#base robot_standard.pop #base robot_giant.pop // -- These attributes must attached to a weapon using ItemAttributes and then ItemName -- // "Blast radius decreased" // "Reload time decreased" // "airblast pushback scale" // "arrow mastery" // "attack projectiles" // "bullets per shot bonus" // "clip size bonus" // "clip size penalty" // "clip size upgrade atomic" // "cloak consume rate increased" // "critboost on kill" // "damage bonus" // "damage causes airblast" // "damage penalty" // "effect bar recharge rate increased" // "faster reload rate" // "fire rate bonus" // "fire rate penalty" // "flame life bonus" // (not sure about this one -- can't even find where it gets used at a glance) "multiple sentries" // "projectile penetration" // "projectile spread angle penalty" // "scattergun knockback mult" // "uber duration bonus" // "ubercharge rate bonus" // "use large smoke explosion" // ---------------------------------------------------- WaveSchedule { Templates { // Super Spy T_WarkBot_Super_Spy { Class Spy Skill Expert Health 500 Name "Super Spy" Scale 1.2 WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 } Item "Ethereal Hood" } T_WarkBot_Soldier_Mangler { Class Soldier ClassIcon soldier_mangler Name "Cow Mangler Soldier" Skill Hard Item "The Cow Mangler 5000" Item "Lord Cockswain's Pith Helmet" } T_WarkBot_Pyro_Shotgun { Class Pyro ClassIcon heavy_shotgun Name "Shotgun Pyro" Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_PYRO" "bullets per shot bonus" 3.0 "faster reload rate" 0.0 "fire rate penalty" 2.5 "damage penalty" 0.5 } } T_WarkBot_Giant_Demo_BurstFire_IronBomber { Class Demoman ClassIcon demo_clusterbomb_giant Name "Giant Iron-Burst Demoman" Health 3300 Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant Item "The Iron Bomber" ItemAttributes { ItemName "The Iron Bomber" "Projectile speed decreased" 0.90 "faster reload rate" 0.40 "fire rate bonus" 0.13333 "clip size bonus" 2.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4.0 "damage force reduction" 0.50 "move speed bonus" 0.40 } } T_WarkBot_Pyro_DragonsFury { Class Pyro ClassIcon pyro_dragon_fury_swordstone Name "Dragon's Fury Pyro" Skill Hard MaxVisionRange 1000 Item "The Dragon's Fury" } T_WarkBot_Giant_Pyro_DragonsFury { Class Pyro ClassIcon pyro_dragon_fury_swordstone Name "Giant Dragon's Fury Pyro" Health 3000 Skill Hard Attributes MiniBoss Tag bot_giant MaxVisionRange 1000 Item "The Dragon's Fury" ItemAttributes { ItemName "The Dragon's Fury" "damage bonus" 1.20 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } T_WarkBot_Scout_Baby_Faces_Blaster { Class Scout ClassIcon scout_blaster_nys Name "Baby Face's Blaster Scout" Skill Normal Item "Baby Face's Blaster" } T_WarkBot_Giant_Scout_Pistol { Template T_TFBot_Giant_Scout ClassIcon scout_pistol_nys Name "Giant Pistol Scout" WeaponRestrictions SecondaryOnly } T_WarkBot_Scout_ForceANature { Class Scout ClassIcon scout_fan Name "Force-a-Nature Scout" Skill Normal Item "The Force-a-Nature" } T_WarkBot_Giant_Soldier_Volley_Boss { Class Soldier ClassIcon soldier_bazooka_giant Name "Giant Volley Soldier Boss" Health 20000 Skill Expert Scale 1.9 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Tag bot_giant Item "The Beggar's Bazooka" ItemAttributes { ItemName "The Beggar's Bazooka" "Projectile speed increased" 1.1 "clip size upgrade atomic" 8.0 "Blast radius decreased" 0.8 "auto fires full clip" 0.0 "auto fires when full" 0.0 "faster reload rate" 0.40 "fire rate bonus" 0.60 "can overload" 0.0 } CharacterAttributes { "move speed bonus" 0.2 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "override footstep sound set" 3 } } T_WarkBot_Soldier_Samurai { Class Soldier ClassIcon demoknight_samurai Name "Samurai Soldier" Skill Expert WeaponRestrictions MeleeOnly Item "The Half-Zatoichi" CharacterAttributes { "move speed bonus" 1.5 } Item "Soldier Samurai Hat" Item "The Shogun's Shoulder Guard" } T_WarkBot_Giant_Heavy_Deflector_Behemoth_Boss { Class Heavy ClassIcon heavy_deflector_healonkill Name "Deflector Behemoth" Health 100000 Skill Expert Scale 2.2 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Tag bot_giant Item "Deflector" ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 0.2 "airblast vulnerability multiplier" 0.2 "damage force reduction" 0.8 "override footstep sound set" 3 } Item "Der Maschinensoldaten-Helm" } T_WarkBot_Medic_Shield { Class Medic ClassIcon medic_shield_lite Name "Shield Medic" Skill Expert Attributes IgnoreEnemies Attributes SpawnWithFullCharge Attributes ProjectileShield WeaponRestrictions SecondaryOnly Item "The Virus Doctor" Item "The Byte'd Beak" Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "bot medic uber deploy delay duration" 200 "generate rage on heal" 1 } } } }