/////////////////////////////////////////////////////// ///huge thanks to sif on helping me on the templates/// /////////////////////////////////////////////////////// ///Made by Furuka + Help from SifWolf/// //////////////////////////////////////// ///Noted that im not remaking bosses that apply debuffs cuz they are ultra annoying to play against // Mini Bosses// // Big Peng 10 1 4 Gain +1 Attack when an ally is killed :done: // Bigloo 30 5 4 Resist Snow Apply 2 Snow // Bogberry 8 1 4 When healed, gain +2 Attack :done: // Bolgo 20 5 3 10 Shell When hit, gain +1 Attack // Bumbo 15 3 4 Resist Snow Apply 2 Snow :done: // King Moko 80 10 7 x5 Frenzy Resist Snow When hit, apply Spice to everyone in the battle :done: // Lumako 30 3 3 Resist Snow Boost the effects of all enemies and allies by 1 // Maw Jaw 30 5 4 Reaction Trigger when hit :done: // Muttonhead 30 4 3 When Snow'd, apply 1 Demonize to all enemies :not doing: // Nimbus 10 2 5 Barrage // Numskull 30 6 4 8 Block , Resist Snow While active, add Hogheaded to all enemies // Queen Globerry 15 0 5 Resist Snow Deal additional damage equal to // Razor 50 3 3 Resist Snow Wild // The Ringer 15 5 5 Resist Snow When hit, apply 2 Frost to a random enemy :not doing: // The Snow Knight 10 1 2 Whenever anything is Snow'd, gain +1 :done: // Veiled Lady 12 0 3 Resist Snow Apply 3 Shroom :done: // Weevil 60 4 4 Resist Snow Before attacking, destroy all Items in hand and gain +1 Attack for each ////////// // Bosses// ////////// // Bam 16 6 6 Resist Snow Wild :done: // Boozle 14 2 2 Apply Snow Wild :done: // Bamboozle 18 3 5 Resist Snow Hits all enemies :done: // Infernoko 16 1 4 RResist Snow When an ally is killed, gain their Attack :done: // Krunker 8 Scrap 8 3 Backline Bombard // Truffle 110 4 4 Split when 10 Health lost // Frost Guardian 60 0 4 Resist Snow When Health lost, add equal Attack to self and allies // Frost Guardian Phrase 2 999 2 2 Resist Snow When an ally is killed, lose half Health and gain +2 Attack WaveSchedule { Templates { ///////////////////////////////////////////////////////// ///////////////////////////////////////////////////////// ////ACT 1//// ///Big Peng/// ////////////// T_TFBot_Giant_Big_PengBoss { Class heavyweapons Name "Big Peng" ClassIcon heavy_champ_giant Skill expert Health 5000 Item "the killing gloves of boxing" Item "Prinny Hat" Item Hypno-eyes Item "Mad Mask" Item "Battle Balaclava" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 0.6 "damage bonus" 1.2 "critboost on kill" 5 } ItemAttributes { ItemName "Prinny Hat" "set item tint RGB" 2960676 } ItemAttributes { ItemName "Mad Mask" "set item tint RGB" 2960676 } ItemAttributes { ItemName "Battle Balaclava" "set item tint RGB" 2960676 } ItemAttributes { ItemName Hypno-eyes "set item tint RGB" 12073019 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } ///Big Peng Minions aka commons T_TFBot_Minion_PengGoons { Class heavyweapons Name "Small Peng" ClassIcon heavy_champ Skill expert Health 300 Item "the killing gloves of boxing" Item "Prinny Hat" Item Hypno-eyes Item "Mad Mask" Item "Battle Balaclava" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 0.6 "damage bonus" 1.2 "critboost on kill" 5 } ItemAttributes { ItemName "Prinny Hat" "set item tint RGB" 2960676 } ItemAttributes { ItemName "Mad Mask" "set item tint RGB" 2960676 } ItemAttributes { ItemName "Battle Balaclava" "set item tint RGB" 2960676 } ItemAttributes { ItemName Hypno-eyes "set item tint RGB" 12073019 } } ///////////////////////////////////////////////////////// ///////////////////////////////////////////////////////// ///Snow knight/// ///////////////// T_TFBot_Giant_TheSnowKnight { Class Demoman Name "The Snow Knight" ClassIcon demoknight_fireball WeaponRestrictions MeleeOnly Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Health 25000 Item "The Crossing Guard" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "The Crossing Guard" "critboost on kill" 3 } CharacterAttributes { "charge time increased" 3.5 "charge recharge rate increased" 6 "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } ///////////////////////////////////////////////////////// //////////////////////////////////////////////////////// ///Bumbo/// /////////// T_TFBot_Giant_Soldier_Barrager_BumboBoss { Class Soldier Name Bumbo ClassIcon soldier_barrage // placeholder Attributes HoldFireUntilFullReload Skill Expert Health 10000 Attributes MiniBoss Attributes UseBossHealthBar Attributes DisableDodge Tag bot_giant Item Horace Item "The Virtual Reality Headset" Item "Battle Bear" Item "The King of Scotland Cape" Item "Trench Warefarer" ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "clip size upgrade atomic" 26.0 "faster reload rate" 0.15 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 // Balls "custom projectile model" models/weapons/w_models/w_baseball.mdl "mult projectile scale" 1.3 [$ Sigsegv] "apply look velocity on damage" 300 "damage bonus" 0.4 // only deals 30 dmg, like sandman. "blast dmg to self increased" 0 "projectile trail particle" ~critical_rocket_blue } ItemAttributes { ItemName "Horace" "set item tint RGB" 12955537 } ItemAttributes { ItemName "Battle Bear" "set item tint RGB" 15132390 } ItemAttributes { ItemName "Trench Warefarer" "set item tint RGB" 12955537 } CharacterAttributes { "health regen" 40 "move speed penalty" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 3 "self dmg push force decreased" 0 "no self blast dmg" 1 "deploy time increased" 0.5 "killstreak tier" 1 } } ///////////////////////////////////////////////////////// ///////////////////////////////////////////////////////// T_TFBot_Giant_MawJaw { Class Heavyweapons Name "Maw Jaw" ClassIcon Heavy_shotgun // placeholder for brass Skill Expert Attributes AlwaysCrit Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions SecondaryOnly Health 12500 Item TF_WEAPON_SHOTGUN_PRIMARY Item "Bare Bear Bones" Item "Big Steel Jaw of Summer Fun" Item "Battle Balaclava" ItemAttributes { ItemName TF_WEAPON_SHOTGUN_PRIMARY "fire rate bonus" 0.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 3 } ItemAttributes { ItemName "Bare Bear Bones" "set item tint RGB" 15185211 } ItemAttributes { ItemName "Battle Balaclava" "set item tint RGB" 2960676 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } ///////////////////////////////////////////////////////// ///////////////////////////////////////////////////////// T_TFBot_Giant_VeildedLady { Class Pyro ClassIcon pyro_dragon_fury_swordstone_spammer Name "The Veiled Lady" Health 25000 Skill Hard Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Tag bot_giant Item "The Dragon's Fury" Item "Pyro Helm" ItemAttributes { ItemName "The Dragon's Fury" "mult_item_meter_charge_rate" 0.40 "damage bonus" 1.20 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } ///////////////////////////////////////////////////////// ///////////////////////////////////////////////////////// T_TFBot_Giant_KingMoko { Class heavyweapons Name "King Moko" ClassIcon heavy_brassbeast_giant // placeholder for brass Skill Expert Attributes AlwaysCrit Attributes MiniBoss WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Health 55000 Item "The Killing Gloves of Boxing" Item "The Buffalo Steak Sandvich" Item "The Brass Beast" ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 0.6 "damage bonus" 1.2 } ItemAttributes { ItemName "The Buffalo Steak Sandvich" "force weapon switch" 1 "deploy time increased" 0.3 "mult effect duration" 2.5 "gesture speed increase" 1.2 "effect bar recharge rate increased" 0.0001 "mult_item_meter_charge_rate" 0 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Makoko { Class Soldier Name Makoko Skill Normal ClassIcon soldier_buff Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "increase buff duration" 9.0 } } T_TFBot_Grog { Class Soldier Name Grog Skill Normal ClassIcon soldier_conch Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "increase buff duration" 9.0 } } T_TFBot_Grumps { Class Soldier Name Grumps Skill Normal ClassIcon soldier_backup Attributes SpawnWithFullCharge Item "The Battalion's Backup" CharacterAttributes { "increase buff duration" 9.0 } } T_TFBot_PepperWitch { Class Medic ClassIcon medic_kritz Name "Pepper Witch" Skill Expert Attributes AlwaysCrit Attributes SpawnWithFullCharge Item "The KritzKrieg" Item "The Virus Doctor" Item "Medic Mask" ItemAttributes { ItemName "The KritzKrieg" "uber duration bonus" 900 "ubercharge rate bonus" 900 } CharacterAttributes { "heal rate bonus" 2 "bot medic uber health threshold" 226 } } T_TFBot_Engineer_MokoHead { Class Engineer Name MokoHead Skill Expert TeleportWhere spawnbot Health 500 Attributes TeleportToHint } ///////////////////////////////////////////////////////// ///////////////////////////////////////////////////////// T_TFBot_Giant_BogBerry // put these in a squad { Class heavyweapons Name BogBerry ClassIcon heavy_brassbeast_giant // placeholder for brass Skill Expert Attributes AlwaysCrit Attributes MiniBoss WeaponRestrictions MeleeOnly Health 5000 Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "critboost on kill" 3 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Medic_BerryWitch // put these in a squad { Class Medic ClassIcon medic_kritz_armored Name "Armored Berry Witch" Health 750 Skill Expert Attributes AlwaysCrit Attributes SpawnWithFullCharge Tag bot_giant Scale 1.37 Item "The KritzKrieg" Item "The Virus Doctor" Item "Medic Mask" ItemAttributes { ItemName "The KritzKrieg" "uber duration bonus" 900 "ubercharge rate bonus" 900 } CharacterAttributes { "heal rate bonus" 5 "bot medic uber health threshold" 601 } } ///////////////////////////////////////////////////////// ///////////////////////////////////////////////////////// T_TFBot_Giant_InfernekoPhase1 { Class Demoman Name Infernoko ClassIcon demoknight_giant // placeholder Skill Expert Health 25000 Attributes MiniBoss Attributes UseBossHealthBar Attributes DisableDodge WeaponRestrictions MeleeOnly Tag Phase1 Item "The Splendid Screen" Item "The Eyelander" Item "Ali Baba's Wee Booties" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } CharacterAttributes { "charge time increased" 3.5 "charge recharge rate increased" 2.5 "damage bonus" 1.5 "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_InfernekoPhase2 // stronger but no hok and weaker shield { Class Demoman Name Infernoko? ClassIcon demoknight_giant // placeholder Skill Expert Health 20000 Attributes MiniBoss Attributes UseBossHealthBar Attributes DisableDodge Attributes AlwaysCrit WeaponRestrictions MeleeOnly Tag Phase2components Tag Phase2teleportfirst Item "The Tide Turner" Item "The Persian Persuader" Item "Ali Baba's Wee Booties" ItemAttributes { ItemName "The Tide Turner" "Attack not cancel charge" 1 } ItemAttributes { ItemName "The Persian Persuader" "heal on kill" 1000 } CharacterAttributes { "charge time increased" 3.5 "charge recharge rate increased" 2.5 "damage bonus" 1.5 "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } ///////////////////////////////////////////////////////// ///////////////////////////////////////////////////////// T_TFBot_Giant_Demo_BamboozleBossPhase1 { Class Demoman Name Bamboozle ClassIcon demo_bomber // placeholder Skill Expert Health 15000 Attributes MiniBoss Attributes UseBossHealthBar Attributes DisableDodge Attributes HoldFireUntilFullReload Tag bot_giant Tag Phase1 Item "The Horrible Horns" Item "Thousand-Yard Stare" Item "Battle Balaclava" Item TF_WEAPON_GRENADELAUNCHER ItemAttributes { ItemName TF_WEAPON_GRENADELAUNCHER "projectile spread angle penalty" 4.5 "faster reload rate" 0.13 "fire rate bonus" 0 "damage causes airblast" 1 // Balls "custom projectile model" models/weapons/w_models/w_baseball.mdl "mult projectile scale" 1.3 "apply look velocity on damage" 300 "damage bonus" 0.4 // only deals 30 dmg, like sandman. "blast dmg to self increased" 0 "projectile trail particle" ~critical_rocket_blue } ItemAttributes { ItemName "The Horrible Horns" "set item tint RGB" 6901050 } ItemAttributes { ItemName "Thousand-Yard Stare" "set item tint RGB" 3100495 } ItemAttributes { ItemName "Battle Balaclava" "set item tint RGB" 3100495 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "health regen" 40 "airblast vulnerability multiplier" 0 "self dmg push force decreased" 0 "no self blast dmg" 1 "deploy time increased" 0.5 "killstreak tier" 1 } } ///////////////////////////////////////////////////////// ///////////////////////////////////////////////////////// T_TFBot_Giant_Demo_BamBossPhrase2 { Class Demoman Name Bam ClassIcon demoknight_giant // placeholder Skill Expert Health 3500 Attributes MiniBoss Attributes UseBossHealthBar Attributes DisableDodge WeaponRestrictions MeleeOnly Scale 1.625 Tag bot_giant Tag Phase2components Tag Phase2teleportfirst Item "The Horrible Horns" Item "Thousand-Yard Stare" Item "Battle Balaclava" Item "The Chargin' Targe" Item "The Scotsman's Skullcutter" Item "Ali Baba's Wee Booties" ItemAttributes { ItemName "The Persian Persuader" "critboost on kill" 3 "heal on kill" 500 } ItemAttributes { ItemName "The Horrible Horns" "set item tint RGB" 6901050 } ItemAttributes { ItemName "Thousand-Yard Stare" "set item tint RGB" 15132390 } ItemAttributes { ItemName "Battle Balaclava" "set item tint RGB" 15132390 } CharacterAttributes { "health regen" 40 "move speed penalty" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 3 "self dmg push force decreased" 0 "no self blast dmg" 1 "deploy time increased" 0.5 "killstreak tier" 1 } } ///////////////////////////////////////////////////////// ///////////////////////////////////////////////////////// T_TFBot_Giant_Demo_BoozleBossPhrase2 { Class Demoman Name Boozle ClassIcon demo_burst_giant // placeholder Skill Expert Health 3500 Attributes MiniBoss Attributes UseBossHealthBar Attributes DisableDodge Attributes AlwaysFireWeapon Scale 1.625 Tag bot_giant Tag Phase2components Item "The Grenadier Helm" Item "Ol' Reliable" Item "Battle Balaclava" Item "Stunt Suit" Item "Mine Sweepers" Item TF_WEAPON_GRENADELAUNCHER ItemAttributes { ItemName TF_WEAPON_GRENADELAUNCHER "projectile spread angle penalty" 4.5 "faster reload rate" 0.15 "fire rate bonus" 0 "damage causes airblast" 1 // Balls "custom projectile model" models/weapons/w_models/w_baseball.mdl "mult projectile scale" 1.3 "apply look velocity on damage" 300 "damage bonus" 0.4 // only deals 30 dmg, like sandman. "blast dmg to self increased" 0 "projectile trail particle" ~critical_rocket_blue } ItemAttributes { ItemName "Stunt Suit" "set item tint RGB" 15132390 "item style override" 3 } ItemAttributes { ItemName "Battle Balaclava" "set item tint RGB" 15132390 } CharacterAttributes { "health regen" 40 "move speed penalty" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 3 "self dmg push force decreased" 0 "no self blast dmg" 1 "deploy time increased" 0.5 "killstreak tier" 1 } } ///////////////////////////////////////////////////////// ///////////////////////////////////////////////////////// T_TFBot_Giant_Heavy_TrufflePhase1 // im gonna kms with this one { Class Heavyweapons Name Truffle ClassIcon heavy_heater_giant Skill Expert Health 15000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "The Huo Long Heatmaker" Attributes MiniBoss Attributes UseBossHealthBar Tag Phase1 ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavy_TrufflePhase2a { Class Heavyweapons Name Truffle ClassIcon heavy_heater_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "The Huo Long Heatmaker" Attributes MiniBoss Tag Phase2components Tag Phase2teleportfirst ItemAttributes { ItemName Tomislav "damage bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavy_TrufflePhase2b { Class Heavyweapons Name Truffle ClassIcon heavy_heater_giant Skill Expert Health 4500 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "The Huo Long Heatmaker" Attributes MiniBoss Tag Phase2components ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavy_TrufflePhase2c { Class Heavyweapons Name Truffle ClassIcon heavy_shotgun Skill Normal Health 2500 WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Attributes MiniBoss ItemAttributes { ItemName TF_WEAPON_SHOTGUN_HWG "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 // force ability to shoot down projectiles "override footstep sound set" 2 } } T_TFBot_Giant_Heavy_TrufflePhase2d { Class Heavyweapons` Name Truffle ClassIcon heavy_heater_giant Skill Expert Health 2500 WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The All-Father" Item "Gnome Dome" Item "The Holiday Punch" ItemAttributes { ItemName "The Holiday Punch" "damage bonus" 0.2 } CharacterAttributes { "move speed bonus" 1.3 } } ///////////////////////////////////////////////////////// ///////////////////////////////////////////////////////// } }