WaveSchedule { Templates { //----------------------------------------------------------------------------------------------------- // // BOSSES // //----------------------------------------------------------------------------------------------------- TBSoldier_Blackbox_Conch_Boss { Class Soldier ClassIcon soldier_blackbox_conch Name "Giant Black Box Soldier" Skill Expert Health 18000 Item "The Black Box" Item "The Concheror" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Attributes UseBossHealthBar Attributes MiniBoss ItemAttributes { ItemName "The Black Box" "clip size upgrade atomic" 2 "faster reload rate" 0.9 "fire rate bonus" 0.5 "heal on hit for rapidfire" 600 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 3 "increase buff duration" 20 "rage giving scale" 0.25 } } TBSoldier_Conch_Boss { Class Soldier Name "Chief Concheror Soldier" ClassIcon soldier_conch_spammer_giant Skill Expert Health 25000 Scale 2 Item "The Concheror" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Attributes UseBossHealthBar Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 1.25 "faster reload rate" 0.1 "fire rate bonus" 0.2 "projectile spread angle penalty" 1 "projectile speed increased" 0.9 } CharacterAttributes { "health regen" 50 "move speed bonus" 0.25 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 "increase buff duration" 9 "rage giving scale" 0.25 } } TBPyro_Flare_Spammer_Boss { Class Pyro Name "Chief Flare Pyro" ClassIcon pyro_flare_rapidfire Skill Expert Scale 2 Health 12000 Item "The Flare Gun" Item "Old Guadalajara" WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" 0.2 // Fires 80% faster "faster reload rate" 0.5 // 50% faster reload "projectile spread angle penalty" 5 } ItemAttributes { ItemName "Old Guadalajara" "set item tint RGB" 53503 } CharacterAttributes { "move speed bonus" 0.3 "health regen" 40 "rage giving scale" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 6 } } TBPyro_Rake_Boss { Class Pyro Name "Chief Rake Pyro" ClassIcon pyro_backscratcher_lite Skill Expert Scale 2 Health 25000 Item "The Back Scratcher" Item "The Last Straw" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar ItemAttributes { ItemName "The Back Scratcher" "damage bonus" 3 "melee range multiplier" 1.25 "crit kill will gib" 1 } CharacterAttributes { "move speed bonus" 0.35 "heal on kill" 2000 "health regen" 50 "rage giving scale" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 6 } } TBHeavy_Gauntlet_Boss { Class Heavy ClassIcon heavy_steelfist_nys_giant Name "Chief Steel Gauntlet" Skill Expert Scale 2 Health 15000 Item "Fists of Steel" Item "War Head" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "Fists of Steel" "damage bonus" 3 "fire rate bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.4 "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "override footstep sound set" 2 "rage giving scale" 0.25 } } TBMedic_Kritz_Armored_Giant { Class Medic ClassIcon medic_kritz_armored_giant Name "Armored Giant Kritz Medic" Skill Expert Scale 2 Health 15000 Item "The Kritzkrieg" Item "Field Practice" WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" -10 // Infinite uber } ItemAttributes { ItemName "Field Practice" "set item tint RGB" 53503 } CharacterAttributes { "bot medic uber health threshold" 10000 "heal rate bonus" 100 "move speed bonus" 0.3 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "rage giving scale" 0.25 } } TBSniper_Huntsman_Spammer_Minicrit_Bleed_Boss { Class Sniper ClassIcon sniper_bow_multi_bleed_hyper Name "Chief Minicrit Bleed Bowman" Skill Expert Scale 2 Health 15000 Item "The Huntsman" Item "The Swagman's Swatter" Item "The Jarmaments" WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.1 "faster reload rate" 0.1 "damage bonus" 2.5 "bleeding duration" 900 "mark for death" 8 "projectile penetration" 1 } ItemAttributes { ItemName "The Swagman's Swatter" "set item tint RGB" 7995394 "attach particle effect" 125 } ItemAttributes { ItemName "The Jarmaments" "set item tint RGB" 7995394 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.3 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 "rage giving scale" 0.5 } } //----------------------------------------------------------------------------------------------------- // // GIANT BOTS // //----------------------------------------------------------------------------------------------------- TBScout_Shortstop_Giant { Class Scout Name "Giant Shortstop Scout" Skill Expert Health 1200 ClassIcon scout_shortstop_giant Item "The Shortstop" Attributes "MiniBoss" ItemAttributes { ItemName "The Shortstop" "fire rate bonus" 0.75 } CharacterAttributes { "move speed bonus" 1.5 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 5 } } TBScout_Shortstop_Giant_Gatebot { Class Scout Name "Giant Shortstop Scout" Skill Expert Health 1200 ClassIcon scout_shortstop_giant Item "The Shortstop" EventChangeAttributes { Default { Item "MvM GateBot Light Scout" Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Attributes MiniBoss ItemAttributes { ItemName "The Shortstop" "fire rate bonus" 0.75 } CharacterAttributes { "move speed bonus" 1.5 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" Attributes MiniBoss ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } ItemAttributes { ItemName "The Shortstop" "fire rate bonus" 0.75 } CharacterAttributes { "move speed bonus" 1.5 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 5 } } } } TBScout_Milk_Giant { Class Scout ClassIcon scout_milk_slowdown Name "Giant Milk Scout" Skill Expert Health 1200 Item "Mad Milk" Item "The Milkman" WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "AlwaysFireWeapon" Attributes "MiniBoss" ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0.5 "fire rate penalty" 2.5 // Recharges milk instantly, but throws slowly (ROF-wise) } CharacterAttributes { "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 5 } } TBScout_Ninja_Giant { Class Scout ClassIcon scout_threerune Name "Giant Ninja Scout" Skill Expert Health 1200 WeaponRestrictions MeleeOnly MaxVisionRange 1000 Item "Three-Rune Blade" Item "The Frickin' Sweet Ninja Hood" Item "The Southie Shinobi" Attributes AutoJump Attributes MiniBoss Attributes AlwaysFireWeapon AutoJumpMin 6 AutoJumpMax 8 ItemAttributes { ItemName "three-rune blade" "fire rate bonus" 0.75 "damage bonus" 1.1 "hit self on miss" 0 } ItemAttributes { ItemName "The Frickin' Sweet Ninja Hood" "set item tint RGB" 1315860 } ItemAttributes { ItemName "The Southie Shinobi" "set item tint RGB" 1315860 } CharacterAttributes { "increased jump height" 1.2 "no double jump" 1 "move speed bonus" 1.33 "cancel falling damage" 1 "override footstep sound set" 5 } } TBScout_Fanowar_Giant { Class Scout ClassIcon scout_fanowar_giant Name "Giant Fan O'War Scout" Skill Expert Health 1200 WeaponRestrictions MeleeOnly Item "The Fan O'War" Item "Hong Kong Cone" Attributes "MiniBoss" CharacterAttributes { "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 5 } } TBSoldier_Rocket_Shotgun_Giant { Class Soldier ClassIcon soldier_rocket_shotgun_giant Name "Giant Rocket Shotgun Soldier" Health 4000 Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 0.67 "fire rate bonus" 0.001 "blast radius increased" 1.25 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 3 } } TBSoldier_Blackbox_Conch { Class Soldier ClassIcon soldier_blackbox_conch Name "Giant Black Box Soldier" Skill Expert Health 4200 Item "The Black Box" Item "The Concheror" WeaponRestrictions PrimaryOnly Attributes SpawnWithFullCharge Attributes MiniBoss ItemAttributes { ItemName "The Black Box" "faster reload rate" 1.25 "fire rate bonus" 0.75 "heal on hit for rapidfire" 600 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 20 } } TBPyro_Fury_Giant { Class Pyro ClassIcon pyro_dragon_fury_swordstone_giant Name "Giant Dragon's Fury Pyro" Skill Hard Health 3200 MaxVisionRange 1500 WeaponRestrictions PrimaryOnly Item "The Dragon's Fury" Item "Fire Fighter" Item "The Special Eyes" Attributes MiniBoss ItemAttributes { ItemName "The Dragon's Fury" "fire rate bonus" 0.9 // Fires 10% faster "damage bonus" 1.1 } CharacterAttributes { "airblast disabled" 1 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } TBPyro_Fury_Giant_Gatebot { Class Pyro ClassIcon pyro_dragon_fury_swordstone_giant Name "Giant Dragon's Fury Pyro" Skill Hard Health 3200 MaxVisionRange 1500 WeaponRestrictions PrimaryOnly Item "The Dragon's Fury" Item "Fire Fighter" Item "The Special Eyes" EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Attributes MiniBoss ItemAttributes { ItemName "Fire Fighter" "set item tint rgb" 15185211 } ItemAttributes { ItemName "The Special Eyes" "set item tint rgb" 15185211 } ItemAttributes { ItemName "The Dragon's Fury" "fire rate bonus" 0.9 // Fires 10% faster "damage bonus" 1.1 } CharacterAttributes { "airblast disabled" 1 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } RevertGateBotsBehavior { Attributes MiniBoss ItemAttributes { ItemName "The Dragon's Fury" "fire rate bonus" 0.9 // Fires 10% faster "damage bonus" 1.1 } CharacterAttributes { "airblast disabled" 1 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } } } TBPyro_Fury_Rapid_Giant { Class Pyro ClassIcon pyro_dragon_fury_swordstone_spammer Name "Giant Rapid-Fury Pyro" Skill Hard Health 3000 MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Item "The Dragon's Fury" Item "Fire Fighter" Item "The Special Eyes" Attributes "MiniBoss" ItemAttributes { ItemName "The Dragon's Fury" "fire rate bonus" 0.4 // Fires 60% faster } CharacterAttributes { "airblast disabled" 1 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } TBPyro_Gas_Slow_Giant { Class Pyro ClassIcon pyro_gas_slowdown Name "Giant Slowing Gas Pyro" Skill Expert Health 2600 Item "The Gas Passer" Item "Firewall Helmet" WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "AlwaysFireWeapon" Attributes "MiniBoss" ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" 0.5 "fire rate penalty" 9 "applies snare effect" 0.5 // Slows down coated enemies "weapon burn dmg increased" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } TBDemoman_Loch_Hybrid_Giant { Class Demoman ClassIcon demo_loch_targe Name "Giant Loch-n-Targe Demo" Skill Expert Health 3300 Item "The Black Watch" Item "The Chargin' Targe" Item "The Loch-n-Load" WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Loch-n-Load" "damage bonus" 1.2 "projectile speed increased" 1.25 "faster reload rate" 0.2 "fire rate bonus" 0.5 } ItemAttributes { ItemName "The Chargin' Targe" "damage bonus" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "charge recharge rate increased" 2 "charge time increased" 3 } } TBDemoman_Rapid_Giant_Gatebot { Class Demoman Name "Giant Rapid Fire Demoman" ClassIcon demo_spammer_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly EventChangeAttributes { Default { Item "MvM GateBot Light Demoman" Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.4 "fire rate bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.4 "fire rate bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } } } TBDemoman_Sticky_Giant { Class Demoman Name "Giant Stickybomb Demo" Skill Expert Health 3300 Classicon demo_sticky_daan WeaponRestrictions SecondaryOnly Item "Bomb Beanie" Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 // Fires nothing } ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "damage bonus" 1.3 "faster reload rate" 0 "stickybomb charge rate" 0 "max pipebombs decreased" -7 "projectile range increased" 0.35 // 65% less range } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } TBDemoman_Samurai_Giant { Class Demoman ClassIcon demoknight_samurai_giant Health 3500 Name "Giant Samurai Knight" Skill Expert Scale 1.8 Item "Ali Baba's Wee Booties" Item "The Splendid Screen" Item "The Half-Zatoichi" Item "Demo Kabuto" Attributes "AutoJump" Attributes "MiniBoss" AutoJumpMin 10 AutoJumpMax 10 ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "The Half-Zatoichi" "critboost on kill" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "charge recharge rate increased" 2 "charge time increased" 8 "major increased jump height" 1.8 "bot custom jump particle" 1 } } TBDemoman_Caberknight_Giant { Class Demoman ClassIcon demo_caber_targe_giant Name "Giant Caberknight Demo" Skill Expert Health 2800 Item "Head Banger" Item "The Chargin' Targe" Item "The Ullapool Caber" Item "Ali Baba's Wee Booties" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Ullapool Caber" "damage bonus" 5 "blast dmg to self increased" 10 "damage causes airblast" 1 "melee range multiplier" 1.5 "use large smoke explosion" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } TBHeavy_Heater_Giant { Class Heavy ClassIcon heavy_heater Name "Giant Heater Heavy" Health 5000 Skill Expert WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" Attributes MiniBoss ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 2 } } TBHeavy_Shotgun_Burst_Giant { Class Heavy ClassIcon heavy_shotgun_burst_lite Name "Giant Burst Fire Shotgun Heavy" Health 5000 Skill Expert WeaponRestrictions SecondaryOnly Item "The Tundra Top" Attributes MiniBoss Attributes HoldFireUntilFullReload MaxVisionRange 1200 ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 0.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.75 } CharacterAttributes { "move speed bonus" 0.67 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 2 } } TBHeavy_Shotgun_Burst_Giant_Gatebot { Class Heavy ClassIcon heavy_shotgun_burst_lite Name "Giant Burst Fire Shotgun Heavy" Health 5000 Skill Expert WeaponRestrictions SecondaryOnly Item "The Tundra Top" MaxVisionRange 1200 EventChangeAttributes { Default { Item "The Tundra Top" Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Tundra Top" "set item tint rgb" 15185211 } Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 0.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.75 } CharacterAttributes { "move speed bonus" 0.67 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "The Tundra Top" Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 0.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.75 } CharacterAttributes { "move speed bonus" 0.67 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 2 } } } } TBMedic_Uber_Giant { Class Medic ClassIcon medic_uber_giant Name "Giant Uber Medic" Health 4000 Skill Expert weaponRestrictions SecondaryOnly Item "Field Practice" Attributes SpawnWithFullCharge Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 1.5 "uber duration bonus" 2 } CharacterAttributes { "bot medic uber health threshold" 1000 "heal rate bonus" 50 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } TBMedic_Kritz_Giant { Class Medic ClassIcon medic_kritz_giant Name "Giant Kritz Medic" Health 4000 Skill Expert WeaponRestrictions SecondaryOnly Item "The Kritzkrieg" Item "Field Practice" Attributes SpawnWithFullCharge Attributes MiniBoss ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" -10 // Infinite uber } ItemAttributes { ItemName "Field Practice" "set item tint RGB" 53503 } CharacterAttributes { "bot medic uber health threshold" 5000 "heal rate bonus" 50 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } TBSniper_Huntsman_Rapid_Giant { Class Sniper Name "Giant Rapid Fire Bowman" Item "The Huntsman" ClassIcon sniper_bow_spammer_giant Skill Expert Health 2500 Attributes MiniBoss Item "The Swagman's Swatter" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.25 "faster reload rate" 0.5 // 50% faster reload } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } TBSniper_Huntsman_Rapid_Giant_Gatebot { Class Sniper Name "Giant Rapid Fire Bowman" Item "The Huntsman" ClassIcon sniper_bow_spammer_giant Skill Expert Health 2500 Attributes MiniBoss Item "The Swagman's Swatter" EventChangeAttributes { Default { Item "MvM GateBot Light Sniper" Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.25 "faster reload rate" 0.5 // 50% faster reload } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } RevertGateBotsBehavior { Item "MvM GateBot Light Sniper" ItemAttributes { ItemName "MvM GateBot Light Sniper" "item style override" 1 } ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.25 "faster reload rate" 0.5 // 50% faster reload "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } } } TBSniper_SMG_Giant { Class Sniper Name "Giant SMG Sniper" Skill Hard Health 2200 WeaponRestrictions SecondaryOnly ClassIcon sniper_smg_tind_giant Attributes MiniBoss ItemAttributes { ItemName "tf_weapon_smg" } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } //----------------------------------------------------------------------------------------------------- // // ARMORED BOTS // //----------------------------------------------------------------------------------------------------- TBScout_Shortstop_Armored { Class Scout ClassIcon scout_shortstop_armored Name "Armored Shortstop Scout" Health 600 Skill Normal Scale 1.3 Item "The Shortstop" CharacterAttributes { "move speed bonus" 1.2 "head scale" 0.8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } } TBScout_Shortstop_Armored_Gatebot { Class Scout ClassIcon scout_shortstop_armored Name "Armored Shortstop Scout" Health 600 Skill Normal Scale 1.3 Item "The Shortstop" EventChangeAttributes { Default { Item "MvM GateBot Light Scout" Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag CharacterAttributes { "move speed bonus" 1.2 "head scale" 0.8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } CharacterAttributes { "move speed bonus" 1.2 "head scale" 0.8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } } } } TBSoldier_Samurai_Armored { Class Soldier ClassIcon soldier_samurai_armored Name "Armored Samurai Soldier" Health 900 Skill Expert Scale 1.33 Item "The Half-Zatoichi" Item "Soldier Samurai Hat" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Half-Zatoichi" "damage bonus" 1.35 "fire rate bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } TBPyro_Homewrecker_Armored { Class Pyro ClassIcon pyro_homewrecker_lite_armored Name "Armored Homewrecker Pyro" Health 750 Skill Expert Scale 1.33 Item "The Homewrecker" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Homewrecker" "damage bonus" 1.5 "dmg bonus vs buildings" 2 "fire rate bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } TBHeavy_Armored { Class Heavy ClassIcon heavy_armored Name "Armored Heavy" Health 1000 Scale 1.33 WeaponRestrictions PrimaryOnly Skill Hard CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } TBHeavy_KGB_Armored { Class Heavy ClassIcon heavy_champ_armored_lite Name "Armored Heavyweight Champ" Health 1000 Scale 1.33 WeaponRestrictions MeleeOnly Item "The Killing Gloves of Boxing" Item "Pugilist's Protector" Skill Expert ItemAttributes { ItemName "The Killing Gloves of Boxing" "fire rate bonus" 0.8 "damage bonus" 1.1 } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } TBHeavy_KGB_Armored_Gatebot { Class Heavy ClassIcon heavy_champ_armored_lite Name "Armored Heavyweight Champ" Health 1000 Scale 1.33 WeaponRestrictions MeleeOnly Item "The Killing Gloves of Boxing" Item "Pugilist's Protector" Skill Expert EventChangeAttributes { Default { Item "MvM GateBot Light Heavy" Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag ItemAttributes { ItemName "The Killing Gloves of Boxing" "fire rate bonus" 0.8 "damage bonus" 1.1 } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } ItemAttributes { ItemName "The Killing Gloves of Boxing" "fire rate bonus" 0.8 "damage bonus" 1.1 } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } } } TBHeavy_Gauntlet_Push { Class Heavy Name "Steel Gauntlet Pusher" ClassIcon heavy_steelfist_nys Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Skill Expert Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "damage bonus" 1.5 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } TBMedic_Armored { Class Medic ClassIcon medic_armored_lite Name "Armored Medic" Health 750 Skill Hard Scale 1.3 WeaponRestrictions SecondaryOnly Item "Field Practice" ItemAttributes { ItemName "Field Practice" "set item tint RGB" 9276813 } CharacterAttributes { "heal rate bonus" 20 "move speed bonus" 0.8 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } TBMedic_Kritz_Armored { Class Medic ClassIcon medic_kritz_armored Name "Armored Kritz Medic" Health 750 Skill Hard Scale 1.3 WeaponRestrictions SecondaryOnly Item "The Kritzkrieg" Item "Field Practice" Attributes SpawnWithFullCharge Attributes AlwaysCrit ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" -10 } ItemAttributes { ItemName "Field Practice" "set item tint RGB" 53503 } CharacterAttributes { "bot medic uber health threshold" 800 "heal rate bonus" 10 "move speed bonus" 0.8 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } TBSniper_Huntsman_Rapid_Armored { Class Sniper ClassIcon sniper_bow_spammer_armored Name "Armored Rapid Fire Bowman" Health 750 Skill Hard Scale 1.33 Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } TBSniper_Huntsman_Rapid_Armored_Gatebot { Class Sniper ClassIcon sniper_bow_spammer_armored Name "Armored Rapid Fire Bowman" Health 750 Skill Hard Scale 1.33 Item "The Huntsman" EventChangeAttributes { Default { Item "MvM GateBot Light Sniper" Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } RevertGateBotsBehavior { Item "MvM GateBot Light Sniper" ItemAttributes { ItemName "MvM GateBot Light Sniper" "item style override" 1 } ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } } } TBSniper_Bushwacka_Armored { Class Sniper ClassIcon sniper_bushwacka_armored Name "Armored Bushwacka Sniper" Health 750 Skill Expert Scale 1.33 Item "The Bushwacka" Item "Ol' Snaggletooth" WeaponRestrictions MeleeOnly MaxVisionRange 1500 ItemAttributes { ItemName "The Bushwacka" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } //----------------------------------------------------------------------------------------------------- // // REGULAR BOTS // //----------------------------------------------------------------------------------------------------- TBScout_Fast { Class Scout ClassIcon scout_fast Name "Not-so-Super Scout" Health 100 Skill Easy Item "The Holy Mackerel" WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.33 } } TBScout_Fast_Gatebot { Class Scout ClassIcon scout_fast Name "Not-so-Super Scout" Health 100 Skill Easy Item "The Holy Mackerel" WeaponRestrictions MeleeOnly EventChangeAttributes { Default { Item "MvM GateBot Light Scout" Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag CharacterAttributes { "move speed bonus" 1.33 } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } CharacterAttributes { "move speed bonus" 1.33 } } } } TBScout_Backscatter { Class Scout Skill Hard Item "The Back Scatter" Item "The Backwards Ballcap" WeaponRestrictions PrimaryOnly ClassIcon scout_backscatter_lite } TBScout_Bonk_Gatebot { Class Scout Skill Normal Item "Bonk! Atomic Punch" Item "Bonk Helm" WeaponRestrictions PrimaryOnly ClassIcon scout_bonk EventChangeAttributes { Default { Item "MvM GateBot Light Sniper" Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag } RevertGateBotsBehavior { Item "MvM GateBot Light Sniper" ItemAttributes { ItemName "MvM GateBot Light Sniper" "item style override" 1 } } } } TBScout_Cola { Class Scout ClassIcon scout_cola_nys Name "Crit-a-Cola Scout" Health 125 Skill Normal Item "Crit-a-Cola" Item "Death Racer's Helmet" ItemAttributes { ItemName "Death Racer's Helmet" "set item tint RGB" 16738740 // Pink as Hell } } TBScout_Cola_Extended { Class Scout ClassIcon scout_cola_nys Name "Crit-a-Cola Scout" Health 125 Skill Normal Item "Crit-a-Cola" Item "Death Racer's Helmet" ItemAttributes { ItemName "Death Racer's Helmet" "set item tint RGB" 16738740 // Pink as Hell } ItemAttributes { ItemName "Crit-a-Cola" "increase buff duration" 3 } } TBScout_Cleaver { Class Scout ClassIcon scout_cleaver Name "Cleaver Scout" Health 125 Skill Hard Item "The Flying Guillotine" Item "Connoisseur's Cap" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Flying Guillotine" "effect bar recharge rate increased" 0.1 "bleeding duration" 5 } } TBScout_Sandman_Rapid { Class Scout ClassIcon scout_stun_spammer Name "Hyper League Scout" Health 125 Skill Expert WeaponRestrictions MeleeOnly Item "The Sandman" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 } } TBScout_Sunstick { Class Scout ClassIcon scout_sunstick_swordstone Name "Sun-on-a-Stick Scout" Health 125 Skill Hard WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" } TBScout_Fanowar { Class Scout ClassIcon scout_fanowar Name "Fan O'War Scout" Skill Expert WeaponRestrictions MeleeOnly Item "The Fan O'War" } TBSoldier_Mangler { ClassIcon soldier_cowmangler Class Soldier Name "Cow Mangler Soldier" Health 200 Skill Hard WeaponRestrictions PrimaryOnly Item "The Cow Mangler" Item "Lord Cockswain's Pith Helmet" } TBSoldier_Liberty { Class Soldier Name "Liberty Launcher Soldier" Health 200 Skill Easy WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Item "Jumper's Jeepcap" } TBSoldier_Buff { Class Soldier Name "Extended Buff Soldier" ClassIcon soldier_buff Skill Normal Item "The Buff Banner" Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 8 } } TBSoldier_Backup { Class Soldier Name "Extended Backup Soldier" ClassIcon soldier_backup Skill Normal Item "The Battalion's Backup" Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 4 } } TBSoldier_Conch { Class Soldier Name "Extended Conch Soldier" ClassIcon soldier_conch Skill Normal Item "The Concheror" Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 8 } } TBPyro_NoAirblast { Class Pyro Name "Pyro" Skill Normal CharacterAttributes { "airblast disabled" 1 } } TBPyro_NoAirblast_Gatebot { Class Pyro Name "Pyro" Skill Normal EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag CharacterAttributes { "airblast disabled" 1 } } RevertGateBotsBehavior { CharacterAttributes { "airblast disabled" 1 } } } } TBPyro_Airblast { Class Pyro ClassIcon pyro_reflect_daan Name "Airblast Pyro" Skill Expert Health 175 WeaponRestrictions PrimaryOnly Item "The Degreaser" Item "Traffic Cone" ItemAttributes { ItemName "The Degreaser" "damage bonus" 0.2 } } TBPyro_Fury { Class Pyro ClassIcon pyro_dragon_fury_swordstone Name "Dragon's Fury Pyro" Skill Normal Health 175 MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Item "The Dragon's Fury" Item "Fire Fighter" CharacterAttributes { "damage bonus" 0.8 "airblast disabled" 1 } } TBPyro_Gas_Slow { Class Pyro ClassIcon pyro_gas_slowdown Name "Slowing Gas Pyro" Skill Hard Health 175 Item "The Gas Passer" Item "Firewall Helmet" WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" 0.5 "fire rate penalty" 6 "applies snare effect" 0.5 } CharacterAttributes { "move speed bonus" 0.9 } } TBPyro_Homewrecker { Class Pyro ClassIcon pyro_homewrecker_lite Name "Homewrecker Pyro" Health 175 Skill Expert Item "The Homewrecker" WeaponRestrictions MeleeOnly MaxVisionRange 1500 } TBDemoman_Sticky { Class Demoman Name "Stickybomb Demo" Skill Expert Health 175 Classicon demo_sticky_daan WeaponRestrictions SecondaryOnly Item "Bomb Beanie" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 // Fires nothing } ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" 0.001 "max pipebombs decreased" -7 "projectile range increased" 0.35 } } TBDemoman_Caber { Class Demoman Name "Caber Demo" Health 175 ClassIcon demo_caber_nys Skill Expert Item "The Ullapool Caber" Item "Head Banger" WeaponRestrictions MeleeOnly MaxVisionRange 1200 ItemAttributes { ItemName "The Ullapool Caber" "damage bonus" 2 "blast dmg to self increased" 5 "damage causes airblast" 1 "melee range multiplier" 1.25 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 1.1 "bombinomicon effect on death" 1 "gesture speed increase" -1 "taunt is press and hold" 1 } } TBDemoman_Caberknight { Class Demoman Name "Caberknight" Health 175 ClassIcon demo_caber_targe Skill Expert Item "The Ullapool Caber" Item "The Chargin' Targe" Item "Head Banger" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Ullapool Caber" "damage bonus" 2 "blast dmg to self increased" 5 "damage causes airblast" 1 "melee range multiplier" 1.5 "fire rate bonus" 0.5 } CharacterAttributes { "bombinomicon effect on death" 1 "gesture speed increase" -1 "taunt is press and hold" 1 } } TBDemoman_Conch { Class Demoman Name "Extended Conch Demo" ClassIcon demo_conch_yoovy Skill Normal Item "The Concheror" Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 8 } } TBHeavy_Heater { Class Heavyweapons ClassIcon heavy_heater Name "Huo-Long Heater Heavy" Skill Normal Health 300 WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" } TBHeavy_Heater_Gatebot { Class Heavyweapons ClassIcon heavy_heater Name "Huo-Long Heater Heavy" Skill Normal Health 300 WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" EventChangeAttributes { Default { Item "MvM GateBot Light Heavy" Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } TBHeavy_Shotgun { Class Heavyweapons Name "Shotgun Heavy" ClassIcon heavy_shotgun Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } } TBHeavy_HolidayPunch { Class Heavyweapons ClassIcon heavy_mittens_blu Name "Holiday Punch Heavy" Skill Expert Health 300 WeaponRestrictions MeleeOnly MaxVisionRange 1200 Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 1.1 } } TBMedic { Class Medic Name "Medic" Health 150 Skill Normal WeaponRestrictions SecondaryOnly Item "Field Practice" ItemAttributes { ItemName "tf_weapon_medigun" "ubercharge rate bonus" 0.00000001 "uber duration bonus" -100 // Basically can't uber } CharacterAttributes { "heal rate bonus" 8 } } TBMedic_Kritz { Class Medic ClassIcon medic_kritz Name "Kritz Medic" Health 150 Skill Normal WeaponRestrictions SecondaryOnly Item "The Kritzkrieg" Item "Field Practice" Attributes SpawnWithFullCharge Attributes AlwaysCrit ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" -10 } ItemAttributes { ItemName "Field Practice" "set item tint RGB" 53503 } CharacterAttributes { "bot medic uber health threshold" 300 "heal rate bonus" 4 } } TBSniper_Huntsman_Gatebot { Class Sniper ClassIcon sniper_bow Name "Bowman" Skill Hard Health 125 WeaponRestrictions PrimaryOnly Item "The Huntsman" EventChangeAttributes { Default { Item "MvM GateBot Light Sniper" Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Sniper" ItemAttributes { ItemName "MvM GateBot Light Sniper" "item style override" 1 } ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 } } } } TBSniper_Huntsman_Mark { Class Sniper Name "Marking Bowman" Skill Hard Health 125 WeaponRestrictions PrimaryOnly ClassIcon sniper_bow_mark Item "The Huntsman" Item "The Swagman's Swatter" Item "Ritzy Rick's Hair Fixative" ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 "mark for death" 5 } ItemAttributes { ItemName "The Swagman's Swatter" "set item tint RGB" 16449515 } } TBSniper_SMG { Class Sniper Name "SMG Sniper" Skill Normal Health 125 WeaponRestrictions SecondaryOnly ClassIcon sniper_smg_tind } //----------------------------------------------------------------------------------------------------- // // MISC. BOTS // //----------------------------------------------------------------------------------------------------- TBSentryBuster_Bomber // Note: Must be used with "Mission DestroySentries"! { Class Demoman Name "Bomb Trail Sentry Buster" Skill Expert Health 2500 Item "the iron bomber" WeaponRestrictions PrimaryOnly ClassIcon sentry_buster_bomber Attributes MiniBoss Attributes DisableDodge Attributes AlwaysFireWeapon ItemAttributes { ItemName "the iron bomber" "Projectile speed increased" 0.000000001 // Grenades drop straight down to the ground "fire rate bonus" 0.01 "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 7 "cannot be backstabbed" 1 "rage giving scale" 0.2 } } } }