// -- These attributes have aesthetic consequences THIS IS STUPID DONT USE THIS ANYMORE PWEASE // Bleed-On-Hit -Abyssal Aura on WPN //If head cosmetic is avaiable*- Hat Outta Hell + effect 125 //*or if it looks like shit // Burst -Uranium // Spammer -Hazard Warning // Charged -Tesla Coil (108) HAT // Homing -Projectile effect eyeboss_projectile //If head cosmetic is avaible+ Cross-Comm + effect 103 // Fast -Robotic Leg Cosmetic //add here if a class doesnt have one //Roboot is pretty good for most classes and Moccasin for fat legs // Armored -Armored Authority //overrides weapon hat // // // // // // // // // // // // // // // // // // // // ---------------------------------------------------- //1.75 is giant //StartWaveWarningSound "path/from/soundfolder.mp3" //Play once the WaveSpawn is allowed to start spawning (WaitForAll~ is done; WaitBeforeStarting's time may not have elapsed) //FirstSpawnWarningSound "path/from/soundfolder.mp3" //Play once the first bot is spawned //LastSpawnWarningSound "path/from/soundfolder.mp3" //Play once the last bot is spawned //DoneWarningSound "path/from/soundfolder.mp3" //Play once all bots of this WaveSpawn are dead WaveSchedule { Templates { // I will rip off someone's testicles with my bare hands if I dont find that fucking bracket //////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////// T_TFBot_Giant_Scout { Class Scout Name "Giant Scout" ClassIcon scout_giant Skill Expert Health 1600 WeaponRestrictions PrimaryOnly Attributes MiniBoss CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Armored_Soldier_Spammer //dont use lmao { Class Soldier Name "Giant Spammer Armored Soldier" ClassIcon soldier_spammer_armored_yoovy_giant Health 6000 Skill Normal WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.1 "fire rate bonus" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } T_TFBot_Giant_Fast_Pyro { Class Pyro Name "Giant Fast Pyro" ClassIcon pyro_fast2 Health 3000 Skill Easy Attributes MiniBoss Item "Moccasin Machinery" Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 0.65 "override footstep sound set" 4 } } T_TFBot_Giant_Huntsman_Bleed { Class Sniper Name "Giant Bleed-On-Hit Huntsman" ClassIcon sniper_huntsman_bleed_giant Health 1750 Skill Expert Attributes MiniBoss Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "bleeding duration" 8 "projectile trail particle" drg_cow_rockettrail_normal "damage bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 } } T_TFBot_Southern_Engie_style //good *enough* head cosmetics on engi are buggy as shit and never fit { Class Engineer Name "Southern Engineer" ClassIcon engineer_southern_bleed_sif Health 125 Skill Hard Item "The Southern Hospitality" Item "Support Spurs" Item "The Trash Toter" WeaponRestrictions MeleeOnly Item "The Plug-In Prospector" ItemAttributes { ItemName "The Plug-In Prospector" // 1/9 times the hat spawns on their backs, but it doesnt look quite bad lol "attachment name" "head" "attachment scale" "1.2" "attachment offset" "0 0 -94" } } T_TFBot_Southern_Engie //no cosmetics { Class Engineer Name "Southern Engineer" ClassIcon engineer_southern_bleed_sif Health 125 Skill Hard Item "The Southern Hospitality" WeaponRestrictions MeleeOnly } T_TFBot_Giant_Blutsauger_Medic { Class Medic Name "Giant Blutsauger Medic" ClassIcon medic_blutsauger_lite_giant Health 4500 Skill Expert Attributes MiniBoss Item "The Blutsauger" WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.7 ///slightly slower than unslowed gmed, outruns demo by a lil bit } ItemAttributes { ItemName "The Blutsauger" "heal on hit for rapidfire" 100 } Item "Herzensbrecher" ////Blutsauger Item "Flatliner" ItemAttributes { ItemName "Flatliner" "set item tint RGB" 1315860 } } T_TFBot_Giant_Charged_Kritz_Med // Jank { Class Medic Name "Giant Kritz Medic" ClassIcon medic_kritz2_giant Skill Expert Health 4500 WeaponRestrictions SecondaryOnly Attributes MiniBoss Item "The Kritzkrieg" Item "Field Practice" Attributes SpawnWithFullCharge Attributes AlwaysCrit CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 2 // only works on mediguns that have this attribute ie quickfix "health regen" 40 "bot medic uber health threshold" 4501 "uber duration bonus" 999 "ubercharge rate bonus" 999 } } T_TFBot_Charged_Kritz_Med // Jank-ish { Class Medic Name "Kritz Medic" ClassIcon medic_kritz2 Skill Expert Health 150 WeaponRestrictions SecondaryOnly Item "The Kritzkrieg" Attributes SpawnWithFullCharge Attributes AlwaysCrit CharacterAttributes { "heal rate bonus" 2 // only works on mediguns that have this attribute ie quickfix "health regen" 40 "bot medic uber health threshold" 500 "uber duration bonus" 999 "ubercharge rate bonus" 999 } Item "Field Practice" } T_TFBot_Giant_Uber_Med //Template T_TFBot_Uber_Med for normal size ;) { Class Medic Name "Giant Uber Medic" ClassIcon medic_uber_giant Skill Expert Health 4500 WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "ubercharge rate bonus" 2 "heal rate bonus" 2 // only works on mediguns that have this attribute ie quickfix "health regen" 40 "bot medic uber health threshold" 250 } } T_TFBot_Uber_Med { Class Medic Name "Uber Medic" ClassIcon medic_uber Skill Expert Health 150 WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 2 } CharacterAttributes { "heal rate bonus" 5 } } ///////////////////////////////////////ORGANIZED FROM HERE DOWNWARD////////////////////////// // SCOUT /// SCOUT /// SCOUT /// SCOUT /// SCOUT /// SCOUT /// SCOUT /// T_TFBot_Scout_Shortstop_Big // deprecated do not touch { Class Scout Skill Normal ClassIcon scout_shortstop_big Item "The Shortstop" Item "The Milkman" Name "Shortstop Scout" Health 650 Scale 1.4 Item "Roboot" CharacterAttributes { "head scale" 0.7 "damage bonus" 1.2 } } T_TFBot_Scout_Milk //normal sized { Class Scout Skill Hard Name "Mad Milk Scout" WeaponRestrictions SecondaryOnly Item "Mad Milk" Item "The Milk Man" ClassIcon scout_milk ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0.5 } } T_TFBot_Scout_Backup_Melee { Class Scout Skill Normal WeaponRestrictions SecondaryOnly Name "Melee Backup Scout" ClassIcon scout_bat_nys_backup2 Item "The Battalion's Backup" Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly CharacterAttributes { "increase buff duration" 99.0 // or whatever duration you want "deploy time increased" 0.5 } } T_TFBot_Scout_SunStick_28 { Class Scout Skill Hard Name "Sun Scout" WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" Item "The Bolt Boy" ClassIcon scout_sunstick_swordstone } T_TFBot_Scout_Giant_Fastaf //used for all three weapons { Class Scout Skill Normal ClassIcon scout_fastaf //scout_bat_fastaf for MeleeOnly and scout_pistol_fastaf for SecondaryOnly Health 1200 Item "Roboot" Name "Giant Fast Scout" Attributes MiniBoss Item "Roboot" CharacterAttributes { "move speed bonus" 1.3 //max source speed without cheats } } T_TFBot_Scout_Giant_Armored //used for all three weapons { Class Scout Skill Normal ClassIcon scout_armored // scout_bat_nys_armored_giant for MeleeOnly and scout_pistol_armored for SecondaryOnly Health 2500 Name "Giant Armored Scout" //change names for secondary and melee if needed Attributes MiniBoss Item "Armored Authority" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } //SOLDIER//SOLDIER//SOLDIER//SOLDIER//SOLDIER//SOLDIER//SOLDIER//SOLDIER//SOLDIER//SOLDIER//SOLDIER//SOLDIER T_TFBot_Giant_Homing_Soldier { Class Soldier Skill Normal Health 3800 Attributes MiniBoss Name "Giant Homing Soldier" ClassIcon soldier_homing_nys_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" IgnoreDisguisedSpies 1 //Ignore Spies that are disguised? IgnoreStealthedSpies 1 //Ignore Spies that are cloaked? "attach particle effect" eyeboss_projectile //dont work :c "increased jump height" 3.0 "mod minicrit airborne" 1 "mod projectile heat seek power" 30 "projectile speed decreased" 0.5 "blast radius decreased" 4 "projectile trail particle" eyeboss_projectile } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Homing_Soldier { Class Soldier Skill Normal Health 200 Name "Homing Soldier" ClassIcon soldier_homing_nys ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" IgnoreDisguisedSpies 1 //Ignore Spies that are disguised? IgnoreStealthedSpies 1 //Ignore Spies that are cloaked? "attach particle effect" eyeboss_projectile //dont work :c "increased jump height" 3.0 "mod minicrit airborne" 1 "mod projectile heat seek power" 30 "projectile speed decreased" 0.5 "blast radius decreased" 4 "projectile trail particle" eyeboss_projectile } Item "The Cross-Comm Crash Helmet" } T_TFBot_Giant_Direct_Hit_Soldier { Class Soldier Name "Giant Direct Hit Soldier" ClassIcon soldier_directhit_giant Skill Expert Health 3800 Attributes MiniBoss Item "The Direct Hit" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Direct Hit" "clip size upgrade atomic" 4 "damage bonus" 1.4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Direct_Hit_Spammer_Soldier { Class Soldier Name "Giant D-Hit Rapid Fire Soldier" ClassIcon soldier_directhit_infinite_giant Skill Expert Health 3800 Attributes MiniBoss Item "The Direct Hit" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Direct Hit" "clip size upgrade atomic" 4 "damage bonus" 1.4 "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Direct_Hit_Spammer_Buff_Soldier { Class Soldier Name "Giant Rapid D-Hit Buff Soldier" ClassIcon soldier_directhit_infinite_buff_giant Skill Expert Health 3800 Attributes MiniBoss Item "The Direct Hit" Item "The Buff Banner" Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Direct Hit" "clip size upgrade atomic" 4 "damage bonus" 1.4 "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } } T_TFBot_Charged_Soldier // Super slow crit rocket flight speed, fires one at a time { Class Soldier Name "Charged Soldier" ClassIcon soldier_crit_normal2 Skill Normal Item "The Original" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } } T_TFBot_Giant_Charged_Soldier // Super slow crit rocket flight speed, fires one at a time [GIANT VERSION] { Class Soldier Name "Giant Charged Soldier" ClassIcon soldier_crit Skill Normal Health 3800 Item "The Original" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Charged_Soldier_Spammer // Super slow crit rocket flight speed { Class Soldier Name "Giant Rapid Charged Soldier" ClassIcon soldier_crit_spammer_giant Skill Normal Health 3800 Item "The Original" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "The Original" "faster reload rate" -0.4 "fire rate bonus" 1.25 "Projectile speed increased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Charged_Soldier_Spammer_Homing //more of a boss { Class Soldier Name "G. Rapid Charged Homing Soldier" ClassIcon soldier_crit_homing_spammer_giant Skill Normal Health 3800 Item "The Original" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "The Original" "faster reload rate" -0.4 "fire rate bonus" 1.25 "Projectile speed increased" 0.3 IgnoreDisguisedSpies 1 //Ignore Spies that are disguised? IgnoreStealthedSpies 1 //Ignore Spies that are cloaked? "increased jump height" 3.0 "mod minicrit airborne" 1 "mod projectile heat seek power" 45 "blast radius decreased" 0.3 "projectile trail particle" eyeboss_projectile } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Charged_Soldier_Spammer // Super slow crit rocket flight speed { Class Soldier Name "Giant Charged Soldier" ClassIcon soldier_crit_spammer Skill Normal Item "The Original" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Original" "faster reload rate" -0.4 "fire rate bonus" 1.25 "Projectile speed increased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Soldier_Armored_Spam //nostandards lol { Class Soldier Skill Normal Health 600 Name "Armored Rapid FIre Soldier" ClassIcon soldier_spammer_armored_yoovy Scale 1.5 ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } } T_TFBot_Soldier_Extended_Conch_Armored { Class Soldier Name "Armored Conch Soldier " ClassIcon soldier_armored_conch Skill Expert Health 600 Scale 1.5 WeaponRestrictions PrimaryOnly Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } } T_TFBot_Soldier_Extended_Buff_Armored { Class Soldier Name "Armored Buff Soldier " ClassIcon soldier_armored_buff Skill Expert Health 600 Scale 1.5 WeaponRestrictions PrimaryOnly Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } } T_TFBot_Giant_Soldier_Extended_Battalion_Spam { Class Soldier Name "Giant Rapid Fire Backup Soldier " ClassIcon soldier_backup_spammer //_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Battalion's Backup" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } } T_TFBot_Giant_Soldier_Extended_Conch_Spam { Class Soldier Name "Giant Rapid Fire Conch Soldier " ClassIcon soldier_conch_spammer //_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } } T_TFBot_Giant_Armored_Soldier_Directhit_Spammer { Class Soldier Name "Giant Rapid DHit Armored Soldier" ClassIcon soldier_directhit_infinite Health 6000 Skill Hard Item "Armored Authority" WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Direct Hit" ItemAttributes { ItemName "The Direct Hit" "faster reload rate" 0.1 "fire rate bonus" 0.1 "set item tint rgb" 15185211 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.85 } } T_TFBot_Giant_Soldier_Spammer_28 { Class Soldier Name "Giant Rapid Armored Soldier" ClassIcon soldier_spammer_armored_yoovy_giant Health 4000 Skill Hard WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.1 "fire rate bonus" 0.1 "Paintkit_proto_def_index" 226 "Set_item_texture_wear" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } T_TFBot_Soldier_Crit_Homing //extremely stupid but really fun { Class Soldier Skill Normal Health 200 Name "Charged Homing Soldier" ClassIcon soldier_crit_homing Item "The Original" Attributes AlwaysCrit Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Original" IgnoreDisguisedSpies 1 //Ignore Spies that are disguised? IgnoreStealthedSpies 1 //Ignore Spies that are cloaked? "mod minicrit airborne" 1 //useless but eh.avi "mod projectile heat seek power" 45 "projectile speed decreased" 0.3 "blast radius decreased" 0.3 "projectile trail particle" eyeboss_projectile "faster reload rate" 0.2 "fire rate bonus" 2 } } T_TFBot_Soldier_Crit_Homing_Giant //extremely stupid but really fun { Class Soldier Skill Normal Attributes MiniBoss Name "Giant Charged Homing Soldier" ClassIcon soldier_crit_homing2 Item "The Original" Health 3800 Attributes AlwaysCrit Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Original" IgnoreDisguisedSpies 1 //Ignore Spies that are disguised? IgnoreStealthedSpies 1 //Ignore Spies that are cloaked? "mod minicrit airborne" 1 //useless but eh.avi "mod projectile heat seek power" 45 "projectile speed decreased" 0.3 "blast radius decreased" 0.2 "projectile trail particle" eyeboss_projectile "faster reload rate" 0.2 "fire rate bonus" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } //PYRO PYRO PYRO// //PYRO PYRO PYRO// T_TFBot_Giant_Fast_Armored_Pyro { Class Pyro Name "Giant Fast Armored Pyro" ClassIcon pyro_armored_fast Health 4500 Skill Easy Attributes MiniBoss Item "Moccasin Machinery" Item "Armored Authority" Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 0.8 //standard is 0.5 (-50% than normal sized) this 0.8 (-30% than normal sized) "override footstep sound set" 4 } } T_TFBot_Giant_Pyro_DragonFury { Class Pyro Name "Giant Dragon's Fury Pyro" ClassIcon pyro_dragon_fury_giant Health 3000 Skill Easy Attributes MiniBoss Item "Fallen Angel" Item "The Dragon's Fury" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Pyro_Flare { Class Pyro Name "Flare Pyro" ClassIcon pyro_flare Skill Normal Item "The Flare Gun" WeaponRestrictions SecondaryOnly } T_TFBot_Pyro_DragonFury { Class Pyro Name "Dragon's Fury Pyro" ClassIcon pyro_dragon_fury Skill Easy Item "The Dragon's Fury" Item "Fallen Angel" } T_TFBot_Smart_Pyro { Class Pyro Name "Smart Pyro" Skill Hard //modify to exp if see fit ClassIcon pyro_reflect Item "Firewall Helmet" WeaponRestrictions PrimaryOnly } T_TFBot_ScorchShot_28 { Class Pyro Name "Scorch Shot Pyro" Skill Expert ClassIcon pyro_scorch Item "The Scorch Shot" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Scorch Shot" "damage bonus" 1 "fire rate bonus" 0.75 "faster reload rate" 1.25 "Projectile speed increased" 0.35 } } T_TFBot_Giant_ScorchShot_28 //dont use { Class Pyro Name "Scorch Shot Pyro" Skill Expert ClassIcon pyro_scorch Item "The Scorch Shot" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Scorch Shot" "damage bonus" 1 "fire rate bonus" 0.75 "faster reload rate" 1.25 "Projectile speed increased" 0.35 } } T_TFBot_Giant_Pyro_ScorchShot // Spams flare gun fire with pushback, slower move speed { Class Pyro Name "Giant Scorch Shot Pyro" ClassIcon pyro_scorch Skill Expert Health 3000 Item "The Scorch Shot" WeaponRestrictions SecondaryOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } //DEMOOOOOOMAN//DEMOOOOOOOOOOOOOOOOOOOOMAN////DEMOMANNNNNNNNNN// T_TFBot_Bleed_Demo // ///////////////7fix this and giant shogun styles!!!////////////7 { Class Demoman Name "Bleed-On-Hit Demoman" ClassIcon demo_bleed Health 175 Skill Hard Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "bleeding duration" 5 "projectile trail particle" drg_cow_rockettrail_normal } } T_TFBot_Giant_Bleed_Demo_Burst { Class Demoman Name "Giant Burst Bleed-On-Hit Demo" ClassIcon demo_burst_bleed2 Health 3300 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 "bleeding duration" 8 "projectile trail particle" drg_cow_rockettrail_normal } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } T_TFBot_Giant_Spammer_Demoman { Class Demoman Name "Giant Rapid Fire Demoman" ClassIcon demo_spammer_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.4 "fire rate bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Demoman_Knight_Armored { Class Demoman Name "Armored Demoknight" ClassIcon demoknight_armored Skill Hard Item "The Chargin' Targe" Item "The Eyelander" WeaponRestrictions MeleeOnly Scale 1.4 //1.5 too close to Giants Health 500 ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } } T_TFBot_Giant_Demo_Spammer_28 { Class Demoman Name "Giant Spammer Demoman" ClassIcon demo_spammer_giant Health 3000 Skill Hard WeaponRestrictions PrimaryOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "Projectile speed increased" 0.65 } Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.1 "fire rate bonus" 0.1 "Paintkit_proto_def_index" 226 "Set_item_texture_wear" 0 } } T_TFBot_Loch_Bleed_Demo // { Class Demoman Name "Loch Bleed-On-Hit Demo" ClassIcon demo_loch_bleed Health 175 Skill Hard Item "The Loch-n-Load" ItemAttributes { ItemName "The Loch-n-Load" "bleeding duration" 8 "projectile trail particle" drg_cow_rockettrail_normal //scorchshot_trail_red and flaregun_trail_red are good but have shitty smoke trail } Item "Hat Outta Hell" ItemAttributes { ItemName "Hat Outta Hell" "attach particle effect" 125 } } T_TFBot_Loch_Demo // { Class Demoman Name "Loch-N-Load Demo" ClassIcon demo_loch_bleed Health 175 Skill Hard Item "The Loch-n-Load" Item "The Broadband Bonnet" } T_TFBot_Demo_Burst_Armored { Class Demoman Name "Armored Burst Fire Demo" ClassIcon demo_burst_armored_bin Skill Expert Scale 1.5 Health 500 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Scale 1.4 //1.5 too close to Giants ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 //"Projectile speed increased" 1.1 } } //heavyweapons heavyweapons// //heavyweapons heavyweapons// //heavyweapons heavyweapons// T_TFBot_Giant_Heavy_BrassBeast { Class Heavyweapons Name "Giant Brass Beast Heavy" ClassIcon heavy_brass_nys_giant Item "The Brass Beast" Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Attributes MiniBoss MaxVisionRange 1800 //use this more times mannnn ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Heavyweapons_Fist_Conch { Class Heavyweapons Name "Conch Steel Gauntlet" Skill Hard ClassIcon heavy_steelfist_conch Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Attributes SpawnWithFullCharge Item "Fists of Steel" Item "The Concheror" CharacterAttributes { "increase buff duration" 99.0 // or whatever duration you want "deploy time increased" 0.5 } } T_TFBot_Giant_Shotgun_Heavy //just use: T_TFBot_Giant_Heavyweapons_Shotgun { Class Heavyweapons Name "Giant Shotgun Heavy" Skill Hard ClassIcon heavy_shotgun_original Health 5000 Attributes MiniBoss WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Armored_Heavyweapons_Shotgun { Class Heavyweapons Name "Giant Armored Shotgun Heavy" ClassIcon heavy_shotgun_armored Skill Expert Health 10000 //change freely WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Attributes MiniBoss //Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 // force ability to shoot down projectiles "override footstep sound set" 2 } } T_TFBot_Giant_Burst_Shotgun_Heavy { Class Heavyweapons Name "Giant Burst Shotgun Heavy" Skill Hard ClassIcon heavy_shotgun_burst_lite_giant Health 5000 Attributes MiniBoss WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 1.4 "fire rate bonus" 0.1 "clip size bonus" 1.5 "spread penalty" 4 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 // force ability to shoot down projectiles "override footstep sound set" 2 } } T_TFBot_Big_Shotgun_Heavy //DONT USE FOR THE LOVE OF GOD SOMETHINGS ARE BETTER DEAD { Class Heavyweapons Name "Big Shotgun Heavy" Skill Normal ClassIcon heavy_shotgun_big WeaponRestrictions SecondaryOnly Health 900 Scale 1.5 ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.7 "fire rate bonus" 0.7 "Paintkit_proto_def_index" 218 "Set_item_texture_wear" 0 } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.9 "airblast vulnerability multiplier" 0.9 } } T_TFBot_Heavyweapons_Fist_Small { Class Heavyweapons Name "Small Steel Gauntlet" Skill Hard ClassIcon heavy_gauntlet_nys //Attributes DefensiveBuffHigh // Passive damage reduction, replaces high health WeaponRestrictions MeleeOnly Item "Fists of Steel" } T_TFBot_Shotgun_Heavy { Class Heavy Name "Shotgun Heavy" ClassIcon heavy_shotgun Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.7 "fire rate bonus" 0.7 } } T_TFBot_Shotgun_Heavy_Armored { Class Heavy Name "Armored Shotgun Heavy" ClassIcon heavy_armored_shotgun Skill Normal WeaponRestrictions SecondaryOnly Scale 1.5 Health 900 ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } } T_TFBot_Shotgun_Burst_Heavy { Class Heavy Name "Shotgun Heavy" ClassIcon heavy_shotgun_burst Skill Normal WeaponRestrictions SecondaryOnly Item "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" "faster reload rate" 1.4 "fire rate bonus" 0.1 "clip size bonus" 1.5 "spread penalty" 4 "Paintkit_proto_def_index" 218 "Set_item_texture_wear" 0 } } T_TFBot_Giant_Natascha_Heavy //BIG FUCKING NATASHA (annoying as shit) { Class Heavy Name "Giant Natascha Heavy" ClassIcon heavy_natascha_nys_giant Item "Natascha" Item "Officer's Ushanka" Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Natascha" //"damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Armored_Natascha_Heavy //BIG FUCKING NATASHA (now with armor) { Class Heavy Name "Giant Natascha Heavy" ClassIcon heavy_armored_natascha Item "Natascha" Item "Armored Authority" Skill Expert Health 7500 WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Natascha" //"damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Family_Heavy { Class Heavy Name "Family Bussiness Heavy" ClassIcon heavy_family_business Skill Normal WeaponRestrictions SecondaryOnly Item "Family Bussiness" } T_TFBot_Tomislav_Heavy { Class Heavy Name "Tomislav Heavy" ClassIcon heavy_tomislav_lite Skill Normal Item "Tomislav" ItemAttributes { ItemName "Tomislav" "move speed bonus" 1.1 "minigun spinup time decreased" 0.4 } } //ENGINEER nope.avi //ENGINEER nope.avi //ENGINEER nope.avi //MEDICDOKTORMEDICFOLLOWMEDOC// MEDIC //MEDICDOKTORMEDICFOLLOWMEDOC// T_TFBot_Giant_Medic_Normal //aka regen { Class Medic Name "Giant Medic" ClassIcon medic_giant Skill Expert Health 4500 Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.01 // pretty much disables ubercharge } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 // only works on mediguns that have this attribute ie quickfix "health regen" 40 } } T_TFBot_Medic_Vaccinator_Bullet_28 { ClassIcon medic_bullet Health 150 Name "Bullet Vaccinator Medic" Class Medic Skill Expert Item "The Vaccinator" Attributes SpawnWithFullCharge Attributes VaccinatorBullets ItemAttributes { ItemName TF_WEAPON_SYRINGEGUN_MEDIC "damage penalty" 0.1 } CharacterAttributes { "ubercharge rate bonus" 25 "heal rate bonus" 1 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 } Item "Flatliner" } T_TFBot_Medic_Vaccinator_Blast_28 { ClassIcon medic_blast Health 150 Name "Blast Vaccinator Medic" Class Medic Skill Expert Item "The Vaccinator" Attributes SpawnWithFullCharge Attributes VaccinatorBlast ItemAttributes { ItemName TF_WEAPON_SYRINGEGUN_MEDIC "damage penalty" 0.1 } CharacterAttributes { "ubercharge rate bonus" 25 "heal rate bonus" 1 "medigun blast resist passive" 1 "medigun blast resist deployed" 1 } Item "Flatliner" ItemAttributes { ItemName "Flatliner" "set item tint RGB" 7511618 } } T_TFBot_Medic_Vaccinator_Fire_28 { ClassIcon medic_fire Health 150 Name "Fire Vaccinator Medic" Class Medic Skill Expert Attributes SpawnWithFullCharge Attributes VaccinatorFire ItemAttributes { ItemName TF_WEAPON_SYRINGEGUN_MEDIC "damage penalty" 0.1 } CharacterAttributes { "ubercharge rate bonus" 25 "heal rate bonus" 1 "medigun fire resist passive" 1 "medigun fire resist deployed" 1 } Item "the vaccinator" Item "Flatliner" ItemAttributes { ItemName "Flatliner" "set item tint RGB" 13595446 } } T_TFBot_Giant_Medic_Shield_Inf { Class Medic Name "Giant Infinite Shield Medic" ClassIcon medic_shield_inf_lite_giant Skill Expert Health 4500 Attributes MiniBoss WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes ProjectileShield CharacterAttributes { "heal rate bonus" 2 // only works on mediguns that have this attribute ie quickfix "health regen" 40 "bot medic uber health threshold" 149 "ubercharge rate bonus" -1 "bot medic uber deploy delay duration" -1 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } Item "Platinum Pickelhaube" ItemAttributes { ItemName TF_WEAPON_MEDIGUN "generate rage on heal" 2 "increase buff duration" 90 } Item "Medical Emergency" ItemAttributes { ItemName "Platinum Pickelhaube" "attach particle effect" 95 } } T_TFBot_Medic_Shield_Inf { Class Medic Name "Infinite Shield Medic" ClassIcon medic_shield_inf_lite Skill Expert Health 150 WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes ProjectileShield CharacterAttributes { "heal rate bonus" 2 // only works on mediguns that have this attribute ie quickfix "health regen" 40 "bot medic uber health threshold" 149 "ubercharge rate bonus" -1 "bot medic uber deploy delay duration" -1 } Item "Platinum Pickelhaube" ItemAttributes { ItemName TF_WEAPON_MEDIGUN "generate rage on heal" 2 "increase buff duration" 90 } Item "Medical Emergency" ItemAttributes { ItemName "Platinum Pickelhaube" "attach particle effect" 95 } } T_TFBot_Giant_Medic_QuickUber { Name "Giant Quick-Uber Medic" Class Medic Skill Expert Health 4500 ClassIcon medic_uber // _giant WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge ItemAttributes { ItemName TF_WEAPON_MEDIGUN "heal rate bonus" 200 "ubercharge rate bonus" 6 "uber duration bonus" -3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 1500 //change this if needed "bot medic uber deploy delay duration" 1 } Item "The Quadwrangler" } T_TFBot_Medic_QuickUber_28 { Name "Quick-Uber Medic" Class Medic Skill Expert ClassIcon medic_uber // _giant WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge ItemAttributes { ItemName TF_WEAPON_MEDIGUN "heal rate bonus" 200 "ubercharge rate bonus" 6 "uber duration bonus" -3 "attach particle effect" 296 } CharacterAttributes { "bot medic uber health threshold" 100 //change this if needed } Item "The Quadwrangler" } T_TFBot_Kritz_Med { Class Medic Name "Popper Kritz Medic" ClassIcon medic_kritz2_again Skill Expert Health 150 WeaponRestrictions SecondaryOnly Item "The Kritzkrieg" Attributes SpawnWithFullCharge CharacterAttributes { "heal rate bonus" 2 // only works on mediguns that have this attribute ie quickfix "health regen" 40 "bot medic uber health threshold" 100 "ubercharge rate bonus" 2 } Item "Field Practice" } T_TFBot_Giant_Kritz_Med //[GIANT VERSION] { Class Medic Name "Giant Popper Kritz Medic" ClassIcon medic_kritz2_giant_again Skill Expert Health 4500 WeaponRestrictions SecondaryOnly Item "The Kritzkrieg" Attributes SpawnWithFullCharge Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 2 // only works on mediguns that have this attribute ie quickfix "health regen" 40 "bot medic uber health threshold" 2250 //ACTIVATES UBER WHEN HP IS LOWER THAN THIS "ubercharge rate bonus" 2 } Item "Field Practice" } T_TFBot_Giant_Quickfix_Med { Class Medic Name "Giant Quick-Fix Medic" ClassIcon medic_pop_giant Skill Expert Health 4500 Item "The Quick-Fix" Item "Otolaryngologist's Mirror" //hard to see so added mask Item "Practitioner's Processing Mask" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Quick-Fix" } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 // only works on mediguns that have this attribute ie quickfix "health regen" 100 "bot medic uber health threshold" 900 //ACTIVATES UBER WHEN HP IS LOWER THAN THIS "ubercharge rate bonus" 2 "bot medic uber deploy delay duration" 1 } } T_TFBot_Quickfix_Med { Class Medic Name "Quick-Fix Medic" ClassIcon medic_pop Skill Expert Item "The Quick-Fix" Item "Otolaryngologist's Mirror" //hard to see so added mask Item "Practitioner's Processing Mask" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Quick-Fix" } CharacterAttributes { "heal rate bonus" 50 // only works on mediguns that have this attribute ie quickfix "health regen" 30 "bot medic uber health threshold" 100 //ACTIVATES UBER WHEN HP IS LOWER THAN THIS "ubercharge rate bonus" 2 } } T_TFBot_No_Uber_Med //aka regen { Class Medic Name "Medic" ClassIcon medic Skill Expert Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.01 //never gets to charge } CharacterAttributes { "heal rate bonus" 10 // only works on mediguns that have this attribute ie quickfix "health regen" 30 "heal rate bonus" 2 } } //PISSMAN //BUSHWACKA //WANKER //JARATE //SNIPER //SNIPER //SNIPER T_TFBot_Giant_Huntsman_Penetrate { Class Sniper Name "Giant Burst Penetrative Huntsman" ClassIcon sniper_bow_multi_penetrator_giant //remove _giant for normal icon Health 1750 Skill Expert Attributes MiniBoss Item "The Fortified Compound" ItemAttributes { ItemName "The Fortified Compound" "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 } } T_TFBot_Giant_Sniper_Huntsman_Multi //taken and modified from Enduring Exceptions :) { Class Sniper Attributes Miniboss Health 1750 Skill Expert Item "The Fortified Compound" Name "Giant Multishot-gun Bowman" Attributes MiniBoss ClassIcon sniper_bow_multi_giant ItemAttributes { ItemName "The Fortified Compound" "damage bonus" 0.5 "mult projectile count" 5 "projectile spread angle penalty" 5 "ignores other projectiles" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 } } T_TFBot_Giant_Sniper_Huntsman_Multi_Ray // fires with no vertical spread // PP burst will have longer cooldown and much higher # of arrows { Class Sniper Attributes Miniboss Health 1750 Skill Expert Item "The Fortified Compound" Name "Giant Multishot-gun Bowman" Attributes MiniBoss ClassIcon sniper_bow_burst //3 in a line, equal distance // sniper_bow_scatter better for burst in future ItemAttributes { ItemName "The Fortified Compound" "damage bonus" 0.5 "arrow mastery" 5 "ignores other projectiles" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 //snipers are lighter giants, I thought it would be fitting to use the gscout footsteps } } //FRANCE OUI OUI BAGUETTE FRANCE //GENTLEMANN //spy spy spy //BOSSES BOSSES INCOMING BOSSES T_TFBot_Giant_Charged_Soldier_Spammer_Homing_BOSS // Humbridge Gear Gobbler Wave 7 Boss { Class Soldier Name "G. Rapid Charged Homing Soldier" //CHANGE NAME Temperamentally Illegitimatized Neurocomputing Combat Android of Nonaffirmance (T.I.N.C.A.N.) ClassIcon soldier_crit_homing_spammer_giant Skill Normal Health 25000 Item "The Original" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "The Original" "faster reload rate" -0.4 "fire rate bonus" 0.3 "Projectile speed increased" 0.3 IgnoreDisguisedSpies 1 //Ignore Spies that are disguised? IgnoreStealthedSpies 1 //Ignore Spies that are cloaked? "increased jump height" 3.0 "mod minicrit airborne" 1 "mod projectile heat seek power" 45 "blast radius decreased" 0.3 "projectile trail particle" eyeboss_projectile } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } }