//Every custom bot in this file from the very top down to Cool Soda Man was made by Herple Nerp WaveSchedule { Templates { T_TFBot_Scout_Jumping_Sandman_Improved { Class Scout Skill Hard ClassIcon scout_jumping Name "Jumping Scout" WeaponRestrictions MeleeOnly Item "The Sandman" Item "The Hanger-On Hood" Item "The Flight of the Monarch" Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.5 } CharacterAttributes { "increased jump height" 2 "cancel falling damage" 1 } } T_TFBot_Scout_Jumping_Sandman_Marker { Class Scout Skill Hard ClassIcon scout_jumping Name "Jumping Marker Scout" WeaponRestrictions MeleeOnly Item "The Sandman" Item "The Hanger-On Hood" Item "The Flight of the Monarch" Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.5 "mark for death" 1 } CharacterAttributes { "increased jump height" 2 "cancel falling damage" 1 } } T_TFBot_Scout_Herp_Popper { ClassIcon scout_pop Health 125 Name "Soda Popper Scout" Class Scout Skill Expert MaxVisionRange 900 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the soda popper" "damage bonus" 0.45 "bullets per shot bonus" 3 "faster reload rate" 1.5 "fire rate bonus" 1.5 } Item "the soda popper" Item "The Lightning Lid" } T_TFBot_Soldier_Conch_Fixed { ClassIcon soldier_conch Health 200 Name "Extended Conch Soldier" Class Soldier Skill Normal Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the concheror" } T_TFBot_Soldier_Buff_Fixed { ClassIcon soldier_buff Health 200 Name "Extended Buff Soldier" Class Soldier Skill Normal Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the buff banner" } T_TFBot_Soldier_Backup_Fixed { ClassIcon soldier_backup Health 200 Name "Extended Backup Soldier" Class Soldier Skill Normal Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the battalion's backup" } T_TFBot_Demo_Burst_Spammer { Class Demoman Name "Rapid Burst Fire Demo" ClassIcon demo_burst_spammer Health 650 Scale 1.3 Skill Normal Tag "bot_giant" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.5 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 } } T_TFBot_Demo_Steel_Bomber { ClassIcon demo_scatter Health 650 Scale 1.3 Name "Rookie Iron Bomber" Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the iron bomber" "fire rate bonus" 0.3 "faster reload rate" 0.5 "clip size upgrade atomic" 4 "fuse bonus" 2 "Blast radius increased" 1 } Item "the iron bomber" Item "the bomber knight" } T_TFBot_Demoman_Samurai_Leaping { ClassIcon demoknight_samurai Health 650 AutoJumpMin 4 AutoJumpMax 4 Name "Leaping Samurai Demo" Scale 1.3 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes AutoJump AutoJumpMin 4 AutoJumpMax 4 Attributes AirChargeOnly CharacterAttributes { "charge time increased" 6 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 } Item "the splendid screen" Item "the half-zatoichi" Item "demo kabuto" Item "the menpo" } T_TFBot_Heavyweapons_Special_GRU { ClassIcon heavy_gru Health 300 Name "Lightweight Champ" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "gloves of running urgently MVM" "minicritboost on kill" 5 } Item "gloves of running urgently MVM" } T_TFBot_Heavyweapons_Comfy { Class Heavyweapons Name "Comfy Heavy" ClassIcon heavy_bread Skill Hard Health 300 Item "The Bread Bite" Item "Bread Heads" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Bread Bite" "mod_maxhealth_drain_rate" 0 "speed_boost_on_kill" 5 "slow enemy on hit" 5 "move speed bonus" 0.7 } } T_TFBot_Heavyweapons_Rifle { ClassIcon heavy_rifle Health 300 Name "Heavy Rifle" Class HeavyWeapons Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_hwg "weapon spread bonus" 0.0001 "clip size bonus" 0.2 "auto fires full clip" 1 "auto fires when full" 1 "faster reload rate" 2.0 } } T_TFBot_Heavyweapons_Deflector { ClassIcon heavy_deflector Health 300 Name "Deflector Heavy" Class HeavyWeapons Skill Hard MaxVisionRange 1200 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName deflector "attack projectiles" 1 } Item "deflector" Item "the u-clank-a" } T_TFBot_Heavyweapons_Herp_Fireworks { ClassIcon heavy_firework Health 300 Name "Fireworks Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 5.0 "override projectile type" 2 "Set DamageType Ignite" 1 "fire rate penalty" 2.75 "damage bonus vs burning" 1 "blast dmg to self increased" 0.001 "centerfire projectile" 1 } Item "the huo long heatmaker" Item "benefactor's kanmuri" } T_TFBot_Heavyweapons_Herp_KritOnKill { ClassIcon heavy_deflector_kritonkill Health 300 Name "Kritz-on-Kill Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1600 WeaponRestrictions PrimaryOnly Item "Deflector" Item "Potassium Bonnett" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 "critboost on kill" 3 } ItemAttributes { ItemName "Potassium Bonnett" "set item tint RGB" 49151 } } T_TFBot_Medic_QuickFix_Normal //Regular Uber Medic with Quick-Fix { Class Medic Name "Quick-Fix Medic" ClassIcon medic Skill Normal Item "The Quick-Fix" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 2 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 2 } } T_TFBot_Medic_QuickFix_QuickUber //Quick Uber Medic with Quick-Fix { Class Medic Name "Quick-Fix Medic" ClassIcon medic Skill Normal Item "The Quick-Fix" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 5 "uber duration bonus" -3 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Medic_BigHeal_Uber //Big Heal Medic with Medigun { Class Medic Name "Uber Medic" ClassIcon medic_uber Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 2 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 10 } } T_TFBot_Medic_Herp_Overheal { ClassIcon medic_overheal_uber Health 150 Name "Overhealer Medic" Class Medic Skill Normal Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 5 "overheal expert" 2 "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 5 } } T_TFBot_Sniper_Bitchass //Inf range, 50% less damage. Bitchass { ClassIcon sniper Health 150 Name Sniper Class Sniper Skill Expert ItemAttributes { ItemName tf_weapon_sniperrifle "damage penalty" 0.5 "dmg pierces resists absorbs" 1 } ItemAttributes { ItemName tf_weapon_club "damage bonus" 0.5 "fire rate bonus" 0.25 } CharacterAttributes { "move speed bonus" 1.5 } } T_TFBot_Sniper_Classic { ClassIcon sniper Health 125 Name "Classic Sniper" Class Sniper Skill Expert MaxVisionRange 3000 ItemAttributes { ItemName "the classic" "sniper no headshot without full charge" 0 "crit on hard hit" 1 "sniper crit no scope" 1 "sniper charge per sec" 999 "dmg pierces resists absorbs" 1 } Item "the classic" Item "the razorback" } T_TFBot_Sniper_Machina { ClassIcon sniper Health 125 Name Sniper Class Sniper Skill Hard MaxVisionRange 3000 Item "the machina" Item "the deus specs" } T_TFBot_Sniper_CrocOStyle { ClassIcon sniper_sydneysleeper Health 125 Name "Sydney Sniper" Class Sniper Skill Hard MaxVisionRange 3000 Item "the sydney sleeper" Item "darwin's danger shield" Item "the bushwacka" Item "ol' snaggletooth" } T_TFBot_Sniper_Jarate //Unused Valve bot in robot_standard and in mannworks_expert under the name "Jarate Thrower" { ClassIcon sniper_jarate Health 125 //Name "Jarate Thrower" Name "Jarate Master" Class Sniper Skill Easy WeaponRestrictions SecondaryOnly Attributes "AlwaysFireWeapon" ItemAttributes { ItemName jarate "effect bar recharge rate increased" 0.1 } Item "jarate" Item "the bushwacka" Item "desert marauder" } T_TFBot_Sniper_Huntsman_Useless { ClassIcon sniper_bow Health 125 Name Bowman Class Sniper Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "dmg penalty vs nonburning" 0.075 "damage bonus vs burning" 0.075 "faster reload rate" 0.4 "dmg pierces resists absorbs" 1 } Item "the huntsman" } T_TFBot_Sniper_Huntsman_Gauntlet { ClassIcon sniper_bow Health 1500 Name "Long Bowman" Scale 1.5 Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" CharacterAttributes { "move speed bonus" 0.85 "head scale" 0.7 } Item "the huntsman" } T_TFBot_Sniper_Huntsman_Spammer_Icon { ClassIcon sniper_bow_multi Health 1200 Name "Bowman Rapid Fire" Scale 1.5 Class Sniper Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_giant" ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 0.85 "head scale" 0.7 } Item "the huntsman" } T_TFBot_Giant_Demoman_Buster_Improved { ClassIcon sentry_buster Health 2500 Name "Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Tag "bot_sentrybuster" Attributes "MiniBoss" Attributes "DisableDodge" //To make them get to the sentry faster Attributes "IgnoreEnemies" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.00 //Stops Heavies from being assholes "airblast vulnerability multiplier" 0.00 //Stops Pyros from being assholes "airblast vertical vulnerability multiplier" 0.00 //Stops Pyros from being assholes "cannot be backstabbed" 1 "override footstep sound set" 7 "voice pitch scale" 0 } Item "the ullapool caber" } T_TFBot_Giant_Scout_Improved { Class Scout Name "Giant Scout" ClassIcon scout_giant Skill Expert Health 1600 Tag "bot_giant" WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 1.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Jumping_Sandman_Improved { Class Scout Skill Expert Health 1600 ClassIcon scout_jumping_g Name "Monarch League Scout" WeaponRestrictions MeleeOnly Tag "bot_giant" Item "The Sandman" Item "The Hanger-On Hood" Item "The Flight of the Monarch" Attributes MiniBoss Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 ItemAttributes { ItemName "The Sandman" "damage bonus" 2 "effect bar recharge rate increased" 0.1 } CharacterAttributes { "increased jump height" 2 "cancel falling damage" 1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "head scale" 1.5 } } T_TFBot_Giant_Scout_Jumping_Sandman_Marker { Class Scout Skill Expert Health 1600 ClassIcon scout_jumping_g Name "Monarch Marker League Scout" WeaponRestrictions MeleeOnly Tag "bot_giant" Item "The Sandman" Item "The Hanger-On Hood" Item "The Flight of the Monarch" Attributes MiniBoss Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 ItemAttributes { ItemName "The Sandman" "damage bonus" 1.5 "effect bar recharge rate increased" 0.1 "mark for death" 1 } CharacterAttributes { "increased jump height" 2 "cancel falling damage" 1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "head scale" 1.5 } } T_TFBot_Giant_Scout_Herp_Popper { ClassIcon scout_pop_giant Health 1200 Name "Soda Popper Super Scout" Class Scout Skill Expert MaxVisionRange 1400 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the soda popper" "bullets per shot bonus" 5 "damage bonus" 0.65 "faster reload rate" 1.5 "fire rate bonus" 1.5 } CharacterAttributes { "override footstep sound set" 5 "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 } Item "the soda popper" Item "The Lightning Lid" } T_TFBot_Giant_Scout_Baseball_Armored_Improved { Class Scout Name "Armored Major League Scout" ClassIcon scout_stun_giant_armored Skill Expert Health 3000 Item "the bolt action blitzer" Item "mnc mascot outfit" Item "The Sandman" WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes MiniBoss ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.05 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "move speed penalty" 0.75 } } T_TFBot_Giant_Scout_Bonk_Improved { Class Scout Name "Giant Scout" Skill Easy Item "Bonk! Atomic Punch" Item "Bonk Helm" WeaponRestrictions MeleeOnly Tag "bot_giant" ClassIcon scout_bonk_giant Health 1600 Attributes MiniBoss CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 5 "effect bar recharge rate increased" 0.55 "airblast vertical vulnerability multiplier" 0.5 "deploy time increased" 0.5 } } T_TFBot_Giant_Soldier_Crit_Improved // Super slow crit rocket flight speed, fires one at a time { Class Soldier Name "Giant Charged Soldier" ClassIcon soldier_crit Skill Normal Health 3800 Tag "bot_giant" Item "The Original" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Original" "damage bonus" 2.0 "faster reload rate" -0.8 "fire rate bonus" 2 "Projectile speed increased" 0.5 "blast dmg to self increased" 0.001 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_SlowCritBarrage { ClassIcon soldier_barrage_crit Health 4200 Name "Major Crits" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26 "fire rate bonus" 0.2 "faster reload rate" 0.4 "projectile spread angle penalty" 5 "Projectile speed increased" 0.35 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "health regen" 40 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 "rage giving scale" 0.1 } } T_TFBot_Giant_Soldier_Bazooka_Spammer { ClassIcon soldier_spammer Health 4000 Name "Giant Rapid Fire Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the beggar's bazooka" "auto fires full clip" 0 "can overload" 0 "mod max primary clip override" 1 "faster reload rate" 0.2 "fire rate bonus" 0.7 //"Blast radius increased" 1 "blast dmg to self increased" 0.001 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the beggar's bazooka" Item "the helmet without a home" } T_TFBot_Giant_Soldier_Herp_LaserCannon { ClassIcon soldier_burstfire Health 3800 Name "Giant Cannon Soldier" Class Soldier Skill Hard Tag "bot_giant" Attributes "MiniBoss" WeaponRestrictions SecondaryOnly Item "Brain Interface" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "is_passive_weapon" 1 "auto fires full clip" 1 "auto fires when full" 1 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.5 "projectile spread angle penalty" 1 "Projectile speed increased" 0.5 //"rocket specialist" 3 "blast dmg to self increased" 0.001 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "override projectile type" 13 "auto fires full clip" 1 "auto fires when full" 1 "centerfire projectile" 1 "energy weapon penetration" 1 "clip size bonus" 14 "fire rate bonus" 0.1 "faster reload rate" 0.01 "damage bonus" 2.0 "set item tint RGB" 2452877 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 2 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 } } T_TFBot_Giant_Demoman_Trash //Valve knew how shit Giant Demos were that they never had a stock template. { ClassIcon demo_giant Health 3300 Name "Giant Demoman" Class Demoman Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.5 } } T_TFBot_Giant_Demoman_Spammer // Both Valve Giant Rapid Fire Demos combined { Class Demoman Name "Giant Rapid Fire Demoman" ClassIcon demo_giant Skill Hard Health 3300 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.5 } } T_TFBot_Giant_Demo_Burst_Spammer { Class Demoman Name "Giant Rapid Burst Fire Demo" ClassIcon demo_burst_spammer_giant Health 3300 Skill Hard Tag bot_giant WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.2 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 "blast dmg to self increased" 0.001 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demo_Burst_Spammer_Type2 { Class Demoman Name "Giant Rapid Burst Fire Demo" ClassIcon demo_burst_spammer_giant Health 3300 Skill Hard Tag bot_giant WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.2 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 2 "Projectile speed increased" 1.1 "blast dmg to self increased" 0.001 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demo_Scatter_Clusterbomb { ClassIcon demo_scatter_giant Health 3300 Name "Giant Scatter Bomb Demo" Class Demoman Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the iron bomber" "fire rate bonus" 0.1 "faster reload rate" 0.35 "clip size upgrade atomic" 16 "fuse bonus" 2 "Projectile speed increased" 1.1 "projectile spread angle penalty" 5 "blast dmg to self increased" 0.001 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 4 } Item "the iron bomber" } T_TFBot_Giant_Demo_Herp_SteelBomber //Boss from Ruins Rumble now as a big boy { ClassIcon demo_scatter_giant Health 3800 Name "Corporal Steel Bomber" Class Demoman Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the iron bomber" "fire rate bonus" 0.2 "Projectile speed increased" 1.1 "faster reload rate" 0.22 "clip size upgrade atomic" 16 "fuse bonus" 2 "Blast radius increased" 1 "blast dmg to self increased" 0.001 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 4 "health regen" 40 } Item "the iron bomber" Item "the bomber knight" } T_TFBot_Giant_Demo_Herp_SteelBomber_Crit //Boss from Ruins Rumble now as a big boy { ClassIcon demo_scatter_giant_crit Health 4200 Name "Corporal Bomber Crits" Class Demoman Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the iron bomber" "fire rate bonus" 0.2 "Projectile speed increased" 1.1 "faster reload rate" 0.4 "clip size upgrade atomic" 16 "fuse bonus" 2 "Blast radius increased" 1 "blast dmg to self increased" 0.001 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 4 "health regen" 40 "rage giving scale" 0.1 } Item "the iron bomber" Item "the bomber knight" } T_TFBot_Giant_Heavyweapons_Herp_Comfy { Class Heavyweapons Name "Giant Comfy Heavy" ClassIcon heavy_bread_giant Skill Expert Health 5000 Item "The Bread Bite" Item "Bread Heads" WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "The Bread Bite" "fire rate bonus" 0.6 "damage bonus" 1.25 "mod_maxhealth_drain_rate" 0 "speed_boost_on_kill" 8 "slow enemy on hit" 5 "move speed bonus" 0.6 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Rifle { ClassIcon heavy_rifle_giant Health 5000 Name "Giant Rifle Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_shotgun_hwg "attack projectiles" 2 "weapon spread bonus" 0.0001 "clip size bonus" 0.2 "auto fires full clip" 1 "auto fires when full" 1 "faster reload rate" 1.5 "bullets per shot bonus" 3 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Heater_Improved { Class Heavyweapons Name "Giant Heavy" ClassIcon heavy_heater_giant Skill Expert Health 5000 Tag "bot_giant" WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" Attributes MiniBoss ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_ProperBrassBeast { ClassIcon heavy_giant Health 5000 Name "Giant Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the brass beast" "damage bonus" 1.7 //Yes this is what a proper Giant Brass Beast Heavy needs, stop doing 1.5 "aiming movespeed decreased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 } Item "the brass beast" } T_TFBot_Giant_Heavyweapons_HealOnKill_Fixed //Valve template was broken, fixed it but it's the gatebot version as a bomb bot { ClassIcon heavy_deflector_healonkill Health 5500 Name "Giant Heal-on-Kill Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1600 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName deflector "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.9 "override footstep sound set" 2 } Item "deflector" Item "the tungsten toque" } T_TFBot_Giant_Heavyweapons_Herp_Fireworks { ClassIcon heavy_firework_giant Health 5000 Name "Giant Fireworks Heavy" Class HeavyWeapons Skill Hard MaxVisionRange 2000 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 6.0 "override projectile type" 2 "Set DamageType Ignite" 1 "fire rate penalty" 2.5 "damage bonus vs burning" 1 "blast dmg to self increased" 0.001 "centerfire projectile" 1 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 } Item "the huo long heatmaker" Item "mangnanimous monarch" } T_TFBot_Giant_Heavyweapons_Herp_Deflector_Regen //Heal-on-Kill Heavy but HP regen instead of HoK { ClassIcon heavy_deflector_healonkill Health 5500 Name "Giant Regen Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1600 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName deflector "damage bonus" 1.5 "attack projectiles" 2 } CharacterAttributes { "override footstep sound set" 2 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "health regen" 100 "rage giving scale" 0.9 } Item "deflector" Item "the tungsten toque" } T_TFBot_Giant_Heavyweapons_Herp_KritOnKill { ClassIcon heavy_deflector_kritonkill Health 5500 Name "Giant Kritz-on-Kill Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1600 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" //Attributes "UseBossHealthBar" Item "Deflector" Item "Potassium Bonnett" ItemAttributes { ItemName "Deflector" "damage bonus" 1.25 "attack projectiles" 2 "critboost on kill" 3 } ItemAttributes { ItemName "Potassium Bonnett" "set item tint RGB" 49151 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 2 //"health regen" 100 "rage giving scale" 0.9 } } T_TFBot_Giant_Medic_Herp_Overheal //Doesn't actually work, have to give the illusion it's overhealing giants { ClassIcon medic_overheal_uber_giant Health 4500 Name "Giant Overhealer Medic" Class Medic Skill Expert Tag "bot_giant" Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Item "The Gauzed Gaze" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "overheal expert" 2 "ubercharge rate bonus" 0.5 "uber duration bonus" -4 "ubercharge rate bonus" 9.5 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 "damage force reduction" 0.6 "heal rate bonus" 200 "bot medic uber health threshold" 4499 } } T_TFBot_Heavyweapons_SodaMan { Class Heavyweapons Name "Cool Soda Man" Health 420 ClassIcon scout_bonk EventChangeAttributes { Default { Skill Easy BehaviorModifiers Push Attributes "IgnoreFlag" Tag bot_gatebot Tag bot_giant WeaponRestrictions MeleeOnly Item "Summer Shades" Item "Bonk! Atomic Punch" ItemAttributes { ItemName "Summer Shades" "set item tint RGB" 5801378 } CharacterAttributes { "move speed bonus" 5.0 "deploy time increased" 0.5 "dmg taken increased" 0.2 "health regen" 1 } } RevertGateBotsBehavior { Skill Easy BehaviorModifiers Push Attributes "IgnoreFlag" Tag bot_giant WeaponRestrictions MeleeOnly Item "Summer Shades" Item "Bonk! Atomic Punch" ItemAttributes { ItemName "Summer Shades" "set item tint RGB" 5801378 } CharacterAttributes { "move speed bonus" 5.0 "deploy time increased" 0.5 "dmg taken increased" 0.2 "health regen" 1 } } } } } }