// This robot file contains every robot from robot_standard and robot_giant aside from both Jumping Sandman Scout variants // Also adds missing templates like small deflector heavies and direct hit soldiers // Made by eyes6526 https://steamcommunity.com/profiles/76561198165901404/ WaveSchedule { Templates { //////////============================================================================================================== // Small Robots //////////============================================================================================================== T_TFBot_Scout_Bat //Scouts { Class Scout ClassIcon scout_bat_nys Name "Bat Scout" Skill Expert Attributes DisableDodge WeaponRestrictions MeleeOnly } T_TFBot_Scout_Sandman_Minor { Class Scout ClassIcon scout_stun Name "Minor League Scout" Skill Expert WeaponRestrictions MeleeOnly Item "The Sandman" Item "Batter's Helmet" } T_TFBot_Scout_Sandman_Hyper { Class Scout ClassIcon scout_stun Name "Hyper League Scout" Skill Expert WeaponRestrictions MeleeOnly Item "The Sandman" Item "Batter's Helmet" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.10 } } T_TFBot_Scout_Bonk { Class Scout ClassIcon scout_bonk Name "Bonk Scout" Skill Normal Item "Bonk! Atomic Punch" Item "Bonk Helm" } T_TFBot_Scout_FAN //annoying no use okty { Class Scout ClassIcon scout_fan Name "Force-a-Nature Scout" Skill Normal MaxVisionRange 600 Item "The Force-a-Nature" Item "The Fed-Fightin' Fedora" Item "The Bolt Boy" ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 1.45 } } T_TFBot_Scout_Shortstop { Class Scout ClassIcon scout_shortstop Name "Shortstop Scout" Health 650 Skill Easy Scale 1.37 Item "The Shortstop" CharacterAttributes { "airblast vulnerability multiplier" 0.70 "damage force reduction" 0.70 "voice pitch scale" 0.65 "move speed bonus" 1.25 "health regen" 1.0 } } T_TFBot_Soldier_DirectHit //Soldiers { Class Soldier ClassIcon soldier_directhit_lite Name "Direct Hit Soldier" Skill Hard Item "The Direct Hit" } T_TFBot_Soldier_Mangler //No custom icon because the cow mangler is nearly identical to the stock rocket launcher { Class Soldier Name "Cow Mangler Soldier" Skill Normal Item "The Cow Mangler 5000" } T_TFBot_Soldier_Blast { Class Soldier ClassIcon soldier_blast Name "Blast Soldier" Skill Easy //Unpredictable Attributes HoldFireUntilFullReload Item "The Liberty Launcher" ItemAttributes { ItemName "The Liberty Launcher" "Projectile speed decreased" 0.75 "damage causes airblast" 1 "faster reload rate" 1.50 "fire rate bonus" 0.0 "damage penalty" 0.33 } } T_TFBot_Soldier_BlackBox { Class Soldier ClassIcon soldier_blackbox Name "Black Box Soldier" Skill Hard Attributes HoldFireUntilFullReload Item "The Black Box" ItemAttributes { ItemName "The Black Box" "projectile spread angle penalty" 2.0 "heal on hit for rapidfire" 60 "blast radius increased" 1.25 "faster reload rate" 0.9 "fire rate bonus" 0.001 "damage penalty" 0.33 } } T_TFBot_Soldier_Buff { Class Soldier ClassIcon soldier_buff Name "Buff Banner Soldier" Skill Normal Attributes SpawnWithFullCharge Item "The Buff Banner" } T_TFBot_Soldier_Conch { Class Soldier ClassIcon soldier_conch Name "Concheror Soldier" Skill Normal Attributes SpawnWithFullCharge Item "The Concheror" } T_TFBot_Soldier_Backup { Class Soldier ClassIcon soldier_backup Name "Battalion's Backup Soldier" Skill Normal Attributes SpawnWithFullCharge Item "The Battalion's Backup" } T_TFBot_Soldier_Buff_Extended { Class Soldier ClassIcon soldier_buff Name "Extended Buff Banner Soldier" Skill Normal Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "increase buff duration" 10.0 } } T_TFBot_Soldier_Conch_Extended { Class Soldier ClassIcon soldier_conch Name "Extended Concheror Soldier" Skill Normal Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "increase buff duration" 10.0 } } T_TFBot_Soldier_Backup_Extended { Class Soldier ClassIcon soldier_backup Name "Extended Backup Soldier" Skill Normal Attributes SpawnWithFullCharge Item "The Battalion's Backup" CharacterAttributes { "increase buff duration" 10.0 } } T_TFBot_Soldier_DirectHit_Buff { Class Soldier ClassIcon soldier_dh_buff_nys Name "Direct Hit Buff Banner Soldier" Skill Hard Attributes SpawnWithFullCharge Item "The Buff Banner" Item "The Direct Hit" CharacterAttributes { "increase buff duration" 10.0 } } T_TFBot_Soldier_DirectHit_Buff_Double //High cash only { Class Soldier ClassIcon soldier_dh_buff_nys Name "Direct Hit Buff Banner Soldier" Skill Hard Attributes SpawnWithFullCharge Item "The Buff Banner" Item "The Direct Hit" ItemAttributes { ItemName "The Direct Hit" "damage bonus" 2.5 } CharacterAttributes { "increase buff duration" 10.0 } } T_TFBot_Soldier_Crit //Very high cash only { Class Soldier ClassIcon soldier_spammer_crit Name "Crit Soldier" Skill Expert Attributes AlwaysCrit Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Tyrantium Helm" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.0 "fire rate bonus" 0.6 "damage bonus" 2.0 } } T_TFBot_Pyro_Flare //Pyros { Class Pyro ClassIcon pyro_flare Name "Flare Pyro" Skill Expert WeaponRestrictions SecondaryOnly Item "The Flare Gun" } T_TFBot_Pyro_ScorchShot { Class Pyro ClassIcon pyro_flare Name "Scorch Shot Pyro" Skill Expert WeaponRestrictions SecondaryOnly Item "The Scorch Shot" } T_TFBot_Pyro_Crit //Very high cash only { Class Pyro ClassIcon pyro_speedup Name "Crit Pyro" Skill Expert Attributes AlwaysCrit CharacterAttributes { "move speed bonus" 1.5 } } T_TFBot_Demoknight //Demomen { Class Demoman ClassIcon demoknight Name "Demoknight" Skill Expert WeaponRestrictions MeleeOnly Item "The Chargin' Targe" Item "The Eyelander" ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } CharacterAttributes { "gesture speed increase" 999.0 //Should make taunting instant, done so that the critboost on kill actually matters } } T_TFBot_Demoknight_Persian { Class Demoman ClassIcon demoknight_persian_nys Name "Persian Demoknight" Skill Expert WeaponRestrictions MeleeOnly Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" Item "Sultan's Ceremonial" ItemAttributes { ItemName "The Persian Persuader" "critboost on kill" 3 } ItemAttributes { ItemName "The Splendid Screen" "attack not cancel charge" 1 } CharacterAttributes { "gesture speed increase" 999.0 } } T_TFBot_Demoman_BurstFire { Class Demoman ClassIcon demo_burst Name "Burst Fire Demoman" Skill Easy //Unpredictable Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "projectile spread angle penalty" 3.0 "clip size upgrade atomic" -1.0 "faster reload rate" 1.20 "fire rate bonus" 0.0 } } T_TFBot_Demoman_Crit //Very high cash only { Class Demoman ClassIcon demo_spammer Name "Crit Demoman" Skill Expert Attributes AlwaysCrit Item "Spine-Chilling Skull" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "Projectile speed increased" 2.0 "faster reload rate" 0.0 "damage bonus" 2.0 } } T_TFBot_Demoknight_Samurai { Class Demoman ClassIcon demoknight_samurai Name "Samurai Knight" Health 650 Skill Expert Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 10 AutoJumpMax 10 Scale 1.37 WeaponRestrictions MeleeOnly Item "The Splendid Screen" Item "The Half-Zatoichi" Item "Demo Kabuto" ItemAttributes { ItemName "The Splendid Screen" "attack not cancel charge" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.70 "charge recharge rate increased" 7.0 "bot custom jump particle" 1.0 "damage force reduction" 0.70 "increased jump height" 2.3 "charge time increased" 2.0 "voice pitch scale" 0.75 "damage bonus" 1.50 "health regen" 1.0 } } T_TFBot_Demoknight_Samurai_Crit //Easier to survive compared to the normal Samurai, but also harder to kill { Class Demoman ClassIcon demoknight_samurai Name "Crit Samurai Knight" Skill Expert Health 650 Attributes AlwaysCrit Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 4 AutoJumpMax 4 Scale 1.37 WeaponRestrictions MeleeOnly Item "The Splendid Screen" Item "The Half-Zatoichi" Item "Demo Kabuto" Item "Menpo" CharacterAttributes { "airblast vulnerability multiplier" 0.70 "charge recharge rate increased" 7.0 "bot custom jump particle" 1.0 "damage force reduction" 0.70 "increased jump height" 2.3 "cancel falling damage" 1.0 "voice pitch scale" 0.75 "health regen" 1.0 } } T_TFBot_Heavyweapons_Deflector //Heavies { Class Heavy ClassIcon heavy_deflector Name "Deflector Heavy" Skill Hard MaxVisionRange 1200 Item "Deflector" Item "The U-Clank-A" ItemAttributes { ItemName "Deflector" "attack projectiles" 1.0 } } T_TFBot_Heavyweapons_Shotgun { Class Heavy ClassIcon heavy_shotgun Name "Shotgun Heavy" Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "bullets per shot bonus" 3.0 "faster reload rate" 0.0 "fire rate penalty" 2.0 "damage penalty" 0.5 } } T_TFBot_Heavyweapons_Heavyweight { Class Heavy ClassIcon heavy_champ Name "Heavyweight Champ" Skill Expert WeaponRestrictions MeleeOnly Item "The Killing Gloves Of Boxing" Item "Pugilist's Protector" CharacterAttributes { "gesture speed increase" 999.0 } } T_TFBot_Heavyweapons_Lightweight { Class Heavy ClassIcon heavy_gru Name "Lightweight Champ" Skill Expert WeaponRestrictions MeleeOnly Item "Gloves Of Running Urgently MvM" } T_TFBot_Heavyweapons_Mittens { Class Heavy ClassIcon heavy_mittens Name "Mittens Heavy" Health 250 Skill Normal Attributes AlwaysCrit WeaponRestrictions MeleeOnly Item "The Holiday Punch" Item "Point and Shoot" Item "The All-Father" CharacterAttributes { "move speed bonus" 1.3 } } T_TFBot_Heavyweapons_Crit //Very high cash only { //Unfortunately there isn't an icon that can show it has a 50% damage increase Class Heavy ClassIcon heavy_golden_lite Name "Crit Heavy" Skill Expert Attributes AlwaysCrit Item "Point and Shoot" ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.50 } } T_TFBot_Heavyweapons_Gauntlet { Class Heavy ClassIcon heavy_steelfist Name "Steel Gauntlet" Health 900 Skill Expert WeaponRestrictions MeleeOnly Scale 1.37 Item "Fists Of Steel" Item "The U-Clank-A" CharacterAttributes { "airblast vulnerability multiplier" 0.70 "damage force reduction" 0.70 "health regen" 1.0 } } T_TFBot_Heavyweapons_Gauntlet_Pusher { Class Heavy ClassIcon heavy_gauntlet_push Name "Steel Gauntlet Pusher" Health 900 Skill Expert WeaponRestrictions MeleeOnly Scale 1.37 Item "Fists Of Steel" Item "Big Steel Jaw Of Summer Fun" ItemAttributes { ItemName "Fists Of Steel" "damage causes airblast" 1.0 "damage bonus" 1.50 } CharacterAttributes { "airblast vulnerability multiplier" 0.70 "damage force reduction" 0.70 "health regen" 1.0 } } T_TFBot_Medic //Medics { Class Medic ClassIcon medic_uber Name "Uber Medic" Skill Expert Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly Item "The Warsworn Helmet" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 2.5 "heal rate bonus" 5.0 } } T_TFBot_Medic_QuickUber { Class Medic ClassIcon medic_uber Name "Quick Uber Medic" Skill Expert Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly Item "The Warsworn Helmet" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5.0 "uber duration bonus" -3.0 "heal rate bonus" 0.5 } } T_TFBot_Medic_SlowRecharge //2x longer charge up, 10 second uber duration { Class Medic ClassIcon medic_uber Name "Long Uber Medic" Skill Expert Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly Item "The Warsworn Helmet" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 0.5 "uber duration bonus" 2.0 "heal rate bonus" 5.0 } } T_TFBot_Medic_BigHeal { Class Medic Name "Big-Heal Medic" Skill Expert WeaponRestrictions SecondaryOnly Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.1 "heal rate bonus" 30.0 } } T_TFBot_Medic_QuickFix { Class Medic Name "Quick-Fix Medic" Skill Expert WeaponRestrictions SecondaryOnly Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 10.0 } } T_TFBot_Medic_Bullet //People say these are cancer but i believe there is a way to use them correctly { Class Medic ClassIcon medic_bullet Name "Bullet Vaccinator Medic" Skill Expert Attributes SpawnWithFullCharge Attributes VaccinatorBullets ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "medigun bullet resist deployed" 0.65 "medigun bullet resist passive" 0.65 "lunchbox adds minicrits" 3 "medigun charge is resists" 3 "uber duration bonus" 900 "ubercharge rate bonus" 900 } CharacterAttributes { "bot medic uber health threshold" 151 } } T_TFBot_Medic_Blast { Class Medic ClassIcon medic_blast Name "Blast Vacc Medic" Skill Expert Attributes SpawnWithFullCharge Attributes VaccinatorBlast ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "medigun blast resist deployed" 0.65 "medigun blast resist passive" 0.65 "lunchbox adds minicrits" 3 "medigun charge is resists" 4 "uber duration bonus" 900 "ubercharge rate bonus" 900 } CharacterAttributes { "bot medic uber health threshold" 151 } } T_TFBot_Medic_Fire { Class Medic ClassIcon medic_fire Name "Fire Vacc Medic" Skill Expert Attributes SpawnWithFullCharge Attributes VaccinatorFire ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "medigun fire resist deployed" 0.65 "medigun fire resist passive" 0.65 "lunchbox adds minicrits" 3 "medigun charge is resists" 5 "uber duration bonus" 900 "ubercharge rate bonus" 900 } CharacterAttributes { "bot medic uber health threshold" 151 } } T_TFBot_Sniper //Snipers { Class Sniper Skill Hard MaxVisionRange 2500 } T_TFBot_Sniper_Razorback { Class Sniper Skill Hard MaxVisionRange 2500 Item "The Razorback" } T_TFBot_Sniper_Sydney_Sleeper { Class Sniper ClassIcon sniper_sydneysleeper Name "Sydney Sleeper Sniper" Skill Hard MaxVisionRange 3000 Item "The Sydney Sleeper" } T_TFBot_Sniper_Sydney_Sleeper_Razorback { Class Sniper ClassIcon sniper_sydneysleeper Name "Sydney Sleeper Sniper" Skill Hard MaxVisionRange 3000 Item "The Sydney Sleeper" Item "The Razorback" } T_TFBot_Sniper_Jarate //"No Anim - DO NOT USE" trolled!!! { Class Sniper ClassIcon sniper_jarate Name "Jarate Master" Skill Expert WeaponRestrictions SecondaryOnly Item "Jarate" ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.1 } } T_TFBot_Sniper_Huntsman { Class Sniper ClassIcon sniper_bow Name "Bowman" Skill Hard Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.50 } } T_TFBot_Sniper_Huntsman_Spammer { Class Sniper ClassIcon sniper_bow_multi Name "Bowman" Skill Hard Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "faster reload rate" 0.40 "damage penalty" 0.075 } } T_TFBot_Sniper_Huntsman_Crit //Very high cash only { Class Sniper ClassIcon sniper_bow_multi Name "Crit Bowman" Skill Expert Attributes AlwaysCrit Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "faster reload rate" 0.20 "damage bonus" 1.50 } } T_TFBot_Sniper_Huntsman_RapidFire { Class Sniper ClassIcon sniper_bow_multi Name "Rapid Fire Bowman" Health 1200 Skill Hard Scale 1.37 Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "faster reload rate" 0.50 "damage penalty" 0.25 } CharacterAttributes { "airblast vulnerability multiplier" 0.70 "damage force reduction" 0.70 "move speed bonus" 0.85 "health regen" 1.0 } } T_TFBot_Engineer_Sentry_Teleporter //Engineers { Class Engineer ClassIcon engineer_telein Name Engineer Skill Expert TeleportWhere spawnbot Health 400 Attributes TeleportToHint } T_TFBot_Engineer_Sentry_Battle_TeleIn { Class Engineer Name Engineer Skill Expert Health 400 Attributes TeleportToHint CharacterAttributes { "engineer teleporter build rate multiplier" 0.001 } } T_TFBot_Engineer_Sentry_Tele_Battle { Class Engineer ClassIcon engineer_telein Name Engineer Skill Expert TeleportWhere spawnbot Health 500 } T_TFBot_Engineer_Sentry_Battle { Class Engineer Name Engineer Skill Expert Health 500 CharacterAttributes { "engineer teleporter build rate multiplier" 0.001 } } //////////========================================================================================================================= // Giants //////////========================================================================================================================= T_TFBot_Giant_Scout //Scouts { Class Scout ClassIcon scout_giant Name "Giant Scout" Health 1600 Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload CharacterAttributes { "airblast vulnerability multiplier" 0.0 "override footstep sound set" 5.0 "damage force reduction" 0.65 } } T_TFBot_Giant_Scout_Fast { Class Scout ClassIcon scout_giant_fast Name "Super Scout" Health 1200 Skill Expert Attributes MiniBoss WeaponRestrictions MeleeOnly Item "The Holy Mackerel" Item "Bonk Boy" CharacterAttributes { "airblast vulnerability multiplier" 0.0 "override footstep sound set" 5.0 "damage force reduction" 0.80 "move speed bonus" 1.30 } } T_TFBot_Giant_Scout_Sandman { Class Scout ClassIcon scout_stun_giant Name "Major League" Health 1600 Skill Expert Attributes MiniBoss WeaponRestrictions MeleeOnly Item "The Sandman" Item "Batter's Helmet" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.20 } CharacterAttributes { "airblast vulnerability multiplier" 0.0 "override footstep sound set" 5.0 "damage force reduction" 0.80 "damage bonus" 1.50 } } T_TFBot_Giant_Scout_Sandman_Armored { Class Scout ClassIcon scout_stun_armored Name "Armored Major League Scout" Health 3200 Skill Expert Attributes MiniBoss WeaponRestrictions MeleeOnly Item "The Sandman" Item "Batter's Helmet" Item "Der Metalmeatencasen" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.05 } CharacterAttributes { "airblast vulnerability multiplier" 0.0 "override footstep sound set" 5.0 "damage force reduction" 0.50 "move speed penalty" 0.75 "damage bonus" 1.50 } } T_TFBot_Giant_Scout_Bonk { Class Scout ClassIcon scout_bonk_giant Name "Giant Bonk Scout" Health 1600 Skill Expert Attributes MiniBoss WeaponRestrictions MeleeOnly Item "Bonk! Atomic Punch" Item "Bonk Helm" ItemAttributes { ItemName "Bonk! Atomic Punch" "effect bar recharge rate increased" 0.50 } CharacterAttributes { "airblast vulnerability multiplier" 0.0 "override footstep sound set" 5.0 "damage force reduction" 0.80 } } T_TFBot_Giant_Scout_FAN { Class Scout ClassIcon scout_fan_giant Name "Super Force-a-Nature Scout" Health 1200 Skill Expert Attributes MiniBoss MaxVisionRange 1200 Item "The Force-a-Nature" Item "The Bolt Boy" ItemAttributes { ItemName "The Force-a-Nature" "scattergun knockback mult" 3.5 "weapon spread bonus" 0.50 "faster reload rate" 1.75 "fire rate bonus" 0.01 "damage bonus" 0.35 } CharacterAttributes { "airblast vulnerability multiplier" 0.0 "override footstep sound set" 5.0 "damage force reduction" 0.80 "move speed bonus" 1.30 } } T_TFBot_Giant_Soldier //Soldiers { Class Soldier ClassIcon soldier_giant Name "Giant Soldier" Health 4000 Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Tin Pot" CharacterAttributes { "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3.0 "damage force reduction" 0.40 "move speed bonus" 0.50 } } T_TFBot_Giant_Soldier_RapidFire { Class Soldier ClassIcon soldier_spammer Name "Giant Rapid Fire Soldier" Health 4000 Skill Expert Attributes MiniBoss Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Chief Constable" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "Projectile speed decreased" 0.65 "faster reload rate" 0.0 "fire rate bonus" 0.50 } CharacterAttributes { "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3.0 "damage force reduction" 0.40 "move speed bonus" 0.50 } } T_TFBot_Giant_Soldier_BurstFire { Class Soldier ClassIcon soldier_burstfire Name "Giant Burst Fire Soldier" Health 4000 Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Breach and Bomb" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "Projectile speed decreased" 0.65 "clip size upgrade atomic" 6.0 "faster reload rate" 0.60 "fire rate bonus" 0.10 } CharacterAttributes { "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3.0 "damage force reduction" 0.40 "move speed bonus" 0.50 } } T_TFBot_Giant_Soldier_Charged { Class Soldier ClassIcon soldier_crit Name "Giant Charged Soldier" Health 4000 Skill Normal Attributes MiniBoss Attributes AlwaysCrit Attributes HoldFireUntilFullReload Item "The Original" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1.0 } ItemAttributes { ItemName "The Original" "Projectile speed decreased" 0.50 "faster reload rate" 0.0 "fire rate bonus" 2.0 } CharacterAttributes { "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3.0 "damage force reduction" 0.40 "move speed bonus" 0.50 } } T_TFBot_Giant_Soldier_Buff { Class Soldier ClassIcon soldier_buff_giant Name "Giant Buff Banner Soldier" Health 4000 Skill Expert Attributes MiniBoss Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Item "The Buff Banner" Item "Defiant Spartan" ItemAttributes { ItemName "The Buff Banner" "increase buff duration" 10.0 } CharacterAttributes { "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3.0 "damage force reduction" 0.40 "move speed bonus" 0.50 } } T_TFBot_Giant_Soldier_Conch { Class Soldier ClassIcon soldier_conch_giant Name "Giant Concheror Soldier" Health 4000 Skill Expert Attributes MiniBoss Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Item "The Concheror" Item "Soldier Samurai Hat" ItemAttributes { ItemName "The Concheror" "increase buff duration" 10.0 } CharacterAttributes { "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3.0 "damage force reduction" 0.40 "move speed bonus" 0.50 } } T_TFBot_Giant_Soldier_Backup { Class Soldier ClassIcon soldier_backup_giant Name "Giant Backup Soldier" Health 4000 Skill Expert Attributes MiniBoss Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Item "The Battalion's Backup" Item "The Grenadier's Softcap" ItemAttributes { ItemName "The Battalion's Backup" "increase buff duration" 10.0 } CharacterAttributes { "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3.0 "damage force reduction" 0.40 "move speed bonus" 0.50 } } T_TFBot_Giant_Soldier_BlackBox { Class Soldier ClassIcon soldier_blackbox Name "Giant Black Box Soldier" Health 4000 Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Black Box" Item "Armored Authority" ItemAttributes { ItemName "The Black Box" "projectile spread angle penalty" 4.0 "projectile speed decreased" 0.90 "heal on hit for rapidfire" 1000 "Blast radius increased" 1.25 "faster reload rate" 1.50 "fire rate bonus" 0.0 "damage penalty" 0.45 } CharacterAttributes { "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3.0 "damage force reduction" 0.40 "move speed bonus" 0.50 } } T_TFBot_Giant_Soldier_Blast { Class Soldier ClassIcon soldier_libertylauncher_giant Name "Giant Blast Soldier" Health 4000 Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Liberty Launcher" ItemAttributes { ItemName "The Liberty Launcher" "projectile spread angle penalty" 3.0 "Projectile speed increased" 0.40 "clip size upgrade atomic" 4.0 "damage causes airblast" 1.0 "faster reload rate" 0.60 "fire rate bonus" 0.25 "damage penalty" 0.40 } CharacterAttributes { "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3.0 "damage force reduction" 0.40 "move speed bonus" 0.50 } } T_TFBot_Giant_Soldier_Barrage { Class Soldier ClassIcon soldier_barrage Name "Colonel Barrage" Health 4000 Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Gilded Guard" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "projectile spread angle penalty" 5.0 "Projectile speed decreased" 0.40 "clip size upgrade atomic" 26.0 "faster reload rate" 0.20 "fire rate bonus" 0.20 "damage bonus" 1.50 } CharacterAttributes { "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3.0 "damage force reduction" 0.40 "move speed bonus" 0.50 "health regen" 40.0 } } T_TFBot_Giant_Soldier_BurstFire_Crit //Very high cash only { Class Soldier ClassIcon soldier_burstfire_hyper_lite Name "Giga Burst Fire Soldier" Health 4000 Skill Expert Attributes MiniBoss Attributes AlwaysCrit Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Tyrantium Helmet" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "Projectile speed decreased" 0.9 "clip size upgrade atomic" 8.0 "faster reload rate" 0.30 "fire rate bonus" 0.20 "damage bonus" 2.0 } CharacterAttributes { "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3.0 "damage force reduction" 0.40 "move speed bonus" 0.50 } } T_TFBot_Giant_Pyro //Pyros { Class Pyro ClassIcon pyro_giant Name "Giant Pyro" Health 3000 Skill Expert Attributes MiniBoss CharacterAttributes { "airblast vulnerability multiplier" 0.0 "override footstep sound set" 6.0 "damage force reduction" 0.60 "move speed bonus" 0.50 } } T_TFBot_Giant_Pyro_Flare { Class Pyro ClassIcon pyro_flare_giant Name "Giant Rapid Fire Flare Pyro" Health 3000 Skill Expert Attributes MiniBoss WeaponRestrictions SecondaryOnly Item "The Flare Gun" Item "Old Guadalajara" ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" 0.25 } CharacterAttributes { "airblast vulnerability multiplier" 0.0 "override footstep sound set" 6.0 "damage force reduction" 0.60 "move speed bonus" 0.50 } } T_TFBot_Giant_Demoman //Demomen { Class Demoman ClassIcon demo_giant Name "Giant Demoman" Health 3300 Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "Projectile speed increased" 1.10 "faster reload rate" 0.8 "fire rate bonus" 0.8 } CharacterAttributes { "airblast vulnerability multiplier" 0.0 "override footstep sound set" 4.0 "damage force reduction" 0.50 "move speed bonus" 0.50 } } T_TFBot_Giant_Demoman_RapidFire { Class Demoman ClassIcon demo_spammer Name "Giant Rapid Fire Demoman" Health 3300 Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Scotch Bonnet" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "Projectile speed increased" 1.10 "faster reload rate" 0.0 "fire rate bonus" 0.65 } CharacterAttributes { "airblast vulnerability multiplier" 0.0 "override footstep sound set" 4.0 "damage force reduction" 0.50 "move speed bonus" 0.50 } } T_TFBot_Giant_Demoknight { Class Demoman ClassIcon demoknight_giant Name "Giant Demoknight" Health 3300 Skill Expert Attributes MiniBoss WeaponRestrictions MeleeOnly Item "The Eyelander" Item "Prince Tavish's Crown" ItemAttributes { ItemName "The Eyelander" "critboost on kill" 5.0 "fire rate bonus" 0.80 "damage bonus" 1.23 } CharacterAttributes { "airblast vulnerability multiplier" 0.0 "override footstep sound set" 4.0 "damage force reduction" 0.50 "move speed bonus" 0.50 } } T_TFBot_Giant_Demoman_BurstFire { Class Demoman ClassIcon demo_burst Name "Giant Burst Fire Demoman" Health 3300 Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "The Frag Proof Fragger" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "projectile spread angle penalty" 5.0 "Projectile speed increased" 1.20 "clip size bonus" 3.0 "faster reload rate" 0.47 "fire rate bonus" 0.13 } CharacterAttributes { "airblast vulnerability multiplier" 0.0 "override footstep sound set" 4.0 "damage force reduction" 0.50 "move speed bonus" 0.50 } } T_TFBot_Giant_Heavyweapons //Heavies { Class Heavy ClassIcon heavy_giant Name "Giant Heavy" Health 5000 Skill Expert Attributes MiniBoss MaxVisionRange 1200 Item "Upgradeable TF_WEAPON_MINIGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "damage bonus" 1.50 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.0 "airblast vulnerability multiplier" 0.05 "override footstep sound set" 2.0 "damage force reduction" 0.30 "rage giving scale" 0.70 "move speed bonus" 0.50 } } T_TFBot_Giant_Heavyweapons_Natascha { Class Heavy ClassIcon heavy_natascha_nys_giant Name "Giant Natascha Heavy" Health 5000 Skill Expert Attributes MiniBoss MaxVisionRange 1200 Item "Natascha" ItemAttributes { ItemName "Natascha" "damage bonus" 1.50 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.0 "airblast vulnerability multiplier" 0.05 "override footstep sound set" 2.0 "damage force reduction" 0.30 "rage giving scale" 0.70 "move speed bonus" 0.50 } } T_TFBot_Giant_Heavyweapons_BrassBeast { Class Heavy ClassIcon heavy_brass_nys Name "Giant Brass Beast Heavy" Health 5000 Skill Expert Attributes MiniBoss MaxVisionRange 1200 Item "The Brass Beast" Item "The Heavy Artillery Officer's Cap" ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.70 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.0 "airblast vulnerability multiplier" 0.05 "override footstep sound set" 2.0 "damage force reduction" 0.30 "rage giving scale" 0.70 "move speed bonus" 0.50 } } T_TFBot_Giant_Heavyweapons_Heater { Class Heavy ClassIcon heavy_heater_giant Name "Giant Heater Heavy" Health 5000 Skill Expert Attributes MiniBoss MaxVisionRange 3750 Item "The Huo Long Heatmaker" Item "The Bunsen Brave" ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1.35 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.0 "airblast vulnerability multiplier" 0.05 "override footstep sound set" 2.0 "damage force reduction" 0.30 "rage giving scale" 0.70 "move speed bonus" 0.50 } } T_TFBot_Giant_Heavyweapons_Heavyweight { Class Heavy ClassIcon heavy_champ_giant Name "Giant Heavyweight Champ" Health 5000 Skill Expert Attributes MiniBoss WeaponRestrictions MeleeOnly Item "The Killing Gloves Of Boxing" Item "Pugilist's Protector" ItemAttributes { ItemName "The Killing Gloves Of Boxing" "damage bonus" 1.23 "fire rate bonus" 0.8 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.0 "airblast vulnerability multiplier" 0.05 "override footstep sound set" 2.0 "damage force reduction" 0.30 "rage giving scale" 0.70 "move speed bonus" 0.50 } } T_TFBot_Giant_Heavyweapons_Shotgun { Class Heavy ClassIcon heavy_shotgun_giant Name "Giant Shotgun Heavy" Health 5000 Skill Expert Attributes MiniBoss MaxVisionRange 1600 WeaponRestrictions SecondaryOnly Item "TF_WEAPON_SHOTGUN_HWG" Item "The Eliminators Safeguard" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "bullets per shot bonus" 12.0 "faster reload rate" 0.10 "fire rate bonus" 2.5 "damage bonus" 0.625 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.0 "airblast vulnerability multiplier" 0.05 "override footstep sound set" 2.0 "damage force reduction" 0.30 "rage giving scale" 0.70 "move speed bonus" 0.70 } } T_TFBot_Giant_Heavyweapons_Deflector { Class Heavy ClassIcon heavy_deflector_giant Name "Giant Deflector Heavy" Health 5000 Skill Expert Attributes MiniBoss MaxVisionRange 1600 Item "Deflector" Item "The U-Clank-A" ItemAttributes { ItemName "Deflector" "attack projectiles" 1.0 "damage bonus" 1.50 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.0 "airblast vulnerability multiplier" 0.05 "override footstep sound set" 2.0 "damage force reduction" 0.30 "rage giving scale" 0.70 "move speed bonus" 0.50 } } T_TFBot_Giant_Heavyweapons_Deflector_HealOnKill { Class Heavy ClassIcon heavy_deflector_healonkill Name "Giant Heal-On-Kill Heavy" Health 5000 Skill Expert Attributes MiniBoss MaxVisionRange 1600 Item "Deflector" Item "The Tungsten Toque" ItemAttributes { ItemName "Deflector" "attack projectiles" 1.0 "heal on kill" 5000 "damage bonus" 1.50 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.0 "airblast vulnerability multiplier" 0.05 "override footstep sound set" 2.0 "damage force reduction" 0.30 "rage giving scale" 0.50 "move speed bonus" 0.50 } } T_TFBot_Giant_Medic //Medics { Class Medic ClassIcon medic_pop_giant Name "Giant Medic" Health 4500 Skill Expert Attributes MiniBoss Attributes IgnoreEnemies Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly Item "The Quick-Fix" Item "The Warsworn Helmet" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.0 "heal rate bonus" 200.0 } CharacterAttributes { "airblast vulnerability multiplier" 0.0 "damage force reduction" 0.40 "move speed bonus" 0.50 } } T_TFBot_Giant_Medic_Regen { Class Medic ClassIcon medic_giant Name "Giant Medic" Health 4500 Skill Expert Attributes MiniBoss Attributes IgnoreEnemies WeaponRestrictions SecondaryOnly Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.0 "heal rate bonus" 200.0 } CharacterAttributes { "airblast vulnerability multiplier" 0.0 "damage force reduction" 0.40 "move speed bonus" 0.50 "health regen" 75.0 } } T_TFBot_Giant_SentryBuster { Class Demoman ClassIcon sentry_buster Name "Sentry Buster" Health 2500 Skill Expert Attributes MiniBoss WeaponRestrictions MeleeOnly Item "The Ullapool Caber" CharacterAttributes { "move speed bonus" 2.0 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 7.0 "cannot be backstabbed" 1.0 } } //////////============================================================================================================== // Small Gatebots //////////============================================================================================================== T_TFGateBot_Scout_Melee //Scouts { Name "Bat Scout" Class Scout ClassIcon scout_bat_nys Attributes DisableDodge EventChangeAttributes { Default { Skill Expert MaxVisionRange 400 WeaponRestrictions MeleeOnly Attributes IgnoreFlag BehaviorModifiers Push Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Scout" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } T_TFGateBot_Scout_Easy { Name "Scout" Class Scout EventChangeAttributes { Default { Skill Easy Attributes IgnoreFlag BehaviorModifiers Push Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Scout" } RevertGateBotsBehavior { Skill Easy Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } T_TFGateBot_Scout_Normal { Name "Scout" Class Scout EventChangeAttributes { Default { Skill Normal Attributes IgnoreFlag BehaviorModifiers Push Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Scout" } RevertGateBotsBehavior { Skill Normal Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } T_TFGateBot_Scout_Hard { Name "Scout" Class Scout EventChangeAttributes { Default { Skill Hard Attributes IgnoreFlag BehaviorModifiers Push Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Scout" } RevertGateBotsBehavior { Skill Hard Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } T_TFGateBot_Scout_Expert { Name "Scout" Class Scout EventChangeAttributes { Default { Skill Expert Attributes IgnoreFlag BehaviorModifiers Push Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Scout" } RevertGateBotsBehavior { Skill Expert Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } T_TFGateBot_Scout_Sandman_Minor { Name "Minor League Scout" Class Scout ClassIcon scout_stun EventChangeAttributes { Default { Skill Expert WeaponRestrictions MeleeOnly Attributes IgnoreFlag BehaviorModifiers Push Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Scout" Item "The Sandman" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Item "MvM GateBot Light Scout" Item "The Sandman" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } T_TFGateBot_Scout_Sandman_Hyper { Name "Hyper League Scout" Class Scout ClassIcon scout_stun EventChangeAttributes { Default { Skill Expert WeaponRestrictions MeleeOnly Attributes IgnoreFlag BehaviorModifiers Push Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Scout" Item "The Sandman" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.10 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Item "MvM GateBot Light Scout" Item "The Sandman" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.10 } } } } T_TFGateBot_Scout_Bonk { Name "Bonk Scout" Class Scout ClassIcon scout_bonk Attributes DisableDodge EventChangeAttributes { Default { Skill Expert WeaponRestrictions MeleeOnly Attributes IgnoreFlag BehaviorModifiers Push Tag nav_prefer_gate1_flank Tag bot_gatebot Item "Bonk! Atomic Punch" Item "MvM GateBot Light Scout" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Item "MvM GateBot Light Scout" Item "Bonk! Atomic Punch" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } T_TFGateBot_Pyro_Flare { Name "Flare Pyro" Class Pyro ClassIcon pyro_flare EventChangeAttributes { Default { Skill Expert WeaponRestrictions SecondaryOnly Attributes IgnoreFlag BehaviorModifiers Push Tag nav_prefer_gate1_flank Tag bot_gatebot Item "The Flare Gun" Item "MvM GateBot Light Pyro" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions SecondaryOnly Item "The Flare Gun" Item "MvM GateBot Light Pyro" ItemAttributes { ItemName "MvM GateBot Light Pyro" "item style override" 1 } } } } T_TFBot_Pyro_Flare //Pyros { Class Pyro ClassIcon pyro_flare Name "Flare Pyro" Skill Expert WeaponRestrictions SecondaryOnly Item "The Flare Gun" } } }