassIcon sniper_bow_multi Skill Hard Health 1200 scale 1.5 ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 "fire rate bonus" 0.6 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 } } T_TFBot_Fixed_Spammer_Huntsman_Sniper { Class Sniper Name "Rapid Fire Bowman" Item "The Huntsman" ClassIcon sniper_bow_multi Skill Hard Health 1200 scale 1.5 ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 } } // Custom bots made by Yuugi and some inspiration I guess // Scout Yuugibot_Pistol_Scout { Class Scout ClassIcon scout_pistol_nys Skill Easy WeaponRestrictions SecondaryOnly Name "Pistol Scout" } Yuugibot_Pocket_Pistol_Scout { Class Scout ClassIcon scout_pocketpistol_lite Skill Easy WeaponRestrictions SecondaryOnly Name "Pocket Pistol Scout" Item "Pretty Boy's Pocket Pistol" } Yuugibot_Winger_Scout { Class Scout ClassIcon scout_winger_lite Skill Easy WeaponRestrictions SecondaryOnly Name "Winger Scout" Item "The Winger" } Yuugibot_Blaster_Scout // Weird Template { Class Scout ClassIcon scout_blaster_nys Skill Easy Name "Blaster Scout" Item "Baby Face's Blaster" ItemAttributes { ItemName "Baby Face's Blaster" "lose hype on take damage" 0 "move speed penalty" 1 //"boost on damage" 0 } } Yuugibot_Primary_Bonk_Scout { Class Scout ClassIcon scout_bonk_nys // For Seelpit <3 Skill Normal Name "Bonk! Scout" Item "Bonk! Atomic Punch" Item "Bonk Helm" WeaponRestrictions PrimaryOnly } Yuugibot_Soda_Popper_Scout { Class Scout ClassIcon scout_pop Name "Soda Popper Scout" Skill Easy Item "The Soda Popper" Item "The Bottle Cap" } Yuugibot_Cola_Popper_Scout { Class Scout ClassIcon scout_cola_nys Name "Soda Popper Scout" Skill Normal Item "The Soda Popper" Item "Crit-a-Cola" Item "The Bottle Cap" } Yuugibot_Cola_Melee_Scout { Class Scout ClassIcon scout_cola_nys Name "Crit-a-Cola Scout" Skill Hard WeaponRestrictions MeleeOnly Item "Crit-a-Cola" Item "The Bottle Cap" } Yuugibot_FanOWar_Scout { Class Scout ClassIcon scout_fanowar Name "Fan O'War Scout" Skill Hard WeaponRestrictions MeleeOnly Item "The Fan O'War" } Yuugibot_Milk_Scout { Class Scout ClassIcon scout_milk Name "Milkman Scout" Skill Normal Item "The Shortstop" Item "Mad Milk" Item "The Milkman" ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0.6 } } Yuugibot_Milk_Scout_minigiant // minigiant { Class Scout ClassIcon scout_milk Name "Milkman Scout" Skill Normal Item "The Shortstop" Item "Mad Milk" Item "The Milkman" Health 650 Scale 1.4 ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0.6 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 1.25 } } Yuugibot_Giant_Cola_Popper_Scout { Class Scout ClassIcon scout_cola_nys Name "Giant Soda Scout" Health 1600 Skill Hard Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "Crit-a-Cola" Item "The Soda Popper" Item "The Bottle Cap" ItemAttributes { ItemName "The Soda Popper" "damage bonus" 1.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.35 } } Yuugibot_Giant_Milkman_Scout { Class Scout ClassIcon scout_milk_giant Name "Giant Milkman Scout" Skill Expert Health 1600 Attributes MiniBoss Item "Mad Milk" Item "The Shortstop" Item "The Milkman" Item "The Ticket Boy" Item "The Mustachioed Mann" ItemAttributes { ItemName "The Shortstop" "damage bonus" 1.5 "healing received bonus" 1.25 } ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0.4 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } Yuugibot_Giant_Sandman_Bonk_Scout { Class Scout ClassIcon scout_stun_bonk_nys_giant Name "Major League Bonk! Scout" Skill Expert Health 1600 Attributes MiniBoss WeaponRestrictions MeleeOnly Item "Batter's Helmet" Item "MNC Mascot Outfit" Item "Bonk! Atomic Punch" Item "The Sandman" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 "max health additive penalty" -0 } CharacterAttributes { //"move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.55 } } // Soldier Yuugibot_BuffBanner_Soldier_But_Short { Class Soldier Name "Buff Soldier" Skill Normal ClassIcon soldier_buff Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "deploy time increased" 0.5 } } Yuugibot_Conch_Soldier_But_Short { Class Soldier Name "Conch Soldier" Skill Normal ClassIcon soldier_conch Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "deploy time increased" 0.5 } } Yuugibot_Battalion_Soldier_But_Short { Class Soldier Name "Backup Soldier" Skill Normal ClassIcon soldier_backup Attributes SpawnWithFullCharge Item "The Battalion's Backup" CharacterAttributes { "deploy time increased" 0.5 } } Yuugibot_Burst_Fire_Soldier { Class Soldier ClassIcon soldier_burstfire Skill Expert Name "Burst Fire Soldier" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.8 "fire rate bonus" 0.22 "projectile speed decreased" 0.65 "clip size penalty" 0.75 //"clip size upgrade atomic" 3 } } Yuugibot_Burst_Fire_Soldier_but_all_at_once { Class Soldier ClassIcon soldier_burstfire Skill Expert Name "Burst Fire Soldier" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.001 "projectile speed decreased" 0.65 "clip size penalty" 0.75 //"clip size upgrade atomic" 3 } } Yuugibot_Rapid_Fire_Soldier { Class Soldier ClassIcon soldier_spammer Skill Expert Name "Rapid Fire Soldier" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0 "fire rate bonus" 0.75 "projectile speed decreased" 0.65 } } Yuugibot_Bazooka_Soldier { Class Soldier ClassIcon soldier_bazooka Name "Bazooka Soldier" Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Beggar's Bazooka" Item "Stainless Pot" ItemAttributes { ItemName "The Beggar's Bazooka" "auto fires full clip" 0 "can overload" 0 } } Yuugibot_NotsoCharged_Soldier { Class Soldier ClassIcon soldier_crit Skill Normal Name "Not-so-Charged Soldier" Item "The Original" ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } } Yuugibot_Actual_Charged_Soldier { Class Soldier ClassIcon soldier_crit Skill Normal Attributes AlwaysCrit Name "Charged Soldier" Item "The Original" ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } } Yuugibot_Directhit_Soldier { Class Soldier ClassIcon soldier_directhit_lite // I don't care what Hell-met/B855/DaMno says, i will keep using this icon! //ClassIcon soldier_dh_nys // The Icon DaMno hates! Name "Direct Hit Soldier" Skill Hard Item "The Direct Hit" } Yuugibot_Direct_Buff_Soldier { Class Soldier ClassIcon soldier_directhit_buff_lite //ClassIcon soldier_dh_buff_nys // idk Name "Direct Buff Soldier" Skill Expert Attributes SpawnWithFullCharge Item "The Direct Hit" Item "The Buff Banner" CharacterAttributes { "increase buff duration" 9.0 "Deploy time increased" 0.5 } } Yuugibot_Bison_Soldier { Class Soldier ClassIcon soldier_bison Name "Bison Soldier" WeaponRestrictions SecondaryOnly Skill Hard Item "The Righteous Bison" } Yuugibot_Rapid_Bison_Soldier { Class Soldier ClassIcon soldier_bison_spammer Name "Rapid Bison Soldier" WeaponRestrictions SecondaryOnly Skill Hard Item "The Righteous Bison" ItemAttributes { ItemName "The Righteous Bison" "faster reload rate" -0.8 "fire rate bonus" 0.5 } } Yuugibot_Conch_Samurai_Soldier // Weird Template { Class Soldier ClassIcon soldier_samurai_conch Name "Samurai Soldier" Skill Expert Health 800 Scale 1.4 Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly Item "The Concheror" Item "The Half-Zatoichi" Item "Soldier Samurai Hat" Item "The Shogun's Shoulder Guard" ItemAttributes { ItemName "The Half-Zatoichi" "honorbound" 0 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.7 "increase buff duration" 9.0 } } Yuugibot_Armored_Burst_Fire_Soldier { Class Soldier ClassIcon soldier_burstfire_armored_yoovy Name "Armored Burst Fire Soldier" Skill Expert Health 800 Scale 1.4 Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.8 "fire rate bonus" 0.22 "projectile speed decreased" 0.65 "clip size upgrade atomic" 5 } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.7 } } Yuugibot_Giant_Burst_Direct_Soldier { Class Soldier ClassIcon soldier_burstfire_directhit_yoovy // idk Name "Giant Burst Direct Soldier" Skill Expert Health 3800 //4200 depends really Attributes MiniBoss Attributes HoldFireUntilFullReload WeaponRestrictions PrimaryOnly Item "The Direct Hit" ItemAttributes { ItemName "The Direct Hit" "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } Yuugibot_Giant_Trirocket_Soldier // Weird Template { Class Soldier Name "Giant Tri-Rocket Soldier" ClassIcon soldier_rocket_shotgun_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 0.65 "fire rate bonus" 0.001 "clip size upgrade atomic" -1 "faster reload rate" 1.2 "Projectile speed increased" 0.65 "projectile spread angle penalty" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } Yuugibot_Giant_Bazooka_Soldier_v1 // Weird Template, Same as Tri-rocket one { Class Soldier ClassIcon soldier_bazooka_giant Name "Giant Bazooka Soldier" Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Item "The Beggar's Bazooka" ItemAttributes { ItemName "The Beggar's Bazooka" "auto fires full clip" 0 "can overload" 0 "fire rate bonus" 0.001 "Projectile speed increased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } Yuugibot_Giant_Bazooka_Soldier_v2 // Shoots like 5 rockets, Good for Int { Class Soldier ClassIcon soldier_bazooka_giant Name "Giant Bazooka Soldier" Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Item "The Beggar's Bazooka" ItemAttributes { ItemName "The Beggar's Bazooka" "auto fires full clip" 0 "can overload" 0 "clip size upgrade atomic" 2 "Projectile speed increased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } Yuugibot_Giant_Rocketrain_Soldier // kinda depends on the custom side { Class Soldier ClassIcon soldier_rocketrain_enhanced Name "Giant Rocket Rain Soldier" Skill Expert Health 3800 //4000, 4200 Attributes MiniBoss Attributes HoldFireUntilFullReload WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "tf_weapon_rocketlauncher" "damage bonus" 1.25 //1.5 Depends "projectile spread angle penalty" 13 "projectile speed increased" 0.35 //0.4 "faster reload rate" 0.25 //0.4, 0.3 "fire rate bonus" 0.001 //"blast radius increased" 1.5 // Depends "clip size upgrade atomic" 24 // Depends } CharacterAttributes { "blast dmg to self increased" 0 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } Yuugibot_Giant_Rapid_Burst_Soldier_Vanilla { Class Soldier Name "Giant Rapid Burst Soldier" ClassIcon soldier_burstfire_spammer Health 3800 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable tf_weapon_rocketlauncher" // for later use ItemAttributes { ItemName "Upgradeable tf_weapon_rocketlauncher" "faster reload rate" 0.1 "fire rate bonus" 0.1 "clip size upgrade atomic" 5 "Projectile speed decreased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } Yuugibot_Giant_Rapid_Three_Burst_Soldier_Vanilla { Class Soldier Name "Giant Rapid Burst Soldier" ClassIcon soldier_burstfire_spammer Health 3800 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable tf_weapon_rocketlauncher" // for later use ItemAttributes { ItemName "Upgradeable tf_weapon_rocketlauncher" "faster reload rate" 0.15 "fire rate bonus" 0.001 "clip size penalty" 0.75 "Projectile speed decreased" 0.65 "projectile spread angle penalty" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 //"attach particle effect" 3045 // for later use ;) } } // Pyro Yuugibot_Volcano_Pyro { Class Pyro ClassIcon pyro_volcano Name "Volcano Fragment Pyro" Skill Hard WeaponRestrictions MeleeOnly Item "Sharpened Volcano Fragment" } Yuugibot_Axtinguisher_Pyro { Class Pyro ClassIcon pyro_axtinguisher Name "Axtinguisher Pyro" Skill Hard WeaponRestrictions MeleeOnly Item "The Axtinguisher" } Yuugibot_Homewrecker_Pyro { Class Pyro ClassIcon pyro_homewrecker_lite Name "Homewrecker Pyro" Skill Hard WeaponRestrictions MeleeOnly Item "The Homewrecker" } Yuugibot_Deflector_Pyro { Class Pyro ClassIcon pyro_reflect_daan Name "Deflector Pyro" Skill Hard Item "The U-clank-a" ItemAttributes { ItemName "tf_weapon_flamethrower" "airblast_destroy_projectile" 1 } } Yuugibot_Can_Airblast_Pyro { Class Pyro ClassIcon pyro_reflect_daan Name "Airblast Pyro" Skill Hard Item "The Degreaser" Item "Traffic Cone" } Yuugibot_Cant_Airblast_Pyro { Class Pyro Skill Hard ItemAttributes { ItemName "tf_weapon_flamethrower" "airblast disabled" 1 } } Yuugibot_Backburner_Pyro // Really depends on alwaysfire { Class Pyro ClassIcon pyro_backburner_nys Name "Backburner Pyro" Skill Hard //Attributes AlwaysFireWeapon Item "The Backburner" } Yuugibot_Phlog_Pyro { Class Pyro ClassIcon pyro_phlog Skill Expert Name "Phlogistinator Pyro" Item "The Bubble Pipe" Item "The Phlogistinator" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Phlogistinator" "airblast disabled" 0 } } Yuugibot_Dragon_Pyro { Class Pyro ClassIcon pyro_dragon_fury_swordstone Name "Dragon's Fury Pyro" Skill Normal WeaponRestrictions PrimaryOnly MaxvisionRange 800 Item "The Dragon's Fury" ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } } Yuugibot_Detonator_Pyro { Class Pyro ClassIcon pyro_detonator_lite Name "Detonator Pyro" Skill Normal WeaponRestrictions SecondaryOnly Item "The Detonator" } Yuugibot_Gas_Pyro { Class Pyro ClassIcon pyro_gascann Name "Gas Pyro" Skill Hard WeaponRestrictions SecondaryOnly Item "The Gas Passer" } Yuugibot_Giant_Gas_Pyro { Class Pyro ClassIcon pyro_gascann_giant Name "Giant Gas Pyro" Skill Expert Health 3000 WeaponRestrictions SecondaryOnly Attributes MiniBoss Item "The Gas Passer" ItemAttributes { ItemName "The Gas Passer" "mult_item_meter_charge_rate" 4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } Yuugibot_Giant_Phlog_Pyro { Class Pyro ClassIcon pyro_phlog_giant Name "Giant Phlogistinator Pyro" Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Bubble Pipe" Item "The Phlogistinator" ItemAttributes { ItemName "The Phlogistinator" "airblast disabled" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } Yuugibot_Giant_Deflector_Pyro { Class Pyro ClassIcon pyro_reflect_daan_giant Name "Giant Deflector Pyro" Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The U-clank-a" ItemAttributes { ItemName "tf_weapon_flamethrower" "airblast_destroy_projectile" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } Yuugibot_Giant_Dragon_Pyro { Class Pyro ClassIcon pyro_dragon_fury_swordstone_giant Name "Giant Dragon's Fury Pyro" Skill Expert Health 3300 // Really depends WeaponRestrictions PrimaryOnly Attributes MiniBoss MaxvisionRange 800 Item "The Dragon's Fury" ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } Yuugibot_Giant_Backburner_Pyro { Class Pyro ClassIcon pyro_backburner_nys_giant Name "Giant Backburner Pyro" Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Item "The Backburner" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } Yuugibot_Giant_Buffed_Dragon_Pyro { Class Pyro ClassIcon pyro_dragon_fury_swordstone_giant Name "Giant Dragon's Fury Pyro" Skill Expert Health 3300 // Really depends WeaponRestrictions PrimaryOnly Attributes MiniBoss MaxvisionRange 800 Item "The Dragon's Fury" ItemAttributes { ItemName "The Dragon's Fury" "damage bonus" 1.5 "airblast disabled" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } Yuugibot_Giant_Flare_Rain_Pyro { Class Pyro ClassIcon pyro_flare_rain_nys_giant Name "Giant Flare Rain Pyro" Health 3300 Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Item "The Flare Gun" ItemAttributes { ItemName "The Flare Gun" "damage bonus" 1.5 "fire rate bonus" 0.1 //"faster reload rate" 0.8 "projectile spread angle penalty" 5 "projectile speed decreased" 0.3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } // Demoman Yuugibot_Sticky_Demoman { Class Demoman ClassIcon demo_sticky_daan Skill Hard Name "Stickybomb Demoman" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 7 // Fires nothing lmao "damage bonus" 0 "fire rate bonus" 9999 } ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" 0.001 "max pipebombs decreased" -7 "projectile range increased" 0.35 } } Yuugibot_Chargin_Demoman { Class Demoman ClassIcon demo_targe_nys Name "Chargin Demoman" Skill Normal Item "The Chargin' Targe" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Chargin' Targe" "charge recharge rate increased" 2 } } Yuugibot_Clusterbomb_Demoman { Class Demoman ClassIcon demo_clusterbomb Name "Clusterbomb Demoman" Skill Expert Attributes HoldFireUntilFullReload Item "The Iron Bomber" ItemAttributes { ItemName "The Iron Bomber" "fire rate bonus" 0.2 "faster reload rate" 1.45 "clip size upgrade atomic" 3 "projectile spread angle penalty" 3 } } Yuugibot_Minigiant_Clusterbomb_Demoman { Class Demoman ClassIcon demo_clusterbomb Name "Armored Clusterbomb Demoman" Skill Expert Health 650 Scale 1.4 Attributes HoldFireUntilFullReload Item "The Iron Bomber" ItemAttributes { ItemName "The Iron Bomber" "fire rate bonus" 0.2 "faster reload rate" 1.35 "clip size upgrade atomic" 7 "projectile spread angle penalty" 3 } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.7 } } Yuugibot_Minigiant_Rapid_Clusterbomb_Demoman { Class Demoman ClassIcon demo_clusterbomb // icon doesn't exist yet Name "Armored Rapid Clusterbomb Demo" Skill Expert Health 650 Scale 1.4 Attributes HoldFireUntilFullReload Item "The Iron Bomber" ItemAttributes { ItemName "The Iron Bomber" "fire rate bonus" 0.22 "faster reload rate" 0.15 "clip size upgrade atomic" 7 "projectile spread angle penalty" 3 } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.7 } } Yuugibot_Dylans_Unload_Demo { Class Demoman ClassIcon demo_scatter Name "Scatter Demoman" Skill Expert Health 650 Scale 1.4 Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "clip size upgrade atomic" 11.0 //"damage penalty" 0.3 "fire rate bonus" 0.14 "Projectile speed increased" 1.1 //1.35 "projectile spread angle penalty" 7 //2.33 "faster reload rate" 0.75 //0.3 //"heal on hit for rapidfire" 3 "fuse bonus" 2 //0.85 } } Yuugibot_Giant_Scatter_Demoman { Class Demoman ClassIcon demo_scatter_giant Name "Giant Scatter Demoman" Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "damage bonus" 1.2 "faster reload rate" 0.25 "fire rate bonus" 0.1 "clip size upgrade atomic" 20 "projectile spread angle penalty" 7 "Projectile speed increased" 1.1 "Fuse bonus" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } Yuugibot_Giant_Barrage_Demomman // aka Rainmaker { Class Demoman ClassIcon demo_scatter_giant Name "Giant Barrage Demoman" Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "damage bonus" 1.42 "faster reload rate" 0.22 "fire rate bonus" 0.2 "clip size upgrade atomic" 26 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } Yuugibot_Giga_Burstfire_Demoman { Class Demoman ClassIcon demo_burst_hyper_lite Name "Giga Burst Fire Demoman" Skill Expert Health 3600 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 7 "projectile spread angle penalty" 3 "Projectile speed increased" 1.1 "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } Yuugibot_Giant_Rapid_Burst_Demoman_Vanilla { Class Demoman ClassIcon demo_burst_spammer Name "Giant Rapid Burst Demo" Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable tf_weapon_grenadelauncher" ItemAttributes { ItemName "Upgradeable tf_weapon_grenadelauncher" "faster reload rate" 0.1 "fire rate bonus" 0.1 "clip size upgrade atomic" 7 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } Yuugibot_Giant_Rapid_Three_Burst_Demoman_Vanilla { Class Demoman ClassIcon demo_burst_spammer Name "Giant Rapid Burst Demo" Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable tf_weapon_grenadelauncher" ItemAttributes { ItemName "Upgradeable tf_weapon_grenadelauncher" "faster reload rate" 0.15 "fire rate bonus" 0.001 "clip size penalty" 0.75 "projectile spread angle penalty" 1 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } // Heavy Yuugibot_Heater_Heavy { Class Heavyweapons ClassIcon heavy_heater // Good Valve Icon Skill Normal Name "Heater Heavy" Item "The Huo Long Heatmaker" Item "The Bunsen Brave" } Yuugibot_Tomislav_Heavy { Class Heavyweapons ClassIcon heavy_accurate_lite Name "Tomislav Heavy" Skill Normal Item "tomislav" } Yuugibot_Natascha_Heavy { Class Heavyweapons ClassIcon heavy_natascha_nys Name "Natascha Heavy" Skill Normal Item "Natascha" } Yuugibot_Brass_Beast_Heavy { Class Heavyweapons ClassIcon heavy_brass_nys Name "Brass Beast Heavy" Skill Normal Item "The Brass Beast" } Yuugibot_Burstshotgun_Heavy { Class Heavyweapons ClassIcon heavy_shotgun_burst_lite Name "Burst Shotgun Heavy" Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 0.2 "faster reload rate" 0.6 "clip size bonus" 1.5 "auto fires full clip" 1 "auto fires when full" 1 } } Yuugibot_Custom_Burstshotgun_Heavy { Class Heavyweapons ClassIcon heavy_shotgun_burst_lite Name "Burst Shotgun Heavy" Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 0.2 "bullets per shot bonus" 2 "damage penalty" 0.5 "faster reload rate" 0.6 "Spread Penalty" 1.2 "clip size bonus" 1.5 "auto fires full clip" 1 "auto fires when full" 1 } } Yuugibot_Armored_Burstshotgun_Heavy { Class Heavyweapons ClassIcon heavy_shotgun_burst_armored Name "Burst Shotgun Heavy" Skill Hard Health 900 Scale 1.5 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 0.2 "faster reload rate" 0.6 "clip size bonus" 1.5 "auto fires full clip" 1 "auto fires when full" 1 } } Yuugibot_Custom_Armored_Burstshotgun_Heavy { Class Heavyweapons ClassIcon heavy_shotgun_burst_armored Name "Burst Shotgun Heavy" Health 900 Scale 1.5 Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 0.2 "bullets per shot bonus" 2 "damage penalty" 0.75 "faster reload rate" 0.6 "Spread Penalty" 1.2 "clip size bonus" 1.5 "auto fires full clip" 1 "auto fires when full" 1 } } Yuugibot_Giant_Tomislav_Heavy { Class Heavyweapons Name "Giant Tomislav Heavy" ClassIcon heavy_accurate_lite_giant Item "tomislav" Item "Capone's Capper" Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "tomislav" "damage bonus" 1.25 // Depends } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } Yuugibot_Giant_Burstshotgun_Heavy { Class Heavyweapons ClassIcon heavy_shotgun_burst_lite_giant Name "Giant Burst Shotgun Heavy" Skill Expert Health 5000 WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Attributes MiniBoss //Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 0.2 "faster reload rate" 0.6 "clip size bonus" 1.5 "auto fires full clip" 1 "auto fires when full" 1 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 // force ability to shoot down projectiles "override footstep sound set" 2 } } Yuugibot_Custom_Giant_Burstshotgun_Heavy { Class Heavyweapons ClassIcon heavy_shotgun_burst_lite_giant Name "Giant Burst Shotgun Heavy" Skill Expert Health 5000 WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Attributes MiniBoss //Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 0.2 "bullets per shot bonus" 2 //"damage penalty" 0.8 "faster reload rate" 0.6 "Spread Penalty" 1.2 "clip size bonus" 1.5 "auto fires full clip" 1 "auto fires when full" 1 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 // force ability to shoot down projectiles "override footstep sound set" 2 } } Yuugibot_Giant_Booster_Heavy { Class Heavyweapons ClassIcon heavy_critonkill Name "Giant Crit-on-Kill Heavy" Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Brass Beast" Item "Football Helmet" ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.2 "critboost on kill" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } // Engineer Yuugibot_Widowmaker_Engineer_Vanilla { Class Engineer ClassIcon engineer_widowmaker_nys Skill Normal Name "Widowmaker Engineer" Health 275 WeaponRestrictions PrimaryOnly Item "The Widowmaker" } // Medic Yuugibot_Vaccinator_Bullet_Medic // Remind me to add some cool weapon skins on it { Class Medic ClassIcon medic_bullet Skill Expert Name "Bullet Vaccinator Medic" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "medigun bullet resist deployed" 0.95 "medigun bullet resist passive" 0.95 "medigun charge is resists" 3 //3 for bullet, 4 for blast, 5 for fire "ubercharge rate bonus" 200 } } Yuugibot_Vaccinator_Blast_Medic // Same tbh { Class Medic ClassIcon medic_blast Skill Expert Name "Blast Vaccinator Medic" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "medigun bullet resist deployed" 0.95 "medigun bullet resist passive" 0.95 "medigun charge is resists" 4 //3 for bullet, 4 for blast, 5 for fire "ubercharge rate bonus" 200 } } Yuugibot_Vaccinator_Fire_Medic // Same tbh { Class Medic ClassIcon medic_fire Skill Expert Name "Fire Vaccinator Medic" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "medigun bullet resist deployed" 0.95 "medigun bullet resist passive" 0.95 "medigun charge is resists" 5 //3 for bullet, 4 for blast, 5 for fire "ubercharge rate bonus" 200 } } Yuugibot_Armored_Uber_Medic { Class Medic ClassIcon medic_uber_armored_lite Name "Armored Uber Medic" Skill Expert Attributes SpawnWithFullCharge Scale 1.4 Health 450 // depends honestly ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 2 "heal rate bonus" 5 } } Yuugibot_Kritz_Medic { Class Medic Name "Kritzkrieg Medic" //ClassIcon medic_kritz ClassIcon medic_kritz2 Skill Expert Item "The Kritzkrieg" Item "Titanium Tyrolean" Attributes SpawnWithFullCharge ItemAttributes // Depends really { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 "heal rate bonus" 5 } CharacterAttributes { "bot medic uber health threshold" 222 } } Yuugibot_Armoured_Kritz_Medic { Class Medic //ClassIcon medic_kritz_armored ClassIcon medic_kritz2_armored_lite Name "Armored Kritzkrieg Medic" //WeaponRestrictions SecondaryOnly Skill Normal Scale 1.4 Health 450 // Depends on minigiants stats anyways Attributes SpawnWithFullCharge //Attributes IgnoreEnemies Item "The Kritzkrieg" Item "Titanium Tyrolean" ItemAttributes // Depends really { ItemName "The Kritzkrieg" "heal rate bonus" 5 "ubercharge rate bonus" 200 "uber duration bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 777 } } Yuugibot_Normal_Shield_Medic { Class Medic ClassIcon medic_shield_lite Name "Shield Medic" WeaponRestrictions SecondaryOnly Skill Expert Attributes SpawnWithFullCharge Attributes IgnoreEnemies Attributes ProjectileShield ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "generate rage on heal" 2 //"increase buff duration" 9 } CharacterAttributes { "bot medic uber health threshold" 1 "bot medic uber deploy delay duration" 999 "voice pitch scale" 0 // Wtf human voice on robots? } } Yuugibot_Im_Not_Gonna_Sugarcoat_It_Medic // Committing a Crime { Class Medic ClassIcon medic_uber_shield_lite Name "Uber Shield Medic" WeaponRestrictions SecondaryOnly Skill Expert Attributes SpawnWithFullCharge Attributes IgnoreEnemies Attributes ProjectileShield ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "generate rage on heal" 2 "ubercharge rate bonus" 2 "heal rate bonus" 5 //"increase buff duration" 9 } CharacterAttributes { "voice pitch scale" 0 // Wtf human voice on robots? } } Yuugibot_Quickfix_Shield_Medic { Class Medic ClassIcon medic_shield_lite Name "Shield Medic" WeaponRestrictions SecondaryOnly Skill Expert Attributes SpawnWithFullCharge Attributes IgnoreEnemies Attributes ProjectileShield Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "heal rate bonus" 10 "ubercharge rate bonus" 0.1 "generate rage on heal" 2 //"increase buff duration" 9 } CharacterAttributes { "bot medic uber health threshold" 1 "bot medic uber deploy delay duration" 999 "voice pitch scale" 0 // Wtf human voice on robots? } } Yuugibot_Armored_Quickfix_Shield_Medic { Class Medic ClassIcon medic_shield_armored_lite Name "Armored Shield Medic" WeaponRestrictions SecondaryOnly Skill Expert Scale 1.4 Health 450 // Depends on minigiants stats anyways Attributes SpawnWithFullCharge Attributes IgnoreEnemies Attributes ProjectileShield Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "heal rate bonus" 10 "ubercharge rate bonus" 0.1 "generate rage on heal" 2 //"increase buff duration" 9 } CharacterAttributes { "bot medic uber health threshold" 1 "bot medic uber deploy delay duration" 999 "voice pitch scale" 0 // Wtf human voice on robots? } } Yuugibot_Crossbow_Medic { Class Medic ClassIcon medic_crossbow Name "Crossbow Medic" Skill Normal WeaponRestrictions PrimaryOnly Item "the crusader's crossbow" ItemAttributes { ItemName "the crusader's crossbow" //"damage penalty" 0.75 "projectile penetration" 1 } } Yuugibot_Milk_Syringe_Medic { Class Medic ClassIcon medic_syringe_milk2 Name "Milk Syringe Medic" Skill Normal WeaponRestrictions PrimaryOnly Item "The Overdose" ItemAttributes { ItemName "The Overdose" "mad milk syringes" 5 } } Yuugibot_Giant_Kritz_Medic { Class Medic //ClassIcon medic_kritz_giant ClassIcon medic_kritz2_giant Name "Giant Kritzkrieg Medic" Health 4500 Skill Expert Item "The Kritzkrieg" Item "Titanium Tyrolean" WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 201 "uber duration bonus" 200 "heal rate bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 7500 } } Yuugibot_Giant_Quickfix_Shield_Medic { Class Medic ClassIcon medic_shield_lite_giant Name "Giant Shield Medic" WeaponRestrictions SecondaryOnly Skill Expert Health 4500 Attributes MiniBoss Attributes SpawnWithFullCharge Attributes IgnoreEnemies Attributes ProjectileShield Item "The Quick-Fix" Tag bot_giant ItemAttributes { ItemName "The Quick-Fix" "heal rate bonus" 200 "ubercharge rate bonus" 0.1 "generate rage on heal" 2 "increase buff duration" 9 } CharacterAttributes { "bot medic uber health threshold" 1 "bot medic uber deploy delay duration" 999 "move speed bonus" 0.5 "voice pitch scale" 0 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } Yuugibot_Giant_Im_Not_Gonna_Sugarcoat_It_Medic // Committing a Crime { Class Medic ClassIcon medic_uber_shield_lite Name "Giant Uber Shield Medic" Skill Expert Health 4500 //WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "heal rate bonus" 200 "generate rage on heal" 2 "ubercharge rate bonus" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "health regen" 40 "voice pitch scale" 0 "bot medic uber health threshold" 750 "bot medic uber deploy delay duration" 0.2 } } Yuugibot_Giant_Flashing_Uber_Medic { Class Medic ClassIcon medic_battery_giant Name "Giant Uber Flash Medic" Skill Expert Health 4500 //WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "heal rate bonus" 200 "ubercharge rate bonus" 25 "uber duration bonus" -6.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 6900 "bot medic uber deploy delay duration" 0.2 } } // Sniper Yuugibot_Machina_Sniper { Class Sniper ClassIcon sniper_machina_nys Skill Hard MaxVisionRange 2500 Name "Machina Sniper" Item "The Machina" ItemAttributes { ItemName "The Machina" "sniper charge per sec" 10 } } Yuugibot_Headshot_Sniper { Class Sniper ClassIcon sniper_headshot Skill Hard MaxVisionRange 2500 Attributes AlwaysCrit Name "Headshot Sniper" Item "The Hitman's Heatmaker" } No_Way_Andrew_Reference_Real { Class Sniper ClassIcon sniper_smg_tind Skill Easy WeaponRestrictions SecondaryOnly } No_Way_Andrew_Reference_Real_But_Carbine { Class Sniper ClassIcon sniper_carbine Name "Carbine Sniper" Skill Easy WeaponRestrictions SecondaryOnly Item "The Cleaner's Carbine" } // Spy Yuugibot_Revolver_Spy { Class Spy ClassIcon spy_revolver_lite Name "Revolver Spy" Skill Easy // Doesn't even matter since by default it's set to Normal WeaponRestrictions PrimaryOnly CharacterAttributes { "cannot disguise" 1 } } Yuugibot_Letranger_Spy { Class Spy ClassIcon spy_letranger_nys Name "Letranger Spy" Skill Easy // Doesn't even matter since by default it's set to Normal WeaponRestrictions PrimaryOnly Item "L'Etranger" CharacterAttributes { "cannot disguise" 1 } } Yuugibot_Enforcer_Spy { Class Spy ClassIcon spy_enforcer_nys Name "Enforcer Spy" Skill Easy // Doesn't even matter since by default it's set to Normal WeaponRestrictions PrimaryOnly Item "the enforcer" CharacterAttributes { "cannot disguise" 1 } } } }