//Every custom bot in this file from the very top down to Cool Soda Man was made by Herple Nerp
WaveSchedule
{
	Templates
	{
		T_TFBot_Scout_Jumping_Sandman_Improved
		{
			Class Scout
			Skill Hard
			ClassIcon scout_jumping
			Name "Jumping Scout" 
			WeaponRestrictions MeleeOnly
			Item "The Sandman"
			Item "The Hanger-On Hood"
			Item "The Flight of the Monarch"
			Attributes AutoJump
				AutoJumpMin 5
				AutoJumpMax 5
			ItemAttributes
			{
				ItemName "The Sandman"
				"effect bar recharge rate increased" 0.5
			}
			CharacterAttributes
			{
				"increased jump height" 2
				"cancel falling damage"	1
			}
		}
		T_TFBot_Scout_Jumping_Sandman_Marker
		{
			Class Scout
			Skill Hard
			ClassIcon scout_jumping
			Name "Jumping Marker Scout" 
			WeaponRestrictions MeleeOnly
			Item "The Sandman"
			Item "The Hanger-On Hood"
			Item "The Flight of the Monarch"
			Attributes AutoJump
				AutoJumpMin 5
				AutoJumpMax 5
			ItemAttributes
			{
				ItemName "The Sandman"
				"effect bar recharge rate increased" 0.5
				"mark for death"	1
			}
			CharacterAttributes
			{
				"increased jump height" 2
				"cancel falling damage"	1
			}
		}
		T_TFBot_Scout_Herp_Popper
		{
			ClassIcon	scout_pop
			Health	125
			Name	"Soda Popper Scout"
			Class	Scout
			Skill	Expert
			MaxVisionRange	900
			WeaponRestrictions	PrimaryOnly
			ItemAttributes
			{
				ItemName	"the soda popper"
				"damage bonus"	0.45
				"bullets per shot bonus"	3
				"faster reload rate"	1.5
				"fire rate bonus"	1.5
			}
			Item	"the soda popper"
			Item	"The Lightning Lid"
		}
		T_TFBot_Soldier_Conch_Fixed
		{
			ClassIcon	soldier_conch
			Health	200
			Name	"Extended Conch Soldier"
			Class	Soldier
			Skill	Normal
			Attributes	"SpawnWithFullCharge"
			CharacterAttributes
			{
				"increase buff duration"	9.0
				"deploy time increased" 0.5
			}
			Item	"the concheror"
		}
		T_TFBot_Soldier_Buff_Fixed
		{
			ClassIcon	soldier_buff
			Health	200
			Name	"Extended Buff Soldier"
			Class	Soldier
			Skill	Normal
			Attributes	"SpawnWithFullCharge"
			CharacterAttributes
			{
				"increase buff duration"	9.0
				"deploy time increased" 0.5
			}
			Item	"the buff banner"
		}
		T_TFBot_Soldier_Backup_Fixed
		{
			ClassIcon	soldier_backup
			Health	200
			Name	"Extended Backup Soldier"
			Class	Soldier
			Skill	Normal
			Attributes	"SpawnWithFullCharge"
			CharacterAttributes
			{
				"increase buff duration"	9.0
				"deploy time increased" 0.5
			}
			Item	"the battalion's backup"
		}
		T_TFBot_Demo_Burst_Spammer
		{
			Class Demoman
			Name "Rapid Burst Fire Demo"
			ClassIcon demo_burst_spammer
			Health	650
			Scale	1.3
			Skill Normal
			Tag	"bot_giant"
			WeaponRestrictions PrimaryOnly
			Attributes HoldFireUntilFullReload
			ItemAttributes
			{
				ItemName "TF_WEAPON_GRENADELAUNCHER"
				"faster reload rate" 0.5
				"fire rate bonus" 0.05
				"clip size penalty" 0.5
				"projectile spread angle penalty" 3
			}
		}
		T_TFBot_Demo_Steel_Bomber
		{
			ClassIcon	demo_scatter
			Health	650
			Scale	1.3
			Name	"Rookie Iron Bomber"
			Class	Demoman
			Skill	Normal
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	"the iron bomber"
				"fire rate bonus"	0.3
				"faster reload rate"	0.5
				"clip size upgrade atomic"	4
				"fuse bonus"	2
				"Blast radius increased"	1
			}
			Item	"the iron bomber"
			Item	"the bomber knight"
		}
		T_TFBot_Demoman_Samurai_Leaping
		{
			ClassIcon	demoknight_samurai
			Health	650
			AutoJumpMin	4
			AutoJumpMax	4
			Name	"Leaping Samurai Demo"
			Scale	1.3
			Class	Demoman
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			Tag	"bot_giant"
			Attributes	"AlwaysCrit"
			Attributes AutoJump
				AutoJumpMin 4
				AutoJumpMax 4
			Attributes AirChargeOnly
			CharacterAttributes
			{
				"charge time increased"	6
				"charge recharge rate increased"	7
				"increased jump height"	2.3
				"bot custom jump particle"	1
			}
			Item	"the splendid screen"
			Item	"the half-zatoichi"
			Item	"demo kabuto"
			Item	"the menpo"
		}
		T_TFBot_Heavyweapons_Special_GRU
		{
			ClassIcon	heavy_gru
			Health	300
			Name	"Lightweight Champ"
			Class	HeavyWeapons
			Skill	Normal
			WeaponRestrictions	MeleeOnly
			ItemAttributes
			{
				ItemName	"gloves of running urgently MVM"
				"minicritboost on kill"	5
			}
			Item	"gloves of running urgently MVM"
		}
		T_TFBot_Heavyweapons_Comfy
		{
			Class	Heavyweapons
			Name	"Comfy Heavy"
			ClassIcon	heavy_bread
			Skill	Hard
			Health	300
			Item	"The Bread Bite"
			Item	"Bread Heads"
			WeaponRestrictions	MeleeOnly
			ItemAttributes
			{
				ItemName	"The Bread Bite"
				"mod_maxhealth_drain_rate"	0
				"speed_boost_on_kill" 5
				"slow enemy on hit"	5
				"move speed bonus"	0.7
			}
		}
		T_TFBot_Heavyweapons_Rifle
		{
			ClassIcon	heavy_rifle
			Health	300
			Name	"Heavy Rifle"
			Class	HeavyWeapons
			Skill	Hard
			WeaponRestrictions	SecondaryOnly
			ItemAttributes
			{
				ItemName	tf_weapon_shotgun_hwg
				"weapon spread bonus"	0.0001
				"clip size bonus"	0.2
				"auto fires full clip"	1
				"auto fires when full"	1
				"faster reload rate"	2.0
			}
		}
		T_TFBot_Heavyweapons_Deflector
		{
			ClassIcon	heavy_deflector
			Health	300
			Name	"Deflector Heavy"
			Class	HeavyWeapons
			Skill	Hard
			MaxVisionRange	1200
			WeaponRestrictions	PrimaryOnly
			ItemAttributes
			{
				ItemName	deflector
				"attack projectiles"	1
			}
			Item	"deflector"
			Item	"the u-clank-a"
		}
		T_TFBot_Heavyweapons_Herp_Fireworks
		{
			ClassIcon	heavy_firework
			Health	300
			Name	"Fireworks Heavy"
			Class	HeavyWeapons
			Skill	Normal
			WeaponRestrictions	PrimaryOnly
			ItemAttributes
			{
				ItemName	"the huo long heatmaker"
				"damage bonus"	5.0
				"override projectile type"	2
				"Set DamageType Ignite"	1
				"fire rate penalty"	2.75
				"damage bonus vs burning"	1
				"blast dmg to self increased"	0.001
				"centerfire projectile"	1
			}
			Item	"the huo long heatmaker"
			Item	"benefactor's kanmuri"
		}
		T_TFBot_Heavyweapons_Herp_KritOnKill
		{
			ClassIcon	heavy_deflector_kritonkill
			Health	300
			Name	"Kritz-on-Kill Heavy"
			Class	HeavyWeapons
			Skill	Expert
			MaxVisionRange	1600
			WeaponRestrictions	PrimaryOnly
			Item	"Deflector"
			Item	"Potassium Bonnett"
			ItemAttributes
			{
				ItemName	"Deflector"
				"attack projectiles"	1
				"critboost on kill"	3
			}
			ItemAttributes
			{
				ItemName	"Potassium Bonnett"
				"set item tint RGB"	49151
			}
		}
		T_TFBot_Medic_QuickFix_Normal //Regular Uber Medic with Quick-Fix
		{
			Class Medic
			Name "Quick-Fix Medic"
			ClassIcon medic
			Skill Normal
			Item "The Quick-Fix"
			Attributes SpawnWithFullCharge
			ItemAttributes
			{
				ItemName "The Quick-Fix"
				"ubercharge rate bonus" 2
			}
			ItemAttributes
			{
				ItemName "TF_WEAPON_SYRINGEGUN_MEDIC"
				"damage penalty" 0.1
			}
			CharacterAttributes
			{
				"heal rate bonus" 2
			}
		}
		T_TFBot_Medic_QuickFix_QuickUber //Quick Uber Medic with Quick-Fix
		{
			Class Medic
			Name "Quick-Fix Medic"
			ClassIcon medic
			Skill Normal
			Item "The Quick-Fix"
			Attributes SpawnWithFullCharge
			ItemAttributes
			{
				ItemName "The Quick-Fix"
				"ubercharge rate bonus" 5
				"uber duration bonus" -3
			}
			ItemAttributes
			{
				ItemName "TF_WEAPON_SYRINGEGUN_MEDIC"
				"damage penalty" 0.1
			}
		}
		T_TFBot_Medic_BigHeal_Uber //Big Heal Medic with Medigun
		{
			Class Medic
			Name "Uber Medic"
			ClassIcon medic_uber
			Skill Normal
			Attributes SpawnWithFullCharge
			ItemAttributes
			{
				ItemName "TF_WEAPON_MEDIGUN"
				"ubercharge rate bonus" 2
			}
			ItemAttributes
			{
				ItemName "TF_WEAPON_SYRINGEGUN_MEDIC"
				"damage penalty" 0.1
			}
			CharacterAttributes
			{
				"heal rate bonus" 10
			}
		}
		T_TFBot_Medic_Herp_Overheal
		{
			ClassIcon	medic_overheal_uber
			Health	150
			Name	"Overhealer Medic"
			Class	Medic
			Skill	Normal
			Attributes	"SpawnWithFullCharge"
			ItemAttributes
			{
				ItemName	tf_weapon_syringegun_medic
				"damage penalty"	0.1
			}
			ItemAttributes
			{
				ItemName	tf_weapon_medigun
				"ubercharge rate bonus"	5
				"overheal expert"	2
				"uber duration bonus" -3
			}
			CharacterAttributes
			{
				"heal rate bonus"	5
			}
		}
		T_TFBot_Sniper_Bitchass //Inf range, 50% less damage. Bitchass
		{
			ClassIcon	sniper
			Health	150
			Name	Sniper
			Class	Sniper
			Skill	Expert
			ItemAttributes
			{
				ItemName	tf_weapon_sniperrifle
				"damage penalty"	0.5
				"dmg pierces resists absorbs"	1
			}
			ItemAttributes
			{
				ItemName	tf_weapon_club
				"damage bonus"	0.5
				"fire rate bonus"	0.25
			}
			CharacterAttributes
			{
				"move speed bonus" 1.5
			}
		}
		T_TFBot_Sniper_Classic
		{
			ClassIcon	sniper
			Health	125
			Name	"Classic Sniper"
			Class	Sniper
			Skill	Expert
			MaxVisionRange	3000
			ItemAttributes
			{
				ItemName	"the classic"
				"sniper no headshot without full charge" 0
				"crit on hard hit" 1
				"sniper crit no scope" 1
				"sniper charge per sec" 999
				"dmg pierces resists absorbs"	1
			}
			Item	"the classic"
			Item	"the razorback"
		}
		T_TFBot_Sniper_Machina
		{
			ClassIcon	sniper
			Health	125
			Name	Sniper
			Class	Sniper
			Skill	Hard
			MaxVisionRange	3000
			Item	"the machina"
			Item	"the deus specs"
		}
		T_TFBot_Sniper_CrocOStyle
		{
			ClassIcon	sniper_sydneysleeper
			Health	125
			Name	"Sydney Sniper"
			Class	Sniper
			Skill	Hard
			MaxVisionRange	3000
			Item	"the sydney sleeper"
			Item	"darwin's danger shield"
			Item	"the bushwacka"
			Item	"ol' snaggletooth"
		}
		T_TFBot_Sniper_Jarate //Unused Valve bot in robot_standard and in mannworks_expert under the name "Jarate Thrower"
		{
			ClassIcon	sniper_jarate
			Health	125
			//Name	"Jarate Thrower"
			Name	"Jarate Master"
			Class	Sniper
			Skill	Easy
			WeaponRestrictions	SecondaryOnly
			Attributes	"AlwaysFireWeapon"
			ItemAttributes
			{
				ItemName	jarate
				"effect bar recharge rate increased"	0.1
			}
			Item	"jarate"
			Item	"the bushwacka"
			Item	"desert marauder"
		}
		T_TFBot_Sniper_Huntsman_Useless
		{
			ClassIcon	sniper_bow
			Health	125
			Name	Bowman
			Class	Sniper
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			ItemAttributes
			{
				ItemName	"the huntsman"
				"dmg penalty vs nonburning"	0.075
				"damage bonus vs burning"	0.075
				"faster reload rate" 0.4
				"dmg pierces resists absorbs"	1
			}
			Item	"the huntsman"
		}
		T_TFBot_Sniper_Huntsman_Gauntlet
		{
			ClassIcon	sniper_bow
			Health	1500
			Name	"Long Bowman"
			Scale	1.5
			Class	Sniper
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			CharacterAttributes
			{
				"move speed bonus"	0.85
				"head scale"	0.7
			}
			Item	"the huntsman"
		}
		T_TFBot_Sniper_Huntsman_Spammer_Icon
		{
			ClassIcon	sniper_bow_multi
			Health	1200
			Name	"Bowman Rapid Fire"
			Scale	1.5
			Class	Sniper
			Skill	Hard
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			ItemAttributes
			{
				ItemName	"the huntsman"
				"fire rate bonus"	0.6
			}
			CharacterAttributes
			{
				"move speed bonus"	0.85
				"head scale"	0.7
			}
			Item	"the huntsman"
		}
		T_TFBot_Giant_Demoman_Buster_Improved
		{
			ClassIcon	sentry_buster
			Health	2500
			Name	"Sentry Buster"
			Class	Demoman
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			Tag	"bot_sentrybuster"
			Attributes	"MiniBoss"
			Attributes	"DisableDodge" //To make them get to the sentry faster
			Attributes	"IgnoreEnemies"
			CharacterAttributes
			{
				"move speed bonus"	2
				"damage force reduction"	0.00 //Stops Heavies from being assholes
				"airblast vulnerability multiplier"	0.00 //Stops Pyros from being assholes
				"airblast vertical vulnerability multiplier"	0.00 //Stops Pyros from being assholes
				"cannot be backstabbed"	1
				"override footstep sound set"	7
				"voice pitch scale"	0
			}
			Item	"the ullapool caber"
		}
		T_TFBot_Giant_Scout_Improved
		{
			Class Scout
			Name "Giant Scout"
			ClassIcon scout_giant
			Skill Expert
			Health 1600
			Tag	"bot_giant"
			WeaponRestrictions PrimaryOnly
			Attributes MiniBoss
			ItemAttributes
			{
				ItemName	tf_weapon_scattergun
				"damage bonus"	1.5
			}
			CharacterAttributes
			{
				"damage force reduction" 0.7
				"airblast vulnerability multiplier" 0.3
				"airblast vertical vulnerability multiplier" 0.5
				"override footstep sound set" 5
			}
		}
		T_TFBot_Giant_Scout_Jumping_Sandman_Improved
		{
			Class Scout
			Skill Expert
			Health 1600
			ClassIcon scout_jumping_g
			Name "Monarch League Scout"
			WeaponRestrictions MeleeOnly
			Tag	"bot_giant"
			Item "The Sandman"
			Item "The Hanger-On Hood"
			Item "The Flight of the Monarch"
			Attributes MiniBoss
			Attributes AutoJump
				AutoJumpMin 5
				AutoJumpMax 5
			ItemAttributes
			{
				ItemName "The Sandman"
				"damage bonus"	2
				"effect bar recharge rate increased" 0.1
			}
			CharacterAttributes
			{
				"increased jump height" 2
				"cancel falling damage"	1
				"damage force reduction" 0.1
				"airblast vulnerability multiplier" 0.3
				"airblast vertical vulnerability multiplier"	0.5
				"override footstep sound set" 5
				"head scale" 1.5
			}
		}
		T_TFBot_Giant_Scout_Jumping_Sandman_Marker
		{
			Class Scout
			Skill Expert
			Health 1600
			ClassIcon scout_jumping_g
			Name "Monarch Marker League Scout"
			WeaponRestrictions MeleeOnly
			Tag	"bot_giant"
			Item "The Sandman"
			Item "The Hanger-On Hood"
			Item "The Flight of the Monarch"
			Attributes MiniBoss
			Attributes AutoJump
				AutoJumpMin 5
				AutoJumpMax 5
			ItemAttributes
			{
				ItemName "The Sandman"
				"damage bonus"	1.5
				"effect bar recharge rate increased" 0.1
				"mark for death"	1
			}
			CharacterAttributes
			{
				"increased jump height" 2
				"cancel falling damage"	1
				"damage force reduction" 0.1
				"airblast vulnerability multiplier" 0.3
				"airblast vertical vulnerability multiplier"	0.5
				"override footstep sound set" 5
				"head scale" 1.5
			}
		}
		T_TFBot_Giant_Scout_Herp_Popper
		{
			ClassIcon	scout_pop_giant
			Health	1200
			Name	"Soda Popper Super Scout"
			Class	Scout
			Skill	Expert
			MaxVisionRange	1400
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	"the soda popper"
				"bullets per shot bonus"	5
				"damage bonus" 0.65
				"faster reload rate"	1.5
				"fire rate bonus"	1.5
			}
			CharacterAttributes
			{
				"override footstep sound set"	5
				"move speed bonus"	1.1
				"damage force reduction"	0.7
				"airblast vulnerability multiplier"	0.3
				"airblast vertical vulnerability multiplier"	0.5
			}
			Item	"the soda popper"
			Item	"The Lightning Lid"
		}
		T_TFBot_Giant_Scout_Baseball_Armored_Improved
		{
			Class Scout
			Name "Armored Major League Scout"
			ClassIcon scout_stun_giant_armored
			Skill Expert
			Health 3000
			Item "the bolt action blitzer"
			Item "mnc mascot outfit"
			Item "The Sandman"
			WeaponRestrictions MeleeOnly
			Tag	"bot_giant"
			Attributes MiniBoss
			ItemAttributes
			{
				ItemName "The Sandman"
				"effect bar recharge rate increased" 0.05
			}
			CharacterAttributes
			{
				"damage force reduction" 0.7
				"airblast vulnerability multiplier" 0.3
				"airblast vertical vulnerability multiplier"	0.5
				"override footstep sound set" 5
				"move speed penalty" 0.75
			}
		}
		T_TFBot_Giant_Scout_Bonk_Improved
		{
			Class Scout
			Name "Giant Scout"
			Skill Easy
			Item "Bonk! Atomic Punch"
			Item "Bonk Helm"
			WeaponRestrictions MeleeOnly
			Tag	"bot_giant"
			ClassIcon scout_bonk_giant
			Health 1600
			Attributes MiniBoss
			CharacterAttributes
			{
				"damage force reduction" 0.7
				"airblast vulnerability multiplier" 0.3
				"override footstep sound set" 5
				"effect bar recharge rate increased" 0.55
				"airblast vertical vulnerability multiplier"	0.5
				"deploy time increased" 0.5
			}
		}
		T_TFBot_Giant_Soldier_Crit_Improved // Super slow crit rocket flight speed, fires one at a time
		{
			Class Soldier
			Name "Giant Charged Soldier"
			ClassIcon soldier_crit
			Skill Normal
			Health 3800
			Tag	"bot_giant"
			Item "The Original"
			Attributes AlwaysCrit
			WeaponRestrictions PrimaryOnly
			Attributes MiniBoss
			ItemAttributes
			{
				ItemName "The Original"
				"damage bonus"	2.0
				"faster reload rate" -0.8
				"fire rate bonus" 2
				"Projectile speed increased" 0.5
				"blast dmg to self increased"	0.001
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.4
				"airblast vulnerability multiplier" 0.15
				"airblast vertical vulnerability multiplier"	0.5
				"override footstep sound set" 3
			}
		}
		T_TFBot_Giant_Soldier_SlowCritBarrage
		{
			ClassIcon	soldier_barrage_crit
			Health	4200
			Name	"Major Crits"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"AlwaysCrit"
			Attributes	"HoldFireUntilFullReload"
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	tf_weapon_rocketlauncher
				"clip size upgrade atomic"	26
				"fire rate bonus"	0.2
				"faster reload rate"	0.4
				"projectile spread angle penalty"	5
				"Projectile speed increased"	0.35
				"damage bonus"	1.5
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"health regen"	40
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.15
				"airblast vertical vulnerability multiplier"	0.1
				"override footstep sound set"	3
				"rage giving scale"	0.1
			}
		}
		T_TFBot_Giant_Soldier_Bazooka_Spammer
		{
			ClassIcon	soldier_spammer
			Health	4000
			Name	"Giant Rapid Fire Soldier"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	"the beggar's bazooka"
				"auto fires full clip"	0
				"can overload"	0
				"mod max primary clip override"	1
				"faster reload rate"	0.2
				"fire rate bonus"	0.7
				//"Blast radius increased"	1
				"blast dmg to self increased"	0.001
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.15
				"airblast vertical vulnerability multiplier"	0.1
				"override footstep sound set"	3
			}
			Item	"the beggar's bazooka"
			Item	"the helmet without a home"
		}
		T_TFBot_Giant_Soldier_Herp_LaserCannon
		{
			ClassIcon	soldier_burstfire
			Health	3800
			Name	"Giant Cannon Soldier"
			Class	Soldier
			Skill	Hard
			Tag	"bot_giant"
			Attributes	"MiniBoss"
			WeaponRestrictions SecondaryOnly
			Item	"Brain Interface"
			ItemAttributes
			{
				ItemName	"TF_WEAPON_ROCKETLAUNCHER"
				"is_passive_weapon"	1
				"auto fires full clip"	1
				"auto fires when full"	1
				"fire rate bonus"	0.25
				"clip size upgrade atomic"	5
				"faster reload rate"	0.5
				"projectile spread angle penalty"	1
				"Projectile speed increased" 0.5
				//"rocket specialist"	3
				"blast dmg to self increased"	0.001
			}
			ItemAttributes
			{
				ItemName	"TF_WEAPON_SHOTGUN_SOLDIER"
				"override projectile type"	13
				"auto fires full clip"	1
				"auto fires when full"	1
				"centerfire projectile"	1
				"energy weapon penetration" 1
				"clip size bonus"	14
				"fire rate bonus"	0.1
				"faster reload rate"	0.01
				"damage bonus"	2.0
				"set item tint RGB"	2452877
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"override footstep sound set"	2
				"damage force reduction"	0.0
				"airblast vulnerability multiplier"	0.0
				"airblast vertical vulnerability multiplier"	0.0
				"rage giving scale"	0.1
			}
		}
		T_TFBot_Giant_Demoman_Trash //Valve knew how shit Giant Demos were that they never had a stock template.
		{
			ClassIcon	demo_giant
			Health	3300
			Name	"Giant Demoman"
			Class	Demoman
			Skill	Hard
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"HoldFireUntilFullReload"
			Attributes	"MiniBoss"
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.5
				"airblast vulnerability multiplier"	0.2
				"override footstep sound set"	4
				"airblast vertical vulnerability multiplier"	0.5
			}
		}
		T_TFBot_Giant_Demoman_Spammer // Both Valve Giant Rapid Fire Demos combined
		{
			Class Demoman
			Name "Giant Rapid Fire Demoman"
			ClassIcon demo_giant
			Skill Hard
			Health 3300
			WeaponRestrictions PrimaryOnly
			Tag	"bot_giant"
			Attributes MiniBoss
			ItemAttributes
			{
				ItemName "TF_WEAPON_GRENADELAUNCHER"
				"faster reload rate" -0.8
				"fire rate bonus" 0.5
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.5
				"airblast vulnerability multiplier"	0.2
				"override footstep sound set"	4
				"airblast vertical vulnerability multiplier"	0.5
			}
		}
		T_TFBot_Giant_Demo_Burst_Spammer
		{
			Class Demoman
			Name "Giant Rapid Burst Fire Demo"
			ClassIcon demo_burst_spammer_giant
			Health 3300
			Skill Hard
			Tag bot_giant
			WeaponRestrictions PrimaryOnly
			Attributes MiniBoss
			Attributes HoldFireUntilFullReload
			ItemAttributes
			{
				ItemName "TF_WEAPON_GRENADELAUNCHER"
				"faster reload rate" 0.2
				"fire rate bonus" 0.1
				"clip size upgrade atomic" 7.0
				"projectile spread angle penalty" 5
				"Projectile speed increased"	1.1
				"blast dmg to self increased"	0.001
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.4
				"airblast vulnerability multiplier" 0.15
				"airblast vertical vulnerability multiplier" 0.5
				"override footstep sound set" 4
			}
		}
		T_TFBot_Giant_Demo_Burst_Spammer_Type2
		{
			Class Demoman
			Name "Giant Rapid Burst Fire Demo"
			ClassIcon demo_burst_spammer_giant
			Health 3300
			Skill Hard
			Tag bot_giant
			WeaponRestrictions PrimaryOnly
			Attributes MiniBoss
			Attributes HoldFireUntilFullReload
			ItemAttributes
			{
				ItemName "TF_WEAPON_GRENADELAUNCHER"
				"faster reload rate" 0.2
				"fire rate bonus" 0.1
				"clip size upgrade atomic" 7.0
				"projectile spread angle penalty" 2
				"Projectile speed increased"	1.1
				"blast dmg to self increased"	0.001
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.4
				"airblast vulnerability multiplier" 0.15
				"airblast vertical vulnerability multiplier" 0.5
				"override footstep sound set" 4
			}
		}
		T_TFBot_Giant_Demo_Scatter_Clusterbomb
		{
			ClassIcon	demo_scatter_giant
			Health	3300
			Name	"Giant Scatter Bomb Demo"
			Class	Demoman
			Skill	Hard
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"HoldFireUntilFullReload"
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	"the iron bomber"
				"fire rate bonus"	0.1
				"faster reload rate"	0.35
				"clip size upgrade atomic"	16
				"fuse bonus"	2
				"Projectile speed increased"	1.1
				"projectile spread angle penalty" 5
				"blast dmg to self increased"	0.001
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.5
				"airblast vulnerability multiplier"	0.2
				"airblast vertical vulnerability multiplier"	0.1
				"override footstep sound set"	4
			}
			Item	"the iron bomber"
		}
		T_TFBot_Giant_Demo_Herp_SteelBomber //Boss from Ruins Rumble now as a big boy
		{
			ClassIcon	demo_scatter_giant
			Health	3800
			Name	"Corporal Steel Bomber"
			Class	Demoman
			Skill	Hard
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"HoldFireUntilFullReload"
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	"the iron bomber"
				"fire rate bonus"	0.2
				"Projectile speed increased"	1.1
				"faster reload rate"	0.22
				"clip size upgrade atomic"	16
				"fuse bonus"	2
				"Blast radius increased"	1
				"blast dmg to self increased"	0.001
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.5
				"airblast vulnerability multiplier"	0.1
				"airblast vertical vulnerability multiplier"	0.1
				"override footstep sound set"	4
				"health regen"	40
			}
			Item	"the iron bomber"
			Item	"the bomber knight"
		}
		T_TFBot_Giant_Demo_Herp_SteelBomber_Crit //Boss from Ruins Rumble now as a big boy
		{
			ClassIcon	demo_scatter_giant_crit
			Health	4200
			Name	"Corporal Bomber Crits"
			Class	Demoman
			Skill	Hard
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"HoldFireUntilFullReload"
			Attributes	"MiniBoss"
			Attributes	"AlwaysCrit"
			ItemAttributes
			{
				ItemName	"the iron bomber"
				"fire rate bonus"	0.2
				"Projectile speed increased"	1.1
				"faster reload rate"	0.4
				"clip size upgrade atomic"	16
				"fuse bonus"	2
				"Blast radius increased"	1
				"blast dmg to self increased"	0.001
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.5
				"airblast vulnerability multiplier"	0.1
				"airblast vertical vulnerability multiplier"	0.1
				"override footstep sound set"	4
				"health regen"	40
				"rage giving scale"	0.1
			}
			Item	"the iron bomber"
			Item	"the bomber knight"
		}
		T_TFBot_Giant_Heavyweapons_Herp_Comfy
		{
			Class	Heavyweapons
			Name	"Giant Comfy Heavy"
			ClassIcon	heavy_bread_giant
			Skill	Expert
			Health	5000
			Item	"The Bread Bite"
			Item	"Bread Heads"
			WeaponRestrictions	MeleeOnly
			Tag	"bot_giant"
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	"The Bread Bite"
				"fire rate bonus" 0.6
				"damage bonus"	1.25
				"mod_maxhealth_drain_rate"	0
				"speed_boost_on_kill" 8
				"slow enemy on hit"	5
				"move speed bonus"	0.6
			}
			CharacterAttributes
			{
				"move speed bonus"	0.6
				"damage force reduction"	0.3
				"airblast vulnerability multiplier"	0.1
				"airblast vertical vulnerability multiplier"	0.5
				"override footstep sound set"	2
			}
		}
		T_TFBot_Giant_Heavyweapons_Rifle
		{
			ClassIcon	heavy_rifle_giant
			Health	5000
			Name	"Giant Rifle Heavy"
			Class	HeavyWeapons
			Skill	Expert
			MaxVisionRange	1200
			WeaponRestrictions	SecondaryOnly
			Tag	"bot_giant"
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	tf_weapon_shotgun_hwg
				"attack projectiles"	2
				"weapon spread bonus"	0.0001
				"clip size bonus"	0.2
				"auto fires full clip"	1
				"auto fires when full"	1
				"faster reload rate"	1.5
				"bullets per shot bonus"	3
			}
			CharacterAttributes
			{
				"move speed bonus"	0.7
				"damage force reduction"	0.3
				"airblast vulnerability multiplier"	0.1
				"airblast vertical vulnerability multiplier"	0.5
				"override footstep sound set"	2
			}
		}
		T_TFBot_Giant_Heavyweapons_Heater_Improved
		{
			Class Heavyweapons
			Name	"Giant Heavy"
			ClassIcon heavy_heater_giant
			Skill Expert
			Health 5000
			Tag	"bot_giant"
			WeaponRestrictions PrimaryOnly
			Item "The Huo Long Heatmaker"
			Attributes MiniBoss
			ItemAttributes
			{
				ItemName "The Huo Long Heatmaker"
				"damage bonus"	1.2
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.3
				"airblast vulnerability multiplier" 0.1
				"airblast vertical vulnerability multiplier"	0.5
				"override footstep sound set" 2
			}
		}
		T_TFBot_Giant_Heavyweapons_ProperBrassBeast
		{
			ClassIcon	heavy_giant
			Health	5000
			Name	"Giant Heavy"
			Class	HeavyWeapons
			Skill	Expert
			MaxVisionRange	1200
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	"the brass beast"
				"damage bonus"	1.7 //Yes this is what a proper Giant Brass Beast Heavy needs, stop doing 1.5
				"aiming movespeed decreased"	0.5
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"override footstep sound set"	2
				"damage force reduction"	0.3
				"airblast vulnerability multiplier"	0.1
				"airblast vertical vulnerability multiplier"	0.5
			}
			Item	"the brass beast"
		}
		T_TFBot_Giant_Heavyweapons_HealOnKill_Fixed //Valve template was broken, fixed it but it's the gatebot version as a bomb bot
		{
			ClassIcon	heavy_deflector_healonkill
			Health	5500
			Name	"Giant Heal-on-Kill Heavy"
			Class	HeavyWeapons
			Skill	Expert
			MaxVisionRange	1600
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"MiniBoss"
			Attributes	"UseBossHealthBar"
			ItemAttributes
			{
				ItemName	deflector
				"damage bonus"	1.2
				"attack projectiles"	2
				"heal on kill"	5000
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.3
				"airblast vulnerability multiplier"	0.1
				"airblast vertical vulnerability multiplier"	0.1
				"rage giving scale"	0.9
				"override footstep sound set"	2
			}
			Item	"deflector"
			Item	"the tungsten toque"
		}
		T_TFBot_Giant_Heavyweapons_Herp_Fireworks
		{
			ClassIcon	heavy_firework_giant
			Health	5000
			Name	"Giant Fireworks Heavy"
			Class	HeavyWeapons
			Skill	Hard
			MaxVisionRange	2000
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	"the huo long heatmaker"
				"damage bonus"	6.0
				"override projectile type"	2
				"Set DamageType Ignite"	1
				"fire rate penalty"	2.5
				"damage bonus vs burning"	1
				"blast dmg to self increased"	0.001
				"centerfire projectile"	1
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"override footstep sound set"	2
				"damage force reduction"	0.3
				"airblast vulnerability multiplier"	0.1
				"airblast vertical vulnerability multiplier"	0.5
			}
			Item	"the huo long heatmaker"
			Item	"mangnanimous monarch"
		}
		T_TFBot_Giant_Heavyweapons_Herp_Deflector_Regen //Heal-on-Kill Heavy but HP regen instead of HoK
		{
			ClassIcon	heavy_deflector_healonkill
			Health	5500
			Name	"Giant Regen Heavy"
			Class	HeavyWeapons
			Skill	Expert
			MaxVisionRange	1600
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"MiniBoss"
			Attributes	"UseBossHealthBar"
			ItemAttributes
			{
				ItemName	deflector
				"damage bonus"	1.5
				"attack projectiles"	2
			}
			CharacterAttributes
			{
				"override footstep sound set"	2
				"move speed bonus"	0.5
				"damage force reduction"	0.3
				"airblast vulnerability multiplier"	0.1
				"airblast vertical vulnerability multiplier"	0.1
				"health regen"	100
				"rage giving scale"	0.9
			}
			Item	"deflector"
			Item	"the tungsten toque"
		}
		T_TFBot_Giant_Heavyweapons_Herp_KritOnKill
		{
			ClassIcon	heavy_deflector_kritonkill
			Health	5500
			Name	"Giant Kritz-on-Kill Heavy"
			Class	HeavyWeapons
			Skill	Expert
			MaxVisionRange	1600
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"MiniBoss"
			//Attributes	"UseBossHealthBar"
			Item	"Deflector"
			Item	"Potassium Bonnett"
			ItemAttributes
			{
				ItemName	"Deflector"
				"damage bonus"	1.25
				"attack projectiles"	2
				"critboost on kill"	3
			}
			ItemAttributes
			{
				ItemName	"Potassium Bonnett"
				"set item tint RGB"	49151
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.3
				"airblast vulnerability multiplier"	0.1
				"airblast vertical vulnerability multiplier"	0.1
				"override footstep sound set"	2
				//"health regen"	100
				"rage giving scale"	0.9
			}
		}
		T_TFBot_Giant_Medic_Herp_Overheal //Doesn't actually work, have to give the illusion it's overhealing giants
		{
			ClassIcon	medic_overheal_uber_giant
			Health	4500
			Name	"Giant Overhealer Medic"
			Class	Medic
			Skill	Expert
			Tag	"bot_giant"
			Attributes	"SpawnWithFullCharge"
			Attributes	"MiniBoss"
			Item	"The Gauzed Gaze"
			ItemAttributes
			{
				ItemName	tf_weapon_syringegun_medic
				"damage penalty"	0.1
			}
			ItemAttributes
			{
				ItemName	tf_weapon_medigun
				"overheal expert"	2
				"ubercharge rate bonus"	0.5
				"uber duration bonus"	-4
				"ubercharge rate bonus"	9.5
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"airblast vulnerability multiplier"	0.25
				"airblast vertical vulnerability multiplier"	0.5
				"damage force reduction"	0.6
				"heal rate bonus"	200
				"bot medic uber health threshold"	4499
			}
		}
		T_TFBot_Heavyweapons_SodaMan
		{
			Class Heavyweapons
			Name "Cool Soda Man"
			Health	420
			ClassIcon scout_bonk
			EventChangeAttributes
			{
				Default
				{
					Skill Easy
					BehaviorModifiers	Push
					Attributes	"IgnoreFlag"
					Tag bot_gatebot
					Tag bot_giant
					WeaponRestrictions MeleeOnly
					Item "Summer Shades"
					Item "Bonk! Atomic Punch"
					ItemAttributes
					{
						ItemName	"Summer Shades"
						"set item tint RGB"	5801378
					}
					CharacterAttributes
					{
						"move speed bonus"	5.0
						"deploy time increased" 0.5
						"dmg taken increased" 0.2
						"health regen"	1
					}
				}
				RevertGateBotsBehavior
				{
					Skill Easy
					BehaviorModifiers	Push
					Attributes	"IgnoreFlag"
					Tag bot_giant
					WeaponRestrictions MeleeOnly
					Item "Summer Shades"
					Item "Bonk! Atomic Punch"
					ItemAttributes
					{
						ItemName	"Summer Shades"
						"set item tint RGB"	5801378
					}
					CharacterAttributes
					{
						"move speed bonus"	5.0
						"deploy time increased" 0.5
						"dmg taken increased" 0.2
						"health regen"	1
					}
				}
			}
		}
	}
}