WaveSchedule // Pfadfinder, Lang-Flamme, Rockets that ignite, Trenchfighter { Templates { // Scout //////////////////////////////////////////////// T_TFBot_Scout_Melee_Gatebot { Name "Deserteur" Class scout ClassIcon scout_bat_nys EventChangeAttributes { Default { Tag robot_zombie Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Skill Expert WeaponRestrictions MeleeOnly Item "MvM GateBot Light Scout" Item "Transparent Trousers" Item "The Ripped Rider" } RevertGateBotsBehavior { Tag robot_zombie Skill Expert WeaponRestrictions MeleeOnly Item "Transparent Trousers" Item "The Ripped Rider" Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } T_TFBot_Scout_Basher { Name "Rabuier Pfadfinder" Tag robot_zombie Class Scout ClassIcon scout_basher_lite WeaponRestrictions MeleeOnly Item "Thirst Blood" Item "Transparent Trousers" Item "The Boston Basher" ItemAttributes { ItemName "The Boston Basher" "hit self on miss" 0 } } T_TFBot_Scout_Baby_Blaster { Name "Kurier Pfadfinder" Tag robot_zombie Class Scout ClassIcon scout_blaster_nys Item "Thirst Blood" Item "Brimmed Bootlegger" Item "Baby Face's Blaster" ItemAttributes { ItemName "Baby Face's Blaster" "lose hype on take damage" 0 } } T_TFBot_Giant_Scout_FOW { Name "Giant Panzer Pfadfinder" Health 2000 Class scout ClassIcon scout_fanowar EventChangeAttributes { Default { Tag scout_fow Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Attributes AlwaysCrit Skill Expert Attributes MiniBoss WeaponRestrictions MeleeOnly Item "MvM GateBot Light Scout" Item "Das Metalmeatencasen" Item "The Fan O'War" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 //"move speed penalty" 0.9 Fine be more menacing then } } RevertGateBotsBehavior { Tag scout_fow Skill Expert Attributes MiniBoss Attributes AlwaysCrit WeaponRestrictions MeleeOnly Item "Das Metalmeatencasen" Item "MvM GateBot Light Scout" Item "The Fan O'War" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed penalty" 0.9 } } } } T_TFBot_Giant_Scout_W { Name "Giant Raubier Pfadfinder" Health 1600 Class scout ClassIcon scout_basher_lite EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Attributes AlwaysCrit Skill Expert Attributes MiniBoss WeaponRestrictions MeleeOnly Item "MvM GateBot Light Scout" Item "Sidekick's Side Slick" Item "The Boston Basher" ItemAttributes { ItemName "The Boston Basher" "hit self on miss" 0 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } RevertGateBotsBehavior { Skill Expert Attributes MiniBoss Attributes AlwaysCrit WeaponRestrictions MeleeOnly Item "MvM GateBot Light Scout" Item "Sidekick's Side Slick" Item "The Boston Basher" ItemAttributes { ItemName "The Boston Basher" "hit self on miss" 0 } ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } } // Soldier //////////////////////////////////////////////// T_TFBot_Soldier_W { Name "Trenchen Soldat" Tag robot_zombie Class Soldier Skill Expert Item "Stahlhelm" //Item "The Lone Survivor" Item "EOTL_Coldfront Curbstompers" Item "Veterans Attire" } T_TFBot_Soldier_Market_Garden { Name "Parachute Jäger Soldat" Tag robot_zombie Class Soldier Skill Expert ClassIcon soldier_jug_market Item "The Doe-Boy" Item "The Patriot's Pouches" Item "The Killer's Kit" Item "Rocket Jumper" Item "the b.a.s.e. jumper" Item "The Market Gardener" ItemAttributes { ItemName "Rocket Jumper" "rocket specialist" 1 } ItemAttributes { ItemName "The Market Gardener" "fire rate bonus" 2 } ItemAttributes { ItemName "The Killer's Kit" "item style override" 2 } CharacterAttributes { "health regen" 5 } } T_TFBot_Soldier_Bison { Name "Bison Bresche Soldat" Tag robot_zombie Class Soldier Skill Expert ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Item "EOTL_Soldier_Garrison" Item "Marshall's Mutton Chops" Item "The Righteous Bison" ItemAttributes { ItemName "The Righteous Bison" "faster reload rate" 0.5 "fire rate bonus" 0.5 "dmg bonus vs buildings" 2 } } T_TFBot_Soldier_Battalion { Name "Bataillon Soldat" Tag robot_zombie Class Soldier Skill Expert ClassIcon soldier_backup_lite Attributes SpawnWithFullCharge Item "Public Speaker" Item "Breach and Bomb" Item "The Battalion's Backup" Item "The Escape Plan" Item "Dead of Night" CharacterAttributes { "increase buff duration" 10 } } T_TFBot_Giant_Soldier_Escape_Backup { Name "Giant Bataillon Soldat" Class Soldier Skill Expert Health 4000 ClassIcon soldier_escape_backup Attributes "SpawnWithFullCharge" Attributes MiniBoss WeaponRestrictions MeleeOnly Item "Public Speaker" Item "Breach and Bomb" Item "Dead of Night" Item "The Battalion's Backup" Item "The Escape Plan" CharacterAttributes { "increase buff duration" 10 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Hydra_Gatebot { Name "Giant Hydra Soldat" Class Soldier Health 4000 Skill Expert ClassIcon soldier_blackbox_juice EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag robot_barrier BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Attributes MiniBoss Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "MvM GateBot Light Soldier" Item "Blast Blocker" Item "Alcoholic Automaton" Item "The Black Box" ItemAttributes { ItemName "The Black Box" "fire rate bonus" 0.5 "projectile speed increased" 0.5 "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } RevertGateBotsBehavior { Tag robot_barrier Attributes MiniBoss Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "MvM GateBot Light Soldier" Item "Blast Blocker" Item "Alcoholic Automaton" Item "The Black Box" ItemAttributes { ItemName "The Black Box" "fire rate bonus" 0.5 "projectile speed increased" 0.5 "heal on hit for rapidfire" 1000 } ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } T_TFBot_Giant_Soldier_Hydra_Conch_Gatebot { Name "Giant Muschelhorn-Hydra Soldat" Class Soldier Health 4000 Skill Expert ClassIcon soldier_blackbox_juice EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag robot_barrier BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Attributes MiniBoss Attributes AlwaysCrit Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Item "MvM GateBot Light Soldier" Item "Blast Blocker" Item "The Man in Slacks" Item "Alcoholic Automaton" Item "The Black Box" Item "The Concheror" ItemAttributes { ItemName "The Black Box" "damage bonus" 0.5 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } CharacterAttributes { "increase buff duration" 20 "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } RevertGateBotsBehavior { Tag robot_barrier Attributes MiniBoss Attributes AlwaysCrit Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Item "MvM GateBot Light Soldier" Item "The Man in Slacks" Item "Blast Blocker" Item "Alcoholic Automaton" Item "The Black Box" Item "The Concheror" ItemAttributes { ItemName "The Black Box" "damage bonus" 0.5 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } CharacterAttributes { "increase buff duration" 20 "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } T_TFBot_Giant_Soldier_Homing { Name "Giant Oberst Soldat" Tag robot_homing Class Soldier Skill Expert Health 4000 ClassIcon soldier_wasp_lite Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "Fancy Dress Uniform" Item "Veterans Attire" Item "The Team Captain" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 1.5 //"faster reload rate" 0.2 //"fire rate bonus" 0.2 "faster reload rate" -0.8 "fire rate bonus" 0.5 "projectile spread angle penalty" 20 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 //"clip size upgrade atomic" -3 } } // (Kriegsfeuer Soldat) Make Fireman Soldiers (Comsetics) + Fire Rocket Launcher // Japanese Soldiers Support + Conch (Killers Kabuto + Menpo + Shoulder Guard + Shaolin Stash) // Soldier Smoker (TF2VRH + Pollar Pullover + Coldfront Curbstompers) // Sniper (Invisible) Wet Works // Giant Heavy With Chainsaw Blades // Spy Perma Cloack there's an attribute that allows you to stay stealthed at all times unless attacking // Yer spy // Kurier Scout Giant, Räuber Plünderer Scout? // grows with each kill dmg + health + size (Yer sound) // Sniper with explosion protector from demo // Pyro /////////////////////////////////////////////////// T_TFBot_Pyro_W { Name "Flammenwerfer Pyro" Tag pyro_war Tag robot_zombie Class Pyro Skill Expert Item "Torcher's Trench Coat" } T_TFBot_Pyro_Detonator { Name "Feuerzeug Pyro" Tag pyro_war Tag robot_zombie Class Pyro Skill Expert ClassIcon pyro_detonator WeaponRestrictions SecondaryOnly Item "Torcher's Trench Coat" Item "The Detonator" ItemAttributes { ItemName "The Detonator" "fire rate bonus" 0.3 "reload time decreased" 0.2 } } T_TFBot_Pyro_Gas // Could be crit for more burn dmg { Name "Kriegkriminell Pyro" Tag robot_zombie Class Pyro ClassIcon pyro_gascann Skill Expert Item "Firewall Helmet" Item "The Gas Passer" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" 1 "fire rate penalty" 2 // 5 // "weapon burn dmg increased" 5 } } T_TFBot_Pyro_Welder { Name "Pyro Welder" Tag robot_zombie Tag engi_welder Class Pyro Skill Expert //ClassIcon heavy_fire_shotgun Item "Engineer Welding Mask" Item "Water Waders" Item "dec2014 Black Knights Bascinet" WeaponRestrictions SecondaryOnly } T_TFBot_Giant_Pyro_Dragons_Fury { Name "Giant Klempner Pyro" Class Pyro Skill Expert Health 3000 ClassIcon pyro_dragon_fury_swordstone Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "MvM GateBot Light Pyro" Item "The Attendant" // Add through vscriptor? Item "EOTL_Hiphunter_Boots" Item "The Dragon's Fury" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Homewrecker { Name "Giant Prototype Pyro" Tag robot_giant Class Pyro Skill Expert Health 3000 WeaponRestrictions MeleeOnly Attributes MiniBoss ClassIcon pyro_homewrecker_lite Item "The Person in the Iron Mask" Item "Water Waders" Item "The Homewrecker" ItemAttributes { ItemName "The Homewrecker" "damage bonus" 4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "hand scale" 1.3 } } T_TFBot_Giant_Pyro_Laser { Name "Giant Lasergewehr Pyro" Tag robot_giant Tag pyro_laser Class Pyro Skill Expert Health 3000 Attributes MiniBoss MaxVisionRange 5000 ClassIcon pyro_atomic Item "The Mair Mask" Item "Life Support System" Item "Torcher's Trench Coat" Item "Impact Impaler" Item "The Dragon's Fury" // Pyro has increased range this way CharacterAttributes { "no_attack" 1 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } // Demoman //////////////////////////////////////////////// T_TFBot_Giant_Demoman_Skullcutter { Name "Giant Fullplatte Barrier Demoritter" Class Demoman Health 3500 Skill Expert ClassIcon demoknight_skullcutter_armored_juice EventChangeAttributes { Default { Tag robot_barrier Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Attributes MiniBoss WeaponRestrictions MeleeOnly Item "MvM GateBot Light Demoman" Item "The Dark Age Defender" Item "Shin Shredders" Item "The Dark Helm" Item "the Bootlegger" Item "The Tide Turner" Item "The Scotsman's Skullcutter" ItemAttributes { ItemName "The Scotsman's Skullcutter" "melee range multiplier" 1.5 "damage bonus" 3 } CharacterAttributes { "hand scale" 1.5 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "charge time increased" 3 "charge recharge rate increased" 2 "attack not cancel charge" 1 } } RevertGateBotsBehavior { Tag robot_barrier Attributes MiniBoss WeaponRestrictions MeleeOnly Item "MvM GateBot Light Demoman" Item "The Dark Age Defender" Item "Shin Shredders" Item "The Dark Helm" Item "the Bootlegger" Item "The Tide Turner" Item "The Scotsman's Skullcutter" ItemAttributes { ItemName "The Scotsman's Skullcutter" "melee range multiplier" 1.5 "damage bonus" 3 } CharacterAttributes { "hand scale" 1.5 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "charge recharge rate increased" 2 "attack not cancel charge" 1 } Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } } } } T_TFBot_Elite_Demoman_Skullcutter { Name "Elite Fullplatte Demoritter" Class Demoman Health 700 Skill Expert ClassIcon demoknight_skullcutter_lite Scale 1.3 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag demo_skullcutter_gatebot BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates WeaponRestrictions MeleeOnly Item "MvM GateBot Light Demoman" Item "The Dark Age Defender" Item "Shin Shredders" //Item "The Dark Helm" Item "the Bootlegger" Item "The Tide Turner" Item "The Scotsman's Skullcutter" ItemAttributes { ItemName "The Scotsman's Skullcutter" "melee range multiplier" 1.5 "damage bonus" 2 } CharacterAttributes { "hand scale" 1.3 "increased jump height" 1.8 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "override footstep sound set" 4 "charge time increased" 1.5 "attack not cancel charge" 1 } } RevertGateBotsBehavior { Tag demo_skullcutter_gatebot WeaponRestrictions MeleeOnly Item "MvM GateBot Light Demoman" Item "The Dark Age Defender" Item "Shin Shredders" Item "the Bootlegger" Item "The Tide Turner" Item "The Scotsman's Skullcutter" Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } ItemAttributes { ItemName "The Scotsman's Skullcutter" "melee range multiplier" 1.5 "damage bonus" 2 } CharacterAttributes { "hand scale" 1.3 "increased jump height" 1.8 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "override footstep sound set" 4 "charge time increased" 1.5 "attack not cancel charge" 1 } } } } T_TFBot_Giant_Demoman_Cannon_Barrier_Gatebot { Name "Kanone-Barriere Giant Demoman" Class Demoman Health 3500 Skill Expert ClassIcon demo_shield EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag robot_barrier BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "MvM GateBot Light Demoman" Item "The Cool Breeze" Item "The Whiskey Bib" Item "The Bearded Bombardier" Item "The Bombard Brigadier" Item "The Loose Cannon" CharacterAttributes { "grenade launcher mortar mode" -1 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } RevertGateBotsBehavior { Tag robot_barrier Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "MvM GateBot Light Demoman" Item "The Cool Breeze" Item "The Whiskey Bib" Item "The Bearded Bombardier" Item "The Bombard Brigadier" Item "The Loose Cannon" CharacterAttributes { "grenade launcher mortar mode" -1 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } } } } T_TFBot_Demoman_PlayerBuster { Name "Player Buster" Class Demoman Tag demo_player_buster Skill Expert Health 2500 Item "The Ullapool Caber" WeaponRestrictions MeleeOnly ClassIcon sentry_buster_active Attributes MiniBoss Attributes DisableDodge CharacterAttributes { "head scale" 2.5 "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "no_attack" 1 } } T_TFBot_Demoman_Atomic { Name "Catastrophic Kiloton" Class Demoman Classicon demo_atomic Skill Expert item "Scotch Bonnet" Item "The Juggernaut Jacket" Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "clip size penalty" 0.75 "fire rate penalty" 10 "faster reload rate" 0.01 "blast radius increased" 2 "Projectile speed increased" 0.65 "damage bonus" 8 "fuse bonus" 4 "grenade no spin" 1 "grenade no bounce" 1 "use large smoke explosion" 1 "blast dmg to self increased" 0 "ragdolls become ash" 1 } CharacterAttributes { "attach particle effect" 3085 } } T_TFBot_Elite_Demoman_Marauder { Name "Marauder Demoritter" Tag demo_marauder //Tag robot_zombie Class Demoman Skill Expert ClassIcon demo_burst_armored_juice Attributes HoldFireUntilFullReload Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 Health 900 Scale 1.3 Item "Breach and Bomb" Item "The Juggernaut Jacket" Item "The Splendid Screen" Item "The Iron Bomber" ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 0.3 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "projectile spread angle penalty" 3 "projectile speed increased" 1.1 } CharacterAttributes { "increased jump height" 1.8 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "override footstep sound set" 4 "move speed bonus" 0.8 "increased jump height" 2.3 "bot custom jump particle" 1 "cancel falling damage" 1 } } // Heavy //////////////////////////////////////////////// T_TFBot_Heavy_W { Name "Feuerkugel Heavy" Tag robot_zombie Tag heavy_cosmetics Class heavyweapons Skill Expert Item "The Cuban Bristle Crisis" Item "Heavy Heating" ItemAttributes { ItemName "Heavy Heating" "item style override" 2 } } T_TFBot_Heavy_Shotgun_Ignite { Name "Feuerkugel Heavy" Tag robot_zombie Tag heavy_shotgun_fire Tag heavy_cosmetics Class heavyweapons Skill Expert ClassIcon heavy_fire_shotgun WeaponRestrictions SecondaryOnly Item "The Cuban Bristle Crisis" Item "Heavy Heating" ItemAttributes { ItemName tf_weapon_shotgun_hwg "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 2 "damage bonus" 0.1 } ItemAttributes { ItemName "Heavy Heating" "item style override" 2 } } T_TFBot_Heavy_GRU { Name "Quecksilber Heavy" Tag heavy_quicksilver Tag robot_zombie Class heavyweapons Skill Expert ClassIcon heavy_gru WeaponRestrictions MeleeOnly Item "Heavy Metal" Item "Gloves of Running Urgently MvM" } T_TFBot_Giant_Heavy_Chainsaw { Name "Chainsaw Giant Heavy" Tag chainsaw Class heavyweapons Skill Expert Health 4000 ClassIcon heavy_chainsaw WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Der Maschinensoldaten-helm" Item "The Polar Pullover" CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.5 "override footstep sound set" 2 } } T_TFBot_Giant_Heavy { Class Heavyweapons Name "Giant Heavy" ClassIcon heavy_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Item "Der Maschinensoldaten-helm" Item "Die Regime-Panzerung" Item "The Polar Pullover" ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavy_Plasmagun { Name "Giant Plasmagewehr Heavy" Tag heavy_plasma Class heavyweapons Skill Expert Health 5000 ClassIcon heavy_blaster WeaponRestrictions PrimaryOnly Item "Der Maschinensoldaten-helm" //Item "Die Regime-Panzerung" Item "Bone-Cut Belt" //Item "Eotl_Sheavyshirt" Item "The Polar Pullover" Item "Mad Lad" Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.5 "override footstep sound set" 2 } } T_TFBot_Giant_Shotgun_Heavy_Burst { Name "Giant Salve Shotflinte Heavy" Class Heavy ClassIcon heavy_shotgun_penetrate Skill Expert Health 5500 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Attributes MiniBoss Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Item "MvM GateBot Light Heavy" //Item "Breach and Bomb" Item "The Eliminators Safeguard" //Item "Siberian Tigerstripe" Item "Combat Slacks" ItemAttributes { ItemName TF_WEAPON_SHOTGUN_HWG "fire rate bonus" 0.1 "bullets per shot bonus" 5 "damage penalty" 0.5 //"faster reload rate" 0.1 "clip size bonus" 0.5 "auto fires when full" 1 "auto fires full clip" 1 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } RevertGateBotsBehavior { Attributes MiniBoss Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Item "MvM GateBot Light Heavy" //Item "Breach and Bomb" Item "The Eliminators Safeguard" //Item "Siberian Tigerstripe" Item "Combat Slacks" ItemAttributes { ItemName TF_WEAPON_SHOTGUN_HWG "fire rate bonus" 0.1 "bullets per shot bonus" 5 "damage penalty" 0.5 //"faster reload rate" 0.1 "clip size bonus" 0.5 "auto fires when full" 1 "auto fires full clip" 1 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } T_TFBot_Boss_Hermod { Name "Hermod, the Unyielding Spirit" Tag boss_hermod Class heavyweapons Skill Expert Health 7000 ClassIcon heavy_blaster WeaponRestrictions PrimaryOnly Item "Der Maschinensoldaten-helm" //Item "Die Regime-Panzerung" Item "Bone-Cut Belt" //Item "Eotl_Sheavyshirt" Item "The Polar Pullover" Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.5 "override footstep sound set" 2 } } // Engineer ////////////////////////////////////////////// T_TFBot_Engineer_Luger { Name "Lugermorph Ingenieur" Tag robot_zombie Class Engineer Skill Expert ClassIcon engineer_luger Item "TTG Max Pistol" Item "Life Support System" Item "Eotl_Winter_Pants" Item "The Trencher's Topper" WeaponRestrictions SecondaryOnly BehaviorModifiers Push ItemAttributes { ItemName "The Trencher's Topper" "item style override" 1 } } T_TFBot_Giant_Engineer_Laser { Name "Elite Laserkanonen Ingenieur" Tag engi_laser Class Engineer Health 2500 Skill Expert ClassIcon engineer_wrangler_giger_lite Attributes MiniBoss Attributes AlwaysFireWeapon // Remove this attribute when in MitM WeaponRestrictions SecondaryOnly BehaviorModifiers Push MaxVisionRange 1200 Item "The Giger Counter" Item "The Iron Lung" Item "The Cute Suit" Item "Head Mounted Double Observatory" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 2 } } T_TFBot_Giant_Engineer_Welder { Name "Ingenuier Welder" //Tag robot_zombie Tag engi_welder Class Engineer Health 2500 Skill Expert ClassIcon engineer_welder Attributes MiniBoss WeaponRestrictions SecondaryOnly Item "Engineer Welding Mask" Item "The Antarctic Researcher" CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 2 } } T_TFBot_Engineer_Welder { Name "Giant Welder Ingenuier" Tag robot_zombie Tag engi_welder Class Engineer Skill Expert ClassIcon engineer_welder Item "Engineer Welding Mask" Item "The Antarctic Researcher" WeaponRestrictions SecondaryOnly } // Medic ///////////////////////////////////////////////// T_TFBot_Medic_Short_Quick_Recharge_Uber { Name "Ultra-Schnell-Über Medic" Tag robot_zombie Class medic Skill Expert ClassIcon medic_pop Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly Item "The Lavish Labwear" Item "Hypno-Eyes" Item "Victorian Villainy" ItemAttributes { ItemName "Hypno-Eyes" "item style override" 1 } ItemAttributes { ItemName "Victorian Villainy" "item style override" 1 } ItemAttributes { ItemName TF_WEAPON_MEDIGUN "ubercharge rate bonus" 20 "uber duration bonus" -7 "bot medic uber health threshold" 5000 } } T_TFBot_Medic_Quickfix_W { Name "Schnellfix Medic" Tag robot_zombie Class medic Skill Expert Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly Item "Einstein" Item "Dead of Night" Item "The Quick-Fix" ItemAttributes { ItemName "Dead of Night" "item style override" 1 } } T_TFBot_Medic_Kritz_W { Name "Kritzkrieg Medic" Tag robot_zombie Tag medic_kritz Class medic Skill Expert ClassIcon medic_kritz Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly Item "#TF_MountainCap" Item "The Wooly Pulli" Item "The Kritzkrieg" ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 200 } ItemAttributes { ItemName "The Wooly Pulli" "item style override" 2 } CharacterAttributes { "bot medic uber health threshold" 5000 } } T_TFBot_Elite_Medic_Plasmagun { Name "Elite Plasmagewehr Medic" Tag robot_zombie Tag medic_plasma Class Medic Health 225 Scale 1.3 Skill Expert //ClassIcon engineer_wrangler_giger_lite WeaponRestrictions PrimaryOnly Item "The Blutsauger" Item "Coldfront Carapace" Item "Flatliner" CharacterAttributes { "move speed bonus" 0.8 } } T_TFBot_Medic_Cultist { Name "Medic Cultist" Tag robot_zombie Tag medic_cultist Class Medic Skill Expert ClassIcon medic_vitasaw_fix Health 525 Scale 1.3 WeaponRestrictions MeleeOnly Item "The Nunhood" Item "The Angel of Death" Item "The Vita-Saw" ItemAttributes { ItemName "The Vita-Saw" "bleeding duration" 7 "killstreak tier" 2 "killstreak idleeffect" 5 } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 } } T_TFBot_Boss_Necromancer { Name "Rasial, the First Necromancer" Tag boss_necromancer Class Medic Skill Expert Health 55000 ClassIcon medic_boss_necromancer WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysFireWeapon Item "A Brush with Death" Item "Das Gutenkutteharen" Item "The Medicine Manpurse" Item "The Horrible Horns" Item "Das Metalmeatencasen" Item "The Byte'd Beak" //Item "The Vaccinator" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "heal rate bonus" 10 //"medigun charge is resists" 4 "ubercharge rate bonus" 0.001 } CharacterAttributes { "bot medic uber health threshold" 5000 "move speed bonus" 0.4 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "rage giving scale" 0.1 //"heal rate bonus" 200 // only works on mediguns that have this attribute ie quickfix } } // Sniper ///////////////////////////////////////////////// T_TFBot_Giant_Sniper_Smg { Name "Skirmish Giant Scharfshooter" Tag sniper_smg Class Sniper Skill Expert Health 2800 ClassIcon sniper_smg_spammer_giant_juice WeaponRestrictions SecondaryOnly Attributes MiniBoss Item "The Bare Necessities" Item "Wagga Wagga Wear" Item "The Five-Month Shadow" ItemAttributes { ItemName TF_WEAPON_SMG "faster reload rate" -0.8 "fire rate penalty" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 } } T_TFBot_Sniper_Skeleton { Name "Skeleton" Tag robot_skeleton Class Sniper Skill Expert Health 300 ClassIcon dead_blu_lite WeaponRestrictions MeleeOnly ItemAttributes { ItemName "TF_WEAPON_CLUB" "damage bonus" 0.75 "dmg bonus vs buildings" 3 } CharacterAttributes { "dmg from melee increased" 2 "dmg taken from bullets reduced" 0.6 "dmg taken from blast reduced" 0.6 "dmg taken from fire reduced" 0.6 } } T_TFBot_Sniper_Huntsman_W { Name "Jäger Scharfshooter" Tag robot_zombie Class Sniper Skill Expert ClassIcon sniper_bow WeaponRestrictions PrimaryOnly Item "the Fortified Compound" Item "The Classy Capper" Item "The Cammy Jammies" Item "The Five-Month Shadow" } T_TFBot_Sniper_Stormtrooper { Name "Stormtruppler Scharfshooter" Tag robot_zombie Tag sniper_stormtrooper ClassIcon sniper_smg_juice Class Sniper Skill Hard WeaponRestrictions SecondaryOnly Item "Wagga Wagga Wear" Item "The Cammy Jammies" Item "Preventative Measure" Item "Ritzy Rick's Hair Fixative" CharacterAttributes { "speed_boost_on_kill" 6 "minicritboost on kill" 6 } } /// Spy /// Previous bots T_TFBot_Giant_Demoman_Loch { Name "Samsung Battery Distributor" Class Demoman Skill Expert Health 2500 ClassIcon demo_loch_burst WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Sophisticated Smoker" Item "The Loch-n-Load" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Loch-n-Load" "clip size bonus" 0.65 "damage causes airblast" 1 "use large smoke explosion" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } T_TFBot_Heavy_Mittens { Name "Suicide Encourager" Class heavyweapons Skill Expert ClassIcon heavy_mittens Item "The Holiday Punch" // Item "der maschinensoldaten-helm" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Holiday Punch" "fire rate bonus" 0.6 "damage bonus" 1.0 } CharacterAttributes { "move speed bonus" 1 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } } T_TFBot_Medic_Superheal { Name "Accomplice" Class Medic Skill Expert ClassIcon medic Item "The Quick-Fix" Item "Das Metalmeatencasen" Item "Das Naggenvatcher" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Quick-Fix" "heal rate bonus" 100 "ubercharge rate bonus" 200 "uber duration bonus" 200 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "bot medic uber health threshold" 500 "health from healers increased" 0 } } T_TFBot_Medic_Superheal_Kritz { Name "Critical Accomplice" Class Medic Skill Expert ClassIcon medic_kritz Item "The Kritzkrieg" Item "Vintage Tyrolean" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Kritzkrieg" "heal rate bonus" 5 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "bot medic uber health threshold" 500 "health from healers increased" 0 "ubercharge rate bonus" 0.01 "mod see enemy health" 1 } } T_TFBot_Giant_Sniper_Jarate { Name "Battery Acid Leak" Class Sniper ClassIcon sniper_jarate_spammer Health 3000 Skill Expert Attributes AlwaysFireWeapon Attributes MiniBoss WeaponRestrictions SecondaryOnly Item "Festive Jarate" Item "The Toy Soldier" Item "The Golden Garment" ItemAttributes { ItemName "Festive Jarate" "effect bar recharge rate increased" 0 "fire rate penalty" 1.5 "jarate backstabber" 1 "applies snare effect" 0.6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 7 "head scale" 0.7 "deploy time decreased" 0.25 } } T_TFBot_Sniper_Huntsman_Spam { Name "System Penetrator" Class Sniper ClassIcon sniper_bow_penetrator Skill Expert WeaponRestrictions PrimaryOnly Item "The Fortified Compound" Item "The Razorback" ItemAttributes { ItemName "The Fortified Compound" "faster reload rate" .8 "projectile penetration" 1 "damage penalty" 0.2 } } T_TFBot_Sniper_Bushwacker { Name "Well-Built Bushwacker" // Could be bodybuilder Class Sniper ClassIcon sniper_bushwacka Health 300 Skill Expert Scale 1.3 WeaponRestrictions MeleeOnly Item "The Bushwacka" CharacterAttributes { "move speed bonus" 0.8 } } T_TFBot_Soldier_Market { Name "Hightower Trolldier" Class Soldier ClassIcon soldier_jug_market Skill Expert Item "Rocket Jumper" Item "the b.a.s.e. jumper" Item "The Market Gardener" Item "marshall's mutton chops" Item "the gilded guard" ItemAttributes { ItemName "The Market Gardener" "fire rate bonus" 2 } CharacterAttributes { "health regen" 5 } } T_TFBot_Soldier_Concheror { Name "Overclock Boost General" Class Soldier ClassIcon soldier_conch Skill Normal Item "The Patriot Peak" Item "The Diplomat" Item "The Disciplinary Action" WeaponRestrictions MeleeOnly CharacterAttributes { "increase buff duration" 9.0 "move speed bonus" 1.5 } } T_TFBot_Medic_Vac_Blast { Name "Blast Jammer" Class Medic ClassIcon medic_blast Skill Expert Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly Attributes IgnoreEnemies Item "Das Metalmeatencasen" Item "Das Naggenvatcher" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "medigun charge is resists" 4 "medigun blast resist passive" 0.7 "medigun blast resist deployed" 0.7 //"ubercharge rate bonus" 50 } CharacterAttributes { "bot medic uber health threshold" 225 } } T_TFBot_Giant_Fire_Heavy { Name "(Portable) Gaming Laptop" Class Heavyweapons ClassIcon heavy_heater_giant Skill Expert Item "The Bunsen Brave" Item "The Huo Long Heatmaker" Health 4000 Scale 1.7 WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1.2 "Set DamageType Ignite" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.5 "override footstep sound set" 2 } } T_TFBot_Giant_Scout_Wrap { Name "Hemophilia Culprit" Class Scout ClassIcon scout_wrap_lite Health 1500 MaxVisionRange 1600 Skill Expert Attributes MiniBoss Item "Cadet Visor" Item "the Bootie Time" Item "the Wrap assassin" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Wrap Assassin" "effect bar recharge rate increased" 0.1 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Cleaver_Spam { Name "3rd Wave Chaff Separator" Class Scout ClassIcon scout_cleaver_heal Health 3000 MaxVisionRange 1600 Skill Expert Attributes MiniBoss WeaponRestrictions SecondaryOnly Attributes UseBossHealthBar Item "The Lightning Lid" Item "the Bootie Time" Item "The Flying Guillotine" ItemAttributes { ItemName "The Flying Guillotine" "effect bar recharge rate increased" 0 "fire rate bonus" 0.7 "projectile penetration" 1 "bleeding duration" 7 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "heal on kill" 500 "increased jump height" 1.8 } } T_TFBot_Giant_Soldier_Berserker { Name "Warmongering Berserker" Class Soldier Item "Alcoholic Automaton" Item "eotl_soldierhat" ClassIcon soldier_accel_spammer Health 2800 Skill Expert Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "The Direct Hit" ItemAttributes { ItemName "The Direct Hit" "faster reload rate" -0.8 "fire rate bonus" 0.7 "fire rate bonus with reduced health" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "projectile speed increased" 0.65 "rage giving scale" "0.1" "override footstep sound set" 3 "head scale" 1.1 } } T_TFBot_Demoman_Caberknight { Name "Mashallah Brother" Class Demoman Skill Hard ClassIcon demo_caber_nys Health 125 WeaponRestrictions MeleeOnly Item "The Sultan's Ceremonial" Item "The Ali Baba's Wee Booties" Item "The Tide Turner" Item "The Ullapool Caber" ItemAttributes { ItemName "The Ullapool Caber" "damage bonus" 1.3 } CharacterAttributes { "move speed bonus" 1.1 } } T_TFBot_Demo_Knight { Name "Trimp Drifter" Class Demoman Skill Hard ClassIcon demoknight Health 150 WeaponRestrictions MeleeOnly Item "The Tide Turner" Item "The Eyelander" Item "The Ali Baba's Wee Booties" } T_TFBot_Engineer_Short_Circuit { Name "Funny Ball Man" Class Engineer Skill Hard ClassIcon engineer_shortcircuit_lite BehaviorModifiers Push WeaponRestrictions SecondaryOnly Item "The Short Circuit" ItemAttributes { ItemName "The Short Circuit" "fire rate penalty" 1.2 } } T_TFBot_Giant_Heavyweapons_Shotguns { Name "Giant Shotgun Heavy" ClassIcon heavy_shotgun_burst_lite Health 5000 Class HeavyWeapons Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_shotgun_hwg //"fire rate bonus" 5 //"bullets per shot bonus" 10 //"damage penalty" 0.2 //"faster reload rate" 1 "fire rate bonus" 1 "faster reload rate" -0.6 "bullets per shot bonus" 2 "damage bonus" 1.1 "item style override" 1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 "override footstep sound set" 2 } } T_TFBot_Giant_Pyro_Fury { Name "Giant Dragon's Fury Pyro" Health 3000 Class Pyro Skill Expert MaxVisionRange 1000 ClassIcon pyro_dragon_fury_swordstone Item "the dragon's fury" WeaponRestrictions PrimaryOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Solider_Blackbox { Name "Soldier the Undying" Health 4200 Class Soldier Skill Expert ClassIcon soldier_blackbox WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Item "the black box" ItemAttributes { ItemName "the black box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 800 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } T_TFBot_Pyro_Gas_Explosion_Boss { Name "The Forbidden Upgrade" Class Pyro Skill Expert Health 27500 ClassIcon pyro_gascann_explode_crutch Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions SecondaryOnly Item "The Gas Passer" ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" 1 "fire rate penalty" 2 "explode_on_ignite" 1 // "weapon burn dmg increased" 5 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.4 "rage giving scale" 0.1 } } T_TFBot_Medic_Crossbow { Name "Warcrime Supporter" Class Medic Skill Expert ClassIcon vex_medic_crossbow WeaponRestrictions PrimaryOnly Item "The Crusader's Crossbow" Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Crusader's Crossbow" "faster reload rate" 0.7 "fire rate bonus" 0.5 "mad milk syringes" 1 } } T_TFBot_Giant_Shield_Medic_Pop { Name "Aquarium (Shield) Medic [Default Key M3]" Class Medic Skill Expert Health 4500 ClassIcon medic_shield_ala WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes ProjectileShield ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "generate rage on heal" 0.1 "heal rate bonus" 100 "increase buff duration" 2 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "move speed bonus" 0.5 } CharacterAttributes { "uber duration bonus" -8 "ubercharge rate bonus" 0.01 "bot medic uber health threshold" 500 "mod see enemy health" 1 } } T_TFBot_Scout_Pocketpistol_Bleed { Class Scout WeaponRestrictions SecondaryOnly ClassIcon scout_pocketpistol_bleed Skill Expert Item "pretty boy's pocket pistol" ItemAttributes { ItemName "pretty boy's pocket pistol" "bleeding duration" 1 } } G_Medic_Vac_Bullet { Name "Bullet Vaccinator Medic" Class Medic ClassIcon medic_bullet Skill Expert Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly Attributes IgnoreEnemies Item warbird_medigun_corsair ItemAttributes { ItemName warbird_medigun_corsair "lunchbox adds minicrits" 3 "medigun charge is resists" 3 "medigun bullet resist passive" 0.5 "medigun bullet resist deployed" 0.5 } CharacterAttributes { "bot medic uber health threshold" 225 } } T_TFBot_Pyro_LFlame { Name "Long Range Wall-Reflect Flame" Class Pyro Skill Expert ClassIcon pyro_ranged Attributes AlwaysFireWeapon ItemAttributes { ItemName tf_weapon_flamethrower "flame_reflect_on_collision" 1 "Flame life bonus" 5 "flame_speed" 5000 } } T_TFBot_Giant_Pyro_Blackhole { Class Pyro Health 3300 Name "Pull Pyro" ClassIcon pyro_dragon_fury_pull MaxVisionRange 500 Skill Expert Attributes MiniBoss Attributes AlwaysFireWeapon Item "the dragon's fury" ItemAttributes { ItemName "the dragon's fury" "is_passive_weapon" 1 "apply look velocity on damage" -300 "airblast disabled" 1 "flame size bonus" 1.3 "flame life bonus" 4 "flame_speed" 4000 "flame_reflect_on_collision" 1.5 "afterburn duration bonus" 0.01 "weapon burn time increased" 0.01 "dmg bonus vs buildings" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 "rage giving scale" 0.1 } } T_TFBot_Giant_Heavy_Tomislav_Pull { Name "Accurate Pull Heavy" Class HeavyWeapons Skill Expert Health 5000 ClassIcon heavy_tomislav_pull MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Item "tomislav" ItemAttributes { ItemName "tomislav" "damage bonus" 1.5 "apply look velocity on damage" -100 "weapon spread bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "sniper fires tracer HIDDEN" 1 } } T_TFBot_Giant_Scout_Milk { Name "Cum Generator" Health 1600 Class Scout Skill Expert ClassIcon scout_milk WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Item "Mad Milk" ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0 "fire rate penalty" 1.5 "jarate backstabber" 1 "applies snare effect" 0.9 // 10% slow } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Demoman_Stickybomb { Name "Stickybomb Burst Demoman" Class Demoman Skill Expert Attributes HoldFireUntilFullReload ClassIcon demo_sticky_burst WeaponRestrictions SecondaryOnly Item "the quickiebomb launcher" ItemAttributes { ItemName "the quickiebomb launcher" "damage bonus" 0.4 "is_passive_weapon" 1 "projectile spread angle penalty" 4 "stickybomb charge rate" 0.001 "fire rate bonus" -0.1 "projectile range decreased" 0.5 "faster reload rate" 0.5 } } T_TFBot_Boss_Monoculus2 { Class Soldier Name "Robo-culus Brothers!" ClassIcon boss_roboculus2 Health 32500 Skill Expert Attributes MiniBoss Item "Alcoholic Automaton" Item "eotl_soldierhat" Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Item "The Direct Hit" ItemAttributes { ItemName "The Direct Hit" "damage bonus" 3 "faster reload rate" 0.2 "fire rate bonus" 0.2 "fire rate bonus with reduced health" 0.4 "clip size bonus" 6 "projectile spread angle penalty" 5 "Projectile speed increased" 1.2 "Blast radius increased" 1.3 "Blast radius decreased" 1 "heal on kill" 750 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "projectile speed increased" 0.65 "rage giving scale" "0.1" "override footstep sound set" 3 "head scale" 8 } } T_TFBot_Boss_Monoculus1 { Class Demoman Name "Robo-culus Brothers!" ClassIcon boss_roboculus Health 35000 Skill Expert Attributes MiniBoss Item "Alcoholic Automaton" Item "The Tundra Top" Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Item "the iron bomber" ItemAttributes { ItemName "the iron bomber" "damage bonus" 2 "fuse bonus" 2.5 "faster reload rate" 0.2 "fire rate bonus" 0.1 "fire rate bonus with reduced health" 0.4 "clip size bonus" 5 "projectile spread angle penalty" 5 "projectile penetration" 1 "Projectile speed increased" 2 "Blast radius increased" 1.3 "Blast radius decreased" 1 "heal on kill" 1000 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "projectile speed increased" 0.65 "rage giving scale" "0.1" "override footstep sound set" 4 "head scale" 8 } } } }