/////////////////////////////////////////////////////// ///huge thanks to sif on helping me on the templates/// /////////////////////////////////////////////////////// ///Made by Furuka + Help from SifWolf/// //////////////////////////////////////// WaveSchedule { ////ACT 1 Bosses//// Templates { T_TFBot_Giant_Soldier_Barrager_BumboBoss { Class Soldier Name "Bumbo" ClassIcon soldier_barrage // placeholder Attributes HoldFireUntilFullReload Skill Expert Health 4000 Attributes MiniBoss Attributes UseBossHealthBar Attributes DisableDodge Tag bot_giant Item "Horace" Item "The Virtual Reality Headset" Item "Battle Bear" Item "The King of Scotland Cape" Item "Trench Warefarer" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 // Balls "custom projectile model" "models/weapons/w_models/w_baseball.mdl" "mult projectile scale" 1.3 [$ Sigsegv] "blast radius increased" 0.5 "apply look velocity on damage" 300 "damage bonus" 0.4 // only deals 30 dmg, like sandman. "blast dmg to self increased" 0 "blast radius increased" .05 "projectile trail particle" "~critical_rocket_blue" } ItemAttributes { ItemName "Horace" "set item tint RGB" 12955537 } ItemAttributes { ItemName "Battle Bear" "set item tint RGB" 15132390 } ItemAttributes { ItemName "Trench Warefarer" "set item tint RGB" 12955537 } CharacterAttributes { "health regen" 40 "move speed penalty" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 3 "self dmg push force decreased" 0 "no self blast dmg" 1 "deploy time increased" 0.5 "killstreak tier" 1 } } ///////////////////////////////////////////////////////// ///////////////////////////////////////////////////////// T_TFBot_Giant_Big_PengBoss { Class heavyweapons Name "Big Peng" ClassIcon heavy_champ_giant Skill expert Health 5000 Item "the killing gloves of boxing" Item "Prinny Hat" Item "Hypno-eyes" Item "Mad Mask" Item "Battle Balaclava" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 0.6 "damage bonus" 1.2 "critboost on kill" 5 } ItemAttributes { ItemName "Prinny Hat" "set item tint RGB" 2960676 } ItemAttributes { ItemName "Mad Mask" "set item tint RGB" 2960676 } ItemAttributes { ItemName "Battle Balaclava" "set item tint RGB" 2960676 } ItemAttributes { ItemName "Hypno-eyes" "set item tint RGB" 12073019 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Minion_PengGoons { Class heavyweapons Name "Small Peng" ClassIcon heavy_champ Skill expert Health 300 Item "the killing gloves of boxing" Item "Prinny Hat" Item "Hypno-eyes" Item "Mad Mask" Item "Battle Balaclava" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 0.6 "damage bonus" 1.2 "critboost on kill" 5 } ItemAttributes { ItemName "Prinny Hat" "set item tint RGB" 2960676 } ItemAttributes { ItemName "Mad Mask" "set item tint RGB" 2960676 } ItemAttributes { ItemName "Battle Balaclava" "set item tint RGB" 2960676 } ItemAttributes { ItemName "Hypno-eyes" "set item tint RGB" 12073019 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } ///////////////////////////////////////////////////////// ///////////////////////////////////////////////////////// T_TFBot_Giant_KingMoko { Class heavyweapons Name "King Moko" ClassIcon heavy_champ_giant //placeholder for brass Skill Expert Attributes AlwaysCrit Health 10000 Item "the killing gloves of boxing" Item "The Buffalo Steak Sandvich" Item "The Brass Beast" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 0.6 "damage bonus" 0.5 } ItemAttributes { ItemName "The Buffalo Steak Sandvich" } CharacterAttributes{ "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } ///////////////////////////////////////////////////////// ///////////////////////////////////////////////////////// T_TFBot_Giant_Demo_BamboozleBossPhase1 { Class Demoman Name "Bamboozle" ClassIcon demo_bomber // placeholder Skill Expert Health 25000 Attributes MiniBoss Attributes UseBossHealthBar Attributes DisableDodge Attributes HoldFireUntilFullReload Tag bot_giant Item "The Horrible Horns" Item "Thousand-Yard Stare" Item "Battle Balaclava" Item "TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "clip size upgrade atomic" 7.0 "faster reload rate" 0.65 "fire rate bonus" 0.1 "Projectile speed increased" 1.1 "projectile spread angle penalty" 5 "damage causes airblast" 1 // Balls "custom projectile model" "models/weapons/w_models/w_baseball.mdl" "mult projectile scale" 1.3 [$ Sigsegv] "blast radius increased" 0.5 "apply look velocity on damage" 300 "damage bonus" 0.4 // only deals 30 dmg, like sandman. "blast dmg to self increased" 0 "blast radius increased" .05 "projectile trail particle" "~critical_rocket_blue" } ItemAttributes { ItemName "The Horrible Horns" "set item tint RGB" 6901050 } ItemAttributes { ItemName "Thousand-Yard Stare" "set item tint RGB" 3100495 } ItemAttributes { ItemName "Battle Balaclava" "set item tint RGB" 3100495 } CharacterAttributes { "health regen" 40 "move speed penalty" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 3 "self dmg push force decreased" 0 "no self blast dmg" 1 "deploy time increased" 0.5 "killstreak tier" 1 } } ///////////////////////////////////////////////////////// ///////////////////////////////////////////////////////// T_TFBot_Giant_Demo_BamBossPhrase2 { Class Demoman Name "Bam" ClassIcon demoknight_giant // placeholder Skill Expert Health 12500 Attributes MiniBoss Attributes UseBossHealthBar Attributes DisableDodge WeaponRestrictions MeleeOnly Scale 1.2 Tag bot_giant Item "The Horrible Horns" Item "Thousand-Yard Stare" Item "Battle Balaclava" Item "The Chargin' Targe" Item "The Scotsman's Skullcutter" Item "Ali Baba's Wee Booties" ItemAttributes { ItemName "The Scotsman's Skullcutter" "critboost on kill" 3 "heal on kill" 500 } ItemAttributes { ItemName "The Horrible Horns" "set item tint RGB" 6901050 } ItemAttributes { ItemName "Thousand-Yard Stare" "set item tint RGB" 15132390 } ItemAttributes { ItemName "Battle Balaclava" "set item tint RGB" 15132390 } CharacterAttributes { "health regen" 40 "move speed penalty" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 3 "self dmg push force decreased" 0 "no self blast dmg" 1 "deploy time increased" 0.5 "killstreak tier" 1 } } ///////////////////////////////////////////////////////// ///////////////////////////////////////////////////////// T_TFBot_Giant_Demo_BoozleBossPhrase2 { Class Demoman Name "Boozle" ClassIcon demo_burst_giant // placeholder Skill Expert Health 12500 Attributes MiniBoss Attributes UseBossHealthBar Attributes DisableDodge Attributes HoldFireUntilFullReload Scale 1.2 Tag bot_giant Item "The Grenadier Helm" Item "Ol' Reliable" Item "Battle Balaclava" Item "Stunt Suit" Item "Mine Sweepers" Item "TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "clip size upgrade atomic" 7.0 "faster reload rate" 0.65 "fire rate bonus" 0.1 "Projectile speed increased" 1.1 "projectile spread angle penalty" 5 "damage causes airblast" 1 // Balls "custom projectile model" "models/weapons/w_models/w_baseball.mdl" "mult projectile scale" 1.3 [$ Sigsegv] "blast radius increased" 0.5 "apply look velocity on damage" 300 "damage bonus" 0.4 // only deals 30 dmg, like sandman. "blast dmg to self increased" 0 "blast radius increased" .05 "projectile trail particle" "~critical_rocket_blue" } ItemAttributes { ItemName "Stunt Suit" "set item tint RGB" 15132390 "item style override" 3 } ItemAttributes { ItemName "Battle Balaclava" "set item tint RGB" 15132390 } CharacterAttributes { "health regen" 40 "move speed penalty" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 3 "self dmg push force decreased" 0 "no self blast dmg" 1 "deploy time increased" 0.5 "killstreak tier" 1 } } ///////////////////////////////////////////////////////// ///////////////////////////////////////////////////////// } }