WaveSchedule { Templates { // STANDARD BOTS // ===================================================================================== // Pyro Templates // Made by gettysburg (STEAM_0:1:27945661) T_TFBot_Giant_Pyro_Axtinguisher { Name "Giant Axtinguisher Pyro" Class Pyro ClassIcon pyro_axtinguisher Health 3000 Skill Expert Item "Brigade Helm" Item "The Axtinguisher" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Axtinguisher" "melee range multiplier" 1.2 "hand scale" 1.25 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 } } T_TFBot_Giant_Pyro_Dragon_Fury { Name "Master Pyromancer" Class Pyro ClassIcon pyro_dragon_fury_swordstone Skill Expert Health 3000 Attributes MiniBoss Tag bot_giant MaxVisionRange 600 WeaponRestrictions PrimaryOnly Item "The Dragon's Fury" Item "Fear Monger" CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } ItemAttributes { ItemName "The Dragon's Fury" "damage penalty" 0.3 } } T_TFBot_Pyro_Flaregun { Name "Apprentice Pyromancer" Class Pyro ClassIcon pyro_flare Skill Normal WeaponRestrictions SecondaryOnly Item "The Flare Gun" Item "Pyromancer's Mask" ItemAttributes { ItemName "The Flare Gun" "damage penalty" 0.5 "fire rate penalty" 1.5 } } T_TFBot_Pyro_ScorchShot { Name "Journeyman Pyromancer" Class Pyro ClassIcon pyro_scorch Skill Hard Health 775 Scale 1.5 Tag bot_giant MaxVisionRange 600 WeaponRestrictions SecondaryOnly Item "The Scorch Shot" Item "Pyromancer's Mask" CharacterAttributes { "move speed penalty" 0.8 } ItemAttributes { ItemName "The Scorch Shot" "damage bonus" 1.25 "fire rate bonus" 0.3 "projectile speed decreased" 0.2 "projectile spread angle penalty" 10 } } // Made by gettysburg (STEAM_0:1:27945661) T_TFBot_Pyro_Fireaxe { Name "Fire Axe Pyro" Class Pyro ClassIcon pyro_fireaxe Skill Normal Item "Brigade Helm" Item "Upgradeable TF_WEAPON_FIREAXE" WeaponRestrictions MeleeOnly } // Demo Templates // Eyelander demo // Medic Templates T_TFBot_Giant_Medic_Crossbow_Porcupine { Name "Giant Porcupine" Class Medic ClassIcon medic_crossbow Skill Hard Health 3000 Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant MaxVisionRange 400 WeaponRestrictions PrimaryOnly Item "The Crusader's Crossbow" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } ItemAttributes { ItemName "The Crusader's Crossbow" "clip size bonus" 110 "reload time decreased" 0.001 "fire rate bonus" 0 "auto fires full clip" 1 "auto fires when full" 1 "projectile spread angle penalty" 90 "damage penalty" 0.3 } } // GATE BOTS // ===================================================================================== // Scout Templates T_TFGateBot_Scout_Bonk { Name "Bonk Scout" Class Scout ClassIcon scout_bonk Health 65 EventChangeAttributes { Default { Skill Normal Attributes SpawnWithFullCharge Attributes IgnoreFlag BehaviorModifiers Push Tag nav_prefer_gate1_flank Tag bot_gatebot WeaponRestrictions MeleeOnly Item "Bonk! Atomic Punch" Item "MvM GateBot Light Scout" } RevertGateBotsBehavior { Skill Normal WeaponRestrictions MeleeOnly Item "MvM GateBot Light Scout" Item "TF_WEAPON_PISTOL_SCOUT" // Prevent them from still having bonk ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } // Soldier Templates // Made by gettysburg (STEAM_0:1:27945661) T_TFGateBot_Giant_Soldier_Escape { Name "Giant Escape Plan Soldier" Class Soldier ClassIcon soldier_escape Health 3800 EventChangeAttributes { Default { Attributes IgnoreFlag Attributes MiniBoss BehaviorModifiers Push Tag bot_giant Tag bot_gatebot Tag nav_prefer_gate1_flank Item "The Escape Plan" Item "The Mantreads" Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions MeleeOnly MaxVisionRange 650 ItemAttributes { ItemName "The Escape Plan" "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 } } RevertGateBotsBehavior { Attributes MiniBoss Tag bot_giant Item "The Escape Plan" Item "The Mantreads" Item "The Rebel Rouser" Skill Expert WeaponRestrictions MeleeOnly MaxVisionRange 650 ItemAttributes { ItemName "The Escape Plan" "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 } } } } // Made by gettysburg (STEAM_0:1:27945661) T_TFGateBot_Soldier_Shovel { Name "Grave Digger" Class Soldier ClassIcon soldier_shovel EventChangeAttributes { Default { Attributes IgnoreFlag BehaviorModifiers Push Tag bot_gatebot Tag nav_prefer_gate1_flank Item "Upgradeable TF_WEAPON_SHOVEL" Item "The Mantreads" Item "MvM GateBot Light Soldier" Skill Hard WeaponRestrictions MeleeOnly MaxVisionRange 650 ItemAttributes { ItemName "Upgradeable TF_WEAPON_SHOVEL" "damage causes airblast" 1 "fire rate penalty" 1.5 "damage bonus" 1.25 "hand scale" 1.5 } } RevertGateBotsBehavior { Item "Upgradeable TF_WEAPON_SHOVEL" Item "The Mantreads" Item "MvM GateBot Light Soldier" Skill Hard WeaponRestrictions MeleeOnly MaxVisionRange 650 ItemAttributes { ItemName "Upgradeable TF_WEAPON_SHOVEL" "damage causes airblast" 1 "fire rate penalty" 1.75 "damage bonus" 1.25 "hand scale" 1.5 } ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } } } } // Made by gettysburg (STEAM_0:1:27945661) T_TFGateBot_Soldier_Equalizer { Name "Equalizer Soldier" Class Soldier ClassIcon soldier_equalizer EventChangeAttributes { Default { Attributes IgnoreFlag BehaviorModifiers Push Tag bot_gatebot Tag nav_prefer_gate1_flank Item "The Equalizer" Item "The Mantreads" Item "MvM GateBot Light Soldier" Skill Normal WeaponRestrictions MeleeOnly MaxVisionRange 650 } RevertGateBotsBehavior { Item "The Equalizer" Item "The Mantreads" Item "MvM GateBot Light Soldier" Skill Hard WeaponRestrictions MeleeOnly MaxVisionRange 650 ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } } } } // Made by gettysburg (STEAM_0:1:27945661) T_TFGateBot_Soldier_Zatoichi_Conch { Name "Zatoichi Conch Soldier" Class Soldier ClassIcon soldier_samurai_conch EventChangeAttributes { Default { Attributes IgnoreFlag Attributes SpawnWithFullCharge BehaviorModifiers Push Tag bot_gatebot Tag nav_prefer_gate1_flank Item "The Half-Zatoichi" Item "The Concheror" Item "MvM GateBot Light Soldier" Skill Normal WeaponRestrictions MeleeOnly MaxVisionRange 650 CharacterAttributes { "increase buff duration" 2 "deploy time increased" 0.5 } } RevertGateBotsBehavior { Attributes SpawnWithFullCharge Item "The Half-Zatoichi" Item "The Concheror" Item "Soldier Samurai Hat" Skill Hard WeaponRestrictions MeleeOnly MaxVisionRange 650 CharacterAttributes { "increase buff duration" 2 "deploy time increased" 0.5 } } } } // Demo Templates T_TFGateBot_Demoman_PainTrain_Charge { Name "Blind Demo" Class Demoman ClassIcon demo_targe_nys Health 65 EventChangeAttributes { Default { Skill Normal Attributes SpawnWithFullCharge Attributes IgnoreFlag Attributes IgnoreEnemies BehaviorModifiers Push Tag nav_prefer_gate1_flank Tag bot_gatebot WeaponRestrictions MeleeOnly Item "MvM GateBot Light Demoman" Item "The Splendid Screen" Item "The Pain Train" CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "cannot pick up intelligence" 1 } } // They kill themselves RevertGateBotsBehavior { Skill Normal Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Item "MvM GateBot Light Demoman" Item "TF_WEAPON_PIPEBOMBLAUNCHER" Item "The Loose Cannon" CharacterAttributes { "blast dmg to self increased" 100000 } ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } ItemAttributes { ItemName "The Loose Cannon" "damage penalty" 0.1 "blast radius decreased" 0.01 "fuse bonus" 0.01 } } } } // ATTRIBUTE BOTS // ===================================================================================== // Scout Templates T_TFAttrBot_Scout_Sandman_Cleaver { Name "Sandman-Cleaver Scout" Class Scout ClassIcon scout_stun EventChangeAttributes { Default { Skill Normal Tag bot_attrbot MaxVisionRange 1200 WeaponRestrictions MeleeOnly Item "The Sandman" ItemAttributes { ItemName "The Sandman" "damage penalty" 0.5 } } BotAttributes1 { Skill Hard Tag bot_attrbot MaxVisionRange 1200 WeaponRestrictions SecondaryOnly Item "The Flying Guillotine" } } } // Demo Templates T_TFAttrBot_Demoman_Snackbar { Name "Aloha Snackbar!" Class Demoman ClassIcon demo_caber_nys Health 65 AutoJumpMin 10 AutoJumpMax 10 EventChangeAttributes { Default { Skill Normal Tag bot_attrbot MaxVisionRange 600 WeaponRestrictions MeleeOnly Item "Sultan's Ceremonial" Item "EOTL_demo_dynamite" Item "The Persian Persuader" Item "Ali Baba's Wee Booties" ItemAttributes { ItemName "The Persian Persuader" "damage penalty" 0.5 } } BotAttributes1 { Skill Expert Tag bot_attrbot Attributes AutoJump Attributes AirChargeOnly MaxVisionRange 600 WeaponRestrictions MeleeOnly Item "Sultan's Ceremonial" Item "EOTL_demo_dynamite" Item "Ali Baba's Wee Booties" Item "The Splendid Screen" Item "The Ullapool Caber" CharacterAttributes { "blast dmg to self increased" 100000 "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "cannot pick up intelligence" 1 } ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } } } } // Heavy Templates T_TFAttrBot_Heavyweapons_Steelfist_Shotgun { Name "Steelfist-Shotgun Heavy" Class Heavyweapons ClassIcon heavy_steelfist Scale 1.5 Health 900 EventChangeAttributes { Default { Skill Normal Tag bot_giant Tag bot_attrbot Item "Fists of Steel" WeaponRestrictions MeleeOnly } BotAttributes1 { Skill Expert Tag bot_giant Tag bot_attrbot WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.25 } } } } // Sniper Templates // Made by gettysburg (STEAM_0:1:27945661) T_TFAttrBot_Giant_Sniper_Crafty { Name "Giant Crafty Bowman" Class Sniper ClassIcon sniper_bow_multi Health 3000 EventChangeAttributes { Default //Standard rapid fire { Attributes MiniBoss Skill Expert Item "The Huntsman" Item "The Archers Groundings" Item "Randolph the Blood-Nosed Caribou" Tag bot_giant Tag bot_attrbot ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 7 } } BotAttributes1 //Standard rapid fire { Attributes MiniBoss Skill Expert Item "The Huntsman" Item "The Archers Groundings" Item "Randolph the Blood-Nosed Caribou" Tag bot_giant Tag bot_attrbot ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 7 } } BotAttributes2 //Bleed variant { Attributes MiniBoss Skill Expert Item "The Huntsman" Item "The Archers Groundings" Item "Randolph the Blood-Nosed Caribou" Tag bot_giant Tag bot_attrbot ItemAttributes { ItemName "The Huntsman" "bleeding duration" 6 "dmg penalty vs players" 1.25 //bumps charged arrow to 150dmg and bleed to 5dmg/tick "fire rate penalty" 1.25 } ItemAttributes { ItemName "Randolph the Blood-Nosed Caribou" "attach particle effect" 43 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 7 } } BotAttributes3 //Jarate variant { Attributes MiniBoss Attributes AlwaysFireWeapon Skill Expert WeaponRestrictions SecondaryOnly Item "Jarate" Item "The Archers Groundings" Item "Randolph the Blood-Nosed Caribou" Tag bot_giant Tag bot_attrbot ItemAttributes { ItemName "Jarate" "fire rate bonus" 0.75 "effect bar recharge rate increased" -1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 7 "hand scale" 1.75 } } BotAttributes4 //Fire variant { Attributes MiniBoss Skill Expert Item "The Huntsman" Item "The Archers Groundings" Item "Randolph the Blood-Nosed Caribou" Tag bot_giant Tag bot_attrbot ItemAttributes { ItemName "The Huntsman" "set damagetype ignite" 1 "attach particle effect" 13 "dmg penalty vs players" 0.75 //reduces bow damage to 90 and afterburn to 3/tick "fire rate bonus" 0.8 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 7 } } } } } // Templates } // WaveSchedule