// Contains some of Typical Colors 2's weapons. Had to make a few adjustments // Weapons I can't do: (TBH, this list is soo obsolete thanks to lua/vscript solving most of these issues) // The G-Bomb cannot fire another rocket until the last has exploded // Deathblow/Ammo Hog/Red Rocket needs it's clip fully reloaded on kill // The other sheilds are a bit of a hassle // M249 is completly diffrent from the other miniguns because it needs to RELOAD // Gravity coil makes you jump higher, but you fall slower? // The Lantern Lighter and the Iron Cover have little to no use. // How tf does the Camper's Climber work? Let alone take away health on a WALL!? // "custom item model" "models/weapons/c_models/c_name/c_name.mdl" // 7/6/2022: Gutting 20 custom models to make dl hell less painful. // 9/26/2022: Credits. Took me a while // 5/25/2023: Filler weapon purge. // // - Nuclear Waffle > Making the Gravitational Grenadier work/White Phospherous weapon // - Noors > Warsaw Fact model https://steamcommunity.com/sharedfiles/filedetails/?id=75492629 (Does not use model because weapon broken) // - Petachepas > Bastard Backguard model https://gamebanana.com/mods/202428 // - Elbagast > Ultimatum model https://gamebanana.com/mods/198621 (Fix by ficool2) // - goldenjohnson > Iron Boarder, Graphite Perisher, and Ash M models https://steamcommunity.com/sharedfiles/filedetails/?id=618813577/ https://gamebanana.com/mods/195592 https://gamebanana.com/mods/196664 // - CoBalt > Lakeside Pride model https://steamcommunity.com/sharedfiles/filedetails/?id=835350550/ // - ZombiePlasticClock > Sharp Shooter model https://gamebanana.com/mods/198679 // - Valve > Original L4D2 Spas 12 // - Rdovydas007 > L4D2 Spas 12 port https://gamebanana.com/mods/204562 // - Sparkwire and Pete > Spas 12 model https://gamebanana.com/mods/195107 (OBSOLETE) // - Nirrti and LT_Commander > Endless Carnage model https://gamebanana.com/mods/199626 // - rotzlöffel > Corkscrew and Stream Shooter models https://gamebanana.com/mods/200024 https://gamebanana.com/mods/204561 // - Swaggernaut64 > Death Blossom model https://gamebanana.com/mods/196571 // - Heavy Shtopor > Screwiatan 7000 model https://gamebanana.com/mods/195074 // - Evil_Knevil > Pigeon-Fancier's Coop model https://gamebanana.com/mods/205048 (Fix by POOtato) // - Svdl > Maxine, Hand-Held Howitzer, and Kanopy Killer/Thumper models https://gamebanana.com/mods/195604 https://gamebanana.com/mods/203776 https://gamebanana.com/mods/389142 (And Sparkwire) // - Spike Nitros > Stormbringer and Hornet's Nest models https://gamebanana.com/mods/366665 https://gamebanana.com/mods/205531 // - BlackSlave > Glock for Demoman https://gamebanana.com/mods/196160 // - Mooses Suuri, OverPovered > Steel Battalion model https://gamebanana.com/mods/371036 (Fix by Pibe Milanesa) // - Snood 1990 > Portable Ordnance model https://gamebanana.com/mods/360764 (Fix by Teson) // - Donut > Maschinenpistole's model https://steamcommunity.com/sharedfiles/filedetails/?id=500507665 // - POOtato > Big Boris model shitpost https://gamebanana.com/mods/195028\ // - ZoraKirby/Curly Brace > Community Rocket Jumper model https://gamebanana.com/mods/204828 // - KaydemonLP > Force-A-Short Baby to Scatter Pop model https://gamebanana.com/mods/195315 // - Cubic.Games > fuck you you dont deserve to be credited // - Fiveeyes, Gadget, Metaru > Gamma Gazer and Bolshevik Bomber models https://gamebanana.com/mods/196437 https://gamebanana.com/mods/195100 // - Great Blue > You know that weapon reskin video? Yeah I made them into weapons. Well some of them. // - SquimJim > It only took like what? 3 years to implemend some of these upgrades in MvM? // - DannyBoi > M14 model https://steamcommunity.com/sharedfiles/filedetails/?id=1135121892 // - goober of the goof > Oil Passer https://gamebanana.com/mods/417087 // - Reagy! > Flashy Fox model and stats // - Ficool2 > Double Scattered Scattergun model https://gamebanana.com/mods/195279 // - Afro-Naut > Horizontal Loch-n-Load model https://gamebanana.com/mods/483314 // - Karma Charger > This video (https://youtu.be/kanPys6v7K8) for pain pills and SPAS-12 stats // - Griefyn > Broken Steel model https://gamebanana.com/mods/497987 // - newguy1111 > Porting the Classic to the SMG https://gamebanana.com/mods/197733 // WaveSchedule { // PrecacheModel "models/weapons/c_models/c_follower/c_follower.mdl" // PrecacheModel "models/weapons/c_models/c_dragon_hunter/c_dragon_hunter.mdl" // PrecacheModel "models/weapons/c_models/c_raiding_aid/c_raiding_aid.mdl" // PrecacheModel "models/weapons/c_models/c_steadfast_blast/c_steadfast_blast.mdl" PrecacheModel "models/weapons/c_models/c_sub_sandvich/c_sub_sandvich.mdl" PrecacheModel "models/weapons/c_models/c_bastard_backguard/c_bastard_backguard.mdl" // PrecacheModel "models/weapons/c_models/c_pump_shot/c_pump_shot.mdl" // PrecacheModel "models/weapons/c_models/c_hewer_hatchet/c_hewer_hatchet.mdl" // PrecacheModel "models/weapons/c_models/c_solid_slugger/c_solid_slugger.mdl" PrecacheModel "models/weapons/c_models/c_rapidfire/c_rapidfire_1.mdl" PrecacheModel "models/weapons/c_models/c_ultimatum/c_ultimatum.mdl" // PrecacheModel "models/weapons/c_models/c_short_term_solution/c_short_term_solution.mdl" PrecacheModel "models/weapons/c_models/c_conventional/c_conventional.mdl" // PrecacheModel "models/weapons/c_models/c_iron_boarder/c_iron_boarder.mdl" PrecacheModel "models\workshop\weapons\c_models\c_lochnload-horizontal\c_lochnload-horizontal.mdl" PrecacheModel "models/weapons/c_models/c_graphite_perisher/c_graphite_perisher.mdl" // PrecacheModel "models/weapons/c_models/c_masterkey/c_masterkey.mdl" PrecacheModel "models/weapons/c_models/c_lakeside_pride.mdl" PrecacheModel "models/weapons/c_models/c_sharp_shooter_shotgun/c_sharp_shooter_shotgun.mdl" // PrecacheModel "models/weapons/c_models/c_ice_breaker/c_ice_breaker.mdl" // PrecacheModel "models/weapons/c_models/c_brief_negotiator/c_brief_negotiator.mdl" // PrecacheModel "models/weapons/c_models/c_pseudonailgun/c_pseudonailgun.mdl" // PrecacheModel "models/weapons/c_models/c_wildmans_cutlery/c_wildmans_cutlery.mdl" PrecacheModel "models/weapons/c_models/c_spas12/c_spas12.mdl" PrecacheModel "models/weapons/c_models/c_broken_steel/c_broken_steel.mdl" PrecacheModel "models/weapons/c_models/c_endless_carnage/c_endless_carnage.mdl" PrecacheModel "models/weapons/c_models/c_corkscrew/c_corkscrew.mdl" PrecacheModel "models/weapons/c_models/c_death_blossom/c_death_blossom.mdl" // PrecacheModel "models/weapons/c_models/c_bolshevik_brew/c_bolshevik_brew.mdl" // PrecacheModel "models/weapons/c_models/c_angel_blade/c_angel_blade.mdl" PrecacheModel "models/weapons/c_models/c_screwiatan_7000/c_screwiatan_7000.mdl" PrecacheModel "models/weapons/c_models/c_pigeon_medigun/c_pigeon_medigun.mdl" // PrecacheModel "models/weapons/c_models/c_axlegun/c_axlegun.mdl" // PrecacheModel "models/weapons/c_models/c_automated_assault/c_automated_assault.mdl" PrecacheModel "models/weapons/c_models/c_maxine/c_maxine.mdl" // PrecacheModel "models/workshop/weapons/c_models/c_essendon_eliminator/c_essendon_eliminator.mdl" PrecacheModel "models/weapons/c_models/c_stormbringer/c_stormbringer.mdl" PrecacheModel "models/weapons/c_models/c_demo_glock/c_demo_glock.mdl" PrecacheModel "models/weapons/c_models/c_steel_battalion/c_steel_battalion.mdl" PrecacheModel "models/workshop/weapons/c_models/c_browning/c_browning.mdl" PrecacheModel "models/workshop/weapons/c_models/c_hornets_nest/c_hornets_nest.mdl" PrecacheModel "models/weapons/c_models/c_mp40/c_mp40.mdl" // PrecacheModel "models/weapons/c_models/c_ellen/c_ellen.mdl" PrecacheModel "models/weapons/c_models/c_hand_held_howitzer/c_hand_held_howitzer.mdl" PrecacheModel "models/weapons/c_models/c_big_boris/c_big_boris.mdl" // PrecacheModel "models/weapons/c_models/c_gutbuster/c_gutbuster.mdl" // PrecacheModel "models/weapons/c_models/c_gune/c_gune.mdl" PrecacheModel "models/weapons/c_models/c_community_rocketjumper/c_community_rocketjumper.mdl" PrecacheModel "models/weapons/c_models/c_stream_shooter/c_stream_shooter.mdl" PrecacheModel "models/weapons/c_models/c_ash_m/c_ash_m.mdl" PrecacheModel "models/weapons/c_models/c_f-a-sbtsp/c_f-a-sbtsp.mdl" PrecacheModel "models/weapons/c_models/c_w_chainsaw/c_w_chainsaw.mdl" PrecacheModel "models/weapons/c_models/c_gamma_gazer/c_gamma_gazer_1.mdl" PrecacheModel "models/weapons/c_models/c_the_bolshevik_bomber/c_the_bolshevik_bomber_1.mdl" PrecacheModel "models/weapons/c_models/c_wasp_launcher/c_wasp_launcher_1.mdl" PrecacheModel "models/weapons/c_models/c_m16/c_m16.mdl" PrecacheModel "models/weapons/c_models/c_oil_can/c_oil_can.mdl" PrecacheModel "models/player/items/scout/fox_kit/fox_kit.mdl" PrecacheModel "models/weapons/c_models/c_deagle/c_deagle.mdl" PrecacheModel "models/weapons/c_f-a-sbtsp/c_models/c_f-a-sbtsp/c_f-a-sbtsp.mdl" PrecacheModel "models/weapons/c_models/c_double_scattered_scattergun/c_double_scattered_scattergun.mdl" PrecacheModel "models/weapons/c_models/c_smg_g36/c_smg_g36.mdl" PrecacheSound "weapons/stormbringer_shoot.wav" PrecacheSound "weapons/stormbringer_shoot_crit.wav" PrecacheSound "weapons/shotimatum_shoot.wav" Templates { T_TFBot_Scout_Shotgun_Cannon { Name "Shotgun Cannon Scout" Class Scout ClassIcon scout_burstfire Health 125 Skill Normal Item "Shotgun Cannon" Item "The Cross-Comm Express" Attributes HoldFireUntilFullReload } T_TFBot_Scout_FaN_NoKB_Ignite { Name "Ignite Scout" Class Scout ClassIcon scout_fan_fire Health 125 Skill Normal Item "The Corckscrew" Item "Bolt Boy" Item "Scout Shako" } T_TFBot_Soldier_ArchingRocket { Class Soldier Skill Normal ClassIcon soldier Health 200 Item "The Maverick" Item "Honcho's Headgear" Attributes HoldFireUntilFullReload } T_TFBot_Soldier_DoubleRocket { Class Soldier Skill Normal ClassIcon soldier_double Health 200 Item "Double Trouble MVM" Item "Cloud Crasher" Attributes HoldFireUntilFullReload } T_TFBot_Soldier_WW2 { Class Soldier Skill Normal Name "WW2 Soldier" ClassIcon sniper_m4a1_lite Health 200 WeaponRestrictions SecondaryOnly MaxVisionRange 750 Item "M16A1" Item "Sharp Chest Pain" Item "The Shellmet" Attributes HoldFireUntilFullReload CharacterAttributes { "damage bonus" 0.5 } } T_TFBot_Soldier_TunnelRat { Class Soldier Skill Hard Name "Tunnel Rat Soldier" ClassIcon soldier_shovel_bleed Health 200 WeaponRestrictions MeleeOnly Item "Tunnel Rat" Item "The Head Hedge" Item "Sharp Chest Pain" CharacterAttributes { "move speed bonus" 1.2 } } T_TFBot_Soldier_Incendiary { Class Soldier Skill Normal Name "Incendiary Soldier" ClassIcon soldier_incendiary_nys Item "Incendiary Cannon Soldier" Item "The Bunsen Brave" Item "The Hurt Locher" } T_TFBot_Soldier_Airstrike_Chaser { Class Soldier Skill Hard Item "The Chaser" Item "The B.A.S.E. Jumper" Item "The Patriot Peak" Item "The Diplomat" ClassIcon soldier_heat_nys_blu Attributes Parachute Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 CharacterAttributes { "cancel falling damage" 1 "increased jump height" 3 } } T_TFBot_Soldier_Shotgun_Slug { Class Soldier Item "Mega Destoryer Soldier" Skill Hard WeaponRestrictions SecondaryOnly Name "Shotgun Soldier" ClassIcon heavy_shotgun_accurate_lite } T_TFBot_Pyro_Shotgun_Slug { Class Pyro Item "Mega Destoryer Pyro" Skill Hard WeaponRestrictions SecondaryOnly Name "Shotgun Pyro" ClassIcon heavy_shotgun_accurate_lite } T_TFBot_Pyro_Incendiary_Rockets { Class Pyro Skill Normal Name "Incendiary Pyro" ClassIcon soldier_incendiary_nys Health 200 Item "Incendiary Cannon" Item "The Person in the Iron Mask" Item "The Gas Guzzler" } T_TFBot_Pyro_Flaregun_Shotgun { Class Pyro Skill Normal Name "Stormbringer Pyro" ClassIcon pyro_flare // Placeholder WeaponRestrictions SecondaryOnly Item "The Stormbringer" } T_TFBot_Demoman_Jarate { Class Demoman Skill Normal ClassIcon demo_jarate Health 175 Item "The Ultimatum" Item "Seeing Double" Item "The Allbrero" } T_TFBot_Demoman_Peacekeeper { Class Demoman Skill Normal ClassIcon demo Health 175 Item "The Peacekeeper" Item "The Frontier Djustice" } T_TFBot_Demoman_TwoPills_Cluster { Class Demoman Skill Normal ClassIcon demo_double Health 175 Item "Celtic Cluster" Item "Outta' Sight" } T_TFBot_Demoman_Glock { Class Demoman Skill Normal ClassIcon demo_explode WeaponRestrictions SecondaryOnly Item "Scotland's Last Defence" Item "The Hurt Locher" Name "Demo-Glock" } T_TFBot_Heavyweapons_HealOnHit { Class Heavyweapons Skill Normal ClassIcon heavy_heal Health 300 Item "The First Responder" Item "The Outdoorsman" } T_TFBot_Heavyweapons_FastMove_Reved { Class Heavyweapons Skill Normal ClassIcon heavy Health 300 Item "The Maxine" Item "Bunsen Brave" Item "The Macho Mann" } T_TFBot_Heavyweapons_Shotgun_HoK { Name "Shotgun Heavy" Class Heavyweapons Skill Normal ClassIcon heavy_shotgun_healonkill Health 300 WeaponRestrictions SecondaryOnly Item "Replenishing Rampager" Item "Polar Bear" } T_TFBot_Heavyweapons_Shotgun_HoK_Heavy { Name "Heavy Shotgun" Class Heavyweapons Skill Normal ClassIcon heavy_shotgun_healonkill Health 300 WeaponRestrictions SecondaryOnly Item "Replenishing Rampager" Item "The Nuke" CharacterAttributes // Rafmod funny lmao { "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.7 } } T_TFBot_Heavyweapons_Shotgun_Slug { Name "Shotgun Heavy" Class Heavyweapons Skill Normal ClassIcon heavy_shotgun_accurate_lite Health 300 WeaponRestrictions SecondaryOnly Item "Polar Bear" Item "Mega Destoryer HWG" } T_TFBot_Engineer_Widomaker_Double { Name "Widomaker Engineer" Class Engineer Skill Normal ClassIcon engineer_widowmaker_nys Item "Double Metal" Action FetchFlag } T_TFBot_Sniper_Poachers_Pride { Class Sniper Skill Expert ClassIcon sniper_heatmaker_mort Health 125 Item "Poacher's Pride" Item "Shooter's Tin Topi" Item "The Falconer" } T_TFBot_Sniper_Heal // Use this one wisely. { Class Sniper Skill Expert ClassIcon sniper_heal Health 125 Item "The Lifeforce Harmonizer" Item "The Doublecross-Comm" Item "Spawn Camper" } T_TFBot_Sniper_Explode { Class Sniper Skill Expert ClassIcon sniper_explosion MaxVisionRange 1750 Item "Mann-Cannon" Item "The Five-Month Shadow" Item "The Snow Scoper" } T_TFBot_Spy_Revolver_Mark { Class Spy Skill Normal ClassIcon spy_revolver_lite // Placeholder Item "Infltrator's Favorite" Item "Assassin's Attire" Action FetchFlag ItemAttributes { ItemName "tf_weapon_pda_spy" "cannot disguise" 1 } } ///////////////////////// // Giants ///////////////////////// T_TFBot_Giant_Scout_FaN_NoKB_Ignite { Name "Giant Ignite Scout" Class Scout ClassIcon scout_fan_fire Health 1600 Skill Normal Attributes MiniBoss Item "The Corckscrew" Item "Bolt Boy" Item "Scout Shako" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Faster { Name "Super Fast Scout" Class Scout ClassIcon scout_giant_fast Health 1600 Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss Item "The Holy Mackerel" Item "Bolt Boy" Item "Scout Shako" Item "Flashy Fox" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed bonus" 1.3 } } T_TFBot_Giant_Soldier_ArchingRocket { Class Soldier Skill Normal ClassIcon soldier Health 3700 Item "The Maverick" Item "Honcho's Headgear" Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant Name "Giant Soldier" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_DoubleRocket { Class Soldier Skill Expert Name "Giant Double Soldier" ClassIcon soldier_double Health 3600 Item "Double Trouble MVM" Item "Cloud Crasher" Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_WW2 { Class Soldier Skill Hard ClassIcon sniper_m4a1_lite Health 3800 Name "Giant WW2 Soldier" MaxVisionRange 1000 WeaponRestrictions SecondaryOnly Attributes MiniBoss Tag bot_giant Item "M16A1" Item "Sharp Chest Pain" Item "The Shellmet" CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Incendiary { Class Soldier Skill Normal Name "Giant Incendiary Soldier" ClassIcon soldier_incendiary_nys Health 3600 Attributes MiniBoss Tag bot_giant Item "Incendiary Cannon Soldier" Item "The Bunsen Brave" Item "The Hurt Locher" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Pyro_Incendiary_Rockets { Class Pyro Skill Normal Name "Giant Incendiary Pyro" ClassIcon soldier_incendiary_nys Health 32 Attributes MiniBoss Tag bot_giant Item "Incendiary Cannon" Item "The Person in the Iron Mask" Item "The Gas Guzzler" CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Flare_Bullet { Class Pyro Skill Normal Name "Giant Stormbringer Pyro" ClassIcon pyro_flare_giant WeaponRestrictions SecondaryOnly Attributes MiniBoss Item "The Stormbringer" Item "Pyro Helm" Health 3400 Tag bot_giant ItemAttributes { ItemName "The Stormbringer" "fire rate bonus" 0.4 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Demoman_TwoPills_Cluster { Class Demoman Skill Normal ClassIcon demo_double Health 3500 Attributes MiniBoss Tag bot_giant Item "Celtic Cluster" Item "Outta' Sight" Name "Giant Double Demoman" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "mod max primary clip override" -1 } } T_TFBot_Giant_Demoman_Jarate { Class Demoman Skill Expert ClassIcon demo_jarate Health 3400 Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant Item "The Ultimatum" Item "Seeing Double" Item "The Allbrero" Name "Giant Jarate Demoman" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "fire rate bonus" 0.6 } } T_TFBot_Giant_Demoman_Glock { Class Demoman Skill Normal ClassIcon demo_explode Health 3400 WeaponRestrictions SecondaryOnly Attributes MiniBoss Item "Scotland's Last Defence" Item "The Hurt Locher" Name "Demo-Glock Giant" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "fire rate bonus" 0.6 "mod max primary clip override" -1 } } T_TFBot_Giant_Heavyweapons_Shotgun_HoK_Heavy { Name "Giant Heavy Shotgun" Class Heavyweapons Skill Hard ClassIcon heavy_shotgun_healonkill Health 4500 WeaponRestrictions SecondaryOnly Attributes MiniBoss Item "Replenishing Rampager" Item "The Nuke" CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 "faster reload rate" 0.05 "fire rate bonus" 3 "bullets per shot bonus" 4 "damage penalty" 0.22 } } T_TFBot_Giant_Heavyweapons_FastMove_Reved { Class Heavyweapons Skill Normal ClassIcon heavy_giant Health 4000 Name "Giant Heavy" Item "The Maxine" Item "Bunsen Brave" Item "The Macho Mann" Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } } T_TFBot_Chief_Heavyweapons_Carnage { Class Heavyweapons Skill Expert Health 10000 WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar Name "Chief Carnage" Item "Endless Carnage" Item "Mad Mask" ClassIcon pyro_jug_fireaxe_firerate ItemAttributes { ItemName "Endless Carnage" "restore health on kill" 1 "max health additive bonus" 0 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 7 } } T_TFBot_Giant_Sniper_Poachers_Pride { Class Sniper Skill Expert ClassIcon sniper_heatmaker_mort Name "Giant Sniper" Health 24 Attributes MiniBoss Item "Poacher's Pride" Item "Shooter's Tin Topi" Item "The Falconer" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 // Custom weapons dont like ItemAttributes "faster reload rate" 0.7 "fire rate bonus" 0.8 "damage bonus" 1.2 "clip size bonus" 1.5 } } T_TFBot_Giant_Spy_Revolver_Mark { Class Spy Skill Normal ClassIcon spy_revolver_lite // Placeholder Health 2400 Name "Giant Spy" Item "Infltrator's Favorite" Item "Assassin's Attire" Action FetchFlag Attributes MiniBoss ItemAttributes { ItemName "tf_weapon_pda_spy" "cannot disguise" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "damage bonus" 1.5 "fire rate bonus" 0.6 } } ///////////////////////// // Gatebots ///////////////////////// T_TFGateBot_Scout_Specialist { Name "Specialist Scout" Class Scout ClassIcon scout Health 125 EventChangeAttributes { Default { Skill Normal MaxVisionRange 2000 Attributes IgnoreFlag BehaviorModifiers Push Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Scout" Item "The Specialist" Item "Flak Jack" } RevertGateBotsBehavior { Skill Hard MaxVisionRange 2500 Item "MvM GateBot Light Scout" Item "The Specialist" Item "Flak Jack" ItemAttributes { ItemName "The Specialist" "damage bonus" 1.25 } ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } ///////////////////////// // Gatebots (Giants) ///////////////////////// T_TFGateBot_Giant_Scout_Specialist { Name "Specialist Scout" Class Scout ClassIcon scout Health 1600 EventChangeAttributes { Default { Skill Normal MaxVisionRange 2400 Attributes IgnoreFlag Attributes MiniBoss BehaviorModifiers Push Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Item "MvM GateBot Light Scout" Item "The Specialist" Item "Flak Jack" ItemAttributes { ItemName "The Specialist" "damage bonus" 1.25 } } RevertGateBotsBehavior { Skill Normal MaxVisionRange 2500 Attributes MiniBoss Item "MvM GateBot Light Scout" Item "The Specialist" Item "Flak Jack" ItemAttributes { ItemName "The Specialist" "damage bonus" 1.5 } ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } } CustomWeapon { "Mule Mauler 600" { OriginalItemName "Upgradeable TF_WEAPON_SCATTERGUN" "energy weapon no ammo" 1 "energy weapon no hurt building" 1 // "override projectile type" 13 "fire rate bonus" 0.4 "clip size penalty" 0.75 "bullets per shot bonus" 0.1 "sniper fires tracer" 1 "damage bonus" 10 // "custom item model" "models/weapons/c_models/c_short_term_solution/c_short_term_solution.mdl" "special item description" "Can't make this thing have unlimited ammo" } "Shotgun Cannon" { OriginalItemName "Upgradeable TF_WEAPON_SCATTERGUN" "auto fires full clip" 1 "fire rate bonus" 0.5 "panic_attack" 1 "damage penalty" 0.8 "clip size penalty HIDDEN" 0.75 // "custom item model" "models/weapons/c_models/c_pseudonailgun/c_pseudonailgun.mdl" } "The Specialist" { OriginalItemName "Upgradeable TF_WEAPON_SCATTERGUN" "fire rate bonus" 0.85 "damage penalty" 0.85 "increase player capture value" 1 "clip size bonus" 1.15 "maxammo primary reduced" 0.85 "damage force increase" 1.25 // "custom item model" "models/weapons/c_models/c_solid_slugger/c_solid_slugger.mdl" } "The Conventional" { OriginalItemName "Upgradeable TF_WEAPON_PISTOL" "clip size bonus" 1.25 "fire rate bonus" 0.8 "spread penalty" 0.8 "damage penalty" 0.8 "custom item model" "models/weapons/c_models/c_conventional/c_conventional.mdl" } "Concealed Carry" // Pocket Pistol rebal, if mad milk didn't dominate { OriginalItemName "Pretty Boy's Pocket Pistol" "heal on hit for rapidfire" 0 "clip size penalty" 1 "fire rate bonus" 0.8 "heal on kill" 63 "overheal penalty" 0 "overheal from heal on kill" 1 "damage penalty" 0.7 "overheal decay disabled" 1 } "Super Sneakers" // The entire thing was copied. { OriginalItemName "The Gunboats" "rocket jump damage reduction" 1 "increased air control" 3.5 "boots falling stomp" 1 "increased jump height" 1.75 "damage bonus HIDDEN" 5 } "Handyman" { OriginalItemName "Upgradeable TF_WEAPON_BAT" "SET BONUS: dmg from sentry reduced" 0.7 "dmg penalty vs players" 0.65 "damage applies to sappers" 1 "dmg taken from blast increased" 1.25 "custom item model" "models/weapons/c_models/c_wrench/c_wrench.mdl" } "The Maverick" { OriginalItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "projectile gravity" 600 "Projectile speed increased" 1.2 "damage bonus" 1.15 "clip size penalty" 0.75 "Blast radius decreased" 0.8 // "custom item model" "models/weapons/c_models/c_follower/c_follower.mdl" "special item description" "Rockets arch" } "Double Trouble" { OriginalItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "Projectile speed increased" 1.2 "damage penalty" 0.65 "clip size penalty" 0.5 "Blast radius increased" 1.1 "Reload time increased" 1.66 "projectile spread angle penalty" 3 "rocket jump damage reduction" 1.25 "fire rate bonus" -1 // "custom item model" "models/weapons/c_models/c_dragon_hunter/c_dragon_hunter.mdl" } "Double Trouble MVM" { OriginalItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "Projectile speed increased" 1.2 "damage penalty" 0.65 "clip size upgrade atomic" -2 "Blast radius increased" 1.1 // "mult projectile count" 2 "Reload time increased" 1.66 "projectile spread angle penalty" 3 "rocket jump damage reduction" 1.25 "fire rate bonus" -1 // "custom item model" "models/weapons/c_models/c_dragon_hunter/c_dragon_hunter.mdl" } "M16A1" { OriginalItemName "TF_WEAPON_SMG" "fire rate bonus" 0.8 "damage penalty" 1.86 "Reload time increased" 5 "maxammo secondary increased" 3.14 "weapon spread bonus" 0.75 "custom item model" "models/weapons/c_models/c_m16/c_m16.mdl" } "M16A1 Sniper" { OriginalItemName "TF_WEAPON_SMG" "fire rate bonus" 0.8 "damage penalty" 1.86 "Reload time increased" 2 "maxammo secondary increased" 3.14 "weapon spread bonus" 0.75 "custom item model" "models/weapons/c_models/c_m16/c_m16.mdl" } // "Boonie Blaster" // { // OriginalItemName "TF_WEAPON_SHOTGUN_SOLDIER" // "clip size penalty HIDDEN" 1.33 // "damage bonus" 7.6 // "bullets per shot bonus" 0.1 // "Reload time increased" 9 // "reload full clip at once" 1 // } "Bullet Stormer Soldier" { OriginalItemName "TF_WEAPON_SHOTGUN_SOLDIER" "clipsize increase on kill" 6 "bullets per shot bonus" 1.6 "damage penalty" 0.65 "fire rate penalty" 1.2 "custom item model" "models/weapons/c_models/c_rapidfire/c_rapidfire_1.mdl" } "Bullet Stormer Pyro" { OriginalItemName "TF_WEAPON_SHOTGUN_PYRO" "clipsize increase on kill" 6 "bullets per shot bonus" 1.6 "damage penalty" 0.65 "fire rate penalty" 1.2 "custom item model" "models/weapons/c_models/c_rapidfire/c_rapidfire_1.mdl" } "Bullet Stormer HWG" { OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "clipsize increase on kill" 6 "bullets per shot bonus" 1.6 "damage penalty" 0.65 "fire rate penalty" 1.2 "custom item model" "models/weapons/c_models/c_rapidfire/c_rapidfire_1.mdl" } "Bullet Stormer Engineer" { OriginalItemName "TF_WEAPON_SHOTGUN_PRIMARY" "clipsize increase on kill" 1 "bullets per shot bonus" 1.6 "damage penalty" 0.65 "fire rate penalty" 1.2 "custom item model" "models/weapons/c_models/c_rapidfire/c_rapidfire_1.mdl" } "Tunnel Rat" { OriginalItemName "Upgradeable TF_WEAPON_SHOVEL" "melee attack rate bonus" 0.6 "bleeding duration" 3 "damage penalty" 0.6 "deploy time decreased" 0.4 "provide on active" 1 "custom item model" "models/weapons/c_models/c_bastard_backguard/c_bastard_backguard.mdl" } "The Ultimatum" { OriginalItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "add cond on hit" 24 "add cond on hit duration" 6 "dmg penalty vs players" 0.65 "Blast radius decreased" 0.33 "custom item model" "models/weapons/c_models/c_ultimatum/c_ultimatum.mdl" "special item description" "Jarates targets for 6 seconds" } "The First Responder" { OriginalItemName "Upgradeable TF_WEAPON_MINIGUN" "heal on hit for slowfire" 4 "damage penalty" 0.8 "reduced_healing_from_medics" 0.3 // "custom item model" "models/weapons/c_models/c_bolshevik_brew/c_bolshevik_brew.mdl" } "The Maxine" // Move speed white firing? What? { OriginalItemName "The Huo Long Heatmaker" "damage penalty" 1 "ring of fire while aiming" 0 "damage bonus vs burning" 1 "aiming movespeed increased" 1.6 "no primary ammo from dispensers while active" 1 "custom item model" "models/weapons/c_models/c_maxine/c_maxine.mdl" } "Sub Shotgun" // Prototype. Needs to drop sandvitch on kill. { OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "provide on active" 1 "reduced_healing_from_medics" 0.1 "clip size penalty" 0.64 "drop health pack on kill" 1 "custom item model" "models/weapons/c_models/c_sub_sandvich/c_sub_sandvich.mdl" } // More damage to sentry target "Gutbuster" { OriginalItemName "TF_WEAPON_SHOTGUN_PRIMARY" "crits_become_minicrits" 1 "damage bonus bullet vs sentry target" 1.75 "engy building health bonus" 0.8 "weapon spread bonus" 0.75 // "damage bonus" 1.25 // "custom item model" "models/weapons/c_models/c_gutbuster/c_gutbuster.mdl" } "The Noisy Cricket" { OriginalItemName "TF_WEAPON_PISTOL" "add onhit addammo" 100 "weapon spread bonus" 0.6 "maxammo secondary reduced" 0.5 "clip size penalty" 0.5 "fire rate penalty" 1.5 "mod use metal ammo type" 1 "mod ammo per shot" 0 "special item description" "DOES NOT WORK DO NOT USE" } "Overdrive" { OriginalItemName "Ali Baba's Wee Booties" "move speed bonus" 1.2 "move speed bonus resource level" 1.15 "mult charge turn control" 0 "max health additive bonus" 0 "kill refills meter" 0 "move speed bonus shield required" 1 } "Mercy Kill" { OriginalItemName "The Bootlegger" "item in slot 1" 1 "is_passive_weapon" 1 "increased jump height" 1.4 "mod soldier buff type" 4 "parachute attribute" 1 "increased air control" 2 "mult charge turn control" 0 "max health additive bonus" 0 "kill refills meter" 0 "move speed bonus shield required" 1 } // "Blood Doctor" // Broken // { // OriginalItemName "Upgradeable TF_WEAPON_MEDIGUN" // "lunchbox adds minicrits" 3 // "effect cond override" 19 // "ubercharge rate bonus" 1.67 // "ubercharge overheal rate penalty" 0 // "special taunt" 1 // "special item description" "Ubercharge is mini crits split into 4." // "custom item model" "models/workshop/weapons/c_models/c_medigun_defense/c_medigun_defense.mdl" // } "Poacher's Pride" { OriginalItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.6 "revolver use hit locations" 1 "Reload time increased" 2 "clip size penalty" 0.5 "reload full clip at once" 1 "override projectile type" 1 "damage penalty" 0.4 "can headshot" 1 "collect currency on kill" 1 "custom item model" "models/weapons/c_models/c_smg_g36/c_smg_g36.mdl" } "The Mischievous Machete" { OriginalItemName "TF_WEAPON_CLUB" "provide on active" 1 "mod shovel damage boost" 1 "damage penalty" 0.8 "single wep deploy time increased" 1.7 // "custom item model" "models/weapons/c_models/c_wildmans_cutlery/c_wildmans_cutlery.mdl" } "Stray Reflex" // Robot spies only. { OriginalItemName "Upgradeable TF_WEAPON_BUILDER_SPY" "sapper damage bonus" 1.3 "sapper health penalty" 0.01 } "AE-50" { OriginalItemName "Upgradeable TF_WEAPON_PISTOL" "use original class weapon animations" 1 "use original class player animations" 1 "can headshot" 1 "weapon spread bonus" 0.7 "damage bonus HIDDEN" 2.26 "mult bleeding dmg" 0.5 //"fire rate penalty" 1.2 // here because you cant use revolver on non spy classes "custom weapon fire sound" "Weapon_Revolver.Single" "custom weapon reload sound" "Weapon_Revolver.WorldReload" "custom kill icon" revolver "fire rate bonus HIDDEN" 3.14 "mod max primary clip override" 6 "stay after regenerate" 1 "hidden secondary max ammo penalty" 0.66 "Reload time increased" 1.2 "custom item model" "models\weapons\c_models\c_deagle\c_deagle.mdl" } ///////////////// // Scraped/Removed weapons ///////////////// "The Corckscrew" { OriginalItemName "The Force-a-Nature" "scattergun has knockback" 0 "Set DamageType Ignite" 1 "bullets per shot bonus" 1.5 "damage penalty" 0.7 "fire rate bonus" 0.4 "damage bonus vs burning" 1.2 "custom item model" "models/weapons/c_models/c_corkscrew/c_corkscrew.mdl" } // Technacally from the advanced weaponizer mod "Old Abe" // Say it as old ape. I. FUCKING. DARE. YOU. { OriginalItemName "TF_WEAPON_SHOTGUN_SOLDIER" "mod crit while airborne" 1 "damage penalty" 0.75 "clip size penalty" 0.33 "weapon spread bonus" 0.35 "rocketjump attackrate bonus" 0.6 "crit mod disabled" -1 "paintkit_proto_def_index" 217 "custom item model" "models/workshop/weapons/c_models/c_reserve_shooter/c_reserve_shooter.mdl" } "Prototype SM2" { OriginalItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "airblast cost decreased" 0.25 "weapon burn time reduced" 0 "damage penalty" 0.75 "mult airblast refire time" 0.5 "custom item model" "models/weapons/c_models/c_ash_m/c_ash_m.mdl" } "Incendiary Cannon Soldier" { OriginalItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "Set DamageType Ignite" 1 "mod max primary clip override" -1 "damage penalty" 0.75 "Projectile speed decreased" 0.75 "Blast radius decreased" 0.75 "fire rate penalty" 1.33 } "Incendiary Cannon" { OriginalItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "Set DamageType Ignite" 1 "mod max primary clip override" -1 "damage penalty" 0.75 "Projectile speed decreased" 0.75 "Blast radius decreased" 0.75 "fire rate penalty" 1.33 "special item description" "Fires rockets" "custom item model" "models/weapons/c_models/c_flameball/c_flameball.mdl" } "The Peacekeeper" { OriginalItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "clip size bonus" 1.5 "mod mini-crit airborne" 1 "damage penalty" 0.8 // "custom item model" "models/weapons/c_models/c_steadfast_blast/c_steadfast_blast.mdl" } "Celtic Cluster" { OriginalItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "damage penalty" 0.65 "clip size penalty" 0.25 "Blast radius increased" 1.1 "mult projectile count" 2 "Reload time increased" 1.66 "projectile spread angle penalty" 2 "rocket jump damage reduction" 1.25 "custom item model" "models\workshop\weapons\c_models\c_lochnload-horizontal\c_lochnload-horizontal.mdl" } "Gravitational Grenadier" // Thanks to Nuclear Waffle for making this { OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "projectile gravity" 200 "blast radius increased" 1.3 "projectile speed decreased" .5 "fuse bonus" 1.3 "grenade bounce speed" 2 "special item description" "Grenades have heavily slowed falling speed and stick to surfaces." } "Veronika" { OriginalItemName "TF_WEAPON_MINIGUN" "provide on active" 1 "move speed penalty" 0.6 "weapon spread bonus" 0.75 "ammo regen" 0.15 "custom item model" "models/weapons/c_models/c_graphite_perisher/c_graphite_perisher.mdl" } "Replenishing Rampager" { OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "damage penalty" 0.8 "Reload time increased" 1.3 "restore health on kill" 33 "custom item model" "models/weapons/c_models/c_sub_sandvich/c_sub_sandvich.mdl" } "Texan Ten Shot" { OriginalItemName "TF_WEAPON_SHOTGUN_PRIMARY" "maxammo primary increased" 1.25 "spread penalty" 0.9 "Reload time increased" 1.8 "clip size bonus" 1.66 // "custom item model" "models/weapons/c_models/c_raiding_aid/c_raiding_aid.mdl" } "Syringe SMG" { OriginalItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "override projectile type" 1 } "Overdose SMG" { OriginalItemName "The Overdose" "override projectile type" 1 } "Fighter's Falcata" { OriginalItemName "TF_WEAPON_CLUB" "selfdmg on hit for slowfire" -15 "damage bonus" 1.1 "fire rate bonus" 0.8 // "custom item model" "models/weapons/c_models/c_hewer_hatchet/c_hewer_hatchet.mdl" } "The Lifeforce Harmonizer" { OriginalItemName "The AWPer Hand" "provide on active" 1 "health drain" -5 "dmg from melee increased" 1.25 "heal on hit for rapidfire" 5 "heal on kill" 20 // "custom item model" "models/weapons/c_models/c_gune/c_gune.mdl" } "Quick Draw" { OriginalItemName "Upgradeable TF_WEAPON_REVOLVER" "add cond when active" 12307 "damage penalty" 0.8 "fire rate bonus" 0.7 "weapon spread bonus" 0.5 "reload time increased" 1.2 "clip size penalty" 0.5 "crit mod disabled" -1 "special item description" "Deal mini crits while taking mini crits while active" "special item description 2" "We need add cond when active duration pls" } ///////////////// // Misc/Jokes ///////////////// "One Shot Wonder" { OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "damage penalty" 0.2 "bullets per shot bonus" 21 "fire rate penalty" 1.5 "weapon spread bonus" 0.25 "clip size penalty" 0.15 "scattergun has knockback" 1 "damage causes airblast" 1 "custom item model" "models/weapons/c_models/c_sharp_shooter_shotgun/c_sharp_shooter_shotgun.mdl" "special item description" "This is a joke weapon" } "Targeter" { OriginalItemName "TF_WEAPON_PISTOL" "add cond on hit" 30 //"add cond on hit duration" 99999 //Obsolete "damage bonus" 6 // Superbuff "weapon spread bonus" 0 "special item description" "This is a joke weapon" } "Market Gardener Demoman" { OriginalItemName "The Scottish Handshake" // "custom item model" "models/weapons/c_models/c_ice_breaker/c_ice_breaker.mdl" "fire rate penalty" 1.2 "mod crit while airborne" 1 "crit mod disabled" 0 } "Laser Light Show" { OriginalItemName "Upgradeable TF_WEAPON_MINIGUN" "fire rate bonus" 0.5 "spread penalty" 1000 "sniper fires tracer" 1 "maxammo primary increased" 1.25 "special item description" "This is a joke weapon" } "Troll Jumper" { OriginalItemName "Stickybomb Jumper" "damage penalty" 0.05 "maxammo secondary increased" 222 "max pipebombs decreased" 123456789 "fire rate bonus" 0.1 "clip size bonus" 500 "sticky arm time bonus" -0.35 "Reload time decreased" -2 "special item description" "This is a joke weapon" } "One Rounder" { OriginalItemName "TF_WEAPON_PISTOL" // "item color rgb" 000000 "damage bonus" 429 "weapon spread bonus" 0 "no damage falloff" 1 "mod max primary clip override" -1 "maxammo secondary reduced" 0.03 "single wep deploy time decreased" 0.5 "fire rate penalty" 2 "special item description" "This is a joke weapon" // "custom item model" "models/weapons/c_models/c_ellen/c_ellen.mdl" } "Direct Hitscan" { OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "override projectile type" 1 "sniper fires tracer" 1 "damage bonus" 6 //"Projectile speed increased" 500 //Crahses games when refunding "revolver use hit locations" 1 "can headshot" 1 "mod mini-crit airborne" 1 "no damage falloff" 1 "collect currency on kill" 1 "custom item model" "models/weapons/c_models/c_lakeside_pride/c_lakeside_pride.mdl" "special item description" "This is a joke weapon" } // "Free Mann" // Just gonna turn this into an upgrade instead // { // OriginalItemName "The Gunboats" // "provide on active" 1 // "faster reload rate" 0.7 // "move speed bonus" 1.2 // "max health additive bonus" 50 // "airblast vulnerability multiplier" 0.8 // "is_passive_weapon" 1 // "add cond when active" 81 // "effect add attributes" "fire rate bonus|0.8" // } "Mega Destoryer Soldier" { OriginalItemName "TF_WEAPON_SHOTGUN_SOLDIER" "clip size bonus" 1.3 "Reload time decreased" 0.70 "bullets per shot bonus" 0.1 "damage bonus" 10 "revolver use hit locations" 1 "can headshot" 1 "no damage falloff" 1 "custom item model" "models/weapons/c_models/c_broken_steel/c_broken_steel.mdl" } "Mega Destoryer Pyro" { OriginalItemName "TF_WEAPON_SHOTGUN_PYRO" "clip size bonus" 1.3 "Reload time decreased" 0.70 "bullets per shot bonus" 0.1 "damage bonus" 10 "revolver use hit locations" 1 "can headshot" 1 "no damage falloff" 1 "custom item model" "models/weapons/c_models/c_broken_steel/c_broken_steel.mdl" } "Mega Destoryer HWG" { OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "clip size bonus" 1.3 "Reload time decreased" 0.70 "bullets per shot bonus" 0.1 "damage bonus" 10 "revolver use hit locations" 1 "can headshot" 1 "no damage falloff" 1 "custom item model" "models/weapons/c_models/c_broken_steel/c_broken_steel.mdl" } "Mega Destoryer Engineer" { OriginalItemName "TF_WEAPON_SHOTGUN_PRIMARY" "clip size bonus" 1.3 "Reload time decreased" 0.70 "bullets per shot bonus" 0.1 "damage bonus" 10 "revolver use hit locations" 1 "can headshot" 1 "no damage falloff" 1 "custom item model" "models/weapons/c_models/c_broken_steel/c_broken_steel.mdl" } "Endless Carnage" { OriginalItemName "The Freedom Staff" "maxammo primary reduced" 0 "maxammo secondary reduced" 0 "max health additive bonus" 150 "move speed bonus" 1.4 "damage bonus" 2 "is_a_sword" 1 "melee cleave attack" 1 "restore health on kill" 100 "custom item model" "models/weapons/c_models/c_endless_carnage/c_endless_carnage.mdl" "custom kill icon" "fireaxe" "special item description" "This is a joke weapon" } "Speed Demon" { OriginalItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "provide on active" 1 "fire rate bonus" 0.4 "faster reload rate" 0.2 "move speed bonus" 2 "dmg taken increased" 1.3 "Paintkit_proto_def_index" 390 "special item description" "This is a joke weapon" } "Sufficent Factory" { OriginalItemName "TF_WEAPON_MINIGUN" "drop health pack on kill" 1 "health from healers reduced" 0 "health from packs increased" 1.4 "damage penalty" 0.67 "special item description" "This is a joke weapon" } "The Rewire" { OriginalItemName "The Big Earner" "add cond on hit" 43 "add cond on hit duration" 10 "damage penalty" 0.05 "add cloak on kill" 0 "fire rate penalty" 2 "special item description" "Rewires the robot you stabbed for 10 seconds. Even butter knifes do this." } "The Silent Assasin" { OriginalItemName "TF_WEAPON_REVOLVER" "custom weapon fire sound" "misc/null.wav" } "Infltrator's Favorite" { OriginalItemName "Upgradeable TF_WEAPON_REVOLVER" "mark for death" 1 "damage penalty" 0.55 "crit mod disabled" -1 "fire rate penalty" 1.6 // "add cond on hit" 114 // "add cond on hit duration" 15 // "special item description" "Marks the robot for death. Also makes them glow." "custom item model" "models/weapons/c_models/c_death_blossom/c_death_blossom.mdl" } "The Joyful Flight" { OriginalItemName "TF_WEAPON_FLAMETHROWER" "airblast dashes" 1 "damage penalty" 0.6 "airblast cost increased" 1.5 "mult airblast primary refire time" 4 "airblast functionality flags" 2 "mult_item_meter_charge_rate" 0.8 } "Le Caché" { OriginalItemName "The Big Earner" "add cloak on kill" 75 "fire rate penalty" 1.2 // "max health additive penalty" -15 "speed_boost_on_kill" 0 // "custom item model" "models/weapons/c_models/c_angel_blade/c_angel_blade.mdl" } "The Shotimatum Soldier" { OriginalItemName "TF_WEAPON_SHOTGUN_SOLDIER" "projectile penetration" 1 "fire rate penalty" 3 "bullets per shot bonus" 2 "sniper fires tracer" 1 "mod max primary clip override" -1 "damage bonus" 3 "can headshot" 1 "no damage falloff" 1 "weapon spread bonus" 0.7 "collect currency on kill" 1 "custom item model" "models/weapons/c_models/c_screwiatan_7000/c_screwiatan_7000.mdl" "custom weapon fire sound" "weapons/shotimatum_shoot.wav" "special item description" "This is a joke weapon" } "The Shotimatum Pyro" { OriginalItemName "TF_WEAPON_SHOTGUN_PYRO" "projectile penetration" 1 "fire rate penalty" 3 "bullets per shot bonus" 2 "sniper fires tracer" 1 "mod max primary clip override" -1 "damage bonus" 3 "can headshot" 1 "no damage falloff" 1 "weapon spread bonus" 0.7 "collect currency on kill" 1 "custom item model" "models/weapons/c_models/c_screwiatan_7000/c_screwiatan_7000.mdl" "custom weapon fire sound" "weapons/shotimatum_shoot.wav" "special item description" "This is a joke weapon" } "The Shotimatum HWG" { OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "projectile penetration" 1 "fire rate penalty" 3 "bullets per shot bonus" 2 "sniper fires tracer" 1 "mod max primary clip override" -1 "damage bonus" 3 "can headshot" 1 "no damage falloff" 1 "weapon spread bonus" 0.7 "collect currency on kill" 1 "custom item model" "models/weapons/c_models/c_screwiatan_7000/c_screwiatan_7000.mdl" "custom weapon fire sound" "weapons/shotimatum_shoot.wav" "special item description" "This is a joke weapon" } "The Shotimatum Engineer" { OriginalItemName "TF_WEAPON_SHOTGUN_PRIMARY" "projectile penetration" 1 "fire rate penalty" 3 "bullets per shot bonus" 2 "sniper fires tracer" 1 "mod max primary clip override" -1 "damage bonus" 3 "can headshot" 1 "no damage falloff" 1 "weapon spread bonus" 0.7 "collect currency on kill" 1 "custom item model" "models/weapons/c_models/c_screwiatan_7000/c_screwiatan_7000.mdl" "custom weapon fire sound" "weapons/shotimatum_shoot.wav" "special item description" "This is a joke weapon" } "The Mender" // First time making a medigun { OriginalItemName "Upgradeable TF_WEAPON_MEDIGUN" "medic machinery beam" 1 "effect cond override" 7450 // "heal rate penalty" 0.8 "overheal penalty" 0.8 "ubercharge rate bonus" 1.5 // "custom item model" "models/weapons/c_models/c_axlegun/c_axlegun.mdl" "special item description" "Ubercharge is battalions and conch effect." // "special item description 2" "HARD CRASHES UPON TRYING TO REVIVE. DO NOT USE." } "The Secret Ingredient" { OriginalItemName "Upgradeable TF_WEAPON_MEDIGUN" "heal rate bonus" 1.2 "overheal penalty" 0.01 "effect cond override" 64 "ubercharge rate bonus" 2 // "uber duration bonus" -2 // Breaks the upgrade "custom item model" "models/weapons/c_models/c_pigeon_medigun/c_pigeon_medigun.mdl" "special item description" "Ubercharge is cloak." // "special item description 2" "HARD CRASHES UPON TRYING TO REVIVE. DO NOT USE." } "Fake Pistol" // Shotgun pistol. { OriginalItemName "Upgradeable TF_WEAPON_PISTOL" "fire rate penalty" 3.8 // Oh boy what a heavy nerf "bullets per shot bonus" 19 "Paintkit_proto_def_index" 218 "attach particle effect" 702 "clip size bonus" 2 // "sniper fires tracer" 1 // Do not enable "can headshot" 1 "projectile penetration" 1 "no damage falloff" 1 "collect currency on kill" 1 "maxammo secondary increased" 2 "dmg pierces resists absorbs" 1 "special item description" "This is a joke weapon" } "Rocket Crossbow" { OriginalItemName "The Crusader's Crossbow" "add damage type" 1 "override projectile type" 2 "can headshot" 1 "special item description" "This is a joke weapon" } "Double Metal" { OriginalItemName "The Widowmaker" "damage bonus bullet vs sentry target" 1 "mod ammo per shot" 65 "damage penalty" 0.7 "bullets per shot bonus" 1.5 // "custom item model" "models/weapons/c_models/c_automated_assault/c_automated_assault.mdl" } "Ranger's Refill" { OriginalItemName "The Sydney Sleeper" "add cond on hit" 27 "jarate duration" 0 "special item description" "Mad Milk instead of Jarate." "special item description 2" "HOW THE FUCK DO YOU OVERRIDE THE JARATE EFFECT WITH MAD MILK!?" "special item description 3" "DOES NOT WORK DO NOT USE" // "custom item model" "models/workshop/weapons/c_models/c_essendon_eliminator/c_essendon_eliminator.mdl" } "Mad Milk for Sniper" { OriginalItemName "Jarate" //"effect cond override" 27 "override projectile type extra" "madmilk" "special item description" "Broken view model because valve is funny lmao" "custom item model" "models/workshop/weapons/c_models/c_madmilk/c_madmilk.mdl" } "Jarate for Scout" { OriginalItemName "Mad Milk" //"effect cond override" 24 "override projectile type extra" "jarate" "special item description" "Broken view model because valve is funny lmao" "custom item model" "models/weapons/c_models/urinejar.mdl" } "The Stormbringer" // Flaregun shotgun { OriginalItemName "The Flare Gun" "override projectile type" 1 "bullets per shot bonus" 4 // Fucking flare gun "Reload time increased" 1.5 "fire rate penalty" 1.25 // "spread penalty" 0.6 // No spread // "projectile spread angle penalty" 5 // Thanks valve "damage penalty" 0.5 "reload time increased hidden" 1.5 // "minicrit vs burning player" 1 // Too stronk "force damage falloff" 1 "special item description" "Fires incendiary rounds." "custom weapon fire sound" "weapons/stormbringer_shoot.wav" "custom item model" "models/weapons/c_models/c_stormbringer/c_stormbringer.mdl" } "Scotland's Last Defence" { OriginalItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "override projectile type" 1 "stickybomb charge rate" 0 // "stickybomb_charge_damage_increase" 1.5 "explosive bullets" 100 "self dmg push force decreased" 0.6 "damage penalty" 0.8 "custom item model" "models/weapons/c_models/c_demo_glock/c_demo_glock.mdl" } "The Portable Ordnance" { OriginalItemName "TF_WEAPON_MINIGUN" "minigun spinup time decreased" 0 "weapon spread bonus" 0.6 "minigun no spin sounds" 1 "mod minigun can holster while spinning" 1 "bullets per shot bonus" 0.4 "damage bonus" 4 "special item description" "Instant rev up" "custom wind up sound" "misc/null.wav" "custom wind down sound" "misc/null.wav" "custom item model" "models/workshop/weapons/c_models/c_browning/c_browning.mdl" } "Steel Battalion" // Force a nature shotgun { OriginalItemName "TF_WEAPON_SHOTGUN_PRIMARY" "scattergun has knockback" 1 "damage causes airblast" 1 "clip size penalty" 0.4 "fire rate bonus" 0.4 "bullets per shot bonus" 1.2 "damage penalty" 0.85 "faster reload rate" 0.4 "custom item model" "models/weapons/c_models/c_steel_battalion/c_steel_battalion.mdl" } "Steel Battalion Secondary" { OriginalItemName "TF_WEAPON_SHOTGUN_SOLDIER" "scattergun has knockback" 1 "damage causes airblast" 1 "clip size penalty" 0.4 "fire rate bonus" 0.4 "bullets per shot bonus" 1.2 "damage penalty" 0.85 "faster reload rate" 0.4 "custom item model" "models/weapons/c_models/c_steel_battalion/c_steel_battalion.mdl" } "The Chaser" { OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "mod projectile heat follow crosshair" 1 "mod projectile heat seek power" 360 "Blast radius decreased" 0.9 "damage penalty" 0.8 "rocketjump attackrate bonus" 0.2 "mini rockets" 1 "custom item model" "models/workshop/weapons/c_models/c_hornets_nest/c_hornets_nest.mdl" } "Offensive Scaling" { OriginalItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "clip size bonus" 2 // "dmg current health" 0.05 // Too stronk "mult dmg vs giants" 1.4 "mult dmg vs tanks" 1.4 "damage penalty" 0.7 "fire rate bonus" 0.8 "custom item model" "models/weapons/c_models/c_mp40/c_mp40.mdl" } "Standway Spread" { OriginalItemName "The Iron Bomber" "auto fires full clip" 1 "projectile spread angle penalty" 4 "no primary ammo from dispensers while active" 1 "blast radius decreased" 0.8 "faster reload rate" 0.6 "fire rate bonus HIDDEN" 0.6 "custom item model" "models/weapons/c_models/c_hand_held_howitzer/c_hand_held_howitzer.mdl" } "Big Boris" { OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "move speed bonus" 3 "damage bonus" 4 "spread penalty" 2 "projectile penetration" 1 "crit kill will gib" 1 "provide on active" 1 "special item description" "A primary weapon to shred babies in pieces." "special item description 2" "This is a joke weapon" "custom item model" "models/weapons/c_models/c_big_boris/c_big_boris.mdl" } "Heavy Metal" { OriginalItemName "The Cozy Camper" "maxammo metal increased" 1.5 "move speed bonus" 1.1 "health regen" 0 "custom item model" "models/workshop/player/items/pyro/robo_pyro_pyrobotic_tote/robo_pyro_pyrobotic_tote.mdl" } "Mr. Tripmine's Own Caber" { OriginalItemName "The Ullapool Caber" "regenerate stickbomb" 1 "damage bonus" 11 "Blast radius increased" 4.5 "mod mini-crit airborne" 1 "attach particle effect" 2 "special item description" "Mr. Tripmine: Eh sure why not." "special item description 2" "This is a joke weapon" } "The Blowtorch" { OriginalItemName "TF_WEAPON_WRENCH" "fire rate bonus" 0.1 "damage penalty" 0.1 "Repair rate decreased" 0.1 "upgrade rate decrease" 0.2 "special item description" "This is a joke weapon" } "The Kneecapper" { OriginalItemName "The Bat Outta Hell" "add cond on hit" 25943 "special item description" "This is a joke weapon" } "The Synchronizer" { OriginalItemName "Rocket Jumper" "clip size penalty HIDDEN" 0.25 "Blast radius increased" 1.1 "mult projectile count" 2 "Reload time increased" 1.66 "projectile spread angle penalty" 3 "custom item model" "models/weapons/c_models/c_community_rocketjumper/c_community_rocketjumper.mdl" } "Sustainability" { OriginalItemName "The Buff Banner" "effect cond override" 14122 "mult effect duration" 0.5 "special item description" "Effect is aoe healing and 35% dmg resist." } "White Phospherous" { OriginalItemName "TF_WEAPON_SHOTGUN_SOLDIER" "set damagetype ignite" 1 "explode_on_ignite" 1 "add cond on hit" 123 "add cond on hit duration" 5 "dmg pierces resists absorbs" 1 "crit mod disabled" 0 "mod max primary clip override" -1 "fire rate penalty" 1.5 "explosive bullets" 50 "mod no reload DISPLAY ONLY" 1 "custom weapon fire sound" "=80|weapons\flaregun\fire.wav" "custom item model" "models/weapons/c_models/c_stream_shooter/c_stream_shooter.mdl" "special item description" "This is a joke weapon" } "SPAS-12 Soldier" { OriginalItemName "TF_WEAPON_SHOTGUN_SOLDIER" "clip size bonus" 1.7 "fire rate bonus" 0.4 "bullets per shot bonus" 1.5 "maxammo secondary increased" 2.8 "Reload time decreased" 0.6 "can headshot" 1 "special item description" "The SPAS-12 found in the L4D universe" "special item description 2" "This is a joke weapon" "custom item model" "models/weapons/c_models/c_spas12/c_spas12.mdl" "crit mod disabled" 0 } "SPAS-12 Pyro" { OriginalItemName "TF_WEAPON_SHOTGUN_PYRO" "clip size bonus" 1.7 "fire rate bonus" 0.4 "bullets per shot bonus" 1.5 "maxammo secondary increased" 2.8 "Reload time decreased" 0.6 "can headshot" 1 "special item description" "The SPAS-12 found in the L4D universe" "special item description 2" "This is a joke weapon" "custom item model" "models/weapons/c_models/c_spas12/c_spas12.mdl" "crit mod disabled" 0 } "SPAS-12 HWG" { OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "clip size bonus" 1.7 "fire rate bonus" 0.4 "bullets per shot bonus" 1.5 "maxammo secondary increased" 2.8 "Reload time decreased" 0.6 "can headshot" 1 "special item description" "The SPAS-12 found in the L4D universe" "special item description 2" "This is a joke weapon" "custom item model" "models/weapons/c_models/c_spas12/c_spas12.mdl" "crit mod disabled" 0 } "SPAS-12 Engineer" { OriginalItemName "TF_WEAPON_SHOTGUN_PRIMARY" "clip size bonus" 1.7 "fire rate bonus" 0.4 "bullets per shot bonus" 1.5 "maxammo secondary increased" 2.8 "Reload time decreased" 0.6 "can headshot" 1 "special item description" "The SPAS-12 found in the L4D universe" "special item description 2" "This is a joke weapon" "custom item model" "models/weapons/c_models/c_spas12/c_spas12.mdl" "crit mod disabled" 0 } "Force-A-Short Baby To Scatter Pop" { OriginalItemName "Upgradeable TF_WEAPON_SCATTERGUN" "closerange backattack minicrits" 1 "scattergun has knockback" 1 "fire rate bonus" 0.18 "Reload time decreased" 0.75 "hype on damage" 1 "boost on damage" 1 "hype resets on jump" 20 "lose hype on take damage" 5 "bullets per shot bonus" 6.2 "spread penalty" 1.2 "crit mod disabled" 0 "clip size penalty" 0.01 "clip size penalty" 0.15 "move speed penalty" 0.9 "special item description" "This is a joke weapon" "custom item model" "models/weapons/c_models/c_f-a-sbtsp/c_f-a-sbtsp.mdl" } "The Sevenchronizer" { OriginalItemName "Rocket Jumper" "clip size penalty HIDDEN" 0.25 "mult projectile count" 7 "Reload time increased" 1.66 "projectile spread angle penalty" 7 "custom item model" "models/weapons/c_models/c_community_rocketjumper/c_community_rocketjumper.mdl" "attach particle effect" 3039 "special item description" "This is a joke weapon" } "The Kriubercharge" { OriginalItemName "gentlemanne_medigun_highrollers" "effect cond override" 14625 "ubercharge rate penalty" 0.5 "dmg penalty vs players" 0.6 "special item description" "Ubercharge is stock and crits" } //////////////////////////// //// Generation 3 //////////////////////////// "Cow Mangler 5000 Demoman" { OriginalItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "energy weapon no ammo" 1 } "Shotgun Primary" { OriginalItemName "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" "special item description" "Uh? How does this work exactly?" } "Valve Rocket Launcher" { OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus HIDDEN" 101 "damage penalty" 101 "damage bonus" 101 "fire rate bonus" 0.15 "clip size bonus" 110000 "heal on hit for rapidfire" 250 "Projectile speed increased" 1.5 "critboost on kill" 10 "move speed bonus" 2 "special item description" "An ancient relic from the realms where joke weapons came from. Once welded by Walker. Do not let the skittles get ahold of this weapon." "special item description 2" "This is a joke weapon" } "Medispenser" // Ubercharge gimmic prototype { OriginalItemName "Upgradeable TF_WEAPON_MEDIGUN" "effect add attributes" "Reload time decreased|-1|fire rate bonus|0.75" "effect cond override" 81 "medigun passive attributes" "ammo regen|0.1" "ubercharge rate bonus" 1.5 "uber duration bonus" 4 "special item description" "Heal target receives 10% ammo every 5 seconds." "special item description 2" "Ubercharge is insta-reload + 25% fire rate bonus" "special item description 3" "Taken from CustomTF2 Weapons" } "Three-Rune Blade Rework" { OriginalItemName "Three-Rune Blade" "is_a_sword" 1 "damage bonus" 1.35 "max health additive bonus" 50 "move speed bonus" 1.1 "maxammo primary reduced" 0 "maxammo secondary reduced" 0 "hit self on miss" 0 "bleeding duration" 0 } "Unarmed Combat Rework" { OriginalItemName "Unarmed Combat" "apply z velocity on damage" 250 "damage penalty" 0.65 } // "Postal Pummeler Rework" //Broken // { // OriginalItemName "Upgradeable TF_WEAPON_FIREAXE" // "mod crit while airborne" 1 // "crit mod disabled" 0 // "deploy time decreased" 0.75 // "damage penalty" 0.85 // "custom item model" "models/workshop/weapons/c_models/c_mailbox/c_mailbox.mdl" // } "Bootlegger Rework" { OriginalItemName "The Gunboats" "max health additive bonus" 25 "mod_air_control_blast_jump" 3 "rocket jump damage reduction" 0.4 "custom item model" "models/workshop/player/items/demo/pegleg/pegleg.mdl" } "Lugermorph Rework" { OriginalItemName "TTG Max Pistol" "damage bonus" 2 "weapon spread bonus" 1.25 "fire rate penalty" 1.7 "Reload time increased" 1.2 } "Batsaber Rework" { OriginalItemName "Batsaber" "provide on active" 1 "melee airblast" 2 "damage causes airblast" 1 "dmg taken increased" 1.2 "special item description" "Reflect projectiles and airblast targets." "special item description 2" "Yes this is taken from Great Blue. Now burn me at stake because I like a TFTuber." } "Big Kill Rework" { OriginalItemName "TTG Sam Revolver" "scattergun has knockback" 1 "damage bonus" 1.15 "fire rate penalty" 1.3 "maxammo primary reduced" 0.75 "apply z velocity on damage" 300 } "Mann-Cannon" //Former name: The Resplosion (Found out this was a loose port of the Knockout! Custom weapons from tf2c. My bad!) { OriginalItemName "The AWPer Hand" "explosive bullets" 50 //"SRifle Charge rate decreased" 0.5 "maxammo primary reduced" 0.5 "Reload time increased" 0.75 "fire rate penalty" 1.35 "sniper no headshots" 1 "move speed penalty" 0.9 "aiming movespeed decreased" 0.7 "damage bonus HIDDEN" 1.35 "special item description" "+35% damage bonus" "custom item model" "models/weapons/c_models/c_rocketlauncher/c_rocketlauncher.mdl" } "American Firepower" { OriginalItemName "The Battalion's Backup" "max health additive bonus" 0 "mod rage damage boost" 1.5 "effect cond override" 46 //"mod rage on hit bonus" 0.6 // Penalty (Broken) "effect add attributes" "damage bonus|1.2|fire rate bonus|0.9" "special item description" "Effect is +20% damage bonus and +10% fire rate bonus" } // "Backyard Buster" // { // OriginalItemName "Upgradeable TF_WEAPON_MINIGUN" // "max bullet range" 15 // "damage penalty" 0.8 // "tmp dmgbuff on hit" 0.2 // "projectile penetration" 1 // "dmg pierces resists absorbs" 1 // "mult dmg vs tanks" 1.5 // "alt-fire disabled" 1 // "mod minigun can holster while spinning" 1 // "custom kill icon" "saw_kill" // "custom weapon fire sound" "common/null.wav" // "custom minigun spin sound" "common/null.wav" // "custom wind up sound" "=58|denominator/chain_wind_up.wav" // "custom wind down sound" "=58|denominator/chain_wind_down.wav" // "custom hit sound" "=58|denominator/chainsaw1.wav" // "custom impact sound" "SolidMetal.BulletImpact" // "custom item model" "models/weapons/c_models/c_w_chainsaw/c_w_chainsaw.mdl" // } "Thumper" { OriginalItemName "Panic Attack Shotgun" "custom item model" "models/weapons/c_models/c_rapidfire/c_rapidfire_1.mdl" "damage bonus" 2.1 "clip size bonus" 1.3 "weapon spread bonus" 0.7 "fire rate penalty" 1.2 "bullets per shot bonus" 0.5 "Reload time increased" 1.13 "single wep deploy time increased" 1.15 "special item description" "A relic found in the ruins of Creators.tf. Faint memories give off from this weapon." } "Gamma Gazer" { OriginalItemName "The C.A.P.P.E.R" "custom item model" "models/weapons/c_models/c_gamma_gazer/c_gamma_gazer_1.mdl" "damage applies to sappers" 1 "damage bonus" 1.3 "weapon spread bonus" 0.3 "fire rate penalty" 2.25 "clip size penalty" 0.5 "maxammo secondary reduced" 0.24 "engineer building teleporting pickup" 50 "mark for death on building pickup" 1 "special item description" "A relic found in the ruins of Creators.tf. Faint memories give off from this weapon." } "Bolshevik Bomber" { OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "custom item model" "models/weapons/c_models/c_the_bolshevik_bomber/c_the_bolshevik_bomber_1.mdl" "crit on hard hit" "1" "damage bonus" "1.3" "fire rate penalty" "1.2" "single wep deploy time increased" "1.2" "clip size penalty" "0.75" "special item description" "A relic found in the ruins of Creators.tf. Faint memories give off from this weapon." } "W.A.S.P. Launcher" { OriginalItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "custom item model" "models/weapons/c_models/c_wasp_launcher/c_wasp_launcher_1.mdl" "damage penalty" "0.9" "projectile speed decreased" "0.8" "blast radius increased" "1.2" "special item description" "A relic found in the ruins of Creators.tf. Faint memories give off from this weapon." } "Trolling Fuel" { OriginalItemName "Jarate" "override projectile type extra" "gas" "effect cond override" 86 "allow friendly fire" 1 "projectile no deflect" 1 "special item description" "Oil grants swiming in air." "special item description 2" "Cover them in oil." "special item description 3" "Watch them swim, then watch them fall to their death." "special item description 4" "This is a joke weapon" "custom projectile model" "models/weapons/c_models/c_oil_can/c_oil_can.mdl" "custom item model" "models/weapons/c_models/c_oil_can/c_oil_can.mdl" } "Well Done Sentry" { OriginalItemName "Upgradeable TF_WEAPON_PDA_ENGINEER_BUILD" "paintkit_proto_def_index" 205 "sentry rocket weapon" "Fire Grenade" "sentry bullet weapon" "Fire Sentry" //"engy sentry fire rate increased" 1.6 // Valve wtf did you do "mult firerocket rate" 0.2 "mult sentry rocket ammo" 0.5 "special item description" "Dragon's Fury bullets. Incenidary grenades" } "Fire Grenade" { OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "set damagetype ignite" 1 "damage penalty" 0.5 "Blast radius decreased" 0.6 "Projectile speed increased" 1.6 } "Fire Sentry" { OriginalItemName "The Dragon's Fury" "damage penalty" 0.6 "Projectile speed increased" 2 } "Shotgun Sentry" { OriginalItemName "Upgradeable TF_WEAPON_PDA_ENGINEER_BUILD" "sentry rocket weapon" "Panic Attack Shotgun" "sentry bullet weapon" "Sentry Shotgun" "mult firerocket rate" 0.2 } "Sentry Shotgun" { OriginalItemName "TF_WEAPON_SCATTERGUN" "damage penalty" 0.6 "bullets per shot bonus" 0.8 } "Flashy Fox" { OriginalItemName "The Gunboats" "rocket jump damage reduction" 1 "move speed bonus" 1.3 "dmg taken increased" 1.35 "increase player capture value" -1 "special item description" "It's the finest tail for miles around." "custom item model" "models/player/items/scout/fox_kit/fox_kit.mdl" } "Australian Miracle" { OriginalItemName "The AWPer Hand" "add attributes on kill" "damage bonus|1.5|-1" "special item description" "+50% damage bonus on kill. Resets until death." "special item description 2" "This is a joke weapon" } "Thumper Bumper" { OriginalItemName "Upgradeable TF_WEAPON_SCATTERGUN" "bullets per shot bonus" 3.5 "damage penalty" 0.48 "clip size penalty" 0.5 "spread penalty" 3 "special item description" "This is a joke weapon" "custom item model" "models/weapons/c_models/c_double_scattered_scattergun/c_double_scattered_scattergun.mdl" } "Pain Pills" { OriginalItemName "Crit-a-Cola" "effect cond override" 52 "effect add attributes" "faster reload rate|0.2|fire rate bonus|0.4|move speed bonus|1.4|always crit|1|add cond when active|29" "special item description" "While effect is active: Scream bloody murder and goes [sic] absolutely apeshit." "special item description 2" "This is a joke weapon" } "The Medickgun" { OriginalItemName "Upgradeable TF_WEAPON_MEDIGUN" "medigun attack enemy" 1 "allow friendly fire" 1 "special item description" "Soft remaster of this weapon." "special item description 2" "This is a joke weapon" //"heal rate penalty" -1 } "Sinister Suit" // Prototype Spy Weapon { OriginalItemName "Upgradeable TF_WEAPON_REVOLVER" "mod max primary clip override" 9 "burst fire count" -3 "burst fire rate mult" 3 "fire rate bonus" 0.11 "clip size bonus upgrade" 1.3 "damage penalty" 0.6 "maxammo secondary reduced" 0.5 "special item description" "3rd shot is suppose to bleed but it's kinda pointless in mvm." } //////////////////////////// //// Generation 4 //////////////////////////// "Aggressor" { OriginalItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.75 "clip size bonus" 1.5 "reload full clip at once" 1 "Reload time increased" 2.5 "sticky air burst mode" 2 "grenade no spin" 1 "maxammo primary reduced" 0.75 } "L’EXÉCUTEUR" // NO THIS IS NOT A BUFF YOU SHIT { OriginalItemName "The Enforcer" "dmg pierces resists absorbs" 0 "bleeding duration" 8 "damage bonus while disguised" 1 "fire rate penalty" 2 "clip size penalty" 0.15 "damage penalty" 0.05 "maxammo secondary reduced" 0.2 "Reload time increased" 2 "special item description" "This is a joke weapon" "special item description 2" "how in the hell of the gas passers ass tube makes the enforcer even worse" } } ExtendedUpgrades { antistunprotocol { Name "Anti-Stun Protocol" Attribute "mult stun resistance" Cap 0 Increment -1 Cost 750 Description "Prevents you from getting kneecapped" PlayerUpgrade 1 } DamageBonus { Name "25% damage bonus" Attribute "CARD: damage bonus" Cap 2 Increment 0.25 Cost 200 Description "Make it more viable." // Additional description line AllowedWeapons // Restricts upgrade to specified weapons { ItemName "The Conventional" ItemName "Concealed Carry" ItemName "Handyman" ItemName "Bullet Stormer Soldier" ItemName "Bullet Stormer Pyro" ItemName "Bullet Stormer HWG" ItemName "Bullet Stormer Engineer" ItemName "Old Abe" ItemName "Tunnel Rat" ItemName "Replenishing Rampager" ItemName "Texan Ten Shot" ItemName "Incendiary Cannon" ItemName "Syringe SMG" ItemName "Overdose SMG" ItemName "M16A1" ItemName "M16A1 Sniper" ItemName "Gutbuster" ItemName "Poacher's Pride" ItemName "SPAS-12 Soldier" ItemName "SPAS-12 Pyro" ItemName "SPAS-12 HWG" ItemName "SPAS-12 Engineer" ItemName "The Flying Guillotine" ItemName "The Righteous Bison" ItemName "The Manmelter" ClassName "tf_weapon_flaregun" ClassName "TF_WEAPON_SHOTGUN_PRIMARY" ClassName "TF_WEAPON_SHOTGUN_SOLDIER" ClassName "TF_WEAPON_SHOTGUN_PYRO" ClassName "TF_WEAPON_SHOTGUN_HWG" ClassName "TF_WEAPON_SMG" ClassName "TF_WEAPON_PISTOL" ClassName "TF_WEAPON_FLAREGUN" ClassName "TF_WEAPON_SYRINGEGUN_MEDIC" ClassName "TF_WEAPON_REVOLVER" } } HealthOnKill { Name "+25 health on kill" Attribute "heal on kill" Cap 100 Increment 25 Cost 200 Description "Make it more viable." AllowedWeapons { ItemName "M16A1" ItemName "Poacher's Pride" ItemName "Incendiary Cannon" ItemName "Direct Hitscan" } } DamageBonusBoots { Name "50% damage bonus" Attribute "damage bonus" Cap 3 Increment 0.5 Cost 200 Description "Not sure why you would increase stomp damage. But sure." AllowedWeapons { ItemName "Super Sneakers" ItemName "The Mantreads" } //OnUpgrade //{ // Output "!activator,$displaytextchat,Yeah ok.,0" //} } OpUpgradeLol { Name "Explosive Headshot" Attribute "explosive sniper shot" Cap 3 Increment 1 Cost 500 Description ":)" AllowedWeapons { ItemName "Poacher's Pride" ItemName "Direct Hitscan" ItemName "AE-50" } } ClipBonus { Name "50% clip bonus" Attribute "clip size bonus" Cap 2.5 Increment 0.5 Cost 200 Description "Make it more viable." AllowedWeapons { ItemName "M16A1" ItemName "Poacher's Pride" ItemName "Direct Hitscan" } } PrimaryAmmo { Name "50% max primary ammo bonus" Attribute "maxammo primary increased" Cap 2 Increment 0.5 Cost 200 Description "Make it more viable." AllowedWeapons { ItemName "Incendiary Cannon" ItemName "Poacher's Pride" ItemName "Direct Hitscan" } } SecondaryAmmo { Name "100% max secondary ammo bonus" Attribute "maxammo secondary increased" Cap 8 Increment 1 Cost 200 Description "Make it more viable." AllowedWeapons { ItemName "M16A1" } } FireRateBonus { Name "10% faster firing speed" Attribute "fire rate bonus" Cap 0.4 Increment -0.1 Cost 200 Description "Make it more viable." AllowedWeapons { ItemName "Incendiary Cannon" ItemName "Direct Hitscan" } } FireRateBonusSniper { Name "10% faster firing speed" Attribute "fire rate bonus" Cap 0.5 Increment -0.1 Cost 250 Description "Make it more viable." AllowedWeapons { ItemName "Poacher's Pride" } } RocketSpecialist { Name "Rocket Specialist" Attribute "rocket specialist" Cap 2 Increment 1 Cost 300 Description "Remove damage falloff and stun robots." AllowedWeapons { ItemName "Incendiary Cannon" } } ReloadTime { Name "15% faster reload time" Attribute "Reload time decreased" Cap 0.4 Increment -0.15 Cost 300 AllowedWeapons { ItemName "Direct Hitscan" } } BuildingHeal { Name "10% building heal rate" Attribute "medic machinery beam" Cap 7 Increment 1 Cost 250 Description "10% faster building heal rate." AllowedWeapons { ItemName "The Mender" } } // Extra_Armor // Too stronk // { // Name "Extra Armor" // Attribute "dmg from ranged reduced" // Increment -0.1 // Cost 100 // Description "Less damage from ranged." // PlayerUpgrade 1 // Cap 0.6 // } GiveUpPrimary { Name "Secondary power" Attribute "fire rate bonus" Cap 0.8 Increment -0.2 Cost 0 Description "Give up your primary for some secondary/melee power. READ THIS PEOPLE!!!" PlayerUpgrade 1 AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Heavyweapons AllowPlayerClass Sniper SecondaryAttributes { "damage bonus" 0.1 "faster reload rate" -0.3 "airblast vulnerability multiplier" 0.8 "hidden maxhealth non buffed" 25 "SET BONUS: move speed set bonus" 0.2 "clip size upgrade atomic" -5 "maxammo primary reduced" -1 } } MiniCritOnBurning { Name "Mini-crit Burning Targets" Attribute "minicrit vs burning player" Cap 1 Increment 1 Cost 500 AllowedWeapons { ItemName "The Huo Long Heatmaker" ItemName "The Stormbringer" } } Demoknight_Boots_HealOnCredit { Name "+15 health from every credit pile collected" Attribute "health from credits" Cap 45 Increment 15 Cost 150 AllowedWeapons { ItemName "Ali Baba's Wee Booties" ItemName "The Bootlegger" } } ShieldBash_Damage { Name "+25% charge impact damage" Attribute "charge impact damage increased" Cap 2 Increment 0.25 Cost 100 AllowedWeapons { ItemName "The Chargin' Targe" ItemName "The Splendid Screen" ItemName "The Tide Turner" } } Shield_TimeCharge { Name "+0.5 seconds of charge time" Attribute "charge time increased" Cap 1 Increment 0.5 Cost 150 AllowedWeapons { ItemName "The Chargin' Targe" ItemName "The Splendid Screen" ItemName "The Tide Turner" } } // Dalokohs_EffectBonus //Prob broken // { // Name "+50% increase buff duration" // Attribute "increase buff duration" // Cap 2 // Increment 0.5 // Cost 100 // AllowedWeapons // { // ItemName "The Dalokohs Bar" // ItemName "Fishcake" // ItemName "The Buffalo Steak Sandvich" // ItemName "Crit-a-Cola" // } // } Heavy_Melee_Damage { Name "+25% damage bonus" Attribute "CARD: damage bonus" Cap 2 Increment 0.25 Cost 400 AllowedWeapons { ClassName "Saxxy" ClassName "TF_WEAPON_FISTS" ItemName "The Killing Gloves of Boxing" ItemName "Gloves of Running Urgently" ItemName "The Bread Bite" ItemName "Warrior's Spirit" ItemName "Fists of Steel" ItemName "The Eviction Notice" ItemName "The Holiday Punch" } RequiredWeapons { ItemName "The Buffalo Steak Sandvich" } RequiredWeaponsString "You need the Buffalo Steak Sandvich equiped" } Projectile_Penetration_Pompson_ValveYouHadOneJob { Name "Projectile penetration" Attribute "projectile penetration" Cap 1 Increment 1 Cost 200 AllowedWeapons { ItemName "The Pomson 6000" } } Backscatter_CritOnMinicrit { Name "Mini-crits to Critical hits" Attribute "minicrits become crits" Cap 1 Increment 1 Cost 500 AllowedWeapons { ItemName "The Back Scatter" } } Reserve_CritOnMinicrit { Name "Mini-crits to Critical hits" Attribute "minicrits become crits" Cap 1 Increment 1 Cost 250 AllowedWeapons { ItemName "The Reserve Shooter" } } Gunboats_MoveSpeed { Name "+10% Movement speed" Attribute "move speed bonus" Cap 1.3 Increment 0.1 Cost 200 AllowedWeapons { ItemName "The Gunboats" } } Gunboats_JumpHight { Name "+20% jump hight" Attribute "increased jump height" Cap 1.6 Increment 0.2 Cost 100 AllowedWeapons { ItemName "The Gunboats" } } Mantreads_Stomp { Name "Stun enemies when you land" Attribute "falling_impact_radius_stun" Cap 1 Increment 1 Cost 300 AllowedWeapons { ItemName "The Mantreads" } } Mantreads_CritOnKill { Name "+5 seconds of critical hits on kill" Attribute "critboost on kill" Cap 10 Increment 5 Cost 150 AllowedWeapons { ItemName "The Mantreads" ItemName "The Thermal Thruster" } } BASEJumper_AirControl { Name "+100% increased air control when blast jumping" Attribute "mod_air_control_blast_jump" Cap 3 Increment 1 Cost 150 AllowedWeapons { ItemName "The B.A.S.E. Jumper" } } Flamethrower_Range { Name "+500 flamethrower range" Attribute "flame_speed" Cap 3450 Increment 500 Cost 400 AllowedWeapons { ClassName "TF_WEAPON_FLAMETHROWER" } } // Explosive_Arrows // Broken // { // Name "Explosive Arrows" // Attribute "explosive bullets" // Cap 225 // Increment 75 // Cost 300 // AllowedWeapons // { // ItemName "The Huntsman" // ItemName "The Fortified Compound" // } // } Old_SydneySleeper { Name "Resotre the Sydney Sleeper jarate headshot" Attribute "radius sleeper" Cap 1 Increment 1 Cost 350 AllowedWeapons { ItemName "The Sydney Sleeper" } } Razorback_PushForce { Name "-30% reduction in push force taken from damage" Attribute "damage force reduction" Cap 0.1 Increment -0.3 Cost 100 AllowedWeapons { ItemName "The Razorback" } } Sapper_Recharge_ValveYouHadOneJob { Name "+10% increase in recharge rate" Attribute "effect bar recharge rate increased" Cap 0.6 Increment -0.1 Cost 200 AllowedWeapons { ClassName "TF_WEAPON_SAPPER" } } } ExtraLoadoutItems // Extra loadout items available after typing !missionitems in chat { AllowEquipOutsideSpawn 1 // Allow equipping items outside spawn Scout // Player Class { Primary // Extended syntax, Item slot to use { Item "Shotgun Cannon" // Item name, custom weapon names are available Cost 0 // The cost of the weapon (default: 0) AllowedMinWave 1 //The wave at which the weapon is enabled (default: 1) //The max wave at which the weapon is enabled (default: infinite) AllowRefund 1 //Allow refunding of the weapon (default: 1) } Primary { Item "The Corckscrew" Cost 0 AllowedMinWave 1 AllowRefund 1 } Primary { Item "The Specialist" Cost 0 AllowedMinWave 1 AllowRefund 1 } Primary { Item "Mule Mauler 600" Cost 0 AllowedMinWave 1 AllowRefund 1 } Primary { Item "Force-A-Short Baby To Scatter Pop" Cost 10000 AllowedMinWave 1 AllowRefund 1 } Primary { Item "Thumper Bumper" Cost 10000 AllowedMinWave 1 AllowRefund 1 } Primary { Item "Constant Harrasment" Cost 0 AllowedMinWave 1 AllowRefund 1 } // Secondary // { // Item "The Conventional" // Cost 0 // AllowedMinWave 1 // AllowRefund 1 // } // Secondary // { // Item "Concealed Carry" // Cost 0 // AllowedMinWave 1 // AllowRefund 1 // } Secondary { Item "Super Sneakers" Cost 0 AllowedMinWave 1 AllowRefund 1 } // Secondary // { // Item "Lugermorph Rework" // Cost 0 // AllowedMinWave 1 // AllowRefund 1 // } Secondary { Item "Jarate for Scout" Cost 0 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "Flashy Fox" Cost 0 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "Targeter" Cost 10000 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "One Rounder" Cost 10000 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "Fake Pistol" Cost 10000 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "Pain Pills" Cost 10000 AllowedMinWave 1 AllowRefund 1 } // Melee // { // Item "Handyman" // Cost 0 // AllowedMinWave 1 // AllowRefund 1 // } Melee { Item "Three-Rune Blade Rework" Cost 0 AllowedMinWave 1 AllowRefund 1 } Melee { Item "Unarmed Combat Rework" Cost 0 AllowedMinWave 1 AllowRefund 1 } Melee { Item "Batsaber Rework" Cost 0 AllowedMinWave 1 AllowRefund 1 } } Soldier { Primary { Item "The Maverick" Cost 0 AllowedMinWave 1 AllowRefund 1 } Primary { Item "Double Trouble" Cost 0 AllowedMinWave 1 AllowRefund 1 } Primary { Item "Incendiary Cannon Soldier" Cost 0 AllowedMinWave 1 AllowRefund 1 } Primary { Item "The Chaser" Cost 0 AllowedMinWave 1 AllowRefund 1 } Primary { Item "The Synchronizer" Cost 0 AllowedMinWave 1 AllowRefund 1 } Primary { Item "W.A.S.P. Launcher" Cost 0 AllowedMinWave 1 AllowRefund 1 } // Primary // I don't fucking know how this works // { // Item "Shotgun Primary" // } // Primary // { // Item "Free Mann" // Cost 0 // AllowedMinWave 1 // AllowRefund 1 // } Primary { Item "The Sevenchronizer" Cost 10000 AllowedMinWave 1 AllowRefund 1 } Primary { Item "Direct Hitscan" Cost 10000 AllowedMinWave 1 AllowRefund 1 } Primary { Item "Speed Demon" Cost 10000 AllowedMinWave 1 AllowRefund 1 } Primary { Item "Valve Rocket Launcher" Cost 20000 AllowedMinWave 1 AllowRefund 1 } Primary { Item "Unfair Fights" Cost 0 AllowedMinWave 1 AllowRefund 1 } // Secondary // { // Item "Bullet Stormer Soldier" // Cost 0 // AllowedMinWave 1 // AllowRefund 1 // } // Secondary // { // Item "Old Abe" // Cost 0 // AllowedMinWave 1 // AllowRefund 1 // } Secondary { Item "M16A1" Cost 0 AllowedMinWave 1 AllowRefund 1 } // Secondary // { // Item "Boonie Blaster" // } Secondary { Item "Mega Destoryer Soldier" Cost 0 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "Sustainability" Cost 0 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "American Firepower" Cost 0 AllowedMinWave 1 AllowRefund 1 } // Secondary // { // Item "Thumper" // Cost 0 // AllowedMinWave 1 // AllowRefund 1 // } Secondary { Item "One Shot Wonder" Cost 10000 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "The Shotimatum Soldier" Cost 10000 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "White Phospherous" Cost 10000 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "SPAS-12 Soldier" Cost 10000 AllowedMinWave 1 AllowRefund 1 } Melee { Item "Tunnel Rat" Cost 0 AllowedMinWave 1 AllowRefund 1 } } Pyro { Primary { Item "Prototype SM2" Cost 0 AllowedMinWave 1 AllowRefund 1 } Primary { Item "Incendiary Cannon" Cost 0 AllowedMinWave 1 AllowRefund 1 } // Primary // { // Item "The Joyful Flight" // Cost 0 // AllowedMinWave 1 // AllowRefund 1 // } // Primary // { // Item "Free Mann" // Cost 0 // AllowedMinWave 1 // AllowRefund 1 // } Primary { Item "Salt, Ice, and an Open Wound" Cost 0 AllowedMinWave 1 AllowRefund 1 } // Secondary // { // Item "Bullet Stormer Pyro" // Cost 0 // AllowedMinWave 1 // AllowRefund 1 // } Secondary { Item "Mega Destoryer Pyro" Cost 0 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "The Stormbringer" Cost 0 AllowedMinWave 1 AllowRefund 1 } // Secondary // { // Item "Thumper" // Cost 0 // AllowedMinWave 1 // AllowRefund 1 // } Secondary { Item "One Shot Wonder" Cost 10000 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "The Shotimatum Pyro" Cost 10000 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "SPAS-12 Pyro" Cost 10000 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "Trolling Fuel" Cost 10000 AllowedMinWave 1 AllowRefund 1 } // Melee // { // Item "Postal Pummeler Rework" // Cost 0 // AllowedMinWave 1 // AllowRefund 1 // } } Demoman { // Primary // { // Item "The Peacekeeper" // Cost 0 // AllowedMinWave 1 // AllowRefund 1 // } Primary { Item "Celtic Cluster" Cost 0 AllowedMinWave 1 AllowRefund 1 } Primary { Item "The Ultimatum" Cost 0 AllowedMinWave 1 AllowRefund 1 } Primary { Item "Standway Spread" Cost 0 AllowedMinWave 1 AllowRefund 1 } Primary { Item "Gravitational Grenadier" Cost 0 AllowedMinWave 1 AllowRefund 1 } Primary { Item "Bootlegger Rework" Cost 0 AllowedMinWave 1 AllowRefund 1 } Primary { Item "Aggressor" Cost 0 AllowedMinWave 1 AllowRefund 1 } Primary { Item "Absoulute Spammer" Cost 0 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "Scotland's Last Defence" Cost 0 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "Troll Jumper" Cost 10000 AllowedMinWave 1 AllowRefund 1 } Melee { Item "Market Gardener Demoman" Cost 0 AllowedMinWave 1 AllowRefund 1 } Melee { Item "No Escape" Cost 0 AllowedMinWave 1 AllowRefund 1 } Melee { Item "Mr. Tripmine's Own Caber" Cost 10000 AllowedMinWave 1 AllowRefund 1 } } Heavyweapons { // Primary // { // Item "The First Responder" // Cost 0 // AllowedMinWave 1 // AllowRefund 1 // } Primary { Item "Veronika" Cost 0 AllowedMinWave 1 AllowRefund 1 } Primary { Item "The Maxine" Cost 0 AllowedMinWave 1 AllowRefund 1 } Primary { Item "The Portable Ordnance" Cost 0 AllowedMinWave 1 AllowRefund 1 } // Primary // { // Item "Backyard Buster" // Cost 0 // AllowedMinWave 1 // AllowRefund 1 // } Primary { Item "Laser Light Show" Cost 10000 AllowedMinWave 1 AllowRefund 1 } // Primary // not even a good joke weapon lol // { // Item "Sufficent Factory" // Cost 10000 // AllowedMinWave 1 // AllowRefund 1 // } Primary { Item "Denial Of All Fun" Cost 0 AllowedMinWave 1 AllowRefund 1 } // Secondary // { // Item "Bullet Stormer HWG" // Cost 0 // AllowedMinWave 1 // AllowRefund 1 // } // Secondary // { // Item "Replenishing Rampager" // Cost 0 // AllowedMinWave 1 // AllowRefund 1 // } Secondary { Item "Mega Destoryer HWG" Cost 0 AllowedMinWave 1 AllowRefund 1 } // Secondary // { // Item "Thumper" // Cost 0 // AllowedMinWave 1 // AllowRefund 1 // } // Secondary // { // Item "Bolshevik Bomber" // Cost 0 // AllowedMinWave 1 // AllowRefund 1 // } Secondary { Item "One Shot Wonder" Cost 10000 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "The Shotimatum HWG" Cost 10000 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "Big Boris" Cost 10000 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "SPAS-12 HWG" Cost 10000 AllowedMinWave 1 AllowRefund 1 } Melee { Item "Endless Carnage" Cost 10000 AllowedMinWave 1 AllowRefund 1 } } Engineer { // Primary // { // Item "Bullet Stormer Engineer" // Cost 0 // AllowedMinWave 1 // AllowRefund 1 // } // Primary // { // Item "Gutbuster" // Cost 0 // AllowedMinWave 1 // AllowRefund 1 // } // Primary // { // Item "Texan Ten Shot" // Cost 0 // AllowedMinWave 1 // AllowRefund 1 // } Primary { Item "Mega Destoryer Engineer" Cost 0 AllowedMinWave 1 AllowRefund 1 } Primary { Item "Double Metal" Cost 0 AllowedMinWave 1 AllowRefund 1 } Primary { Item "Steel Battalion" Cost 0 AllowedMinWave 1 AllowRefund 1 } // Primary // { // Item "Thumper" // Cost 0 // AllowedMinWave 1 // AllowRefund 1 // } Primary { Item "The Shotimatum Engineer" Cost 10000 AllowedMinWave 1 AllowRefund 1 } Primary { Item "SPAS-12 Engineer" Cost 10000 AllowedMinWave 1 AllowRefund 1 } // Secondary // { // Item "The Noisy Cricket" // Cost 0 // AllowedMinWave 1 // AllowRefund 1 // } Secondary { Item "Heavy Metal" Cost 0 AllowedMinWave 1 AllowRefund 1 } // Secondary // { // Item "Lugermorph Rework" // Cost 0 // AllowedMinWave 1 // AllowRefund 1 // } Secondary { Item "Gamma Gazer" Cost 0 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "Targeter" Cost 10000 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "Fake Pistol" Cost 10000 AllowedMinWave 1 AllowRefund 1 } Melee { Item "The Blowtorch" Cost 10000 AllowedMinWave 1 AllowRefund 1 } Melee { Item "Off Limits" Cost 0 AllowedMinWave 1 AllowRefund 1 } PDA { Item "Shotgun Sentry" Cost 0 AllowedMinWave 1 AllowRefund 1 } } Medic { // Primary // { // Item "Syringe SMG" // Cost 0 // AllowedMinWave 1 // AllowRefund 1 // } // Primary // { // Item "Overdose SMG" // Cost 0 // AllowedMinWave 1 // AllowRefund 1 // } Primary { Item "Mercy Kill" Cost 0 AllowedMinWave 1 AllowRefund 1 } Primary { Item "Overdrive" Cost 0 AllowedMinWave 1 AllowRefund 1 } // Primary // piss weapon // { // Item "Offensive Scaling" // Cost 0 // AllowedMinWave 1 // AllowRefund 1 // } // Secondary // { // Item "Blood Doctor" // Cost 0 // AllowedMinWave 1 // AllowRefund 1 // } Secondary { Item "The Mender" Cost 0 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "The Secret Ingredient" Cost 0 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "The Kriubercharge" Cost 0 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "Medispenser" Cost 0 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "The Medickgun" Cost 10000 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "Drug Addiction" Cost 0 AllowedMinWave 1 AllowRefund 1 } } Sniper { Primary { Item "Poacher's Pride" Cost 0 AllowedMinWave 1 AllowRefund 1 } // Primary // { // Item "The Lifeforce Harmonizer" // Cost 0 // AllowedMinWave 1 // AllowRefund 1 // } // Primary // { // Item "Ranger's Refill" // Cost 0 // AllowedMinWave 1 // AllowRefund 1 // } Primary { Item "Mann-Cannon" Cost 0 AllowedMinWave 1 AllowRefund 1 } Primary { Item "Australian Miracle" Cost 10000 AllowedMinWave 1 AllowRefund 1 } Primary { Item "One Hit Kills All" Cost 0 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "M16A1 Sniper" Cost 0 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "AE-50" Cost 0 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "Mad Milk for Sniper" Cost 0 AllowedMinWave 1 AllowRefund 1 } // Melee // { // Item "The Mischievous Machete" // Cost 0 // AllowedMinWave 1 // AllowRefund 1 // } // Melee // { // Item "Fighter's Falcata" // Cost 0 // AllowedMinWave 1 // AllowRefund 1 // } } Spy { Secondary { Item "Quick Draw" Cost 0 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "Infltrator's Favorite" Cost 0 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "Big Kill Rework" Cost 0 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "Sinister Suit" Cost 0 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "L’EXÉCUTEUR" Cost 0 AllowedMinWave 1 AllowRefund 1 } // Melee // Too op // { // Item "The Rewire" // Cost 10000 // AllowedMinWave 1 // AllowRefund 1 // } // Melee // { // Item "Le Caché" // Cost 0 // AllowedMinWave 1 // AllowRefund 1 // } Melee { Item "Toxic Relationships" Cost 0 AllowedMinWave 1 AllowRefund 1 } } } }