/////////////////////////////////////////////////////// ///huge thanks to sif on helping me on the templates/// /////////////////////////////////////////////////////// ///Made by Furuka + Help from SifWolf/// //////////////////////////////////////// ///Noted that im not remaking bosses that apply debuffs cuz they are ultra annoying to play against //Mini Bosses// //Big Peng 10 1 4 Gain +1 Attack when an ally is killed :done: //Bigloo 30 5 4 Resist Snow Apply 2 Snow //Bogberry 8 1 4 When healed, gain +2 Attack :done: //Bolgo 20 5 3 10 Shell When hit, gain +1 Attack //Bumbo 15 3 4 Resist Snow Apply 2 Snow :done: //King Moko 80 10 7 x5 Frenzy Resist Snow When hit, apply Spice to everyone in the battle :done: //Lumako 30 3 3 Resist Snow Boost the effects of all enemies and allies by 1 //Maw Jaw 30 5 4 Reaction Trigger when hit :done: //Muttonhead 30 4 3 When Snow'd, apply 1 Demonize to all enemies :not doing: //Nimbus 10 2 5 Barrage //Numskull 30 6 4 8 Block , Resist Snow While active, add Hogheaded to all enemies //Queen Globerry 15 0 5 Resist Snow Deal additional damage equal to //Razor 50 3 3 Resist Snow Wild //The Ringer 15 5 5 Resist Snow When hit, apply 2 Frost to a random enemy :not doing: //The Snow Knight 10 1 2 Whenever anything is Snow'd, gain +1 :done: //Veiled Lady 12 0 3 Resist Snow Apply 3 Shroom :done: //Weevil 60 4 4 Resist Snow Before attacking, destroy all Items in hand and gain +1 Attack for each ////////// //Bosses// ////////// //Bam 16 6 6 Resist Snow Wild :done: //Boozle 14 2 2 Apply Snow Wild :done: //Bamboozle 18 3 5 Resist Snow Hits all enemies :done: //Infernoko 16 1 4 RResist Snow When an ally is killed, gain their Attack :done: //Krunker 8 Scrap 8 3 Backline Bombard //Truffle 110 4 4 Split when 10 Health lost //Frost Guardian 60 0 4 Resist Snow When Health lost, add equal Attack to self and allies //Frost Guardian Phrase 2 999 2 2 Resist Snow When an ally is killed, lose half Health and gain +2 Attack WaveSchedule { Templates { ///////////////////////////////////////////////////////// ///////////////////////////////////////////////////////// ////ACT 1//// ///Big Peng/// ////////////// T_TFBot_Giant_Big_PengBoss { Class heavyweapons Name "Big Peng" ClassIcon heavy_champ_giant Skill expert Health 5000 Item "the killing gloves of boxing" Item "Prinny Hat" Item "Hypno-eyes" Item "Mad Mask" Item "Battle Balaclava" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 0.6 "damage bonus" 1.2 "critboost on kill" 5 } ItemAttributes { ItemName "Prinny Hat" "set item tint RGB" 2960676 } ItemAttributes { ItemName "Mad Mask" "set item tint RGB" 2960676 } ItemAttributes { ItemName "Battle Balaclava" "set item tint RGB" 2960676 } ItemAttributes { ItemName "Hypno-eyes" "set item tint RGB" 12073019 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } ///Big Peng Minions aka commons T_TFBot_Minion_PengGoons { Class heavyweapons Name "Small Peng" ClassIcon heavy_champ Skill expert Health 300 Item "the killing gloves of boxing" Item "Prinny Hat" Item "Hypno-eyes" Item "Mad Mask" Item "Battle Balaclava" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 0.6 "damage bonus" 1.2 "critboost on kill" 5 } ItemAttributes { ItemName "Prinny Hat" "set item tint RGB" 2960676 } ItemAttributes { ItemName "Mad Mask" "set item tint RGB" 2960676 } ItemAttributes { ItemName "Battle Balaclava" "set item tint RGB" 2960676 } ItemAttributes { ItemName "Hypno-eyes" "set item tint RGB" 12073019 } } ///////////////////////////////////////////////////////// ///////////////////////////////////////////////////////// ///Snow knight/// ///////////////// T_TFBot_Giant_TheSnowKnight { Class Demoman Name "The Snow Knight" ClassIcon demoknight_fireball //placeholder for brass Skill Expert Attributes AlwaysCrit Attributes MiniBoss Health 5000 Item "The Crossing Guard" Item "The Chargin' Targe" ItemAttributes{ ItemName "The Crossing Guard" "critboost on kill" 3 } CharacterAttributes{ "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } ///////////////////////////////////////////////////////// //////////////////////////////////////////////////////// ///Bumbo/// /////////// T_TFBot_Giant_Soldier_Barrager_BumboBoss { Class Soldier Name "Bumbo" ClassIcon soldier_barrage // placeholder Attributes HoldFireUntilFullReload Skill Expert Health 15000 Attributes MiniBoss Attributes UseBossHealthBar Attributes DisableDodge Tag bot_giant Item "Horace" Item "The Virtual Reality Headset" Item "Battle Bear" Item "The King of Scotland Cape" Item "Trench Warefarer" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 // Balls "custom projectile model" "models/weapons/w_models/w_baseball.mdl" "mult projectile scale" 1.3 [$ Sigsegv] "blast radius increased" 0.5 "apply look velocity on damage" 300 "damage bonus" 0.4 // only deals 30 dmg, like sandman. "blast dmg to self increased" 0 "blast radius increased" .05 "projectile trail particle" "~critical_rocket_blue" } ItemAttributes { ItemName "Horace" "set item tint RGB" 12955537 } ItemAttributes { ItemName "Battle Bear" "set item tint RGB" 15132390 } ItemAttributes { ItemName "Trench Warefarer" "set item tint RGB" 12955537 } CharacterAttributes { "health regen" 40 "move speed penalty" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 3 "self dmg push force decreased" 0 "no self blast dmg" 1 "deploy time increased" 0.5 "killstreak tier" 1 } } ///////////////////////////////////////////////////////// ///////////////////////////////////////////////////////// T_TFBot_Giant_MawJaw { Class Heavyweapons Name "Maw Jaw" ClassIcon Heavy_shotgun //placeholder for brass Skill Expert Attributes AlwaysCrit Attributes MiniBoss WeaponRestrictions SecondaryOnly Health 5000 Item "TF_WEAPON_SHOTGUN_PRIMARY" Item "Bare Bear Bones" Item "Big Steel Jaw of Summer Fun" Item "Battle Balaclava" ItemAttributes{ ItemName "TF_WEAPON_SHOTGUN_PRIMARY" "fire rate bonus" 0.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 3 } ItemAttributes{ ItemName "Bare Bear Bones" "set item tint RGB" 15185211 } ItemAttributes{ ItemName "Battle Balaclava" "set item tint RGB" 2960676 } CharacterAttributes{ "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } ///////////////////////////////////////////////////////// ///////////////////////////////////////////////////////// T_TFBot_Giant_VeildedLady { Class Pyro Name "The veiled lady" ClassIcon Pyro //placeholder for brass Skill Expert Attributes MiniBoss WeaponRestrictions PrimaryOnly Health 3000 CharacterAttributes{ "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } ///////////////////////////////////////////////////////// ///////////////////////////////////////////////////////// T_TFBot_Giant_KingMoko { Class heavyweapons Name "King Moko" ClassIcon heavy_brassbeast_giant //placeholder for brass Skill Expert Attributes AlwaysCrit Attributes MiniBoss Health 5000 Item "the killing gloves of boxing" Item "The Buffalo Steak Sandvich" Item "The Brass Beast" ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 0.6 "damage bonus" 0.5 } ItemAttributes{ ItemName "The Buffalo Steak Sandvich" "force weapon switch" 0 "deploy time increased" 0.1 "mult effect duration" 3 "gesture speed increase" 1.2 "effect bar recharge rate increased" 0.0001 } CharacterAttributes{ "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Makoko { Class Soldier Name "Makoko" Skill Normal ClassIcon soldier_buff Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "increase buff duration" 9.0 } } T_TFBot_Grog { Class Soldier Name "Grog" Skill Normal ClassIcon soldier_conch Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "increase buff duration" 9.0 } } T_TFBot_Grumps { Class Soldier Name "Grumps" Skill Normal ClassIcon soldier_backup Attributes SpawnWithFullCharge Item "The Battalion's Backup" CharacterAttributes { "increase buff duration" 9.0 } } T_TFBot_PepperWitch { Class Medic ClassIcon medic_kritz Name "Pepper Witch" Skill Expert Attributes AlwaysCrit Attributes SpawnWithFullCharge Item "The KritzKrieg" Item "The Virus Doctor" Item "Medic Mask" ItemAttributes { ItemName "The KritzKrieg" "uber duration bonus" 900 "ubercharge rate bonus" 900 } CharacterAttributes { "heal rate bonus" 2 "bot medic uber health threshold" 226 } } T_TFBot_Engineer_MokoHead { Class Engineer Name "MokoHead" Skill Expert TeleportWhere spawnbot Health 500 Attributes TeleportToHint } ///////////////////////////////////////////////////////// ///////////////////////////////////////////////////////// T_TFBot_Giant_BogBerry //put these in a squad { Class heavyweapons Name "BogBerry" ClassIcon heavy_brassbeast_giant //placeholder for brass Skill Expert Attributes AlwaysCrit Attributes MiniBoss WeaponRestrictions MeleeOnly Health 5000 Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "critboost on kill" 3 } CharacterAttributes{ "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Medic_BerryWitch //put these in a squad { Class Medic ClassIcon medic_kritz_armored Name "Armored Berry Witch" Health 750 Skill Expert Attributes AlwaysCrit Attributes SpawnWithFullCharge Tag bot_giant Scale 1.37 Item "The KritzKrieg" Item "The Virus Doctor" Item "Medic Mask" ItemAttributes { ItemName "The KritzKrieg" "uber duration bonus" 900 "ubercharge rate bonus" 900 } CharacterAttributes { "heal rate bonus" 5 "bot medic uber health threshold" 601 } } ///////////////////////////////////////////////////////// ///////////////////////////////////////////////////////// T_TFBot_Giant_InfernekoPhase1 { Class Demoman Name "Infernoko" ClassIcon demoknight_giant // placeholder Skill Expert Health 3800 Attributes MiniBoss Attributes UseBossHealthBar Attributes DisableDodge WeaponRestrictions MeleeOnly Item "The Splendid Screen" Item "The Eyelander" Item "Ali Baba's Wee Booties" ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 "heal on kill" 500 } CharacterAttributes { "move speed penalty" 0.4 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 3 "deploy time increased" 0.5 "killstreak tier" 1 } } T_TFBot_Giant_InfernekoPhase2 //stronger but no hok and weaker shield { Class Demoman Name "Infernoko?" ClassIcon demoknight_giant // placeholder Skill Expert Health 4500 Attributes MiniBoss Attributes UseBossHealthBar Attributes DisableDodge WeaponRestrictions MeleeOnly Item "The Tide Turner" Item "The Eyelander" Item "Ali Baba's Wee Booties" ItemAttributes { ItemName "The Eyelander" "critboost on kill" 5 } CharacterAttributes { "move speed penalty" 0.4 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 3 "deploy time increased" 0.5 "killstreak tier" 1 } } ///////////////////////////////////////////////////////// ///////////////////////////////////////////////////////// T_TFBot_Giant_Demo_BamboozleBossPhase1 { Class Demoman Name "Bamboozle" ClassIcon demo_bomber // placeholder Skill Expert Health 20000 Attributes MiniBoss Attributes UseBossHealthBar Attributes DisableDodge Attributes HoldFireUntilFullReload Tag bot_giant Tag bamboozle Item "The Horrible Horns" Item "Thousand-Yard Stare" Item "Battle Balaclava" Item "TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "clip size upgrade atomic" 7.0 "faster reload rate" 0.65 "fire rate bonus" 0.1 "Projectile speed increased" 1.1 "projectile spread angle penalty" 5 "damage causes airblast" 1 // Balls "custom projectile model" "models/weapons/w_models/w_baseball.mdl" "mult projectile scale" 1.3 [$ Sigsegv] "blast radius increased" 0.5 "apply look velocity on damage" 300 "damage bonus" 0.4 // only deals 30 dmg, like sandman. "blast dmg to self increased" 0 "blast radius increased" .05 "projectile trail particle" "~critical_rocket_blue" } ItemAttributes { ItemName "The Horrible Horns" "set item tint RGB" 6901050 } ItemAttributes { ItemName "Thousand-Yard Stare" "set item tint RGB" 3100495 } ItemAttributes { ItemName "Battle Balaclava" "set item tint RGB" 3100495 } CharacterAttributes { "health regen" 40 "move speed penalty" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 3 "self dmg push force decreased" 0 "no self blast dmg" 1 "deploy time increased" 0.5 "killstreak tier" 1 } } ///////////////////////////////////////////////////////// ///////////////////////////////////////////////////////// T_TFBot_Giant_Demo_BamBossPhrase2 { Class Demoman Name "Bam" ClassIcon demoknight_giant // placeholder Skill Expert Health 12500 Attributes MiniBoss Attributes UseBossHealthBar Attributes DisableDodge WeaponRestrictions MeleeOnly Scale 1.625 Tag bot_giant Tag BamBoozlecomponents Tag Bamteleportfirst Item "The Horrible Horns" Item "Thousand-Yard Stare" Item "Battle Balaclava" Item "The Chargin' Targe" Item "The Scotsman's Skullcutter" Item "Ali Baba's Wee Booties" ItemAttributes { ItemName "The Scotsman's Skullcutter" "critboost on kill" 3 "heal on kill" 500 } ItemAttributes { ItemName "The Horrible Horns" "set item tint RGB" 6901050 } ItemAttributes { ItemName "Thousand-Yard Stare" "set item tint RGB" 15132390 } ItemAttributes { ItemName "Battle Balaclava" "set item tint RGB" 15132390 } CharacterAttributes { "health regen" 40 "move speed penalty" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 3 "self dmg push force decreased" 0 "no self blast dmg" 1 "deploy time increased" 0.5 "killstreak tier" 1 } } ///////////////////////////////////////////////////////// ///////////////////////////////////////////////////////// T_TFBot_Giant_Demo_BoozleBossPhrase2 { Class Demoman Name "Boozle" ClassIcon demo_burst_giant // placeholder Skill Expert Health 12500 Attributes MiniBoss Attributes UseBossHealthBar Attributes DisableDodge Attributes HoldFireUntilFullReload Scale 1.625 Tag bot_giant Tag BamBoozlecomponents Item "The Grenadier Helm" Item "Ol' Reliable" Item "Battle Balaclava" Item "Stunt Suit" Item "Mine Sweepers" Item "TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "clip size upgrade atomic" 7.0 "faster reload rate" 0.65 "fire rate bonus" 0.1 "Projectile speed increased" 1.1 "projectile spread angle penalty" 5 "damage causes airblast" 1 // Balls "custom projectile model" "models/weapons/w_models/w_baseball.mdl" "mult projectile scale" 1.3 [$ Sigsegv] "blast radius increased" 0.5 "apply look velocity on damage" 300 "damage bonus" 0.4 // only deals 30 dmg, like sandman. "blast dmg to self increased" 0 "blast radius increased" .05 "projectile trail particle" "~critical_rocket_blue" } ItemAttributes { ItemName "Stunt Suit" "set item tint RGB" 15132390 "item style override" 3 } ItemAttributes { ItemName "Battle Balaclava" "set item tint RGB" 15132390 } CharacterAttributes { "health regen" 40 "move speed penalty" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 3 "self dmg push force decreased" 0 "no self blast dmg" 1 "deploy time increased" 0.5 "killstreak tier" 1 } } ///////////////////////////////////////////////////////// ///////////////////////////////////////////////////////// } }